So like, no fucking idea how to explain this one but i'll try
So you see, Alex is a comfort character for me (more so recently, in the past I just thought she was pretty cool), so my friend @sunmellows surprised me with a gift of the Alex Amiibo (and Steve), and the Power of the Primes(?) Octane toy from Transformers.
Octane was included because I saw him on sale on Twitter but was too nervous to dm the owner about it, and the reason I wanted him is because me and her watched an absolutely fucking insane episode of the original G1 Transformers cartoon that completely broke us. The episode had a country called fucking, CARBOMBIA how were we not going to break at that good ol' 80's racism.
so anyway that's why I drew this fucked up crossover art
https://www.patreon.com/carbonatedjem
Check out my Patreon yo!
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Modron, Octon
Image © @tredlocity
[Those of you who are familiar with the modrons of 1e may notice that I am leaving out a big bit of modron flavor text. The idea that there are a set number of modron hierarchs of each tier. This I am intentionally leaving out, because I think it is stupid. Namely, the numbers of each tier are way too low. They’re the square of the modron’s number (so 100 decatons, 81 nonatons, 64 octons, etc). And in 1e, Mechanus is infinite. So you have an infinite plane, with just 100 supervisors, 81 sheriffs, 64 governors? D&D in general has difficulty with population sizes (cities always are underpopulated compared to real world medieval cities), but comparing these numbers to literal infinity just makes the problem even more noticeable. So I am leaving the numbers of each rank of hierarch intentionally blank. Do with them what you, as a GM, will.]
Modron, Octon
CR 12 LN Outsider (extraplanar)
This stoutly build creature has a single large eye set in its head, which is surrounded with an ornate collar. It has eight arms, and appears to be wearing a metallic set of robes.
Octons are bureaucrats and middle managers par excellence. They act as regional governors in Regulus, overseeing the tasks of lesser modrons, coordinating large scale construction or expansion projects and keeping tabs on law and order in their province. Their collars give them enormous magical mobility, and they are sometimes seen floating at the tops of buildings or swimming through waterworks in order to properly inspect them. They are rarely found in each other’s company, although by no means are most octons alone—they usually travel with a decaton to delegate to, and a large staff of drones to follow orders. When multiple octons come together, it is usually to discuss a project that would affect all of their districts or to share intelligence about visitors to be aware of (such as mortal adventurers).
Octons may look rather unassuming compared to decatons and nonatons, but they are even more dangerous combatants than those ranks. Octons are trained in the martial arts, and each octon has a specific fighting style that they use—these fighting styles are about the only individuality given to octons, and so they are proud of their skills. The octon statistics presented here show specialization in defensive techniques. Although octons are proud, they are not foolish; their first move when confronted with interlopers from another plane is typically to send them back where they came from with magic.
An octon is fastidious and precise in its movements, mannerisms and speech. They are sticklers for following all of the rules, even those of spelling and grammar, and get irritated with anyone who does not consider such proprieties. On the rare occasions they are found outside of Regulus, octons often serve as ambassadors. In these roles, they are usually granted authority to make some decisions, but usually defer major treaties or declarations to the tertians.
Octon CR 12
XP 19,200
LN Medium outsider (extraplanar, law, modron)
Init 23 (fixed); Senses darkvision 60 ft., detect chaos, Perception +22
Defense
AC 26, touch 17, flat-footed 26 (+6 Dex, +1 dodge, +9 natural)
hp 156 (13d10+65 plus 20)
Fort +9, Ref +14, Will +13
DR 10/chaotic; Resist acid 10, cold 10, fire 10; SR 21
Defensive Abilities constructed, freedom of movement, uncanny dodge
Offense
Speed 30 ft., fly 60 ft. (good), swim 60 ft.
Melee unarmed strike +19/+14/+9 or +17/+17/+12/+12/+7 (2d6+4)
Special Attacks monastic training
Spell-like Abilities CL 13th, concentration +17
Constant—detect chaos, freedom of movement, tongues
At will—calm emotions (DC 16), clairaudience/clairvoyance, dimension door, haste, order’s wrath (DC 18), protection from chaos (DC 15), telekinesis (DC 19)
3/day—dismissal (DC 19), greater command (DC 19), greater teleport
1/day—dictum (DC 21), true seeing, wall of force
Statistics
Str 18, Dex 22, Con 20, Int 19, Wis 21, Cha 19
Base Atk +13; CMB +17 (+19 grapple); CMD 34 (36 vs. grapple)
Feats Alertness, Combat Expertise, Deflect Arrows, Dodge, Improved Grapple, Improved Unarmed Strike (B), Stunning Fist, Weapon Finesse
Skills Diplomacy +17, Fly +27, Knowledge (arcana, engineering, history, local) +14, Knowledge (planes, religion) +17, Perception +24, Sense Motive +22, Spellcraft +14, Swim +26, Use Magic Device +14; Racial Modifiers +4 Fly, +2 Perception, +4 Swim
Languages Celestial, Infernal, Modron, telepathy 100 ft. (9 miles with modrons), tongues
SQ coordinated ally, fixed initiative, motility collar
Ecology
Environment any (Regulus)
Organization solitary or conference (2-5)
Treasure standard
Special Abilities
Monastic Training (Ex) An octon gains Improved Unarmed Strike as a bonus feat as well as the unarmed strike damage bonus and flurry of blows of a monk equal to its Hit Dice. Octon hit dice stack with monk levels for these class abilities.
Motility Collar (Su) An octon’s collar gives it a fly speed of 60 feet and a swim speed of 60 feet as a supernatural ability. It also grants it a +4 racial bonus to Fly and Swim checks.
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Amy disappears after her powers go crazy again. She thinks she’s destined to end up ‘bad’ because she’s her mother’s daughter.
Hadea is expecting twins and they have powers.
Flash finds out Ming did some experiments years ago and his own name shows up in the research papers.
Flash realizes April is now a pilot as good as he is.
Lothar is the only one who knows where Amy is. He is also working with Flash to reassemble Octon in order to find out more about whatever Ming was doing back in the day.
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