“Uncle Potato Chip sends an update about his friend that had the surgery awhile back. Apparently, they’re both up to their shenanigans.”
“A day in the life of an office worm. I quote Uncle Potato Chip. He says he does a lot of typing on his slow days. His friend is in the desk next to him.”
“Uncle Potato Chip, who took the photos, said you gotta do it to them.”
“The joke was Uncle Potato Chip’s friend told him he was looking mighty tasty.”
“Uncle Potato Chip says this is where they keep the cryogenically frozen heads of their past bosses.”
“They had a nice potluck at work yesterday. Probably for the holidays. Uncle Potato Chip said the crockpot dish above wasn’t the greatest. Edible, but not the greatest.”
“I don’t remember what Uncle Potato Chip said his friend’s name was. I don’t think he ever mentions his friends by name in texts, but I think he once said over the phone this one’s name is Tango? I can’t remember.”
28 notes
·
View notes
I want to write a Cale Erendreich/trans male reader oneshot, but I fear judgment and the demons are starting to win
22 notes
·
View notes
The winner of the DBD Killer Poll was "Cosmic/Lovecraftian". And so I Introduce:
The Worms
Chapter: Mystery of the Squirming Minds
Terror Radius: 32 Meters
Lullaby: None
Movement Speed: 115% (4.6 m/s)
Height: Tall
Realm: Blistered Manor (Corrupted Countryside)
Weapon: Osseous Protuberance
Power: Psionic Pseudopodium
The Worms are an Infectious, cosmic influence. They Infest survivors using their Psionic Pseudopodium in order to lure them close.
Their personal perks Draining Presence, Energy leech, and Breach: Worms Crawl In, allow them to keep survivors weak and injured longer while also tracking their locations.
Perks:
Draining Presence
A debilitating miasma smothers the air around you.
Survivors in your Terror Radius recover from the following ailments 50% Slower:
Hemorrhage, Mangled, Broken, Blindness, and Exhaustion.
Exhaustion will refill slowly instead of halting if the exhausted survivor is running while in your Terror Radius.
Once recovered from any of the above listed ailments while in your terror radius, Survivors become -2/-3/-4% Hindered for 5 seconds.
"Shock, awe- however way you put it, absolute terror doesn't come close to it, Bertie… but we will be kings after this." - Marius
Energy Leech
A being from beyond comprehension tends to perform amazing and unknowable feats.
Breaking a Generator causes all injured survivors to become broken for 10 seconds.
If injured survivors were working on generators when this perk activates, they are broken for 20 seconds instead and 30% of any healing progress they had removes an equal amount of generator progress from the generator they were currently repairing.
This perk then goes on a 60 second cooldown.
"Marius… Marius, something is wrong!" - Bertram
Breach: Worms Crawl In
There is no hiding from the inevitable fact that all will be worm food.
During the trial, a Breach is summoned and remains stationary.
When the Killer finds this Breach, interacting with it causes all survivors to have their auras revealed for 12 seconds and you gain a 15% Haste for 20 seconds.
The Breach reappears in a new random location after 60/50/40 seconds.
"What a perfectly unhinged mind… shall I make myself cozy?" - Baron Verrault/The Worms
Power: Psionic Pseudopodium
The Worms is able to burrow into the minds of survivors, slowly infesting them and marring their attempts at escaping.
The Worms reaches through the mind with Psionic Pseudopodium, summoning 4 Psionic Pseudopods that extends 8 meters from the Worms for 16 seconds. If a survivor is hit by a Psionic Pseudopod, they gain Infestation.
During a Lunge Attack, the Psionic Pseudopodium extend ahead of the Worms; If a Survivor is close enough, they will also receive damage from The Worms' basic attack and gain additional Infestation. Psionic Pseudopods can move through obstacles and hit multiple survivors. Once the 16 seconds are up, the Psionic Pseudopods retract and go on cooldown for 10 seconds.
The Worms can manually retract The Psionic Pseudopods, immediately ending their power at the remaining time it was at and begins refilling the power gauge.
Walls and Objects (Such as pallets, chests and totems but not generators) that have been directly touched by Psionic Pseudopodium will temporarily become infested, causing survivors that interact with them or look at them to gain slightly accelerated infestation.
Special Status: Infestation
Survivors that have been hit by a Psionic Pseudopod gain 30% Infestation per Pseudopod hit. If a Survivor looks at The Worms while suffering from Infestation, they will gain 5% additional Infestation per second of looking at The Worms. Once fully Infested, Survivors must continue running, otherwise they will start walking towards The Worms. Once a Survivor starts walking due to the Infestation, they temporarily lose the ability to look away or use their items.
The Worms' Psychic Pseudopods will actively reach towards Infested Survivors, and will reveal them with Killer Instinct if the Pseudopods go through them and apply a stagger effect that makes it hard for the survivors to maneuver easily.
Fully Infested Survivors will infest other survivors and accelerate their infestation greatly when in a proximity of 8 meters of them.
The Worms can see Infestation on Survivors as Psionic Pseudopods curling around them.
Special Prop: Resonating Spheres
Each Trial spawns a total of 5 Resonating Spheres. If an Infested Survivor interacts with one, it drains their Infestation by 45%. The Sphere then goes on a temporary cooldown for 8 seconds before an Infested Survivor can use it again. If The Worms go within 8 meters of a Resonating Sphere, they are Hindered by 3%, lose their ability to passively increase a Survivor's Infestation from being looked at for 6 seconds and the Sphere will go on the 8 second cooldown.
Resonating Spheres that have been used by survivors 3 times will from than on become murky Dulled Spheres and will only remove 30% of Infestation then go on a 10 Second Cooldown.
Dulled Spheres no longer negatively effect The Worms.
"Worlds outside our own contain minds unlike anything to comprehend... until now."
(I had a lot of fun designing him and AGONIZED about how to set him apart from body horror characters like The Blight and The Unknown. Hope I did the genre justice!
I'll do some more art of him soon, and hope you all enjoy the concept!)
3 notes
·
View notes
Round One Part Seven - Match 62
Oh Murder Club. A very apt name for all that mess, tbh. They could've never known.
MAG 166 - The Worms | Spotify - Acast - YT | Wiki | Transcript
Lamentation of those left below. Audio recording by the Archivist, in situ.
MAG 112 - Thrill of the Chase | Spotify - Acast - YT | Wiki | Transcript
Statement of Lisa Carmel, regarding her involvement in a series of murders.
25 notes
·
View notes
I just had the most insane worms enter my brain. Ouuugghhhh Pacific Rim…………..
3 notes
·
View notes
the worms crawl in and the worms crawl out the ones that crawl in are lean and thin the ones that crawl out are fat and stout and yk what that’s life ain’t it
2 notes
·
View notes