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#super mario bros. 2
suppermariobroth · 7 months
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In Super Mario Bros. 2, the beginning of the game features Mario (or one of the other chosen playable characters) falling from a door in mid-air. Since Mario cannot open doors that do not have ground directly underneath them, it is normally impossible to see what is behind that door, which has been the subject of theories among players since the game's release.
By modifying the game's code to put a single block of ground underneath the door (shown in the Super Mario All-Stars version, though the same result can be seen in all versions of the game), it is finally possible to see what happens if Mario passes through that door.
Unfortunately, the door is simply coded to respawn Mario slightly above it, at the top of the area. As such, repeatedly entering the door simply results in a loop of Mario falling down next to that same door.
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nintendometro · 18 days
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Defeating Wart 'Super Mario Bros. 2' NES
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thefloofyfurret · 1 month
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game-boy-pocket · 30 days
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Near as I can tell, these are the only Super Mario Bros 2 enemies that have not made any appearances in any notable games outside of SMB2 or any of it's remakes.
Wart hasn't appeared in a Mario game, but I'd say the Legend of Zelda Link's Awakening is pretty damn notable. He's been alluded to in a Paper Mario game too.
Cobrats and Porcupo I would have put on here, but they both aparantly appear in Mario Kart games, sporting pretty different designs. Porcupo, I feel, is in Yoshi's Island under a different name, because Harry Hedgehog looks just like a Porcupo in SMAS, sans the red nose. And Cobrat, I feel got a modern replacement in the form of Serpont from Super Mario Wonder. Albatoss too got a successor in Super Mario Wonder in the form of Condrop. I wonder if the reason they don't use these enemies is because they don't want confusion that Mario is able to defeat them by stomping. Didn't stop them from using Ninji though, so that can't be it. Also they're not enemies but I do believe the Sprixies are based on the Subcon people.
Anyhow, I love SMB2, I hope we can manage to see a little bit more of it's exclusive characters and DNA in other Mario games.
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megahorous · 3 days
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Poison vs. Birdo !
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pepperclint · 11 months
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boobachu · 1 year
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pokerninja2 · 1 month
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It's a dream come true! The Subcons playing in the Spikers League have come equipped with miniature Dream Machines on their helmets, which let them mass produce vegetables that fly in a random spread. It's unpredictable where the veggies will fly, so use with caution.
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murdercide626 · 1 year
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I've been thinking about Link's Awakening lately, specifically about a particular cameo in the game.
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That would be Wart, known here by his original Japanese name "Mamu".
Since Mamu is a character who was already associated with dreams (or nightmares specifically) it got me thinking about the nature of his appearance in Link's Awakening.
Could Mamu be a foreign entity that invaded the Wind Fish's dream? Could he have some connection to the nightmare creatures infesting the island?
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He certainly doesn't seem malicious in Link's Awakening, seemingly being content to live out a singing career, unlike in his original appearance where his goal was to rule the dream world of Subcon with an army of monsters.
There are many other characters in Link's Awakening who are nods or references to other Nintendo franchises, but unlike the various expies, I believe this Mamu could actually be the original Mamu from Doki Doki Panic/Super Mario Bros. 2, and I'll give a couple reasons why I think this.
Firstly, as mentioned before, Mamu was already a character associated with dreams and nightmares. His name is even an anagram of "muma", the Japanese word for "nightmare". That said, it doesn't seem like a stretch that Mamu could find his way into the dreams of others. And the Wind Fish being a divine entity, apparently with knowledge of other worlds, that could explain Mamu making the leap from the Mario series to the Zelda series.
Secondly, after teaching Link the "Frog's Song of Soul", he disappears, nowhere to be found on the island, just a sign stating that he's gone "on tour". Since the island is nothing but the dream of the Wind Fish, and supposedly nobody can leave it, then what happened to him? Where could he have gone? Assuming Mamu was a foreign entity, could it be assumed he simply fled to another dreamscape?
Thirdly, the characters who teach Link the songs he uses all seem to have some special significance that sets them apart from the other npcs. There's Manbo, a fish who is the offspring of the "Sun Fish" (possible relation to the Wind Fish?), and Marin who is the most prominent and fleshed out character Link interacts with, and seemingly the only dream resident to cross over into the real world in some form at the end. So that just leaves Mamu. What could make him so special?
The way I see it, after Mamu's defeat in his original appearance, he turned over a new leaf and decided to start a musical career, touring through various dream worlds. And I think he may have some connection to the other nightmare creatures on Koholint Island, though rather than fight Link to keep the island, he had the common sense to just leave when things started going south. lol
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art by Rachael Moceri
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suppermariobroth · 7 months
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Extremely rare officially licensed 1993 plush of a Pidgit enemy from Super Mario Bros. 2, from a Japanese Super Mario All-Stars plush collection.
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nintendometro · 8 months
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Waking Up 'Super Mario Bros. 2' NES
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pembrokewkorgi · 3 days
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Sleepy Ink Blot
Blotto is having a rough morning.
Posted using PostyBirb
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it8bit · 2 years
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Super Mario Bros. 2
Art by William Santacruz || YT
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mario-fax · 10 months
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Poster for Super Mario Bros. 2 showcasing each characters strength (Mario runs the fastest, Toad throws the farthest, etc).
(Mario Fax|Source: Nintendo Power (US), Issue 1, 1988)
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megahorous · 8 months
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Ma-san meets Mouser / Ma-san's polycule !
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