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#They don't have the infinite map with them either
flamingpudding · 6 months
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Fictober23 Prompt: 16 - "Do you know a way out of here?"
Fandom: DPxDC
Rating: T
Warnings: -
"Danyal."
He flinched and slowly turned enough so he could look over his shoulder at the cockpit of the Fenton Speeder. Damian was staring at him with crossed arms and so was Jason, both looking very unimpressed with him.
"I got it! Don't worry!"
Damian was now glaring at him. "You said that ten minutes ago."
"Pretty sure we came past this floating rock over there before." Jason added to Danny's dismay. He floated over closer to the Speeder, his entire body language spelling out how nervous he was facing his twin and brother right now.
"I promise, I got this! A lot of the Infinite Realm looks very similar and aside from the floating doors nothing really differs here a lot. Unless you find the haunt of someone!"
"We know, you said that when we entered the portal, repeated it before that several times and every time we came here before, insisting on several safety measures." Damian retorted still with that unimpressed stare of his.
"Some safety measures that were, we still got attacked by one of your ghost rogues." Jason muttered, eying the thermos Danny had thrown at them when a guy, Walker, came at them with a bunch of other ghosts looking like security guards. They had sucked up most of them into it and then lost the last of them by zigzacking their way through this dimension.
It wasn't like this was their first time accompanying Danny into the Infinite Realms. Both Jason and Damian had come into this dimension several times before. Most of the time it was for checkups Jason or Danny had with Frostbite. Other times they just tagged along when Danny had to deal with something here. This was one of these times.
A floating eyeball had interrupted their breakfast and Danny after having gotten annoyed with it enough to shoot one of his ecto-blasts at it, hurriedly went down to the basement to the portal he had built there months ago. Jason just happened to be in the cave wanting to look something up on the batcomputer when he caught him preparing to go into the portal. And Damian as always, being the worried twin that still got an overprotective streak after months of having Danny with them also insisted on coming alone.
They had been lucky that it wasn't a school day or that Bruce had been busy with JL stuff to notice them going off into the Infinite Realm on their own. Now Jason regretted it just a little bit, because despite what Danny was saying, they were lost. It was probably only a matter of time until one of their other siblings noticed too. "So wanna bet how long it will take for the others to freak out on the coms of our disappearance? I don't think we left a note on where we went."
"I informed Pennyworth of our outing." Damian countered and Danny gave a nervous laugh. Jason couldn't help the chuckle that escaped him, fully knowing that Bruce was going to lecture Danny once more on safety precautions when traveling interdimensional. Like having someone man the coms at home base.
"This would be so much easier if I just had the map…" Danny muttered as he phased through the cockpit glass and stood next to them.
"The map you just happened to leave behind because you know the way to the castle by heart?" Damian rose an eyebrow at his now sheepish looking twin.
"I learned my lesson okay! I won't forget it next time!" Now Jason raised an eyebrow, he distinctly remembered Danny saying this before when they went to an appointment with Frostbite before and had gotten lost on the way back.
"Danyal. Do you know a way out of here? Or do we have to find a way to contact Pennyworth, father or any of the others?"
"I know where to go!" Danny jumped up phasing out of the Speeder again to look at their surroundings through the windows. Before pointing in a certain direction. "That way! If we get to Far Frozen we will be halfway back to the Manor's portal!"
Damian and Jason both arched an eyebrow once more nearly in sync. It wasn't Danny's fault, okay it was, but they were losing trust in his navigation skills. Especially since both were sure they had rounded that dead tree on a rock five times now. Just as the other was about to start leading them in that direction a blast hit the side of his head and both Jason and Damian shouted his name in worry.
"I am okay!" Danny shouted flying up to them before dodging more blasts that came his way. Damian then pushed Jason off the Speeders controls. Stirring it to follow his twin brother who was still dodging another one of his rogues that had decided to attack them on their way home.
"What is today?! Come and attack Danny day?!" The half ghost shouted as he flew zig zags around floating rocks and dodged ecto-blasts from a ghost, Jason remembered Danny called Skulker. This was the second one to attack them today, and one Jason knew Damian liked the least.
Damian had a personal grudge with this one, once he learned that the ghost was after his twin's 'pelt'. Personally Jason found it sort of hilarious considering Danny gets hunted by this Skulker and Skulker is getting hunted by Damian whenever the Demon Brat caught sight of him.
Though Danny had explained it to them once that it was just his rogues living out their obsession, it still didn't stop any of them getting at least somewhat protective when these ghost rogues showed up. After all their attacks were once that could hurt their brother and aside from the equipment Danny had provided they had nothing else to protect him with.
Not that Danny needed to know that Bruce and Tim were already working on something with the information he had provided behind the twins' backs.
Still this was the second time they got attacked now and all just because Danny had to deal with some nonsense the Observers had called him for. Yet Damian and Jason were sort of unable to help Danny right now and could only stir the Fenton Speeder to follow him, but the speeder wasn't fast enough and they lost sight of their ghost brother.
Frustrated Damian punched the consol.
"Now what?" Jason muttered, eyeing all the green and floating rocks around them. They didn't know how to navigate that place no matter how often they had accompanied Danny into this dimension. They were even more lost now and Danny was somewhere, hopefully still somewhat close, getting hunted by Damian's least favorite ghost rogue.
"I am going to skin this ghost and make him wish he never died in the first place, and you won't stop me Todd."
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drunkenskunk · 4 months
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There's a project related to my interest in Warhammer that I've wanted to do for quite some time, but I know I'll never get the chance to actually do it. At least, not properly. And it involves... I think "historical preservation" is probably the best word for it?
See, I like to occasionally sift through my collection of old "out of date" rulebooks and army codex books from earlier editions of 40k. The sort of things that have been out of print for many years. Games Workshop hasn't sold these books in 2 or 3 decades, and they've all been supplanted by the current rules. And I do this because I think it's interesting to see how the game - in both crunch and fluff - has changed since 1987.
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More beyond the break...
For example: the different ways the galaxy has been depicted in 40k between the different editions. In the first rulebook, when it was still called Rogue Trader, all we got was a small, almost abstract, image on the bottom of the page. The 2nd edition rulebook that came out in October 1993 (specifically, the Codex Imperialis book) had a two page spread, but it was also very abstract with a few notes, but no real detail to speak of. As far as I can tell, the first time we got a map of the galaxy with the segmentum divisions that we're all accustomed to now came from a very unexpected place: the very first Tyranid codex that came out in August 1995.
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Of course, my copy of the 2nd Edition book is a very poor quality black and white scan. Those segmentum divisions could genuinely be there, and I just can't see it. Not to mention, it's entirely possible that a map with segmentum divisions first premiered in an issue of White Dwarf first, because GW liked to do stuff like that in the old days where you'd see it in the hobby magazine long before it was "officially" released in a rulebook.
There are a lot of glaring omissions from a lot of the other files in my collection: poor scans, missing pages, corrupted files... There's a lot I still don't know, because it's impossible for me to currently confirm that the little I do know is, in fact, accurate. My collection is woefully incomplete. Plus, I don't really have much past 6th edition anyway.
And this, in essence, is my idea: try and complete the collection. Find pristine copies of all the old 40k rulebooks, army codexes, even old copies of White Dwarf, and digitize them all into a huge archive for the sake of historical preservation. Of a sort.
Basically, I want to become a Lexmechanic of the Adeptus Mechanicus, looking for Dark Age of Technology era STC's uncorrupted by the Heresy or the war with the Iron Men. Either that, or I want to become Trazyn with his Infinite Archive on Solemnace.
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Unfortunately, there are many problems with this plan. The first being GW's overly litigious nature. They see all this Warhammer shit as "product" first and a hobby for people to enjoy a very, VERY distant second. Doesn't matter that these books (and the magazines) are long since out of print and they don't sell them anymore, effectively making the old editions the tabletop hobby equivalent to video game abandonware... if they got wind that I was attempting a project of this nature, I just know GW would smack me in the face with a cease and desist.
Of course, the other major stumbling block here is the financial issue. And I'm not just talking about buying the books. Obviously, there's the problem of the rarer books that go for upwards of $300 or more on ebay, but there's also a volume problem. Even if you find some good deals, and you're able to find older books for $10 or $15 a pop, there's just SO MANY books, that if I were to attempt this I would be wasting several thousand dollars that I just don't have.
More importantly, there's also the machine I would need to buy in order to do this project in the first place. Because if I was going to do this, I would want to do it right, y'know? I wouldn't want to simply shove the books into my dinky little scanner-printer combo hooked up to my computer. The only way I'd get a clean scan using that method would be to physically destroy these very valuable books, and that's the last thing I'd want to do. No, I would want to do it right, and get a machine like Scribe, the book scanner used by the internet archive:
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Now, obviously, I can't get access to that machine, specifically, because Scribe was custom built by the engineers at the Internet Archive. But other V-cradle book scanners that let you digitize books without destroying them do exist... and they're all REALLY expensive. A good one to produce professional quality scans is, like, $25,000.
And I know what you're thinking: why do I even care about any of this? Even if this project was not entirely out of my reach, it's ultimately pointless, right? Why would I want to preserve all these old, out-of-date, no longer relevant rulebooks for a tabletop wargame that has only existed exactly as long as I have?
Because... let's be honest, this isn't really about Warhammer. The reason I want to do this stems from a much deeper desire to simply Remember. It's amazing and terrifying in equal measure just how easily history can be erased, either deliberately or simply through neglect. All of these things in our lives that are seemingly so important to us can easily vanish from history, like sandcastles when the tide rolls in.
Hell, if you really want to know my feelings about this, just watch Jacob Geller's video on this very subject.
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If I had infinite time and infinite money, and I didn't care about any kind of repercussions from GW's legal team, this project would not be beyond my reach.
But I do not have infinite time or money. And there are more things in my life that I need to be concerned with that are far more important than creating a... stupid archive.
Shame, really.
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The train ran through Gotham erratically, giving no signs as to were it would twist or turn next. There were many times it would suddenly lurch skyward only to fall back down a minute later.
The bats and birds had been forced to evacuate a large section of the city just because this thing kept plowing through trees and buildings like they were made of tinfoil, but would also turn intangible at seemingly random intervals. What was going on?
The train finally crashed into the ground at a ninety degree angle and the whole thing fell limp. It let out a sharp hiss as steam began to flow out from beneath it, it probably would have been really cool if it wasn't so comical. Finally the bats were able to approach without being flung off or dropped from the sudden intangiblity and they entered quickly, expecting a fight. Instead they found two boys, one with black hair and blue eyes and the other with white and green. They stared at them wide eyed as if they were the ones who should be surprised.
Nightwing groaned, mentally preparing to have two more little brothers. Batman took charge and asked them what thier names were. One gave what they assumed was a real name, Rin Okumura and the other gave an alias, Phantom. Scanning the scene as the two boys bickering he found a tied up woman with the bottom half of her body in the form of a giant spider.
"Don't touch. Demon." The boy with blue eyes told them in broken English, his tail waving behind him anxiously.
"She ate the conductor and everyone else on the train." The glowing one said.
Red Robin and Nightwing turned to them wide eyed, "She ate them?!"
The boys nodded, and Rin sheepishly added in Japanese, "Thats why the train was out of control. We...uh...didn't know how to drive."
They explained, separately due to Rin only really knowing Japanese. Appearently both teens were from different dimensions or realities, the adoption bait belonged to a group of people that fought supernatural beings and the magic users calling themselves "Excorsists" and they were basically in a secret war with the demons of a hell dimension called Gahena. Rin was a half demon and his father was high up in the hiarchy so from what they gathered people were pretty regularly racist toward him and Rin had normalized it. Nightwing already wanted to comfort his new baby brother.
Phantom didn't really explain anything, only saying he didn't mean harm. Which, fair.
Batman offered them a place to stay but they refused citing that they had schoo- places to be soon and they needed to get going. Phantom brought out a glowing map and ordered it to take them home.
A moment passed before the boys seemed distressed. Opening the map they found words forming in it in both English and Japanese, stating that there were no portals leading to either boys homes nor the Infinite Realms due to the presence of the Lazarus Pits. The boys looked at each other worried. Niether knew what the Lazarus Pits even were or had heard of them before. The way they got here was through the Spectral Express, which not only did they not know how to operate, but was currently totalled.
Bruce again offered them a place to stay and Rin excepted, but Phantom refused and chose to rough it in the wilderness outside the city despite the batfams warnings that that was a terrible idea. The words, "It'll be fine. I'm already dead." Shocked them long enough for Phantom to escape.
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Blue Excorsist x Danny Phantom x Batman crossover my beloved <3
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duskyashe · 1 year
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NaNoWriMo Day #8
[masterlist] [part two]
Prompt found here
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It was summer break, and Danny was lost in the Infinite Realms. He wasn't too worried, now that he'd officially been crowned the High King, his subjects had mostly stopped attacking Amity Park, and he was eager to finally get some exploring done now that he could take a break. Jazz, Sam, and Tucker knew Danny was, his parents thought he was spending the week at Tucker's, and he had Clockwork's promise that Danny would make it home by the end of the week no matter how long he was stuck in the Realms, so he was golden. The only thing he'd forgotten was the map of the Infinite Realms that would tell him where he was and how to get back home, but he'd been working with Wulf on making his own portals, so if he really needed to, he had a way out.
But that was just in case, for now, he was just having fun being lost. There were so many things to see and places to explore! Like where he was exploring currently, it was this old gothic theatre with surrounding alleys, there were hidey-holes and hidden storage rooms, and there was an old fashioned elevator floor, this place had everything!
"Martha, there seems to be someone here," a man's voice came from around the corner ahead of him. Danny froze, not sure what to do. W-was this someone's haunt?! It didn't look occupied when he first found it!
"Oh, the poor dear! I thought Bruce had put an end to theatre shootings, though?" A woman, likely Martha, responded. She sounded genuinely worried and confused as to why he was there, and that... That gave Danny pause. Because that wasn't the normal reaction of a ghost whose haunt had been intruded upon.
The man sighed. "Martha, dear, you know he prefers to go by Batman when wearing the cowl. I've told you before, we should respect our son's wishes."
Their son is Batman?! Does that mean Batman's a ghost?
"I know, I know, but Thomas, that's not the important part! There's someone in the theatre when there shouldn't be! What if they're hurt, or lost, or confused? We need to help them!" Martha exclaimed.
Danny took an unneeded breath and floated forward, a sheepish grin on his face. "Uh, hi there," he said, giving a small wave. In front of him were two gothically dressed ghosts, one male and the other female. The woman, Martha, was wearing a dark green and black striped ball gown, a line of golden buttons decorating the front of the bodice. Thomas, her partner, was wearing a matching green overcoat with black trim, and a matching pair of black dress pants and dress shirt, with a classy top hat, golden buttons, and cufflinks to finish the look. They both had black hair and glowing blue eyes, and both had a small golden bat pinned to their chest above their hearts. They both seemed surprised to see him, maybe they expected him to be hiding somewhere deeper in the theatre?
Martha seemed to come to her senses before Thomas, and was soon hovering right in front of him, pale fingers ghosting over his face and arms with a concerned look on her face. "Oh, you're just a child! You poor dear, you must be so confused! Where are you from, if you don't mind me asking? You certainly don't feel like one of ours, were you visiting Gotham when you died?"
Danny leaned back slightly, flustered and unsure what she was talking about. "I, uh, I've never been to Gotham? I was born and raised in Amity Park? I-I technically died there, too, but that's a bit of a story. Um, what exactly do you mean, I don't feel like one of yours?"
Turned out, if someone highly influential to a city or town died in either a highly traumatic or a sufficiently influential way, they became the spirit of that city or town. Thomas and Martha Wayne were highly respected and looked up to by all of Gotham before they were murdered, and while their deaths weren't exactly traumatic enough at the time for them to have become the spirits of Gotham, they did inspire their son, well known billionaire Bruce Wayne, to become the vigilante and Justice League founder Batman. Once Batman became well known across Gotham, the couple were elevated in status and the previous spirit of Gotham was relieved of their duties. A brief tangent revealed that the spirit of a city or a town had different duties depending on what their city or town needed. For Gotham, and more specifically Thomas and Martha, it was being a beacon of hope and change as well as helping their family's fight to better the city and minimize crime.
"So," Danny said slowly. "Because I'm the protector of Amity Park, does that make me Amity's spirit?"
Thomas shook his head. "It doesn't quite work like that, son. Not every town or every city has a spirit, and a city or town spirit can't be less than fully dead, unlike other powerful positions, such as the High King."
"Not to mention," Martha spoke up, "that as the High King, you can't hold any other ghostly position of power, or else the balance would destabilize, sending all of reality into chaos. As such, the oaths of the High King include the renouncing of any and all former ghostly appointments that might interfere with the balance. It's part of why the Observants never tried taking the throne from Pariah Dark, to be honest."
Danny sat there, thinking over everything he'd just learned. Honestly, he'd learned more about his kingdom, subjects, and the culture that goes with it in one conversation than he had in the entire time he'd been a halfa. "There's so much I don't know, isn't there?" Danny asked after a moment.
Thomas and Martha smiled comfortingly. "Don't worry," Thomas said as he put an arm around Danny's shoulder. "You have time to learn it all, though some of this you really should have learned before making your oaths. I'd like to have words with your guardian, they appear to have been slacking in their duties."
Danny's mind blanked. Guardian? Surely, not his parents. Though. This seemed to be another ghostly thing, so probably—"Clockwork? Or... Maybe Pandora, or Frostbite? I'm... Not actually sure who my guardian is, are they supposed to let me know they're my guardian? Also, how does that work, how does someone become the guardian of a younger ghost?"
"You don't know your own guardian?" Martha cried in disbelief.
"Danny, may I take a look at your core? I feel we'll get more answers that way, but I wouldn't want to impose," Thomas asked gently.
"Why would that be an imposition?" Danny asked.
Martha gently took his hand in hers. "A ghost's core makes up everything that is them, their likes, their dislikes, their personality, their obsession, even their bonds. To let someone look at your core is to trust them with your very soul. Never let someone look at your core unless you trust them with everything you hold dear, alright?"
Shocked, Danny nodded. There was a lot he didn't know. "O-okay, um, yeah, you can look at it, Thomas," he breathed shakily. "I trust you."
Danny did not have a guardian. He had fright-mates in the form of his liminal sister and friends, but he didn't have a guardian or really any other bonds. Thomas raged and Martha cried and the both of them begged him to choose someone to be his guardian. He was a baby ghost, halfa or not, and his core needed the support of a guardian in order to not overwork itself trying to protect him, and end up hurting him instead, potentially permanently. They cautioned him that, with how powerful he already was, his guardian would have to be quite powerful, themselves, like an ancient or a tribe leader. When Danny asked if a city spirit or two would work, they both hugged him so tightly and so warmly that he melted into the embrace, frozen tears falling from his eyes.
"So, does this make me Batman's little brother?" Danny asked with a sniffle sometime later, after the couple agreed to be Danny's guardians.
Martha gasped and put a hand to her mouth, looking to Thomas with mirth in her eyes. "Bruce always wanted a sibling, growing up," she agreed with a laugh.
Thomas smiled at both of them. "Danny even looks the part when he's human!"
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Two weeks after Danny's ghostly adoption saw Danny giggling to himself as he walked up the front steps of Wayne Manor with his backpack hanging from his shoulder. He knocked politely and waited for Alfred, the butler and his brother's father figure, to answer. When he did, he took one look at Danny and smirked. "They're in the family media room, master Danny. Would you like some tea?"
Danny grinned and nodded. "You're the man, Alfred. They suspect anything?"
"Not a thing, master Danny. I shall be recording everything via the security cameras, just as the master and madam requested. Nothing will be missed. I'll bring the tea in when things have calmed down," Alfred said as he started walking back to the kitchen.
He suppressed a maniacal laugh. This was going to be awesome.
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MWAHAHA!!! I SUCCESSFULLY MANAGED TO WORK IN A WAY OF ADDING ONTO THIS FICLET WITH AN ALREADY EXISTING PROMPT!ヽ⁠(⁠`⁠Д⁠´⁠)⁠ノ Now. If someone could find me the post about the spirits of cities, specifically Gotham, that'd be great. I know there IS one, cuz that's what spawned the fic "A Change in Management" over on AO3 (I'll provide a link and proper citing later), I just can't find it (⁠^⁠~⁠^⁠;⁠)⁠���
I'm really happy I managed to finish this, because holy heck, my day was just... Really crazy (⁠;⁠^⁠ω⁠^⁠)but it was worth it for y'all (⁠◠⁠‿⁠・⁠)⁠—⁠☆
Have a good morning/day/night!
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k-dokja · 2 years
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DG/James Lee with his pregnant s/o? Fluff please? I’m quite the fan of your DG series I have them all saved! 🥰
D'aww thank you 🥺
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— I was not joking when I said all of his kids are equally accidental, okay. He's super ambivalent about passing on his genetics, so unless you feel strongly about kids one way or another, he likely would never mention it himself.
That said if you got pregnant after one of your escapades, he will defer to you about whether the two of you will keep the kid or not. He has a very "it is what it is" attitude about the whole thing.
&. If you've been trying for one, great! If not, then whatever comes up next is your decision. However, if you planned to keep the baby anyway then he has a bit of a "hm." moment where he worked out the logistic. Don't worry, he's not upset, he's simply trying to plan around having a baby.
Probably takes up less work so he can have more time with you. Publicly uses something like "need time to recuperate before the next album" but privately, his closest confidants know.
&. He's good at the preparation either way. A lot of the process of pregnancy is intuitive for him even if he didn't plan for any of this. He will begin to look up what is necessary and what isn't. If he happened to be the more organized one out of the two, then he will map out everything you need to do, from check-ups to diets, to exercise.
He'd encourage you to continue doing light exercises while carrying, it's good to maintain your good habits even while you're having a baby.
&. Because of your hormone imbalance, he will advise you to not take up as much work to avoid adding to your stress. He's infinitely patient with you and rarely loses his temper even when you're having a mood swing. Almost nothing you do can annoy him either, even if you're being clingy.
Even if you get jealous over his fans, he'd endure it in silence unless you act out somehow. The man literally transforms into a saint during these periods.
&. If the two of you haven't gone public before, then he'd notify his fan about him becoming a father anyway without divulging your identity. It'd be for the best that he's honest with his fans but he also needs to prioritize your well-being.
Maybe at a later date, near the birth. However, if he can, he probably keeps all of this under wrap if possible.
&. He's really good at giving you massages to help alleviate any of your aches. Foot, shoulder, boob, whatever it is, say the words and he will help you out. Most of the time in bed, however, he functions like your personal teddy bear and allows you to cuddle him however you pleased.
You already have his card anyway so if you have any pregnancy cravings, feel free to go on ahead and order. However, if you want something in the middle of the night, he'll be the embodiment of that "yes, honey" meme and climb out of bed to get it for you.
&. Is really good with any of your nausea if he's around. Always there to help you breathe through it, and if it gets bad enough that you throw up, he'll tie your hair back for you and stroke your back. He listens attentively to any of the doctor's recommendation and brings up any of your possible allergies or past symptoms if necessary.
He doesn't really get more enthusiastic even when the two of you visit the ob-gyn. Don't blame him for it though, it's how his face is. Might crack a joke or two about the shape of the baby after you got the ultrasound to relieve the tension.
&. Secretly finds it cute when you waddle during the later semester. Won't admit to anything unless you were seriously prodding. Find it even cuter if you got annoyed with him because of his reasoning. He also low-key likes how you look wearing maternal clothes. Just adorable all around.
He also gets a little more energetic when the two of you are out shopping for clothes and other baby necessities, too. While he has a whole list of things to buy for the baby, there's also a lot of planning around clothes since babies often grow out of them fast.
Buying for daughters is much more fun for him because of how varied little girls' clothes are. Although, his kid will get animal-themed clothes either way because of how cute they are. Look at the bear ears.
&. Will probably take you on a vacation before the baby comes so you can have your final moments to kick back and relax before the next few years of hell. Because he has the money for it, your babymoon will be somewhere nice and far, ranging from one to two weeks.
Probably at a resort where nothing but peace and quiet await the two of you. Honestly, half of this is for him, too, but he won't say that out loud and focus on you.
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captain-mj · 1 year
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I love your backrooms story! The panic! The mystery! May we have a morsel more, please?
Hope your day is lovely <3
Part 3 for backrooms! Previous part here
Soap woke up every day for the next week with a new mission. Which was to get through the day with his radio right next to him and wait for news. Either from Ghost or Alejandro.
It was slow going. Alejandro was gone most of the time. And there was so much silence on the other side of the radio. Occasionally, he'd get something. Snippets of sounds. A static with some... not quite words, but something similar.
Breathing across the line. He hoped it was Ghost, but most of the time, it didn't quite... sound right.
Soap sometimes whispered back to try get a response but that usually resulted in the radio cutting off, as if it knew he was trying to reach him.
The void between them felt heart wrenching.
Then, Alejandro came with news.
"They're allowing us in for a while. Just long enough to try to find your guy." He looked at Soap when he said that. Soap appreciated it.
My guy.
Ghost plagued him. He had plans to tie him up and not let him move out of his sight for a while.
Maybe never left him out of his sight.
Alejandro had no hand in what happened afterwards, in just as much of a new state as them. Soap and Gaz both pretended not to notice Rodolfo and Alejandro holding hands, holding so tight their fingertips were white.
Price stayed in the back, holding his gun. He eyed the government officials, all with covered faces with bigger guns, with growing suspicion.
Soap never thought he'd see the day that he wasn't the one least trusting of authority. But he'd let them poke and prod him and do whatever they could if he could just get Ghost out of whatever hell hole he was in.
So when it was as simple as wearing a fucking throat mic and walking through a door, he wanted to start yelling at them. Why the fuck couldn't they do this earlier?
"There's no real map. The place doesn't make enough sense for a map, you understand?" The woman in the mask ordered. "You could end up almost anywhere. Miles apart. In the rooms right next to each other. It's not going to make sense until you get to the next floor. Floor 1 is a fucking bitch." She crossed her arms. "You'll be able to communicate and the device on your arm will help you find exits, but its not easy."
Soap looked at the watch on his hand. Not a digital watch. A regular one. "What the fuck do you mean it'll help?"
"Easy. The little hand points to the exit. Nothing beats it." She didn't sound amused. "Absolutely nothing... Anyway, just follow the little hand."
"And Ghost?"
"Hope he's managed to get to Floor 2."
"That's it?" Gaz looked at her. "That's all you can do for him?"
"Yep. You're going to hope you can find him." She nodded. "That's it. Don't worry, he's not dead."
"How do you know?"
"Things that die there come back. They just may not come back right. He's a capable soldier from his file. I'm sure he'll be fine." She waved her hand. "When you first go in, you may be separated. The mics you have will let you talk. They're made for the backrooms, unlike the radio your guy has."
There it was again. Your guy.
Soap blinked and she was done with whatever she was saying and he was being shoved through the door.
Johnny MacTavish finally understood what Simon had meant by infinite. The hallways were... odd. Yellow and stretching out for miles.
He was alone.
His earpiece came on.
"Soap, sitrep?"
"Alone but solid, sir."
"Fuck. That's all of us." Alejandro growled. "Try to get in touch with Ghost."
"Yes, sir." Soap grabbed the radio he had held with white knuckles the entire time. He turned his mic off so they couldn't hear him. "Ghost."
Nothing.
"Ghost. Are you there?"
"Soap." He sounded rather hoarse.
"Ghost, are you okay there?"
"Here."
"We're in the backrooms with you."
"What the fuck is a backrooms?"
"The place we're in. Sorry, I wanted to keep you updated but you're hard to get a hold of." Soap started walking. He checked his watch. "Are you still in the yellow hallway place?"
"I found an exit. Kinda. It's a hole. I've been camping here."
"Smart, smart. Are you..."
"You're here. Why are you here? You shouldn't be..." Ghost sounded upset. "You should leave."
"Can't. I wasn't paying attention when they told us how to escape. We're going to have to find the others."
"You're an idiot, Johnny." Ghost sounded... small. Soap didn't like that. He didn't like that one bit.
"Listen, we have a way of getting out, okay? Just trust us buddy. I'm going to find you."
"Johnny. How do I know you're real?" Ghost's voice turned cold. "There's things here. Things that mimic faces. Voices. Parrot things back at me. Is that what you are?"
Soap frowned. "Ghost, how long do you think you've been here?"
"Months. Years. My whole goddamn life. Eons. I don't fucking know. How the fuck do I know you're real? How do I know any of you are real?"
"Simon. You've been alone a while. It does funny things to people's heads okay? I want you to stay put. I'm going to find you."
Ghost turned his radio off.
Soap sighed and gave a report to Price who just gave him an affirmative.
"Everyone find your exits." Price ordered. "Try not to use the radio too often. We're probably being listened to."
Soap didn't like that one bit.
Even with the watch, he walked for a while before even seeing a hint of anything.
It was a hole in the wall with bits of chair near it.
"Fucking hell."
Bullets were all over the floor and Soap took one glance at it before knowing they came from Ghost's gun. He picked up a handful and started to walk. He followed the stupid watch and he felt like he was going in circles.
Until he realized, that yeah, he was going in circles. The exit was apparently right there.
He spun around, looking at the area around him to try to see.... anything.
Soap looked down at the floor, noticing a stain. It was so faint, barely even a change in color from the carpet.
Soap got on his knees and started to scratch at it. The carpet ripped under his hands and as he looked underneath it, he saw there was no floor. But a few feet below, there was water. It looked bright, not as artificial as where he was, but it was different than where he was.
So Soap did the only thing he could.
He jumped down.
The water felt pleasantly warm as he splashed down. He looked around to find out how to escape. It took him a moment before he managed to get out of the water.
Soap stood up and went to slip his wet clothes off before realizing it had all dried as soon as he got out. He dipped his foot in and pulled it out, watching the water dry as soon as it left the water.
Fucking bonkers.
Soap looked at his watch, seeing that it was now spinning wildly. He sighed and brushed it off.
"Soap!" Rodolfo called to him, though Soap didn't see him.
Soap went to follow his voice before pausing. Something felt off.
How do I know its you
"Soap!" Rodolfo called again, though this time, it didn't.. sound quite as right. It was like the tone was just... a tiny bit... wrong.
"Soap." He sang and it deepened, shifting to a copy of Price's.
Johnny grabbed his gun and started to back up.
"Johnny." Ghost called and Johnny put his gun up.
What... What the fuck...
That wasn't actually Simon's voice. It sounded wrong.
Johnny felt such a visceral panic through his entire body. His chest started to heave.
He turned on his mic. "Guys."
Quiet.
"Guys." This was unprofessional. He shouldn't be talking like this. He should be...
Soap was alone.
Soap was very very alone with something he didn't understand.
A woman's voice from deep within the rooms.
"johnny..."
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crystalelemental · 2 months
Text
Okay so I picked up another demo, now that I'm done with Unicorn Overlord demo. I am a wee bit late to the party on this, but decided to try Triangle Strategy. And this is. A very different experience.
I played for about an hour and a half. Approximately 10 minutes of that was the one (1) map. The entire rest of the game was scenes, and a bit of exploration. In comparison to Unicorn Overlord, which is incredibly fast-paced, this game is veeeeery slow.
The story itself isn't bad by any means. But it's also not that interesting? Like it's fine, but I'm not wowed by much. the protagonist is fairly bland, his friends are fairly bland, Frederica is cute but not particularly interesting, your dad having Old Man Disease at 40 is tragic I guess. The background cause of the war and the fact that all parties seem pretty on the level right now is the most interesting angle. But it hasn't exactly gripped me.
Which is really weird! I'm like an hour and a half in, with barely any gameplay, and despite all this story and character stuff, I have very little to say about them. I don't feel like they're any more developed than the Unicorn Overlord crew, which wasn't exactly a hugely developed group either. It's just an odd, slowly paced experience that doesn't have a whole lot to show for that.
As for the minor gameplay I did engage in, it's fine. Fire Emblem-esque grid movement, but you only attack on your turn (barring counter skills), and positioning matters. After each turn, you need to determine which way your character faces, and the direction you attack from matters, in as much as striking from the back is a sure-crit. There's elevation tactics as well, but that didn't seem to save the cav dude who got fucking annihilated when opponents got behind him and wombo comboed his ass to high hell. Was probably supposed to use healing items but it's map 1 and permadeath isn't a thing, your ass is grass dude. I admit that I think it's a little more involved than I think it needs to be, but I did at least recruit a girl whose stealth tactics are interestingly integrated by having two actions to facilitate getting behind the opponent to attack, and what I assume is the armor knight who moves less distance having the counter skill. Oh, and if you surround them, your ally that attacks from the other side will combo for bonus damage.
The...I forget what they're called. The 3 point stock things you can spend for skills. They're...odd. For characters like Frederica and butler-man, you need 2 for your special, and recover 1 every turn, so you can't do that every turn. But then you have the protagonist's delay attack, or Heal. And these are 1 point free actions. So I seem to be allowed to do this infinitely without any kind of issue. And...maybe it's just me, but nonstop infinite heal seems really fucking good, dude. it's also very...reminiscent of Octopath Traveler, in that it very, very feels like endgame is a matter of maximizing these points for a specific character to spam their big attack to deal with huge HP values on bosses.
I did take a peek at the forge system. Fun fact, I generally don't like forge systems. I dunno, man, just trade out the weapon. The system eats a lot of money, and takes consumable resources, which...okay. Depending on the availability of resources, I might hate this one. We'll see.
I still need to get more gameplay to feel like I have a sense of how the gameplay is. And hilariously, am still waiting for the story to actually ramp up. I'm guessing that will happen at exactly the moment the demo ends.
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bad-cos-ideas · 7 months
Note
[I'm still FUMING so HERE WE GO]
Horrible idea!! Including an unskipple PSA on the title screen that reminds people that
1. This is an ONLINE MULTIPLAYER GAME, and when you KOS you effectively make it AN INFINITELY LESS FUN GAME FOR EVERYONE ELSE ON SAID GAME
2. It's a survival game, yes, so killing for food or for defensive measures is perfectly reasonable!! However, if you're just committing mass genocide because you enjoy killing, it's no longer about survival!! It's called you have some fucking traumas that you can work out in therapy instead of projecting it ONTO A ROBLOX GAME ABOUT BEING A FUNKY CREATURE
3. Just because you play as a carnivorous beast Does Not Mean You Can Treat People Like Absolute Dogshit And Not Expect Them To Get Mad At You: your CHARACTER is a carnivorous beast, you being an asshole is YOU.
4. Again, this is a multiplayer game. These are REAL PEOPLE that you talk to!! So when you decide to tell someone that they should off themselves if they're so mad!! It's more than just being an asshole!! That's being a whole ass complex that you need to sort out ANYWHERE BUT ON A GAME PLATFORM LARGELY INHABITED WITH CHILDREN and even if it WEREN'T why the FUCK do you think its OKAY to treat ANYONE LIKE THAT? (this is not dramatized. I have been in multiple servers in which the chat was just a fucking cesspool of pure dickery and gaslighting and bullshit and everyone either trying to tell someone to Stop It and Get Some Help or a group of people deciding that everyone else on the server is the problem, if they're unhappy it's their fault and totally unrelated to this hellspawn of a pack making almost the entirety of the map hostile grounds and borderline unplayable)
5. YOU ARE NOT SUPPOSED TO HAVE TO MAKE EVERYONE ELSE MISERABLE IN ORDER TO BE HAPPY, SEEK PROFESSIONAL HELP.
This is a psa from someone that someone kindly asked "hey are you okay with being killed? I'm doing a mission" and completely respected when I said no because I was just Straight Chilling, and then immediately after that exchange someone else tried to murk me (and at that point had attempted to and nearly killed me 5 fucking times over I am not even joking) in front of them so they chased off and killed that person only to get immediately hunted down for several fucking minutes by whomever they killed's murder buddies, ending with them being killed for being a polite nice fella and said murder buddies feeling absolutely justified because "that's the game" and It Wouldn't Be The Game If You Just Played It Like A Survival Game instead of Kill For Sport For Funsies
A lot of people would tell me "oh, it's just a game, why are you so mad?"
Because. It stops being a game when it stops being played as one. If you want a battle royale, you still have to understand that people can Not Want To Battle in a Not Battle Royale Game.
gonna be serious for a sec here, because you brought up something that hits close to home for me
everyone needs to read number 4 here especially. i see this shit way too often in game, there is absolutely no reason why you should EVER tell someone to off themselves. i don't care if you're "joking" or whatever, it's not funny, it's not cool, it's not okay. i'm not saying any of my followers do this btw, i'm using general you, this is just something that i see all the time
anyway. serious over. shrimp emoji
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shuunnico · 8 months
Note
How's Darkest Dungeon 2?
Underwhelming.
The game locks skills behind the 'meta grind' so some characters don't actually unlock their best skills until you find Bells in the game. So you're running around, less trying to beat the game, but trying to find Bells until you unlock all the skills. That's 66 skills across 11 heroes.
Encounters are limited. There are 4 'road encounters' (wheel damage, armor damage, loathing and combat). There are only 10 types of locations:
Bells, which give you class story progression and a new skill
Hospitals, which you can heal or manage quirks
Oasis, stress healing
Watchtowers, which reveals all location types
Combat encounters (cultists or area enemies)
Gauntlet (2-3 enemy waves, either beast or Chirugeon miniboss)
An item cache, which gives you trinkets and supplies
A merchant
An event (either helping refugees or ransacking a study)
A boss lair
So you have only 10 types of encounters in the game that repeat, infinitely, across runs. In a game where you're expected to do hundreds of runs over and over again. Compare this with Slay the Spire, where you had a 20 common encounters, then unique encounters/events per location map (11, 16 and 8 respectively). Slay the spire had 55 different encounters across its maps. Darkest Dungeon 2 has 10.
The relationship system is not good. The entire thing seems to exist just so it can turn into a stress spiral. And when a character gets stressed, other heroes dislike them. So as soon as two characters get into a feud, the entire run devolves into everyone hating everyone.
The token system is a mixed bag. Enemies absolutely spam tokens on themselves, meaning that 'token clear' skills absolutely outstrip everything else.
Blind is extremely highly weighted because enemies will only miss you if you have 'dodge' or they have 'blind'. With Blind skills, you control which enemy gets a 50% hit debuff, opposed to apply Dodge to yourself and hoping you get attacked to make use of it.
Stun is all but worthless because to get it you have to stack 'daze' twice. Except stun resistance is still a thing, so good job, you wasted time stacking daze using two characters and you got nothing for your effort.
Bosses are limited. There are 4 main regions, with their own static boss. There are 4 bosses that you can encounter on the roads. So barring the act boss, you're going to encountering the same 8 bosses over and over and over again.
Runs are long. The issue is that the game is built in a way that if you start a downward spiral, you have no way of getting out of it. Party composition or RNG can very easily screw you out of a win after 2 hours of play.
The story premise doesn't make much sense (I haven't completed it, so keep that in mind). You're a scholar trying to reach The Mountain with the help of heroes. But if you fail, you start over again... with the same heroes, as if they and you didn't die. And if you succeed... you reach The Mountain, beat the act boss, then start over... to reach The Mountain again. So, unless the game is a purgatory situation or all in your head, the story doesn't track. This wouldn't be an issue if the game's story didn't seem to acknowledge your previous attempts.
All of these issues are based on Darkest Dungeon 2 alone. Not comparing it to Darkest Dungeon 1.
TLDR: The game is mediocre. Almost painfully so. It's grindy, samey and seems like it wants to waste your time at the worst possible moments.
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cerastes · 1 year
Note
Aight so I recently got into an internet argument about Lumen vs The Berries in IS2, with the other side advocating that Poor Boy Jordi does literally every single thing they can do but better, so I'm curious of your verdict as The IS2 Man
I can see where they are coming from.
Now, Jordi is an amazing unit, and thanks to his S3 and the Resistance he can grant through his Talent, he can pick up units that have been stunned due to NI instantly. Assuming the unit can survive the burst of the NI, and assuming Jordi's S3 is active, he'll just patch them right up, back to their feet. Even outside of this, Jordi is just a very convenient healer, since his S3 works on ammo that is only spent when actually undoing an effect, it's basically a very long buff to this healing, functionally infinite most of the time. NI doesn't come in huge waves in IS2, either, the only time it becomes truly abundant and loathsome is during Lucian's map, and even then, that can be dealt with by applying enough DPS to the carousel, which you should be doing anyways. So, in practice, I can see what the other person meant, they are not wrong, to be honest.
Now, of course, Jordi is a 6*. You're getting him for his anti-Stuns and his fat heals... But do you need that? In general, IS2 doesn't have a lot of incoming damage. Some maps are exceptional in this regard -- any map with Sarkaz Lancers, Ursus Desire, Playwright's map -- but for the most part, you're not dealing with tons of damage at once, so Lumen's high cost of 6 (+3 if you want S3, though Charged S2 also removes effects) Hope and overhealing is a bit overkill when you can just grab a Berry for 3 (+2 very optional, they don't need E2) Hope and have enough healing and NI utility to do anything, really. There's also the matter of not needing to deal with stuns in the first place if you just don't get stunned at all, as the Berries just cure away the NI before it can be a problem. There's also their differences in range, which gives them different specific tactical applications, depending on the map.
**This is a bit more niche, but in Calamity, NI burst damage outright kills a lot of units that don't die to it in Normal, so it's doubly important to prevent NI through Berries in Calamity, but I'm adding this as a sidenote since there's as many IS2 Calamity players as there are Bionicle fans (we're like seven people worldwide).**
So, overall, they kiiinda have a point but in the same way E2ing Surtr to deal with, say, Skullshatterer 1 is a point: Technically correct, but completely unnecessary. 6 (+3) Hope is a lot of Hope that could be going into other units when 3 (+2) gets the job done with flying colors anyways. If you really want that safety and big fat heals and don't mind the price tag, though, yeah, Jordi does in fact cover the Berries' role in his own way, in a way that's practically feasible in IS2.
You could just get a Berry for half the price and the same practical effect, though.
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layingeggs · 7 months
Text
Playing more Sable. Trying not to just compare it to Zelda, but also I like how it does some of the same things at a lower scale.
I'm two hours in. I've got out of the tutorial area/canyon. I'm out in the wider open world and can start doing the main quests proper or make my own mistakes and explore wherever I like. And I've noticed that there doesn't seem so far to be any way to increase your Stamina meter?
Sable has this dinky little Stamina meter that runs out after only a few seconds of sprinting and climbing. So far, I don't see anyway to upgrade it to get more Stamina and be able to climb higher walls.
And I really like that. It gives you a very clear idea of what you can and can't climb. And attempting to climb something that's just ever so slightly out of reach is a short experiment. And attempting the same climb from multiple angles also quickly either gets you to the top or doesn't.
It also makes me feel more like I've actually earned it when I sequence break the tutorial area by climbing somewhere the devs seemed to have missed. Managing all that with just my dinky little Stamina.
Zelda ties the Stamina meter to exploration via as you upgrade more and more of the map becomes accessible. There are areas where you can't climb and you can remember to come back once you have more Stamina. I like that. But it does mean in the Zelda late game you have a silly long Stamina meter and you don't have a clear sense of what is or isn't climbable and experimenting can take several minutes and easily get you lost.
Especially when you add in clothes that make you climb faster and potions that refill your Stamina meter and potions that give you a temporary second Stamina meter.
Especially when you remember that in older Zelda games, glass bottles were almost as valuable as the main quest items like the Master Sword or Triforce, you absolutely had to have an empty bottle before you were allowed to scoop up potion and you can only carry a few bottles.
Whereas in switch Zelda glass bottles just materialise from the ether any time you cook something and you can carry theoretically infinite of them.
Meaning that you can climb and restore your Stamina meter a theoretically infinite number of times.
What walls are or are not climbable gets really messy when you start to throw in 'theoretically infinite Stamina restore'.
I think the first game I ever played that had the mechanic of 'any vertical surface is climbable, not just ladders or textured walls or walls with yellow paint on them' was Grow Home.
Grow Home also had you explore through climbing, and collect items to upgrade and upgrade to expand range of exploration.
The crucial difference in Grow Home was there was no Stamina, you were a robot who could climb infinitely, but you were climbing a plant. You needed to care for and feed the plant. And as the plant grew, the stuff you could climb to naturally expanded.
So in Grow Home, there are no unclimbable walls. There is only the plant, and how big it is, and how proud you are of growing it up that big.
Coming back to Sable, you have those very hard limits on Stamina and climbing. But I like it. Having those limits makes the game world feel much more intuitive to me. And makes me feel much cleverer for getting something you shouldn't be.
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ntrlily · 2 months
Note
I want to play some of the Fire Emblem games from before Awakening. Do you have any recommendations? (I know how to use emulation)
So my top two recommendations to start off with would be Sacred Stones (FE8) and Path of Radiance (FE9)
Path of Radiance is all around a solid game, some of the best writing in Fire Emblem, good map design, and fairly well-balanced. Its big two issues are being hard to emulate on a potato, and having super slow enemy phases. If you have a decent PC and don't mind sitting through long enemy phases (or have enough power to run it at double or triple speed when enemy phase hits) this one is a solid pick, and it's very approachable both for beginners and for fans used to newer games.
Sacred Stones is a much faster game, both in the sense of "how fast your computer can run it" and "how fast combat and turns go". It's GBA Emblem which has some of the most gorgeous animation in the series if you're the kind of person who toggles those on, and the writing is solid— not the most unique plot but it does a good execution of a fairly standard FE setup. It does have infinite grinding, which I recommend trying to not use since most older FEs lack this. Overall a very good game to break into FE generally, or classic FE specifically with.
Some I didn't include here and why:
FE7/Blazing Sword is also an approachable, fast-paced, and beautiful game. It also has the world's longest Fire Emblem tutorial (Lyn mode) unless you just start it in hard mode. FE8's tutorial is much shorter, less railroady, and if you don't want to play it, you don't have to go for hard mode, you can just select normal mode. However if you either feel up to a longer tutorial or up to playing hard mode, it would be a good pick to start as well! And if you don't feel either of those now, it's worth saving for when you feel like jumping into hard mode (or like doing the long tutorial XD)
FE4/Genealogy of the Holy War: It's hard for me to recommend since I haven't played it very far, but it is a beloved title among classic fans for a reason. The battle scale is unlike any other Fire Emblem, and works very well to establish the epic tale it's got going. Screwing up can be a bit more punishing here though since chapters are longer (although you *can* save mid-chapter, so if you have saved properly this isn't as much of an issue.) and the fan tl is kinda grating if you're very familiar with various European mythologies. It's another "very recommended, but maybe not as a first classic emblem!" title (and again, other people who have played it through can rec it better than me! This is partially from playing it myself, and partially from watching the girlthing play)
FE5 is a midquel and I haven't played it at all, and FE10 is a sequel to FE9.
DS Emblem is a mixed bag. It's lacking in QoL that GBA and Tellius Emblem have, it's not very pretty, and overall they're not the most impressive remakes. This isn't to say they're *bad*, they can still be pretty fun, but they're games to save for when you look at the Marth games and go "I wanna play Marth game remakes" That said, I do recommend them over the originals, so if you wanna play Marth games, play these.
Okay nobody would question why DS Emblem isn't there but I wanted to share my "Here is when you should consider trying them" thoughts since they're not discussed a lot >w<
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alienducky · 10 days
Text
Having thoughts about hygiene in Fodlan again, and screw it I'm gonna share my over thinking about things that probably shouldn't have been thought about to begin with
Does Fodlan have running water and flushing toilets? Or rather, do the nobles and fancier merchants and possibly the church have running water and flushing toilets?
I'm going to assume that the smaller towns and villages are probably stuck with town wells, then outhouses and chamber pots, because of the in game maps and the faux-medieval vibes of the games, but with the bigger towns and cities, it's possible?
I don't really care if the running water is provided by mundane utility magic, or if the windmills we see behind the greenhouse in Houses is acting as an Archimedes screw and bringing water up from somewhere to put in the aqua duct for the fishpond and there's another that fills the bath house, it's more a "do they have running water for taps to wash their hands after using the toilet/privy/whatever, or wash before they prepare food" sort of thing.
(side note of I've considered the baths and have made a poll about them before, and head canon that there are a mix of large communal baths and smaller individual ones, and while the individual ones would get filled and emptied each use the communal ones would probably be like Roman baths or onsen, which I haven't looked into because distractions) (the baths also point me towards them being more "wash every day so we're clean" sort of society, rather than having a "drown ourselves in perfume so we can't smell that none haven't washed in weeks" vibe that I've read about in Horrible History books, which also point towards hand washing, but I have no evidence either way)
But it's the toilets and resulting sewage I'm wondering at the most. Because if, say, the monastery had sewage pipes built in because toilets are A Thing, then that sewage needs to go somewhere.
(Which if I remember right is something of a plot point with Cornelia because she implemented a sewage system in Fhirdiad to help with the plague? So they have at least some knowledge of this stuff... Though why Rhea hadn't tried to install one at any point before that if she knew about them is very hmm)
And it makes me question and side eye the open waterways in Abyss a whole lot more than I had when I assumed they are simply channeling the water from some underground spring at the top of a mountain (that may or may not be where Sothis "landed" but that's a whole other tangent and headcanon) into that great chasm so that the space under Garreg Mach doesn't fill with water and crumble/erode away
Because if that water is in fact old bath water and etc, then that's going to make Abyss rather fragrant
Of course, if we go with no they don't have flushing toilets then Abyss gets infinitely better, but I then have questions about their toilet situation, because the little bit of research I managed to do about medieval Europe toiletry habits wasn't exactly helpful?
Lead to some interesting sidetracks about people's bladders bursting because it was impolite to excuse yourself mid meal, but I digress
The biggest thing I took away from it all was don't drink water from downstream of a town. And. Well. With the monastery being at the top of a mountain and that being where a lot of waterways start, it's very, ya know
Anyway. Lots of thoughts. No answers. Please discuss with me if you got this far?
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elithemiar-blog · 2 years
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It's late, had a thought, someone else may have had the idea..
What if the reason that the ghost zone shouldn't be destroyed is not truly because it's the flip side of the human realm but it's the center dimensional construct of the multiverse.
So like, all the AR's/AU's stem from the Infinite Realms as the 'anchor point' or 'source'. A collection of other alternate Earth's surround the Infinite Realms.
I'm mean you could stretch it from the name itself.
The deeper you go into the void the easier or most likely chance you could go through a natural portal and suddenly you see the Reverse! Trio.
Sometimes you can't find Clockwork's Tower because he's keeping track of all the time lines, not just the "canon" one we know.
Going the Ghost King AU it could be only the king (with practice) to be able to easily get to the other AR's/AU's. Which can lead to Danny finding an alternate earth where Pariah Dark previously ruled.
That last thought led to too many ideas...
Just for a moment, Danny practicing that power and finding the AU of the original concept (ya know, the Spectre Defenders one, non powered Danny leading a young team of ghost hunters) trying to revolt against the powerful Pariah Dark, but the sudden (in thier eyes) disappearance of the Dark King has them on edge.
So, King Phantom has to make the decision of either doing something or not, cause there's still ghosts on the loose and they're not his normal...fenemies?...
Or just multiverse shenanigans? Not sure how the Infi-map would work, maybe it's the users mental vision of a certain location?
I don't remember if there was a specific definition of what the Infinte Realms means within the show, or it was just collective phandom of how vast it is.
Its been building in my head from the last few days, blaming burnout, so more might come.
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Text
I'm shitass at the game and have no idea what it takes to develop and maintain a game but I'm super bored and hyperfixating so heres my official
TF3/TF2 Freindly UPDATE IDEAS (long post)
*Friendly only lobbies separate from the game modes (no objectives, lots of interactive areas)
*Friendly lobby npcs include; 
*Australia (full of snipers and feral pyros, occasional scout, Saxton stares from the background menacingly) 
*France (crawling with spies and some snipers, occasional demoman, 2 medics) 
*Texas (filled with engines and soldiers, occasional demoman, one heavy)
*Scotland (full of demomen, medics, and some soldiers dressed as tourists, occasional pyro)
*New York (filled with scout and soldier, occasional spy, one heavy) 
*Mexico (all pyros and scouts, occasional engie, one medic)
*Russia (Heavys and medics, all indoors, occasional demoman and spy)
*The Pyro Pit (a pit of lava, pyros do not get hurt, medics heal quick)
*The Warehouse ( rave club with one dj scout, demomen "serving" drinks and 2 heavys at the door, pro shoots confetti)
*The Bar (Demoman and snipers serving drinks, breakable objects)
*The Zoo (Saxton Hale keeps everyone in a zoo)
*The Aquarium (demoman and pyros seen swimming in tanks)
*The Mall (medic and engie selling items, scouts are cleaning angrily) 
*The Park (a skate park with scouts and pyros cheering in the background 
*The Gym (Heavy, along with medic and scout, are leading a mannrobics class)
*The bathroom (a giant, weird, liminal space bathroom full of secrets and interactions that dont have a space in the cannon stories) 
*More color and outfit customization
*3 class battles added (War mode, red team, blue team AND green team)
*Dog class added (infinite health, does 1 damage per second, holds enemies in place, can Uber to do 30-60 damage, bark to place alert signs in high risk areas)
*Bloody Suit and Helmet Party are semi cannon 
*Doing a flip is now possible for all classes. Success varies 
*"Don't Die Spy" game mode (vs Saxton Hale map, extra hiding spaces, no weapons, no capture point, last one alive wins)
*"Scout Racer" game mode (basically just fall guys but faster)
*"Tech-son Standoff" (engie only standoff)
*"Demos Vision Test" game mode (duck shooting gallery with increasing drunkness)
*"Super Engie Pybro's" game mode (Engineer and Pyro cleaning up the battlefield after capping)
*"Saxton's basement" game mode (it's just fight club. You can either choose heavy or soldier)
*Pyro is able to fly using the rocket jump method with it's jetpack 
*Medic has higher health because he has insurance and can earn a variety of chainsaws
*Spy can now disguise as a small Saxton Hale in friendly lobbies
*Dell gets a raise of 40 dollars 
*True Subclasses added (Demoknight can only use swords, Trolldier has a higher stomp radius, Kamikaze-Pyros set themselves and all enemies on fire, Battle-Medic heals himself with each soul taken, ect) benefits added to Base Classes for balance
*More ways to get free stuff that's actually helpful
*Instead of fixing Dustbowl, it becomes haunted a la monster house
*More ghosts, more aliens, and permanent alt game modes
*"Become pen pals?" (an option to meet players in battle and keep tabs on each other afterwards)
*Kiss taunt, hug taunt, scream taunt, cry taunt, fart taunt, buff taunt and pose taunts are all available for f2p
*"Customize room" (a menu that shows an empty, fully customizable room that can be seen by others looking at your profile in game. You can also choose a main to display in the room)
*"Get married?" An option to make an official pact with one other player to earn them a fraction of the XP you earned on alt game modes. No XP removed for you.
*"Become nemesis" steal half of each other's XP in alt game modes out of pure spite. Up to 3 available at a time
*More ways to communicate for F2p
*Hitting a car with a melee weapon will make it honk
*Official designs released for the "Premium"  team (think ultra instinct) the "Femme" team (very rich, equally ugly) and the Yellowbellies (gmod versions)
*More pootis brand shorts for everyone 
*Add official tick tock by joji jump scares
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you-are-my-neverland · 6 months
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Hi hello hope you're well! Could you possibly tell me more about your nano wip Pirates? 👀
yes!! i could!!
well, firstly, as you can see, i don't have a title for it...so that's why it's just called 'pirates' for now. this wip is set in a fantasy universe where the earth, sea, and sky were created from the bodies of the great gods (not as gruesome as it sounds, but i love a good sacrifice/creation by dismemberment cosmogony. thank you mythology literature class i took over the summer). magic is therefore insinuated into nature itself; some are born with the ability to access it, while some can't (i.e some people have magic, some are Just Normal).
now, these great gods each have a Heart that was/is basically their magical core. whoever possesses these Hearts will have infinite power, etc; you know, the usual. there are two Hearts considered to be hidden in the actual world, the Stone Heart and the Star Heart. the Stone Heart is split into four pieces, presumably, two of which are with the overarching religious organization of the world, the All Seas Assembly (ASA), and the other two which are lost. the Star Heart has never been seen/found, and is the end goal of one of the wip's main protagonists, arete. arete's mother was a famous pirate on the quest to find the Star Heart, which she ultimately failed at. before passing, she magically imprinted a map onto arete's skin that would lead her to the Star Heart.
arete is ten when her mom dies, and manages to escape the destruction of their ship by being sent out to sea. she ends up on the island of caelus, near the village of kynohue, where akane lives with her mother. akane is our other protagonist, despite the fact that she'll be missing from much of the actual story. her father was killed by pirates after standing up to a crew who attacked their village, and so akane's life has not been great lately either. kynohue is now a tributary village that has to pay to the pirates monthly/quarterly in order to live.
the story as i conceptualize it now has at least two arcs. well, technically three if you count the pre-actual written story arc involving arete's mother, iriyin. the arc i'm working on for nanowrimo is an arc that covers arete and akane's life together in kynohue (with akane's mother, emi), which lasts for around five years (it won't be entirely sequential; there's mostly the beginning, scattered scenes showing growth and the passage of time, and then the end, but i'm still at the beginning if that makes sense). after those five years, when arete is fifteen and akane fourteen, they get separated after the village is attacked by the pirates, though not before making a promise to meet again one day.
after that, there's a six year time skip, and the story will pick up again with arete, now twenty-one, truly beginning to build her crew. her end goal has always been fulfilling her mother's wishes (which she is magically obliged to as well) and finding the Star Heart, but there's of course a lot of ocean to explore and other side routes to take before them. she's also waiting to reunite with akane as well; the two have no idea where the other is in the world, or if they're even alive. i've got a ton of cool characters in planning stages for their actual crew (a deaf swordsman, a miracle doctor, a navigator with a perfect sense of direction on a quest to find her brother, assassins, etc), but for nano i decided to focus on the first arc because that's what is solid in my head. not sure how much will actually make it into the main wip, but it's been ok so far.
alright, i hope this all made sense! there's a ton more worldbuilding behind the scenes, but these are the key conceptual details you need to know. thank you for your interest!
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