DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
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I suddenly woke up stupid early on my day off with multiple weird random aches and pains and a revelation about the Leverage chess metaphors.
They’re all wrong.
Look, I obviously adore the white knight/black king motif, and it works really well for that very specific discussion of Nate’s shift in morality and position at the opening of the series. But the show as well as I and other fans have then tried to take that equation and apply it to other jobs and to the crew as a whole. This is fun and awesome, but I believe you’re going to get it wrong every time if you start from the white knight/black king line.
Because in all other situations, Nate is not the king.
Couple important things about kings in chess:
1. They don’t move much. They can only move one space at a time, and for most of the game they stay in their own little box, well guarded by other pieces. This is because
2. When the king is checkmated (threatened with capture and no possible escape), it’s game over. There is no more hope. This is the sole requirement for losing the game. No matter who else is in play, if the king is down, you lose.
This is NOT how Nate operates. Yeah, he makes the plans, but he doesn’t just hide in the office while everybody else carries them out. He’s almost always right up in there playing the most obnoxious guy you’ve ever met or smashing windows or something. And if Nate gets captured, it’s not game over, in fact, it often isn’t even a PROBLEM. Let’s look at a few times that happens, just for fun:
- In The King George Job, Nate’s getting beat up and Eliot slightly panics and is about to run to help, when Sophie says “NOPE, don’t do that, I can fix this without blowing our cover” and saunters in at her leisure. The jig isn’t up and she’s not even particularly concerned about him getting punched. I love it.
- In the Maltese Falcon Job, Nate sacrifices himself to save the team. This is a classic thing to do in chess and chess metaphors, but, I cannot stress this enough, you cannot sacrifice your king. That’s just called LOSING.
-In The Long Goodbye Job of course the whole con is structured around Nate getting caught. I guess this one kind of makes sense because the whole point is to look like they HAVE completely lost, but then at the end it appears that Nate’s going to secret prison and everyone else is escaping WITH the black book, so they STILL would be losing Nate but winning the job.
So if Nate isn’t the king, who is?
Hardison.
Let’s look at our points about kings again:
1. Doesn’t move as far or as quickly: Yes, Hardison ALSO gets out there and participates in the cons, everybody does. But Hardison does stay in the background more often, because that’s where his power is. He does the behind the scenes tech stuff and the remote stuff, he can wreck your shop without showing up through the power of the internet. He also does the forgeries of identities and objects, which are also done in his own space. At the same time, he has less physical power and less range -- you don’t want him in a fistfight, or a gunfight, and his grifts are notorious for being a little. . . uh. . . interesting. So he has limited physical range and power but at the same time. . . .
2. The game is over if you lose him. That far-reaching behind the scenes power is absolutely vital for 90% of the jobs. He does the massive amounts of research and hacking legwork needed just to START a job, even before you get to actually completing the job. You are pretty much dead in the water without Hardison. But that’s just from a practical standpoint. Losing Hardison is also a crisis from an emotional standpoint. He’s our moral compass and our sweet baby brother and when Hardison gets in trouble there is no “well he’ll be fine for a few minutes” and no “well he kinda had it coming.” No, when Hardison is in trouble everything else grinds to a halt and everyone comes running. (See: The Experimental Job, The Grave Danger Job, The Long Goodbye Job.)
So like, yes Nate is in charge. But the king isn’t in charge on a chessboard, the king is just a piece with a very unique role, which Hardison fills much better than Nate does. So, now that we have our real king, who are our other pieces?
Queen: Parker. This has nothing to do with her dating Hardison. The thing about the queen is she can do a little bit of everything -- she can move in any direction, making her the most dangerous piece on the board. Parker’s whole character arc is about learning all the different roles and how to access the whole playing field. She’s the only one who plans and executes an entire episode-length job by herself (okay, with a little help from her girlfriend). Plus, the other cool thing about a queen is she has a built-in transformation story -- a pawn that crosses the board can become a queen, which Parker mimics by initially being dismissed as “the crazy one” and ultimately becoming the mastermind.
Knight: Sophie. I know, I wanted Eliot to be the horsie too, but this makes more sense. The knight’s deal is that it’s sneaky -- it’s the only piece that can turn corners -- and it can jump over obstacles. Sophie’s whole philosophy of grifting is that she shouldn’t need to know about safes or security systems, she should be able to bypass (jump over) all that by insinuating herself with the mark (being sneaky by playing a character to get behind enemy lines)
Rook: Eliot. This is the straightforward one -- it goes in a straight line. It also literally represents the castle walls. It’s also so, so fucking helpful to have around, I fucking hate losing my rooks. It’s your solid right hand man, basically. Is this a little reductive of Eliot? Absolutely, but I’m jamming five complex characters into five predetermined boxes, it’s not all gonna be nuanced. And I think Mr. Punchy would like being seen as the fortress that everybody depends on, and to let all the nuance go under the radar. That’s where he likes it.
Bishop: Finally, here’s where Nate is hiding. While the rook can only go straight (lol), the bishop can only go diagonally. Nothing can be straightforward for the bishop, he always has to come at things from an angle. Like, you know, constantly looking at all the different angles of a situation and finding the right angle to come at a mark from. Also, the bishops sit right in the middle right next to the king and queen. I don’t know that this is historically accurate, but when my dad taught me to play he told me that was because the bishops were important councilors to the rulers, they were the ones who had important wisdom that would tell them the best plan of attack. So the king here isn’t necessarily the one making the plans -- that’s the bishop. And finally, apparently the bishop is called lots of different things in other languages, but we’re operating in English, which means it makes Nate a priest, and that makes me happy.
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