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#proteus 2003
celluloidrainbow · 2 years
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PROTEUS (2003) dir. John Greyson Set in 18th-century South Africa, the film dramatizes the true story of two prisoners on Robben Island: Claas Blank, a black Khoi, and Rijkhaart Jacobsz, a white Dutchman. Herder Claas Blank was serving 10 years for "insulting a Dutch citizen" and Rijkhaart was a Dutch sailor convicted of committing "unnatural acts" with another man. The two men, initially hostile to each other, form a secret relationship, using trips to a private water tank to bond. (link in title)
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noonesgaylikegatson · 8 months
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A Definitive List of over 100 Films featuring Gay/Bi Men of Color
Macho Dancer (1988)
The Fruit Machine (1988)
Tongues Untied (1989)
Young Souls Rebel (1991)
Anthem (1993)
Farewell My Concubine (1993)
The Wedding Banquet (1993)
Shinjuku Triad Society (1995)
Happy Together (1997)
The River (1997)
Pusong Mamon (1998)
Hold you tight (1998)
Gohatto (1999)
Punks (2000)
Iron Ladies (2001)
Lan Yu (2001)
The Road to Love (2001)
Mango Souffle (2002)
Yossi and Jagger (2002)
Proteus (2003)
Brother to Brother (2004)
Formula 17 (2004)
Star Appeal (2004)
Chicken Tikka Masala (2005)
The King and the Clown (2005)
My Brother Nikhil (2005)
Boy culture (2006)
No Regret (2006)
RagTag (2006)
Blueprint (2007)
Soshite, Harukaze ni Sasayaite (2007)
Pleasure Factory (2007)
All of my life (2008)
Antique (2008)
City without Baseball (2008)
A Frozen Flower (2008)
Lovebirds (2008)
Noah’s Arc, Jumping the Broom (2008)
Boy (2009)
Do Paise Ki Dhoop, Chaar Aane Ki Baarish (2009)
Soundless Windchime (2009)
Bashment (2010)
Dunno Y Na Jaane Kyun… (2010)
Fit (2010)
KickfOff (2011)
Lost in Paradise (2011)
My Brother the Devil (2012)
Mixed Kebab (2012)
Morgan (2012)
One Night and Two Days (2012)
The Skinny (2012)
Speechless (2012)
Leave it on the Floor (2013)
La Partidoa (2013)
Peyote (2013)
Snails in the Rain (2013)
Hot Guys with Guns (2014)
My Bromance (2014)
Night Flight (2014)
Praybeyt Benjamin (2014)
The Way He Looks (2014)
Yo Soy la Felicidad de esta Mundo (2014)
Aligarh (2015)
Beauty and the Bestie (2015)
Blackbird (2015)
The Blue Hour (2015)
Daddy (2015)
Eat with Me (2015)
Fire Song (2015)
How to Win at Checkers (Every-time) (2015)
Out in the Dark (2015)
Loev (2015)
Naz and Maalik (2015)
Thanatos, Drunk (2015)
Time Out (2015)
2 Cool 2 Be 4gotten (2016)
Dear Dad (2016)
Front Cover (2016)
LUV Don’t Live Here (2016)
Kapoor & Sons (2016
Moonlight (2016)
The Pass (2016)
The Super Parental Guardians (2016)
Alaska is a Drag (2017)
God’s Own Country (2017)
Method (2017)
My Son is Gay (2017)
Play the Devil (2017)
The Wound (2017)
I am Happiness on Earth (2018)
Noblemen (2018)
Dear Ex (2018)
I Miss You When I See You (2018)
Voyage (2018)
Kalel, 15 (2019)
The Panti Sisters (2019)
Socrates (2019)
Funny Boy (2020)
Your Name Engraved Herein (2020)
B-Boy Blues (2021)
Gameboys: The Movie (2021)
Bhaadai do (2022)
Cobalt Blue (2022)
Fire Island (2022)
Golden Delicious (2022_
Marry My Dead Body (2023)
Aristotle and Dante Discover the Secrets of the Universe (2023)
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synergysilhouette · 4 months
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An alternate take on "Sinbad: Legend of the Seven Seas" (2003)
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I'm back with another Dreamworks rewrite! To be honest, I LOATHE this movie because a lot of it feels like wasted potential, and I wanted to fix some things. Be warned: as you may have guessed, this is all subjective changes. Be sure to check out my rewrite of "El Dorado" as well!
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Character overhaul for Sinbad. Similar to Flynn Rider, he's supposed to come off as charming and clever, but instead just comes off--to me, at least--as sleazy and goofy. Sinbad has good moments, but he's willing to let his own best friend die because he believes Proteus' father won't let him die. He's right about Dymas, but Sinbad underestimates Proteus' integrity, showing how little he knows his friend. In fact, he doesn't really change gears until Eris attempts to deceive him; the whole journey, he comes off as arrogant and pompous, not at all likeable except when he saves Proteus on impulse at the beginning. In my rewrite, he's much more smooth and intelligent, calm and logical, in contrast to Proteus' more emotional and compassionate personality. He's much more honorable--YES, he's still a pirate--and is much less bold, ie showing up to Syracuse in disguise in order not to rouse suspicion or get Proteus in trouble. He may or may not still be seducing and stealing while he's there, though. And even though it won't impact the plot much, I'd make him Middle Eastern as a nod to the original cycle of stories (IDK if it was confirmed if he was Greek or not).
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2. Fleshing out the crew more. While Sinbad's crew is made up of unique characters, they don't feel like people to me. They mainly seem to exist for comedy and due to the fact that Sinbad can't man the ship alone. This critique is rather vague since I don't have specific things that I'd change, but having more conversations with them between themselves, as well as with others (such as Marina, Sinbad, and Proteus) would've made them feel like actual characters to me. Kale and Rat in particular feel like they could be even more interesting.
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3. Marina is...different. Let me make something clear: I'm TIRED of battle of the sexes dynamics in movies that don't revolve around gender. And I hate how the writers decided to hurt Proteus by making Marina his fiance and then have her fall in love with Sinbad. Instead, Marina is a noble, but not the firstborn, and thus has a bit more flexibility under her belt for her life decisions--though when she decides to join Sinbad, it's still met with an uproar from the bureaucracy. Sinbad recognizes her intelligence and combat skills, as well as her desire to explore, so he accepts her as a crewmember, since he thinks he needs all the help he can get. Some crewmembers due try to charm and flirt with her, but as time goes on, this becomes more platonic rather than serious; I know the optics of a shipfull of thirsty men and one woman can be...uncomfortable, to say the least.
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4. Proteus breaks. I'd like to think that Dymas succeeds in getting Proteus away from Syracuse--albeit against Proteus' will--and instead takes his place, knowing someone will have to answer for this. This would happen around the middle of the film, and Eris sees this as an interesting turn of events. She uses her powers to kidnap Proteus and bring him to Tartarus, allowing him to see everything that is occurring and has occurred during the journey--albeit with a bit of twists. Eris makes it look like Sinbad DID steal the book of peace, and that even though he ventures to Tartarus, it's all a ruse, as he has the book in his possession in exchange for riches that only a goddess can give. Proteus has a hard time believing this (especially when it comes from a goddess of chaos), but slowly he does begin to wonder if he had too much faith in Sinbad, and if their friendship was based on him desperate to escape the confines of his station. As such, Proteus makes his own deal with Eris to test Sinbad's character. Eris attempts to trick Sinbad by asking him which is mroe important: restoring peace or getting his friend back. Despite his friendship with Proteus, he recognizes how Eris stealing the book will create destruction must greater than he can comprehend. That said, he lies and says that Proteus is more important, but Eris sees through his lies and sends him away--albeit with Proteus, who bitterly wonders why Sinbad bothered to lie. They fight, but when Sinbad can't bring himself to harm his friend, they reconcile so that Sinbad can face the consequences of the stolen book and Proteus face his punishment for escaping.
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5. MORE. FLASHBACKS. We had a lot of "tell, don't show" in the original films, and it made the events weigh less than if we had seen them ourselves.
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6. The duality of Eris. In Hesiod's "Works and Days," Eris is the name of two deities, one who is beloved once you come to understand her, and another who is feared and despised--but still given her dues since she's a goddess. In the film, Eris is the antagonist, but is more troublesome than completely evil; she wreaks havoc and thrives in discord, but is unable to break a vow that she makes (as far as we know). It'd be fun if throughout the story, we see Eris doing things on a whim, both helping and hurting others rather than just enjoying destruction. However, this duality makes her VERY untrustworthy to mortals, since in my version, the two goddesses are one, so you never knew who you'll be dealing with. Her duality would essentially serve as a metaphor for trustworthiness and change; is Sinbad the thief completely selfish? Is Proteus the gentle prince incapable of corruption? And I'd make the Book of Peace a highly coveted commodity; Syracuse is a paradise since the book offers them riches and prosperity (still distributed unevenly among the masses, mind you), so once it's gone, the kingdom is thrown into disruption, and the threat of invasion and collapse is very real.
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7. The journey is different. I do like the idea that Eris is a bit more present rather than being an observer, and throughout the journey, she tests Sinbad's mettle and attitude, wondering if he's willing to sacrifice his morals or his crew in order to get the book of peace. The sirens sing of knowledge beyond the mortal realm, but Sinbad is unwilling to risk his crew going mad for that knowledge. The following trials also test his intelligence and integrity, as well as furthering his bond with Marina.
These are just some ideas, but I do think I'd enjoy "Sinbad" if it had incorporated some of these concepts. Lemme know what you think of this alternate take!
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kay801saikou · 1 year
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Sinbad x Proteus 同人短文【頭髮】
這是我寫給這對CP的第一篇同人,不曾試過寫這類型的故事,好緊張(而且是有史以來最短的文)
看過 Sinbad-Legend of the Seven Seas 動畫後,立刻有股衝動想要把所有靈感都化作文章寫出(如果可以的話更好想畫!)只怪這動畫裡Sinbad和Proteus這對好基友背後隱藏的曖昧實在太多啦,每個畫面、每句台詞都是梗,怎麼叫我不腦補?
希望能憑藉這股熱勁繼續產糧 雖然是更新無限期就是了 希望大家可以喜歡這篇文,當然如果能拉你入坑那更好
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abarbaricyalp · 11 months
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Hi! For the writers ask: #5 (not sure if I need to specify a fic)
Hi!!! I'll answer generally, but if you had a specific fic in mind, I wouldn't mind adding to it! From this ask meme
5: What is a piece of lore that didn't make it into a fic?
In Of Kings and Monsters, there was a lot of lore that didn't end up getting included! The fic was initially going to be much longer but I wanted to get the hot springs scene out for AU week. Maybe one day I'll go back and write the whole thing.
1) Bucky is chosen to find Sam because Steve, typically Sam's protection but currently hurt, bets his own life that Bucky will find Sam and bring him back if the king releases Bucky from prison. It's based on the bargain Proteus makes for Sinbad in the 2003 Sinbad movie.
2) Bucky is infected by the Hydra. He has to hide it from Sam. It gives him all the benefits of the serum but can turn him into a monster if it's triggered. There was going to be a scene where he turned into the monster in his prison cell and another where he drags himself away from Sam to protect him in the middle of the night. (Which then leads to a fight in the morning, because of course, miscommunication, assumptions, and letting yourself be hurt to protect someone else)
3) Speaking of Bucky being in prison, his treasonous act, brought on by the Hydra poisoning and using him, is actually the murder of another spy in the castle. The double edge to the act is why he is not immediately killed himself and why the king allows Steve to make the deal for Bucky.
4) There is a whole entire rationalization and logical explanation for why Sam is going to become king before his father dies. It has to do with the lack of wars, the fact that Sam isn't forced to marry, and the Wilson family magic. Sarah could have also taken the throne if she wanted. I literally rewrote the paragraphs explaining it all like seven times before just scrapping it.
5) The Hydra messes with the psyche. It induces nightmares, memory distortion, and phantom pain. It is blind but has acute heat sense, which is how it hunts.
Thanks for asking! I love talking about lore 🖤
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chthonic-cassandra · 1 year
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The point about the protean in literature, the point Shakespeare grasped and allowed all of us who follow him to grasp as well, is that life's like that, life itself is not one thing but many, not singular but multiform, not constant but infinitely mutable. It's a ghost story and a love story and a political saga and a family saga, it's comedy and tragedy at the same time, it's not realistic, not in the sense in which that word is used by those who sit in judgment over such things, not realistic in that sense at all. Family life isn't "realistic" either. We pretend it is, we all do, inventing one of the governing fictions of what gets called "reality," the fiction of Ordinary Life. We all pretend that these Ordinary Lives are the lives we "really" have, the lives we "really" lead but we all secretly know the truth, which is that once we get through the front door of the family and close it behind us, it's mayhem in there, it isn't Ordinary at all it's overblown and operatic and monstrous and almost too much to bear; there are mad grandfathers in there, and wicked aunts and corrupt brothers and nymphomaniac sisters, there are young men who refuse to eat their disgusting lunch and retreat instead into the trees, to remain there for the rest of their lives, like the title character in Calvino's The Baron in the Trees; there are giant Rabelaisian families, Gargantuan, Pantagruelian, giant belchers, breakers of giant winds, and there are screaming boys of stunted growth beating on tin drums, as Oskar Matzerath does In Grass' great novel, boys who choose to remain small, dwarfed by the horror of their times, and there are mothers, like Úrsula Iguarán, the matriarch of One Hundred Years of Solitude, the sane center of an insane world; there are untimely deaths and bizarre accidents, there's jealousy and incest and bitter lifelong hatred, injuries are inflicted from which we never recover, eve when in our turn we inflict such injuries upon others, and it's noisy and intuitive in there, inside the Family, and sometimes we flee from it, we cross continents and oceans to escape it and then, very carefully, we build a new version of it for ourselves, because the trouble with trying to escape from yourself is that you take yourself along for the ride. Oh, and there's love and care and support and tenderness also, yes, I don't forget that.
Salman Rushdie, "Proteus" in Languages of Truth: Essays 2003-2020
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stlaika · 1 year
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What’s your new profile picture?
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WHY, THAT'S PRINCE PROTEUS FROM THE 2003 ANIMATED DREAMWORKS FILM SINBAD: LEGEND OF THE SEVEN SEAS OF COURSE!
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breakingarrows · 10 months
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Demoscene and “Art” Games on PlayStation 3
Early in the seventh console generation, with the inclusion of storefronts allowing a user to download games on every home console, the ability to self-publish or be picked up by a publisher increased thanks to this new ease of access and lower costs of digital distribution as compared to boxed retail products. For Sony and the PlayStation 3, this would see the release of some games both Sony, games media, and players alike would sometimes deem non-games, especially those that came from a group of artists called demosceners which we’ll look at today.
Currently: Linger in Shadows .detuned
To be completed: flOw Echochrome PixelJunk Eden Flower Noby Noby Boy Journey Datura PixelJunk 4am Papo & Yo The Unfinished Swan Proteus Bound Linger in Shadows
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Released: Thursday, October 9, 2008 On: PlayStation Network for PlayStation 3 Developed by: Plastic Published by: Sony Computer Entertainment America Inc.
Linger in Shadows was announced at the demoparty Breakpoint 2008 in Germany. Breakpoint was a successor to the demoparty mekka & symposium which ran from 1995 - 2002. Demoparties came out of the demoscene in which software crackers would create their own audiovisual effects and playbacks to be shared via demoparties, the internet, and inserted into cracked software. Organized parties would break the competition into categories of size and platform, letting the restrictions feed creativity. As explained by the organizers of the demoparty mekka & symposium:
What is MS? The mekka & symposium is a demo-scene party that was organized annually at Easter. More than 1200 young Multimedia artists gathered here for four days in order to meet similarly-minded people, to exchange ideas and to participate in the competitions, in which individuals and groups show off their talents in a certain form of electronic art called Demos. ms2002 has been the eighth and last event in a traditional party series that started back in 1995, when 300 mostly German visitors attended the BlackBox Symposium. To our 2002 event, about 1220 visitors came from all over Europe, and beyond - "sceners" have come to celebrate with us from countries as remote as Estonia and Israel! The event was never a LAN or gaming party. People playing Qu*ke or Half-Life on our events would have been considered non-creative by our "serious" visitors, and as a matter of fact, the participation of gamers on our parties has always been exceptionally low, which made the MS one of the last big enjoyable events for real sceners.
Breakpoint would see its first iteration during Easter 2003, Friday, April 18 - Monday, April 21. The lead organizer was Scamp who detailed in an interview some of the difficulties in running the first party such as heating, internet access, attendance-to-expense, and getting permission to have the meeting during the Easter holiday in Germany. Attendance cost was reportedly €40.00 for men and no cost for women. It was during Breakpoint 2008 that the team called Plastic would reveal a video teasing the project Linger in Shadows for the PlayStation 3, with official confirmation coming later that year at E3.
Linger in Shadows was released on October 9, 2008 as an “interactive art” application for $2.99. Sony was quick to assert that this was not the typical PSN release. Rusty Buchert on the PlayStation Blog would state, “I’ll start with the easier side, and that is Linger in Shadows is NOT a game. It was never meant to be a game and it will never be a game.” In IGN’s “Impressions” piece on the game Chris Roper stated, “Linger in Shadows hit the PlayStation Network this week, but make no mistake - it is not a game. It even says so in about three different places just to make sure the point gets across. Instead, it's being dubbed as "interactive art", which is a pretty fitting description.” GameSpot’s Ricardo Torres would similarly remark, “While this isn't a game…”
“Games” are restricted to things such as Pac-Man, Madden NFL, or even LittleBigPlanet. Linger in Shadows is interactable (the player makes inputs and the game responds and reacts) though because it doesn’t fall into the traditional, high score, killing, or numbers-go-up categories so familiar to game players it becomes a non-game. Sony understood this and is why they would denote it as “not a game” themselves in its promotions. While seeking out the various titles listed at the beginning of this article the main things I was looking for were “art” games that lacked the traditional video-game framework such as a scoring system or games that had “artsy” visual styles but were really just dressing up a traditional platformer or point and click adventure game.
Due to its “non-game” status, reviews from release are fairly scarce. HonestGamers’ 1.5/5 community review by zippdementia says, “What bothers me is that this was such an obvious attempt to make an extra buck off the PS3 owner with overblown advertising. Next time, Sony, tell me what's really inside your package. Don't tell me you're going to give me cheese and then hand me Cheetos.” Eurogamer’s Dan Whitehead appeared to be the most adept at talking about the game in a “review” context, ending theirs with “Linger therefore exists in a strange new realm between the hardcore demoscene and the mainstream audience being asked to pay to play around with its peculiar concept. It's an interesting move if it opens up Sony's platform for more demos to reach a broader audience, but perhaps not if they have to pass through the gateway of establishment approval to get there. This experiment may at least tempt a few more people to Google "demoscene" and, payment aside, it's refreshing to see something so esoteric being championed in such a public way. You certainly won't see anything like this on Xbox Live or the Wii Store. That, at the very least, makes Linger in Shadows something rather special.”
Modern reviews have not been kind either, as Gamerhub’s ⅖ reviewer Steven Barry writes in 2022 that, “To be fair to developer Plastic, they do go out of their way to emphasise that this is not actually a game and is instead ‘interactive art’. So, it does feel a little strange to review this like any other game when in reality it’s a glorified tech demo. However, this was a purchasable product on release in 2008 over the Playstation Network so that is why it’s ultimately eligible for critique.”
Since most people were more preoccupied with grappling with its status as a “non-game,” there wasn’t much discussion about what it actually is and does. Linger in Shadows plays and unfurls itself as a dream. There is an unlogic to the procession of movement, space, and plot. The first signal of this is when watching the dog try and run through the air to escape the ethereal black cloud presence haunting the concrete setting. The dog's attempts to flee are vigorous, but without much effect, calling back to a shared experience nearly everyone who dreams has, of trying to run but finding you are unable to move at much more than a snail’s pace.
The game mostly finds itself following the presence of a black sentient cloud figure, as it moves about an impossible high rise grouping and its various unlogic features, such as a large flower atop a levitating rock, barrels similarly suspended in the air, and the biggest “tech-demo” flag of “how many moving objects of different shape and synchronicity can we have at the same time?” The black cloud can be interpreted as a malevolent entity even before it turns the dog to stone due to its coloring and the faint imagery moving about within it recalling the antennae of insects, both elements long associated with the impure. A cat impassively watches as the cloud turns the dog to stone, maybe something of a mirroring of the player impassively watching and even participating, without much of a feeling for what’s occurring on screen. Soon after, a giant creature bearing a mask with eyes and a body of trailing tentacles appears. In contrast to the black cloud, which effortlessly weaved in, out, and between various objects without much effect, this mask creature blunders its way toppling various objects as it seeks out the petrified dog which it also ends up breaking apart. Bearing familiar eyes and a more tangent shape than the ethereal black cloud, this mask creature is instantly interpreted as the “good guy.” Confronted by the black cloud, the mask ascends a pillar of stone atop of which is a semicircle of columns surrounding a statue of a woman. The black cloud begins petrifying the mask’s tentacles, furthering the black cloud’s villainy and the mask’s innocence as a victim. The “camera” is destroyed by a toppled column leading to the credits. As the demoscene is more about visual demonstrations than narrative, it's not surprising that the one displayed here is pretty simple and straightforward and more a way to show off different character models and what the player can manipulate.
The “game” portion of the game is that during this entire video playback you can at any point pause and manipulate the camera and objects on-screen. Since everything is a rendered object you can escape the usual limitations of regular video playback, and the UI even resembles the UI of media playback on the console or any DVD/Blu-Ray player of the time. The game itself will guide you through what types of manipulation you can do, with an additional hidden object portion tied to finding images that are shout-outs to other demogroups tucked away just out of frame. Playing Linger in Shadows is mostly a touch and go affair of moving the timecode forward and backward and moving around the controller and pressing buttons to see what sort of movement you can do in this specific frame or scene. Aside from whatever you can come up with yourself there isn’t any set of objectives beyond the tutorial teachings and then the image hunting collection.
It is this lack of purpose or list of things to do that I think most frustrates people into declaring Linger in Shadows “not a game!” Coming from arcades with high scores to home consoles with experience to accrue and levels to beat and people to shoot, we’ve been conditioned to think of games as filling a certain role and no other. Even Shadow of the Colossus in 2005 was heralded as the fulfillment of “Games as art” that would convince people like Roger Ebert of the medium’s value. That goal is self-defeating anyway, but also Shadow of the Colossus, while a phenomenal work, still falls into the traditional video game category quite easily, with the game bearing the objective to kill 18 colossi that are framed as unique boss encounters. While there is no progression in terms of level or equipment you do slowly increase our stamina and health over the course of the game. Nobody would mistake Shadow of the Colossus as an “interactive art piece” like they would Linger in Shadows, but both are video games.
Watching another of Plastic’s demos from 2008, called “Into the Pink,” many similarities come up, from more explicit bugs, more imposing crawling shadows, moving lots of objects floating through the air, and distorting text/images so that they jitter. Another project of theirs, “Catzilla,” is much more an entertainment object playing with destruction on a city-wide scale which just happened to come out the same year as Man of Steel and its similar experiments.
This art stands among the other “demoscene” game(s) on PlayStation 3 as a period when Sony was interested in courting the margins of games in order to sell its struggling console. At the time, the PlayStation 3 was in dead last place when it came to home console sales, and so Sony had to look at alternative ways to attract engagement. One of those ways was to present the PlayStation 3 as something more than just a video game console. Early advertisements for the PlayStation 3 are routinely mocked, though they really don’t stray too far from some of the advertisements for the PlayStation 2, such as those famously directed by David Lynch. These more “heady” adverts attempt to sell the console based not on gameplay footage but on an idea of what the console could do/be. It didn’t work.
Not until the Kevin Butler series of commercials did PlayStation 3 begin to majorly change its presentation to the larger gaming audience. PlayStation Plus, courting indies, and the humbled approach they took towards developers with the creation of the PlayStation 4, culminating in the disaster that was the Xbox One’s lead-up to launch, secured their continued success to this day. The cost of that success has been a lack of effort to engage the margins of gaming, something unofficially certified with the closure of its internal Japan Studio in early 2021 and further with the shuttering of PixelOpus  and the announcement of ending support for MediaMolecule’s Dreams just this month. With its focus on huge titles, contemporary Sony would not throw money towards a group of students and tell them to “go wild” and release their demoware title on the PlayStation Network. The closest we have gotten in recent years was the release of Dreams, a game to create other games from MediaMolecule, itself a development team founded in part by a demoscene participant named Alex Evans known as Statix/TPOLM during the 1990s.
This is not to write off Microsoft and Nintendo’s attempts to court the indie space for success, as Xbox Live famously had its “Summer of Arcade'' titles, as well as being the console that really began today’s online network connectivity and distribution of smaller titles on the OG Xbox. Microsoft still had a restrictive storefront however, with file sizes and other limitations holding back small developers from seeking it out as the best place to try and publish their game. Nintendo also had some success with indie releases under the WiiWare brand (World of Goo and Bit.Trip Beat), but failed to do much to advertise or promote them.
One question that persists is in the intention behind the team of Plastic in creating Linger in Shadows. Dipping into demos and their productions, what strikes me is that the challenge comes from crafting advanced renders on platforms with limited and dated capabilities. As I’ll detail later, .theprodukkt was able to create a first person shooter with a file size of 96kb, and results for demoparties are broken down by platforms such as the C64, Amiga, and restricted file sizes such as 64kb. So why choose to utilize the PlayStation 3? Proudly boasted as the most powerful next-generation console in 2007, what appeal does that have to a group regularly challenging themselves to see what they can create using computers from the 1980s? Perhaps it was the challenge of working with the difficult to develop for CELL processor powered console. Perhaps they just thought it would be fun to swindle Sony out of some cash and just create whatever their whim deemed suitable for a wider audience instead of fellow demosceners. As I mentioned before, portions of Linger in Shadows definitely seem to be examples of the team simply trying to see how much they could get away with without breaking the game, though in 2023 it can be hard to look at it with the same eyes as someone in 2008, as graphics are continually chasing more and more fidelity with reality.
Shared between Linger in Shadows and the next demoscene game, .detuned, is Rusty Buchert, a producer at Sony Santa Monica who was the face of these demoscene games to the PlayStation audience at the time. Previously at Interplay Entertainment from 1990 - 2003, Buchert joined Sony Santa Monica Studio in 2003 and his major credits include flOw, Everyday Shooter, Linger in Shadows, Flower, .detuned, and despite his departure from the company in 2011 gained Special Thanks in Datura, Sorcery, The Unfinished Swan, and Sound Shapes. Speaking to Engadget in 2007, Buchert detailed his role as focusing on producing PSN titles for the PlayStation 3 and details what type of games and culture Sony was interested in cultivating.
We started searching for games like this [flOw] from the outset and we were searching through the Indie Scene right out the gate. In general the Scene thinks outside the traditional development box. All too often people get indoctrinated into one general way of thinking about games in genre, design, and execution. You are not going to get anything new thinking like that. We were betting on the fact that people wanted something new and not a rehash of a rehash of a rehash. There are a lot of games to sort through. When we find a gem we start pursuing it. Some work out, some don't. I recently heard back from one developer that wanted to finish college and then he would like to try. The game made me think he was already programming professionally. There are some other experimental projects that will also fit in this vein too. These are very much art and an extremely different take on interactivity.
In a later post on the PlayStation Blog, Buchert also discusses how he, and another producer, George Weising (who is still at Sony today) scoured the Indie Games Festival booth at GDC 2007 where they found and signed a deal with the team behind Everyday Shooter. Their seeking out of indie games led to the next project from a group called Plastic.
Linger in Shadows developer Plastic was a Polish demogroup led by Michal Staniszewski (bonzaj). Alongside Staniszewski for all three Plastic projects were Grzegorz Juraszek (fei) and Damian Bajowski (mime). Those who developed Linger in Shadows and went on to Datura in 2012 are Krzysztof Deoniziak (rork) and Wojciech Golczewski (Blz). Shared staff between Datura and Bound, released for the PlayStation 4 in 2016, are Andrzej Uszakow (uho), Kinga Staniszewska, Marek Bielawski (mare), and Michał Szymczyk (misz). Plastic joined Epic Games in 2022, and was credited in Cyberpunk 2077 under “Outsource Partners,” though Staniszewski details on his Linkedin that the work was, “Responsible for visual development and prototyping of Cyberspace in Cyberpunk 2077.” 
Grzegorz Juraszek (fei) is still active in the scene as he is the main organizer of the demoparty Riverwash, the largest of its kind in Poland. Damian Bajowski (mime) continues to work as an artist, most recently contributing to an episode of Netflix’s “Love, Death and Robots” called “Manson’s Rats.” Micahl Staniszewski (bonzaj) now works at Epic Games and has many YouTube videos talking about Plastic’s last game, Bound, which was released on PlayStation 4 in 2016. He has one lone video on the making of Linger in Shadows from December 2008. Krzysztof Deoniziak (rork) is also active in the scene, being credited on several demos in 2022. Wojciech Golczewski (Blz) continues to make music, though hasn’t been a participant in the demoscene since his time with Plastic early on. Andrzej Uszakow (uho) appears to still be at CD Projekt Red as a “Senior Engine Programmer.” I couldn't find much of anything to see what Kinga Staniszewska has been up to since Bound’s release. Marek Bielawski (mare) is currently a senior audio programmer at CD Projekt Red. Michał Szymczyk (misz) has the most surprising transition, while most of the developers stuck to Poland, Szymczyk is a Senior Software Engineer at the LA-based developer Infinity Ward starting in September 2017.
Plastic’s work on Linger in Shadow would be the first, but not only, demoscene game to find its way onto the PlayStation 3, as within a year of release another title from another demogroup would appear on the PlayStation Network.
.detuned
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Released: Thursday, October 15, 2009 On: PlayStation Network for PlayStation 3 Developed by: .theprodukkt GmbH Published by: Sony Computer Entertainment America Inc.
Developed by .theprodukkt, .detuned™ is a personalized, interactive music experience which gives you the opportunity to create dynamic artwork in real-time to accompany your XMB™ music collection. Manipulate the given scene by interacting with and modifying its unique graphics using the DUALSHOCK®3 Wireless Controller. Plus you can change and tweak your own music to accompany the scene. .detuned™'s brilliant design and capabilities call for the state-of-the-art processing power that can only be done on the PS3™ system. Download .detuned™ today for an artistic music experience! Features: -Artistic Experiences: An abstract and surreal interactive experience to players of all levels and interests -Personalized Music: Manipulate and tweak music tracks on the XMB™ to accompany your artistic creations -Power of the PS3™ system: Stunning and crisp HD environment that brings your artistic visions to life in real-time
It started with a team of eleven people, a majority of which came from 49Games GmbH of Hamburg, Germany. 49Games GmbH’s main development was the annual winter and summer games for PC and consoles in Germany. Summer Athletics 2009 for Wii, released on July 24, 2009 was the largest collaborative effort, seeing nine of the eleven developers for .detuned credited on that game. An earlier collaborative effort is more closely related to the work of .detuned, a first person shooter game called .kkrieger. Released on April 10, 2004 for Windows PCs, .kkrieger was a product of the Breakpoint demoscene party in April 2004 in Bingen, Germany. It was the result of a challenge to create a first person shooter in the vein of Unreal Tournament and Quake but with the restriction of being 96KB in size. GameDeveloper has an interview with programmer Fabian Giesen (who was only 19 at the time!) and Nostalgia Nerd on YouTube has a great video documenting the development of .kkrieger that is worth a watch if you want to know more about how they accomplished this feat.
Sony Santa Monica Studios Producer Rusty Buchert announced .detuned on the PlayStation Blog on May 1, 2009. He said it would, “[offer] an abstract and surreal interactive experience like nothing else. It is not exactly a game or an art piece like Linger in Shadows. It allows you to create your own visual to accompany your favorite music tracks on the XMB, and using the SIXAXIS™ Wireless Controller, you will be able to manipulate the given scene by interacting with and modifying a man and his world. It even lets you tweak your music as you play with it.” Their announcement is already getting ahead of the “not a game!” crowd, though the comments on that PlayStation Blog piece are generally positive and welcoming.
.detuned would release on PSN for $2.99 on October 15, 2009. Games media reviews were limited, as most game “critics” were used to reviewing games such as Madden, Call of Duty, and Uncharted, but something like .detuned was challenging when approached from the limited scope of a consumer review with the stated goal being a buyer’s guide to “should you purchase this?” IGN gave it a 4/10, Bad, with Chris Roper saying, “Currently selling for $2.99 in the US PlayStation Store, that's about a dollar per minute of entertainment. If you have cash to blow and want to see one of the weirdest pieces of software on any system, go for it. Otherwise, just watch our videos and you'll get the point.” GamesRadar’s Shaun Curnow would rate .detuned 2.5/5 with its negatives being, “-Not really a game, -Won't amuse everyone, -Won't amuse for long.” Again we hit the same reactions and falsehoods of criticism, not being a [mainstream’s expectation of a] game, not reaching some imagined universal appeal, and not lasting long enough to be “worth” it in the mental formula of $/hour. A retrospective review in 2019 from Gaming Audio News’ Trevor Chan would say, “It didn’t take long to wonder if it was worth paying the small amount of money for this bite-sized experience. It’s a great snapshot of a bygone decade. Does that mean one would go recommending .detuned as a ‘must-play’? No, but it is worth experiencing, even if just for a few minutes.” Again we come back to reviews being centered on this one point: Monetary Price. No matter the time it costs you, don’t go questioning whether those 40 hours in the latest RPG were truly meaningful, be glad you got more bang for your buck compared to this! 
As mentioned by GameSpy’s Sterlin McGarvey in their news writeup for .detuned’s announcement, Linger in Shadows, and .detuned, were positively regarded for their easy trophies, “It [Linger in Shadows] was also a handy way to clean up on some good trophies, another reason why many people picked it up.” This sentiment was echoed in PlayStation The Official Magazine Issue 22 for August 2009 whose Trophies for Cheaters by Carlos Ruiz includes entries for Linger in Shadows, Flower, and Noby Noby Boy. I admit, my purchase of Linger in Shadows and .detuned at the time was more for their easy trophies than interest in the demoscene or its history. It is only while looking back do I realize there is a richer field to examine than just a quick injection of trophy points. 
What is .detuned if not a video game? The visual effects manually activated by the player suggests it is a visualizer meant to mesmerize you while enjoying your custom tracks imported onto the PlayStation 3 hard drive. Reliance on human, rather than machine, for these effects means the attention of the player is squarely on enacting movement to the rhythm of whatever track is currently being played instead of enjoying the track and visuals meshed together. Due to this, it reads as more of a toy, something to pick up and play around with, poking at its odds and ends, seeing what action you can provoke and manipulate, before setting it down and moving on. This briefness of experience and interest may be why publisher, reviewer, and player alike referred to it as, “not a game.” It failed, intentionally so, to entertain for multiple hours, tell a story, or offer a high score. Still, I find it limiting to restrict the moniker of “game” from .detuned and its ilk. The player can manipulate and control aspects programmed by the developer, engaging in a unique kind of conversation between player and program that can only happen in video games.
As a game, what does .detuned evoke? The first time through was spent poking and prodding at the game, seeing what the different button press combinations could accomplish and create in the suited man. The default track demo that you can watch to get an overall feel for what this game is capable of producing works well, though the cuts and camera movement seem way out of range of what the player is capable of producing when in control. The lack of an editable timeline means creating your own music video with this game as the base foundation would be a waste of time and effort. So, as before, it remains a toy, something you can plug a music track into in order to have some fun pulling and twisting it around in your hand, not quite as literal given the capability of the Sixaxis within the PlayStation 3 controller (though maybe for the best given the Sixaxis never achieved much in its lifetime). One of the tracks I chose to test out was probably the most apt for a repeatable batch of animations: Daft Punk’s “Around the World.” Some other experiments were on Blink 182’s “What’s My Age Again?” and M.O.O.N.’s “Hydrogen” from the Hotline Miami soundtrack. Unfortunately I did not realize I could turn off the sound effect to the “crank” noise when using the analog sticks to forward and rewind the animations. Due to this, my experience, and footage, are inseparable from the annoying click-clack of the crank.
In 2012 Q-Games released a game very similar to .detuned in intention, PixelJunk 4am, a game for the PlayStation Move motion controller that allowed players to, “Mix and create your own music with the PlayStation®Move. ‘Paint’ with sound in 3D space by pulling new tracks from the surrounding audio palette.” Though more social-minded than .detuned was, the audio effect manipulation and importing of your own custom tracks, aka your iTunes library, is very similar to the sandbox playground of .detuned, and is something I hope to try out once I obtain a PlayStation Move myself.
Some members of .theprodukkt continue to work in the demoscene today. Dierk Ohlerich (chaos) is an organizer for The Revision, a German demoparty that continues even to this year with an event in April 2023. Thomas Mahlke (fiver2) has continued working in the demoscene as well, most often with the group Farbrausch, one of the groups shouted out in Linger in Shadows. Tammo Hinrichs (kb) has also helped organize The Revision, and continues to make music for demos. Sebastian Grillmaier (wayfinder) has continued to create music for the scene and even provided the theme music for The Revision 2022. Christoph Mütze (giZMo) also appears to have remained active in the scene contributing to projects as late as 2021. Fabian Giesen (ryg) currently works at RAD Game Tools in Kirkland, Washington and maintains his blog to this day. Bleick Bleicken (mcfly) has most recently worked as an art director for Chorus developed by Deep Silver. I had trouble looking for any recent output from Oliver Waechter (joey) and Uwe Meier (moonlay). I believe Thomas Heinrich (aTom) is this same Thomas Heinrich on Twitter who links to Glare Productions as his current place of employment. Lastly Leonard Ritter (paniq) is currently a co-founder and developer at Duangle working on a crowdfunded game called Nowhere, an “alien life simulator.” The game has been in development since 2011 though sadly it appears the latest update was in March 2021. 
Ever since my article on the short lived studio Endrant I’ve always wondered where these groups of people end up long after this project I’ve just played was probably last on their mind. Thankfully, in the comments of that Nostalgia Nerd video YouTube on .kkrieger there is a message from Tammo “kb” Hinrichs posted in October 2022 who gives an update on where the team is at now,
"Where are those guys now?" We exist, living our lives, all outside actual game development nowadays (because we wanted to have lives), but still quietly working away on various things that you might or might not have seen. Some of us are still active in the demoscene, and we're all fine, thank you :)
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heavenboy09 · 10 months
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20 Years Ago Today
From DreamWorks Animation Presents
A 2003 Classic Of Epic Adventure & Bold Animation
Based Upon The Classic Tale Of One Thousand & One Nights 🌙
In A World Where Magic & Swashbuckling Adventures Roam The Seas
A Daring Pirate ☠ Named Sinbad
Is On A Quest To Steal A Mystical Book ��� Known As The Book Of Peace ☮
Said To Be Given To Humanity By The Gods Themselves Ages Ago
Having Come Across It By Stealing It From His Best Friend, A Prince Named Proteus 🤴
But Soon As Friendships are tested
A Dark Force Is At Play Here
For The Goddess Of Discord
Named Eris
Wants Sinbad To Steal The Book 📖 & Bring It To Her
He & His Crew Follow his Friend back to Syracuse
where Prince Proteus lives
Sinbad has the opportunity to steal it
but never does
Now He Is Being Framed For Stealing it anyway
Sinbad Must Go On A Quest To Find Out Where The Book Of 📖 Peace Is At
At The Edge Of The World 🌎 Known as Tartarus
Where Eris Lives. Her Domain
But He Won't Be Alone. accompanying him will be Proteus soon to be Wife. Lady Marina
Now Its Up To Sinbad & Her along with his crew of Fellow Pirates ☠
To Get The Book Of Peace ☮ back before time runs out for Prince Proteus 🤴
For He has taken Sinbad's place in Execution
The Greatest Adventure Of The Seven Seas 🌊 Is Here
Filled With Daring Adventures, Mystical Monsters 👹, Swashbuckling Battles & A Story Told For Ages To Come
DreamWorks Animation Presents
The 2003 Animated Classic Film 🎥 Of The Greatest Adventure Of All Times
Starring Brad Pitt
Michelle Pfeiffer
& Catherine Zeta-Jones
In
SINBAD : LEGEND OF THE SEVEN SEAS 🌊
HAPPY 20TH ANNIVERSARY TO DREAMWORKS ANIMATION, SINBAD : LEGEND OF THE SEVEN SEAS 🌊
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cicelythereaper · 2 years
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so MANY months ago now both @margridarnauds and @trans-cuchulainn tagged me in a fic meme which i then promptly forgot to actually fill out. but better late than never, right! this does at least mean there’s one more fic in my answers, though we are still reaching back into the depths of 2016.
the rules of the meme were to post the first line (or first few) of your last ten fics and note anything that stood out to you, so that’s what i’ll do - listing them in chronological order with fandom and year of posting. (i will not be tagging anyone because that would require using my actual brain and if i wait until i have a brain again, i won’t get around to doing this at all.)
you can climb a ladder up to the sun - hp - 2016
Ron Weasley, sixth son. Smallest boy in the Weasley house, which was already straining at the seams. Sixth, not seventh: that was left for Ginny, firecracker girl, first daughter and so twice as special.
if they want you, oh, they're gonna have to fight me - hp - 2017
Ginny woke up at the tail end of a scream, throat hoarse, heart trying to run a race. The room was very dark. Her heart was pounding so hard she could hardly breathe, and the images were still there behind her eyelids, like a camera flash.
every voice acquires a hush - exo - 2017
It’s actually snowing outside, for once, on Christmas Eve; snow is still probably melting off Joonmyun’s overcoat, hanging on a hook by the door.
eia nobis annus est - narnia x box of delights x father christmas letters - 2018
When Susan opened her eyes, it was cold.
dreaming of mercy street (wear your inside out) - iron man (2008) - 2019
Sunny child full of love, full of hunger.
child ballad, ballad child - hp - 2019
Once there was a boy who was an orphan.
and who for lovers shall decree? - sinbad (2003) - 2020
So they were gone, then, into the sunset. Proteus watched their sails – torn but strong – fill with wind, and with it the last light. Orange sails, a flame against flame. Yes. They were gone.
The Patchwork Knight - lotr - 2021
Listen well! For I will tell you a true tale, a tale of wonder and a tale of history, on this first of the Yule nights.
love lies beyond words - cql - 2021
Wei Wuxian sleeps, and wakes.
rorate coeli - narnia x box of delights x alderley edge series x dark is rising sequence - 2022
If Jane’s flat in St Andrews hadn’t fallen through that year, she would never have met Sue, and none of it would have happened.
OBSERVATIONS:
i like starting in media res, particularly with short sentences that don’t tell you anything about what’s going on;
when i’m not doing that, i may be writing a fairy-tale or oral-storytelling pastiche, in which case i will lean into that as hard as i possibly can.
this was fun! thank you to those who tagged me, and to anyone reading this post
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Deep Of The Ocean
by shizukk10
Welp, i've watch sinbad yesterday. i dont believe sinbad in love with marina. i think he was loving proteus. he got jelaous so he run away. so ive decide make a blackbeard!sinbad au. but i really changed the story. like a lot. hope you'll enjoy. Also, I did my best to keep the story flowing. english is not my first language so im really sorry if i made any typo. warn me if you see any. i will try to update week by week.
Words: 845, Chapters: 1/?, Language: English
Fandoms: Our Flag Means Death (TV), Sinbad: Legend of the Seven Seas (2003)
Rating: General Audiences
Warnings: Major Character Death
Categories: M/M
Characters: Sinbad (Sinbad: Legend of the Seven Seas), Proteus (Sinbad: Legend of the Seven Seas), Aphrodite, Eris (Sinbad: Legend of the Seven Seas), Blackbeard | Edward Teach, Stede Bonnet
Relationships: Blackbeard | Edward Teach/Stede Bonnet, Proteus/Sinbad (Sinbad: Legend of the Seven Seas)
Additional Tags: Blackbeard | Edward Teach Loves Stede Bonnet, sinbad loves proteus, eris could be my momy, edward!sinbad, Gay Pirates, i think sinbad was in love with proteus but you kno it's disney, blackbonnet au, alternative universe, id like to see jason isaac on ofmd s2
source https://archiveofourown.org/works/38888034
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kingdomvel · 19 days
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Simbad (2003) au with Obi-Wan as Proteus, Padmé as Marina and Anakin as Simbad ¿? But it ends with polyamory of course
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phantom-le6 · 2 months
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Ramble of the month February 2024: 90��s MCU phase 5 – transitioning from Secret Wars to Infinity Wars
Having spent much of last month and a fair bit of this one working on submissions to literary agencies for my autism book, this month’s ramble and the one for next month took a bit of a back seat, and as such I’ve still not been able to vary myself away from delving further into my hypothetical Marvel and DC film universes.  Apologies to anyone who, like me, were hoping to vary things more.  However, hopefully what we cover in this ramble and the next will make up for it, and as April will be Autism Awareness time, I can guarantee something different for then.
By this point, I’m sure readers don’t need as much of a recap on what these posts to do with my 90’s-based MCU are about.  Long story short, I’ve done what the meme makers don’t; looked at the comic book and real-world history of Marvel from that era to create an actual 90’s based MCU instead of putting 90’s actors into a present-day MCU.  However, as we’re into a fifth phase and well past the 1990’s, we should at least quickly review phases 1-4 first.
Phase 1:
1992: Fantastic Four, Hulk, Iron Man
1993: Thor, Spider-Man, Ant-Man & The Wasp
1994: Captain America: Fantastic Four 2, Iron Man 2
1995: X-Men, Avengers, Daredevil
Phase 2:
1996: Spider-Man 2, Thor: Land of Enchantment, Silver Surfer
1997: Hulk vs Wolverine, Fantastic Four: Doomsday, Iron Man 3
1998: Captain America: Society of Serpents, Daredevil 2, X-Men 2
1999: Avenger 2, Spider-Man 3, Doctor Strange
Phase 3:
2000: Fantastic Four: World War III, Thor: Ragnarök, Daredevil 3
2001: Hulk: Rise of the Leader, X-Men: Fall of the Mutants, Avengers: Under Siege
2002: Doctor Strange 2, The Captain, Spider-Man 4
2003: Captain Britain, Fantastic Four: Enter the Negative Zone, Ghost Rider
Phase 4:
2004: Black Panther, Captain Marvel, Secret Wars: Part I
2005: Excalibur, Defenders, Ghost Rider 2
2006: X-Factor, Secret Wars: Part II, Heroes For Hire
2007: Namor the Submariner, Doctor Strange 3, Iron Man: Enter The Mandarin
As discussed in previous rambles, phase 1 was all about establishing the MCU and its characters, phase 2 was about the expansion and development of the continuity, while phase 3 was mostly about many characters and teams losing, being put on the back foot and so on.  Phase 4 then covered Secret Wars, which temporarily deprived Earth of some major MCU heroes to put them through a real alien war, and in the process also allowed some other heroes to come to the fore.  Phase 5 then becomes about following on from some of those plot threads while beginning the set-up for this MCU’s version of the Infinity War.  So, let’s quickly show you the phase 5 slate and then get right into the details of these would-be films.
Phase 5:
2008: Spider-Man 5, Fantastic Four: Unthinkable, Ms Marvel
2009: Elektra, Black Panther 2, Defenders 2
2010: X-Men: Proteus, Spider-Man 6, Ant-Man 2
2011: Silver Surfer 2, Avengers vs X-Men, Ghost Rider 3
Spider-Man 5 (2008) Directed by Matthew Vaughan
Peter Parker/Spider-Man = Wil Weaton
May Parker = Marg Helgenberger
Flash Thompson = Ben Affleck
J. Jonah Jameson = J.K. Simmons
Joseph "Robbie" Robertson = Denzel Washington
Betty Brant = Parker Posey
Ned Leeds = John Barrowman
Eddie Brock = Wentworth Miller
Randy Robertson = Taye Diggs
Harry Osborn = Ryan Phillipe
Mary-Jane Watson = Alison Hannigan
Herman Schultz/Shocker = Patrick Muldoon
Felicia Hardy/The Black Cat = Elisha Cuthbert
Roderick Kingsley/Hobgoblin = Michael Keaton
Quentin Beck/Mysterio = Nathan Fillion
Captain Jean DeWolff = Jessica Biel
Detective Stanley Carter/”Sin Eater” = James Marsden
In the first three Spider-Man films, we built up to Peter befriending the Osborns and dating Gwen, only for the Green Goblin/Death of Gwen story arcs to play out in Spider-Man 3.  The fourth film then gave Peter a clash with the Sinister Six as he struggles to come to terms with Gwen’s death.  Following Secret Wars, Peter now has the alien costume, and so film 5 is basically the alien costume story arc.  Sounding a little too much like the Raimi/Maguire Spider-Man 3?  Trust me, it’s not like that and for two key reasons.  Firstly, I’m not trying to shoe-horn Venom in for the third act, just set him up for another film.  Second, I’ve chosen Wentworth Miller of Prison Break and The Flash fame to play Eddie Brock, and that’s far from being our only change.
In this film, Peter’s occupied trying to stop a series of illusion thefts being committed on behalf of a new “kingpin”, who turns out to be the Hobgoblin, while also having to track down a notorious serial killer called the “Sin Eater”.  As the alien costume influences Peter ever more, the question becomes less will he stop all the criminals, but rather will he become one.  Matters are further complicated when costume thief Black Cat begins seducing Spider-Man and the alien costume pushes Peter to accept this despite his relationship with Mary-Jane.  The film culminates with a chance clash with the Shocker revealing the alien nature of Peter’s costume, forcing him to finally fight it off.  Eddie Brock gaining the symbiote is then handled in a credit’s scene.
Direction-wise, I picked Matthew Vaughan as he’s a proven superhero film director due to his work on X-Men: First Class.  He’s the fourth director to take a hand on Spider-Man solo film in this hypothetical MCU, with John Hughes having directed the first two, and 3 and 4 being handled by Frank Darabont and Martin Campbell, respectively.
Fantastic Four: Unthinkable (2008) Directed by Roland Emmerich
Reed Richards/Mr Fantastic = Tom Hanks
Susan Storm (Richards)/Invisible Woman = Meg Ryan
Johnny Storm/Human Torch = David Spade
Ben Grimm/Thing = Bryan Cranston
Alicia Masters = Heather Graham
Agatha Harkness = Angela Lansbury
Victor Von Doom/Doctor Doom = Goran Višnjić
Hauptmann = Ronald Guttman
Nick Fury = Tommy Lee Jones
Black Bolt = Pierce Brosnan
Medusa = Elizabeth Hurley
Crystal = Dina Meyer
Gorgon = J.G. Hertzler
Karnak = Alexander Siddig
Triton = Orlando Bloom
T'Challa/Black Panther = Chadwick Boseman
Namor McKenzie/The Submariner = Christian Bale
Barbara "Bobbi" Morse/Mockingbird = Rebecca Romijn-Stamos
Jericho Drumm/Brother Voodoo = Doug E. Doug
Having had the Fantastic Four directed by Leonard Nemoy (films 1-2), Steven Spielberg (films 3-4) and Ridley Scott (film 5), this MCU closes out their share of films under the stewardship of Roland Emmerich, notable for such films as Independence Day, White House Down and Midway.  This film adapts the events of the storylines ‘Unthinkable’ and ‘Authoritative Action’, but leaves the events of ‘Hereafter’ to the comics and begins introducing the Infinity Stones.  Since non-comics fans and fans who haven’t read those stories won’t get those references, let’s do a quick summary.
In the comics, Doctor Doom turned to magic for an attack on the Fantastic Four, which resulted in Reed and Sue’s son Franklin being taken to hell, and the team having to storm Latveria to get him back.  During the incident, Doom scarred Reed before being dragged into hell.  Afterwards, Reed seized control of Latveria to dismantle Doom’s arsenal and craft a permanent prison for Doom, one in which Reed would serve as warden.  However, when the rest of the team tried to stop Reed, Doom somehow began to possess each in turn, ultimately forcing Reed to kill Ben Grimm just to stop Doom.  The events of the Hereafter arc involved a trip into the afterlife to bring Ben back, in the process healing Reed’s scars.
In this film, Franklin is kidnapped and taken to a demon dimension, and Sue leads a rescue team comprised of her, Ben Grimm, Brother Voodoo and the Black Panther to save Franklin while Reed and Johnny attack Doom, aided by the Inhumans and Namor the Submariner.  The attack seemingly defeats Doom, after which Reed leads the F4 to Latveria, seizing control of the nation.  Fearing Doom is somehow influencing Reed, Nick Fury of SHIELD intervenes along with Mockingbird, Voodoo, Namor and T’Challa, only for the seemingly captured Doom to begin telepathically controlling the other F4 members.  Ultimately, Reed manages to force a feedback that wipes Doom’s mind, but in the process, Ben Grimm dies as he does in the comics.  With Ben’s death, the Fantastic Four decide to step back from hero work, becoming a think tank called the Future Foundation.
The bulk of the film’s cast is from past films, with the only new addition being mystical nanny Agatha Harkness, played by Angela Lansbury in better keeping with the comics version of the character.  As for the Infinity Stone I mentioned, that would be the mind stone, which Doom uses to control the various F4 members until Reed works out Doom is channelling the stone’s power and creates the feedback.
Ms Marvel (2008) Directed by Gates McFadden
Carol Danvers/Ms Marvel = Melissa Joan Hart
Michael Barnett = Brian Krause
J. Jonah Jameson = J.K. Simmons
Frank Gianelli = Rory Cochrane
Tracey Burke = Kate Mulgrew
Tabitha Townsend = Kyla Pratt
Lynn Andersen = Amanda Seyfried
Mystique/Raven Darkholme = Connie Nielsen
Rogue = Anna Paquin
Avalanche = Alessandro Gassmann
Fred J Dukes/Blob = Vince Vaughan
Pyro = Hugh Jackman
Irene Adler/Destiny = Sally Field
When it comes to trying to tackle Carol Danvers in films, one story that’s yet to hit the big screen is the story of her downfall against the X-Man Rogue back when Rogue was part of Mystique’s Brotherhood of Evil Mutants.  Indeed, the 90’s animated series of the X-Men is the only adaptation to handle this, and they did it by neatly sidestepping some disturbing backstory.  Long story short, there was a story arc in the Avengers comics around the late 70’s/early 80’s where Carol (then codenamed Ms Marvel) was mind-controlled and raped by an extra-dimensional being so he could be reborn in a body compatible with Earth, then after fast-growing to adulthood, his presence caused a bunch of time disruptions.  When Carol then agreed to go with this being, the Avengers made no effort to prevent this.
When Chris Claremont wrote Rogue into Avengers Annual 10 and showed Rogue rocking Carol’s powers, the question that came to be asked was why Carol hadn’t sought out the Avengers upon returning to Earth, and the answer was made clear.  The team hadn’t shown any real concern for Carol during her strange accelerated pregnancy, and then let her go off with a blatantly mind-controlling rapist from another dimension.  As such, telling the story of Carol clashing with Rogue and the Brotherhood should never be an exact re-telling.  Claremont’s story in Avengers Annual 10 was as much about correcting what the writer of the main comics at that time had written, and with film adaptations, you’re better off just taking a different path entirely.
In this case, we’re showing Carol working as an investigative journalist for a Daily Bugle-owned women’s magazine, who uses the Ms Marvel identity to tackle crime where needed.  This is based on her original run in the comics, so we have Jameson borrowed from the Spider-Man films while using the magazine staff from the comics for supporting roles.  As for the villains, roles from past films like Mystique and Pyro are combined with newly cast actors to give us our second MCU Brotherhood.  The film draws in a mix of acting talent, with Melissa Joan Hart reprising the role of Carol Danvers, and Trek alumni Gates McFadden directing the film.  McFadden has played the mutant Plague/Pestilence for three X-films before this and has some directing experience, making her a good choice for this project.
Elektra (2009) Directed by Roxann Dawson
Elektra Natchios = Leonor Varela
Stick = Scott Glenn
Stone = Sigourney Weaver
Kirigi = Daniel Henney
Frank Simpson/Nuke = John Cena
Matsu'o Tsurayaba = Hiroyuki Sanada
Kwannon = Kelly Hu
Turk Barrett = Gary Dourdan
The story of Elektra following her death in Daredevil is one Fox didn’t quite get right, in large part because they tried to incorporate plot elements and tropes that didn’t tonally fit with the character.  Having used two Daredevil films to set her up before giving the character a one-shot solo film, I think the best thing is taking those bits out.  Instead, we get the Hand going after the Chaste with Elektra in the middle, and when Elektra proves more than they can handle, they bring in the pill-popping assassin known as Nuke.  It’s a straight-up martial arts action film initially, but then becomes a more Punisher-like action film when Nuke comes on the scene.
Trek alumni Roxann Dawson takes the helm because she’s one of the few women I know of that would be directing anything back around this time.  Considering that films with female leads are often better handled by female directors, it makes sense to try and make this the case wherever possible.  The cast is either retained from past films of picked to be more comic-accurate.  Case-in-point, picking American actor Scott Glenn to play Stick rather than English actor Terrence Stamp.
Black Panther 2 (2009) Directed by Tim Burton
T'Challa/Black Panther = Chadwick Boseman
Shuri = Tatyana Ali
Ramonda = Alfre Woodard
T'Chaka = Courtney B. Vance
W'Kabi = Chiwetel Ejiofor
Okoye = Nia Long
Zuri = Joseph Marcell
M'Baku = Idris Elba
Nakia = Lupita Nyong'o
Monica Lynne = Kerry Washington
Baron Macabre = Sterling K Brown
Jerome Beechman/Mandrill = Joaquin Phoenix
Nekra Sinclair = Toks Olagundoye
Kevin Plundarr/Ka-Zar = Chris Hemsworth
Shanna O'Hara = Scarlett Johansson
Zaladane = Jolene Blalock
Everett Ross = Martin Freeman
In Black Panther 2, T’Challa becomes allied with Ka-Zar of the Savage Land when it turns out his hidden jungle in Antarctica houses a cache of Vibranium to rival Wakanda’s.  Most would-be Vibranium hunters baulk at trying to gain the Antarctic variety due to the dinosaurs, but soon both nations are threatened when the woman-controlling mutant Mandrill, his adoptive sister Nekra, the Savage Land priestess Zaladane and Wakandan criminal Baron Macabre team up.  Due to the inclusion of some of these villains, I opted to switch from Tim Story to Tim Burton from a directing stand-point.  This film also features a change of role for a couple of real-world MCU alumni.
Defenders 2 (2009) Directed by Stephen Sommers
Dr Stephen Strange = Johnny Depp
Namor McKenzie/The Submariner = Christian Bale
Bruce Banner/Hulk = John Cusack
Silver Surfer = David Wenham
Valkyrie = Diane Kruger
Kyle Richmond/Nighthawk = Josh Duhamel
Patsy Walker/Hellcat = Mena Suvari
Wong = Will Yun Lee
Clea = Keira Knightley
Jericho Drumm/Brother Voodoo = Doug E. Doug
Dr Anthony Druid = Mark Strong
Daimon Hellstrom = James Van Der Beek
Dr Tania Belinsky (Belinskaya)/Red Guardian = Beatrice Rosen
Dr Arthur Nagan = Julian McMahon
Dr Jerold "Jerry" Morgan = Stellan Skarsgård
Ruby Thursday = Alyssa Milano
Harvey Schlemerman/Chondu the Mystic = Stanley Tucci
Shuma-Gorath = Geoffrey Rush
The Defenders, Marvel’s superhero non-team, return for a second instalment at this point, and I’ve picked Stephen Sommers as director based on him directing a live-action GI Joe film around the same time.  In this film, the few routinely active Defenders learn via immigrant Russian doctor and superhero Red Guardian that a team of scientists called the Headmen have stolen the Reality Stone from AIM in an effort to seize world power for themselves.  Allying with Namor the Sub-Mariner, the Defenders seek to stop the Headmen while Clea joins with Brother Voodoo, Dr Druid and Daimon Hellstrom to try and bring back Doctor Strange from the extra-dimensional limbo he sacrificed himself to in Doctor Strange 3.  At the same time, the Silver Surfer seeks the Hulk.  The whole team then comes together when the Headmen open a portal for Shuma-Gorath, in the process transforming into their strange comic-style appearances.
Everyone from Dr Druid on down in the cast list is new.  As for why we’re skipping over the original male Red Guardian and focusing on the second female iteration for this MCU, there’s two reasons.  First, the second female iteration served as a Defender in the original comics, and second, these MCU rambles are focused on the main film continuity, which in this version of the MCU is strictly cinematic.  TV shows, while allowed as tie-ins, are optional content, and while I’d happily allow a TV show to dive in on Black Widow and some other characters, I think a film was and is a bit much for a character with so little solo comics content.
X-Men: Proteus (2010) Directed by LeVar Burton
Storm/Ororo Monroe = Halle Berry
Polaris/Lorna Dane = Jeri Ryan
Wolverine/Logan = Tom Cruise
Peter Rasputin/Colossus = Henry Cavill
Remi LeBeau/Gambit = Zachary Levi
Cyclops/Scott Summers = Patrick Swayze
Jean Grey = Milla Jovovich
Warren Worthington III/Archangel = Neil Patrick Harris
Beast/Hank McCoy = Alec Baldwin
Robert Drake/Iceman = Michael Weatherley
Banshee/Sean Cassidy = Liam Neeson
Dr Moira Mactaggert = Olivia Williams
Mystique/Raven Darkholme = Connie Nielsen
Rogue = Anna Paquin
Avalanche = Alessandro Gassmann
Fred J Dukes/Blob = Vince Vaughan
Pyro = Hugh Jackman
Irene Adler/Destiny = Sally Field
Professor Charles Xavier = Patrick Stewart
Kevin Mactaggert/Proteus = Iain De Caestecker
Joseph Mactaggert = John Hannah
Rahne Sinclair/Wolfsbane = Bonnie Wright
Danielle Moonstar = Selena Gomez
Jubilee = Chloe Bennett
Everett Thomas/Synch = Christopher Massey
Douglas Ramsey/Cypher = Devon Bostick
With the third X-Men film Fall of the Mutants having split the X-Men up, and a combination of the Secret Wars duology, Excalibur and X-Factor films following events for the divided team, this fourth X-Men film is intended to reunite some of the scattered team into a new whole.  It also gives Rogue her defection from the Brotherhood following the events of Ms Marvel.  In this film, Moira Mactaggert’s son Proteus emerges as a dangerous mutant and begins a rampage across to Scotland.  With Excalibur unavailable, X-Factor is summoned while the X-Men pursue Mystique’s Brotherhood to Scotland.  The two teams meet up and reunite when they find Professor X is also with Moira, having been recuperating on Muir Island since being released from a SHIELD hospital (this is set-up over end-credit scenes for Fall of the Mutants and X-Factor).
Direction-wise, the X-Men have been handled initially by Jonathan Demme and then Jonathan Frakes in films bearing their team’s name, while Excalibur was helmed by Christopher Nolan and X-Factor by LeVar Burton.  For this film, I’ve put Burton back in the director’s chair.  Casting-wise, I imagine same fans will be perplexed by my choice of Chloe Bennett for Jubilee.  This is because Bennett is of a mixed ancestry that includes having a Chinese mother, and while the ideal is always to try for exact representation from the comics, there aren’t many actresses active in Hollywood around the time of this film with even one parent of Chinese descent, let alone two.
As such, the question becomes which do you compromise; Jubilee’s racial background or her nationality?  My choice, compromise slightly on racial background and bring in some plot threads relating to prejudice against people of mixed race.  Quite honestly, characters of mixed race are among those groups under-represented in film and TV, so if I have to compromise, let me at least try and do so in a positive way.
Spider-Man 6 (2010) Directed by Matthew Vaughan
Peter Parker/Spider-Man = Wil Weaton
May Parker = Marg Helgenberger
J. Jonah Jameson = J.K. Simmons
Joseph "Robbie" Robertson = Denzel Washington
Betty Brant = Parker Posey
Ned Leeds = John Barrowman
Eddie Brock/Venom = Wentworth Miller
Randy Robertson = Taye Diggs
Mary-Jane Watson-Parker = Alison Hannigan
Flash Thompson = Ben Affleck
Felicia Hardy/The Black Cat = Elisha Cuthbert
Sha Shan Nguyen = Grace Park
Captain Jean DeWolff = Jessica Biel
Anne Weying = Michelle Williams
Principal Harrington = Viggo Mortensen
Lance Bannon = Hayden Christensen
Gloria "Glory" Grant = Candice Patton
In the sixth of our Spider-Man films, and the last to both start and end with Peter Parker wearing the webs, we showcase Peter and MJ preparing for their upcoming wedding, but the pair are stalked by Eddie Brock, who has now joined with the Venom symbiote and seeks to make Peter’s life hell.  He attempts to manipulate the Black Cat into being his co-conspirator as well, preying on her jealousy after the symbiote-free Spider-Man resists her seduction.  The story ultimately culminates in Venom trying to force Peter into a no-win situation where he has to choose who to save; Mary-Jane or Felicia.  Matthew Vaughan returns to direct, and we get a few extra supporting cast members in lieu of the various villains of Spider-Man 5.
Ant-Man 2 (2010) Directed by Peyton Reed
Hank Pym/Ant-Man = Michael Douglas
Scott Lang/Ant-Man II = Paul Rudd
Maggie Lang = Judy Greer
Cassie Lang = Joey King
William Cross/Crossfire = Ethan Hawke
Taskmaster = Jeffrey Dean Morgan
Alex Gentry/Porcupine = Nick Offerman
Janice Lincoln/Beetle = Naya Rivera
Having left Ant-Man alone in terms of solo films since phase 1, phase 2 marks a return for Hank Pym, who by this point has been out of action since a mental break-down forced him to retire.  Now of sound mind again, he tries to deal with tech thief Crossfire, who steals the prototype for a new, more aggressive variant of the Ant-Man suit, the Yellowjacket.  However, Hank’s old suit is not safe to use as it clashes with his neuro-chemistry, risking more mental break-down.  Even worse, it’s been stolen.  In tracking down the Ant-Man suit, Hank encounters desperate divorced father Scott Lang, who stole the suit to get money to cover his daughter’s medical treatment.
With this film, the aim is to pass the mantle of Ant-Man to Scott Lang in a more comics-accurate manner, while at the same time preserving certain casting that the MCU got right, hence why Pym, Scott and Maggie are all retained from the real MCU.  In terms of Cassie, I switched to Joey King as she’s had a remarkably steady record of employment for a non-Disney child actress, and I think she’s a great choice to take up this role for the remainder of this hypothetical MCU.  Direction-wise, I figured it best to stick with the choices of the real MCU and go for Peyton Reed, having had to go with Sam Raimi on the 90’s-made first Ant-Man of this MCU.
Silver Surfer 2 (2011) Directed by JJ Abrams
Silver Surfer = David Wenham
Thanos = Josh Brolin
Mentor = Michael McKean
Eros/Starfox = Joel McHale
Gamora = Zoe Saldana
Drax the Destroyer = Dean Cain
Adam Warlock = Chris Pine
Pip the Troll = Peter Dinklage
Nebula = Emma Stone
Mar-Vell/Captain Marvel = Jude Law
Following the events of Defenders 2, the Silver Surfer finds himself drawn into yet more Infinity Stone adventures when Kree hero Captain Marvel and the android Drax the Destroyer come to Earth with Adam Warlock, keeper of the Soul Gem.  Hot on their heels are Thanos and Nebula, each of whom has begun to seek the Infinity Stones.  Worse still, Mar-Vell is dying of cancer.  The film is meant to advance the Infinity Stones plot while also adapting the death of Mar-Vell from the comics, not to mention setting up for the Guardians of the Galaxy to appear in the next phase.
For direction, I’ve picked JJ Abrams based on his Star Trek and Star Wars work making him a decent choice for a space-based hero like the Silver Surfer.  In terms of casting, we have a few reprises from past films in this 90’s MCU and from the real MCU.  However, some shifts have also occurred, most notably with Drax due to wanting to use his original comics origins over the revised MCU/later comics version.  The would-be autistic representation of Bautista and Gunn’s Drax quickly become so much farce, so as an autistic person, I’d just as soon avoid that and go down the android route, thanks very much.
Avengers vs X-Men (2011) Directed by Jonathan Frakes
Cyclops/Scott Summers = Patrick Swayze
Jean Grey = Milla Jovovich
Storm/Ororo Monroe = Halle Berry
Wolverine/Logan = Tom Cruise
Peter Rasputin/Colossus = Henry Cavill
Remi LeBeau/Gambit = Zachary Levi
Warren Worthington III/Archangel = Neil Patrick Harris
Rogue = Anna Paquin
Steve Rogers/Captain America = Brad Pitt
Thor = Dolph Lundgren
Janet Van Dyne/Wasp = Catherine Zeta Jones
Iron Man/Tony Stark = Tom Selleck
Jennifer Walters/She-Hulk = Lucy Lawless
T'Challa/Black Panther = Chadwick Boseman
Sam Wilson/Falcon = Will Smith
Peter Parker/Spider-Man = Wil Weaton
Professor Charles Xavier = Patrick Stewart
Carol Danvers = Melissa Joan Hart
Mystique/Raven Darkholme = Connie Nielsen
Avalanche = Alessandro Gassmann
Fred J Dukes/Blob = Vince Vaughan
Pyro = Hugh Jackman
Irene Adler/Destiny = Sally Field
Frank Bohannan/Crimson Commando = Harrison Ford
Louis Hamilton/Stonewall = James Brolin
Martin Fletcher/Super-Sabre = Peter Fonda
Dr Valerie Cooper = Malin Åkerman
Sebastian Gilbreti/Bastion = Bruce Greenwood
Congressman Rev. William Stryker = Eric Roberts
Forge = Jimmy Smits
There have been two occasions in Marvel comics where the X-Men and Avengers have been drawn into direct conflict, at least using multiple issues of a comic and to my knowledge.  The first is the 1980’s mini-series X-Men versus Avengers, where the Avengers attempted to arrest Magneto to resume his trial before the world court, while the Soviet Super-Soldiers sought to arrest Magneto for his actions in X-Men #150.  As Magneto was part of the X-Men at the time, this naturally put all three teams at odds with each other.  The second occasion was the AvX storyline in which Cyclops, Emma Frost, Namor, Colossus and Magik became possessed by the Phoenix Force, something the Avengers tried to prevent and later combat.
While this film draws on the basic concept of both series, that something sets the Avengers and the X-Men at odds with each other, it’s not about arresting Magneto or issues with the Phoenix force.  Instead, the issue is Rogue; her status as a mutant terrorist is used to convince the Avengers to apprehend the X-Men.  This is bad timing, as the X-Men are working with Rogue to help restore the mind of Carol Danvers.  The masterminds of the plot are rabid anti-mutant politician William Stryker and government advisor Sebastian, who in reality is a new form of sentinel in disguise.  Luckily, government advisor and secret mutant Forge is suspicious of Bastion and convinces NSA director Dr Valerie Cooper to set up a contingency plan.
As a result, the film builds to a climax where, after the intervention of Spider-Man ends a major fight between the two teams, Bastion unleashes his prime sentinels.  Enter Mystique’s expanded Brotherhood in their guise as community service government heroes Freedom Force, and the stage is set for a truly epic battle.  Direction-wise, I opted for Jonathan Frakes to helm this entry, and while many actors are reprising roles from past films, everyone from Crimson Commando on down is new to the MCU as of this film.
Ghost Rider 3 (2011) Directed by Mark Steven Johnson
Johnny Blaze/Ghost Rider = Connor Trinneer
Roxanne Simpson = Jessica Alba
Eric Brooks/Blade = Jamie Foxx
Rachel Van Helsing = Cote De Pablo
Daimon Hellstrom = James Van Der Beek
Vlad Tepish/Dracula = Mads Mikkelsen
Lilith = Felicity Jones
Mephistopheles = Jeffery Combs
Phase 5 of our 90’s MCU closes out by bringing Johnny Blaze’s time as Ghost Rider to its conclusion, in a story where Johnny teams up with Blade, Rachel Van Helsing and Daimon Hellstrom against Dracula and his daughter Lilith, who are secretly in league with Mephistopheles.  The film is partly an original plot and partly an adaptation of the end of the original Ghost Rider run of comics, though it’s far from being the last Ghost Rider film of this MCU.  Just as the comics would have others take up the Ghost Rider curse after Blaze, so too will this MCU move onto those later riders in turn.  Having used Tim Burton on the first two Ghost Rider films in this MCU, I’ve picked Mark Steven Johnson who handled the 2007 Nicholas Cage Ghost Rider film to take on this third instalment of 90’s MCU Ghost Rider.
This wraps up our look into phase 5 of this 90’s-based MCU; next month, we’ll cover phase 5 of our alternate DC movie universe.  Until then, ta-ta for now.
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borgpsi · 2 years
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USAGE OF IOT SENSORS NETWORK IN HEALTHCARE
What are IoT sensors?
The Internet of Things in healthcare is one of the most important and promising technologies today and sensors play an important role in it. A device that is capable of detecting changes in an environment, a sensor can monitor our health status, air quality, home security and many other things.
These health sensors for IoT technologies have found their way into medical gadgets. Despite the concept being a relatively new one, it’s already closely entangled with healthcare. So much that it has a commonly coined term for it- “Internet of Medical Things”.
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What are the benefits of IoT in healthcare?
IoT is nothing short of a revolution in the field of healthcare. There are four primary applications of IoT in healthcare-
Hospital Infrastructure
IoT is incorporated into HVAC (Heating, Ventilation, and Air Conditioning), lighting, electrical demand, people movement and safety in building systems. Using smart devices helps the facility operators ensure patient safety and optimizes their experience. Additionally, it also helps them in energy consumption and provides them with detailed financial information.
For example, the smart light fixtures embedded with sensors can provide optimized lighting according to the patient’s satisfaction and at the same time control energy consumption by providing lighting only at the places where it’s needed.
Patient Experience
As for patient experience, IoT healthcare sensors provide real-time location services to track patients and assets for treatment and safety. Like, an Alzheimer’s patient wears a geo-spatial location badge that can track their location at all times. Now if they wander out of the hospital’s geo-fence, an alarm sets off to notify the staff immediately.
Critical Environment
Health officials can also track and monitor the equipment in the operating rooms, control multiple aspects like the temperature, humidity, pressure, air exchanges, etc. They can also detect volatile organic compounds in the air like escaped anesthetic gases.
Maintenance
With IoT applications in healthcare, predictive maintenance is on the rise, replacing preventive maintenance. Preventive maintenance includes regular maintenance scheduled by the manufacturers whereas predictive maintenance is done only when something needs to be worked on. This way the maintenance process is made more dramatic and effective.
What sensors are used in health care?
Listed below are some of the smart health monitoring systems using IoT-
Remote Patient Monitoring
Continuous Glucose Monitor (CGM) is a device that is the size of a penny which can monitor the blood glucose level non-stop once inserted into the patient’s arm. Such devices can bring huge value to the research and treatment of diabetics starting from providing remote diabetes treatment solutions. The monitored data can be easily accessed via smartphones.
Ingestible Sensors
In 2003 WHO found out that 50% of prescribed medicines aren’t taken the right way or are completely ignored. A smart way of resolving this problem using IoT is developed by Proteus. They have come up with ingestible sensors. These tiny sensors send a signal to the receiving device upon dissolution in the stomach. An amazing creation, this “smart pill” helps reduce the rate of incorrect, senseless consumption of important drug prescriptions.
Mobile Health
Mobile health, also sometimes known as mHealth, is a way of watching one’s health via smartphones. It can truly be a life saver for modern patients, all of whom use smartphones regularly. There are apps that can be used as full-blown healthcare hubs where you can access valuable medical information, analyze your health trends, manage body-inserted IoT sensors and even contact a doctor with a single tap. Smart healthcare is the future.
Smart Hospitals
Hospitals today have become these huge infrastructures with loads of paperwork, long frustrating lines along with overworked doctors and nurses. All these situations can be turned around by implementation of IoT solutions. Long, cumbersome paper registers can be replaced by automated and centralized databases, a single management system can receive the submissions, help control long queues and track the staff through their smartphones. Such innovations and technology in medicine can help reduce the hospital costs, save paper and can make lives of both patients and the hospital staff easier.
Enhanced Chronic Disease Treatment
To effectively detect chronic diseases, health issues need to be monitored and analyzed over a long period. With IoT-powered wearables, sensors and data analysis, this becomes easier and more efficient. With the data collected from these sensors integrated with blockchain and AI can help discover underlying chronic diseases.
How are IoT sensors used in Healthcare?
The sensors collect data from the patients or a doctor/ nurse manually inputs the data.
The data is then analyzed by an IoT device with the help of AI-driven algorithms.
The device then makes a decision to either send the data to the cloud or act upon it.
Doctors are then enabled to make informed decisions based on the data provided by the IoT devices.
Future of IoT in healthcare
There is no doubt that the IoT based healthcare system is the future but it also needs data, high-speed communication and proper security to do so.
IoT Healthcare devices represent the fastest-growing sectors of the IoT market, and with 5G ultra-low latency speed and mobility will be provided.
IoT is already used a great deal in healthcare devices. It is only a matter of time when healthcare and IoT technologies become inseparable and will completely transform the way we approach healthcare.
A brief description of what we do at PsiBorg,
We are a group of young and active electronics design engineers, firmware and software developers that work together to build near-perfect goods in every way.
We have developed a wide range of home automation apps and security systems for our clients; if you are searching for a team to help you turn your concept into a product, you have come to the correct spot.
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leyzi · 5 years
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Super Manga Blast #29 Feb 2003 
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Pretty Sure I've had a crush on all three of these MFs since I was 5
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Eris- Goddess of sexy Discourse
Proteus- Noble Prince
Sinbad- Black Hearted Theif
Sinbad: Legend of the Seven Seas (2003)
TBH Rat was always my fave side character
Pics not mine!
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