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#engineering was so jank back then
thatsrightice · 5 months
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F-14 FUN FACT OF THE DAY #47
In order to park an F-14 Tomcat, the wings must be swept back to 75 degrees. The wings are in “oversweep” as they overlap the horizontal wing stabilizers, allowing them to fit more aircraft on the flight deck.
The wiring that put the wings into this position broke “a lot”. Lieutenant Commander Walt Winters, a former F-14 Tomcat electrician with 12 years of experience on the Turkey, had the following to say about the wiring that would set the wing sweep to 75 degrees:
Sometimes you would have to jury-rig it. And you're doing this while you're on top of the airplane. It's still running, the engines are hot, and the [flight crew] are still in there. You've got panels open, and the boss is yelling over the loudspeaker, 'Get the wings back!' Jets are landing right beside you at 150 miles an hour. And taking off. And sometimes it's raining.
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psychiclounge · 1 year
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wrote up a whole rambling nonsense post but i can boil it down to two points that are still too long for what i’m saying. so far:
1. i do not like the movement and weapon controls, they’re floaty and loose and have little impact, finding it hard to adjust to considering how much i love how the first two games play + the way the camera like, tracks on garrett’s head and bobs around makes me feel kinda ill
2. i expected this to some degree but so far its been very silly. Very silly. that’s fun, but it also just keeps taking me out of it, its a really different vibe. shoutout to the shopkeeper/fence dialogue, every single one has immediately stopped me in my tracks the moment they open their mouth. bertha where did you pick up that whole shtick lkJHLKJH
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longwuzhere · 9 months
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Some cool Easter eggs I caught watching My Adventures with Superman that I want to show to people so they can be in on it with comic book readers:
Episode 1 of My Adventures with Superman Easter Eggs and references is here
Episode 2 of My Adventures with Superman Easter Eggs and references is here
Episode 3 of My Adventures with Superman Easter Eggs and references is here
Episode 4 of My Adventures with Superman Easter Eggs and references is here
Episode 5 of My Adventures with Superman Easter Eggs and references is here
Episode 7 of My Adventures with Superman Easter Eggs and references is here and here
Episode 8 of My Adventures with Superman Easter Eggs and references is here
Episode 9 of My Adventures with Superman Easter Eggs and references is here
Episode 10 of My Adventures with Superman Easter Eggs and references is here
(SPOILERS if you havent seen it obviously)
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About 3ish minutes into the episode we see Clark be affected by red sun radiation, one of the non-Kryptonite weakness Superman has.
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In the comics we first learn about this weakness in Action Comics #300 (1963), cover art by Curt Swan, George Klein, and Joe Letterese, where Superman is transported to the future by the Superman Revenge Squad, where the sun turned red thus losing his powers and has to find a way back home.
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At the place where Jimmy was captured, we meet Monsieur Mallah and the Brain, at least MAwS version of these characters. I talk more about them in here. The episode has them depicted more like an old married couple with no supervillainous intentions compared to their comic counterparts...
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who often associate themselves as enemies to the Doom Patrol and affliated with the Brotherhood of Evil. Also the Brain is usually French in the comics, here in MAwS, the Brain is German. The cover is from Outsiders #37 (2006) cover art by Daniel Acuna.
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Back outside we see where Monsieur Mallah and the Brain took Jimmy, Cadmus Minefield.
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Cadmus/Project Cadmus/the DNA Project, is known for its genetic engineering projects. The organization makes its first appearance in Superman's Pal Jimmy Olsen #135 (1971) created by legendary comic book creator, Jack Kirby. Cadmus is pretty well known for cloning Superboy/Kon-el/Conner Kent. Like in MAwS Cadmus is a government sanctioned division that's located outside of Metropolis. Ironic since in MAwS the government disavows Cadmus. You can read more about it on these two pages from Who's Who in the DC Universe #12 (1991), the art is done by Dan Jurgens, Dennis Janke, and Anthony Tollins.
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Later in the forest we see Lois and Clark have to deal with the OMACs.
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In the comics, Jack Kirby created OMAC, at the time, the acronym stood for One Man Army Corp. Buddy Blank of Earth-AD (a future post-apocalyptic Earth) was selected to be part of the OMAC program where with the help of the Brother Eye satellite grants him powers of super strength, stamina and density control. The cover art here for OMAC #1 (1971) was done by Jack Kirby, Mike Royer, and Gaspar Saladino.
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Years later OMAC gets reinvented to be a cyborgs of Brother Eye that was developed by Batman thanks to his paranoia about super powered heroes turning evil. The page here is from the OMAC Project #5 (W: Greg Rucka, P&I :Jesus Saiz, C: Hi-Fi, L: Phil Balsman). This iteration of OMAC uses the acronym for Omni-Mind and Community. These Cyborgs make their first appearance in the OMAC Project #1 (2005). MAwS's OMACs are a lot more robotic and Evangelion-esque designed compared to how they look in the comics. Note the mohawk/fin designs on OMACs heads in both iterations of the comics and how the robots are designed in MAwS.
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Someone on the MAwS team is a fan of Gurren Lagann.
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Monsieur Mallah name drops Task Force X. I talked about the organization here
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Monsieur Mallah mentions one dimensions in the universe where he and the Brain can be accepted. This brings to mind...
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DC's multiverse. The multiverse makes its first appearance in the Flash #123 (1961) where Barry Allen and Jay Garrick meet for the first time. DC's multiple Earths have changed over the years from having only 52 distinct Earths to now infinite. The Multiverse map created by Grant Morrison and Rian Hughes, here is from Multiversity comic series.
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Someone on the MAwS crew is a fan of the ED-209 design in Robocop.
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After the fight with the OMACs, the Brain talks about the General. The only person in DC comics who usually goes by that moniker is...
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General Wade Eiling. The panels here are from Captain Atom #1 (1987) (W: Cary Bates, P: Pat Broderick, I: Bob Smith, C: Carl Gafford, L: John Costanza). General Eiling is often associated with Suicide Squad/Task Force X. So it's possible that much like Parasite and Ivo, the MAwS team are combining characters by having...
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him be a combination of General Eiling and General Sam Lane, Lois's dad. But who knows. Gotta wait for confirmation if this is either Eiling or Lane.
Thank you for taking your time reading this and making it this far down the post. If you want to see the other posts of easter eggs and references for past episodes:
Episode 1 is here
Episode 2 is here
Episode 3 is here
Episode 4 is here
Episode 5 is here
Episode 7 is here and here
Episode 8 is here
Episode 9 is here
Episode 10 is here
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Castle in the sky AU
Chapter 1: Under the Sun
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@succulent-momma because you wanted to be tagged
The clouds beneath you moved fast when you looked out of the small window, your left hand pressed against the slightly vibrating glass. Just as you thought you might catch a glimps of green between the white masses a big hand grabbed your shoulder and ripped you back upright into your seat. "Dont dream, The steering in the back s  makin trouble again!" Grimacing you ducked under the bawly mans arm to crawl into the dusty backside of the crammed flying engine. The back was your least favourite place in this ship especally when in the air. the windpressure wipped it around quite agressively in these hights and after you had reattached the outer walls two times, the last few months, because they had fallen off mid flight, you did not trust it to hold your weight. But the steering was luckily a quick fix most of the time. Nothing that a medium sized slap and a bit of grease couldnt do. "Hand in joint!!" you yelled out to let the two others know not to move the steering while you work. Carefully moving not to put too much weight on the outer casing or to touch one of the boiling hot tubes you dabed the grease on the joint with the back of your thick leather glove and hoped that Drill in the cockpit would be mindfull of your fingers. The drumming humm of the engin was almost bearable back here but there is nothing that would make you truely consider staying in this part of the craft.
Though it is really the only reason Drill and Rusty had taken you with them on this flight in the first place. You were small and agile enough to reach even the smaller spaces, making you important for a long distance flight like this, being able to quickly fix these things in the air instead of landing. This is the first time you had been asked to acompany them on an actual gig. For years you had worked yourself up from running small errants, still as a snot nosed child, to Rusty taking you on as one of his apprenticess, to one of the better mechanics of the little workshop. There surely were better ones but there deffinetly were worse ones. Well but lucky for you Rod had to stay home this time to watch over his wife after she had given birth so they had asked you to come with them. Yea, you had been on test flights before but it just was not the same. They never flew this high when you were with them before...
Slowly you crawled backwards accidently hitting Rustys back with your feet when trying to wiggle out of the small space.
"Hey brat s the steering fine again?" Rustys broad hands closed down around your ancles and dragged you out all the way out of the hole, that you had used as your entrance to the tailend. Now looking back you were surprised that you had even fit in there and that you hadnt cut yourself open on the sharp metal edges when Rusty had pulled you out. His big hands immidiatly janked you back to your seat and rested on your shulders as he stood up to poke his head into the cockpit above.
"Try it out... yea? ... yea okay!"
You hadn't been able to hear the other side of the conversation but by the little squint around Rustys eyes when he sat back down you figued everything worked fine again.
"Good work, kiddo."
You chuckled as you fully settled down again. To those two you would probably allways be the little snotty kid that you were when you first met. But it didnt bother you at all.
You looked up after a while. Rusty had his eyes on the various meters of the mashine, displaying heat of the engine, how full the tank was, oil and many other things he had tried to teach you numerous times but that just dont seem to want to stay in your head. Well he was eyeing them, his actual attention was on the newspapers he had in his hands. You would have to ask him if you could have a look at them later but for now you craned you neck slightly trying to get a look of the guy next to Drill in the cockpit. The guy who charterd the plane, asking for the strongest engine to fly extremely high and long flights with. Usually this plane was used for delivering important packages. Atleast that was what the guys called it, you were never naive enough to belive that, there were too many shady deals and secret night flights. But you werent one to snoop because this was your second family in some way and they payed extremely well. This guy didnt seem to be transporting any "important packages" though. It seemed more like he was seaching for something giving Drill coordinates now and then and commenting on some landmarks. You didnt hear most of it but the little bits that had found their way to your ears had peaked your curiosity. Without thinking you had gotten up off your seat slightly to peek through into the cockpit. The man was sleek looking, suit and all, the type that you might see smoking a cigar. He looked wildly out of place next to the gruff giant on the pilot seat. His hands fiddeling with something out of sight to you and his brows knitted together in concentration. With his graying slicked back hair and wild stubbly mustache he looked around the age of Drill and Rusty but he had a sleaziness around him that you could not quite pinpoint.
Rusty yanked you down by the back of your shirt and you scrunched your face thinking of how that surely left oily stains that would stick to your neck later.
"Head down" Rusty grunted as he pressed you on your seat again. After a small pause he gently shoved you towards that small bullhole you had practicly been fused to for the last few hours. And your eyes almost grew to be the size of dinnerplates as you gawked out at the mountains peaking out of the thick clouds. You never had seen mountains like this before.
You almost didnt notice the amused snort from behind you as you gripped the sides of the window with both of your hands, pressing your nose against the glass.
"Whoa shit this really is it huh" you breathed out as your eyes followed the outlines of the massive stone formations deep below. A small chuckle escaped Rusty before he went back to studying the thin letters of the newspapers.
You werent sure if it had been another hour or more when Drill spoke up, loud enough for even the both of you down under to hear.
"Thats MADNESS  We will NOT risk our life for a so called HUNCH of yours!"
You looked up, at Rusty who looked back at you with a simmilar expression of concern. Just as you wanted to stand up Rusty already climed over you into the cockpit starting to discuss something you couldnt quite understand with the two men upstairs. A heated argument seemed to break out between the suited man and the brothers as you wiggled out between Rustys legs. The aircaft bopped as it entered into a strong aircurrent and stumbeling forwards, having freed yourself from Rustys legs you hit your head slightly on the tubing leading the coolant to the engin. Luckily those were the ones that were not boiling hot or this would have not just ended in you yelping and holding your head where you now had a tender spot. But now cowering on the ground, looking up you saw what you figued that argument over you was about. Looking through the small window directly up you saw gigantic dark clouds, now and then lighting up with lightning. The kind that, if seen on the horizon, would make the sheep herders at home franticly call for their animals to come to shelter. The kind that, if you saw them while planning a test flight you would just, not fly. But with the course you were going you would have to pass throu it unless Drill would somehow manage to steer sharply to the side or dip above it. As the argument over your head intesified you could not tear your eyes from the ever moving cloud mass as the hair on your body started to stand up to an almost painfull degree. Every second that Drill was not evading this, the chance to get away dwindled more. Somewhere from the back of your brain the fact that you were sitting in the middle of the sky, only a thin metal box protecting you from the forces of nature, from that big storm up ahead, emergend and scared you shitless. You knew that this ship was sturdy enough, hell you yourself had been the one to help Rusty and Drill check it through just this morning, but a dread you had never felt before filled your bones as the first outstretched arm of the cloud wall reached the ship and parted around it. Fabric shifted above you as Rusty climbed back down into the lower part of the ship. He clenched his jaw and then stopped as he peered at you laying on the ground.
"Get up and give me a hand up here kiddo"
You scrambled to your feet, still having to crouch in the crammed space and helped him open one of the storage spaces. He leaned in, shoving a few supplies to the side and for a moment you were sure you had seen the glimmer of a big gun of some sort. Instinctively you patted the back of your pants for the outline of your knife but you quickly took your hand back before he pressed four big packets of fabric and iron buckles into your hands.
"You know what to do right? Bring two to the guys up there, leave one for me"
You stared at him in disbelieve.
"Are we really gonna go in there?!?! Thats arcenine!?" You all but hissed and by the way his jaw flexed you knew he thought so too.
Quickly climbing up into the cockpit you threw one of the chutes to the customer and helped Drill into his, so that he didnt have to take his hands off the contolls. Now looking through the much bigger window up here, your heart sank into your stomache. That wall of clouds was way closer than you liked it to be and the different air currents around it seemed to almost fight for controll. The clouds around the ship got sucked up into the slowly spinning vortex at an alarming speed. Your hands started shaking as you failed again and again to fasten the last buckle around Drills chest until one of his caloused hands shoved itself before your eyes.
"S' fine dont worry twerp"
Your fingers finally stilled enough to get the chute all set up and your hands found Drills shoulders for a moment, giving them a small squeeze before hastily climbing back down to put on your own chute. Down there Rusty already waited for you, helping you put the gastly thing onto your shoulders. This would be your only lifeline if things went south and you dreaded nothing more than having to use it.
You clawed at the seat when the air current finally took a hold of the craft, making the engin roar and the matal outer casing groan under the sudde  pressure change. Rustys newspaper had been hastily thrown to the ground as he now stared at the displays with furrowed brows. The ship rattled as it pressed forwards into the dark clouds and a small lightning danced over the window, lighting the insides uncomfortably for a few seconds before letting it sink back into a comfotable darkness. You pressed your eyes shut digging your nails further into the old leather of the seat. The roaring thunder let you flinch and the pressure settled in your ears making your head feel a swimming sensation.
Suddenly it was all gone. Natural sunlight momentarly lighted up the lower part of the ship.
"Left! THERE!! ITS THERE!!"
The man in the cockpit yelled allmost extasic and you looked up just to blink at what you saw.
There were trees, and some sort of deffinetly man made structure. But this couldnt be, you were higher than the highest mountains would reach.. this was impossible.
"THE CITY IN THE SKY!!!"
That man was surely crazy, but so were you aparently because you deffinetly saw something out there.
As fast as you had caught a glimpse of it it had already hid behind the clouds though and the pressure on your ears had returned, now turning into a throbbing headache. But the man in the cockpit above started yelling at Drill to turn back to bring him there. You didnt hear what Drill said, it was lost in the groaning of the ship as another current grabbed it and pushed its right side up agressively, making you slam into the outer wall next to you.
You tried to regain your bearings holding your head as you scrunched up your face. Why had Drill not steered against this current? He was a brillant pilot why did he not see this coming?
Until you realized and looked up in horror seing Rusty looking back at you with a face that said it all. "Steerings jammed again." You stammered with a finality to it, it was not a question.
"Twerp! The steering or we are all good as dead!!" Drill yelled fighting against being drowned out by the engin. There was something unspoken in it. Stay safe.
Rusty squeezed your arm tightly before you crawled back into the shaking tail end of the plane. Thanking whatever higher power that you were small enough to fit even with the chute strapped to you, eventhough the metal buckles dug painfully into your chest and sides. Your breath hitched with every inch, with every testing shift of weight and as you reached the steering and yelled the usual "Hand in joint!" you even feared that the yelling itself might dislodge the part of the outer casing you were holding onto at that point. To your horror you discovered that a medium slap did not do the trick this time as the joint just wouldnt move. "Fuck!" You punched the joint with as much force as you could muster up but it did not budge
"Fuck! No Fuck this!" You yelled as you looked around franticly to think of something. But the panic had already set in. You peered back at Rusty, out of reach, who stayed at the entrance of the tail end holding the sharp edges so tightly you worried he might cut himslef. You had only once seen the man with a look like that on his face. Glazed over like when an engin had disconected from a craft while going on repairs and had crushed Pipes leg. What you saw right there on his face was pure fear, and you wished you had not looked back. All you could do to make your heart calm down was close your eyes.
So you did. And when you opened them again you had a plan. It was a bad one but better than nothing. With shaky hands you smeared as much of the grease as you could onto the joint hoping the next part would do the trick. You turned onto your back, which was a feat in itself in this small space. You looked back at Rusty for a last time giving him a lopsided grin. Then you kicked the steering with all you had.
Once.
"Kiddo! Stop!!"
Twice.
"You gonna fall!!"
You felt bad, hearing his pleading tone but Drill was right. If you didnt get the steering to work you were all dead.
So you would up for one more kick. And to your surprise the steering moved! The grease spreading and making it go smooth. You looked back again seeing Rustys face light up shakily, stretching his arms out towards you as much as he could so he could pull you out swiftly. You ginned and moved to turn onto your stomache again so you could crawl the little distance you had to go to meet him.
But as you moved your knee the casing beneathe you gave way halfway, only being held up by one side. Your breath hitched and your eyes flicked towards Rustys. You saw the panic in his eyes as he took a breath to tell you something. You didnt hear what because as he brought out the first sound the other side of the casing gave way and your whole being focused on holding on for dear life, cutting open your hands on exposed, broken bolts. And as another shudder went through the engine and Rusty yelled your name you lost grip and plummited, your chute getting stuck and ripped slightly as it opened prematurely almost decapitating you. An air current immidiatly took hold of the it ripping you up and wirling you around until you fully lost sight of the small red aircraft. You had no idea what was up or down as your limbs got tangled in the lines of the chute and all you could think was that this surely was worse than just falling to your death. One of the line suddenly wipped around hitting you in the face hard enough to make you see stars and white splotches started to creep their way into your vision until you fainted.
The first thing you noticed was a red, warm glow behind your eyelids. Then the pain set in and your eyes flew open on instinct looking around to asses the situation. To your surprise you were alife. To the point that every little movement made it clear how very painfully alife you were. First you only saw clouds below or above you, you werent sure and the strings of the chute in which you were pretty badly tangled. Looking up, you guessed, you saw that the chute had settled in the branches of a tree. Looking down you saw.. nothing.
You went slightly rigit at that realization. But after a moment of nothing happening but the tree slowly swaying in the wind you started trying to untagle yourself, swinging slightly towards the tree to hopefully get a grip on one of the lower hanging branches. Grabbing blindly at a thick branch you winced, a throbbing pain washing over your hands. But you did not let go instead you hoisted one of your legs over the branch to get your hands free. As you looked at them you realized how deep the slashes really were. These should probably be sewn up. But first you had to eskape the plummet to your death. Slowly you managed to curl one of your legs around the trunk of the tree dragging youself closer until you could hold onto it with both your legs and arms. Your whole body screamed, the chutes lines digging into your skin but your mind finally settled down now that you could securely hold onto something. Carfully reaching back you beamed as you realized your knife was somehow still secure in your pants and you used it to cut yourself loose, not able to untangle yourslef any further on your own. Slowly sliding down the smooth bark until your feet touched the grounds right next to the cliff into the nothingness. Stumbling back you tried to bring as much room between you and the crumbling ridge as possible, scrambling on the dusty ground.
For a while you just laid there. Your chest heeving as you grabbed the ground tightly with one and your knife with the other trying to ground yourself, closing your eyes. After some time you started to actually hear the world around you, that had been so eeryily quiet while you had fought for your life high on adrenalin. The wind rustled the leaves of thesurounding trees gently, insects sirred around and even the beconing calles of some birds echoed through the air. And faintly, far away you could hear the croaking of frogs.
Water!
Sitting up you stared at the caked dirt in and around the wounds on your hands, little stones nestleing in between the sand. Ouch.
You decided that you could probably leave the chute unatended for a while to clean your hands and get rid of that terribly burning feeling in your throat. You didnt even care if the water was dirty, eventhough you knew you should.
Walking on wobbly legs, knife still in your hand, you followed the sounds of croaking, steping through thick bushes and on a carpet of dead leaves and needsles from surrounding trees.
A slow dripping steered you sharply to the right as you stepped through some reed and suddenly found yourself on a moss riddled white cobblestone platform. Flat stepps lead into a shallow basain of water under a mostly broken down arch, most likely once part of an aqueduct but now laying in ruin.
Your jaw slacked at seing this but before your thoughts could fully catch up to you, you already found yourself kneeling down at the stepps leading down to the clear water and washing your hands. Then you dipped your whole head into it trying to cool off your head. Under the seering sun it had actually become quite warm and you head felt like it was filled with the stuff you had to scrape off an engine after it overheats, gooey mainly.
Your face burned in the cold water making you realize that the line hitting you in the head probably did more damage than you had thought. You knew you should be getting up to figue out if there was anyone you could ask for help around, if you were lucky Drill had landed the plane somewhere around here and the others were looking for you. You scoffed, yea as if. Your chance of surviving that fall and the chute malfunction were so low he would never put all their lives in even more danger by turning around. You knew him well enough to know that and respected him for it. It was a miracle you were still alife afterall.
Laying on your back in tha half shade of a tree bowing over the basain, the wet backside of your hands laying on your burning face you tried to come to terms with your situation. This was definetly the place you had seen through the clouds for just a moment, right? Because you would have never in a milion years survived the fall to the actual ground, not with the chute ripped and all tangled up. You only got away from it with bruised arms and legs because the actual fall was not that far.
An old tale for children that your grandmother used to tell you came to mind.. something about a king and princes and floating cities ... an ancient kingdom, huh?
But it just didnt quite come back to you, maybe it had been too long since you had heard it last or maybe your exhaustion just caught up with you as you felt all tention leave your body, sleepieness slowly pulling you under.
Until a sudden rustleing of leaves made you sit straight up, staring in the direction it came from. Nothing could have prepared you for what you saw before you. You had thought maybe a large animal or bird had made the noises, maybe even another human. But there, balancing on top of a crumling wall reaching out towards a large fruit on a high branch, uselessly swinging around its arm to close the last little gap, stood a being made of shiny metal. A little noise akin to a gasp escaped your lips as you sprung to your feet, immidiatly regretting it, the world spinning around you dizzingly for a moment. Now the being made of metal had noticed you too, turning their head towards you and staying still for a moment before opening their mouth and produching a kind of squeeling sound. The fruit hung forgotten as the big creature hastily turned around fully and lost their footing falling face first into the dust. It wasnt a far fall but you still cringed at the sound of rock scratching against metal and took a few stepps towards it, worried that it might have.. died? Or whatever the equivalent in this situation was. But it already jumped back to its feet and after just two strides closed the distance between the two of you, cooing at you while grabbing your shoulders, turning and staring at you like an interesting rock it just found. Big fingers traced a line over your face and grabbed your hands, inspecting them gently. Now looking up you were sure you heard about these kinds of beings before, ancient machines, used as workers and soldiers before the fall of that certain kingdom in a story turned fairytale... but this one looked different then what was pictured in the books, less spiky. It was the most beautiful thing you had ever seen. A dark bronze body radiating warmth, probably because this guy had heated up in the sun. Speaking of which its face had the shape of a stylized sun front row and back row of turning slowly, into different directions, retracting now and then, acompanied by a constant clicking noise.
"Wow" you breathed out as you stared at its gigantic hands working your fingers through them and taking a closer look at the intricate joints fitting perfectly, not even showing a seam, whoever had made this was a master of their craft. You looked up as a melodic, chime like cascade of sound, came from the metal being and rolled through the air. A thin tin layer had partially moved itself in front of the white shining glass eyes giving them a gentle, happy form. Whatever it had tried to express right now might have gone over your head but you were certain that it was in a good mood.
You grinned at it awkwardly, picking a little at the small bits of flaking yellow paint on its fingers. Its face really was the only place the paint was mostly intact, showing flowing details in orange and gold. You knew you were staring but so was the big guy in front of you, who now started to go over your arms and legs closely prodding at forming bruises and abrasions, almost as if evaluating them. You only stopped it when those large hands moved to hitch up your shirt, likely in search for more wounds. But you had non of it pushing the hands away from you and taking a step back. You werent going to let this big metal guy strip you down like that even if it.. he? only ment well.
His.. yea his, you decided, face turned on its head rays retracting slowly and shooting out again one after another around its face. Thinking. You guessed.
Chiming noises spilled out of the metal beings chest as he suddenly went and picked you up, arms outstretched as if he thought you would claw at him like a wild animal. The scratchmarks on his casing painted a wild picture and you couldnt help but crack a little smile at the thought of him picking up an dangerous predator like a little pet.
You werent in danger, somehow you knew.
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fuckmymunson · 2 years
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🔮 remus + outdoor sex ?
Thank you for the request! I swear this had me...😵‍💫, 18+!
🏛𝐉𝐨𝐢𝐧 𝐦𝐲 𝐜𝐞𝐥𝐞𝐛𝐫𝐚𝐭𝐢𝐨𝐧!🫖
You hiss in discomfort as the cold brick wall of the alley collides with your bare back, perhaps the backless satin dress was a bad idea after all. “Fuck, Remus be careful—”
“Shut up." He smirks against your neck, placing wet kisses all over it. “You love it.” He was right, you absolutely adore it when he manhandles you.
His hands roll the hem of your dress, exposing your lacy underwear to the world. Wasting no time, he janks the item off, quick to pump two fingers inside you with comical ease. “Look at you, dripping for me.”
Your hands struggle with his belt, and Remus chuckles at how desperate you look. “Hurry up, sweetheart, we don’t have all night.” He groans in delight when you release his hard cock, pumping it hurriedly with one hand.
The size of this man.
“Hurry, please.” You beg, brushing your thumb at the swollen tip, smearing the sticky pre-cum around. “Remus, please just fuck me.”
“Jump.” He briefly instructs, and you do, giggling as his arms hook under your thighs, and his cock slides between your folds, teasing your clit. “Good girl, ready for me?” You nod with a pout. “You have to be quiet, okay? We don’t want everyone inside the bar to know how much of a slut you are.”
“Shut up, as if you—” Your words melt into a moan of pure bliss, at the burning stretch on your aching cunt. “I swear to God—Shit.” He keeps going and with every inch, you feel the air being punched out of your lungs. “Can’t with how b—big you are.”
“Shhh.” He coos at you, rolling his eyes at the wet clenching around his hard length. “There you go, see?” He kisses your jaw, spellbound by the addictive grip of your sweet pussy. “I’ll make it fit every time I want.” He pulls out just to slam his cock inside you without mercy. "I'll stretch this tight pretty pussy every day if I need to."
The muffled music inside the building, the loud engines of the cars on the street, the voices and laughs of people around you, above you, in the city, the permanent reminder of where you are. Someone could easily walk past this exact alley, to have a smoke, park, or even take a pee and they’ll find you struggling to keep your voice down as your boyfriend fucks you in the open.
You didn't mean to, but the simple thought of it, makes you moan and roll your hips involuntarily, making Remus growl in pleasure.
“I know what you’re thinking.” He whispers hotly in your ear. “What if someone sees us, eh?” With every snap of his hips, he’s hitting that spot inside you. “All they’ll see is a whore being fucked silly in an alley.”
Biting your lip, you nod. “Oh, am I right?” You nod again. “Fuck— You’ll be the death of me, I swear.” Remus presses his forehead against yours as he impales you with his cock. “So pretty.”
Just in time, you hear your friends yelling inside the bar, covering your loud moan as you cum around him, the wet gushing of your dripping cunt being borderline obscene. Remus curses loudly at the feeling and continues his thrusts, cumming inside you and groaning at the sensation of your velvety walls milking him dry.
“Let’s go home, please.” You look at him with pleading doe eyes.
“Let me call a cab.” Remus replies, zipping his pants up and placing the belt over his shoulder, kneeling to pick up your underwear and tucking it inside his pockets. “So I can finger you in the backseat.”
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lily-orchard · 4 months
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It sounds like you think BioWare can recover?
Oh they most certainly can. They are.
Dragon Age Dreadwolf has been in development for quite some time, though that's had quite a degree of troubled production as BioWare was jerked around in the directions of Anthem and Andromeda, but despite putting out an advertisement for a new Mass Effect the studio flat out said "We're finishing Dreadwolf first."
Furthermore, their new Mass Effect is apparently slated for a 2029 release, giving it the longest development cycle of any Mass Effect game and they're moving back to the Unreal Engine, an engine that can actually be used to make games and not just fancy screenshots like Frostbite is.
Furthermore it's not like the audience has gone anywhere. They just paid out the ass this year for a game that was copying BioWare so hard it also copied Mass Effect 3's jank.
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dragonmarquise · 7 months
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Time for more rambling about BRC!! This time about post game events, focused on the potential idea of Felix and Red as separate characters.
Putting this under a cut because of course my rambling got way longer than I intended, loool
At first after finishing the game, I liked the idea of what I'd call "Red Felix" (i.e. Felix and Red are the same person, which is probably what the game intended of course). I also like the idea that he manages to put the cyberhead helmet he had as Red back together, and wears that as his new mask while going around as a BRC writer from now on.
But! Honestly now I'm liking the idea of Red and Felix being two separate people (i.e. take the post game character select at face value) a lot more. So then, how I'm thinking it could work is this:
They both share some memories, but throughout the game there's parts that only Felix remembers and others than only Red remembers. Effectively it's to a point where they've become two different people.
Red would have been an exact copy of Felix, but I'm imagining like, whatever the Flesh Prince did to save Felix in that cyberhead didn't 100% get rid of the usual cyberhead systems. We see an error message (right before we start playing as Red) saying there's no AI to load. My perspective is that normally a person's mind is copied, maybe by interfacing/connecting the original head with the cyberhead or to a special computer. Then once the copy is ready, it's uploaded to their cyberhead (if it isn't already copied directly onto there) before it replaces their real head.
In this case there was no AI to load... but then Felix's mind is detected by whatever systems are left in the cyberhead, leading it to run a backup protocol that started trying to record/copy Felix! So there were some parts still at least partially recording/saving Felix's mind. But due to the situation (and probably some shoddy coding tbh) it didn't work as it normally would have. Hence the differences in memories, and also sometimes Red and Felix switching for complete control of the body for some memories.
You might say, c'mon, not even shoddy coding could do that!! And I say to you, my day job is as a software engineer/programmer, I have seen a ton of shoddy code doing some jank-ass stuff that it really shouldn't have until it did. I can assure you, I would not be surprised if something like this happens due to hastily-modified AI code. :P
Anyways, after the game, Felix gets Red-as-a-cyberhead fixed up, thinking he can just use it as a helmet from now on, like I mentioned with Red Felix above.
But surprise! Turns out Red survived, he's been hanging out in the pieces until they were brought back together!! "Hey Felix, man, it's great to finally meet you in person!! :D"
And they probably find Faux's body in a dumpster or something and it's like, "Well he's definitely not using it anymore so you can have it I guess."
Also Red jokes that if somehow Faux survived and decided to get his body back after all, he's gonna have to fight Red for it!! Felix politely asks him to not jinx it, considering everything they've all been through, lol
Also-also I admittedly just like, the idea of Felix and Red being different people, but also getting along well enough that they start seeing each other as brothers. Which I guess they are? Kinda? They are almost literally twins in terms of mind/memories, just with their own differences too.
Extra Silly and Not Based on Too Much Canon: I like the idea of Felix being the responsible brother and Red being the gremlin brother. Maybe that's just me. :P
Bonus: Whether Red Felix or Felix and Red, Felix lets DJ Cyber keep his old mask. We can say it's symbolic! Felix moving on from his past as a solo All City writer, to a better future with a whole All City crew of friends!
But also, I would like DJ Cyber to keep The Cool Mask because I think it looks better on him than it did on Felix, loool
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sourearth · 1 year
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continuing the drawing wip updates (og post) bc im having fun with it!! this time im gonna share how im incorporating 3D & tech art elements bc i am very good at making my life more complicated than it needs to be
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so when i first started this i drew ontop of a 3D blockout i was already working on - i wanted to model & render my characters living space in unreal engine with funky stylised shaders!! long post under the cut
so to build that i modelled a bunch of stuff in maya (and a couple soft things in marvelous designer)
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and started pulling the scene together in ue5
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note the scene is very early WIP and stylistically inconsistent, im still experimenting @ this stage! these are some of the assets i made to try figure out the art style, so im hoping i can eventually get the whole thing looking like these:
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but its a long way from getting to that stage! for the drawing, i realised that the perspective was starting to get a little bit janked (i blame my lazyness and procreates subpar perspective tools) - so i tried to take it into photoshop to use the vanishing point tool, but the drawn perspective was too iffy to work off properly
soooo i spent a stupid amount of time going back into engine and re-positioning and adjusting a camera to match the drawing - and then i made a post-process material to apply to the camera that overlays the drawing over the top of the scene so that i can lerp between viewing that and viewing the 3d scene
and THEN i edited the main shader on the scene (which is one that gives a stylised post process effect with outlines based on detecting edges in normal direction and scene depth - it looks like this and was the bane of my existence last summer)
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i changed it to give me an option to turn the scene into a black & white outline effect, which would make it look super clear
so this is a render from the perspective checker camera!
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so now its gonna be easier & more accurate to take into photoshop and use it to set up vanishing points, and fix the perspective!
this has been a long post, but in conclusion:
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Going on dangerous levels of copium looking for evidence at when Portal 2 takes place just so I can feed my faith in a possible portal-gravity gun hybrid.
Honestly I’ve just been going on a massive Half-Life and Portal trip. I mean I’ve been fucking rocking back and forth in my seat. I’ve been thinking about Adrian Shephard and Doug Rattmann, Exile Vilify 24/7, WITH the in game audio quality like it was being played out of a thousand year old radio, pondering over the Ghost Of Rattmann audio, why it was included, the meaning of the companion cube, writing up scenarios where Adrian and Gordon fight, thinking of a source game starring Adrian Shepherd, and the Nihilanth’s story and the creatures of Zen…
Every couple years I get like this. I’ll forget all about Valve and then BOOM, I’m playing through Half-Life and Portal all over again, I’m binging old and new deep dives on code and lore, and I don’t know when this bout of Valve Mania will end this time! It’s the worst it’s ever been!
Every morning I wake up, and when I open my eyes, it’s like Hazardous Environments, the song that plays at the beginning of Valve Source games and in the original Half-Life, just goes off, the beat drops as I open my eyes. I hear G-mod ragdoll sounds everywhere, like the world is clipping into itself. Whenever I trip and fall or stub my tone I have to catch myself before I say “Damn Source Engine Jank.”
Now I can’t even touch G-mod… it scares me… wha
I’m trying to hold myself back from releasing my Half-Life 3 idea documents, I shant let the world see!! DAMN YOU VALVE!!!
I’m not even going to mention TF2. The big Half-Life, Portal, Team Fortress, the big three, 3! Ack!
Luckily I am one of the most reserved and self shaming people alive, and no matter how much I cry and thrash and make notes upon notes in the inside, it is unlikely to ever breach containment. Consider this a report from the front lines, the battle has not yet reached this blog entirely.
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peterlorres21stcentury · 10 months
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in case it wasn't obvious I am a huge Bethesda nerd
I know I shouldn't get excited. I know that the studio cannot possibly deliver on all of its wild promises in one slick marketing video. But... dammit... I can't stop thinking about S T A R F I E L D 😭
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I have been playing Bethesda games since Skyrim came out in 2011, and it was an experience that has never been replicated. I LIVED in that world for ages (still do, on occasion)! Then I added some mods and played even more. And when I finally, finally exhausted everything after multiple playthroughs, I went back into the catalogue and immersed myself in Fallout 3, Fallout 4, New Vegas (ok Vegas was another studio, but it's the same engine) Morrowind, Oblivion... eh, maybe not Oblivion, I didn't like it as much.
In any case I played the hell out of these games. I created a lovable cast of recurring characters and archetypes across every game so that I could experience all sides of these fictional worlds. I made little Peter Lorre clones as best I could:
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death has come for YOU, evildoer! *ehehe*
And now Bethesda has a new open-world game which promises to be everything that the Elder Scrolls and Fallout were, but IN SPAAAAACE! And meanwhile I am left sitting here vibrating with anticipation until September and hating myself for it. I shouldn't be fooled by wild promises! I know the game is going to be so jank on release it's going to be unplayable for weeks. It's a sacred Bethesda tradition.
But... but I must build my own spaceship! I want to gather resources and build the most fabulous mining colonies on other worlds and get stinking rich doing it. I want to be a space pirate and hijack other spacecraft and steal everything not nailed down while charming the pants off everyone. I want to roleplay as one of Peter Lorre's far-flung fictional descendants, like some manner of endlessly rebirthed ghola, for fun and profit. I want to capture alien creatures and showcase them on a poorly-secured Jurassic Park- style planet and charge money for admission (okay I don't actually know if that last one can be done, but I still want my dangerous alien creature zoo). I want to test out all the different character builds and traits for roleplay and skill checks--I want to know if the character creation models allow me to finally create a fat character, not merely thick or muscular but really, properly big bellied and FAT so that Torg can actually look like he feasts on the world??!
It's... really easy for me to get lost in fictional worlds. I'm already planning the kinds of stories and characters I want to play, and the damn game isn't even out yet. Halp meh
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COMIC STORIES YOU SHOULD READ,,,  ... The complete LIST and ARTICLE of MINE I talked you about...
As presented to CBR , PASTE magazine, (I even wrote to a Playboy editor whose data I found for their culture sections, lol, but don´t worry, there´s nothing your kids cannot read in this article, it´s completely the opposite, it´s an article engineered to fit practically to ALL AUDIENCES everywhere!!!)     and other internet sources in the last days of 2017, David del Real. _________________________________________________________________________________________________ 13 Comic Stories You Should Read Be4 You Die! List by: David del Real. First: Easy! With the title I don´t mean you or me are going to die anytime soon!!! Second: Yes, some stories I will talk about are a bit terrifying, but I promise all of them are terrific!!! Third: This list is not arranged from "lesser good to greatest good" . To decide which one is the best is your job. I´m arranging more or less from the most approachable (both because maybe it´s a famous character and easy storyline) to the most intricate and difficult, but ok, I admit numbers one and two are my favorite. Fourth: I am not going to tell you so many spoilers that you don´t want to read the stories, I will tell you only what you need to know to help you find your next great read in the closest comics or convenience store near you. ENJOY!!! Number 13: Superman, Peace on Earth. Story by: Alex Ross and Paul Dini Text by: Paul Dini Art by: Alex Ross. Superman created by Jerry Siegel and Joe Shuster. Superman stands in front of the US Congress with an idea: To stop hunger in the world for one day. He will take all the unharvested food and share it with anyone with hunger in the world. It´s one of the simplest story-lines ever but also one of the few that has made my eyes feel wet. A great choice for parents and uncles that are searching for a good old inspiring tale to read to the young. Number 12 And They Shall Call Him Champion. Written by: Tom DeFalco. Artist: Ron Wilson. Colorist: George Roussos. An intergalactic villain wants to fight the most awesome fighters in the Universe to see if someone can defeat him, will any of Earth´s champions will be able to defeat this villain and thus, save the Earth from being destroyed? Trust me, this is a classic fable of our time that you will want to read once a year for inspiration Number 11 The Adventures of Cyclops and Phoenix Writer: Scott Lobdell Artist: Gene Ha. Colourist: Kevin Somers. Published by MARVEL comics. Cyclops and Phoenix are taken to the future with a very singular mission: to raise Nathan, the one who will become Cable and will save the future and that is actually their son from another reality (or could he be from this one?). One condition for the success of the mission is that they can´t reveal him that they are his real parents. They will take care of Nathan using bodies made somehow alike the ones they have in the 20th Century and the nicknames of Redd and Slim. Number 10: Superman: World Without A Superman Writers: Jerry Ordway, Louise Simonson, Roger Stern, etc... Artists: Walter Simonson, Tom Grummett. Jon Bogdanove, etc... Colorists: Dennis Janke, Walter Simonson, Doug Hazlewood, etc.. Superman created by: Jerry Siegel and Joe Shuster. Published by: DC Comics. Death of Superman was a comic that broke many sales records, nevertheless, in terms of story-telling I prefer the next story: World Without A Superman. Superman is death and now the world has to deal with it. How will his most beloved react? Which will be the reaction of the different Superheroes to this demise? We see a very complete gathering of Superheroes remembering Superman and agreeing to put a black piece of fabric in everybody´s arm as a way of remembering him. We see everybody from Louis Lane to every member of the JLA trying to cope with the demise...and we see the Linear Men, who are dedicated to fix time paradoxes considering if they should bring Superman back to life by preventing his death!!! Number  9 Fantastic Four vs. The X-Men. Writers: Chris Claremont. Artists: Jon Bogdanove. Colorists: Terry Austin. Published by: MARVEL COMICS. My main reason to set this comic in the list is the fact that it shows something that happens to people who have had a dairy once in their lives. If they read it some years later, they can feel surprised of having written those words for one reason or another, this story exploits well that surprise. Kitty Pride from the X-Men is terribly ill. The Fantastic Four go X-Men´s Muir Island in order to help but some misunderstandings make the two teams fight each other and make the X-Men search desperately for someone else´s help. Dr. Doom offers his aid and the X-Men accept it even when , obviously, they don´t trust him. This is a story for both the life of Kitty Pride and the very soul of the Fantastic Four. Number  8 Batman: A Death In The Family Writer: Jim Starlin Art: Jim Aparo Colorist: Mike De Carlo Published by: DC Comics. This was the first comic ever that made me cry. I remember myself crying over the bed and could not believe my eyes watching an also-crying Batman with the corpse of a Boy Wonder on his arms...Also notice that this is the only triad of creators (Starlin, Aparo and De Carlo) that appears twice in this list. Robin (Jason Todd) and Batman have had a lot of discussions lately. Robin begins to investigate and arrives to the realization that he is not really an orphan, his mother is alive and maybe willing to see him as much as he wants to see her. Betrayed to the Joker by his own mother, Robin gets beaten to death and this event will ever remain a burden in the soul of the dark protector of Gotham. NUMBER  7 Witchblade, any issue. Main writers: David Wohl, Cristina Z, Marc Silvestri, etc... Main artists: Michael Turner, Dan Kemp, Keu Cha, ,Marco Galli, Marc Silvestri,etc... Main colorists: Jonathan D. Smith, Peter Steigerwald, etc... Published by: Top Cow Productions from Image Comics. Beautiful and very job-committed detective Sara Pezzini inherits the most deathly weapon of all; a mystical object called the "Witchblade" which has passed from one bearer to another for centuries, being all its carriers beautiful, brave and justice oriented women. Very sensitive and overwhelmed by work and the recent decease of her mate ,Sara is the bearer of the Witchblade in our days...but of course it won´t be an easy task as that kind of power  is  obsessively searched by the forces of evil. NUMBER  6 Batman: The Dark Knight Returns Story by: Frank Miller Art by: Frank Miller Colors: Klaus Janson Published by: DC Comics This is a story that most comic fans and historians agree that changed the comics forever, giving us a very adult tale written with a character that was part of our childhoods. I will only plot the very beginning of the story and let you people discover the rest. For the ones wanting for more reasons to read this comic, in the last volume we will see a Batman v. Superman fight that pretty much inspired many of the subsequent fights between superheroes, including many of those starring by these two characters. We are in Gotham City, its the tenth anniversary of the last time the vigilante called as Batman was seen. The city has changed a lot and there is a lot of crime in our new city. There is a group of criminals called  "The Mutants" that rule the streets. Batman will have to leave his retirement comfort to save his city once again and in the process he will have to deal with new enemies and with a new self-proclaimed Robin: a little but very intelligent and brave girl who saves his life after an humiliating defeat against the mutants´ leader. NUMBER  5 Hulk: Future Imperfect. Written by: Peter David Art: George Pérez Colorist: Tom Smith Published by: MARVEL Comics. The future is a complete mess with a tyrannic version of our Hulk ruling it with steel-hand. Rick Johns, the one that Dr. Banner once saved from a Gamma Explosion and old Hulk´s best friend, realizes that only Hulk can defeat Hulk and plots a plan to bring his old friend, the heroic Hulk from the past to defeat his tyrannic version of the future. NUMBER  4 Preacher, Gone To Texas. Written by: Garth Ennis. Artist: Steve Dillon. Colorist: Matt Hollingsworth. Foreword by: Joe R. Landsdale. Published by: DC Comics, Vertigo. If you are searching for a non-conventional story with a lot of existential crisis and mixed ideologies and mythologies ( Angels, demons, vampires,whatever, etc..) this is the comic you need. Jesse, a very conscious and responsible preacher gets beaten in the local bar because of telling everybody´s terrible crimes (and believe me, they are!!!) in public and accusing them of going to his church on Sundays and acting like savages the other days of the week. Also, in Heaven there is a great fuss because of a singular creature born from the affairs of an angel with a she-demon and that is said that can be as powerful as God himself. This singular creature merges his essence with Jesse during a Sunday´s speech while setting the church on fire with his entrance into this world........and then.......I think this will do, I´ll let you people find out for yourselves... don´t google, go and buy! NUMBER  3: Batman: The Seven Nights of the Beast Written by: Jim Starlin Artist: Jim Aparo Colorist: Mike De Carlo Published by: DC Comics Batman created by: Bob Kane This is one of the comics I usually recommend to people who has never read a comic and ask for a good story to start with. The reason of this is its enormous realism and credibility. Most comic stories tended to be set in very "black and white" scenarios when this comic first appeared in the eighties, meaning that the good and the bad side are always very clearly defined. In our days, more and more comics, cartoons and movies are made using the "not so clear to define good from bad" approach, and I´m pretty sure this was one of the comics that influenced that change. A war veteran from the old U.S.S.R. comes to the U.S.A. with one goal: to kill the top ten names of the Defense System of the nation. There are very probably spies inside the C.I.A. and other government agencies that make protect these top ten people difficult. The president of the U.S.A. is "abducted" by Batman by means of his own protection. TRIVIA: Ronald Reagan, president of the U.S.A. (1981-1989), appears as a character in this comic. NUMBER 2 Thor: God of Thunder The God Butcher & GodBomb. Writer: Jason Aaron. Art: Nick Klein ,Esad Ribic, Butch Guice. Colorist: Tom Palmer, Ive Svorcina, etc... Variant Covers: Olivier Coipel & Laura Martin. Published by MARVEL Comics. Terror has been spread around all the gods of all the planets in the universe as the rumor begins to look closer and closer. There is someone capable of killing gods and has been getting rid of them one by one, city after city, planet after planet. Thor has already had an encounter with him centuries ago but failed in ultimately defeating him. This story, that has the peculiarity of telling us the different adventures from three different times simultaneously gives us both the flavor of being reading an old greek or norse tragedy when he tells us about the first adventures of Thor when he was young and his first encounter with the God Butcher, and the bouquet of a futuristic tale when counting us of the present fights of Thor...and the final fight with the Butcher at the end of all times when he has already succeeded in the Throne to his father, Odin and is ready to fight for the sake of all the universe in all the times (past,present and future) possible!!!!!!!!!!!! NUMBER  1: The Last Avenger Story Written by: Peter David. Art: Ariel Olivetti Published by: Marvel Comics. We find ourselves in a possible future, where most of our most known heroes are death, sick or retired. Most of the active superheroes for that future are gathered in the same facility. Easy for the bad guys: they just throw a Nuclear Bomb to the facility and good-bye heroes...well good-bye young heroes. Now, it´s up to the remaining of the Superhero teams you know to defend the Earth with all they´ve got for one last time...united they will fall. About our author: David is a graduated engineer from Mexico with a huge passion for the arts. He also has some acting experience in TV. commercials and series. Follow him on twitter as @DavidRealActor Additional data: Most of the stories of this list can be acquired just by asking by their names as most of them are already in "graphic novel" version. Nevertheless I want to give you the original magazine title and number how they were first published (when applicable). Superman: Peace on Earth. January 1999. DC COMICS. And They Shall Call Him Champion. Published originally in Marvel 2 in 1 Annual volume 1 number 7. MARVEL COMICS.1982. The Adventures of Cyclops and Phoenix. Originally published as a 4 issues miniseries with that name. 1994. MARVEL COMICS. Superman. World Without a Superman. Published originally in Adventures of  Superman 498-499, Actions Comics (685) and Superman, Man of Steel (20). DC COMICS. 1993. Fantastic Four vs. The X-Men. Originally published in a 4 issues miniseries with that name. 1987. MARVEL COMICS. Batman: A Death in the Family. Originally published in Batman (426-429).DC Comics.1988-1989. Batman: The Dark Knight Returns. Published originally as a miniseries of four issues with that name. 1986. DC Comics. Hulk: Future Imperfect. Published originally as a miniseries of two issues with that name. MARVEL COMICS. (Dec.1992-Jan.1993). Preacher, Gone to Texas. Published originally as Preacher (1-7). 1996. DC Comics. Batman: The Seven Nights of the Beast. Published originally in Batman (417-420) DC COMICS. 1988 Thor: God Butcher and GodBomb. Published originally in Thor: God of Thunder  (1-12) MARVEL COMICS. 2012-2013. The Last Avengers Story: Published originally as a 2 issue mini-series with that name. MARVEL COMICS. 1995.
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octopus-reactivated · 2 years
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BTHB - Never Got To say Goodbye
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Tw/Cw: Pet whump, multiple whumpees, multiple whumpers, held captive, brainwashing, kind of sad ending. 
Werner first met Nel during the “revard” time. He and other Trainees “earned for behaving”. He already moved out from the ‘useless defiance’ phase to ‘sad and resigned following orders’. Though he did plan on intentionally failing some task, just to make sure, he’s not really breaking. 
“Revard” turned out to be some sort of movie night. There were no blankets or snacks like on movie nights he was during his freedom days, but it was a break.
Projector started out and some kid’s show started playing. No, not ‘kid’s show’, it was a damn freaking Pet show. Brightly colored characters, simple dialogue spoken in annoying high-pitched voices and each episode having “a lesson” to it. He almost laughed at himself. What did he expect from the brainwashing facility?
And though he didn’t really want to watch this, there was nothing else to do. And who knows if he won’t be asked about the plot or something? It was still so annoying. He did not need to have the same scene replayed a few times, to follow up on what’s happening, voice acting was stiff and the whole thing was garbage on multiple fronts.
“I’m losing brain cells  just looking at this” he said under the breath
“Yeah, that’s the whole point” the person next to him whispered. He jumped, realizing someone had heard him. But to his relief, it turned out it was just another Trainee. Another Prisoner he corrected himself.
Werner smiled and the boy smiled back. 
“Nel” he said, pointing at himself. Whisper was so quiet that no one else could hear it, and even Werner wasn’t sure if he heard that or did he read from the lips. 
He wanted to answer, but it was just too much of a risk, to chat like that. So he pointed at the floor and traced letters of his name on the ground. 
Nel traced them back, and looked at him with “did i got it right” written all over his face. Werner nodded.
That’s how their friendship started. 
__________
To be honest, he did not expect to see Nel ever again. The facility was big, and they didn’t get any free time to walk around and conspire. 
So when at one meal he felt someone nudging him with elbow, he dismissed it as an accident. But then it happened again and again and he thought someone tried to pick on him. Annoyed, he turned his head and saw Nel smiling at him. He was so surprised he didn’t say anything. 
Approaching footsteps janked him out of confusion, and both boys lowered their heads, until the guard went away. 
“Didn’t expect see you” Nel said
“Neither,” Werner answered. 
Guard was going back now, so they had to stop their chat, and they didn’t say anything to each other until the meal ended. 
__________
“was in med school before” he whispered, a few meals later, when they got spots next to each other again. 
He thought about what to say a lot. They had time to exchange two to four incomplete sentences at a time, so they had to matter. That would be a good choice, right? A little background and all of that? Werner couldn’t think of any hobbies worth mentioning, and he wanted to mention life before. 
“Engineering,” Nel answered. 
That was it. Whole conversation to think about. He was in engineering? That must have meant he was probably good with math and that he had a practical mind. 
Word to word Werner tried to build Nel’s image in mind.
He was funny, smart and more of a social soul. 
That must have been hard on him. Werner was way less needy for human contact and his cell was making him insane. How would that affect someone in greater need of social interactions?
Nel liked music and forest walks. 
He tried woodworking before and had a scar from when he fell from a tree in childhood. 
Werner awaited every time they would meet again. It was mostly during meals, but they had stumbled onto each other during several other occasions too, and every time, Werner’s mood lifted a bit.
Nel was learning engineering before and even though neither one mentioned it, Werner was sure he wasn’t there voluntarily either.
__________
They got exactly one chance to talk freely to each other. 
Werner was in his cell, laying defeated and bruised on the floor, when he saw white light he loathed so much flickering. At first he thought it may be new torture method, forcing him to constantly adjust to changing light, but soon the doors opened and one trainer stormed in. He was wearing a raincoat. It was completely wet, just like his hair and boots. 
And the trainer was agitated. 
Instantly, Werner knew it was not a part of training. 
“Come there” Trainer yelled and he obeyed. 
As he was dragged down the corridor, he noticed it wasn't just his cell that had trouble with the lights. 
His mind put the puzzles together. Power issues. The Raincoat. Trainer’s messy hair. There must have been a storm outside. A big storm. 
Werner smiled to himself. He almost forgot there was weather outside. How nice it would be to feel the rain and wind on his skin?
He would have to wait for it, though. Right now all he felt on his skin was the concrete floor he was thrown on. 
“That’s the last one” harsh sentence was followed by door slam. 
Werner looked around. There were a lot of other Trainees there. ‘
that’s the last one’
Maybe it meant that all of them were there? It was plausible. 
What’s more, no one was really guarding them. 
Trainees could talk freely.
Werner looked around for a familiar face, and…
‘Nel!’  he whisper-called him and made his way through the crowd.
“Here you are!” Nel beamed “do you know what’s going on?”
“I have a suspicion” 
It was so weird to be able to talk in full sentences. 
There won’t be an opportunity like that second time. They had to make the best of it.
“Nel, listen to me carefully” he grabbed his friend by the shoulders and recited the address “If you ever get out, go there and either meet me or tell my family what happened, okay?”
“Got it”
“Repeat it”
Nel repeated the address 
“Can I ask you for the same?” he added
Werner just nodded.
And they stayed together until crisis was gone and facility workers came to separate them. 
__________
And then one day, they saw each other for the last time.
They usually meet once every few meals, different groups had different schedules, so it was not a surprise they didn’t get to meet everyday. 
At first Werner just thought it was a normal break and that they will see each other in a few days.
But then the break was getting longer and longer. 
Every meal, every activity in a bigger group he looked for those wavy blonde hair and didn’t see them. 
Slowly, the realization settled it. 
The realization that it may be the last time.
He saw Nel for the last time, and didn’t even say goodbye, didn’t wish him luck. 
He didn’t even give him a last nod or a smile.
It ended… just like that. 
With no explanation or notice. 
One day they were friends, the other day they were separated forever. 
__________
Taglist: @myst-in-the-mirror @kim-poce @heathenville @whumpering-heights
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kappaengineer · 2 years
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Hi, I was wondering if you still had the source code for Sonic Round 7. I've wanted to screw around with the engine for it for a while. Thanks!
Thanks for the interest! I still have it, but I don't feel comfortable putting out the source because it was was from like 2016 and SUPER messy. Here are a few reasons why:
It doesn't even work in newer versions of Game Maker past GMS1 because they totally revamped the 3D support.
Tiles in 3D didn't work back then, so the stages were basically a giant 1024x1024 image
For some reason sprites always pointed directly at the camera instead of being parallel to it, so things looked weirdly flat
It was basically done in 2 weeks as a challenge to myself for that year's SAGE.
It was 6 years ago, so there are probably all sorts of weird naming conventions and general jank.
It could be kinda cool cleaning and refactoring the codebase sometime, but I've been too busy with my own original games. You're probably better off doing a Mode 7 game yourself with much newer tools.
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trident-dragion · 2 years
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Over the Nexus Deck Profile: Red Dragon Archfiend/Assault Mode + Yubel
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This is not my own original concept but one born from the goldmine of jank known as the Yugioh Wikia tips pages. In this case, the strategy is based around the synergy between Red Dragon Archfiend/Assault Mode + Yubel; if you control them both during the battle phase, RDA/A attacks, destroying all other monsters on the field, including Yubel. This causes Yubel to summon Yubel - Terror Incarnate. During the end phase, Terror Incarnate activates, destroying all other monsters on the field, in this case just RDA/A. However, then RDA/A's effect activates, summoning back Red Dragon Archfiend, and then because Terror Incarnate didn't attack, RDA's effect destroys it, summoning Yubel - The Ultimate Nightmare. In one turn we turned Yubel into its strongest form, and as a bonus we have a Red Dragon Archfiend to play with. Cool! Trouble was, the tips page didn't include any sort of deck recipe for using this concept, so I was on my own. Fortunately, my experience with Dragon Ravine led me to design my own deck that achieves this combo with relative ease. We can easily climb into Red Dragon Archfiend by combining Dragunity Dux with Dragunity Phalanx, making Dragunity Knight - Vajrayana, then using that to recycle Phalanx, and with Armageddon Knight (or discarding it via Dragon Ravine) we put Yubel in the graveyard to be revived when the combo is ready. Red Dragon Archfiend/Assault Mode is strong enough that we don't always need Yubel to win, but it's certainly a great boon. We don't even need Assault Mode all the time either, because the engine used to get Red Dragon Archfiend is fast and flexible; using the tools we use to set the combo up, we can also make a wide variety of level 6 or 8 Synchro monsters, and our Red Dragon Archfiend can be further upgraded, whether or not we managed to complete the Yubel setup, into the powerful Trident Dragion or Red Nova Dragon. Another card that improves the deck's flexibility and power is Dark Simorgh, one of my favorite main deck boss monsters; this deck plays a lot of dark and wind monsters that go into the graveyard, as well as Armageddon Knight, so this card is very accessible and helps to both get back into awkward games or cement our victory by locking the opponent out of set cards. The list sees some changes from time to time, but here's the current lineup:
MONSTERS (17): Armageddon Knight x3 Assault Beast x3 Dark Simorgh x1 Dragunity Dux x3 Dragunity Phalanx x3 Red Dragon Archfiend/Assault Mode x1 Yubel x1 Yubel - Terror Incarnate x1 Yubel - The Ultimate Nightmare x1 SPELLS (14): Cards of Consonance x2 Dark Hole x1 Dragon Ravine x3 Giant Trunade x1 Monster Reborn x1 Pot of Avarice x2 Reinforcement of the Army x1 Terraforming x3 TRAPS (9): Assault Mode Activate x2 Call of the Haunted x1 Limit Reverse x3 Mirror Force x1 Solemn Judgment x1 Torrential Tribute x1 EXTRA DECK: Brionac, Dragon of the Ice Barrier x1 Colossal Fighter x1 Dragunity Knight - Gae Bulg x1 Dragunity Knight - Gae Dearg x1 Dragunity Knight - Vajrayana x3 Goyo Guardian x1 Red Dragon Archfiend x2 Red Nova Dragon x1 Scrap Dragon x1 Stardust Dragon x1 Thought Ruler Archfiend x1 Trident Dragion x1
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shaddy-bee · 6 months
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I have finished playing through Ghostrunner 2 in a matter of 2 days.
My thoughts: I think the voiceover audio works better than the stilted facial animation stuff they tried to do with the hub world. Frankly it feels like there doesn't even need to be a hub world at all, but it's pretty ignorable.
The levels feel like more of the same stuff from the first game, but they spiced things up with a couple new enemy types, more collectibles to grab, and a couple new mechanics here and there which add to the variety. You are switching between like many different buttons and actions all the time in a way that feels very fun to play. Good additions to the basic concept. The augment system is really well done for what it is. There's a lot of cool modifiers, rearranging the grid as you go feels nice, and having to puzzle around where best to put things to get all the bonuses you want is a good balance between being interesting without being constricting or frustrating. Also, there's a ton of augments which let you stack combo and gain movespeed and bonuses per combo meter, along with extending dash distance and rocket jumping, I am super excited to see what the speedrun for this game does with all of that tech. I ended up just getting 20 combo and then throwing myself off a ledge with +100% movespeed but im sure people more skilled than me with be able to do a lot with it. I think I like some of the boss fights from the first game a bit more, there's not a ton of boss fights overall to be fair, but the Humanoid boss fights just feel a tad less interesting in places. That said, the bossfight on motorcycle is dope as hell. Actually, the entire motorcycle section is awesome! Feels really good to control, the fact you can jump off it and grapple back to it feels sick as hell, it's implemented well to pace out this frankly enormous level which feels like half open world and hearkens my brain back to the days of the Hotwheels game on the gamecube. Legitimately an incredibly cool addition to the game, and every level section based around it they just went super off with making it as cool as possible. The story in the first game felt a bit more tightly wound than it did in this one. I think part of that is because the way the story is happening feels a bit like you're being sent on sidequests a lot of times instead of having the same sort of linear progression feeling that the first game did. Maybe some of that is just because I didnt know the world at first and so learning more about it felt in the shoes of the character more, idk. It uses the same general engine as the first game, so a lot of the things that existed in the first game (buggy out of bounds wall runs on jank geometry, occasional walls in places that are missing proper collision, dash->slide->jump cancelling to go super fast ((very fun, best part of the first game was mastering that "mechanic"))) which is both a plus and a con in some places. All in all, I had a ton of fun with it. The roguelike mode was also surprisingly fun, though I wont likely play it much more. A lot of the fun comes from the levels themselves for me, and there seems to be limited level variety in that mode. TLDR; Bladerunner 2 is everything I wanted from a game I never knew was even being made. Big fan.
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masterchef901 · 10 months
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We're weird here, right? Yeah? Good. Let me tell you about the fucking MAGICAL narrative journey that is the CoD Zombies story. It's weird, it's jank as hell, and by the end it has me thinking seriously on the implicit meta-narrative to it. Also, the story ends like 4 separate times.
So we begin with CoD: World at War.
"Nazi Zombies", a minigame unlocked by beating the main story, where you get to feel more justified in sinking lead into a horde than possibly anywhere else in gaming, or life for that matter. Over the course of the original maps, the devs see positive fan response and put a little effort into it. We get perks, fancy technomagic laser guns and wonder-weapons, and even some characters and lore.
That lore, by the way, is "The nazis were experimenting on mysterious rocks that turned out to turn people into zombies. Then the zombies broke out. The end." Our heroes, meanwhile, are all simple as hell. A Japanese honor-obsessed samurai, a German mad scientist, a Russian whose only desire in life is vodka, and an ultra-macho rambo-esque American with an IQ only marginally higher than that of the zombies they'll be working together to slaughter. Basically, all stereotypes, but played for that over-the-top sort of comedy enough that I'll be generous and call them 'caricatures' instead. This group would eventually come to be called "Ultimis".
Call of Duty: Black Ops
Back by popular demand, is the Zombies mode, now no longer exclusive to the nazi brand of zombie, because the story's going international. This time, our heroes are going on a tour of WWII-era conspiracy theories. Ancient Vril mysticism, Shangri-La, nazi moon bases - basically the plot of Iron Sky 2. Simple, except not really, but definitely absurd in a fun, goofy way. Notably, the loading screens and advertising also framed these maps in a sort of "comic book"-y way, to help us understand the level of narrative consistency and complexity we'd be seeing here.
(Before continuing, by the way, we also have the absolute TREAT that is the map "Five". Seriously, go watch its opening cutscene, and then imagine those characters being your friendly voices for the duration of the game)
The critical thing here is that, while WaW had some "easter eggs", they were just cute little bits and bobs. "Interact with some rocks hidden around the map, play a song", stuff like that. But Black Ops easter eggs were something else entirely. Trying to explain these feels like explaining the conspiracy theories that inspired the maps. "Go stand on the floor panels to enter Eclipse mode. Then find the four wall-dials and set them to specific values. Now use the shrink ray on a specific rock, which you must then shoot around the map until it lands on the temple." Stuff like that. And even though nobody realized it until the end, they were all connected - if you do all the easter eggs leading up to it, then the Moon egg culminates in the mad scientist character taking over the zombie horde. And then you blow up the Earth.
That's right, they decide to just go flying beyond all chance of imagining this stuff was happening on the fringes of history, it was all-along the story of an apocalypse enacted by a mad scientist and his rival engineering events against him. The End. This was the BIG moment that grabbed the attention and imagination of me and others as a kid. It took Zombies from "neat" to "COOL", and, for better and worse, secured this storyline and style as the "zombies breadwinner" for several games to come.
Side note: I don't recall exactly when they did this, but at some point Treyarch's writers realized that it's maybe a bad look to have one of the playable characters be "'German scientist who helped create the Nazi Zombies", on account of, y'know, the fact that that makes him a nazi. So at some point they did that thing where they "soft-retcon" in some audio clarifying that actually while he was always a psychopath, he was only ever in it For The Science (tm) and it was actually his rival Dr. Maxis who signed his research team on with the reich.
I'm not sure if there's a term for this sort of the thing - when writers don't really retcon in the sense of overwriting previously established facts, but use "reveals" to try and overwrite the meaning of those previously established facts. Yes, technically that's what all good reveals do, but it's also obvious in times like these that there used to be a clear understanding of the lore on both the authors' and audience's parts, which the author has since decided they don't like and want to redo. "Oops, that previous evidence/event didn't count because of contrived circumstances you knew nothing about and could not possibly have guessed."
If I sound like I'm going off on a tangent, I want to be clear - firstly, this sort of practice always frustrates me, because it makes it clear that the author is readily willing to "cheat" in the game that is the communication of a narrative, and secondly because that's secretly what this whole mega-ramble is actually about.
Black Ops 2: We Care About The Lore Now
So, Treyarch wanted to do more Zombies, and they liked the vibe they had so far, so they decide to stay in the storyline that exploded earth. The characters - now a farm girl, a nerd, a hobo, and a schizophrenic guy, all American, all came off more annoying than the "comedic" take Treyarch wanted. This group would be dubbed "Victis", and not only were these characters poorly received, but the story itself would feel aimless. How do you one-up a grand master scheme and the apocalypse? What are our survivors even doing? Treyarch has our old mad scientist and his rival acting as voices in the Victis gang's collective head to try and vie for control of the zombies, and this story would ultimately culminate in one of them (based on player choices involving arcane steps punctuated by some oddly sexual ones) winning the power struggle, and either way, some type of "the world ends again", either with the mad scientist turning the world into his plaything, or (the canon ending) the rival scientist enacting some weird arcane collapse that will let him be with his daughter. Either way, we don't revisit this world again.
I specify world because the characters will return, and even in the same game, actually.
But first - in the middle of the Victis plotline we take a brief visit to Alcatraz for an unexpectedly great zombies experience that's entirely disconnected from either of the plotlines so far. I bring this up only for completeness sake, and for a point that'll hopefully become clearer later.
Anyway, we now return to our regularly scheduled zombie programming - by which I mean, a whole new experience, Origins, featuring "modernized", more tasteful renditions of our original Ultimis team. We're introduced now to a strong-but-disciplined American soldier, a now safely WWI-era not-quite-mad German Scientist, a world-weary Russian who uses alcohol to tastefully take the edge off, and a Japanese samurai warrior who's struggling with the decaying traditional idea of "honor" in a World-War 1 setting.
This "new" (yet chronologically older) variant of the team would be dubbed "Primis".
And this time the plot has them freeing the spirit of a young girl, Samantha, daughter of Science Rival Guy Dr. Maxis who we'd just seen end the world (twice) from some weird arcane trap on the battlefield "of the Great War" so she can go to a mysterious place called "Agartha". Also, the ending cutscene shows her and "Eddie" (who appears to be a child version of our playable german scientist) to be playing with dolls and action figures of the zombies and the playable characters - implying that in fact our whole storyline thus far was "just a game", and the shift of control over the zombie hordes in the first game to Edward Richtofen was in fact just "Eddie" taking his turn playing as the zombies.
It's easy to forget for those of us who've kept up with the story since this, but I cannot overstate how confusing this entire situation was to resolve from a lore perspective. Options were:
1: As implied in the cutscene, acktually "it was all just a game". The lore that players had worked hard to uncover was all, within its own canon, a game being played by children. This was wildly unpopular, but also quite possibly the authors' intended interpretation because in a very real sense, it all WAS a game, and the lore mostly WAS made-up by players out of scraps of lore they'd found.
2: Our four protagonists had acktually all met for the first time in WWI, then again incidentally wound up together again after un-developing as characters due to Magic Rock Exposure (tm) in WWII. Somehow the little girl freed in Origins and her dad whose brain got put in a drone during that process both get put back into their bodies, I guess.
3: It's all a parallel universe with its own separate continuity; the little girl and Eddie believe they're just playing games with toys when in reality they've been shipped off to copyright-safe-Heaven and "games with toys" is how they cope with the trauma of their zombie-filled lives.
BLACK OPS 3: MORE
So, Treyarch picks option 3. Makes sense, it keeps us gamers feeling like our investment was in something worthwhile and not arbitrarily patched together, while also allowing them some more narrative liberty. Easy, right?
WRONG
Rather than just roll with "We're doing zombies again in a newer, cleaner universe", they have to tie everything up ALL together. Our new plotline is that ACTHSDHALY the zombie-rocks came from a bunch of eldritch tentacle-creatures called Apothicons from super-hell. We meet Dr. Monty, who's basically like if Willy Wonka was actually secretly God who's trying to get the kids safe and sound up in heaven and the now eldritch-based zombies sealed back away.
We follow Team Primis as they go back into our first universe to harvest the souls of Team Ultimis (so, their own original souls) which will somehow allow them to go to I-can't-believe-it's-not-Heaven too. They go there, shit accidentally goes wrong when eldritch-satan breaks out, but the gang beats him up with guns and Monty is able to re-establish his perfect world.
Except, uh, he tried to delete the Primis crew while he was it it, but don't worry, that random moment in Alcatraz earlier was act[coughing fit]ally super-duper important and drinking the blood of those prisoners let out heroes survive! BUT ACTASKFHALY THIS WAS MONTY'S PLAN ALL ALONG and he teleports them back in time to fight in-
oh right so "the great war" from origins wasn't in reference to WWI, it was
actually
the site of The Great War between humanity and the apothicons, and Monty time-travels the crew back then to be the heroes of legend that set up Origins to happen, creating a time loop. Characters are, this whole time, saying "the paradox must be resolved" without ever explaining what it is.
But yeah anyway the whole ride this game leads to a big "it was all a time loop" cycle deal, and also the tone has slowly shifted from BO1 comic-style to something that feels more like an "Avengers"-style quiptacular with MORE budget, MORE stakes, MORE lore that actually isn't a good thing because the more lore they pile on the more twisted and absurd the story has to get and also it occurs to me that "going avengers" actually is kinda the natural conclusion to "being like comic books".
BLACK OPS 4: BUT WAIT THERE'S FOUR
So at this point, Treyarch and Activision in general are spending more focus on trying to figure out a new angle to Zombies, but nothing takes off. Infinity Ward's "Zombies in Spaceland" was a whiff, Cod:WW2's "reboot" of Nazi Zombies didn't stick, and their new "Chaos" storyline featuring mixed-religious lore was also met with lukewarm-to-poor response (sidenote here: now that we're in a proper era where it's common practice to ask "What if Ra punched Odin in the face while Ares watches" we really should establish a term for it, like "Mixed-Religious Combat" following the form of "Mixed Martial Arts).
SO They felt some pressure to go back once more to the cash cow what is their absolute mess of an "original" zombies story, now termed the "Aether" arc. They don't have many maps left to develop this but that doesn't stop them from opening the story again, and this time the writers have fucking HAD IT with this story so they decide it's time to fucking END it.
Here's your finale: Victis crew (the all-american team nobody liked) are back, slightly better written this time, on the map that had gone the longest without a remake (notably, in keeping with modern media practice, every zombies map from from the Ultimis-Primis plotline had been remade at least once by now), and they make a macguffin.
Then Primis Nikolai (the russian guy) uses it to wish a new, zombie-free universe into existence and sends the kids away into it.
Also he poisons and kills all of Ultimis and Primis. Then has the kids shoot him. THE ADULTS ARE ALL DEAD NOW AND THEY GOT BANISHED TO SUPERHELL WITH THEIR MULTIVERSE THE END. Nikolai gives us some lore mumbo jumbo about how the arcano-babble and the eldritch-babble had done some techno-babble that "bound the team's destiny forever to the apothicon menace", so that the only way a universe could ever be free of zombies would be for him and his friends to all die.
And the thing is, he's right. Because if you've followed this far, you're probably seeing a pattern: People like these characters, even in their worst-written moments, and Activision isn't going to just let that go unmilked. As long as there is any possible way for these characters to return, they'll be brought back and the lore is going to be held and gunpoint and forced to cook up a reason for them to be there shooting zombies. So the only possible way to let this tortured, tangled mess of a plot finally reach an actual ending is to kill its protagonists - and not just kill them, but write them off so conclusively that there's no chance of resurrection, no more alternate universes containing them, NOTHING. THEY ARE GONE. And true to the Homestuck-ass law that was inspired by this exact effect, the only way death can stick from a narrative sense is if everyone's death is either a Just end or a Heroic sacrifice to nobly ensure a better life For the Kids.
Samantha and Eddie (at this point nobody asks why Eddie even exists or what timeline these kids are from) are finally safe. The end.
COD COLD WAR THE STORY KEEPS GOING
As if to prove my point, Cold War Zombies picks up with a new set of protagonists... and an easter egg featuring the return of Samantha, now slightly more grown up, I guess, and also with superpowers? And then she flies around a bit, before finally heroically sacrificing herself out of the story for good. Eddie - now a full adult Edward Richtofen once more - is a "big reveal" in a cutscene afterwards, confirming that, in fact, there will be no peace fucking ever until every last character from this beautiful, twisted plot is gone.
EPILOGUE
And I want to be clear, it is beautiful. I wouldn't have followed it this far or spent two hours learning just how much I have to type about it if I didn't love every second of it, especially the seconds spent hating on it. I could, and probably eventually will write another essay at some point on how fucking much I love jank-ass "broken" things like this.
But for now, I hope y'all see my points here. It's this weird case you see happen every now and then where people just fall in love with their characters, and won't ever let go. Certainly doesn't help that the authors of those characters can't figure out how to write anyone else decently, but this is just one of many franchises I've seen where the unwillingness to let go of a fan-favorite leaves the plot tied in knots as it constantly has to try and present a NEW BIGGEST THREAT EVER that becomes a BIG DRAMATIC CONCLUSIVE FINALE that then needs even bigger contrivances to bring the favorites back.
It's done a fucking number on Halo's story, which is impressive because a lot of halo's core fans never even really consider that it has one. It's hard for me to talk about Halo here without thinking to myself "STOP TALKING ABOUT JOHN"
Same deal with Marvel, same with Homestuck, same deal in a lot of cases that I'm sure you're aware of too.
So as my closing thought and my reward to you for reading this far, here's some homework! What the fuck do you call these problems? What do you call it when lore starts to go sour because it's spent too long being about the same thing? What do you call it when fan demand forces writers to rethink their endings repeatedly? What do you call it when writers "cheat" their way around prior writing, re-contextualizing everything so much that it's hard to actually believe anything they say anymore and we're just left to sigh and feel odd relief when they say "Somehow Palpatine has returned" without further explanation because at least that means ONLY the ending of the original trilogy has its weight retroactively worsened?
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