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mugenfinder · 9 months
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(Game Informer #103, Nov. 2001) TERRORISM'S EFFECT ON FUTURE GAMES GAMECUBE vs XBOX
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tailschannel · 9 months
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Brand new details on Trip, the featured character in Sonic Superstars
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Game Informer released a new article about the creation of Trip and her significance in Sonic Superstars.
Here’s what you need to know about the new armoured yet timid new character:
Trip was co-created by both SEGA's Takashi Iizuka and Arzest's Naoto Ohshima.
Trip was made to be a more unique character in the cast of enemies, and a character “that people can kind of relate to and empathize with and enjoy as a character in the world, not just because they're there, but because they mean something to the world.”
Trip is based on a Sungazer Lizard, which explains why she is covered in armour. Iizuka said, "in Japanese, it's more direct – it's literally 'armoured lizard' in Japanese. But the sungazer is that animal that was being referenced for the deign of Trip."
Trip is presented quite differently compared to past villains, according to Iizuka. "The team wanted to show that Trip is not that usual enemy, and we wanted to introduce her in a way that's not that obvious [to the player.]”
In their time with the game, Game Informer's Brian Shea mentions Trip showing up in Amy’s Lagoon City Zone act, where she is seen sad and lost. Amy offers to help Trip which makes the second half of the stage an “escort mission” with Amy carrying Trip to the goal.
(story contributed by Spectre from the Tails' Channel Newsfeed.)
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sonichedgeblog · 9 months
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Game Informer, Nov '94 - 'Sonic & Knuckles' cover.
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segacity · 2 months
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Game Informer #1, Fall '91 - 'Sonic The Hedgehog' cover.
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never-obsolete · 1 year
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April 2003 gaming magazine covers
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silvergreenseraphim · 4 months
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“But the team was cautious in its approach to handling Sephiroth. After all, he's one of gaming's most iconic and influential antagonists, so naturally, fans will be touchy about any substantial changes.
"We felt it was necessary to have this very clear depiction of how he came to be the person that he is now in Rebirth," director Naoki Hamaguchi says.
"Even as a developer creating this game, seeing Sephiroth discover the truth and fall further and further into darkness – like falling from grace – and depicting this in his expressions, I could truly feel bad for him. Throughout the course of Rebirth, I believe players will not only grow to relate to and understand Cloud, but also Sephiroth through this game much more."
—Game Informer, 2023
I am going to cry. I am already hurting reading this. I love Sephiroth as a frightening villain but it’s his downfall that grips me the most. If it made Hamaguchi-san feel bad just creating it more clearly than ever in Rebirth, I can’t imagine what we the viewers will be feeling 😢
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dystopria · 1 year
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Game Informer Magazine: Resident Evil 4 Cover (2004)
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serpentdeath · 6 months
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Avatar : Frontiers of Pandora Cover for GameInformer
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shinigami-striker · 7 months
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Kevin Afghani as Mario & Luigi | Friday, 10.13.2023
This just in: After weeks of rumors and speculations, Nintendo officially confirms that Kevin Afghani will voice both Mario and Luigi (replacing longtime voice acting legend, Charles Martinet) when Super Mario Bros. Wonder releases next week (you can also pre-order the game on the Nintendo eShop).
news source: Game Informer
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oreo-leon · 1 year
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THIS IS THE ONLY THING IM GONNA TALK ABOUT FOR THE NEXT MONTH
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rottencandyapp1es · 1 year
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YALL LOOK ITS MEEEEEE I DID IT
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mugenfinder · 4 months
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Game Informer #212 (December 2010) For this issue, Game Informer published 3 different covers and picked 30 characters they believed defined 10 years of video games.
Full List of characters:
Cover Story: The 30 Characters Who Defined A Decade (GI’s picks for the top 30 characters from the past ten years) 1. GLaDOS (Portal) 2. John Marston (Red Dead Redemption) 3. Nathan Drake (Unchared series) 4. Master Chief (Halo series) 5. Niko Bellic (Grand Theft Auto IV) 6. Alyx Vance (Half-Life 2) 7. Kratos (God of War series) 8. Andrew Ryan (BioShock) 9. Loghain Mac Tir (Dragon Age: Origins) 10. Ezio Auditore da Firenze (Assassin’s Creed series) 11. Ethan Mars (Heavy Rain) 12. Commander Shepard (Mass Effect series) 13. Jimmy Hopkins (Bully) 14. Captain John Price (Call of Duty series) 15. HK-47 (Star Wars: Knights of the Old Republic series) 16. Elena Fisher (Uncharted series) 17. The Illusive Man (Mass Effect 2) 18. Tommy Vercetti (Grand Theft Auto: Vice City) 19. The Boss (Metal Gear Solid: Snake Eater) 20. Tim (Braid) 21. Auron (Final Fantasy X) 22. Razputin “Raz” Aquato (Psychonauts) 23. Kaim Argonar (Lost Odyssey) 24. Jade (Beyond Good & Evil) 25. KOS-MOS (Xenosaga series) 26. Professor Layton (Professor Layton series) 27. Phoenix Wright (Ace Attorney series) 28. Wander (Shadow of the Colossus) 29. Ronnie MacFarlane (Red Dead Redemption) 30. King of All Cosmos (Katamari series)
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tailschannel · 9 months
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With Sonic Superstars set as the lead story, check out this cover reveal for the next issue of the Gameinformer magazine, with art by Mark Hughes.
"You'll learn a lot more about the Emerald Powers, never-before-seen zones, the return of Sonic co-creator Naoto Ohshima to the series, and much more in [Gameinformer's] 12-page cover story," said writer Brian Shea.
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Nintendo gave technical assistance to Titus on Superman 64? How bad was it before the delay? (Game Informer #70, Feb. 1999)
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segacity · 1 year
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Game Informer, Oct '99 - Dreamcast cover.
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hwd405 · 2 years
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Game Informer issues 63 (July 1998) and 64 (August 1998) - Spyro the Dragon previews
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Among the long list of publications that wrote up preview articles displaying early builds of Spyro the Dragon was Game Informer, a magazine prominent enough have access to versions of the game and press materials that were likely only shown to a very small handful of publications overall. These exclusive materials can be seen in issues 63 (images 1 - 2) and 64 (images 3 - 6), which I obtained copies of several months ago.
There aren’t any good scans of these magazines online, but I’d like to rectify that at some point - for now, I’ve got these photos of the Spyro articles. Not only do they include press screenshots that have never been seen elsewhere, but we also see how Beast Makers looked in a version of the game earlier than the released June 15th build, something that no other prerelease media source to date has achieved.
In issue 63, we see a collection of internal press screenshots - some of these have been seen before and are well known (depicting a version of the game from around April 1998, informally known as the “Gold Dragon Build”, due to the crystal dragons featuring an unfinished design. Additionally, there are screenshots showing a build with a red gem in the HUD, rather than the green gem seen in the Gold Dragon Build or the chest seen in later builds. This is aptly referred to as the “Red Gem Build”, and has previously only been seen on PlayStation Merchandising VHS tapes. It seems to be from some time around late April to early May, and is a little bit earlier than the build used at E3 1998.
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Issue 64 contains interviews with Insomniac Games and Stewart Copeland, concept art and photos of internally used tools, and a very funny picture of Ted Price with an absolutely gigantic television.
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If you look carefully at the screenshots used here, Misty Bog’s portal appears to be totally absent, as is the Balloonist. Attempts to replicate these images in the June 15th build have revealed that Misty Bog’s portal definitely isn’t supposed to look like that from a distance, and the Balloonist should be visible from where the player is standing, so these aren’t just visual artefacts from the portal or the fog.
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We also get to see an earlier version of what appears to be Twilight Harbor, but with a very differently structured ending section. The moby placement at the end of the level in the June build seems to align with this version of the level’s geometry!
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