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#AMATEUR HOUR
orth82 · 1 day
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First clumsy attempt at digital art 🙈
I *will* get better or die trying!
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fuckmeyer · 8 months
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if smeyer wasn't a coward vamp!Bella would have immediately eaten her daughter Rensesmem whole-hog like Saturn Devouring His Son
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newyorkthegoldenage · 10 months
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Ted Mack of the TV show The Original Amateur Hour presents the gold trophy to 8-year old Gladys Knight, July 1, 1952. Gladys, who previously sang in her church choir, was voted the winner of three nationwide broadcasts. Later that year, she and her siblings and cousins began performing professionally as Gladys Knight and the Pips.
Photo: Associated Press via the Washington Post
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subzeroparade · 1 year
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(long post ahead sorryyyyyy)
Some process shots at the request of @lizteaart :)
(sorry in advance - I was not struck with any impulse for originality, so you get these two posh mfs looking dumb and pretty.) 
This is not meant to be a guide by any means, just a glimpse at how I (generally) build up paint and then colour correct. I work the same way unless I’m trying to achieve a particular style for practice or effect (like this piece, in which I strictly followed lineart and hated every second of it; or the Byrgenwerth portraits, done completely in greyscale and coloured with custom gradient maps). 
I work in Clip Studio because there’s something about the colour blending that feels extra buttery, but I used to work in Photoshop; all of this applies cross-software anyway. 
Step 1: lineart. If I’m not working stylistically for clean lineart, I leave it pretty loose. I almost always change things around while I’m colouring. I have about 3-4 rounds of progressive lineart until I’m happy (in a loose watercolour brush).
Step 2: I will have the lineart on multiply so I can work under it for a while. I sometimes (but not always) block in some rough colour underneath just for extra texture and in case I need to clip to layer later. I also put down a tentative palette (skin in this case) just so I can have a range for the colour dropper. I add and subtract from the palette while I work - but it also prevents things from getting too muddy, which can happen if you’re exclusively selecting colours from inside the work itself. 
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Step 3: (sorry, the screenshot is super small here) I do a VERY rough blocking in of colour just to see if things make sense (and so I don’t have to change my mind so much later). These are clipped to the colour-block layer from the previous image to save time. Sometimes I duplicate these layers and play around in modes to increase saturation, contrast, etc. Here I left them as is cause I’m going for a colouring style that’s a little more subtle. 
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Step 4 ad infinitum: refining. Here I’m starting with the skin and hair, since the focus of my work is always the character’s face. I try to work in a way that’s non-destructive: every time I establish a baseline of good build-up, I create a new layer and work on top of that. That way, if I over-render or muck something up, I can just delete that layer, and the previous state will still exist. In this work, I deleted at least one layer of rendering from both their faces, because at some point I felt like I’d over-rendered or lost some nice texture or good shape definition. But I still had whatever acceptable state saved beneath. I merge them as I go so they don’t get to be too many.
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I’m trying to build a pretty smooth surface of skin here, which is a new thing for me, since I used to render with heavier, more textured brushes. Here I’m using about 3 different watercolour brushes. I work soft-hard-soft-hard: softening and blending, adding hard edges, and then going again until it looks somewhat convincing. I try to colour select as much pure colour from the palette so it doesn’t get too muddy, and I also like injecting some unexpected colour here and there, especially in shadows, like cyans, for a little more life. 
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Step 5: By now, I’ve started layering above the lineart. I only do this when I feel the facial structures are solid enough that I don’t need it anymore. But the lineart layers are still there, beneath, if I ever need to go back to it as a guide. 
I also add a very low opacity gradient map at this step, for little more interesting saturation, and continue to work above it. I go back and forth between skin and hair so I don’t spend too much time on one thing, and give my brain a break to come back and notice things I would otherwise glaze over. I try not to over-render and still leave lots of evidence of painterly gesture. 
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Closeup of the hair from base to almost-rendered. I add a sharpen filter to the hair often to get parts of it a little visually crispier. 
Step 6: the exact same thing but with fabric/armour/whatever. I mix my watercolour brushes with bulkier, meatier brushes for textile, since I can’t be arsed to render clothes with the same care as I do skin. These are the types I use (folks can DM/anon if they want the brush names, I have a million different sets and use maybe…ten). 
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The chalice midway through render. 
At this stage I will let it sit for a while longer. Whether it’s done is debatable and usually up to personal preference - you can render till kingdom come if you want something more realistic, but you might lose some lovely, sensitive evidence of gesture or interesting accidents. I also highly encourage playing with gradient maps if that’s something of stylistic interest. A good gradient map can do a bunch of things - change the whole temperature of a piece, push back certain details and pull others forward, etc (example here - this particular gradient didn’t suit what I was looking for, but it still manages to be visually interesting). 
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I usually come back and nitpick a few things before moving it into Photoshop where I’ll do colour management - another gradient map, fixing saturation/vibrancy, selective colour, etc - and anything structural that I may need liquify for. Then I’ll sharpen it one more time, slap a noise gradient on it if it feels like it needs some extra texture, and try not to hate it right after saving it LOL. 
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(I'll probably come back to this a few more times before posting something that feels more "finished").
Sorry for the long post - and hope this was helpful (•‿•)
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travsd · 1 year
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R.I.P. Irene Cara
No words could make someone my age feel so old or so heartbroken as: Irene Cara: Dead at 63. It was just announced, no cause has been released. I’ve contemplated tributes to her here before, as we’ve had already had occasion to mention her here serveral times. Her start was very old school — she appeared as a kid on Ted Mack’s Amateur Hour. She was in the kids’ band on The Electric Company. And…
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mbrainspaz · 1 year
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I just had a really great ride with Herbie and I’m so happy. I’ve been stressed about the legal name change stuff all night and day but once I got on my horse with music playing in both ears I felt like I had infinite energy and perfect balance. I’m usually exhausted and asthmatic after a few laps around the arena but today we managed a pretty decent workout. One knee slipped out of whack once but I got it back and it doesn’t hurt. On the second attempt I got a nice collected canter out of him for the first time. It usually takes so much energy to get him moving that he breaks into a charge. Once I slow him down he usually slips back into a messy trot. His collected canter is so damn fancy I could cry. He’s a retired Grand Prix horse and I’m so unqualified to bring that out of him but today it showed. 😊 And of course nobody was around to see us. 😆
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charbies · 9 months
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I'm trying to make a comic based on a song I'm not normal about right now and guys making comics is so haaaaard why do u do this
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hyacinth-supernova · 1 month
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newyorkthegoldenage · 2 years
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Frank Sinatra (right) was a member of "The Hoboken Four" when the quartet appeared on Major Bowes’s Original Amateur Hour, 1935.
Photo: CBS Photo Archive/Getty Images/NY Times
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simonsapelsin · 1 year
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"I don't like 2nd person POV."
Writes a 2nd person POV in the middle of the night and publishes it.
"Yeah, I still don't like 2nd person POV."
Spends a really long time changing all the personal pronouns, and adding and changing a bunch of other stuff while she's at it because now that it's in 1st person it can have more personality maybe. Edits the fic.
"Now that it's so different, what if the like 2 people who gave me kudos before don't like it anymore? Is that fraud?"
Maybe stop being so impulsive about posting shit, okay?? Like give it a day to breathe or something.
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handspundoodles · 6 months
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pepsi-maxwell · 6 months
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is it my phone or is tumblr laggy as fuck the past couple days
did nobody tell them to performance test their UI upgrades in the test environment before releasing to prod, is that it
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spector · 1 year
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MAKE-UP DEPARTMENT... SOMEONE CALL MAKE-UP DEPARTMENT .... WE GOT A HAIR SNAFU BETWEEN TAKES...
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blackjacktheboss · 1 year
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we all hate the movies i get it, they were a bad adaptation. but i am GENUINELY getting so tired of seeing them get slammed in comparison to the tv series by that author especially when the movie actors continually show support for the tv show. not to mention the fandom's constant stir up, i'm genuinely exhausted already and the show hasn't even dropped yet.
there’s a lot of people who genuinely enjoy the movies for what they are, which is great. RR is just butt hurt that he made a bad business decision selling the movie rights and then they didn’t do it how he wanted them to
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