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#this has been in my drafts since february
melonsfantasyworld · 8 months
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Part 2
Surprise! I was working on a Part 2 for months and can finally share now!
Summary: The day after Lady's Night Elain is not avoiding the River House or Lucien. She really isn't. She's a busy woman. But when she does stumble into him, well, she just can't seem to get the night before out of her mind.
Read here on ao3 and below for a snippet.
Elain Archeron is a busy woman with quite an active life, and she wasn’t avoiding the River House just because Lucien seemed reluctant to leave after Lady’s Night.
“Lady Elain.” A sensual voice greets her as she is sneaking back into the house. No, walking into the house. Elain was certainly not trying to evade detection by the red-headed male in front of her. That would mean she had been thinking about him, about his presence in her house, which she had not.
Elain does her best to keep her expression neutral as she turns to face Lucien. He looks amused, one golden eye and one amber eye trained onto her, taking in her pink dress, the middle of which dives daringly down her chest. She rids her mind of the memory of when she picked it out this morning, wondering if Lucien would like it. Elain instead reasons she picked it out for herself, loving the color and style. If Lucien happened to like it, well that was his business, not hers.
Lucien is dressed only in a white shirt half tucked into brown trousers, and brown riding boots. His shirt hangs indecently low, as if someone commanded him to cover up and he’s protesting with the most revealing shirt possible. Elain’s eyes absolutely do not get stuck on the golden-brown skin peeking out at her. She doesn’t wonder for even a moment if his hair is as soft as it looks. Her once over is purely perfunctory, something she would do to anyone who has caught her off guard.
“Lord Lucien.” Elain greets cordially. She fights a blush when Lucien’s foxlike grin starts making an appearance.
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gimyung · 1 year
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severe case of missing ryuhei so i bring you one of the actual conversations he’s had w gun (i forgot the chapter but it’s when they fought) 😭😭
Gun: Been ages since I last saw you. Ryuhei: Well… yeah. Why would we meet up? It's not like we're dating or anything.
Gun: I heard you don't use it (Berserker) very often. Ryuhei: No shit. Can't exactly be swinging a weapon around everyday, can I?
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hermitcraft9 · 2 years
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crimeboys
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llghtlessflames · 8 months
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me and the girls at the platonic makeout session  😳 😳 😳
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kendall voice uh, w-wig. wig? it's uh, it's fucking snatched man. obliterated. that shits on the uh on the floor you know. fuckin... fuckin work the house down boots diva
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exhausted-archivist · 6 months
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Thedas: Not a Middle Ages Fantasy But an Ahistorical, Pre-Industrial, Mega Fauna Fantasy
Part 1: Mega Fauna
The long and the short of it? Thedas is an ahistorical world with magic, two moons, giant fauna - giants, dragons, giant bears, giant arachnids, and has some "ancient" and recent technology that would reach as late as the 1800-1900s in our timeline - such as bunsen burners, smokeless coal, table saw, thresher, heliography, and theodolite. Nothing about Thedas is a 1:1 equivalent for Earth and never has been, we know from the devs that it wasn't the intention either. From a fantasy perspective it is a blend of your typical fantasy stories with adventure, dragons, magic, elves and dwarves, varying mythology, and culture ending events; mixed with a venture into a "what if" ahistorical history.
In the case of Dragon Age, Gaider mentions it was a "what if our own history had magic and elves and dwarves?" and "how might Christianity be different if, instead of Jesus, it had been founded by Joan of Ark?" and subverting tropes of fantasy while still being recognizable: elves being brought low vs aloof and immortal; dwarves bring political schemers vs stouthearted Scotsmen; mages who were feared for good reason.
These were the basic foundations going into Dragon Age, and the spirit of those things is evident through out the series. While there are clear moments of parallels, allegories, and themes of the modern world, our world; I think that, for better or worse, the series has kept to the spirit of those foundations. Keeping things recognizable while exploring the world they've crafted, that grows as the team grows.
Its the spirit of that foundation that really lends to the idea of Thedas being a mega flora and fauna world.
Disclaimer and Considerations:
Take all of this with a grain of salt, whether you take it or leave it. Aside from the actual lore mentioned (with sources next to it) all of this is estimations and based off of known art standards or "canon" as the term is called.
Size is a hard thing to nail down in Dragon Age, the scaling and modeling between the games - main and all additional third party installment - are inconsistent at best largely due to limitations and scope of the game. Such limitations we see reflected in Bull not being 8' and instead is 6'9, the fact that the nightmare demon was scaled down because of scope. Then there are the cinematic scenes, they aren't reliable as they often have models float, sunk into the ground, or given camera angles that force perspectives.
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ALT Concept art is a touch more reliable in the idea of the intention but isn't any more hard fact due to the question of if the intention was carried through or not due to tech limitations or design choices.
In consideration of concept art I want to clarify a principal used in art that I will be referencing. Traditionally when drawing characters, artists will use proportional canons. Which is when one uses the height of the character’s head as a unit, to have the proportions of the body match natural ratios. A good write up of this concept is linked here and here.
Content warning for everyone, there will be mentions and/or depictions of the following:
Multi-eyed creatures
Scorpions
Spiders
This post also includes images from the following:
The Missing comic
Dragon Age Absolution
Part 1a: Does Thedas Actually Have Mega Fauna?
Yes, they do. Now the first thought might be the obvious dragons, giants, wyverns, titans, and some magical creatures. But there are some creatures of which we have actual measurable sizes for.
I have the more "concrete" fauna separated into two categories: known sizes and comparable sizes. Known is as stated in lore, if we're given fixed numbers at any point, while comparable sizes are for creatures who we either have vague descriptions or equated to something we know the sizes for.
Comparable sizes are also separated from known sizes as they either have variations, or I am unsure of the lore for them still holds; as with anything dao, game guides, and ttrpg on this blog, these are treated and considered as canon unless clear contradictions are available.
Known Sizes
Giant spiders:
Their scale isn't measured by how high they stand on the ground or by body length but from leg to leg. Or rather that is what you would expect for them to be measured by, but it is hard to say for sure. I run with the leg to leg measurement for the provided size in canon; where they are/can be 12' / 3.65m. [Codex]
Looking at extracted game models (which aren't reliable for in-game models) the giant spider stands at 3' 11.28" / 1.2m and measures 5' 4.2" / 1.63m leg to leg.
Griffons:
Their length is 12' / 3.65m or larger with even larger wingspans. Males can weigh over 1,000 lbs / 453.59kg while females are a little less. [Last Flight ch. 2 p. 31]
For context of how big both of these are length wise, on average: Javan rhinos are 12'5 / 3.8m in length, Indian rhinos are between 10.8’-12.5’ / 3.3-3.8m in length, African forest elephants are between 7.22’-12.13’ / 2.2-3.7m in length, African Bush elephants are 10’-16.5’ / 3-5m in length, thresher sharks can be 10.5’-20’ / 3.2-6.1m long, female great white sharks have an overall length of 15’-21’ / 4.57-6.4 m; males 11’-13’ / 3.35-3.96 m. Most crocodiles exceed that with an average of 13-14' / 3.96-4.26m.
If you're like me and that just is a jumble of words, below are the size comparison to a 6' / 1.83m male figure, the scuba diver is roughly the same length as well. I had to edit the horizontal figures to compare lengths but scale wise they are still 6' / 1.83m. I also spliced together multiple images so they would be easier to see (and tumblr has a 30 image limit).
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ALT [Image Sources from left to right, top to bottom: Rhinos: Javan Rhino, Indian Rhino Elephants: African Bush Elephant, African Forest Elephant Crocodiles: American Crocodile, Mugger Crocodile Sharks: Thresher Shark, Great White Shark]
Comparable Sizes
Mabari:
Stated as being as tall and as wide as dwarves*; going off the dwarf heights from Inquisition game models would put them at a range of 4'9-5'3 / 144.78-160.02cm.** This is unclear if they mean from the head or shoulder, which typically you would measure quadrupeds from the shoulder. Something to note however, the mabari extracted models from Inquisition measure at 3' 4.6" / 1.03m at the shoulder but 4' 2" / 1.27m at the head.
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This is also roughly echoed in the concept art, where the shoulder height lines up with the shoulder height of the extracted model from Inquisition, however is closer to the dwarf height range when measuring from the top of the head.
Either way mabari are considered giant breeds when looking at dogs. Regardless of if they are the height of a dwarf 4'9-5'3 / 144.78-160.02cm or the height shown in the extracted model or concept art of 3' 4.6" / 1.03m at the shoulder but 4' 2" / 1.27m at the head. The largest dog in the real world was a great dane at 3' 5.18" / 1.046m.***
*[Dragon Age Tabletop (da ttrpg), Blood in Ferelden] **[Source] ***[Source]
Deepstalkers:
There is a bit of a variant with their sizing scale across all entries. From being able to curl up to be the size of boulders or large rocks.* To The Calling describes them as follows
The “stalagmite” unfolded, revealing a serpentine creature with a long and wormlike neck that ended in a maw full of sharp teeth. Its mottled skin was almost perfectly camouflaged to match the stone around it.
He noticed where the creature’s limbs folded up under its carapace, where it tucked its long neck under its body. Hidden in plain sight, the disguise was almost perfect.
Meanwhile the Missing comic shows them as being much larger than Harding, a dwarf. The ttrpg also describes them as "small reptilian creatures". There also seems to be sizes difference noted between each type of deepstalker: deepstalker, leader, and matriarch.
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ALT [Image Sources: BioWare Promo Material, Dragon Age Wiki, and The Missing Comic #1]
Additional measurements include the odd 2' 6.3" / .77m from the extracted model from Inquisition which doesn't line up with the in-game sizing as they're proportionally much larger when next to a dwarf. Then when looking at the concept art scaling from the red dev book shared by Mark Darrah, they stand nearly 6' / 1.83m.
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So there is a stark range of size difference as well as really any consistency when it comes to the bipedal, raptor-like, predators.
*Note the range for what is a large rock and what is a boulder is pretty vague. **This is based on various screenshots as pictured above. Comparing them to Shale, a human character, dwarves, and an elf. *** [World of Thedas (WoT) vol. 1 p. 163, Origins game guide, da ttrpg, The Calling novel, and The Missing Comic]
Dragonlings:
Specifically when they are newly hatched are the size of a deer. At the shoulder they'd be 2'8 - 3' / 81 - 91cm. Their length could be from 3'1 - 7'2 / 95 - 220cm. [Dragonling Codex] *Note the ttrpg does denote that they are the size of a young deer, which would be about 1 1/2 years old. This is distinctly different from a fawn and they are the same size height wise as a mature deer. It is simply a difference in muscle mass.
Here is a helpful comparison of a white tail deer, one of the more common deer:
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Below is concept art from Tom Rhodes that I have cropped for a much clearer view. The shoulder height of the dragonling reaches roughly the same height as deer above.
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Part 1b Sizing from Concept art and Development
Here, I want to look at the concept art of creatures, while acknowledging that they don't always end up on the same scale in game - due to a variety of technical reasons. As we see with the fact that spiders are not 12' / 3.65m in game nor are they close to that.
But with that in mind, we can at least glean the intention if not what might be more reflective of the lore. As we know, not all of da lore is game engine/mechanic friendly and thus there is merit in seeing if we can measure through comparison of in dev work. Especially thanks to the human comparison in some of them.
One piece of such concept art that suggests mega fauna is the design guide for da4 that was teased to us by Mark Darrah in 2016 and in the BioWare: Secrets and Stories From 25 Years of Game Development (B25) p. 274.
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Using this, we can tell what might have been the intended -- again if it is not reflected in game -- size for the animals in Thedas. However, I will note for the sake of clarity that this isn't perfect reference; as some of the scaling seems to be questionable/warping. This is after all, an image of a picture in a book. I would be thrilled to see if we ever get to see a flat image of this.
But what we can see when we clean it up, and line up everything while cross referencing other concept art; the scaling seems to work out something like this with the human figure in the center being the "hero" proportions/ideals that would make his height 6'2 / 1.88m.
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Great Bear
Some of the concept art that we can use for comparisons are pieces such as the concept art for the Great Bear and Quillback (development name dragon bear and vulture hyena):
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Going off the stock hero height for female it is 5'6 - 5'7.5 / 1.67 - 1.71m and for males it is 6' - 6'2 / 1.83 - 1.88m. That would make a great bear roughly 10'11 - 11'2 / 3.34 - 3.42m in this concept art. However in the red book, the scaling suggest it is around 14' / 4.26m. Which is an example of how the book as reference might either be unreliable or the new updated intention for the scaling/design.
Regardless of which numbers you favor, when you look at those scales in contrast to our two largest modern bears:
Kodiak Bear: 3'4 - 5' / 1.02 - 1.52m at the shoulder, 6'5 - 9' / 1.96 - 2.74m in length, and 9' - 10' / 2.75 - 3.05m standing upright
Polar Bear: 3'7 - 5'3 / 1.09 - 1.6 m (male) or 2’8 - 3’11 / .81-1.19 m (female) at the shoulder, 7’10 - 9’10 / 2.4-3 m length, and 8’ - 10’ / 2.5 - 3.05 m standing upright Note: I have edited together the sourced images for clearer scaling.
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ALT [Image Sources: Bears: Kodiak Bear, Polar Bear]
Additionally when looking at the tarot cards, which also tend to echo concept art more than the final game we see this massive and dramatic height difference for great bears.
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Another varying size reference we have from concept art is this piece by Tom Rhodes comparing the great bear to the normal bear/brown bear. This is in direct conflict with the scale illustrated in the dev book, though this could simply be due to the stage of development this was created in as it looks to be a draw over of a game model when looking at the great bear.
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Nightmare Demon
The Nightmare demon, or "Blinky" as fans call it, or "Smilely" as Varric calls it. This is however a demon so it's appearance and size can change due to influences outside of its control, I want to acknowledge that. This one was something I wasn't expecting to make a comparison with, as we know that not only was the final version of this demon scaled well as it seems that part of it was cut off in the dev book. But I found this concept art from Heroes of Dragon Age (HoDA) and I believe it roughly matches up with the dev book in terms of scale. It might be scaling larger however, I cannot say with any certainty. And when comparing it to the game model in DAI, this is actually a little smaller in comparison. The extracted game model of the Nightmare demon is 93.47' / 28.49m, while in comparison this concept art implies that it is 54.5' / 16.61m when you measure the silhouette which we can estimate to be 6'2.
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ALT [Image Source]
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ALT You can see how much they sized down the nightmare demon for HoDA (which is understandable given the constraints of a mobile game), especially when you scale them down to show the actual difference. Which is funny considering the nightmare demon is greatly scaled down from the original concept.
Phoenix
Another piece we have, is concept art for the phoenix. Unlike with the hero figure from before, we are estimating Orisino's height based on the height of elven game models. This would put Orisinao at 5'9 - 6' / 1.75 - 1.83m for an elven male.
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This height reference is echoed and reinforced when we look at the dev book from B25 and Mark Darrah. When you bring the phoenix over to line it up with the hero character in the center, it puts the shoulder a phoenix is roughly 6'2. Implying that, at least for this art, Oresino is within that 5'9-6' / 1.75-1.83m range as his height is lower than the shoulder.
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As you can see the extracted game model is not comparable due to the fact it, like the bears are not at all the same size as their in-game models. They are being scaled up a great deal to what we see in game. The extracted model height for the phoenix is 2' 7.4" / 0.8m, which is much shorter than their in-game counter part that shows it to be around the height of the human/elf character if not a little taller.
Quillback
Shown in the concept art with the great bear, we do have scalable concept art with the quillback and we are able to see that it does line up with the scaling for the dev book. It is also roughly the same size as the extracted game model. It's shoulder height being 4' 10.6" / 1.49m. The quillback also seems to be one of the few creatures where their in game counter part matches up with their model and concept art.
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Part 1 Conclusion
As we can see with all the comparable or confirmed sizing of these creatures in Thedas, most are predators and scavengers, fairly large ones at that. So much so, it would dictate a high oxygen content in the atmosphere, plenty of prey to fuel animals of this size, and plenty of land area to allow for the biodiversity that we see. Even down to the subterranean level as well.
We know that gravity also works differently in Thedas, to a degree it is requires as to allow creatures the size of dragons and griffons fly, and giants roam the surface. But also to allow dwarves ranging from 4'9-5'3 / 144.78-160.02 cm to live 2-4 miles / 3.21-6.43 km below sea level + the distance from the actual surface. To give context, the deepest cave we've explored on earth is the Veryovkia cave at 1.37 miles / 2.12 km deep and the entrance to the cave is 1.41 miles / 2.28 km above sea level. Meaning the deepest cave doesn't even go down to sea level.
But with all that said, I'm only wrapping up here as I'm running out of image allowance for this post. I'll continue this in the next part, and if you've read this far, thank you.
Wanna support this blog? You can check out my ko-fi.
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fairyroses · 7 months
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She was the only thing I was living for. I’m sorry for your loss, sir, but right now we need to get you airborne. Police will be here any minute. I’m well aware of that. I’m turning myself in.
— SMALLVILLE, “Bizarro” (7.01)
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greenmansgrove · 2 months
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To Worship a War Goddess in the Modern Era
This devotional writing is dedicated to the Great Queens, Na Morrígna, She who has called me to service. Inspired by a nightmare, this writing is offered to uphold an exchange. May these words aid not in teaching others how to think, but in learning to listen.
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One thing since being called by the Morrigan that I’ve had difficulty resolving is the Morrigan’s being a war goddess in the age of the military industrial complex, where wars, especially on the part of the US and other imperialist nations, are fought not for sovereignty or “defense,” like so many USAmericans are raised to believe. Authors on the Morrigan agree war has changed since the days of her worship among the Celts, but none I’ve found talk about what it means to worship her in the face of wars fought for unjust causes and for profit, or the fact that veterans are made forgotten victims instead of honored warriors, or in watching the genocide of the Palestinian people, among other ongoing injustices worldwide. I worry that sovereignty for the Morrigan is equated with imperialism, colonialism, and white supremacy, especially given some personal history interacting with devotees who themselves hold such values. Surely, with just how sick the land and its people are thanks to poverty, climate change, etc., the current “sovereigns” in power do not have the Morrigan’s blessing?
I admit I do not have all the answers or all the vocabulary to speak as strongly as I feel on this topic. As only an Acolyte still forging my relationship with the Morrigan, I am in the process of learning what worship of a war goddess in the modern age looks like. The Morrigan and her care have changed since ancient times, and they should. Her being able to do so speaks to the power of what she represents and the needs of the communities who call on her. Her complexity only grows in the modern age, especially in the face of global economies and imperialism, and as her worship is taken beyond the bounds of her homelands. Thus, I am left wondering how to consider or work with her warlike aspects.
In folklore, the Morrigan is often an antagonist, appears to fight for the “wrong” side, and starts wars out of nowhere. Authors like Courtney Weber (2019) and Stephanie Woodfield (2021) mention that we do not know for what purpose she started wars in ancient times, but both urge that the concepts of war and violence are complex not just to the Morrigan but to humanity. The Morrigan, by her very nature and actions across even her seemingly mortal lifetimes, is a goddess in the grey areas who rejects false binaries between life and death or war and peace. She teaches us not to believe in things blindly or warns us against simple stances on complex subjects. Jewish Witch, devotee of the Morrigan, and staunch anti-Zionist Asa West (2014) says, “The Morrígan implores us not to glorify war or reject all armed conflict on principle, but rather to understand and work through humankind’s propensity towards violence.” I think to deny violence on principal, and especially to uncritically shame its use by others, is a shortsighted stance. I firmly believe in the necessity of violence to end violence. I believe that victims of state-sanctioned violence have a right to defend themselves. I believe that nonviolence has its place (this is the purpose of magick, after all, as well as the Morrigan’s and the Celts’ battle cries, so that enemies may be deterred from battle), but it cannot be the only way to peace when the tools and means to defend oneself are available and help ensure one’s right to life. In these ways, I feel that I understand the Morrigan better. She is not a goddess of war and violence to glorify it, but because it is a facet of our reality. If there are any gods to rule over war, I would want her to be one who understands all its facets, complexities, necessities, goals, and consequences, who mourns as well as celebrates, who seeks peace as its ultimate means, and knows that none of it is so simply defined or easily attained.
So how does the Morrigan fit into modern concepts of war, if we recognize violence as a both a reality and a necessity? To that end, I think it is important to look at the ways war has changed in modern times. To USAmericans and other global imperialist nations, wars are rarely if ever fought locally. Our views of war have become physically distanced as a result of deploying our people overseas, selling weapons to arm other peoples for us, and by employing technologies like drones for environmental terrorism. All this makes obliviousness to and normalization of war easier, contributing to willful ignorance to those impacted by the machinations of individuals who perpetuate and profit from it. As a result of the military industrial complex, I think the purposes of war get lost and even corrupted. I fear oversimplifying this discussion, but I find it important to at least describe how a world economy based on war not only distances us from the realities of war, but makes it easier to forget the different types of, ways that, and reasons for which wars have been and can be fought. Given how often the concept of sovereignty is debated in the Morrigan’s community, perhaps the concept of war requires it, too, because I refuse to believe in a god who would condone the actions of, incite the kinds of violence perpetrated by, or fight for a “side” like those of Israel and United States over the years.
In the modern age, I think the Morrigan incites the internal wars, too, both within the individual and within a country’s political climate through protests, demonstrations, political movements, and the like. These, too, are wars, where violence occurs and where it has shown to be necessary, though not the only armaments for change and peace. Wars for justice in the modern era are ones that have brought us concepts such as Restorative Justice, which seek not only to put an end to things like retributive justice and the concept of a carceral state, but improve the lives of even perpetrators of violence and harm. Woodfield (2021) says of the Morrigan that this is the true cost of peace:
“I could hear the Morrigan in my mind, saying, ‘The true price of invoking peace is that you bless even your enemies, so that all might be whole again.’ Because how you end a battle is sometimes far more important than how you began it in the first place. Or how you fought it […] [A]ll people will remember is how it ended. […] Peace really isn’t peaceful. It’s earned only when you are willing to fight for it.” (p. 67)
Peace doesn’t mean people aren’t held accountable—that’s among the ideas that Restorative Justice seeks to uphold. Peace means ensuring all involved parties learn, grow, and heal from the experience.
And it is why that I believe the Morrigan revels in these grey areas of the definitions of and purposes for war. All authors agree the Morrigan is a peace-bringer as much as she is a war-maker. Those who analyze her mythologies will tell you she wages the wars she does specifically to bring about the kind peace she ushers at the end of the Battles of Moytura. Perhaps the true reasons of the wars mentioned in the mythologies are lost to time or have been romanticized for the purposes of a good story, but there are still lessons to be learned there, I think, for the Morrigan’s faithful.
I am personally drawn to the myth of Macha Mong Ruad, who, in defeating Dithorba’s sons, did not kill them, but charged them with constructing her fort, Emain Macha. Rather than killing those men, she reintegrated them into society, she gave them work, and she presumably treated them well so that they could complete that work. I see that work being a form of justice as they took part in the construction of safety and peace against which they had originally rallied out of selfishness and disrespect for Macha’s sovereignty and gender identity. I imagine they most definitely were outcasts among Macha’s people henceforth. Her people even question why she spared the men in the first place. Shame is a necessary for accountability to take place, and it is sadly something perpetrators of violence and injustice avoid or refuse to let themselves feel, because oppressors can only ever imagine the violence they commit being done unto them. Macha’s decision was an important one for her to make so that not only was peace maintained and her power demonstrated, but also so Dithorba’s sons could be given time to learn the lessons of their transgressions and experience all facets of accountability, including shame.
Peace is a war, too, as we try to heal and restore others to health and happiness, give even our enemies the space not just to learn from and internalize the lessons we have sought to teach them through war, but now ensure that they thrive because of it. Revenge on and eradication of our enemies is what we have been taught war is in the modern era, but I prefer to entertain the notion that that is not what it should be. I would love to reach an era where international wars are fought differently, where machines of violence are eradicated, and where the struggle is spent learning to empathize, learning to negotiate, and learning to wish wellness upon even the people who have hurt us. Revenge and retaliation distract us from and become easy ways out of the harder, healthier work. Thus, we must work to get there, which in this day and age means making use of the tools available to us in order to secure not only our survival and victories, but our abilities to thrive afterwards.
I like to think the Morrigan knows all this, too, and this is what she wants. If she didn’t before, then maybe she knows now as her worshippers have found her across all corners of the globe and as she has grown and changed with them. I think it is important to remember that faith and spirituality are ecologies: there are things gods can do that mortals cannot, and there are things mortals can do that gods cannot, so they rely on one another. I think that ecology includes the negotiations for change and growth, if we are all living and continually changing aspects of nature. Change is good, change is expected. It is a war goddess like the Morrigan, whose changes are near constant, I would trust with the domain of war. May we all, in the face of war both just and unjust, learn to grow, change, and heal together just as fervently as we fight.
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theartofnieriel · 2 years
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New Beginnings - Chapter 1: Reveal
All the miraculouses have been recovered. The only problem comes when Chat Noir finally gets the last one, revealing the identity of the man who’s been terrorizing Paris for so long, and is faced with a cruel and unexpected truth he’s not ready to deal with.
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reblog, don’t repost. thank you
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sevenyeargap · 1 year
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moonstruckdraws · 15 days
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Happy Birthday
Luci's birthday is April 15th. Because it's Tax Day. I like to think Repo is terrible at remembering birthdays and made her birthday this day because, well he likes money. And it reminds him of that day because this man has definitely done tax evasion.
He's switched the day her of birthday almost every year, and always forgets the next year, so he made it April 15th so he'd remember
Buuuut he still forgets and every year when he does the first thing Luci does is take all his money he didn't pay in taxes, as her birthday gift :] Though Repo always plays it off (and fails) to be that the money is her birthday gift
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Luci's opinion on her bday!: she doesn't care
Because Repo kept forgetting her birthday (and not knowing what they were premutation) She doesn't have a strong liking or care for her special day; considering it's changed several times
Because it kept getting forgotten, it also meant she's never had an actual birthday party/celebration. She'd get a cake, eventually, and Repo does try his best (after the fact of forgetting), but it's not a lot. Especially after she robs him of his money as a birthday gift
Ever since the evil league of mutants episode, Repo and Todd are in touch. But Todd and Pico don't meet her/know of her until well the repo mantis episode.
And Todd being the saint and kind-soul that he is probably throws her first ever birthday party for her. How does it go? Idk, ask Helli that's their problem I'm just throwing at them lmao. But I do know Luci would hate it because 1) Pico is there 2) Todd is there/hosting and 3) Repo is being an embarrassing dad. She'd be sitting there trying not to explode the whole time :]
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leggy-fish · 6 months
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ed and stede having unprotected sex call that std bonnet
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px-0 · 22 days
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You look lonely.
I can fix that.
tfw this is one of my fav drawings on earth but no one here knows about my stupid fucking complex OC/Canon lore so (runs into the ocean)
me grabbing u by the face: no but can u imagine if ur boyfriend becomes a fucking human weapon for the world govt and every fucking pacifista ever looks Just Like Him and ur just like. coping.
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wetchickenbreast · 10 months
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top five fags of the bible number 1. king david number 2. john the evangelist number 3. jonathan number 4. jesus christ himself number 5. judas
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xxswagcorexx · 11 months
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aspec bitches loveeee lifesteal smp
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woozification · 2 months
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i was tagged by @onedirecton, ty alice!! <3
Tag 10 people you wanna get to know more!
favourite colour: olive green + any pastels (esp pink/mint green/yellow)
favourite food: fried rice <3
song stuck in my head: melting point - zerobaseone
last long I listened to: gwando - taeyong
dream trip: i spent 24 hours in japan once and would very much like to go back and actually enjoy it this time ^^;
last tv show/movie: nana tour? i don't watch regular tv really... the last movie i watched was howl's moving castle.
spicy/sweet/savory: savory
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