Ok so here's my thoughts on dungeon meshi as a D&D party finally.
Okay so Laios and Falin's players (P!Laios & P!Falin) are actually brother and sister in real life. P!Laios got his sister to join him in the D&D game he was in. She was pretty shy and so wanted to make a healer character.
So their party plays the campaign for a while. Maybe a couple years or so. Mostly it doesn't have all that intense of a plot, but everyone's enjoying it.
Then in the dragon fight, Falin's player asks the DM if she can save Laios from the dragon's critical hit bite. The DM says sure but she only rolls like a 13, so the DM lets her save him by sacrificing her character, and she agrees.
Everyone's quite shaken up about it all, and to up the stakes the DM has the couple DMPCs/hirelings they had leave the party.
And now we get to the main focus of this headcanon. After P!Falin died, she wanted to make a new character, with a really different vibe from her old one, especially since she had gotten a lot more comfortable playing D&D now. In real life, she and P!Laios enjoy cooking together a lot, so she talked to the DM and P!Laios about it, and out came Senshi- P!Falin's new character!
P!Laios decides to try to help support P!Senshi's desire to focus more on cooking by taking out a book on monster cooking which he put in his inventory as a bit during character creation.
Basically it went like this
DM, (thinking to DMself: they're pretty overleveled now for the earlier layers of the dungeon, I should try and make it harder on them): so, you're running low on money. Even without the hirelings to pay, you need to sacrifice some of your expenses or sell some of your equipment to afford everything you lost.
P!Laios: Hey DM, how much do our rations cost? Because remember that meme book that I gave myself during character creation on cooking monsters?
DM: *very large sigh*
P!Senshi: *barely-restrained giddiness*
That's the main headcanon, but I also have other minor little headcanons about the other two player's characters.
Chilchuck's player has had some antagonistic DMs who loved torturing their players with traps in the past, so when they were told by the DM that the campaign was going to be "a pretty realistic dungeon crawl", P!Chilchuck decided to make the most roguey rogue of all rogues to ever rogue. They maxed out the trap-finding score to the point where the DM had to actually start including more traps for Chilchuck to feel a bit more useful, since the DM never actually planned on using very many traps in the campaign.
Marcille's player is a huge anime fan, and has made on-and-off jokes this whole time about the dungeon being some sort of bad isekai plot.
DM: Marcille, you feel a wet splash on the top of your head, only seconds before a slime drops on top of you.
P!Marcille: Oh? It's on my head? Is it suffocating me? Choking me perhaps...? Restraining me?
DM: Fuck you. Also you take 2 acid damage.
*everyone laughs at the DM's pain*
DM: There is a large plant monster in front of all of you
P!Marcille: Oh? Does it have vines? Like, tentacle-ish vines?
DM: You know what? It does now. It's rolls a 17 on grappling you. Have a good time with that.
P!Marcille: *waggles eyebrows* okay then
DM: I am going to hit you with my car covered in hammers rigged to explode multiple times and hammers go flying everywhere
While all of this is going on the DM is actually secretly very pleased to make a bunch of worldbuilding around the dungeon ecosystem and monsters and everything.
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There is an oft-repeated scene in the Silm when one of Our Heroes has died fighting a noble but hopeless battle that they chose, and someone, somehow buries them properly AND it is specifically mentioned in the text that the grave lay undisturbed until some far future date (usually the breaking of Beleriand).
This happens to Finrod, to Fingolfin (though his grave was only undisturbed until Gondolin fell), and Glorfindel. For other dead characters, this precise formula does not occur.
(Beren and Luthien die natural mortal deaths and no one knows where they are buried, Feanor spontaneously combusts and none of his sons' burials are ever mentioned, and Turgon dies & is presumably "buried" in the collapse of his tower. Hurin, Morwen, and Nienor aren't buried [edit: Morwen was buried]; Finduilas and Turin are buried but it is not specifically mentioned that their graves were undisturbed afterwards. Barahir is buried by Beren but it isn't specifically mentioned that his grave was inviolate. Aredhel's grave isn't mentioned, neither is Thingol's, Dior's, or Nimloth's. Aegnor, Angrod, Orodreth, and Gwindor die in battle against the enemy but in a battle that came to them (Bragollach and of Nargothrond respectively) and was one they had to fight, not a hopeless battle that they chose and their graves' aren't mentioned.)
You will notice that I have not mentioned Fingon, who was famously "beat[en] into the dust with their maces...they trod [his banner] into the mire of his blood," or any who died in the Nirnaeth Arnoediad and were dumped in a pile by Morgoth's forces to create the Hill of the Slain/Haudh-en-Ndengin/Hill of Tears/Haudh-en-Nirnaeth.
The Nirnaeth is, of course, the ultimate noble but hopeless battle, and Fingon especially typifies that. (Relatedly, Azahgal's body is successfully borne away by his troops, presumably for a long-lasting burial place.) The Hill of the Slain is meant to be a symbol of Morgoth's power and a place of dreadful carnage and disrespect for those who fell and should break my argument--
But in one sentence Tolkien turns all that around:
"But grass came there and grew again long and green upon that hill, alone in all the desert Morgoth made; and no creature of Morgoth trod thereafter upon the earth beneath which the swords of the Eldar and the Edain crumbled into rust"
--and the symbol of Morgoth's total victory becomes a sacred, untouched grave of heroes.
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You should tell us about Chilli and Giggel :3c
Hell yeah I can! Here are some recent doodles of them as a bonus:
[ID: Two art pages featuring digital/traditonal doodles of two ocs. The first has an oc named Chilli, a skinny, pale teen with long, golden and red braids that end in little skulls, side bangs resembling a skull, and a jacket dress. Train tracks and wheels decorate her outfit, and she's shown to have a prosthetic on her left foot. She's also shown to be able to shed her skin, her face resting behind her like a hoodie as her elongated skull beneath it surveys her surroundings. She's also holding a weapon resembling saw blades on a pole, and has a skull-themed train rushing by her in the background. Her little brother, Giggel, is in the second image- shown to be a short, pale boy with long, brown curly hair, freckles, braces, and bird legs. As a kid he wears a hoodie dress with a lock symbol, the hood resembling a skull when put over his head. There's also a doodle of him in his twenties, where he wears a dress with a skull on it and loses his pigtails, as well as grows facial hair. End ID]
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Chilli and Giggel are two siblings that live on the Skull Train, which just as it sounds, is a train with a skull face. It's perpetually running and consumes precious metals for fuel, can create new tracks on the spot and is probably alive. For Chilli, she can't stray too far for it or she literally dies, at least brain-wise; her body still remains alive at a certain distance from the train, and she can regain her sentience upon returning. She doesn't need to phsyically eat (the train getting fuel is enough), and has impressive regenerative powers that make it very hard for her to die.
As for personality, Chilli is a loud and cocky gal who takes things at face value and never apologizes for anything she does. Her self-confidence is highlighted in how she pretends to know everything and has no qualms in bossing people around.
Giggel is the younger sibling of Chilli and her only companion on the Skull Train. He's eager to please and mimic his sister, often being a partner-in crime to her schemes and idolizing her every descision. They're very close growing up, and are practically inseparable until Giggel turns 14.
After an incident where Chilli falls off the train and gets literally left behind as her body ceases brain function, Giggel finds himself alone with no idea where she went. About half a year passes before he finally decides to leave the train, despite being under the assumption that he's as succeptible to train distance consequences as Chilli was. However, he quickly discovers that he isn't actually tied to the train, and can go as far as he wants without issue. About seven years pass before the siblings meet again, Giggel now being a 21 yr old adult with a bike gang under his belt and a more pessimistic outview on life, and Chilli having lost her face as her deformed skull prevents her from wearing it comfortably. The meeting is less than ideal, as Giggel swapped his niave idolization for resentment, assuming Chilli abandoned him and lied about him being unable to leave the train all those years ago.
Chili's absence, however, is actually due to not being close enough to the train to regain brain function but close enough that her body stayed alive. Giggel kept the train close to where he thought Chilli left him in the hopes she'd someday return, and when he left the train still mantained the same loop as it continued to run. On the tracks where she was comatoased, her head dealt with the occasional trauma of being run over by other trains, and as her skull healed in an elongated shape and her facial skin tore off, she remained unmoving and practically unaging for near a decade. When she finally came to, her new look remained and she began to search for her brother. In the following months, her body ages quickly to catch up and she goes through the arc of growing up and seeing her brother, no longer the little starry-eyed kid that sees no fault in her, have his own life and opinions outside of her boastful guidance. This harsh reality check ends up humbling her, and the siblings reconcile and start building a relationship anew.
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