Tumgik
#NES
retrogamingblog2 · 1 day
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Mario Paintings made by Dave Pollot
635 notes · View notes
yodaprod · 1 day
Text
Tumblr media Tumblr media
1993年
158 notes · View notes
stand-class-us-green · 11 hours
Text
https://cynthia-439.suduso.com.cn/k/Meod65T
124 notes · View notes
all-wonder · 2 days
Text
120 notes · View notes
agneskyandoru · 3 days
Text
Tumblr media
I just haven't posted this art yet because I was embarrassed, maybe I'll delete this post.
(I certainly won't.)
Tumblr media
Tumblr media
Lol
28 notes · View notes
woah10spac · 1 day
Text
Tumblr media
the bestest psychic boy and greatest smash bro
By woah10spac 4/24/24
24 notes · View notes
devileaterjaek · 1 day
Text
Tumblr media Tumblr media Tumblr media
21 notes · View notes
farbverduemmer · 4 months
Text
Tumblr media Tumblr media Tumblr media
Phoenix Wright: Ace Attorney (1991) for the NES
It's fun to work with the color limitations of the NES, and also I'm a sucker for all-black UIs.
I made a font that matches the modern sans-serif style of the original but still fits into the one-letter-per-tile scheme, and I really like how it turned out.
Might make more AA stuff like this actually.
6K notes · View notes
pixlgirl · 10 days
Text
Tumblr media Tumblr media
Let's take a break. Still artwork included.
3K notes · View notes
n64retro · 5 months
Text
Tumblr media
4K notes · View notes
never-obsolete · 1 month
Text
Tumblr media Tumblr media Tumblr media
7 GRAND DAD (NES bootleg)
2K notes · View notes
retrogamingblog2 · 6 months
Text
Tumblr media
31K notes · View notes
prokopetz · 2 months
Text
I've always known it was unusual that well-designed NES games could run at a steady 60fps while games for much more powerful contemporary desktop PCs struggled to hit 15, and I had an inkling that it had something to do with the system's graphics engine being implemented in hardware, but reading up on the details of that implementation really brings home how fucking nuts the decisions the system's designers made to hit that performance target are. Like, what do you mean its graphics pipeline is completely unbuffered? What do you mean it does stupid tricks with hardware registers to perform just-in-time rendering of individual pixels while the CRT television is in the middle of drawing the frame? What do you mean it schedules code execution for the horizontal blanking interval between scanlines?
Basically, what I mean to say is that hobby programmers who still develop for this thing are insane, and they have my respect.
1K notes · View notes
nintendocafe · 1 year
Text
Tumblr media
#2
15K notes · View notes
meillex · 1 month
Text
Tumblr media
✨ NES ✨
811 notes · View notes
nintendometro · 3 months
Photo
Tumblr media
Sword Slashing 'Kirby's Adventure' NES
856 notes · View notes