hello here to ask about the seraphim au again lol
what are wisps? how is disability handled among seraphs? what is the most common way for them to get disabled? how fucked up is spoke exactly? like does he have abnormally long limbs? does he have limbs that he really shouldnt? is there a way for the ones in the fray to get up to the vesper esp with all the ruin? are there any other weapons of war lying around aside from centurions?
this au is really interesting and i love finding out more about it :D
Hello welcome back! I'm happy to answer your questions i love talking about this thing ^_^
Yet another long post ahead, but I've gone ahead and answered all of your questions in as much detail as I can without fully spoiling anything! 👍
What is a Wisp? (Where do they come from, what're they like?)
Wisps are another common creature, originating from cast magic. They vary in size, shape, color, and type, although the most common are ones which have a tendency to either cause small explosions, or light fires. Because of the way their bodies are comprised primarily of magic, they are constantly expending this energy, and thus don't accumulate it the same way that most things do.
These wisps are a common pest in the Vesper, a little like rats, but also a bit more potentially damaging, as they're drawn to places with a high magic content and flow. Although, they're rarely found at the pools in the Fray. This is mostly because Centurions have taken to killing them on sight, since they are quite fond of feeding off the energy which is used to keep them functional. It's a special thing, and it's their favorite.
Once upon a time, they actually had a use, but now they're just considered a bit of a waste product from magic casting.
(Although, that hasn't stopped some curious Seraphs from wondering if it'd be possible to domesticate them in a sense. They aren't inherently harmful, even if they have a habit of starting little fires or blowing cracks in walls. Some wisps simply sap energy and laze about, and though they become rarer later on, these are the ones that stick around places the longest.)
Certain wisps expend their excess energy with mimicry and shapeshifting, some of my references for them are birds like European Starlings and Superb Lyrebirds. Often times, their mimicry can make them even more of a nuisance, especially before the Seraph's extinction, as they were known to lead Seraphim astray by mimicking distress calls and even the sounds of clashing metal. Shapeshifting-wise, they tended to prefer creatures of a similar mass, so most often they'd take forms no bigger than medium sized cats, since anything larger is significantly bigger than any typical wisp. These ones didn't often last long after being created, but they were well documented.
They used to be kept out of important places in the Vesper with gates and small spells, but as those diminished, they began to creep in once again. Their presence sped up the collapse, but it couldn't exactly be prevented.
How is disability handled among seraphs? (Along with a brief explanation of some pieces of Seraphim culture)
Overall, it's treated as something to be respected, as it tends to be the result of actions not the Seraph's own, or of actions that were for the greater good of either the Seraph, or the Vesper as a whole. But, there are certain things which are much more looked down upon, and that is typically things like blindness or missing wings. These types of injuries, and related disabilities (stunted flight, limited vision [in cases where the blindness is partial], etc.), are viewed as almost childish, due to the fact they're especially common occurrences for Seraphim youth.
Older Seraphs commonly deal with lower mobility, at least in comparison to their younger counterparts. While Seraphs will snip and bite at each other (both literally and metaphorically), they are still a social species and care for their ill and disabled. Typically, any care being done for a Seraph will be done by those closer to them, mostly their inner circle and occasionally those associated with those Seraphs.
In cases of lost limbs, for any reason (regardless of how it may be viewed), if all the injury does is heal over and become more of a typical stump, the spot will be adorned with jewelry, and even tattoos or specifically dyed feathers, depending on the specific spot. Rather than being something hidden, these things are typically decorated, highlighted as a show of life and living. This is a bit of a remnant of an old myth which was lost long before anything was written, but it speaks of highlighting these losses as a triumph of life. It's a little bit of a "this is our gift from the stars [in reference to an almost-god] and we must show our appreciation, lest it be taken from us." Along with that, it's viewed as a way of warding off Wisps and other pests from these vulnerable spots.
Common patterns & symbols in these types of jewelry include but aren't limited to: ferns / laurel, flowers (varying types depending on the city, although the most common ones in Vesper are lily of the valley and bleeding hearts), spirals, and insects (again, of varying types depending on the city, the most common ones in Vesper are beetles or millipedes, although the latter are much less common.)
These pieces are made out of a variety of materials, but typically the basis is metals, either cast and shaped or twisted wire, depending on the Seraph's preferences. Pieces of the grown stars used for Centurions are also common place, along with common crystals. Everything used is subject to change, as these are personal to the Seraphs and will reflect their preferences, and even their favorite things. Over time, this jewelry may be reforged and adapted to better suit the Seraph, as time goes on.
What is the most common way for Seraphs to end up disabled? (And maybe a little hint of lore, as a treat)
So, I've mentioned some of the most commonly disabling things, but how the hell does that even happen?
Seraphs have their nasty habit of fighting amongst themselves, which is only more common with the younger of the bunch. While it isn't pleasant, it isn't unheard of for these fights to reach the point of weak points being clawed at/out. Which often entails wings being at the least taken out of their sockets, and at worst clawed off. In the same thread, eyes are also a common spot to be gone after.
But, as time went on, these types of fights became less common, so scars and marks from these fights are more often seen on the fully grown Seraphs. At least, this is the most accepted answer. Though, the truth of it is that usually, Seraphs lost limb and life to the fights which were so often instigated. While it's been most attributed to overly violent youth, it was much more an effect of war. At least, that was before the Centurions.
After them, however, things shifted. Without nearly as many Seraphs out actively participating in the fight aside from those that remained to ensure the Centurions' function, the most commonly disabling occurrences were related to either overexertion of magic over a long period of time (leading to effects a little similar to chronic fatigue & pain) and flight related injury. Though, that was tied with... Poaching related damage to stars.
Damaged stars? Poaching?
As I've already mentioned briefly here, Seraphim stars became a useful weapon due to their properties. While I won't elaborate much more than that for some mild spoiler reasons, let it be known that Seraphs were once revered as gods, but this began to turn into resentment over time. But, what does a damaged star entail for them?
A Seraph with a damaged star (whether it be cracked or chipped, both having different but lasting effects) doesn't often live more than a handful of years longer, as the magic that typically circulates through their body will begin to stagnate. This causes to formation of a sediment of sorts that accumulates in extremities and places like the eyes, mouth, and will even begin to seep into the keratin in their body, as well as their bones/marrow, coloring any new growth anything from pink to deep blues and greens.
While Seraphs are known for having a variety of colors which naturally and commonly occur in their feathers and flesh, these colors are associated heavily with this type of ailment, and those with these colors are often avoided by some of the more paranoid. (There is no risk to other Seraphim, this is a lot like how people will avoid those they perceive as ill / sick even when they know it won't affect them.)
Cracked Stars (All pieces present, but with slight separation or small fragments loose): Slower overall progression, characterized by weakness and general lethargy, along with sharp pain and numbness in extremities as time goes on, since the magic that Seraphs rely on doesn't flow quite how it's supposed to, along with the appearance of the aforementioned colors, since they tend to live long enough for it to completely change their appearance.
Chipped Stars (Pieces are missing, typically from failed removal attempts): Much faster progression, often to an almost violent effect, as instead of accumulating slowly, the magic which would form a sediment will instead begin to crystalize rapidly, making them only really able to live about a year after at most. This can also be the most sudden, as a chipped star likely won't be noticed until there are Wisps circling the Seraph, and sharp pain and complete loss of feeling (a side effect of the magic that's basically pouring out of them, which will make them much like the Centurions in this regard, as they cannot contain the magic.)
Malformed Stars (Not injury based, but included due to the relation and similarities): Some Seraphs are born with malformed stars and will have coloration associated with cracked stars from the very start. Although, it's entirely possible that they can live for a while longer than those whose stars get cracked, as their bodies are given the opportunity to properly adjust, as well as the lack of excess magic directly leaking into their bodies. Varying from Seraph to Seraph, they can have much more volatile magic, or that's less potent than is typical.
So what the fuck is the deal with Spoke? (Why is he like that?)
Spoke is a case of a potentially good thing being used in the worst way possible. Grown stars (or artificial stars, or anything to that degree) are perfect for Centurions, being able to be used as a baseline for the creation of pseudo-personage, a pseudo-soul, if you will. But, the problem is when they interact with another soul. Natural souls will eat away at artificial ones, and this lead to an extremely volatile reaction within Spoke. Along with the issue of souls, human bodies are not exactly made to regulate the magic that comes with these stars, and it causes... Complications.
Caught in an odd place where he both does and doesn't even physically exist at all, Spoke is a little like the ghosts that've taken to haunting the library in the absence of Seraphs. Varying even minute to minute, he can go from looking a little off (almost a little uncanny, in a way. Limbs slightly the wrong proportions, just enough to ring as odd, but not completely distorted) to being almost unrecognizable as human at all, practically surrounded by a thick layer of ambient magic, which can make him look like a bit like a shadow.
Although, as time goes on, this becomes much less varied, and instead, it manifests in the beginnings of Seraph-like features, including an additional set of non-functional eyes. As well, there is a certain dark-green-almost-black that makes his extremities look almost necrotic, although they aren't. This is just a manifestation of the excess magic, much like how it looks for Seraphim with cracked stars. For a period of time, he had grown the beginnings of an additional limb (although, it never got far, as it began to become excruciatingly painful for him), but it was removed.
Spoke is basically in limbo between being alive and dead, which has had its own interesting effects on his psyche, and really, if any true Seraph were there, he likely would've been mercy killed to spare him from this. But, he's happy as can be, despite the agonies. Much like any other human with a star place in them, there is most definitely a noticeable mark that resulted from it, something which has only grown over time. A little like what could've just been a scar at the start begins to morph into creeping vines, looking more and more like they've been struck with lightning.
(This is probably the most subject-to-change-as-i-write thing here, since I'm not 100% set on the primary appearance of it. There are major differences between Seraphim-stars and Grown-stars, and one of those major differences is that Seraphim-stars are much more stable, as they've had a long period of time to be refined and cultivated. Meanwhile grown-stars aren't given that kind of time, and are only an approximation of the real thing. While they can heal and prolong life, they lack the rhyme or reason that Seraphim ones will abide by. They don't know when to quit. They will form tumors and create what I can only describe as an excess of life, they make people sick, they shouldn't be used on organic things even if it's the only option. There's a reason Seraphs will sooner die than use one. They are viable for Centurions purely because of the lack of organic growth.)
Let's talk the Fray (and a little bit about the War, shall we?)
is there a way for the ones in the fray to get up to the vesper esp with all the ruin?
Really, it depends on the scenario! Before the death of the Seraphs, going between the two places was inconvenient, but possible. Typically it involved making some kind of trade with one of the Seraphim in order to be brought to the Vesper, although this was rare. The handful of human mages that did exist were able to move freely between the two places, but they disappeared not long after they began to be noticed. Though, they made a little bit of a resurgence as almost ghost-like figures, after the Seraphs' death.
Seraphim were able to go between the two places, as they never lost their flight, but even those who struggled with it were able to use their magic in order to go between. Centurions were unable to go between the two, as they were designated their places and functionally left to continue that task ad infinium. Humans were a rare sight, but on occasion human merchants were known to get up to the Vesper, usually using crude airships.
are there any other weapons of war lying around aside from centurions?
To be a little ominous for the sake of not spoiling too much: yes. Yes, there are, and they are only getting worse for wear, and even if their creators are long dead, they are not. They're still there, waiting to be called upon once again, to lay the world to even greater waste. Slumbering giants, if you will. I'll be elaborating on these especially in the main fic I have planned, so this is a "wait and see" kind of deal ^_^
Also if you've gotten this far I want to point you toward some art that vaguely inspired the baseline I have for wisps because I love this art and it fascinates me!
first piece is by ida lissner, second by tealnewcombart on etsy, third by tracy debenport!
i couldn't find the much more vibrantly colored type of almost psychedelic art that i've really drawn a fair bit of inspiration from, at least with the colors, these show a lot of the Shapes that i think of with them
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Linktober Shadow Day 5
Master Kohga
*slams this down* LATE AND WITH ONE HECK OF A HEADACHE BUT I MADE IT!
Also I feel like we also need to talk about that the reason the Yiga are such doofuses usually is because they're riding the high of a full 100 years victory, and that after getting throughly kicked in the ribs they're probably gonna commit more crimes and probably return to their even more brutal roots actually, Kogah probably being the most likely one to shift to that first.
This goes out to you Warriors fans and simps, because ooh boy is he a delight to write, I think the duality of his name and status as a soldier is neat even if he's not my favorite Link.
Though the regular Linktober one will have to wait after I'm a bit more rested though so either later today or tomorrow, sorry folks.
Also uh warnings ahead?
TW:
Some descriptions of violence, specifically wrist targeted violence, kidnapping, and Reader going a little feral in defense of Warriors, nothing too big, but as this is coming from a horror fan I advise anyone who is squeamish to skip this one.
On a scale of one to ten of intimidation wrought by enemies of the Chain has faced, you’re pretty sure Kohga and the Yiga wouldn’t make even a negative ten on a normal day.
You’re not sure if it’s due to Wild’s most blase attitude about having a literal clan of traitorous, murderous Sheikah at him, a mix of bafflingly phlegmatic and elated with amused delight when talking about schemes you’d more associate to slapstick comedy than anything, the way you’ve seen any Yiga members dive for any throw bananas like a starving Wolfos pack on a lone Stalfos even if there was a cliff right in front of them with even more single minded determination than what was given to their mission, the way he’d refer to them as “Look they’re technically insane menaces to polite society out for mine and Flora’s blood, but they’re our technically insane menaces to polite society out for our blood” with a mix of bemusement and amusement or a mix of all three but according to the resident cook they truly weren’t a threat compared to, say, the cultists of Hyrule’s time whose sole goal wasn’t even to kill him but simply make him bleed, or Majora whom indirectly inflicted endless torture on Time, or Demise who literally started the cycle all of your heroes inevitably went through (because you could never blame Sky, none of you would even if it took shaking the notion into his thick skull). And they’ve apparently gone even more docile and to ground after Wild had defeated their master.
“And THEN he apparently has the nerve to go through our base and raid our banana supply! The nerve of that pesky, insistently annoying pest- Hey, are you even listening?” The sudden call made you jump, hissing as your wrist restraints dug into your skin, because apparently shackles with spikes on the inside of them are a thing and you very much would not have liked the approximate feeling of barbed wire wedged into your skin, biting into your flesh with all the viciousness and brutality that ensured you wouldn’t move your hands without feeling agony, the tone indignant as the presumably dead man stomped his foot nearby, “This is serious! First he peels me and my clan members like a banana, greatly exaggerates the rumor of my death and then THIS?!”
You school your features, trying really, really hard not to act out again as it comes down dangerously close onto Warrior’s unconscious head. Nodding along with the seriousness and solemnity worthy of a funeral, “Talk about the pot calling the kettle black! Such disrespect, at least you guys didn’t exaggerate about his death. And you’re supposed to be the bad guys here?”
(Well, more like you couldn’t move, really, funny thing about spikes on one’s skin and having one of your legs broken to the point glancing at exposed bone makes you want to dry heave at the gory sight, it.is.agony. Funny, how pain is an effective restraint in keeping people pinned down better than any arrow.)
You quickly revised your opinion and reassess the threat given the situation you're in now, as after your patrol on Wild’s Hyrule with Warriors you’d gotten ambushed and kidnapped through a mix of a double Silver Lynel ambush and sheer element of the surprise as bait, Warriors going down protecting you with all of the ferocity of his namesake, and choosing to risk getting a little roughed up over being separated from him.
You’re quite proud of yourself really, what with the way that you almost fully tore a chunk out of a Blademaster’s throat with your teeth and before they gave up, leg broken and with the spikes on your wrist as you woke up first with the fury of Volvagia’s fire scorching your veins, overwhelming the icy chill of terror in your veins and only instinct driving you because who knows what they’d done to him. Worth it. You wouldn’t forgive yourself if you let something happen to your favorite soldier boy. At least now you’re both in the same place, even if it’s with the man running the doomsday show himself.
“I know right?! Once I get my hands on that little nuisance, I am going to kill him dead!”
It’s a bit of a pity, in a way. You’re sure that under better circumstances you’d be as amused as Wild by him and he’d be a lovely conversation partner, you doubt the Yiga would follow him if he wasn’t charismatic after all, like watching a wet cat get their head stuck in a jar you had to admit watching the man struggle and fail was just a bit hilarious.
Alas by the whims of the gods spinning the wheel of fate and making it be fully comprised of misfortune to the point you really would like to have a nice chat involving your fists and their faces and maybe one foot straight up Hylia's gash, twas not to be, but it works in your favor. You just needed to stall for as long as you could until Warriors woke up or had an opening stop feigning sleep, either works.
“I just had a thought, a truly magnificent idea worthy of someone as worthy of being the Calamity’s most trusted champion! You travel with that twerp and his companions don’t you?”, the man stilled, then swerved towards you, you contained a flinch in a sudden movement, just on the edge of cartoony, adamantly looking over his shoulder rather than the twisted, crimson eye of the cold mask of the leader of the people who joked about keeping one of Warriors’ eyes as a necklace for it worked just as well as gem, “You could work for us instead, we’d pay you quite well for the information.”
Adamantly trying not to look at Warrior’s behind him, you hummed, head tilted, pretending to think about it, then shrugging, “Eh, I’ll pass. You Yiga don’t take well to traitors no?”
The man crossed his arms, adamantly nodding, “Of course not! Any and all who forsake our god should be slowly watch as their body parts are fed to Moldugas while they’re still alive!”
Cool, cool, lovely imagery to have, you were going to have one serious talk with Wild about proper threat assement once you’re back in camp by the way. You smile a bit back, remembering Warrior’s and using it as a reason to force a grimace away. Of the way he could charm better than any prince, making people fall in love with him effortlessly for better or worse and how you or Legend would viciously defend him from the worse crowd even if it gave you both Time’s exasperation (and grief from the other Links, who are all menaces whom you wished were less perceptive at times). Of the way he amusedly shared with you he main advantage was that no one could ever tell wether he was being friendly or baring his teeth, and how he slowly let you notice wether the curve was sharp or soft as you got closer. Making a point of showing your bloody, bloody teeth from both the Blademaster and which dripped down your head from one heck of a Lynel kick, you did not have Warriors natural charisma but you’d make do with your mediocre charm. “Well, I’m not in the habit of liking traitors much either you see. Sorry to let you down on that, plus if I can turn on them I can turn on you right? Better we skip that, I can give you a banana cake and banana pretzel recipe from where I’m from as compensation though?”
(You did not, in fact, know a recipe for banana cakes and pretzels by the way, but at this point you'll say anything just to buy you more time. Nothing like the age old ancient technique of lying. Wars would be proud his lessons came in handy.)
To his credit, he didn’t flinch. You’d actually be a bit shocked if he did given his clans entire gimmick to be fair. Sliding away from Warrior’s prone form and towards the one actually open door, keeping his back to the soldier, although his attention immediately focused on you like a Guardians aim, completely missing the light twitch to Warriors’ fingers you could spot in the dim torch light, “Fair enough, though you’re missing out on a lot if you ask me. Now! Banana cake you say? Might you be a person of culture after all even with an horrendous choice of company?”
Would you look at that, looking like a horror show does have it’s advantages!
“I mean I’d write it down but you know,”, you make a vague motion with your wrists, wincing a bit at the spikes, those would be a pain to get out later, you’d much have preferred ropes or chains, “But if you get some paper or get me to a kitchen I can direct your folks how to make it? You’d be the first to get a taste of it if you’re there too.”
He hums, pacing back and forth, Warriors eyes lightly crack open, the sapphire clouding with shock at your state, you can’t look at him long enough to figure out the ensuing combination of emotions, flashing, but you do see when the gems are forged into cobalt blades, you quickly mouth to him ‘Get free’ as soon as Kohga isn’t looking at you, he closes his eyes as Kohga turns towards him and nods. Though the Poe flame azure of his gaze could have probably killed the leader of the Yiga ten times over as he addresses you, “You’re an awfully generous hostage aren’t you? Though I like the way you think.”
You shrug, “I mean I’m not being manhandled, plus I’m bored so why not make some good food to kill time?”
You can see him weight his options, unnervingly staring at you beneath the mask. You adamantly don’t look at Warriors’ as he slides his boot very lightly against the wall, a small blade springing from the small compartment, thanking the Three the Yiga didn’t check either of your shoes as he twists around as silently as he can manage to cut himself free as Kogah nods, “Anyone with an appreciation for bananas should be allowed to share their wisdom, can you walk?”
You give him a flat look, you think Warriors bites his tongue to keep from making an equally indignant sound as Kohga seems to have the dots, awkwardly coughing, “That was a retorical question of course you can’t! I shall however extend you my benevolence, and call on my subordinates to carry you-“
He doesn’t even get to finish his sentence when Warriors pounces with a snarl, you lurch back, hissing as the spikes make your wrists bleed and chocking down a shout at the pain that crawls through your leg like lightning, but it’s enough.
Warriors wraps the remains of his rope around the Yiga Clan Leader’s throat in a makeshift garrote, and make sure to use his momentum to slam his head against the cold, hard ground of the hideout, doing it again for good measure with all of the strength and ferocity you knew for a fact he kept as well sheathed as a hidden blade.
It all took but a second, he didn’t even scream. You doubt that killed him, but he isn’t getting back up any time soon.
You slump over, coughing blood from your mouth, it wouldn't help much but it was a start, “Welcome back to the land of the living, Wars.”
He rushes towards you as soon as he finishes tying Kohga up with the remnants of his own rope, gently wiping the blood from your sight, he was battered and bruised but the most beautiful thing you’ve seen in your life as he checked you over, and you couldn’t help but lean into his touch, relief ringing like a sword being sheathed, it would be alright. “Can’t say I’m happy to be fashionably late this time. What did they do to you?”
“Hey, none of that,” you gently touch your foreheads together, you smile, tasting rust on your lips though Warriors doesn’t mind as you lightly try to take his mind out of it, “You should see the other guy.”
He sighs, fondly exasperated as he shakes his head, you consider the quirk of his lips a win even as he pauses over your wrists, eyes flashing with rage before focusing on your leg, “I’m sure, that was a killer performance. Maybe after all this is over you should take up acting back home.”
You snort, “I mean I did learn from the best-“
it distracts you long enough for him to snap your leg back into place. And all you know is that you with pain, ripping through your throat as you finally, finally, feel safe enough to pass out.
(Warriors winces sympathetically, heart breaking a little at your pain but knowing it was the only way you wouldn’t focus on it, better than for . Holding you close and allowing you to muffle your scream into his shoulder as he wraps your leg in his scarf, guilty and fury carefully hidden behind the soldier mask, knowing that the only thing that would satisfy the flames of retribution in his chest would be to use the Yiga as kindling until they eventually burned the remnants of protective rage all away to ash.
But he could make do with taking you as gently as he could as you pass out in his arms, resolve himself to get the contraption on your wrists out as soon as you were both back at camp. And to kicking Kogah on the way out. It's not nearly enough but it's a start.
You protected him as best as you could, it’s his turn to return the favor as he can as well. Anything else can come later.)
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