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#species lore
disenchantedif · 5 months
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All of us winged ones just preening each other or waxing each other's wings.
Nephilim definitely use feather care as a way to show affection for one another. On a similar note, Draca help each other shed old scales and Cambion help each other moisturize any patches of dry skin.
Wing care can definitely be a way to express love to those you’re close to, even if they don’t have wings like yours or have none at all.
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spaceferren-comics · 29 days
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Solibri Woman WIP
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gentleeclipsey · 7 months
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Salem's mother, Roa!
She's the clan's healer, a master of medicines with a heart so kind she'll soften the angriest trolls with her gentle nature. She has a lovely bedside manner, she's amazing with kids, and is well versed in various spells and elixirs for magical use. Some lore on her condition and Anphi society below the cut!
She's known as an oracle, where an Anphi is born with far more eyes than they should have, most often in a halo on the face but it can be a semi-coverage to complete body affliction, she's a semi-covered variation. Oracle Anphi cannot stand on two legs, as they're born quadrupedal and will never gain the ability to stand bipedally for long moments due to their skeletal structure. Because of this, she also cannot fly or glide, so if she falls off a cavern edge she will most certainly die. Alongside this, an oracle's neck is longer than the average Anphian's, which can cause back problems if they don't care for themselves properly with the right bedding or too much flexing of the spine. Partial to full blindness is extremely common for oracles, as well as semi to full body paralysis due to neck injuries. Roa has managed to avoid these but raising two nests of whelps proved difficult when so many little tails and hands often poked into her sensitive eyes.
She was born into what's called the Strike Generation, these whelps came about during a time of great crisis amongst their people when sickness spread rampantly, the pools had been poisoned by changes in the ocean, and famine plagued them. 90% of whelps born in this period were born with mutations and stunted limbs. Anphi society changed drastically due to this, and now atypical and disabled Anphi are treated and cared for as though they are normal socially, though accommodated based on their bodies so they can live an effectively normal life.
Atypical Anphians can produce whole litters of common offspring, and even a pair of them can produce common as well, such as Roa and her husband Howler, Salem's parents. Mutations and odd limbs are genetic, but most often these genes are are triggered by highly unfavorable conditions during the carrying process, starvation, sickness, and very poor water conditions often being the most common causes.
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annondraggahart · 7 days
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Made a new species! They are the rivals or enemies od the Sauroch. ^^ They are called Iskios (Meaning - Shade or Shadow) The Iskios are very distantly related to the Umbrum ponies. They are creatures born from corruption & black flames. They were made through artificial means, created by Physician Merle who was trying to create a dark spell for his own uses. However, he carelessly made a being that should've never existed. They are a Closed species, so do not make an OC
They will be officially released on May 15th, 2024, ^^
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witherstarau · 3 months
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Fuck it, I’ll post the full species notes right here
Keep in mind, these are concepts/notes
Feel free to send asks!
Admins
Powerful beings created by The Great Jebb were given the sole purpose of protecting the world he created before he dissolved into the ocean.
They were created from Terracotta and other items like diamonds, gold, and apples. etc
Very tall, can range from 7 to 14’11 feet
Their appearance can be based on what powers they have
Before TKR, most of the Admins were reclusive and didn’t interact with anyone who wasn’t their worshippers, though they didn’t mind talking with Mortals
After TKR, the Admins were nearly wiped out and were forced along with the Mods to take retreat in The Underneath
Immortal, can only be killed by other Admins or something created by an Admin
Mods
A subspecies from Admins, think of Nymphs from Greek Mythology
Their appearance depends on what kind of place they’re born in:
Ocean - Fish-like and have scales on their arms and legs, their eyes are wide and their scleras are dark.
Plains/Forest - Mostly resembles Crafters, but they’re much taller and have long and pointy ears. They often decorate their hair with beautiful flowers and love fruits.
Mountain/Snow - Large and hulking beasts, very hairy due to the cold, and have long tails that can glow to guide others through blizzards
Desert - Glossy and tanned skin, gold marks on their forehead, and sharp claws. Most Mods in this category have wings due to being created by Celeste.
Have powers just like Admins but are much weaker.
Not immortal but can live for 1,000 years
Created by using items such as gold, lanterns, or fruit. etc
Created for helping the Admins and acting as ‘mini guardians’ for the Mortals
Retreated to The Underneath after the events of TKW
Crafters
Created by Delphineas an accident by using clay and flowers.
Famous for their knack for crafting and building, they’re often the main source of entertainment for the Admins
Their social dynamics are complex, some Crafters prefer to live in villages, some prefer to travel with groups, while others like to live alone.
They also live in an aromantic society, they don’t care for relationships and are very affectionate with their peers. Boyfriend/Girlfriend/Spousal relationships are often replaced with Partnerships.
Familial relationships are loose and Crafters tend to include closest friends in their family circle
Scars and good armory/weaponry are considered attractive
Sheeplings
Created by an Admin named Eberhard in an attempt to create another species like the Crafters
Were created with hay and wool
They are humanoid sheep that survive by sticking with their village and relying on Golems and wolves to fight against Illigers and Zombies
Long wool is considered attractive and masculine
Sheeplings often shave on hot summers
Huge vegetarians, and whatever you do, DO NOT GIVE THEM LAMB
Invented dye and sells their wool at celebrations
Very neutral towards Crafters, as long as they don’t fuck with them, they’re fine
Huge trading market, merchants will go out into the world to conduct outside trading markets
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dragonmythfandom · 1 year
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Dutch Angel Dragon 2 books about the species lore coming !!!!!!!!!!!!!!!!! <3 <3 <3
https://www.youtube.com/watch?v=FqYOaOqlOZ0
At 10:00 @theinodog
anounced that there is going to be 1 or more written books about the lore species of the amazing Dutch Angel Dragons!!!!!! <3
SOOOOO AWESOME!!!!!!!
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projectgalaxyfae · 1 year
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Personal Expression & Gender - Pixiula Ecology & Sociology
Personal Identity & Expression:
For Pixiula figuring out ones own personal identity is something that is is seen as quite impotent to ones own development and is very much tied to there values of individuality. it is typically expected for a Pixiula to have mostly figured out there gender identity by there mid to late 20s.
The ways that Pixiula expresses there own identity is via a few ways that are often used in tandem, with them being through ether: self-referential language (Honorifics & Pronouns), Fashion & Clothing, Hairstyle, Way of Speaking (tone and pitch), & Body Language (Walking Posture, Sitting Posture, ect) 
Sex vs Gender:
Since Pixiula do not develop any type of Reproductive Organs or Genitalia until they become adults, it meany they are Sexless until they reach full maturity. Pixiula hold the belief that sex is only important in the case of reproduction and that it should have no other impact in ones day to day life or that of larger society. 
Due to them being sexless in there early life Pixiula don't think that Gender is tied to ones Sex or Genitalia at all and is instead an expression of ones own deeper mind and there soul.
Gender development:
Pixiula on average start to go through there development and discovery of there own gender identity at about age 14 with landing on what they feel fits a bit after they become an adult.
The gender development of a Pixiula is often happens with a mix of exploring ones own mind and the experimentation of ones own appearance and scenes of style, as well as what one would like to be refers to in terms of Honorifics and pronouns.
Gender Identity Terminology:
Anam - a term that loosely means "expression of a sole" and is the Pixiula word equivalent of gender identity.
Anam-aeth - a term used for those who have yet to discover and identifies there gender identity, often used for children but is also used by adults who are still unsure of there own gender.
Ain-Anam - a gender identity characterized by: soft & ethereal appearance, a demure, nurturing, and kind demeanor, a calm mid tone pitch voice, and is accosted with the deity of the Shining Moon & the motion element Water
lle-Anam - a gender identity characterized by: elegant & graceful appearance, a generous, trustful, and loyal demeanor, a calm high pitch voice, and is accosted with the deity of the Setting Moon & the still element Crystal
Thu-Anam - a gender identity characterized by: flamboyant & bold appearance, a creative, humorous, and sincerer demeanor, a bold high pitch voice, and is accosted with the deity of the Setting Sun & the motion element Electricity
Niu-Anam - a gender identity characterized by: stoic & hardy appearance, a honest, calm, and dependable demeanor, a calm low pitch voice, and is accosted with the deity of the Dawing Moon & the still element Metal
Bre-Anam - a gender identity characterized by: cute & playful appearance , a compassionate, forgiving and friendly demeanor, a energetic high pitch voice, and is accosted with the deity of the Dawing Sun & the motion element Wind
Cin-Anam - a gender identity characterized by: charming & alluring appearance, a confident, assertive, and passionate demeanor, a bold mid tone pitch voice, and is accosted with the deity of the Hidden Moon & the the motion element Fire
Lef-Anam - a gender identity characterized by: dapper & classy appearance, a patient, diligent, and knowledgeable demeanor, a bold low pitch voice, and is accosted with the deity of the Hidden Sun & the still element Wood
Ral-Anam - a gender identity characterized by: wild & tough appearance, a determined, ambitious, and courageous demeanor, a energetic low pitch voice, and is accosted with the deity of the Shining Sun & the still element Rock
Aet-Anam - someone who identifies as having no gender
Tuu-Anam - someone who identifies as ether: two genders at once, a mix of two genders, or who's identity fluctuates between two genders
Pronouns & Honorifics:  - wip
sorry i still need to work on this soo i'll update it later : b
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sushiikando · 1 year
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Hii again this is a species that i just wrote a shit ton of lore about because im mentally ill abt thrm
Please give me feedback about the species i would like to hear others thoughts on them cus it makes me happy :)
If you make 1 please tag me id love to see it
https://toyhou.se/18493135.divided-kingdom
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indianallama · 5 months
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New article! We're following more phantoms :D!
Part 2 of Primordial Beginnings:
Pre-Modern Continuings!
I hope you all enjoy!
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disenchantedif · 5 months
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Are the nephilim and/or angels(if there is any) able to lose their wings? Like fallen angels(I think) and there is archdemon cambions? There is a lucifer? Any living dragon?other worldly creature (sentient or not)? Is there cambions of different circles( like wrath)?
Sorry if it's too long...
You’ll find out quickly that nephilim aren’t held to the same standards of angelic divinity as actual angels. As for fallen angels, that’s an entirely different divine boat of corruption.
Now, with cambions they all come from demons. However, a cambion with horns is the direct child of a demon. So be wary if you spot horns on one, they’re not to be tousled with.
Demons do have a hierarchy, naturally; specifically they’re lead by the Seven Archdemons of Hell (say hello to Theo’s great grandma). They serve directly under Satan and are quite powerful. There are worse things out there, however, than even the Seven.
Dragons do exist (barely), but pray you never meet one.
As for mythical creatures, most are real. Some aren’t. Or maybe they are and they went extinct a long time ago. Or they’re just endangered now and no one can find them. It’s really a mystery exactly how many supernatural beings do exist.
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spaceferren-comics · 27 days
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Races face sheet 1!
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annondraggahart · 5 months
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Sauroch Alogo - Phoenix - Uncommon Fire Type
Info >>>
Rarity/Element Type : Uncommon/Fire Type
Natural Power/Talents : Heightened Smell and Hearing & Fire Manipulation
Diets : Small Birds, Vegetables & Fish
Habitat/Herd : Sunny Cliffs, Bright Beaches & Sunlit Valleys. Herds are made of Groups (10-15 that Migrate South during Colder Months)
Life Span : 990 - 1000 Years (10x Average MLP Pony life-span)
Facts/Overview : The Phoenix Sauroc likes to Play or Sleep. They love to Sunbathe. They dislike Cold Weather. They give fallen drops of Sun Rays to Family, Offspring or their Partner. 
Personalities : The Phoenix Sauroc can be Brazen, Confidant, Proud or Bold. But not all Phoenix Saurox are like that. Appearance Details : They don't have Wings or Horns. Their Tail ends are Shaped like a Flame. Their average colours are Dark Cool Tones(Eyes) & Warm Bright Tones(Coat).They have a similar Height to Cadence/Luna.
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littleghostsrp · 7 months
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𓆩⟡𓆪 hey lil ghosties! 𓆩⟡𓆪
as promised we're here to give you the breakdown on the available species for play on little ghosts! since this is a hotel that caters exclusively to the supernatural world, you'll notice that there are no humans listed. but we think you'll find that you won't miss them much!
𓆩⟡𓆪 the species of little ghosts 𓆩⟡𓆪
𓆩⟡𓆪 human vs fantastical origins 𓆩⟡𓆪
species on little ghosts can be broken down into two categories, human and fantastical. species whose origin are human are closely related to humans as they were turned from being human into something else or were human and gained magical powers. species with a fantastical origin aren't human in the slightest despite what their looks might tell you.
𓆩⟡𓆪 vampires 𓆩⟡𓆪
origins: human lifespan: immortal but can be killed abilities: turn into a bat, hypnotize other non-vampire human origin species overview: vampires can turn humans into vampires by biting them and making them drink their own blood to complete the transformation. they cannot go out in the sun, as this will burn them. their appearance is pale, with fangs and do not age beyond how old they were when they were turned.
𓆩⟡𓆪 werewolves 𓆩⟡𓆪
origins: fantastica; lifespan: about 130 years abilities: shift into a wolf during the full moon, heightened speed and agility overview: the history of how werewolves are made is a long and slightly complicated one. the earliest werewolves were made when a human would sleep on a particular wednesday or friday with the full moon shining on them, during the summer months. many years and generations later, with packs formed, a few particular werewolves angered a fae, who cursed them that when they bit a human that person would turn into a werewolf. this caused a boom in werewolf numbers as werewolves who attacked humans in their wolf form were turning more and more people. problems arose and this went against the nature of the werewolves. the fae interfered yet again, this time calming their nature and ensuring new wolves could only be made through reproduction. from that point on, werewolves could only be born. all modern werewolves would have been born. werewolves' weakness is silver objects, which can kill or greatly injure the werewolf.
𓆩⟡𓆪 shifters 𓆩⟡𓆪
origins: human lifespan: average human lifespan abilities: shift into one particular non-wolf animal at will. senses are heightened to match that of their animal. overview: a magical object, usually composed of some element of the animal they shift into, can be used to harness the power, unique to the person who is shifting into animal form. the power to shift can be bestowed upon the person from a magical being. some work must be put into the first transformation, which is quite painful. but it gets easier the more the shifter practices. staying in animal form for an extended period of time can have consequences and make it harder for the shifter to turn back into human form.
𓆩⟡𓆪 sorcerers 𓆩⟡𓆪
origins: human lifespan: innate magical spellcasting that draws on their energy abilities: average human lifespan overview: Sorcerers gain their magic powers through innate origins. The powers may manifest from childhood, starting with small bits of magic. it's important for a sorcerer to seek out an apprentice to safely learn how to hone their magical abilities. their magic draws on their own energy. the more magic a spell requires, the more energy a sorcerer expends. because of this, it's important for a sorcerer to learn their limits. it's not uncommon for a sorcerer to bite off more than they can chew as they pursue their magical goals and wind up sleeping for 24+ hours as their body tries to recover. after their apprenticeship, Sorcerers tend to work alone, expanding their own knowledge but like to travel the world. They tend to choose a specific magical route to follow. in most cases, it's magic that the sorcerer has a natural affinity for. in some cases, a sorcerer may choose to pursue a line of magic that doesn't come naturally to them, but aligns with a particular goal.
𓆩⟡𓆪 wizards 𓆩⟡𓆪
origins: human lifespan: an extended human lifespan of up to 150 years. abilities: spellcasting learned from the magical study of grimoires or experimentation with spell components to create a new spell overview: Wizards gain their magic powers through studying the art of magic. There are schools of magic around the world where a witch/wizard can learn to hone their abilities, though they are far and few in-between. A magical wand or other spell focus is used to perform spells. unlike a sorcerer, their magic is not derived from their own energy reserves. a witch or wizard utilizes spell components which can range from the common (incense) to the rare (a basilisk fang) to the expensive (diamonds). the more powerful the spell the more expensive the components.
𓆩⟡𓆪 archfey 𓆩⟡𓆪
Origins: fantastical Lifespan: centuries. Time works differently in the fae realm and honestly most lose count of the years after a certain point. Most archfey reach physical maturity around 75 years of age, but are considered an ‘adult’ at their first century of life when they swear allegiance to a court. Abilities: dependent on the court they’re aligned with. The higher up an archfey is in the line of succession the more powerful their abilities manifest. Regardless of court allegiances, all fae have the ability to utilize glamor in order to change their appearances.   spring: manipulation of wind/air, flight, telekinesis Summer: manipulation of heat, lightning and thunderstorms Autumn: manipulation of plants and earth, teleportation Winter: manipulation of ice and snow, darkness, telepathy Overview: most of the magic in the world can, in some way or another, be traced back to the archfey. They are the original users of magic, and have spent centuries curating it, even to the extent of creating new species. Their moods can be as tumultuous as the stormy seas. If you’re of use to them, they can be your best friend. If you cross them, you’ll never regret anything more. The archfey are at the top of all fae society. Within their own self importance, there are further levels of archfey still. Their appearances take on a general etherealness. Hair and eye colors can span the full spectrum of color. Their ears tend to be elongated to an extreme point of exaggeration. It can be hard to know what an archfey’s true form is though, when they can employ the use of glamor at will.
𓆩⟡𓆪 elves 𓆩⟡𓆪
Origins: fantastical Lifespan: 275-300 years. An elf is considered an adult at 70 years of age.  Abilities:  empathy: they can pick up on the emotions of other and influence them as well  keen mind: they’re very intelligent studious beings that find it easy to learn new skills. Overview: elves are the first race created by the fae. They were created to be the perfect companions to entertain and care for the fae in their long life spans. They were made in the image of the archfey: humanoids with long ears, and ethereal features. While their initial purpose was to serve, in the centuries since their inception, the purpose of the elves has changed. You’ll still find that some elves will take up positions working for the archfey, but most are content to follow their own educational pursuits.
𓆩⟡𓆪 mermaids 𓆩⟡𓆪
Origins: fantastical Lifespan: 80s - 90s Abilities: water manipulation, breath underwater, the ability to change their tale for a pair of legs Overview: mermaids can be found in the waters across all four courts. Their colorings vary depending on the areas that they’re found in. you can find bright vibrant colors on the mermaids of the summer courts. Their fins are similar to that of the tropical fish found in the human world. In contrast, the mermaids of the winter court are darker and more muted. There are various theories as to how mermaids got their abilities to walk on land. Some say that a mermaid was stuck on land and the sun of the fae realm dried out the magic of their tail leaving them with a pair of legs. Others say a fae fell in love with a mermaid and gave them the abilities to walk on land. Regardless of the actual origins of this ability, once a mermaid’s legs touch as little as a single drop of water, their tale returns to them. It’s not exactly fatal, but it can definitely be inconvenient.
𓆩⟡𓆪 dryads 𓆩⟡𓆪
Origins: fantastical Lifespan: early 100s if they’re living close with nature, early 70s if they’re living somewhere more urban and have a disconnect with the land Abilities: communing with nature, can make a plant grow/bloom at will Overview: while dryads can often be seen helping the autumn and spring courts with the planting and harvesting, they’re not exclusive to them. Dryads are valued members of fae society for their ability to communicate with nature. They can sense when a tree is dying and find a way to keep it from an untimely end. Dryads live a life that is in harmony with nature. If there’s a way to live more sustainably, you can bet a dryad will find it. While some dryads can live in more urban areas, they have to return to a more natural surrounding on a somewhat regular basis, or they lose touch with their abilities. Their connection to nature is so pivotal to a dryad that if they live a life primarily disconnected from the natural world, it shortens their lifespan.
𓆩⟡𓆪 faeries 𓆩⟡𓆪
Origins: fantastical Lifespan: 70s-80s Abilities: fire and light manipulation, minor illusions and minor transfiguration (i.e. changing the color or shape of an object, changing the taste of food, making food rot.) Overview: Most people think that faeries are tiny little people that fly around on glowing wings, and that’s just what the faeries want you to think. Sure most faeries tend to skew towards the shorter end of the spectrum, they’re not so short that they stick out in human society. They prefer the mix up because it makes it much easier for them to pull silly little pranks on the humans. Faeries tend to lean towards the chaotic end of the spectrum, but they’re not necessarily malicious. Cross a faeries though, and you might just find that your toast will always come out burnt or how did that red sock get into my white laundry?
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bluegiragi · 8 months
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careful johnny. you might just give him some ideas.
early access + nsfw on patreon
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ee-lore-book · 2 years
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Eternal Entities: Species Study - Deabru
Found in the northern mountain valleys and continent
Came south in the past 600 years
Do not know when they appeared exactly
Were rarely seen before they started to migrate south
Omnivorous creatures that are ovoviviparous
The gametes of the deabru are a lot stronger than most other species
Able to impregnate other species but very difficult to be impregnated by another species
Hierarchy based on how closely an individual’s magical and physical strength resembles the extinct monstroa
Deabru has many similar sub0species to monstroa
Familial bonds are very strong in the species
Very rare for conflicts to occur within broods
Siblicide, and similar instances are far and few between
Lean towards matriarchy but patriarchal views are present
Have the capability to live up to 100 years
Heights range from 5 feet (152 cm) to 8 feet (243 cm)
Much more humanoid in appearance than their monstroa ancestry, but far more animalistic than their vielier cousins
While they can look almost completely human, most will still have characteristics of mundane animals even in their humanoid form
Fangs, horns, tails, etc.
Mostly oblong pupils
Very aggressive nature
Increases when they feel their brood has been threatened
Even when they show positive emotions, they are aggressive
Strong physical attributes and magical prowess
Masters of abir magic
Learn to control it as they age up
Improper guidance will lead to it becoming unstable
Some sub-species of deabru:
Muted Chimera: lion head and torso with ram horns and scales with back half of a goat, dragon wings, and a snake tail
Sclera takes the color of their iris when casting high levels of abir magic
Flight, fire breath
Gorgon: humanoid upper body with lower half of a snake
May or may not have snakes as/a part of their hair
Have the ability to turn those they make eye contact with into stone
Appear shorter when moving, but “stand” to full height when still
Orcs/Oni: humanoid with large stature, tusks, and horns
Physical strength makes up for weaker magic
One-track mind
Succubus/Incubus: humanoid with spined tail, bat wings, and fangs
Easily can pass as human
Gargoyle: similar humanoid appearance to orcs, made of stone, bat wings, spined tail, pig-like facial features
Tough hide
Harpies: large bird with the head and breast of a female humanoid and a beak
Although they all look female, some are male
Ear bleeding calls
Syrens: upper half humanoid with gills, fin ears, large fangs, and boney fish lower half
Only aquatic deabru
Weave their abir magic into a song
Goblins: small green humanoid creatures with enlarged noses and pointed ears
Barely 5 feet tall
High stamina
Imps: beady eyes humanoids with leather wings and spined tails with large claws
Very good eyesight
Gangly and boney
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projectgalaxyfae · 1 year
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Head & Face - Pixiula Anatomy & Physical Traits
Eyes:
Pixiula have a pair of 2 forward facing eyes, with the eyes have two toned irises, referred to the inner iris and the outer iris respectively. The outer iris is often a lighter hue of the inner iris color.
Notably while it term two tone irises is used, Pixiula's eyes do not actually have two irises but rather just have 1 iris with two colors. the sclera of Pixiula is colored, with it being the same color as the darker tone of a Pixiula’s hair.
Pixiula eyes are on the notably larger size, this trait developed in early Pixiula as it aided in finding food, hunting, spotting good resting location and spotting the odd predator.
The colors that a Pixiula eyes can come in includes all main colors of the rainbow excluding colors like brown, cream, white, gray and black. Pixiula eyes range from ether a bright and bold hue to a very dark tone.
Pixiula's eye have Tapetum lucidum witch allows them to see in the dark quite well, and it also means that there eyes appear to glow under certain lighting conditions as well. Pixiula developed the ability to see in the dark as they are naturally nocturnal and so being able to see in the dark aids them in there everyday life.
Ears:
Pixiula's have long ears that taper out to a slight up curling point at the very end, Pixiula ears can taper out at different angle, meaning that some can have ears that droop down, while others have ears that high point up.
Pixiula's longer and generally bigger ears give them overall strong hearing and better temperature regulation in hotter places.
Teeth:
Pixiula have fairly sharp front teeth more like that of a carnivore, while they have strong more blocky back teeth better for eating nuts, thought skinned fruit, & harder vegetables.
Antennae:
Pixiula have thin Antennae that are connected to the same area of the head that Head Plumage is located at, a end of a Pixiula's antenna is the same color as there inner iris color.
The Antennae can grow ether pointing up or down, and range in length from one Pixiula to another, Also some Pixiula Antennae even curl at the end.
Pixiula Antennae can sense the following things: changes in gravity, changes air pressure, mild temperate changes, and incoming weather changes.
Hear is a close up of the face of the base design for the Pixiula species:
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Pixiula Contents page / Index    
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