Matching WHB kings, nobles, angels, and humans to songs in my playlist
All of them are like. Video game music, unfortunately. And mostly based on vibes. So...
(More below the cut because it's a lot)
(And it would mean the world to me if you checked out these songs because they're all bangers tbf-)
Gehenna
Satan: Operation Basepoint by Life Awaits, from the Arknights OST (Contingency Contract #12, menu theme)
Sitri: Tea Break by the Atlus Sound Team, from the Persona Q Shadows of the Labyrinth OST (cutscene theme)
Leraye: The "Bad Guy" is Here! by Adam Gubman, from the Arknights OST (Ceobe's Fungimist, Dreadful Foe theme)
Zagan: Operation Spectrum Battle Theme by Cybermiso, DOT96, and Tigerlily, from the Arknights OST (Contingency Contract #5 permanent map theme)
Paimon: Light the Fire Up in the Night 'MAYONAKA' by Lotus Juice and Shihoko Hirata, from the Persona Q Shadows of the Labyrinth OST (Persona 4 side regular battle theme)
Belial: Heaven by Shihoko Hirata, from the Persona 4 OST (Heaven dungeon theme)
Astaroth: Rhythm in Literature by Adam Gubman, from the Arknights OST (Integrated Strategies 2: Phantom and the Crimson Solitaire, The Playwright's boss theme)
Tartaros
Mammon: Operation Blade by Obadiah Brown-Beach and Xueran Chen, from the Arknights OST (Contingency Contract #2, menu theme)
Bimet: Princess Amagi by the Atlus Sound Team, from the Persona 4 Arena OST (Yukiko Amagi's theme)
Eligos: Active Angel by Daisuke Ishiwatari, from the BlazBlue OST (Platinum the Trinity's theme)
Valefor: Wecgas fore tham Cynge, Searu fore tham Ethle by LJGH, from the Arknights OST (Episode 11, Steam Knight's boss theme)
Hades
Leviathan: Абсолю́тный нуль температу́ры by Bao.Uner, from the Arknights OST (Episode 6, FrostNova's boss theme in H6-4)
Foras: Keter Battle 1-3 by Project Moon, from the Library of Ruina OST (Keter floor battle themes)
Glasyalabolas: Unseen Entities by Raito, from the Under Night In Birth OST (Merkava's theme)
Barbatos: Ready? by D.D.D., from the Arknights OST (one of the menu themes of Heart of Surging Flame)
Avisos
Beelzebub: The Mushroom...Moves? by Adam Gubman, from the Arknights OST (Ceobe's Fungimist, menu and regular navigation theme)
Bael: Bullet Dance by Daisuke Ishiwatari, from the BlazBlue OST (Noel Vermillion's theme)
Stolas: Operation Pyrite by Jason Walsh and Alan Day, from the Arknights OST (Contingency Contract #1 menu theme)
Amon: Splash by PMP Music, from the Arknights OST (one of Ideal City's battle themes)
Naberius: Signore dei Lupi/wlfmstr by Adam Gubman and Shawn W. Smith, from the Arknights OST (IL Siracusano, Zaaro's boss theme)
Paradise Lost
Lucifer: Mortal Eye by Adam Gubman, BONZIE, and Christine Hals, from the Arknights OST (Typhon's character song)
Marbas: Conciliation by Kikuo, from the BlazBlue OST (Es's theme)
Morax: The Cure by Obadiah Brown-Beach and Denney, from the Arknights OST (Silence the Paradigmatic's character song)
Buer: Canto IV Boss Theme 1 by Studio EIM, from the Limbus Company OST (Effloresced E.G.O. Dongbaek boss theme)
Abaddon
Phenix: Lust SIN by Daisuke Ishiwatari, from the BlazBlue OST (Jin Kisaragi's theme)
Dantalian: Tumult - Raise Thy Sword in Pride by Yuzo Koshiro, from the Etrian Odyssey III The Drowned City OST (labyrinth boss theme)
Ronove: Torture + A Gifted Tormentor by Hironao Nagayama, from the Dragalia Lost OST (Legend Agito boss theme)
Niflheim
Andrealphus: Gazing from Great Heights by Obadiah Brown-Beach, from the Arknights OST (Children of Ursus menu theme)
Gusion: Aleph-0 by LeaF (featured in Phigros and Chunithm)
Bathin: Ad astra by Steven Grove, from the Arknights OST (Lone Trail menu theme)
Angels
Gabriel: Fear of God by Shoji Meguro, from the Shin Megami Tensei Strange Journey OST (regular encounter theme)
Michael: Judgment Day by Hironao Nagayama, from the Dragalia Lost OST (Rise of the Sinister Dominion boss theme)
Raphael: The Fifth Primarch by Tsutomu Narita, from the Granblue Fantasy OST (What Makes the Sky Blue, Sandalphon's boss theme)
Humans
Minhyeok: Morning Dew by Adam Gubman and Nini Guerry, from the Arknights OST (Muelsyse character theme)
Solomon: case i by Lucrezia, from the Dragalia Lost OST (Chapter 14 insert song)
MC: Battleplan Pyrolysis by Monster Siren Records, from the Arknights OST (Contingency Contract #1 Battleplan Pyrolysis menu theme, event literally came out today kekw)
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Stardust's Ranking of Rain World Custom Regions
It's late and I'm bored and I love mods, and if you can you should try some of them because this community creates some incredible stuff and you better appreciate that.
These regions are loosely ranked with an emphasis on my enjoyment, not necessarily the quality of the region, though those can be linked! I will clarify where necessary. You can use this post as a recommendation list, or you can just read my thoughts and reviews of various custom regions for fun or some shit. I dunno. For some reason I end up making lists a lot.
This post will be updated as I try more mods and as more mods come out. The post is current as of October 14th, 2023. Some regions have additional notes, which are elaborated on under the list. Also note that for the vast majority of these regions, I am talking about my experience going through them as Survivor. Additionally, assume all regions have a pup spawn chance unless explicitly stated otherwise.
Highly enjoyed, strongly recommend
Stormy Coast*^ — and another usurper with lots of room to spare. Stormy Coast is the most incredible region I've ever had the pleasure of playing. The atmosphere is just incredible, especially if you do as intended and revisit it across the timeline! The concept of Stormy Coast, its design as an abandoned shipping port, the changes as you move through time, the lore, all of it is just amazing. I just adore it. The music is also absolutely fantastic. I don't know how to describe the experience because it's. Quite literally indescribable, honestly, looking through it yourself. Go get it. It's just fantastic. I would recommend picking one slugcat from Hunter to Monk's time, and then visiting as the rest of the slugcats. (Also, fun fact: the creator of Stormy Coast is the same person who made Lush Mire and Undersea!)
Far Shore^ — I'm a little surprised to have to say this, but this supplanted Howling Rift as my favorite region very quickly. The overall design is just lovely. The threat music is amazing, and there's a lot to see because Far Shore is a very big region—one of the biggest available right now actually! It's hard to summarize what it's like going through it because different parts of it have such a different vibe; the above ground parts are somewhat like Shoreline, but with more options for traversal, while the below ground parts are sort of like Shaded Citadel (but cooler. I'm biased though, I like the horror aspect). Additionally, there's a certain part of Far Shore that really made it feel like I was playing the game for the first time again. No other region has ever tackled something like Far Shore has, and it's really an unforgettable experience. I recommend entering from the Pilgrim's Ascent gate! Additionally, and this might sound strange, but DO NOT play Far Shore as your first region. Go try some of the other ones on this list first, like Pilgrim's Ascent and Scorched District! It just works better that way, I promise.
Howling Rift*^ — this region is kind of like if you took Memory Crypts and made it as big as Shaded Citadel is, but with amazing music and a much more foreboding atmosphere. There is also an Underhang-like part with some of the most interesting (and difficult) platforming I've had the pleasure of playing in this game so far. It's definitely not going to be everyone's favorite, but it's my favorite. I recommend going in without neuron glow for the optimal experience. The Mark is unnecessary.
Coral Caves and Hanging Gardens^ — absolutely stunning regions, I loved the aesthetics and the level design. They use a mechanic that I haven't really seen in any other custom regions (except Lost Cranny, kind of), and it makes for some really interesting platforming. Hanging Gardens in particular also has some fascinating geometry, which I won't elaborate on because it's a delight to discover on your own! I will say though that Coral Caves in particular is definitely a little more difficult than some of the other regions on this list, but it's not unmanageable as Survivor. Coral Caves also boasts a unique world state for Saint!
Lush Mire and Undersea^ — technically not connected regions, though they share Shaded Citadel as a connection, but come on you have to play these two together. Hollow Knight fans in particular might enjoy these two regions; Lush Mire takes obvious influence from Greenpath and Queen's Gardens, while Undersea has a subregion that looks a lot like City of Tears. They both have gorgeous level design and are not super difficult. I would recommend having neuron glow for Undersea, and the Mark for Lush Mire. However, some people are experiencing issues with pipes breaking and trapping them in walls when Lush Mire is enabled. Mergefix I believe is one way to fix this issue? But so far there hasn't been a concrete fix.
Pilgrim's Ascent and Scorched District^ — intended to be played together and very seamless in the integration. Really cool designs for both regions, in particular PA personally. Did you like Pebbles' broader superstructure or the Exterior? Well I have good news for you. SD is also a fun mix of superstructure-like parts and more Metropolis-looking rooms, and it also has a unique end of cycle effect. Neuron glow isn't necessary for either region, but it would probably make certain parts easier for some people. Definitely have the mark for SD though.
Drainage System Plus^ — the coolest vanilla region expansion I've seen so far. It at least doubles the size of DS and adds a ton of complexity to it, as well as some secrets. It was like exploring it for the first time and it was amazing. Some paths got a little tricky to navigate, but largely I had a lot of fun, and there's generally bubble weed around where you'll need it. I believe it is also fully compatible with Saint's world? So it's technically DS+ and UG+. There may be mod conflicts with DS+ in some cases though.
Hallowed Grotto^ — a very creative concept for a region, featuring unique world changes for every, and I mean every, slugcat. Yes, even Inv. The region itself isn't very big, but that's because each slugcat has a unique version of it. Neuron glow could be nice, but definitely go in with the Mark, and I recommend going once as every slugcat. It is probably better to explore this region in expedition mode to prevent you from restarting your entire save.
Enjoyed, would recommend
Neuron Forest^ — a pretty small region, but a very lovely one! If you like iterator aesthetics and are looking for a calmer experience, Neuron Forest has plenty of that to offer. It is, however, Saint exclusive, but for what it is, it works pretty well. There are also some secrets to be found here, so make sure to check every room! (Also, the creator is on Tumblr! Vela if you see this, hiiiii)
Marshland Wastes — nifty, plant filled region that feels a bit like a more flora-filled Garbage Wastes with Shoreline elements, in a sense? It's hard to nail down. I don't know if I'd call it particularly unique (though it's been a while since I played it), but it's still really well designed and overall fun to play through. There are some really memorable moments though, and personally I really like the crossover room(s). That's just me though. Mark not necessary, neuron glow maybe helpful?
Five Pebbles Expanded* — another expanded vanilla region, which mostly combines pre-Rivulet Five Pebbles with rooms from The Rot. It's done really well though, and there are some aspects to it that are unique to Ex5P. It's nice seeing Cystic Conduit rooms in his superstructure before it rotted so badly. Also! You can enter the cell chamber! It doesn't kill you though, or at least it didn't when I played it, which was a bit disappointing. I was hoping to become fried slug. Do note that the Cystic Conduit rooms have not been changed to be more friendly for other slugcats, nor does any bubbleweed spawn, so uh... have dev tools ready.
Expanded Industrial — and another expanded vanilla region! I liked the new rooms quite a lot, the aesthetics blend in very well i think. It adds a surprising number of rooms with water in them, I will say? But i think it works out overall. The map was broken when I played, I don't know if it's been fixed, but I think it's still worth checking out. Unlike EXSU, EXHI kind of adds a bunch of rooms that don't connect as much to the vanilla rooms, as far as I've noticed, so it's like getting a new subregion of rooms rather than a mix of them. Still, it's pretty cool!
Expanded Outskirts — and yet another expanded vanilla region. It's not as extensive as DS+ I don't think? But it still adds a ton and the room designs are really neat. Certain rooms were a little strange to me? ExSU adds a lot of routing complexity in a way that I like, and now that the map is repaired, it's a lot easier to navigate. It is also fully compatible with DS+! Playing with both mods enabled gives you... three? Four gates? Into DS, which is kind of wild. It also appears I missed a new gate into Industrial Complex!
Timeless Conservatory/Quiet Gardens — a small new region connected to Pebbles' can. It's got a bunch of new screens since I last played it, as well as a subregion for Pebbles! It's very creative, I like it. Currently it's still fairly small, and it doesn't seem like there's any lore pearls in there, but it's a pretty region with some cool aesthetics. Good for a quick play. Mark not required, and I went in with neuron glow but the glow seems to be forcibly disabled in certain rooms?
Enjoyed, wouldn't readily recommend
Lavish Knack — this one's weird. It's a pack of several custom regions, all interconnected, but when I played it only one of them had full backgrounds and foregrounds. The rest were very... bare. It was kind of funny though. Some of the design choices are also a little peculiar, though thankfully, not typically in a way that makes platforming or traversal difficult. It did have one specific mechanic that I really liked, some strange pipe launching thing, but it was used only in one spot. Most of my enjoyment was from baffled laughter at how this region was designed admittedly. I wouldn't call it a bad region, it's just a little funny going through it at times. The Mark won't be necessary for Lavish Knack, though neuron glow might help in some parts of it.
Aerial Arrays*^ — this one will ah... not be a favorite of many people, I think. I found it interesting, and I enjoyed the platforming, generally, but. Um. It is. Pretty cursed. In several ways, and in ways that a lot of people won't like. Some of the camera transitions are a little rough, some of the design choices are a little... peculiar, and some tiles are a little bare in a way that's a little noticeable if you're really looking at the aesthetics, but considering this is the dev's first region? It's pretty damn impressive. It's pretty well made too, imo. It also boasts a surprising number of unique pearls, two of which uh. Are pretending to be white pearls. I'll... leave that for you to figure out. Do note that some parts of Aerial Arrays are bugged right now, but I've given the dev my feedback and they'll be pushing a hotfix for bugs soon. The Mark is not necessary, and you can skip grabbing a neuron since there's neurons in Aerial Arrays.
Washroom — rather small region, but it was pretty neat. There's not much to it, but I think it achieves its purpose well. It made me feel like laundry as I was going through it. A surprising amount of worm grass was in the region though. Mark and neuron glow not necessary.
Lost Cranny — possibly the smallest region available at the moment, but considering it was made in just three hours, I say it's pretty damn impressive. The map was unfortunately broken when I played and I'm not sure if it'll ever be fixed, but truthfully the region is like. 8 rooms? So. It's hard to get lost anyways. Short and sweet, imo. Could be worth looking at, and Balagaga said the region might get expanded if people are interested, which could be interesting. Also, this region is Monk exclusive.
Did not like, would not recommend
Expanded Leg — full disclosure, this is mostly a me thing, but ExLeg was eh. I already don't like the Leg, so I don't know why I went into it expecting I might enjoy it. (I do know. It's because of PA.) It's just... Leg. But the other side of it. I will say though that some of the platforming in ExLeg feels even less clear than in the vanilla Leg? But maybe that's a skill issue on my part, I dunno. If you like the Leg you might like ExLeg, but I wasn't a fan personally.
The Tower (not the Daszombes one) — this one wasn't particularly interesting to me. It was basically just pole hell, and some of the design was... eh? The camera transitions were also a bit jank imo. Very much not my thing. Some rooms were pretty though, and it's also the dev's first region, so I have to cut them some slack.
Honorable mentions
Fortunate Development — not fully a region mod, but it cleans up the rot from all of Pebbles' superstructure. It was bittersweet to play through this, and I enjoyed it, but ultimately it's just Pebbles. Still worth checking out though imo. I don't think this one is compatible with Ex5P? I'm not sure though.
The Tower (the Daszombes one) — I actually have not watched most of Das' content, and certainly not the Iterator Logs, so I was very out of my depth when playing through this. it seems interesting, I just have no context for any of it. It was heavily unfinished when I played it though; one room would be fully designed, with foreground decor and lighting and stuff, and then if you go through a pipe, you end up in a bare room with literally nothing but the geometry. It was jarring, but also clearly unfinished, so I can't judge it too hard. If you like Das' stuff, you might be interested in this.
Additional notes
* These regions have some fairly intense flashing in some parts:
The Underhang-like section of HR has electrical storms like vanilla Underhang, but they're far more intense and far more constant than what Underhang gets. It also has a pretty strong particle effect in a good bunch of rooms; it made my game lag in some of them. Honestly HR just has a lot of eyestrain-y graphics in general, which is a huge shame because it’s basically my only complaint about it.
Ex5P has Primary Cortex rooms that still feature the (harmless) green lightning, and that too can get pretty flashy.
Aerial Arrays' upper part is full of slug zappers. Yes, seriously. They flicker on and off. If you dislike RTA because of the visual flashing effect, you'll want to avoid playing Aerial Arrays, because they're unavoidable.
Stormy Coast is, well. Very stormy. There's lightning effects in most outdoor rooms, and they're unavoidable.
None of these mods have a config menu to reduce or disable the flash effects, so be careful if you're sensitive to flashing. The mod No More Flashes may help with some of these, but not all.
^ There is at least one unique lore pearl in this region.
Note that Undersea's pearls currently do not give the correct dialogue. Wrayk (the dev) has been notified of the issue, though fixing this hasn't been a priority for him as of late. Additionally, any Saint timeline pearls are currently unreadable by Moon, but the dialogue is available on the mods wiki(!).
& The review for this region is currently outdated, due to there having been an update to the mod since I wrote the review.
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