I think the key component to my personal reading of post-Delphi Pharma is that he's trying to be a horrible person on purpose. Not "on purpose" in the way that people have free will to exercise their own choices, but in that Pharma's "mad doctor" persona is a performance he puts on to deliberately embrace how much everyone else hates him. Basically, if people already think you're a "bad Autobot" and a horrible doctor who just kills his patients for fun, why try to prove otherwise to people who have already made up their minds about you? Just fully embrace the fact that people see you as an asshole. Don't try to change their minds. Don't plead for their forgiveness or understanding. Just stop caring. If you're going to be remembered as a monster, you might as well be a memorable monster, and eke as much pleasure and hedonism as you can out of it before karma catches up to you and you inevitably crash and burn.
I mean, I guess you could just go the route of "Oh, Pharma was always a fucked up creepy guy and Delphi was just him taking the mask off," but I really don't like that interpretation because, for one, it feels really wrong to take a character like Pharma becoming evil under duress and going, "Oh well clearly he did the things he did because he was evil all along," as if somehow Pharma breaking under blackmail/torture/threat of horrible death was a sign of him having poor moral character. As opposed to, you know, suffering under the very real threat of horrible death for himself and everyone he cares about while being manipulated by a guy who specializes in psychological torture.
The second reason is that it just doesn't make sense to write Pharma as having been evil all along. I mean...
Occam's Razor says that the best argument is the one with the simplest explanation. Doesn't it make way more sense to take Pharma's appearances in flashbacks, his friendship with Ratchet, his stunning medical accomplishments, and the few we see of him speaking kindly/sympathetically (or in the least charitable interpretation, at least professionally) towards his patients and conclude "This guy was just a normal person, if exceptionally talented." Taking all of these flashback appearances at face value and assuming Pharma was being genuine/honest is a way simpler and more logical explanation than trying to argue that Pharma for the past 4 million years was just faking being a good doctor/person. I mean, it's possible within the realm of headcanon, but the fact is Pharma's appearances in the story are so brief that there simply wasn't room in the story for there to be some sort of secret conspiracy/hidden manipulation behind why Pharma acted the way he did in the past.
I just can't help but look at things like Pharma's friendship with Ratchet (himself a good person and usually a fine judge of character) and the fact that even post-Delphi, pretty much every single mention of Pharma comes with some mention of "He was a good doctor for most of his life" or "He was making major headways in research [before he started killing patients]" which implies that even the Autobots themselves see Pharma's villainy as a recent turn in his life compared to how for "most of his life" he "used to be" a good doctor.
And although Pharma doesn't know this, we as the readers (and even other characters like Rung) know about Aequitas technology and the fact that it actually works, so... if Pharma really was an unrepentant murderer, why couldn't he get through the forcefield too? The Aequitas forcefield doesn't require that a person be completely morally pure and free of wrongdoing or else how could Tyrest get through, just that they feel a sense of inner peace and lack feelings of guilt. Pharma has murdered and tortured people by this point, and put on quite a campy and theatrical show of how much he sees it as a fun game, so why then can he not get through?
It circles back to my headcanon at the start of this post that the "mad doctor" persona is just that-- a persona. Delphi/post-Delphi Pharma's laughing madman personality is just so far removed from every flashback we saw of him and everything we can infer based on how other people see/saw him before that, to me, the mad doctor act is (at least in large part, if not fully) a persona that Pharma puts on to put his villainy in the forefront.
To avoid an overly simplistic/ableist take, I don't think Tarn tortured Pharma into turning crazy. To me, it's more like the constant pressure of death by horrific torture, the feeling of martyrdom as Pharma kept secret that he was the only one standing between Delphi and annihilation, the physical isolation of Messatine as well as the emotional separation from Ratchet, being forced to violate his medical oaths (pretty much the only thing Pharma's entire life has been about), etc. All of that combined traumatized Pharma to the point that the only way he could avoid cracking was to just stop caring about all of it. Because at least then, even if he's still murdering patients to save Delphi from a group of sadistic freaks, Pharma doesn't have to feel guilty and sick about doing it. As opposed to the alternatives, which were probably either going off the deep end and killing himself to escape, or confessing to what he did and getting jailed for it.
In that light, Pharma becoming a mad doctor makes sense. It avoids the bad writing tropes of "oh this character who was good his entire life was actually just evil and really good at hiding it" as well as "oh he got tortured and went crazy that's why he's so random and silly and killing people, he's crazy" and instead frames Pharma's evil as something he was forced into, to the point where in order to avoid a full psychological breakdown and keep defending Delphi, he just had to stop caring about the sanctity of life or about what other people might think of him.
Then, of course, the actual Delphi episode happens, and Pharma's own lifelong best friend Ratchet basically spits in his face and sees him as nothing more than a crazy murderer who went rogue from being a good Autobot. Then Pharma gets his hands cut off and left to die on Messatine. At that point, Pharma has not only been mentally/emotionally broken into losing his feelings of compassion, he's received the message loud and clear: He is alone. Everyone hates him. Not even his own best friend likes him any more. No one even cared enough about him to check if he actually died or not. He will only ever be remembered as a doctor who went insane and killed his patients.
So in the light of 1. Having all of your redeeming qualities be squeezed out of you one by one for the sake of survival and 2. Having your reputation and all of your positive relationships be destroyed and 3. People only know/care about you as "that doctor who became evil and killed his patients" rather than the millions of years of good service that came before.
What else is there to do but internalize the fact that you'll forever be seen as a monster and a freak, and embrace it? People already see you as a murderer for that blackmail deal you did, so why not become an actual murderer and just start killing people on a whim? People already see you as an irredeemable monster who puts a stain on the Autobot name, so why beg for their forgiveness when you could just shun them back? You've already become a murderer, a traitor, and a horrible doctor, so what's a few more evil acts added to the pile? It's not like anyone will ever forgive you or love you ever again.
Why care? Why try to hold on to your principles of compassion, kindness, medical ethics, when an entire lifetime of being a good person did nothing to save you from blackmail and then abandonment? Why put yourself through the emotional agony of feeling lonely, guilty, miserable, when you could just... stop caring, and not hurt any more?
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The Dondon Post (or: the bizarre TotK's side content counterpoints to its main quest's immuable binary morality)
Speaking of strange TotK Choices, I think I have one singe post left in me about this game; and it's about the Dondon quest, "The Beast and the Princess".
(and about other stuff too, you'll see, we'll get to them)
More specifically: about how... strange of a thematic point it feebly attemps to make in the larger context of the storyline, and how it seems to be yet another mark of a world that, perhaps, once tried to be more morally complex that it ended up becoming.
Buckle up: it's a long one, and it gets pretty conceptual.
(good gem boys notwhistanding)
The Princess and the Beast
So, a couple of things about the setup. We are investigating potential Princess sightings; but at this point, either because we have already completed a bunch and know the general gib, because we have met a couple of wild Fake Zelda shenanigans, or through the simple fact that we are completing a side quest, we know there's a good chance it won't lead to an actual Zelda information. So when we ask Penn about what is going on and he replies with the ominous "we saw the Princess riding some kind of beast --a frightening one with huge, brutal tusks-- that the princess seemed to control", we get Ideas. Then the sidequest is registered: "The Princess and the Beast".
So. You know me. And if you don't know me, here's what you should know: my brain immediately flared up with the thought there was no way in hell this wasn't some kind of wink towards Ganondorf's renowned boarish beast form, especially given tusks were given so much focus.
My first assumption was: that's a miniboss right? I will get to fight some small boar-like thing that Fake Zelda rides sometimes. Cool! I didn't hold too hard onto my hope that the relationship of Zelda and/or Ganondorf to the natural world, or to each other would be expanded upon, since I had already been burned before, but my interest was piqued.
You have to understand how starved I was for any hint of complexity or mystery or ambiguity at this point. I was extremely eager for the game to throw anything at me that would surprise me, enlighten something pre-established, make the exploration lead to a meaningful discovery or deepening of characters, world or themes (and not just slightly cooler loot, or a bossfight, or a puzzle devoid of emotional context --cohesion and depth is what motivates my play sessions, especially in an open world game that I want to believe is worth losing oneself into). This was about the most intriguing task on my to do list at the moment, and so I plunged in immediately.
After really REALLY misunderstanding what I was supposed to do (I stalked every corner of every forest surrounding the tropical area at night or during blood moons in hope to see something --which was very much the wrong call), I arrived to the other stable, then was guided to the other side of the river where Cima awaits and explains that these creatures are actually a new species discovered by Zelda; that they are gentle and kind and not at all scary ("Dondons aren't beastly, they're adorable!"), and even somehow digest luminous stones into gemstones. They like the company of people and liked Zelda in particular.
I was... I felt two different ways about this conclusion, and I think it's worth to explore both: disappointment and some sort of... "huh!" Hard to describe this emotion otherwise.
I'll get the disappointment out of the way first, because it's the least interesting of the two. While I think the little emotional arc I was taken on was not devoid of interest --I was indeed taken on by the rumor and intrigued by its implications-- I wanted, well. A little bit more. And if the creatures were to be Zelda's pet project, I would have loved for them to be actually terrifying and feisty, and for her to develop an interest for these creatures in particular regardless. It could have been very interesting characterization that veered out of the perfect princess loving the perfect world floundering around her, always bringing her clear, practical benefits from the interaction.
(I have made another post that speaks of my discomfort that Zelda does everything everywhere and everyone loves her for it --I get what they were trying to go for, but it either lacks conflict for me to buy into that dynamic at the scale of several regions, or they went on too hard for my taste, as she is, at once and in the span of a couple of years at most: a schoolteacher, a gardener, an animal researcher, a scholar, a traveler, a military expert, a knower of landscape, a painter, a horse rider, an infrastructure planner, a [...] princess --at some point it begins to sound made up, "Little Father of the people"-esque to rattle the hornet's nest a little bit, especially if it's not shown as either a clearly godly characteristic or, even more necessary imo, a negative trait; another expression of her killing herself at work to compensate for a perceived flaw she's trying to earn forgiveness for, like she did in BotW. But that's another topic, and the clumsiness of her character arc has been well threaded by basically everybody disappointed in the story already.)
But, if I decide to be a little graceful, I'd like to explore my "huh!" emotion, and take it apart a little bit.
I think there's something interesting to have such strong parallels to setting up a story about the relationship between Zelda and Ganondorf ("The Princess and the Beast", like come on guys that's the conflict of over half the series), or at least Zelda and the concept of Evil since Ganondorf pretty much represents it in this game, and then have it go: actually, there was a horrible monster that everyone was afraid of, but Zelda was wise and patient enough to approach it and realize its potential beyond the tusks, what beauty can be brought upon the world if one makes the effort to look for what exists underneath. It says something a bit deeper about the world and about Zelda in particular. It intrigues, at the very least.
Is it a reach? Probably! Is my first interpretation that the quest is actually about "eww you thought Zelda would be interested in *disgusting vile monsters* and not sweet and gentle and human-loving animals that literally shit jewlery when cared for? jokes on you, she never would feel any ounce of sympathy for anything that isn't Good and Deserving" uhhh definitively truer? Probably! But I also don't want to dismiss that the quest made me think about it. If I had completed it earlier, I might have even felt like it was (very clumsy, not gonna lie) setup about the main conflict.
But that's also a good segway into my next section: the arbitrary limitations between the animal and the creature, the monstrous and the human.
And the fact that TotK points directly at it.
A Monstrous Collection
(these two guys are just. doing So Much and being So Valid despite being massive weirdos the game wants us to be slightly repelled by. I, for one, respect the Monster kinning grind and their general Twilight Princess energy.)
So. These two guys. There is so much to say about these two guys. I don't think I have seen the Trans Perspective on Kolton on tumblr, and I would love to get it because. I feel like it's a worthwhile discussion (just, how gender and identity is handled in TotK overall, I feel like it's a very complicated conversation and I have not seen super deep dives and I'd be very interested in hearing more).
Beyond the throughline of voluntary consumption of magical objects to turn into less human creatures being a weirdly prevalent plot point in TotK (Zelda, Kolton and Ganondorf casually transing their entire species for funsies --Ganondorf being particularly relentless with Fake Zelda, mummy/phantom shenanigans, Demon King and then literal dragon), I want to focus on Kilton a little bit.
Kilton is genuinely the only NPC in the game willing to acknowledge the inherent personhood that monsters have (the game does showcase them picking up fruits, mourning their boss if you kill them, being cutesy and happy to identify you as one of their own if you wear the appropriate mask --and that's not even getting into creatures like the Lynels, who seem to really edge on the limit of being a conscious creature with a system of honor and property and many other things). He does encourage us to think of monsters as more than a species whose only worth lie in how fun it is to eradicate them; even more, gameplay-wise, he does give us a reason to interact with them in other ways than just our sword with his museum. He does encourage us to see that beauty for ourselves and then select what we think is coolest/most intimidating/cutest/eight billion ganondorfs in every pose imaginable
The fact that Ganondorf is considered a monster was a great win for this feature in particular, and is very funny, but it's also... A lot, if we dig at it a little more than warranted. Beyond all of the Implications and all of the things of representation and political conflict and values already discussed ad nauseum: when did he stop being considered a human? What does that mean about the flimsiness of what is a monster and what is a creature and what is an animal and what is a person and what is even a hylian, as sheikahs got absorbed into the definition in this game? Especially with the stones taken into account, how profound changes in nature are a huge part of the plot (even when reversed and ultimately pretty meaningless): how easy it is, to make that slip? Who decides when that slip has been made? What is acceptable to hurt without remorse? What is beautiful and worth preserving? What is both at once? What is neither?
And again, in a classic Zelda conundrum (appreciative(?)): who the fuck gets to decide that, when, and why?
The Bargainers and the Horned God
(major shoutout to these big guys for being the sole and only providers of actual depth to the Depths, and for looking cool as heck)
So. Let's move the conversation to the Depths.
Conceptually: what an interesting idea!! And so well executed (initially)!! A mirror world to the surface, dark and hushed and full of unknown creatures; haunted by gloom and sickness and the unknown. Not a first in the series, far from it: from ALTTP to ALBW, and even taking the Twilight world of TP into account, this idea of a Dark World acting as a deforming mirror to Hyrule and revealing many interesting aspects as we get to explore both is always a very interesting take on corruption and envy and fear/weakness and/or some sense of darkness looming under the perfect exterior. I'd argue even the Lens of Truth of both OoT and MM's serve a similar function, both gameplay-wise, but also in terms of theme: not everything is as it seems. In the world of Light, darkness must hide itself; but darkness also possess its own beauty, its own hardships, and will stare back at you without blinking if you go seek for it. It's, in my opinion, one of the series' most compelling conversation about the cyclical nature of fate, the coldness of godhood, and how small one feels in the face of a universe that is more complicated than it initially appears --which is why Courage must be invoked to push forward regardless.
The Depth's otherworldly ambiance is truy wonderful, whether in the plays of light and shadows, the creatures native to the environment we meet there (wish we met more!), the soundtrack, the strange aquatic/primordial plants, the fact that the dragons visit this place and connect them to the outside --invoking ideas of balance and interconnectivity, that the tree branches look like veins. The coliseums, the mines, the zonai facilities and the prisons do seem to poke at many things about what the relationship to the past was to this place; was it ever truly a place? Did it look like this back then? Why was it buried? Why did it come back? But in spite of it all, I think the Depths struggle overall to question or reveal anything about the surface that we couldn't already assume going in (that the only thing congealing there is Ganondorf's gloom, his lonely domain of Wrongness, only shared by Kohga and the yiga --the only naysayers of Goodness and Light, contemptful and blinded by self-importance and rage). The zonite is mined by gloomy monsters --why, what for?-- so any notion of greed and over-expansion that could have been associated to the zonai is now reabsorbed into Ganondorf's general evilness, since it needs to be reminded he is everything and anything bad with the world: darkness and conquest and greed and capitalism and pollution and bad weather and sickness and darkness and violence and war and death and betrayal and fakeness and lies and patriarchy and exploitation. No matter that he never does a single thing with zonite in the game; rather set up elements of conflict that never go anywhere than, for a second, let the foundations of absolute goodness and absolute evil risk becoming shaky --and you coming to this unwelcoming dark place that hates you, killing the miners and taking their resources for yourself is, on the other holy, royal fur-covered hand, utterly legitimate. The resources were once Rauru's after all, were they not?
And this is what I would say, except... except for the dead. The fallen warriors, the poes, and, most important of all: the Bargainer statues.
The Bargainers are, in-universe, godly creatures guiding the fallen to a place of final respite, regardless of moral alignment. The poes are all, fundamentally, cleansed of judgement: they are lost souls whose past reality does not matter anymore, and all deserve that peace regardless. In spite of the heavy paradise/hell parallels drawn in that game, with Rauru/Zelda/Sonia as the guardians of Light where Ganondorf gets to become a Devil-like figure, it is confirmed here that no such thing exists when you actually die in this universe.
It almost feels as if the fabric of Hyrule itself, in a brief moment that refuses to elaborate on its own point, goes: "yeah, whatever is happening here between Light and Darkness, it doesn't actually matter. This conflict is futile and doesn't understand the real nature of being alive, dead, a god, a person, a monster, an animal. The truth lies elsewhere --but you will never be told what it is."
It's: wild.
One of the game's most striking traits of narrative brilliance in my opinion --to the point where I'm wondering whether it's there on purpose or was effectively an oversight since every other aspect of reality breaks its own back trying to reassure us that everything is at its correct place, receiving the appropriate treatment by the universe in a way that is never to be questioned.
Another case of that ambiguity being allowed to exist without being immediately crushed and repressed is the case of the Horned God (interesting parallel to Ganon's actual horns that he develops in this game in case the hellish parallels weren't clear enough already): a demon Hylia sealed into stone and pushed far from humans in a clear case of questionable behavior since, while the Horned God isn't exactly nice, does propose a different philosophy you are not punished for exploring; and yet, a proposal that has seen itself persecuted in a very real sense by the goddess of absolute goodness, patron of hylians, Zelda, and many more. Pushed away from view.
Interesting.
And Yet, Light Must Prevail
Okay, so, after all of this, we're left to ask... What the fuck is up with morality in Tears of the Kingdom?!
What do we trust? These half-breaths in the occasional sidequests that Light and Darkness is just the wrong frame of reference, that nature cannot be this simple, is ever-shifting and can be recalled or reaffirmed by arbitrary forces, and might even not matter at all in the universe's fabric, despite having so much of its lore soaking in the dychotomy? Or... everything else about the game, this insistence that Good must not only be assumed as whatever tradition the kingdom has passed down for thousands upon thousands of years, but remain utterly unquestioned the entire time? That Bad is without cause, graceless and unworthy of investment?
Are the Bargainer's statues the only thing worth listening to, that morality is a fable the living tells themselves --or should we be moved when Darkness destroys Light, when Light suffers to preserve itself and the world --but not when the Other is rightfully slain?
Was Kilton correct to see beauty in the monstrous? Was Kolton onto something when he let go of his previous form because there is no clear distinction between what should receive an arrow to the face and what shouldn't? Or should we rather focus on Zelda losing her human form as a beautiful and tragic sacrifice --but something that never actually altered her nature as a hylian, the descendant of a lineage of Good Kings meant to rule forever?
Is the Dondon good because it always was, or was it worth Zelda's love in spite of the fear it initially provoked?
Either way, at the end of the game, evil is slain. Ganondorf is, not killed, but --like his angry BotW boar counterpart-- destroyed, as monsters tend to be. He explodes over the lands of Hyrule, freed from Darkness; freed from everything wrong, since the foreign menace that embodied it all was wiped out in one fateful sweep of a holy blade cradled in sacrificial love. Nothing wrong remains. The Sages reaffirm their vows to protect the kingdom forward, and a very human --hylian-- Zelda smiles: Hyrule now forever and ever basked in eternal Light.
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if you would all allow me to be delusional for a moment - so i went back to staring Very Hard at the neighborhood map and. um. well. im chucking my marbles out the window! as always take all of this with a Hefty grain of salt!
i thought i saw a weird pixel in Frank's window so i zoomed in. then i took a screenshot, and fucked with the contrast/brightness settings. and uhhhhhh
UHHHHHH
FRANK??? HELLO???? HE'S IN THERE? i'm pretty sure im Not seeing things bc that is definitely a vague gray tube-outline with a yellow spot in the shape of Frank's nose. hidden in the dark. and i might be seeing things but in the pane next to his face it kinda looks like his hand is on the window? but! Frank's in there! what the fuck!
so naturally i slowly scrolled through the neighborhood Zoomed The Fuck In. obvi there's nothing in Home's eyes, and Barnaby's & Sally's single visible windows(?) are closed. I couldn't find any out-of-place pixels in Julie's or Poppy's.
but! Eddie's kinda freaked me out a little! look at this shit!
on the top left pane... are those fingerprints pressing into the glass? and in the lower left, is that a fucking Face peering out? a creepy ass face that almost looks like some sort of mask? there seems to be another Shape in the upper right... another face perhaps?
and then there's the weird window shine in the lower right (along with maybe Another face...). it almost looks like a string of letters. there isn't a single pattern/design like that anywhere else in the neighborhood. what's up with that....
oh and also, just went back to double check the post office's display window
there seems to be another face - all the way to the right in the darkness. judging by the shape of the paler (yellowish?) pixels between what must be eyes, i think that's Eddie. and i think i see ears and a hat... not sure though. this one is really tough to see but it's There
(side note: Eddie is totally fucked, isn't he? between the faces(?) and hands behind his door, Home sitting in his display, and the hyacinths by his building, the emphasis on his memory (or lack-thereof) in a project that is, in a sense, About memory... i'm concerned! and eating it tf up! hell yeah lets get funky!)
now i couldn't see any, like, concrete Faces or anything in Howdy's store. but! you can kinda see inside! observe~
in the big open window, you can kinda make out some sort of container on a counter and what might be shelves or a kind of brick pattern. and then above the 100% sign... hold on are those fuckign Eyes? lets take a look zoomed in & without the image adjustments!
yeah those uh. i think those are eyes. Wally-esque eyes peering out of the darkness. though they also mildly remind me of eyespots on insect wings. butterfly eyespots, perhaps. inch resting indeed...
WAIT I LIED!!! there DOES seem to be another string of letter-like symbols in the neighborhood, not just the post office's window shine. now it could be just a wild coincidence, but at the same time it seems kind of... purposeful. like that's not normal shading/coloring.
check out the blue window border on Howdy's Place, next to the apples. the lighter blue pixels seem Arranged. i think i see a clear N, and either an R or a P... along with some other symbols that i don't recognize as anything. the lower ones look kinda like faces? what could the top one be? is any of it anything or am i looking too hard?
in short: they're watching us watch them and there's way more to the map than initially meets the eye....
(edit: i've added a reblog w/ the images outlined! badly outlined but a clearer View of what i see nonetheless! + some notes on more little things outlining helped me notice)
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wait speaking of getting isekia'd via truck, a couple weeks back me and a friend on were talking abt portal fantasy/isekai tropes (mostly bc i was infodumping abt rz again), and it made me think abt a fun concept for an ocverse. tho its possible similar things have been done obvs with just how inflated the genre is, just hear me out OK
story starts in the normal world, with a typical Nerdy Guy going about his daily life, expositing about how he feels bored and longs for adventure and magic, just like in all of his favorite media. as he's crossing the street, distracted by his mobile game, he doesn't notice The Truck(tm) coming straight towards him. except he's not hit by it- he's pushed out of the way in the last second, saved by a passing girl who gets hit in his place. this is who the story is about now.
mc gets sent to that sort of intermediary dimension that some isekai have, where she meets the Goddess Lady or whatever that was in charge of the whole isekai situation. goddess lady proceeds to freak out, because she nabbed the wrong person, and she's going to be in SO MUCH TROUBLE. she starts questioning the mc, only to find out that this kid has a good social life, does well in school, is in sports, and has barely ever played a video game. basically the opposite of the socially introverted, underachieving, repressed, genre-aware guy she was supposed to have reincarnated. for the sake of fulfilling somekinda hero prophesy or whatever. and the mc kinda bargains to be sent to the fantasy world anyway bc, well, its that or death i guess. so the two of them kinda have to team up to course-correct this mix-up.
mc is kinda given a list of tasks to do that basically mirror how a typical story like this Would Go, expected to fall in line with the tropes in order to achieve the ultimate goal, but kinda ends up failing at all of them... or not? failing backwards, maybe. doing it in a way different from how its meant to go- using the wrong formula, but somehow getting the right solution. while sort of continuing to question the insanity of the whole situation, and the nature of this whole fantasy world. just fucking up all the tropes.
but a layer i'd wanna add on top of all that is the fact that the hero prophesy (or whatever) called for a man. so upon arriving to this new world, the mc is basically put into a "gender swapped" body and... doesnt seem to mind. this isnt an uncommon isekai trope either, but i hardly see it tackled with much care to really explore whole Gender Thing beyond gags about the "mismatch" (which can be in poor taste) or the conclusion that "well because their Body is now this gender, their gender identity changes to match" which i feel is a pretty shallow and binary take-away to draw abt bodies and identity.
but i think there can be more to explore w the prospect if you actually wanna get into gender stuff. in this case, i'd particularly wanna get into the idea of imposter syndrome. the main character was not MEANT to be... the main character. seen as a phony fighting tooth and nail to meet expectations, and constantly fumbling. not a real hero, or a real man. but its meant to be an act anyway, so why does that bother her? it was like that back on earth too, trying as hard as possible to be the perfect girl. a good social life, does well in school, is in sports.... but that good girl thing always felt fake too. or desperate. what was she trying to prove? how long as this BEEN bothering her, actually? why does it feel easier to breathe in this body, despite everything? the way this whole act makes her happy is scary, because its fake isn't it? but wait, which part was fake? the before or after? is it all fake? isn't this all just a mistake?
was it really a mistake? who is more heroic; a guy too focused on a mobile game to pay attention to those around him, or the person who risked their life to save a stranger? but the hero prophesy was for a "man," right? what does that even mean?
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@sunflowersansa, #catelyn was raised to be hosters successor for almost a decade wasnt she?
the annoying thing is we don't have an approximate age for edmure, nor any age for cat when minisa died (in childbirth with a last, stillborn son, not edmure). i've seen fanart depicting him as anywhere from a toddler to a younger teen/tween when catelyn and lysa were teenagers. but i feel pretty confident in my estimation of ~7/8yrs age difference between eldest sister and baby brother, and not just bc of symmetry with the next generation. my reasoning is thus:
we all assume catelyn had some grooming as an heiress, rather than it just being a nominal status in early childhood. how much training can one really give a 3 or 4yo, y'know? we know rickon never had any manly lord lessons from ned since he was still so young when they parted. if she was closer to 7 or 8 when edmure came along, that leaves more realistic time for education, and a sizable number of years with only daughters for hoster to try to accustom himself to lack of a son and make do accordingly. even only 1 or 2 years of rulership lessons would still matter when minisa's death left hoster more dependent on her as not just hostess but later a trusted confidant of a sort until she got married.
ned thinks of edmure as "the boy" in his pov when hearing of the mountain's first attacks in the riverlands. we know ned's not great with keeping up with ageing from his earlier comments about tommen, and he surely hasn't seen edmure in many years, but this tells me that when they did meet at riverrun, edmure was not that close in age to himself, catelyn, and lysa. (i think it's less likely to see someone as frozen in childhood if they're anywhere near your age cohort.) ned could still be wrong about edmure's age thinking he couldn't possibly be at least 25 and any green knight younger than that was still a boy or youth, but that miscalculation makes more sense to me if he was around ~26 rather than a fellow thirtysomething or a guy pushing thirty.
we also know that edmure acted as brandon's squire in his duel with littlefinger, which i read as more someone playacting at some squirely practice when not yet consideed old enough to be anyone's assigned squire, with the informal nature of the duel which meant lightly-armored littlefinger having no squire of his own, and brandon having an actual squire who likely could have been present. so that lines up with a ~10yo edmure to 15yo littlefinger, 16yo lysa, 18yo catelyn, and 20yo brandon. (this is admittedly the most subjective point and i wouldn't consider it strong evidence if not consistent with the rest.)
catelyn doubted her memories of her mother, including her appearence, which in this world strangely devoid of portraits, still makes me think she was quite young when they lost her. so, yeah, not a large gap between edmure's birth and minisa's death in her next childbirth. if catelyn was 8/9 or even 10 when her mother died and she became de facto lady of riverrun, that could line up with the lannister twins losing their mother at 7 and not having strong memories of joanna.
idt catelyn really did think of riverrun as her birthright when her brief time as conscious heiress was a small fraction of her life, with at least 6yrs knowing she'd move away to be lady (consort) of winterfell instead and the rest of her life living out that responsibility as northern wife and mother. but it must still sting to be used to such a position of importance in her earlier time in riverrun and have no real authority when she returned to live there again as an adult, especially when edmure still seemed to act (to her) like the baby of the family not entirely matured into the authority he held all for himself. there's a part in her time in renly's camp when she thought robb was years younger but still knew what he was doing more than the southern king and his knights of summer playing at war. i'd imagine a simaliar feeling whenever edmure annoyed her. that's another difference between robb and edmure, that robb was a dutiful eldest sibling like his mother, formerly catelyn's baby but never anyone's baby brother. while edmure, even if he was (my by headcanon) a few years older than renly and unlike renly was meant to be a male heir from birth, was still a youngest child of 3 like renly.
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