[video description: a video of sea waves crashing onto the shore of a beach at sunset. there is no sand but instead small pink granite rocks. the pinkish orange of the sky on the horizon reflects slightly on the water. in the horizon there are huge pink granite rocks standing above the waterline/
audio transcript: the sound of waves crashing onto a rocky shore, and the sound of strong wind/
weird cultural worldbuilding, especially with strange, intricate social norms and power dynamics
characters playing little made up card games with implied bizarre, convoluted rules where I blatantly rip off the vibe of Pokemon, MTG, Duel Monsters/Yugioh etc
we see one of my favs from an outside POV: they are hot, badass, terrifying, tragic, or any/all of the above
Getting autobalanced on Gullywash feels especially tragic.
More sketches and more impressions under the cut.
In order to draw this, I watched some highlander matches on Gullywash, due to finding no matches in competitive, and the aimbots going rampant in casual. I was only able to play 5 proper matches on casual, (2 of which my teams won purely due to team imbalance,) so some of this is based on what I saw other people were doing in competitive match recordings, as well as how it feels to play on community servers with AI train bots. No one was playing whenever I was queueing up :(
I learnt very fast that Gullywash is one of these maps where you will die a lot, or steamroll the capture points, and there is no in-between, because you either position yourself correctly or you don't. While this goes for every map in tf2, I never really felt frustrated when dying here. I could always find a reason for my mistakes and generally it turned out to be a very rewarding learning experience.
I think Gullywash is extremely fun and fast paced. I especially enjoy giving scouts and pyros overheal buffs, because of how much flanking you can do here. The symmetry of the map is immaculate and the amount of objects that just lie around allows demos to place a lot of traps and players to just hide in corners.
(Using Scouts as your Uber Driver here is also especially fun, so many near death situations!)
For some reason, the soldiers and demos who play on this map are really good at protecting medics? That's the impression I got, everyone knew when to retreat and not push, everyone turned around when they saw my health go down, everyone was shooting the spies for me when we were in the open and I was too focused with healing the people fighting death matches at the front so we could capture.
(My personal heroes who just rocket jump over to you just to shoot the spy 2m away from you, and then just rocket jump away again)
Snipers aren't much of a problem, since there are so many options for hiding properly while still being able to reach your team mates. The same sadly doesn't apply to spies and I think I have died more to spies on this maps than to sticky traps.
While I love the vaccinator, I think Stock and Kritz are the better options on this map. Nothing cries geneva convention war crime more than entering the door to the last capture point and ubering a soldier who starts spamming everyone with rockets in this rather crammed up room where everything can give you splash damage.
Shoutout to a pyro called Joey who carried the last game I played, it was a blast ubering you through the last capture point.
no because m still confused at everyone saying this is a bad/boring event. Every Single Server Wide Event these past 6 months have been very lore and riddle focused, with a minor focus on pve during those lore events. it felt unbalanced. the admins have stated before that they want to do events for all playstyles. this is our First Time getting a proper server wide event for a different play style.
the pvp guys need their enrichment too. there is still lore and riddles in this event but thats the minor focus! and thats okay! sometimes other playstyles need to be accommodated and have a place where everyone knows its gonna happen! main island has a gentlemans agreement to not go stupid go crazy between the islanders and that makes it boring for the pvpers. sure they Can set up their own little scuffles with rules but theres something fun about The Hunt that you cant do on main island.
the pvp guys dont get to show off a lot in events. a lot of them dont participate in the lore events point blank OR they get assigned to pve clean up duty while the loreheads get to learn secrets. if you arent able to find entertainment in this event its okay to stop watching for two weeks! ur fellow fans will keep you updated on here/twitter/discord.
I’ve gotta sit down at some point and do a proper classpecting session for the Hermits & co, but for some quick musings Prince of Time!Grian feels appropriate
Lmao Frank would absolutely keep a list of everything they tried to do to fix this situation. He has his work cut out for him with poor wally as well. Does he know what happened to Sally?
Frank does know what happened to Sally! ofc he caught his first glimpse of her when he sorta woke up, then after he Actually woke up, Wally made sure to sit him down and be like "she will kill you if you go near her <3"
still, Frank didn't really believe Wally. so Wally showed him proof:
and Frank quickly changed his tune.
and honestly, it's more like Wally has his work cut out for him with Frank lmao. cause by the time Frank fully wakes, Wally's pretty much given up. and rightfully so, there's... not really anything he can do except protect his sleeping friends.
so Frank's initial attempts to make a plan kinda went like:
Wally is very earnest about saying "that's nice". it is nice. it's refreshing to have someone around that still believes something can be done, however futile that hope is. Frank will catch on eventually.