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#dragons dogma ii
bardistraee · 3 days
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a compilation of my son being the absolute worst at achery, featuring allen (@edgier-than-a-diamond) and lane (@ritens) being functional members of society
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banal-nadas · 2 days
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magick archer 🏹✨
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cepsil · 27 days
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"So this is your choice? The greatest worth your eyes descried?"
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spookspokay · 28 days
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Dragons dogma is very good
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meltingangels · 5 months
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shapeshiftaer · 9 days
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Been wanting to share this massive wig I just finished for my Sphinx cosplay from Dragons Dogma 2.
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fairmaidnelly · 1 month
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Dragons Dogma 2 🦌🌸
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larryratman · 27 days
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The desing on Sphinx from dragons dogma 2 is so cool!!
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theblindarcher · 9 months
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If you would face me, take up arms, Newly Arisen.
GBA Fire Emblem inspired half-body portrait of Savan from Dragon's Dogma.
Reposting old work.
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thathomestar · 11 months
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so hey, Dragon's Dogma 2! let's take a look at the new trailer.
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on first glance i thought this was Gransys again, but this is most certainly not the case. we are in a different part of the continent! the ruins in the background look like the Bluemoon Tower, and while it'd be interesting if this new land was directly bordering Gransys, they are likely unrelated.
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a bold move to put khajiit into Dragon's Dogma lol. now my comparisons to The Elder Scrolls make more sense! i wonder if they're playable. DD didn't really have demi-humans, you could shape your character to look like an elf or dwarf, but they were technically still human.
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some shots of settlements. the buildings bear a striking resemblance to those found in Gran Soren, down to the red tiles on the rooftops. is this just a common architectural style in the continent or is there something else going on?
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this sort of dynamic interaction in combat is the cornerstone of Dragon's Dogma, and i'm very glad to see it taken to the next level in the sequel. environmental hazards were a thing in the first DD, but they were few and far between, so having more of that and having it factor into combat is a big thumbs up from me.
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i'm really hoping the new pawn system is good. it was a really ambitious mechanic that ultimately needed to be duct-taped together to work on a base level, but if you really dedicated yourself to training your pawn you would see the dividends. more in-the-field interactions like this is a welcome change, since in the original, if you wanted to change your pawn's inclinations, you'd either sit them down in a chair to change one (1) inclination a day, or force them to chug potions that cost a secondary currency that is somewhat annoying to obtain in the early game.
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seeing grigori looking exactly the same as he did in the first game was kind of a surprise, and really begs the question whether or not we're stuck in a cycle again.
ultimately, i wonder how many ideas from the original vision of Dragon's Dogma are going to be explored here. are we gonna go to the moon in this one finally?
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chromatic-ren · 2 months
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ahhhhhhhh the dragons dogma character creator is still great
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honeysulani · 18 days
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A few pictures of my Arisen! I'm so in love with him
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meltingangels · 11 months
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shapeshiftaer · 4 days
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"That's quite a number."
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trollochtomtar · 29 days
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He gave me a high five!
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