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#thoughts about totk
derrickwildsun · 4 months
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Aside from the tragedy she experiences, Zelda's journey to ancient Hyrule is a dream come true for her when you step back and look at it. At the start of Tears of the Kingdom, Zelda expresses excitement at learning more about the Imprisoning War and the Zonai. Then she finds herself flung back into the past to that exact point in time. She meets her ancestors, the first king and queen of Hyrule, who turn out to be the loving parents she's always wanted and needed. They encourage her to learn and study, and it pays off greatly as demonstrated by the way she masters her time powers in combat. She ends up carrying herself with way more confidence than she's ever had in her life. Furthermore, she essentially goes native and integrates herself into ancient Hylian culture. She gets to hang out with her cool scientist aunt and help her build a construct, which she also tests out by riding. She doesn't just learn about ancient Hyrule's culture and history; she gets to LIVE it. In doing so, Zelda ends up living up to her status as a scholar by experiencing her kingdom's ancient history firsthand. It's no wonder she's so eager to tell Link about everything she experienced at the end; despite all the tragedy, she's able to see past that and carry the good memories with her for the rest of her life.
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verflares · 1 month
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(click for higher quality!) draconified link concept ive been chipping away at this past week ..... here's my funny little compendium concept for him:
"A heroic spirit has taken the form of this bestial dragon. Unlike it's kin, this creature exhibits an extremely aggressive disposition. It appears highly territorial, and will relentlessly chase down those who disturb its skywide patrols - of which it seems to be endlessly searching for either a long-time vassal or foe. Unfortunately, it seems the spirit within has long since forgotten exactly who it was looking for…"
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ganondoodle · 8 months
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rough concept for the unique boss within the deku-tree (required for the quest to repair the mastersword; boss name is a placeholder)
(totk rewritten project)
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dragondawdles · 11 months
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Sp did you ever figure out what was up witht he noodle dragon?
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oh anon I'm ill about it
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The sheer development of botw/totk zelink…
Zelda didn’t originally like Link. She outright avoided him at all costs and wasn’t particularly nice to him. And despite her own efforts, Link’s own determination and devotion to his role finally wore her down to the point where she realized how wrong she had judged him.
Link was a prodigy, he had the sword that would seal the darkness already (had since he was a mere preteen) and was known for besting adults in duels as a literal child. She was born with powers she couldn’t unlock despite all the effort she put in. She thought he was simply handed his fortunes in life with no consequences, while she struggled daily to uphold her father’s expectations for her and neglect her own hobbies.
But when Link steadfastly protected her in a place she had specifically gone to in order to escape him, she sees the truth behind it all. Link is determined. He never backs down from a fight. He’s also reckless and she understands this as she chastises him and worries over his well-being. He’s knowledgeable about horses and has good advice, always willing to share it when someone (aka Zelda) needs to hear it. She learns bit by bit about Link until she outright questions why he doesn’t talk much. And he genuinely hesitates but decides that he can share this with her. She’s the only one he ever has. Because she asked.
And he tells her. The sword on his back brings a great responsibility and massive burden to bare. He feels the need to be strong and to be the stoic perfect knight to take on the role everyone expects him to play.
They become much closer after this and there’s multiple times we see Link actually neglect his role as her protector in order to just be there for Zelda as her friend. Once in the spring memory where he turns after Zelda berated her inability to awaken her power and the second when they’re literally running away from murder bots and he doesn’t force her to continue when she slips but rather kneels, listens, and comforts her.
And to find out that Zelda’s love for Link is the reason she awakened her powers and that it’s canonically proven through Kass’ song? Wow. And that doesn’t even BEGIN their story and how it ends in totk.
In botw, the Japanese original logs are written by Link himself and it’s revealed that one of his motivators in saving Zelda was to see her smile once again. Just. Remember that.
Of course the game end and we do see Link and Zelda planning on traveling to investigate Vah Ruta. And we find out in ToTK that the two are inseparable, so much so that without Zelda by his side no one recognizes Link beyond the characters that genuinely know him through the story.
They’ve traveled across Hyrule and helped numerous people, no matter what it was. They live together in Hateno, where they helped to build a school and even teach the kids there. They founded expedition and research teams, reformed a guard, and even found the time to ‘vacation’ at Lurelin where they would go up to Lover’s Pond in the evening.
Zelda and Link create a home out of Hyrule. It’s no longer a desolate, sparingly populated land. It’s being reformed. It’s being cared for. It’s their home. They lost theirs 100years prior but they’ve steadily worked to make it a home once again. They were healing. Together.
So losing Zelda again, being unable to reach her, and also losing his sword. . . It’s a lot. But the thing he knows he must do— Find Princess Zelda. Despite knowing exactly where Zelda is after you finish the Tears of the Dragon Quest, Link does not complete it. Because he hasn’t found his Zelda. The one that rambles on about everything and gets excited about history and new discoveries. The one that tried to make him eat a frog (albeit she was on to something). She isn’t home.
Meanwhile Zelda. . . Zelda goes on about Link, enough for Sonia to know all about him and his tendency to worry over Zelda’s well-being. And then we have memory eight that has Zelda practically gushing about him to her pseudo-parents and promptly being teased for it. Then, as Zelda finally understands why she is in the past, she ensures Link has everything he could need in order to win. Because to her, Link and Hyrule surviving is a must. She sacrifices herself to ensure that.
And yet. . . Link is determined to bring her back. Hyrule won’t be the home they’ve worked so hard to make it so without her. He can’t quit until they find a way to revert her back. So when Rauru and Sonia channel their power through Link, it takes a moment for him to understand by when he does… WHOOH boy does the determination SHINE in his eyes.
And he gets her back. He reaches her. Protects her just as she did for him in the form of restoring the Master Sword. And she immediately rambles.
We don’t get to see Link’s reaction to any of this. But then we end with “Link, I’m home” and a SMILE. Because that’s all Link wants. For Zelda to be safe and smiling.
Ultimately, they just want to be home. And home is with the other.
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gabelew · 6 months
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not a single thought behind those eyes
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blue-likethebird · 6 months
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Reusing the memory system from botw for the tears of the dragon storyline in totk was such a terrible decision on so many different levels that it’s honestly kind of impressive.
While the botw memory system had flaws of its own, there was one small but significant thing that worked in its favour: botw’s memories were largely separate from the main plot in the past, and have absolutely no bearing on the story being told in the present. Aside from a few specific instances (ie the calamity striking, the ceremony, Link and Zelda becoming closer) the memories are all self-contained moments that emphasize character development over driving the story. Because there’s no major narrative throughline between them, it gives players more freedom to discover in any order regardless of how much they’ve progressed through the main quest without running the risk of stumbling across a memory that ruins something else later on in the game.
(This got long so the rest of my analysis is going under the cut.)
The biggest change between the memories from botw and the dragon’s tears from totk is definitely what kind of information these cutscenes relay to you as the player. Botw’s memories are primarily snapshots of small interpersonal moments that hold very little significance to the greater narrative taking place in the past. Totk’s memories are the greater narrative. With only one major exception -that I’ll touch on in a sec-, every cutscene in the dragon’s tears shows a crucial moment of story development with no time left to explore the characters driving that story forwards. There’s no organic moment revealing, say, a quirk of Rauru’s that Mineru finds annoying, or Sonia’s sense of humour, or any of our literal Main Villain Ganondorf’s motivations for going to war with Hyrule. If there’s any moments of character focus they only happen in ways that advance the plot (meaning the only real character focus is on the characters totk wants the entire universe to orbit around, namely Rauru and Zelda), and as such it’s harder to bring myself to care about what happens to anyone.
To illustrate the point I’m trying to make here, compare the memories of the champions Link regains during the divine beast quests to the conversations with the ancient sages at the end of each temple. The memories make passing mentions of the ongoing preparations for the calamity, but the real purpose of those scenes is to showcase who the champions were as people before their deaths and give us a reason to mourn them, even though we know at the start of our journey that they’re all long gone. In contrast, the conversations with the ancient sages are all about the events of the imprisoning war and their promise to Zelda that their descendants will come to Link’s aid in the future, very obviously copy pasted for each of the five times that cutscene is brought up (which is a particularly egregious moment of bad quest design but that’s a rant for another time) in such a way that none of the 5 incarnations of that cutscene reveal anything new about the ancient sages as characters, to the point where none of them even show their faces. I care about Daruk because the game shows me that he cares deeply about the wellbeing of his fellow champions and brings out the best in others. So why should I care about the nameless, faceless sage of water? What’s there to move me about their struggles if my only interactions with the sages are a series of exposition dumps? If the game can’t give me a reason to sincerely care about its main characters, the whole rest of the story is meaningless.
(As an aside, I get the feeling someone on the dev team caught on to the issue I’m describing here, because the tea party memory sticks out like a sore thumb from the rest of the dragon tear cutscenes. It’s such a jarring change of pace to have the otherwise plot-heavy dragon’s tears come screeching to a halt for a scene where Sonia sits down with Zelda to have a cute little tea party and talk about absolutely nothing of significance that the whole thing almost seems like it was hastily tacked on to the story later. Given that the next (chronological) memory sees Sonia fall victim to an unceremonious death by chiropractor, it feels like someone realized that Sonia really doesn’t do or say much in the scenes before she dies and threw together the tea party scene so players would have at least one moment to look back on fondly when she’s fridged. But I digress)
The story told in the dragon’s tears is a highly linear one. But the open-ended nature of botw’s memory system remains, meaning that these tears can be found and viewed in any order. At first this doesn’t seem so bad, since the first two tears you’re likely to find if you follow the game’s intended path are also the chronological first and second of the memories you can discover through these geoglyph tears. But after those first two, the game kinda gives up on guiding you towards these tears in a way that flows well with the story they wrote: the closest tear geographically to the two the game initially guides you towards correlates to one of the penultimate scenes of that entire storyline, while the next scene chronologically is found almost halfway across the map. As such, it’s all but guaranteed that you’ll spoil yourself in some way without using either a guide or the (somewhat unintuitive and never fully explained by the game) little map in the forgotten temple. Finding memories in order didn’t matter so much in botw because the scenes you could find still worked well as standalone scenes before you discovered every memory and pieced together the full picture, and the game is never trying to surprise me about the characters’ fates at the end of this storyline: hell the first memory you’re guided to shows the calamity striking. But in contrast, viewing a dragon’s tear at the wrong time can completely ruin the story they’re trying to tell in those cutscenes. During my playthrough, for example, the first tear I found after the game stopped guiding me to them showed Ganondorf removing Sonia’s stone from her dead body. At this point I had known Sonia existed for all of like an hour, so every subsequent appearance she made was ruined for me by the fact that I already knew she was nothing but cannon fodder to be killed off for the sake of another character’s pain (Rauru and Zelda a-fucking-gain). I expected to be pissed that it was so easy to spoil myself, or maybe sad in passing that a character with her potential was so underutilized, but instead I just felt… tired. I wasn’t even halfway to the first settlement and already I was completely numb to the story the game was trying to tell.
But the worst was yet to come. And oh boy was it ever a low point for storytelling in the Zelda series. Remember how I said up above that the memories in botw had no connection to the story in the present? Let’s just say the same cannot be said for the dragon’s tears.
It’s May 2023. I’ve just finished the sage of wind questline. I still have hope that the story the game is trying to tell will be good. Deciding that I’ll go to Goron city next, I head towards the Thyplo skyview tower to expand my map, catch a glimpse of a nearby geoglyph from the air, and glide over to check it out. This geoglyph shows me a memory that not only recaps the entire dragon tear storyline, but also ends on a bit of foreshadowing about Zelda’s fate that’s about as subtle as a brick to the fucking face. By exploring -the thing the game claims it prioritized above all else in the design of its world and quests- I’d once again been hit with spoilers for a major story detail.
My main objective in this game is to find Zelda. It’s the only driving factor behind my journey towards all these different regions. The current big mystery I’m supposed to solve is why Zelda’s causing so much hell for the people of Hyrule. I now knew exactly where she was and what the deal with her appearances in other parts of Hyrule was, and I’d found it completely by accident by doing something the game says over and over again that it wants me to do. Unlike with Sonia’s death, this time I was a mess of emotions. I was pissed the fuck off that this open-world game had punished me twice already for trying to explore. More than that, I was disappointed that a game I had been so excited to play, from a series I had so many fond memories of, had let me down like this. With every subsequent quest where the sages and I chased a Zelda I knew was fake to our next objective, and every NPC wondering where she was that I couldn’t tell the truth to, that disappointment grew. The entire rest of the main story was ruined for me before I had progressed past 1/4th of the regional quests and a third of the dragon’s tears. There was no more sense of anticipation or mystery. I finished the rest of the game with a bitter taste in my mouth and haven’t touched it again since.
Do I think this story could have been good? Honestly, I don’t know, and by now I don’t really care either (that’s a lie. I care so so much and that’s probably why I hate totk as much as I do). But it’s all irrelevant, because like Cinderella’s stepsister cutting off her own heel so she can cram her foot into a glass slipper that’s never going to fit, totk is sabotaged by the devs’ insistence that everything fit itself into a world they custom-made for botw. This isn’t a new formula that the series is following, it’s Nintendo slapping a new coat of paint on an existing skeleton, and I’m not optimistic to see what this particular approach has in store for the Zelda series. Especially not at the price they’re charging for it.
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iffondrels-library · 8 months
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A thought: Wind being a good delivery boy while Time and Sky can and will flush your love letter down the drain.
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kriscynical · 8 months
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I finally finished TotK's story after 310 hours
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JUST
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FUCKING
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MURDER
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ME
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NINTENDO.
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powdermelonkeg · 11 months
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On the ancient Hyrulean stone tablets
In Tears of the Kingdom, there's a sidequest you get relatively early called Messages from an Ancient Era, in which you are tasked with finding stone tablets hidden throughout Hyrule that contain Zonai-era first-hand accounts of the royal family. There are 13 in total to locate.
You yourself can't read them, and must take pictures of the tablets to take them to Wortsworth, a Zonai Survey Team historian who can read the ancient texts for you.
The problem with this is that he doesn't tell you what the tablets actually say; he reads their ancient Hyrulean as-is, then gives his own take. And it's a take which cuts out so much context from the original text.
Fortunately, I am a nerd.
Unnamed First Tablet
The ancient Hyrulean:
"Ones held y honore als hochmayde to kyng Rauru ond quen Sonia, thaerafter to his suster ond to princesse Zelda. "Her on thaes gret stan ond twelf mo withalle make y endite min time with the hyred roial. "So michte heore remembraunce preserven for the sake of him on whom oure hope raeste."
What Wortsworth tells you:
"It's short, but it's an introduction from a servant to Rauru and Sonia, the founding king and queen of Hyrule. "She also waited on the king's elder sister, Mineru, as well as someone named Zelda, and wrote of their daily lives in 13 tablets. "It couldn't be simpler! "I intend to more thoroughly research what this chamberlain hoped to convey in these ancient tablets."
The actual translation:
"Once held I honor as handmaid to king Rauru and queen Sonia, thereafter to his sister and to princess Zelda. "Here on this great stone and twelve more withall make I ending my time with the hired royal. "So might here remembrance preserve for the sake of him on whom our hope rests."
Account of a Celebration
The ancient Hyrulean:
"So swete the song of kyng Rauru, ond so grete the beaute of his susteres daunce, that wer min eies ond eres captif. "Ond so hende quen Sonias gasen on us alle, so felt y min herte als captif fallen. "Seruantes lyf, tho moche laboursum, han moche jolitee as welle. Longe be the lyf of the roial familie thaere y love so."
What Wortsworth tells you:
"This is an account of a party from those days. "It says King Rauru and his older sister sang and danced together while Queen Sonia looked on. "We think of royalty as austere and reserved, but these nobles amused themselves with song and dance. "But what a vivid recounting of a scene never before related in any history book… "The descriptions of their personalities and expressions make the ancient past feel alive again. "This stone tablet is a first-class find. Well done, dear chamberlain, in leaving behind this account for us. "I'm positively beside myself to think of how this story from the ancient past persevered so long to reach us today."
The actual translation:
"So sweet the song of king Rauru, and so great the beauty of his sister's dance, that were mine eyes and ears captive. "And so had queen Sonia's gaze on us all, so felt I mine heart also captive fallen. "Servant's life, though much laboursome, have much jollity as well. Long be the life of the royal family there I love so."
The Strong Queen and the Receptive King
The ancient Hyrulean:
"Sonia, quen to Hyrules kyng, bi birthe Hylian preesterresse, hirself yborn of londe, nat of skie aboven. "Speken she with open herte, eornest to alle, euen even to the Zonais kyng. "This kyng ythinke it gode aventure so to lerne of the londes folke. To sen his hed ybent to listenen is swich plesaunce."
What Wortsworth tells you:
"This one looks to be about Queen Sonia. It claims that Sonia was a priestess before marrying Rauru. "Despite his status as a Zonai, a people popularly thought to be gods, she would counsel him without any trepidation. "Moreover, Rauru heeded this counsel. "This account gives us firsthand knowledge of the nature of Queen Sonia and King Rauru's relationship. "Rauru found himself unexpectedly charmed by her strong will, and before long, they were married… "Er, that last bit isn't in the text. That's me speculating. "History rarely speaks of a person's character prior to being elevated to royalty. So I can't help but fantasize."
The actual translation:
"Sonia, queen to Hyrule's king, by birth Hylian priestess, herself born of land, not of sky above. "Speak she with open heart, earnest to all, even even[sic] to the Zonai's king. "This king thinks it a good adventure so to learn of the land's folk. To seen his head bent to listening is such pleasure."
The Harmonious Couple
The ancient Hyrulean:
"Oft wys Rauru, kyng of kene blade, weyve his werk real in faver of the hunte. "Ond oft queynt Sonia, quene of kene insight, seke out him and repaire this kyng to kyngly besynesse. "In hir sapience semes she divin, that she cunne him ever finde and for hes folly semes him the mor humain. "Ond the kyng? O, he laughe. Nat him hir equal for hir wit, he kunne. Ond the quen, she laughe to, als even she scolden."
What Wortsworth tells you:
"This is a tale of King Rauru. "Apparently, he would vacate his official business from time to time in order to go out hunting. "I had the impression he was a stricter, more serious king, but I guess he had a lighter side as well. "However, Queen Sonia was always a step ahead. She would put a stop to King Rauru's hunts and bring him back. "We rarely get a glimpse into the down-to-earth side of royalty in this way. It's an important find, to be sure."
The actual translation:
"Oft was Rauru, king of keen blade, leave his work real in favor of the hunt. "And oft quaint Sonia, queen of keen insight, seek out him and repair this king to kingly business. "In her sapience seems she divine, that she can him ever find and for his folly seems him the more human. "And the king? Oh, he laughs. Not him her equal for her wit, he knows. And the queen, she laughs too, as even she scolds."
A Pilgrimage of Light
The ancient Hyrulean:
"The kyng was late y-come this aven, so maked the quene to sharen tales of hir lond, of shirines al grene yglouen. "Of erli daies sinnes Hyrules funding have diverse monstres hir reaume biseged ond assaylled. "Uncesinge in striffe, thei broughte to despeir folkes lyfen. Kyng ond quen ysete thamselue to bringen scurge to ende. "With might of light ond pouere, driven abak ybeen, ond the roial couple made thes shirines to selen him awei. "Thes holi selen ben yclept Shirines of Light. "Gret kyng, grete quen, y thank ye. Ye foughte whan y wer maiden-child, that y kude pes toknouen."
What Wortsworth tells you:
"The subject here is the actions King Rauru and Queen Sonia undertook not long after Hyrule's founding. "With the kingdom established, they were worried for their people, so they set out to eradicate the monsters troubling them. "They created structures called Shrines of Light to seal the monsters away so that they could never be revived. "There's more here about light…and time too… The sense I get is that the two of them may have had supernatural powers. "Though it's part of ancient history, it's a feat those of us living today should still be grateful for. Truly an important discovery."
The actual translation:
"The king was late to come this evening, so made the queen to share tales of her land, of shrines all green glowing. "Of early days since Hyrule's founding have diverse monsters her realm besieged and assailed. "Unceasing in strife, they brought to despair folks' lives. King and queen set themselves to bringing scourge to end. "With might of light and power, driven aback they been, and the royal couple made these shrines to seal him away. "These holy seals been called Shrines of Light. "Great king, great queen, I thank you. You fought when you were maiden-child, that I could peace to know."
The Researcher Mineru
The ancient Hyrulean:
"Queynte Mineru, the kynges elder suster, falles so dep in hir bokes swich that she oft foryetes to eten. "In min wieried wei don y what much y con, but y fer haven that it ben litel avail. "Of late treteth she of 'constructes,' thinges did she make with her hondes as vessel for spirit whan bodi-lich failen. "So, seyde she, might she liven longe, in spiret yhused within this 'construct.' "Though Mineru ne semes to holden ani deceyte… Bi my feith, y kan nat als trouthe thes wordes bileven"
What Wortsworth tells you:
"Here, we learn a bit about Mineru. "It says that she neglected to eat or sleep while making something called a…construct? "It was part of her research into a means of returning to life as a spirit possessing a new body, should her original one die. "To you or I, this sounds less like history and more like some sort of ghost story. "But remember who we're dealing with. They may have had unfathomable powers that made such things possible. "The revelation that Mineru was a fellow researcher makes her feel like a kindred spirit to me, and yet… "The chamberlain who inscribed these tablets treats Mineru with such care and kindness that it warms my heart."
The actual translation:
"Quaint Mineru, the king's elder sister, falls so deep in her books such that she oft forgets to eat. "In my worried way do I what much I can, but I fear have that it be little avail. "Of late treats she of 'constructs,' things did she make with her hands as vessel for spirit when body lies fallen. "So, said she, might she live long, in spirit housed within this 'construct.' "Though Mineru nay seems to hold any deceit… By my faith, I can not also truth these words believe."
The Foreign Princess
The ancient Hyrulean:
"Ful fyn is the weder this morn, ond have y audience with theos princes seyd ben kin bi fer distaunt yeres to quene Sonia. "Bi gras has she been given a name most swete, of Zelda she ben yclept. "In certain folk stered suspecioun, for straunge wer hir garnementes ond sodein wer her aparaunce. "Yet wolde hir contenonce ond bering maked proof of hir right blod and bond to quene Sonia. "Als be Zelda to remainen for a wile with us, y wil mi-self als hochmayde offre ekein hir servis."
What Wortsworth tells you:
"This is another fascinating entry. "If my translation is correct, the Zelda described here is Sonia's distant relative. "According to this, she arrived in Hyrule unexpectedly from another kingdom. It seems she was a beautiful princess. "Her strange clothing perplexed the people of Hyrule, and many were suspicious of her at first. "But this Zelda had such an undeniable air of nobility that those who doubted she was of royal birth were soon silenced. "Note how clearly this conveys the writer's feelings regarding Zelda. "Once it was clear Zelda would be staying, she applied to be chamberlain to the princess. That suggests real admiration."
The actual translation:
"Full fine is the weather this morning, and have I audience with this princess said be kin by for distant years to queen Sonia. "By grace has she been given a name most sweet, of Zelda she been called. "In certain folk stirred suspicion, for strange were her garments and sudden were her appearance. "Yet would her countenance and bearing make proof of her right blood and bond to queen Sonia. "As be Zelda to remain for a while with us, I will myself as handmaid offer asking her service."
The Free-Spirited Zelda
The ancient Hyrulean:
"Princesse Zelda recent comes to sen Mineru, the kynges elder suster. I com eck, for hir to seruen. "Todai cam hit ipassen that Mineru sheued to Zelda construct althergrettest y hav ysen. "Zelda, she much desired on hit to riden, ond ne conne nat y seien coust hir stoppen. Though I dyde protesten. Loudli. "Neuer the lesse she made to sitten heighe upon the constructes sculdres ond to riden like an hors, al ful of grace. "Min lausion, so graunt alredy, dyde grouen al the mor."
What Wortsworth tells you:
"The subject here is Zelda and Mineru. "Zelda apparently visited Mineru often to assist with her research. "I have no idea what kind of thing this 'construct' that allowed people to ride on it was. "But Zelda rode it so well that our author the chamberlain was again impressed by her skill at everything she tried. "That's the long and short of it here. "But more than the narrative, what strikes me is the back and forth between the chamberlain and Zelda. "The chamberlain tried to warn Zelda of the danger, but Zelda pushed past her and rode the construct anyway. 'It's short but so evocative of both the level of technology found in this era and the character of their visitor Zelda. "The 'treasure' found in these stone tablets is the pearls of wisdom and nuggets of personality contained within."
The actual translation:
"Princess Zelda recent comes to see Mineru, the king's elder sister. I come with¹, for her to serve. "Today came it pass that Mineru showed to Zelda construct of the greatest I have seen. "Zelda, she much desired on it to ride, and nay could not I say cause her stop. Though I did protest. Loudly. "Never the less she made to sit high upon the construct's shoulders and to ride like a horse, all full of grace. "My laudation², so great already, did grow all the more."
The Latest Trend
The ancient Hyrulean:
"Facioun nou favereth garnementes adourned with muscheron patrons, ond fer ond wid beon thei wern. "This tast for mucheeron com of the casteles seamestre, who sogte to seuen clethes for princesse Zelda to plesen. "This facioun, Zelda telled to the seamestre, waere in hir treu hom wel loved. "In hir tim werd everichon patrons of bright hewes, in the shap of mucheron. "Anou our hende semestre set herte on thes patrons copien, which sele to mani happi persoune. "Y seche after som for min one but ne coude nat an on yfenden."
What Wortsworth tells you:
"Here we learn something about the fashion trends of that era. "The story's catalyst is their Zelda telling a tailor about the mushroom-patterned outfits becoming popular in her homeland. "Intrigued, the tailor fashioned some clothing in that vein, and it caught on in ancient Hyrule. "Do you know Cece from Hateno Village? Imagine the look on her face if she were to find out! "They say that trends go in cycles, but… I didn't expect mushroom patterns to have been in fashion so long ago! "One last thing about the chamberlain… "Her interest in fashion shows there was more to her than devoted service. She was just like anyone else in the kingdom."
The actual translation:
"Fashion now favors garments adorned with mushroom patterns, and far and wide be they worn. "This taste for mushroom come of the castle's seamstress, who sought to sew clothes for the princess Zelda to please. "This fashion, Zelda told to the seamstress, were in her true home well loved. "In her time were everywhere patterns of bright hues, in the shape of mushroom. "And now our head seamstress set heart on these patterns copied, which sell to many happy persons. "I seek after some for my own but nay could not a one find."
An Ancient Ghost Story
The ancient Hyrulean:
"Of late have y herd it told a straunge ladi walkes around the castel in derk of night. "She ond princesse Zelda semes als twinnes two, but this on nadda ne light in hir eien—mor als a ded thing than not. "When she is asked about thes walkes, princesse Zelda of that ben no-thing remembren. "What monstre, or spirit of derknesse, be this visioun? So afeard y am of min imagenninges that y con nat slepen."
What Wortsworth tells you:
"This one is an ancient ghost story. "My understanding of ancient Hyrulean isn't perfect, but I know a ghost story when I see one. "It's a firsthand account of a ghostly or maybe corpse-like woman who appeared each night looking just like their Zelda. "No matter the era, it seems, people can't resist sharing a good ghost story. "A bit like how there have been eyewitness accounts of our Princess Zelda in the newspaper, even though she's missing… "Could our Zelda be a ghost too? No…of course not."
The actual translation:
"Of late have I heard it told a strange lady walks around the castle in dark of night. "She and princess Zelda seem as twins two, but this one has no light in her eyes—more as a dead thing than not. "When she is asked about these walks, princess Zelda of that been nothing remembered. "What monster, or spirit of darkness, be this vision? So afraid I am of my imaginings that I cannot sleep."
For the Hero's Sake
The ancient Hyrulean:
"Sith hire founding has Hyrule swich hardshippe ysene, but that is onli smale moment of time. "Mineru, the kynges elder suster, seyes of this kyngdom that hit ne mot nat awaren aye be ycaccht, nat evenforth fer futur. "Princesse Zelda tells hire that this futur be wrat alredi, that a champioun bith from the skie comen. "Bitwene the two, thei imaked to finden a wei this champioun in that distaunt time to ohelpen. "Her min treuthe, sogte thei to up-reisen the Temple of Time, into the skie to warden hit onyenes ivil. "Al dyden so in fer distaunt dai, our kingdom mighte be safed. "In min herte y woot y helpen mot, ond y asked of Mineru, canst yow devyse the menes to upreisen in the skie thaes stane. "Min wordes iseie nat enow, but thei thaes memorie safen, of the roial familie, heigh in the skie for that future time."
What Wortsworth tells you:
"That one is all about the feats that Zelda performed for the sake of the hero. "The details are unclear, but essentially, the chamberlain trusted in Mineru and Zelda's predictions and wanted to help. "She put forth the suggestion to Mineru to build a mechanism that could make her stone tablets float in the sky. "Which I take it are the very tablets you found, Link? But it doesn't end there. "If my translation is correct, it suggests that their Zelda worked with Mineru to raise the Temple of Time into the sky! "The idea of the Temple of Time—a grand edifice built in that ancient era—being lifted to the skies to await a hero… "Although given the appearaance of the sky islands after the Upheaval, perhaps it's not so far-fetched as it seems. "What must it have been like for the chamberlain to live through such miraculous times?"
The actual translation:
"Since her founding has Hyrule such hardship seen, but that is only small moment of time. "Mineru, the king's elder sister, says of this kingdom that it nay may not aware it be caught, not even for the far future. "Princess Zelda tells her that this future be wrought already, that a champion be from the sky comes. "Between the two, they made to find a way this champion in that distant time to help. "Her my truth, sought they to up-risen the Temple of Time, into the sky to ward it against evil. "All done so in far distant day, our kingdom might be saved. "In my heart I want to help more, and I asked of Mineru, can you devise the means to uprisen in the sky these stones. "My words I see not now, but they these memories safe, of the royal family, high in the sky for that future time."
The Day the Land Rose
The ancient Hyrulean:
"Swich wondrous sight y hav bihelden that ne con hit nat justil be described. "The Temple of Time y sawe, ond al londe yheld it, reisen to the skie, both ferful ond majestatic. "As princesse Zelda itold mi, in fer distaunt future comes a champioun to that place, the hope that Hyrule safen. "For that champioun be hit that y thes grete stane inscriben. "The kynges elder suster, Mineru, sendes nou thes stane to the skie, that the champioun mought hem ireden."
What Wortsworth tells you:
"This is an eyewitness account of the day the Temple of Time floated into the sky. "It's a landmark discovery for the history of Hyrule. It may be one of the top 10 most important discoveries of all time! "Even among all the breathtaking displays of power we knew of from the era, to raise the land and its buildings into the sky… "That was a feat impressive even to those accustomed to wonders. You can tell as much from this account. "Zelda predicted that a hero would appear in the land they raised into the sky and that he would save Hyrule. "The chamberlain took this on faith and wanted to know how she could help. "So she inscribed these records on the stone tablets that Mineru sent into the sky. "Give me a moment. I need to view these accounts as a historian and not get so swept up in personal sentiments…"
The actual translation:
"Such wonderous sight I have beheld that nay can it not just be described. "The Temple of Time I saw, and all land held it, risen to the sky, both fearful and majestic. "As princess Zelda told me, in far distant future comes a champion to that place, the hope that Hyrule is safe. "For that champion be it that I these great stones inscribe. "The king's elder sister, Mineru, sends now these stones to the sky, that the champion might him read."
A Parting Resolve
The ancient Hyrulean:
"Rauru, Hyrules kyng. Sonia, hir quen. His elder suster, Mineru. Ond eek princesse Zelda. "Al whom y served, ond loved. Al whom thurghhon. Alon kerv y thes wordes upon this stan. "This stan, ond al thritene, serven als roial families recorde, min werk final, ful-wroht for al age. "Mani the mark made bi thes much biloved peples—som eth-sene, som unsene. "Whan y make remembraunce of hir markes, fele y flaume of hope, though ful small, within mi. "Hit be als though thes markes som graunt design describen. "I ne con nat met princesse Zelda hir lov for hir londe. What mor than, ask y, can y do for Hyrules peples. "Let min lyf lede mi fro hennes-forth an answere ful-worthi to this questioun."
What Wortsworth tells you:
"It seems this is the last of the records. "The royals whom the chamberlain served so faithfully were gone, one by one… "It's heartrending to read. Her pain comes across so clearly in her words. "What's less clear from these entries is the cause of all these partings… "Well, each new mystery is an opportunity to do more research. If I keep digging, someday I'll unravel it."
The actual translation:
"Rauru, Hyrule's king. Sonia, her queen. His elder sister, Mineru. And the princess Zelda. "All whom I served, and loved. All whom they're gone. Alone carve I these words upon this stone. "This stone, and all thirteen, serve as royal family's record, my work final, full-wrought for all ages. "Many the mark made by these much beloved peoples—some as seen, some unseen. "When I make remembrance of her marks, feel I a flame of hope, though full small, within me. "It be as though these mark some grand design described. "I nay can not meet princess Zelda her love for her land. What more than, ask I, can I do for Hyrule's peoples. "Let my life lead me for hence-forth an answer full-worthy to this question."
And that is all thirteen slabs translated.
¹ "Eck" has no apparent equivalent, but can be guessed to mean "with" from context.
² "Laudation" might not be correct; failing to translate "lausion" in English, I turned my switch to French mode, and the word that took its place was "admiration." "Laudation" was the closest related word with similar letters.
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the-knife-consumer · 10 months
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The weirdest thing in totk so far has been finding out that there was an intended method of finding mineru where you were supposed to get hints steadily on who the fifth sage was and you weren't supposed to just force your way through zero visibility thunderstorms for the sake of exploring and then getting jumpscared by a talking construct head and realizing you just triggered a major plot centric quest early to mid game with only two other sages
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rawliverandgoronspice · 7 months
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The Dondon Post (or: the bizarre TotK's side content counterpoints to its main quest's immuable binary morality)
Speaking of strange TotK Choices, I think I have one singe post left in me about this game; and it's about the Dondon quest, "The Beast and the Princess".
(and about other stuff too, you'll see, we'll get to them)
More specifically: about how... strange of a thematic point it feebly attemps to make in the larger context of the storyline, and how it seems to be yet another mark of a world that, perhaps, once tried to be more morally complex that it ended up becoming.
Buckle up: it's a long one, and it gets pretty conceptual.
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(good gem boys notwhistanding)
The Princess and the Beast
So, a couple of things about the setup. We are investigating potential Princess sightings; but at this point, either because we have already completed a bunch and know the general gib, because we have met a couple of wild Fake Zelda shenanigans, or through the simple fact that we are completing a side quest, we know there's a good chance it won't lead to an actual Zelda information. So when we ask Penn about what is going on and he replies with the ominous "we saw the Princess riding some kind of beast --a frightening one with huge, brutal tusks-- that the princess seemed to control", we get Ideas. Then the sidequest is registered: "The Princess and the Beast".
So. You know me. And if you don't know me, here's what you should know: my brain immediately flared up with the thought there was no way in hell this wasn't some kind of wink towards Ganondorf's renowned boarish beast form, especially given tusks were given so much focus.
My first assumption was: that's a miniboss right? I will get to fight some small boar-like thing that Fake Zelda rides sometimes. Cool! I didn't hold too hard onto my hope that the relationship of Zelda and/or Ganondorf to the natural world, or to each other would be expanded upon, since I had already been burned before, but my interest was piqued.
You have to understand how starved I was for any hint of complexity or mystery or ambiguity at this point. I was extremely eager for the game to throw anything at me that would surprise me, enlighten something pre-established, make the exploration lead to a meaningful discovery or deepening of characters, world or themes (and not just slightly cooler loot, or a bossfight, or a puzzle devoid of emotional context --cohesion and depth is what motivates my play sessions, especially in an open world game that I want to believe is worth losing oneself into). This was about the most intriguing task on my to do list at the moment, and so I plunged in immediately.
After really REALLY misunderstanding what I was supposed to do (I stalked every corner of every forest surrounding the tropical area at night or during blood moons in hope to see something --which was very much the wrong call), I arrived to the other stable, then was guided to the other side of the river where Cima awaits and explains that these creatures are actually a new species discovered by Zelda; that they are gentle and kind and not at all scary ("Dondons aren't beastly, they're adorable!"), and even somehow digest luminous stones into gemstones. They like the company of people and liked Zelda in particular.
I was... I felt two different ways about this conclusion, and I think it's worth to explore both: disappointment and some sort of... "huh!" Hard to describe this emotion otherwise.
I'll get the disappointment out of the way first, because it's the least interesting of the two. While I think the little emotional arc I was taken on was not devoid of interest --I was indeed taken on by the rumor and intrigued by its implications-- I wanted, well. A little bit more. And if the creatures were to be Zelda's pet project, I would have loved for them to be actually terrifying and feisty, and for her to develop an interest for these creatures in particular regardless. It could have been very interesting characterization that veered out of the perfect princess loving the perfect world floundering around her, always bringing her clear, practical benefits from the interaction.
(I have made another post that speaks of my discomfort that Zelda does everything everywhere and everyone loves her for it --I get what they were trying to go for, but it either lacks conflict for me to buy into that dynamic at the scale of several regions, or they went on too hard for my taste, as she is, at once and in the span of a couple of years at most: a schoolteacher, a gardener, an animal researcher, a scholar, a traveler, a military expert, a knower of landscape, a painter, a horse rider, an infrastructure planner, a [...] princess --at some point it begins to sound made up, "Little Father of the people"-esque to rattle the hornet's nest a little bit, especially if it's not shown as either a clearly godly characteristic or, even more necessary imo, a negative trait; another expression of her killing herself at work to compensate for a perceived flaw she's trying to earn forgiveness for, like she did in BotW. But that's another topic, and the clumsiness of her character arc has been well threaded by basically everybody disappointed in the story already.)
But, if I decide to be a little graceful, I'd like to explore my "huh!" emotion, and take it apart a little bit.
I think there's something interesting to have such strong parallels to setting up a story about the relationship between Zelda and Ganondorf ("The Princess and the Beast", like come on guys that's the conflict of over half the series), or at least Zelda and the concept of Evil since Ganondorf pretty much represents it in this game, and then have it go: actually, there was a horrible monster that everyone was afraid of, but Zelda was wise and patient enough to approach it and realize its potential beyond the tusks, what beauty can be brought upon the world if one makes the effort to look for what exists underneath. It says something a bit deeper about the world and about Zelda in particular. It intrigues, at the very least.
Is it a reach? Probably! Is my first interpretation that the quest is actually about "eww you thought Zelda would be interested in *disgusting vile monsters* and not sweet and gentle and human-loving animals that literally shit jewlery when cared for? jokes on you, she never would feel any ounce of sympathy for anything that isn't Good and Deserving" uhhh definitively truer? Probably! But I also don't want to dismiss that the quest made me think about it. If I had completed it earlier, I might have even felt like it was (very clumsy, not gonna lie) setup about the main conflict.
But that's also a good segway into my next section: the arbitrary limitations between the animal and the creature, the monstrous and the human.
And the fact that TotK points directly at it.
A Monstrous Collection
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(these two guys are just. doing So Much and being So Valid despite being massive weirdos the game wants us to be slightly repelled by. I, for one, respect the Monster kinning grind and their general Twilight Princess energy.)
So. These two guys. There is so much to say about these two guys. I don't think I have seen the Trans Perspective on Kolton on tumblr, and I would love to get it because. I feel like it's a worthwhile discussion (just, how gender and identity is handled in TotK overall, I feel like it's a very complicated conversation and I have not seen super deep dives and I'd be very interested in hearing more).
Beyond the throughline of voluntary consumption of magical objects to turn into less human creatures being a weirdly prevalent plot point in TotK (Zelda, Kolton and Ganondorf casually transing their entire species for funsies --Ganondorf being particularly relentless with Fake Zelda, mummy/phantom shenanigans, Demon King and then literal dragon), I want to focus on Kilton a little bit.
Kilton is genuinely the only NPC in the game willing to acknowledge the inherent personhood that monsters have (the game does showcase them picking up fruits, mourning their boss if you kill them, being cutesy and happy to identify you as one of their own if you wear the appropriate mask --and that's not even getting into creatures like the Lynels, who seem to really edge on the limit of being a conscious creature with a system of honor and property and many other things). He does encourage us to think of monsters as more than a species whose only worth lie in how fun it is to eradicate them; even more, gameplay-wise, he does give us a reason to interact with them in other ways than just our sword with his museum. He does encourage us to see that beauty for ourselves and then select what we think is coolest/most intimidating/cutest/eight billion ganondorfs in every pose imaginable
The fact that Ganondorf is considered a monster was a great win for this feature in particular, and is very funny, but it's also... A lot, if we dig at it a little more than warranted. Beyond all of the Implications and all of the things of representation and political conflict and values already discussed ad nauseum: when did he stop being considered a human? What does that mean about the flimsiness of what is a monster and what is a creature and what is an animal and what is a person and what is even a hylian, as sheikahs got absorbed into the definition in this game? Especially with the stones taken into account, how profound changes in nature are a huge part of the plot (even when reversed and ultimately pretty meaningless): how easy it is, to make that slip? Who decides when that slip has been made? What is acceptable to hurt without remorse? What is beautiful and worth preserving? What is both at once? What is neither?
And again, in a classic Zelda conundrum (appreciative(?)): who the fuck gets to decide that, when, and why?
The Bargainers and the Horned God
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(major shoutout to these big guys for being the sole and only providers of actual depth to the Depths, and for looking cool as heck)
So. Let's move the conversation to the Depths.
Conceptually: what an interesting idea!! And so well executed (initially)!! A mirror world to the surface, dark and hushed and full of unknown creatures; haunted by gloom and sickness and the unknown. Not a first in the series, far from it: from ALTTP to ALBW, and even taking the Twilight world of TP into account, this idea of a Dark World acting as a deforming mirror to Hyrule and revealing many interesting aspects as we get to explore both is always a very interesting take on corruption and envy and fear/weakness and/or some sense of darkness looming under the perfect exterior. I'd argue even the Lens of Truth of both OoT and MM's serve a similar function, both gameplay-wise, but also in terms of theme: not everything is as it seems. In the world of Light, darkness must hide itself; but darkness also possess its own beauty, its own hardships, and will stare back at you without blinking if you go seek for it. It's, in my opinion, one of the series' most compelling conversation about the cyclical nature of fate, the coldness of godhood, and how small one feels in the face of a universe that is more complicated than it initially appears --which is why Courage must be invoked to push forward regardless.
The Depth's otherworldly ambiance is truy wonderful, whether in the plays of light and shadows, the creatures native to the environment we meet there (wish we met more!), the soundtrack, the strange aquatic/primordial plants, the fact that the dragons visit this place and connect them to the outside --invoking ideas of balance and interconnectivity, that the tree branches look like veins. The coliseums, the mines, the zonai facilities and the prisons do seem to poke at many things about what the relationship to the past was to this place; was it ever truly a place? Did it look like this back then? Why was it buried? Why did it come back? But in spite of it all, I think the Depths struggle overall to question or reveal anything about the surface that we couldn't already assume going in (that the only thing congealing there is Ganondorf's gloom, his lonely domain of Wrongness, only shared by Kohga and the yiga --the only naysayers of Goodness and Light, contemptful and blinded by self-importance and rage). The zonite is mined by gloomy monsters --why, what for?-- so any notion of greed and over-expansion that could have been associated to the zonai is now reabsorbed into Ganondorf's general evilness, since it needs to be reminded he is everything and anything bad with the world: darkness and conquest and greed and capitalism and pollution and bad weather and sickness and darkness and violence and war and death and betrayal and fakeness and lies and patriarchy and exploitation. No matter that he never does a single thing with zonite in the game; rather set up elements of conflict that never go anywhere than, for a second, let the foundations of absolute goodness and absolute evil risk becoming shaky --and you coming to this unwelcoming dark place that hates you, killing the miners and taking their resources for yourself is, on the other holy, royal fur-covered hand, utterly legitimate. The resources were once Rauru's after all, were they not?
And this is what I would say, except... except for the dead. The fallen warriors, the poes, and, most important of all: the Bargainer statues.
The Bargainers are, in-universe, godly creatures guiding the fallen to a place of final respite, regardless of moral alignment. The poes are all, fundamentally, cleansed of judgement: they are lost souls whose past reality does not matter anymore, and all deserve that peace regardless. In spite of the heavy paradise/hell parallels drawn in that game, with Rauru/Zelda/Sonia as the guardians of Light where Ganondorf gets to become a Devil-like figure, it is confirmed here that no such thing exists when you actually die in this universe.
It almost feels as if the fabric of Hyrule itself, in a brief moment that refuses to elaborate on its own point, goes: "yeah, whatever is happening here between Light and Darkness, it doesn't actually matter. This conflict is futile and doesn't understand the real nature of being alive, dead, a god, a person, a monster, an animal. The truth lies elsewhere --but you will never be told what it is."
It's: wild.
One of the game's most striking traits of narrative brilliance in my opinion --to the point where I'm wondering whether it's there on purpose or was effectively an oversight since every other aspect of reality breaks its own back trying to reassure us that everything is at its correct place, receiving the appropriate treatment by the universe in a way that is never to be questioned.
Another case of that ambiguity being allowed to exist without being immediately crushed and repressed is the case of the Horned God (interesting parallel to Ganon's actual horns that he develops in this game in case the hellish parallels weren't clear enough already): a demon Hylia sealed into stone and pushed far from humans in a clear case of questionable behavior since, while the Horned God isn't exactly nice, does propose a different philosophy you are not punished for exploring; and yet, a proposal that has seen itself persecuted in a very real sense by the goddess of absolute goodness, patron of hylians, Zelda, and many more. Pushed away from view.
Interesting.
And Yet, Light Must Prevail
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Okay, so, after all of this, we're left to ask... What the fuck is up with morality in Tears of the Kingdom?!
What do we trust? These half-breaths in the occasional sidequests that Light and Darkness is just the wrong frame of reference, that nature cannot be this simple, is ever-shifting and can be recalled or reaffirmed by arbitrary forces, and might even not matter at all in the universe's fabric, despite having so much of its lore soaking in the dychotomy? Or... everything else about the game, this insistence that Good must not only be assumed as whatever tradition the kingdom has passed down for thousands upon thousands of years, but remain utterly unquestioned the entire time? That Bad is without cause, graceless and unworthy of investment?
Are the Bargainer's statues the only thing worth listening to, that morality is a fable the living tells themselves --or should we be moved when Darkness destroys Light, when Light suffers to preserve itself and the world --but not when the Other is rightfully slain?
Was Kilton correct to see beauty in the monstrous? Was Kolton onto something when he let go of his previous form because there is no clear distinction between what should receive an arrow to the face and what shouldn't? Or should we rather focus on Zelda losing her human form as a beautiful and tragic sacrifice --but something that never actually altered her nature as a hylian, the descendant of a lineage of Good Kings meant to rule forever?
Is the Dondon good because it always was, or was it worth Zelda's love in spite of the fear it initially provoked?
Either way, at the end of the game, evil is slain. Ganondorf is, not killed, but --like his angry BotW boar counterpart-- destroyed, as monsters tend to be. He explodes over the lands of Hyrule, freed from Darkness; freed from everything wrong, since the foreign menace that embodied it all was wiped out in one fateful sweep of a holy blade cradled in sacrificial love. Nothing wrong remains. The Sages reaffirm their vows to protect the kingdom forward, and a very human --hylian-- Zelda smiles: Hyrule now forever and ever basked in eternal Light.
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ganondoodle · 5 months
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Sonia redesign + Zelda (ancient)
she is the one to seal ganondorf in an intentionally cruel way to take revenge for him killing rauru
she also had a daughter from a previous marriage that she named Zelda after an ancient legend from long forgotten times; while she technically had both time and light powers, she could only take ahold of one (struggeling to grasp a certain power you are pressured to awaken reference ;) ) which is time, it was not the one she was supposed to manifest as her status was always associated with light, in her younger years she was often looked down upon but despite that later proved to be a capable leader
shortly after her first marriage was ended rauru and the rest of the remaining sonau (engl zonai) came from the underground to warn the folks living on the surface from a great evil that was told about in ancient texts they had found while mining desperately for the stones they had grown reliant on for survival
this warning later evolves into the plan to seal ganondorf away before he could even become a threat, through all those discussion and planning sonia and rauru grew closer and eventually married; the plan was to be executed in secret to give ganondorf no time to even consider to reveal what demon they believed he really was, but the secret got out and ganondorf enacted a counterattack in the form of stealing one of the enigma stones in order to put pressure on the hyrulian kingdom, but he gets betrayed by the gerudo that will be their sage in the last confrontation, however in the time that the gerudo sage takes to warn sonia and mobilize to save rauru ganondorf has already confronted him and though he did not plan to kill him he does so, more on accident really, as rauru did not listen to a single word he said but instead acted erratic like a helpless man trapped in a cage with a hungry bear, essentially starting a fight of life and death
when sonia arrives at the scene it is already to late; thanks to the enigma stone ganondorf can escape her grief-striken rage but sonia is out for revenge and sees him killing rauru as proof of the warnings of old, she wages war and at the end seals ganondorf in a cruel cage between life and death, even at the cost of her own life
her daughter, having witnessed it all, grows up bitter and determined to make hyrule a kingdom that will never fall again
(totk rewritten project)
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cosbeans · 1 year
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they're like siblings. understand my vision
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waywardsalt · 1 year
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refused to let myself rest until i finished making this
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characteroulette · 11 months
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Okay but the thing. About no one being able to recognise Link. Is that
even if he's had time to live in the world again after BotW, Link is still an outsider to this era.
Link and Zelda are over a hundred years old now. Sure, they didn't really live through that gap, but a gap it remains for them.
it strikes me that the only area in the game where the people recognise Link is in Zora's domain. The Zora people live incredibly long lives and thus remember Link. He grew up here. He has history here. A hundred years doesn't matter when the Zora people whom he grew up around remain.
Zora's domain being such a contrast to the rest of Hyrule is really striking to me. Link is a near mythical creature; he existed over a hundred years ago and yet he's managed to remain and so
of course no one can recognise him. The myth he's become can never match who he truly is. He's as human as he can be; of course no one can recognise him as the legendary swordsman.
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