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#dragon age development
scurviesdisneyblog · 9 months
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𝙳𝚒𝚜𝚗𝚎𝚢 𝚌𝚘𝚗𝚌𝚎𝚙𝚝 𝚊𝚛𝚝Iᴛʜᴇ ᴘᴏꜱᴛ-ʀᴇᴠɪᴠᴀʟ ᴇʀᴀ (2018 - ᴘʀᴇꜱᴇɴᴛ)
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dalishious · 5 months
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A BioWare Guide on How to Murder a Fanbase
I have been a Dragon Age super-fan for almost fourteen years, now. I have played every game, with every DLC. I have read every novel, lore book, and every comic — yes, even the terrible ones that are better off forgotten. I have seen the anime film, the animated series, and the web mini-series. I have enjoyed all of these pieces of the franchise over and over, more times than I can count. So, make no mistake: the negativity you’re about to hear comes from a place of love for this fantasy world, developed by many creative people over the years. I would love nothing more than to see the resurrection of passion in the Dragon Age fandom again. But the unfortunate truth is, that resurrection is only needed because BioWare took the fandom out back and shot it in the first place.
In December 2018, three years after the release of Dragon Age: Inquisition’s Trespasser epilogue DLC, BioWare first announced the then-untitled next Dragon Age game with a teaser trailer. At this point, most fans were anticipating this would mean within the next couple years, we would see the game. This assumption was based on the fact that Dragon Age: Inquisition was first announced in 2012, and released in 2014, with an extra year of development added last minute.
There have been dribbles of extra content since then, adding to the franchise. This was enough to keep some fans still breathing and interested. 2020’s Dragon Age: Tevinter Nights was a lovely anthology. 2020’s Dragon Age: Blue Wraith and 2021’s Dark Fortress were wonderful comics tying up the story started in Knight Errant. And 2022’s Dragon Age: Absolution was a well-animated series with an interesting cast of characters and story. But all these still left the fandom with a major question: What was going on with the next game? It was untypical of BioWare to be so secretive, in comparison to how they handled sharing information of the past games in the franchise. The only form of updates fans still have to go on is mostly just concept art and short stories, hinting that something must be in production. But why was the wait so long?
In 2015, the first version of the next Dragon Age began with a clear vision, clear scope of practice, and a reportedly happy developer team. Most gloriously in my book, there was no multi-player… but this did not align with the Electronic Arts typical money-mad schemes. EA’s push for “games as a service” meant they wanted to monetize all their games as much as possible, and therefore, they wanted them to be a live service — as Anthem demonstrated, that meant sacrificing things that are staples of good RPGs, like narrative and character choice. So in 2017, version one of the next Dragon Age was scrapped and replaced. This new version would have, in total or to at least some degree, an online portion of play.
There is one part of Schreier’s article, “The Past and Present of Dragon Age 4,” that really sticks out to me, regarding this:
“One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content.”
The idea of splitting up components of a game into single-player and multi-player is a terrible idea, because it means that there would be a large bulk of content only accessible through online gaming; something many fans, like myself, are repulsed by. Even if I did enjoy it, I spent most of my life growing up with either no internet or shoddy internet incapable of playing online games. I know many rural people who are still in that position, losing more and more of their favourite gaming pastimes because they are locked out of the ability to play them. It is a disservice to hide content behind a wall like this, especially in a world that is so lore-heavy like Dragon Age. The news of multi-player in Dragon Age understandably upset many, and this is when I first noticed a large drop off in excitement over the next game.
However, in 2021, the failure of Anthem (multi-player) and success of Star Wars Jedi: Fallen Order (single-player) led the executives at EA to bend to the wishes of BioWare leadership and allow them to go back to the drawing board yet again on the next Dragon Age. This meant removing all multi-player content!
While I am very happy that there will reportedly be no multi-player in Dragon Age: Dreadwolf, I can’t help but feel bitter and a little disgusted over the ridiculous development time spent on something no one but EA wanted in the first place. If it weren’t for this foolishness, Dragon Age: Dreadwolf would be in our hands right now. Instead, it’s been in development hell for nearly nine years and counting. Nine years is a long time to expect fans to carry a torch for you through radio silence, but it’s no wonder BioWare has shared barely anything about the next game; it’s been in flux for so long, they likely haven’t had anything concrete to show.
BioWare hurt its reputation even more when the news broke that the studio very suddenly laid off 50 people who were working on Dragon Age: Dreadwolf. This is pretty damning on its own, but BioWare took it a step further. Former developer Jon Renish shared a statement revealing that the studio was only willing to offer laid-off employees two weeks of severance per year of service, and denied health benefits. The denial of health benefits in particular is a pretty wild move for a studio with a reputation for “stress casualties”. The latest news on this is that BioWare has still so far refused to negotiate better severance packages, leading to a lawsuit. The lawsuit originally had 15 former employees, but this dropped due to the fear of not being able to afford to pay their bills. So now, while EA sits on $400 million net income, the laid-off employees are struggling to buy holiday presents for their children. These horrid business practices are not to be ignored when accounting for a lack of faith in a studio. What kind of monsters reward workers who make your games special with vaguely reasoned lay-offs?
The latest news on the Dragon Age: Dreadwolf front from BioWare came early this month, December 2023, with a trailer… announcing a trailer that will come next summer… that will announce the release of the game. Supposedly. Maybe. We’ll see. But by this time, BioWare is something of a laughing stock of their own fandom. Reactions to the video released with a pretty map graphic and a few rendered locations were, from what I personally observed, mostly sardonic in nature. People have commented on the vapourware nature of the game, and like all vapourware, that leads to disintegrating trust.
Despite all this, people like Mary Kirby, (one of the veteran Dragon Age writers who was a victim of the layoffs,) said, “it’s bittersweet that Dreadwolf is my last DA game, but I still hope you all love it as much as I do,” encouraging fans to still support the game when it eventually is released. But after every misstep BioWare has taken, that’s a tough sell now. Fans are finicky, RPG fans more so than others, one could argue. We have our favourites, and many of us stick to those favourites for life over our appreciation for the artistry — but that relationship between studio and fan should go both ways. EA and BioWare has betrayed that relationship, and it will take a hell of a lot to build it back up again, now.
[This piece is also available on Medium!]
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gvalesdraws · 1 year
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handers shitpost from different folders that I found while da2 missing hours
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comixandco · 10 months
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The four Sages were called back into the past by Terrako and they remember it happening
Tulin got to meet his hero, Revali, and decided to be just like him, adopting his idol’s brash personality and drive. He practises Revali’s Gale and eventually comes up with his own way to show off his mastery of wind, and when trouble hits his home he rushes to fix it on his own to prove how strong he has become and because, like Revali, he can’t stand idly by while he knows there’s still things he can do.
For Yunobo, when he goes back and meets his ancestor Daruk, he is a very timid and reactive Goron. He needs a push from others to come up with ideas and carry plans through, and when bad things happen to him his first instinct is to use his fire magic as a shield, to wait until the threat has passed by or somebody else has come to save him. But when he is sent back in time to Divine Beast vah Rudania, for the first time he has to be the one doing the saving. Daruk encourages Yunobo and is proud of him from the moment they meet, and it’s this support that gives Yunobo the confidence to help fight against Calamity Ganon, and to start YunoboCo when he gets home.
For Sidon, meeting his family from 100 years ago is bittersweet. He is proud that he was able to protect his sister, and it’s a comfort to know there is a version of him who will grow up alongside Mipha because of his bravery and fighting prowess. But as much joy as he got from seeing her, hugging her, and hearing her voice again, it just reminds him of how unfair her death was, of just how young she was when she died and how he is now older even though he’s the younger sibling. And at the end of the war, when he’s returned to their original time, he has to readjust to her absence all over again, and in light of that is it really a shock he’d have her statue moved further away from his home? And it also explains why he’s so desperate to protect Yona from the sludge.
Riju in AoC still a new ruler to her people, despite her accomplishments in BotW, she still feels guilty over the temporary loss of the Thunder Helm and isn’t sure if she can lead the Gerudo. She has a lot of confidence but is quick to falter when things go wrong. Urbosa treats Riju as a capable fighter despite her young age, and teaches her that she should never give up, to keep trying even when her resolve falters. There is always something you can do, even when it’s just stalling for time until help can arrive. Urbosa guides her in mastering the Thunderhelm, and possibly begins teaching her to summon lightning herself after Kohga attempts to steal it, and at the end of their time together Urbosa tells Riju she’s certain she’ll lead the Gerudo well. Riju treasured her time being mentored by Urbosa so much that she considers what Urbosa would do during the Upheaval in her diary in TotK.
I think the entire reason Tulin was added to the DLC was because the TotK team had already decided that Tulin was going to be the Sage of Wind, and that since the other sages were going to meet their Champions Tulin had to as well.
At some point in the years between Botw and TotK Teba, Tulin, Sidon, Yunobo, Riju and Patricia were summoned back in time by Terrako to aid the Champions during the Calamity, and even though those events took place in a parallel timeline and had no bearing on the world they returned to, the Sages’ personalities at the beginning of TotK are because of their experiences during the Calamity and the bonds they made with the Champions.
#totk#totk spoilers#botw#riju#yunobo#sidon#tulin#aoc zelda#age of calamity#bonus thought i cbb to make into it’s own post for all the tag reading girlies:#since the light dragon is canonically present during the calamity because zelda was sent back thousands of years..#technically the light dragon is present for both botw!calamity and the aoc!calamity#and there is now a timeline in which totk!ganondorf will emerge in a completely different way because of timeline shenanigans#and there are two zeldas except one of them is a dragon#my belief is that in the aoc!verse since you can play as calamity ganon a part of it survived and like. it’s main goal is to find a way#to excavate the cave it’s creator is in and like maybe it lures link and zelda down there or maybe nobody even notices until it’s too late#idk. because there weren’t two zeldas in the past the aoc!zelda can’t travel back in time so like. either her character development means#her secret stone manifests her light powers instead of her time powers or she never gets the secret stone idk#what’s important is that aoc’s version of totk in my head takes place a few years after the calamity and by the end of it the light dragon#turns back into zelda and suddenly there are two zelda’s who are practically twins and this alternate time-twisted botw!zelda gets to see#the champions and her father again at the cost of losing her link and her friends in the future and having no idea whether her original tim#line is safe or not. and link gets to doublewield the master swords or smth.#if we’re keeping the aoc-style gameplay rauru is one of the jokey-warriors like the great fairies were and it’s just his arm and like. mayb#a bit of his shoulder or something because it’s 100 years ago and there’s a bit more of him left
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beaulesbian · 1 year
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roland: *dips lacklon to get to the bag with the explosives to throw at their enemies and save them in the very crucial moment, never stopping the flirting* Improvising ✨
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lesbianalicent · 5 months
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sorry i literally cannot bring myself to give a shit about dragon age 4 like it's been a decade of breadcrumbs on top of mass layoffs and you still expect me to want to play this game? after what you did to mary kirby? pass.
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dragonageconfessions · 7 months
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CONFESSION:
My confession. I recently discovered Mark Darrah's youtube channel and Its really made me understand game development better. I especially appreciate his sharing of his Dragon Age Memories. I've come to see things differently and I've come to understand why some things/elements/aspects I would like to see can't be done yet because the technology is not there to include it. Its also made me filter out a lot of people in the fandom who post conspiracy theories and really bad takes on Dreadwolf, etc. Its made me realize how many in the fandom come out of the woodwork thinking they know everything about game development when they really don't
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youtube
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beaft · 4 months
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not to be a negative nelly but my expectations for dragon age 4 are soooo low like the bar is on the fucking floor... they keep releasing trailers that tell us literally nothing and when they're not doing that they're firing their best writers or trying to get us hyped up by being like "hey remember that game we were making five years ago? well... we're still making it!" alright cool are you paying your QA workers a fair wage though? yeah. didn't think so ❤️
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anneapocalypse · 1 year
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On Dragon Age II's Ending
The ending of Dragon Age 2 has always felt to me like the least morally ambiguous of any of the games' mage-templar decisions and frankly one of the least ambiguous "big" decisions in the series.
DA2 makes it extremely obvious that the Circle mages are about to be executed for something that absolutely none of them had any part in and no one, not even the Knight-Commander, is arguing that that isn't the case. You can feel whatever kind of way about what Anders did, and still recognize the staggering injustice of killing all the Circle mages for something that everyone, including the Knight-Commander calling for their deaths, is fully aware they did not do.
And just in case that wasn't clear, someone made a point of dropping in that bit of ambient dialogue telling us that Meredith is already trying to get clearance for the Right of Annulment before the explosion; she's just looking for an excuse. The game is pretty clear about the injustice of this situation, regardless of how many demons and blood mages there may or may not be in Kirkwall.
I'm a chronic replayer who enjoys making up new characters every time to see things I haven't seen before and I didn't have a particularly difficult time coming up with in-character, circumstantial reasons why a character might annul the Circle in DAO or recruit the templars in DAI and believe they're doing the right thing. For the former: dwarven noble who knows little about magic and believes what the Knight-Commander tells her, and chooses the wrong dialogue option with Morrigan in the party so Wynne attacks and therefore is not present in the party as an emotional anchor and a voice for the mages, and listens to Cullen when he says it's too dangerous to let any of the mages live. For the latter: non-mage human noble from a Chantry-connected family who just implicitly trusts templars, as he was raised to. Or Dalish elf who walks into Redcliffe, sees a magister stinking up the place and says "Well, the Dread Wolf take the lot of you then" and turns around and marches straight to Therinfal, conscripts the templars, disbanding the Order in the process. Just a couple of easy examples I've actually played.
But the ending of DA2 is a choice between "Yes, I will help to execute these people for something everyone knows they didn't do" or "No, I will not do that and I will help them defend themselves and escape." Of course it's possible to come up with in-character reasons to make the former choice, and I have! But it's much less of a choice a character could just stumble into, and you have to do a lot more ideological contortions for a character to do that and believe they're doing the right thing.
Yes, there are a lot of blood mages and demons in Kirkwall. While we don't get a lot of opportunities to treat blood mage NPCs with much nuance apart from Merrill as most blood mages are programmed to attack on sight (and this is likely a product of the game's tight development deadline), the game itself offers an explanation for this in the writings of the Band of Three, the Enigma of Kirkwall codex entry that you can collect throughout the story. While you have to look to find it, this history does make it clear that Kirkwall is meant to be an outlier, for reasons both political and historical (which is another post for another day). And Merrill herself, whether you agree with her viewpoints or not, does offer an important counterpoint: a character designed to be sympathetic while giving a more nuanced perspective to the player on why a mage might choose to use blood magic.
And yeah, even with the fact that the game makes you fight Orsino in the mage ending, I still think this. It's clumsily executed, yes, but Orsino going all blood magic harvester abomination is just one more example of what the game has been showing us all along: that mages (like most people) turn to extreme measures when they're backed into corners with no sense of hope, and the templars then use those extreme actions to justify further abuses of mages. I don't think it was strictly necessary (and for what it's worth, Mark Darrah agrees with that; it's a decision that was made out of concern for gameplay balance more than narrative and in hindsight he's said that he thinks it was a mistake), and I definitely think it could have been executed better, but as it stands it does fit an ongoing theme, and Orsino's actions still do not justify the murder of every other mage in the Circle.
And then there's that thing where Hawke can only receive the support of the nobility and become Viscount if they side with the templars, thereby agreeing to uphold the existing power structures in Kirkwall. It's easy to miss if you've never played through the templar ending (and also because Hawke doesn't hold the position for long and Inquisition doesn't really acknowledge that they ever did Correction: It is actually mentioned in the Champion of Kirkwall codex entry, and possibly other places as well, my memory just failed me), but to me that outcomes is absolutely inspired. It serves to highlight how deeply intertwined the nobility are with the Chantry. The nobles of Kirkwall want Meredith deposed because they feel she's overstepped her bounds by denying them a proper viscount, but they are not anti-Chantry or anti-Circle; they still want mages locked up, and they probably also remember what happened the last time Kirkwall's nobility decided to try and contest the Chantry's power in their city (see: Perrin Threnhold).
I find the templar ending genuinely interesting to play through in terms of seeing the story from that angle, and in terms of what it has to say about power structures and politics in Thedas generally and in Kirkwall in specific, which I also wrote about recently. (To say nothing of how differently it frames Varric in Inquisition when the Hawke he idolizes is the Hawke who slaughtered Kirkwall's mages to a one.) I would honestly recommend playing it at least once for lore reasons if you're into that sort of thing. But I would hardly say that you as a player come out of that ending feeling like you're playing the good guy.
And I'm not even arguing that all choices in the games should be this in-your-face. On the contrary, I don't think they all should. I like it when it's possible for a character to make a choice with unintended outcomes, or get accidentally locked into a worse choice because of previous decisions (like annulling the Circle and then being forced to kill Connor or Isolde). Those are some of my favorite kind of choices in these games. In this particular case, I do think the extreme nature of the choice is important to the story, both as the catalyst for the mage rebellion and to underscore why Anders did what he did.
So when people tell me that DA2 "both sideses" the mage-templar conflict... I respect that it's possible to feel that way about it, but I just don't see it. The game allows the player to role-play a character who might make various choices within its narrative; that is not the same thing as presenting all choices as morally equivalent in-universe, and it has never been the same thing, in any of these games.
If you're looking for one mage-templar choice that puts the injustice squarely in your face, I think the ending of DA2 is very much that.
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fadedapparition · 2 years
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solas being prometheus is actually SO depressing. prometheus dares to challenge god for love of man, except in this version, the god who would have chained him to a rock as punishment has been safely locked away. man is free. prometheus is free. they're asking "what would he do, if prometheus succeeded but remained unchained? if there was no rock and no birds?" and the answer they come up with is "he would regret it"
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razumdars · 23 days
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i just want to see these two old men fight (fane would win)
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This. This. This entire conversation with Morrigan actually makes me want to sob. She and my Tabris always becomes close friends over the course of DAO; that, paired with the fact that my Tabris always romances Alistair, makes everything about this hurt so much more when you take DAO's ending into account.
Her confusion over why my Tabris didn't send her away. Why she didn't abandon her after they learned of Flemeth's plans. Why Tabris went out of her way to slay Flemeth and bring her the true grimoire. She asks Tabris why, and is baffled when the answer is, "I did it because I'm your friend," as if it's that simple.
The way Morrigan looks at the warden, the way her voice cracks when she says, "I want you to know that while I may not always prove... worthy... of your friendship, I will always value it."
She knows how this will end; Flemeth sent her with the wardens with the end goal of stopping the blight and obtaining the old god soul through the dark ritual. Morrigan knows that Alistair and Tabris are the only Grey Wardens here, and assuming they don't find more, one of them will have to die defeating the archdemon unless they agree to do the dark ritual.
With that context, her asking Alistair, "And what if a Grey Warden has forced to choose between the Warden he loved and ending the Blight? What should his choice be?" suddenly has so much subtext weaved through the words that I'm gonna start foaming at the mouth. She's practically telling Alistair that a warden has to die. She's scrutinizing his reaction to find any hint that suggests he would agree to the dark ritual in order to save himself and the woman he loves. And when he doesn't choose, she has her answer.
Morrigan made comments to Tabris about him, almost hopeful that their relationship was just a physical thing between them and not actually riddled with feelings... and then gives disapproval when Tabris says she loves him.
She doesn't want the warden to die; hell, she doesn't want Alistair to die, either; whether because she does actually care about him or because she knows it'll break her friend's heart if she loses him, or both!
Things would be so much easier if the only two Grey Wardens left to defeat the blight didn't fall in love, wouldn't they, Morrigan?
She knows that in the end, no matter the outcome, she will lose the woman she called sister and it's devastating.
Morrigan, who has never known true friendship. Who grew up isolated in the woods with an abusive mother and terrible implications for her future. Who discovered said mother planned to take over her body just as she did with her other daughters. Who doesn't understand kindness as it was rarely given to her without a catch. Who isolates herself from the others in camp. Who finally has a companion she cares about... and in the end, if her plan works and the dark ritual is completed, she'll end up pregnant and alone and wearing Tabris' resentment like a tender wound on her heart.
Or Tabris will reject the ritual, and will die to the archdemon.
Or her lover will.
I just- the dynamic between the warden, romanced Alistair, and Morrigan is so good and painful and rich that I'm gnawing on furniture as we speak.
#dragon age origins#dao#alistair theirin#dao alistair#dao morrigan#dao tabris#warden tabris#i'm replaying dao right now in case my recent written posts haven't made that obvious#the relationship dynamics the warden has with each of the companions is so so soooo good like there isn't a companion i dislike#i play into the slow burn with alistair's romance but it's not even just the romance aspect it's also their friendship too#playing dao and not romancing alistair would feel wrong at this point for me it's so crucial to the entire story and its development#and i love morrigan's friendship with the warden and how gutted tabris is when she comes clean about everything and offers the ritual#and then bails once everything is over and tabris is torn between hating her and feeling hurt and not wanting morrigan to be alone again#i talked more in depth about morrigan and the ritual in a previous post but it's a lot... especially when it comes to the witch hunt dlc#oh and then there's the friendship between tabris and zevran like don't even get me started on that sksksks i won't be able to stop#even a character like oghren who is the last person you'd think tabris would ever become friends with since he's y'know *oghren*#but i'll go on the record and say there's more to oghren that gets overlooked and overshadowed by his glaring flaws#and i don't wanna talk about leliana... she makes me too sad like ever since my last playthrough where i accidentally triggered her romance#while i was deep in alistair's romance i have a really hard time not reading into the things she says to tabris#in my last playthrough i dunno what i did but she confessed to tabris even though she was fully aware that tabris and alistair were togethe#and it was a *mess* okay like it really felt like we killed marjolaine and leliana was in a vulnerable position yet was hardened enough#to be like 'i know she and alistair are together but i'll take my shot anyway and attempt to break them up' like.... noooooo leliana D:#and the rest of the game it felt like she was bitter and still in love with tabris and i felt *horrible*#i just said i don't wanna talk about it but hhhnnngggg i'm taking extra precautions to not have a repeat of that this time#excuse my tag ramblings i'm just very passionate about dao and the companions okay#also want to note that this is my interpretation of morrigan's motivations based on how i play the game and my warden#so others might view this reaction and the warden/romanced alistair/morrigan dynamic differently and in that case#i would be interested to hear that different interpretations because those are always fun to read
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thedreadfulwolf · 3 months
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Elethea Cousland: I married the love of my life and became queen of ferelden.
Mharaven Lavellan: mine turned out to be an ancient god who took my arm and is now doing to destroy the world. I still love him and have to hope i can convince him otherwise.
Cassius Hawke: I killed the love of my life in hopes that Meredith would spare the circle and therefore my sister but she called for an annulment anyway, rendering the sacrifice moot and now I have to live with the guilt and the what ifs.
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pebbles come get yo fuckin dog before it bites me
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poisoncherrywine · 2 years
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tbh i don’t get people complaining about the name that much. dao is called origins because you’ve got several origins. dragon age inquisition has an inquisition. thedas stands for ‘the dragon age setting’. dragon age 2 is literally just a number.  lets be honest names have never been biowares strong point
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redlyriumidol · 2 months
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Sera and character development
So Sera is a character who (imo) gets somewhat the short end of the stick in terms of character development. She's a very polarising character and many people can't stand her- personally I love her now but I wasn't keen on her at all when the game came out. She's brash, rude, has very strong opinions and freely expresses them to the Inquisitor and to others. Sera is also very young, the youngest out of the companions, and I think her immaturity is obvious. She's got internalised racism up to her eyeballs and this makes it particularly unpleasant to romance her as a female elf, which I think was a disappointment to many.
I don't think this initial characterisation is a problem, the problem is that unlike some of the other characters we never really see her tackle her issues over the course of the game. It's easy to blame her for her opinions about elves, but realistically, this hatred includes herself, and therefore it must actually be very painful for her. it's also somewhat antithetical to her goals as a character as someone who stands for the little people- anyone can see that in Thedas, these are disproportionately elves, so caring about elves would actually be logical in her position. Sera's alienation from her identity as an elf is severe, and while I actually do think her feelings are worthy of sympathy (again, this is internalised racism, not a human character who is bigoted towards elves) they're not healthy, they actively obstruct her self-realisation. it's herself that Sera blames for the situation with the baker, it's herself that she hates, her own identity. she's from the alienage but hates people from the alienage. that's really sad, honestly.
In the breakup dialogue with her she says (about herself) "You'd get it if you were smarter. If you understood what it meant to be elven." That's pretty telling of her insecurities and self-hatred, in my opinion.
I think it was a massive wasted opportunity in terms of writing and character development not to give her a questline that interrogates this issue and helps her move past it. The temple of mythal is very personally, viscerally upsetting to her. Despite her repeated denial of it, she does feel connected in some ways to her heritage and I think it's obvious that it's painful for her. So why is it never explored??
In Trespasser, two years on, we do see a Sera who is beginning to grow up. She's very likable in Trespasser imo, her diary gives her a lot of depth. She cares about absolutely everyone. If the Inquisitor is an elf, this is added: "Is s/he all right with the elfy stuff?" and she even shows empathy for the dalish at one point: "Not as bad for dwarves as was for Dalish. Maybe." That's coming from someone who once reacted with disdain towards an elf inquisitor. She's still sceptical, but is slowly becoming less extreme. I'd just have liked for us to see it more explicitly in the actual game.
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