Thank you for joining me on this artistic expedition. Robot_01's journey doesn't end here – stay tuned for more exciting posts detailing the evolution of my creative endeavours.
Rigging proved to be a complex endeavour. Automated AI rigging fell short of expectations, leading to the creation of a custom rig. Simulating the movements of separate parts added realism, although the process was time-consuming. The quest for better simulation methods remains an ongoing pursuit.
A pivotal moment arrived when I tested the model in Unreal Engine. The urban environment, borrowed and modified from previous projects, provided the perfect backdrop. The blend of textures and surroundings was nothing short of captivating.
Substance Painter played a crucial role in texturing, but the limitations in detail quality prompted an unexpected detour to ZBrush. Breaking the surface with deep lines and utilizing premade alphas added the desired intricacies to Robot_01.
Starting with Autodesk Maya, I meticulously blocked out the main shapes, always conscious of the need to simplify the retopology process. The choice of a humanoid robot with a ¾ perspective posed challenges, leading to the addition of a backpack loaded with guns and energy sources.
Inspiration and Concept: I stumbled upon the incredible concept by Mohammad Mousavi on ArtStation (https://www.artstation.com/a/29143248). Drawn in by its allure, I embarked on the challenge of transforming this two-dimensional masterpiece into a fully-fledged 3D character.
Welcome to the world of Robot_01! In this blog, I'll take you through the fascinating journey of creating this character, from conceptualization to cinematic animation.