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#hopefully i'd be able to develop their lore....
zombeebunnie · 2 days
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Trembling Essence:💙Script progress + Updates💙
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Hello and welcome new followers, long time no see! I was very busy most of this month, but I am back and ready to continue from where I left off on the game! This game development post might be a bit long but I tried to condense everything! :]
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"How are things going so far?":
It's going slow and steady! I haven't been able to do too much these past few weeks, however, I wrote a few parts out before I got too busy and couldn't do anything else.
I want to be very careful when it comes to spoilers but, based on your choices, some of these areas will give off immersive cozy/homelike vibes that really express Noah and the player(Y/N)'s view towards each other. In the old 2023 script I was very new to writing so the small semi-hints of romance weren't the entire focus compared to the horror aspect but there's a better balance between both genres now and I'm still aiming for a meaningful slow burn versus it just being all over the place. :] I liked writing them a whole bunch which lead to a lot of these taking place in the mid/end of Day 4+, they just need to be placed in specific areas that call for it. With that being said, it felt really comfy adding key details about Noah and creating meaningful sections in the game. I was even going to draw out some of the unseen script/scenes but I believe the best thing to do is give deeper lore from the [Extended Demo] first. Even though my writing style has improved I still have to fix the multiple pacing issues I wrote last year.
"Playtester's advice":
I wanted to continue working through Noah's backstory but I kept having moments where I'd get sidetracked into wanting to fix up the start of the game again. Eventually, I talked to my play testers about it and they gave me a few encouraging pointers.
To help keep my process at ease, I will fix the beginning of the game when I take breaks from writing up Noah's backstory. :]
I talked about this during early 2024 but the start of the game that leads up to the cabin is still getting reworked. I was able to get some of it fixed for the [Extended Demo] but I wasn't done. Things are still up in the air but, I will say that I have a better view of everything than I did before. :] Another priority that needs fixing are the backgrounds! I've improved a lot on drawing and they need to be optimized. When you first start up the game, you wake up in a holed out tree in the swamp with the choice to leave this area and possibly end up in the forest. I was going for a very immersive form of symbolism that only a few noticed but, I believe I can do a better job about this. Unfortunately I don't have any new backgrounds to show right now but maybe next week I'll have some finished up! :]
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"Art process/Noah's sprite sheets":
As far as Noah sprite sheet goes, it's still in sketch mode.
I didn't draw anything since I was gone so I need to do a few warm ups before I get to them. There are some old drawing prompts I wrote down and old sketches that I never got a chance to doodle so hopefully I can get to them at some point with some attached lore. :,]
My Q&A / Ask box has been reset!
Thank you to those who have sent in asks in the past, unfortunately they all disappeared except for 1 while I was gone. I have no idea what happened but I can only guess it just got reset.
If you have any questions about Trembling Essence/Noah feel free to ask or resend them in here please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!
This is all I have to share so far, Thank you to everyone for the continued support and patience while I was gone! I was ready to accept the interest for this game to fade out and coming back to see that it didn't happen makes me happy, I really appreciate it. :,]
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starberry-skies · 6 months
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me rubbing my hands together evily as i realize the poly ship name for my ocs could be spaceberry EHEHEHE
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Alright, I'm going to attempt to hopefully clear up a few misconceptions and assuage some worries about this Disco Elysium sequel and the general situation at za/um right now.
I see the shitshow that is unfolding on social media, and as someone who has known about this whole disaster for over half a year now I'd like to weigh in on it and provide some context for everyone who may not know the full story.
First off, Robert Kurvitz was fired at the end of last year. December 2021. As is strongly implied on Martin Luiga's twitter, the reason for this is greed (calling them "money men" and "crooks" and other similar statements for like, months now), and the executive producers, Tõnis Haavel (who has previously been tried for fraud) and Kaur Kender (who has previously been tried for... other things.) screwed everyone over. Kender provided funding for the game, as the majority of the original za/um cultural association did not have the financial means to.
The original za/um cultural association consisted of Robert Kurvitz, Jüri Saks, Martin Luiga, and Aleksander Rostov, originally founded in in 2009. The group, along with Argo Tuulik, played many different ttrpg campaigns over the years, several of them set in Revachol (centred around Precinct 41), and slowly built the world up from there. Kurvitz released the book The Sacred and Terrible Air, set 20 years after Disco Elysium, back in 2013* but the novel flopped, and it was decided that they would make a video game. Rostov has always been more than just an artist for Disco Elysium, as you can see from the dev threads he frequently updated promoting the game, as well as on his personal instagram, tumblr sketch blog, and several other accounts he used while the game was first gaining traction.
*The most notable credits for TSaTA are as follows:
Author: Robert Kurvitz, Editor: Martin Luiga, Cover Design: Aleksander Rostov, Worldbuilding: Robert Kurvitz, Martin Luiga, Kaspar Kalvet, Argo Tuulik. Helen Hindpere and Kaur Kender also appear in the credits.
I say this because some of the staff at za/um are now accusing fans of being unable to overcome the "auteur theory" of it all (ie. seeing Kurvitz as the singular creative mind behind it all) but the fact is that they have now lost not only the original ttrpg campaign's game master, The Sacred and Terrible Air's author, and Disco Elysium's lead writer/director (Kurvitz) but also their lead writer for the Final Cut's political vision quests (Hindpere) as well as their "co-founder" and art director/designer (Rostov). They are all CREATIVE LEADS, and not just well known only for their reputations/titles.
Luiga himself (who originally broke the news) was an Elysium world builder and provided much of the pale and innocence-related lore. He was also a part of the original tabletop campaigns (Chester McLaine is his player character!), but left midway through Disco Elysium's development due to creative differences (or as he says, "bad vibes" at the company). He is credited as an editor, but claims to have written a good chunk of the text in the game, including much of Joyce's dialogue about the pale. I have seen people discredit him due to his early departure, but Rostov also tweeted out confirming that he, along with Hindpere and Kurvitz were no longer at the company, with no additional comments. Rostov also posted a drawing on his twitter several months back depicting a man jerking off over an NDA, so take that as you will.
So what does this mean for the future?
Luiga has said that he has hope for the sequel, which could either mean that the script was finished or nearing completion before Kurvitz was fired (likely, and fits a pattern in the industry) and it's just a matter of finishing the actual game development aspect, or it may be that he has hope for the original za/um creatives to be able to re-acquire the IP.
I think it's worth pointing out that the original pitch for "Disco Elysium" was actually "The Return", and Disco Elysium was meant to be the smaller-scale prequel to introduce players to the world. Considering that the team was planning on this sequel all along, I think it's possible that a large amount of the "original" game was written years ago, so it's not all that far fetched to believe that the basic outline may be finished, or even that a large portion of the script already exists. Keep in mind that there are a large number of writers for both Disco Elysium and The Final Cut, and it may still be possible to work with a base that the others provided. We have no idea how far into development the sequel may be. Of course, proceeding without three key members of the original team is kind of a kick in the balls, and imo really quite disgusting, especially with how long the company has been keeping their departures secret (dishonesty is not a good look lmao), but it may still be canon, true to the authors' vision, and genuinely a good game in the end.
Argo Tuulik, original Elysium world builder and part of the old ttrpg campaigns, as well as a main writer on Disco Elysium, is still working at za/um. Justin Keenan, former writer on The Final Cut who wrote the political vision quests alongside Helen Hindpere, still works at za/um (and has been promoted to lead writer, according to his LinkedIn), as does Kaspar Tamsalu, who painted several character portraits, (René and Gaston) and worked as a concept artist on the original game. Plenty of the original creatives still remain. The sequel could very well still be in good hands at the development level, even if the higher ups are "crooked".
So, in conclusion... If this game comes out and they still haven't worked things out with Kurvitz, Rostov and Hindpere? Honestly... fuckin' pirate it. But it is very likely it could still be a great game that plays out as it was meant to! All that being said, FUCK za/um as a company, don't support them through Atelier or their merch store. I wish everyone luck if they do attempt to get the IP back, and I sincerely hope this fan pressure will help get things moving for them.
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alongtidesoflight · 1 year
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for the mod you are making: would I be able to start a new game in Skyrim without doing anything else so I can play the mod and the mod only? I beat the game but never could get into it as much as I would have technically wanted to, given the lore and everything, because finding the roleplay kind of hollow. Which, again with the lore, I love the lore of the elder scrolls series so getting disappointed by the roleplaying really bugged me.
But from the look of what you are developing, you definitely are making something that looks really great and fleshed out. Especially with the companions and interactions you are showing, as so far the only good companion in the elder scrolls that I have found so far that feels more alive is just Serena. Who is from a DLC.
Would I be able to just head right away to start the mod, or would I have to likely wait until a specific level or any other condition to start?
in theory you can start the mod immediately after you've left helgen or skipped the tutorial there with an alternate start mod. you're not going to miss out on much mod content until you go to whiterun to warn jarl balgruuf about the dragon that has attacked helgen.
there's a small knapsack at the guardian stones that sort of works as a setup for the mod, as in you have to pick one of the tes: iv oblivion classes/professions you want to roleplay as (they unlock some dialogue options and quest shortcuts) and once that's done, you can venture deeper into skyrim (and beyond) and go recruit the companions.
now, you can play their recruitment quests at any time without having progressed through any of skyrim's main/dlc/side quests. the thing is that you're gonna have to do at least some questing in between recruitment and personal quests in order to get their approval up enough for them to confide in you.
the progression looks a little something like:
recruitment -> reach a certain approval threshold - > personal quest 1 -> reach a certain approval threshold -> personal quest 2
independent of that, their romances depend on approval and how much you flirt with them as they open up to you.
right now, i can think of one location that's unlocked with a recruitment quest and you can do a bit of questing there that's unrelated to skyrim's quests, and it'd probably be a good way to net some approval. but without looking right now, i'm not sure if it's enough approval to trigger any of the personal quests.
so yes, you can play some of the quests as soon as you initiate the mod, but there's approval thresholds that keep you from progressing through all of the mod's content immediately.
on top of that you're going to want to progress through skyrim's quests a little (at least until you're declared dragonborn) because it opens up more dialogue branches, at least one personal quest, and unlocks the quest to obtain the player home (and its garrison of unique guards).
the mod's been made with skyrim being very hollow in mind. it's here to enhance and immerse you in the game a little, with the companions commenting on your game progression almost each time you've finished one of the many main or dlc quests in order to make it feel, well, more alive.
so the tl;dr is, you can play some of the mod's content immediately after the mod's been set up, but you'll miss out on a lot of content if you don't want to focus on skyrim's plot and i don't want to make any promises and say you'll be able to get their approval up enough for them to want to let you in on their backstories without you having done at least a bit of questing in bethesda-land.
i'd say at the very least, progress the game until you're declared dragonborn and make sure to talk to the companions after any main quests or dlc quests you do in order to gain more approval. the overall mod (and hopefully game) experience will be better if you do. also, since the companions have history relating to game events, for example the civil war, guilds, daedric princes, and factions, you might stumble into one surprise interaction or another here and there.
if anyone would like me to write up quick approval guides/mod progression tips and tricks and offer that as an additional download when i release the whole thing, like this or comment below. (trust me i know just how frustrating it can be to miss out on content because you didn't get a companion's approval up in time and now the chance to interact with them has come and gone. no shame in wanting to look things up/plan a playthrough in advance.)
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February 2024 Reading Wrap Up
The Calendar
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Unfortunately I sadly had to break my 405 reading streak as I have been terribly ill with presumably the 100 day cough. I was just too tired and ill to do anything. I'm on the mend but unfortunately February's reading ended on a low because of this.
Finally finished Will which was such a relief. I was worried it was gonna clog up February but thanks to a unexpected a + e trip I luckily got to finish it quicker. Its a very good memoir but it tried to balance being a self help and account of Will Smiths life and as a result made it very overwhelming. Might Reread this again in the future but we shall see.
Still as of this post Reading through Black Spire but I hope I'll be able to finish it in March, we shall see. Its not a perfect story and really confusing without reading Phasma but still pretty decent especially on the world building. Fazbear Frights 4 is easily the best novel out of the bunch I have read. It focuses on the themes of Family and Fixing Past Mistakes but still expands and keeps to the og lore. Coming Home is the best out of the three short stories.
Man so far I'm loving the 8th Doctor Adventures and agree it was absolutely necessary to jump into Big Finish through this series due to the similar style to New Who. I hope the 2 hour stories are as good. Just purchased Dark Eyes 1 and Out Of Time 1 this month and excited to build up an exciting Big Finish catalogue to listen too. Horror Of Glamrock was a very unique and interesting story as well as incoperating rock music in a fun way. It makes me excited to see what other fun new ideas Big Finish have done with their stories. Miss Bernard Cribbins and it was nice to hear him on audio again. Immortal Beloved used Greek Mythology in a fun way and is definitely one of the best Big Finish audios I have listened to so far. It debated the ethics of cloning and appealed to older Whovians in a brilliant way. Paul MacGann was excellent in this and I feel like this audio allowed him to really develop the complexity of his character. No matter the audio length I vow to devour Big Finish in one day.
I think that this month was so crammed full of books due to how many shorter 200+ books I read. It took about 7 days too read the incredible Doctor Who novel, The Way Through The Woods and Different Not Less, 12. Both absolutely fantastic like I mentioned. I knew Different Not Less would hit hard but I didn't realise just how hard.
Overall a good reading calender that will hopefully improve in March now that I'm feeling a lot better.
February's Stats
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Looks so much better than my January Stats layout that I did. Credits to LeeBee Reads as her templates are so much better for showing off Storygraph Stats. Wish I'd shrunk things down a bit but apart from that all good. With that being said let's break down the Stats from left to right.
So in February I read and listened to in total 6 books. 4 Books and Two Audio Dramas. Pages wise I managed to read 1,123 which is 168 pages up from February 2023. An absolute huge improvement which I'm proud of myself for. Then I listened to 2.27 hours between both Big Finish Stories I delved into. Nevermind 2023, February compared to January this year was alot better despite falling off at the end. I'm excited to see what March will bring me in terms of pages and listening hours.
In terms of Genre, Science Fiction absolutely devoured once again but that can be expected considering how much Big Finish I've been listening too. Whilst Young Adult dominated last year, I definitely think Science Fiction is gonna be the winning genre of 2024. In second place was of course Memoir as I managed to finish Will and Different Not Less. Two very informative and life changing memoirs. But with Science Fiction, Memoir, Video Games, Young Adult, Self Help And Horror. February sure was an interesting month when it came to genres.
My profile has not changed much at all. As much as I have started to branch out and look at more Non-Fiction Recs unfortunately my profile will remain mainly reads Fiction. Like I've tracked and compared to Fiction I only have 80 Non-Fiction on it so yeah. My most popular moods are Adventurous, Dark and Mysterious which is again definitely not changing anytime soon but we shall see. I definitely need to balance my Dark and Lighthearted moods better as much as I would love to claw into exclusively dark books. And again I will try to get myself into longer and more faster paced or slow paced books but unlikely to change.
Onto moods, no second place this time as three moods impressively decided to tie. Those moods were as followed; Mysterious, Informative And Funny. Not suprised there as literally most of my reading in February was mutiple genres and types. Ignoring my audio listens it was literally half and half between fiction and nonfiction material so I'm not shocked at their being no winning mood this time round. Will definitely not be the case in March though I'm sure of it.
Finally we have Star Ratings. Thankfully no books went below 3 stars as wether it due to enjoyment or of a good quality nothing this month had mostly slaps. Three Five Stars in one month is very impressive, than again Last Year was the same when I got to experience the wonderful Loveless and Leia Princess Of Alderaan back to back. February tends to be a good month for me which is a huge trend I've noticed. A 4.58 average rating is really good and makes me excited for what March might bring.
Good stats and a fabulous template to use.
Finished February Reads/Listens
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Again I can't help find myself smirking at the fact that the month with more books read and listened to is the shortest month of the year.
February was really good and I'm hoping it only gets better from here. Will was a really good memoir and whilst I don't agree with his political views 🍉, I do recommend borrowing this from the library as it has a lot of valuable life lessons and lots of Will Smiths character. Probably gonna borrow it off my brother again in the far future. Just to see how I feel about it with a reread.
I'll include them together but I'm absolutely in love with what Big Finish has to offer and have a future wishlist ready for when my wallet can afford it. Horror Of Glamrock and Immortal Beloved were very entertaining and creative stories that I've never really seen Doctor Who do before. I'm very much going to dive more into the format and might even try some of the BBC audio novels. I've also gone to really care about the 8th Doctor and Paul MacGanns portyal. Gonna try get some reviews out soon and highlight more of the ones that are avaliable for free on Spotify.
From Audio to Physical. I finally managed to pick up my first 11th Doctor adventure and it was absolutely fabulous. The Way Through The Woods is such a well built up mystery that pays off super well and doesn't go too out there. Una McCormack knows how to write Amy, Rory And The Doctor and they all get their moments to shine. It was also super fun and wild and the location was perfectly eerie. Absolutely worthy of five stars and one novel I'd highly recommend to other whovians. Up next for Doctor Who books I'll be re-reading Prisoner Of The Daleks and exploring the 9th Doctor adventure The Deviant Strain.
Different Not Less is another amazing memoir that hugely hit hard and deep. As a newly diagnosed Autistic person back in March 2023, I knew that this was absolutely one of the first books that I had to pick up. Hearing Chloés story really gave me a lot of comfort and hope I didn't know I need. She also perfectly balances out her two reader audiences of Neurotypical readers wanting to learn and Neurodivergent people wanting to understand there self. Fabulous book that I will be rereading without a doubt in the future. Completely recommend this wether Neurotypical or Neurodivergent.
Fazbear Frights: Step Closer, was absolutely the best out of the four books I read. It still had a lot of faults don't get me wrong but it was so much better than the other three. If the Epilogues didn't exist this is the one I'd recommend out of all of them. Coming Home was the best out of the three stories in the book, it made me super emotional and I almost cried. It had a twist I was not expecting and incoperated some of the og lore in such a brilliant way. I'm honestly happy to end there as I am not willing to force myself through all Twelve of these when not all the stories are good. Eventually I plan to read the first few Tales books and we'll have to see what they are like in comparisant.
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Conclusion
Overall a very fun reading month jam-packed with absolutely fabulous content that I'd recommend. I'm excited to see how March will compare and what it will bring.
If you want to check out my full reviews of all of these books mentioned you can find me on Storygraph and Good Reads.
Storygraph: melsage1823
Good Reads: Melody Soundy
That's it for now, I'll pop back in April for an update about March.
-Melody-
They/Them
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iaintyourbro · 3 years
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The Unknown Journey Continues
Part 1
I know it's been a while... but I've been going down a rabbit hole with @starlight-samurai regarding time loops, Jenova, Minerva, and more fun. So I figured I'd try to put it into one post to get the insanity out of my head. Everything in here is based on things we've found by either going through more obscure Ultimanias, learning more about Dirge of Cerberus and trying to decipher what the hell Jenova is by putting together various sources - including other Square Enix games - and how they handled freakishly similar scenarios.
Did you know there is a companion mobile game for it that was out on the good old flip phones? Did you know there was an online mode in Dirge of Cerberus only available in Japan, but had story elements that were not in the main game?
The sad part is, there's still so much to go through...
(I've also had various discussions with @ourfinalheaven, Manu, who doesn't have Tumblr, so here is her Twitter. and Somebody's Nightmare (here is her Twitter). So I wanted to tag them here, as it's much more fun to discuss these ideas as a group, since it'll only help you build on and strengthen your own ideas.)
Please be aware, there will be Spoilers for FFVII - Almost all Compilation titles, Xenogears, and NieR Automata throughout this.
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So let's go on a journey where we explore what actually already exists in the compilation - including the idea of the whispers and timeloops - how Minerva may play into everything, and what exactly Jenova is capable of doing.
I asked Sesi if he'd ever played any of the NieR games, because he'd said something that made me wonder if they were going to take a similar approach. As a very, very quick high level summary: NieR Automata deals with a time loop type of idea. The androids will be rebooted and repeat the same things over and over again. This is broken when 2B is killed by A2 because she becomes infected with a virus. That being said, you have the option after Ending E to either erase all of your data and end the cycle OR you can try again. The Pods have a discussion, and one asks, "But won't they just do the same thing again?" and the other replies with "Maybe. But it could also be different this time."
Here's Sesi's message back to me when I asked him about this (cleaned up a bit since we were having a casual conversation over Discord):
Maybe I could just guess based comparatively on the Dirge storyline, because that was sort of SE's first flirtation with “robots and androids” since they’re all programmed and locked behind like task managers and shit that can shut them down. The story of the online mode for DoC that came out in Japan, we never got to see it, you’re basically an Android OC and you have to get to “the end of the level” and then essentially die, and a new one takes its place. This keeps happening until Weiss is essentially freed from being able to be task managed by the guys who are suppose to be able to control them and I know from tons of years with Square games that they’re verrrrry bad at differentiating their narratives they tend to just keep “ripping themselves off” so is it anything close to that?
Cuz if so I think I kinda know what you’re saying and yeah, I agree, I think with CC bringing in its poetic symbolism and LOVELESS, and DoC bringing back the cyclic nature of the lore, whispers, premonitions and future visions, proto-Materia and the perversion of this next cycle since the planet can no longer cleanse and protect itself and its will is weakening lesser and lesser to the point where it’s fate is “in a true sense of jeopardy This time essentially it’s all tied in together and sort of played as though it's a fated track; a cycle of events and something has hitched it, thus the whispers manifesting and Sephiroth's higher implied control over his destiny. Of course, even all that is just their new red herring game, but it’s definitely a part of the lore they want to play with, in order to go back and reMAKE the OG with the comp inserted from inception. Also gut punch a lot.
Time Loops
I was somewhat surprised to find out that this concept is NOT new to FFVII's universe. It's discussed in Dirge of Cerberus... probably one of the least played and least understood of the compilation. (Trying to sell a third person shooter with terrible controls to a market of mostly people used to turn-based combat wasn't going to go well.)
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On top of it, we didn't even get all of it, since online mode was never released outside of Japan, and the Dirge of Cerberus Lost Episode was on Amp'd Mobile and Verizon flip phones back in 2006. Were you around for the cell phones in 2006? I had the ones on the list, and how somebody could play a game on those blows my mind.
Square has a tendency to reuse themes from their other titles. Probably one of the most blatant is the similarities between Xenogears and Final Fantasy VII. They were both being developed at the same time and a lot of ideas that didn't make it into FFVII ended up in Xenogears.
NieR
So how does this work? In NieR (both Replicant and Automata), you play the same path multiple times. Each time, it's slightly different depending on what side quests you did your first and second playthrough, but there's also other subtle differences throughout the story. In Automata, you get to play as 2B your first playthrough and 9S for your second. They follow the same path, but you get it from his perspective the second time and it reveals a bit more of what is going on. However, even with some slight differences, the main plot points stay the same and the ending result it also the same.
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Then on your third playthrough, you wake up in the Bunker, and you're getting ready to go on a new mission. This time, though, 2B is killed and shit hits the fan. Things get crazy, you play as a new character: A2. In the end, pretty much everyone "dies", but you can choose to "reboot" and try again. You also can say you are done and let them all rest and delete your save data (the game gives you the option for both Automata and Replicant, and with Replicant, it actually leads to a new ending).
The striking thing for me is... There are certain events that will always happen, no matter what.
Fixed Points in Time
It's been years since I've watched Doctor Who, but there was something that stuck with me, and that was the fixed points in time. You can read about all of them here, but here's the basics:
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Now, of course Doctor Who goes into this with much more detail and it's a recurring theme. However, as you read through that page, you'll probably find many aspects that have been used in various JRPGs that you've played. And Doctor Who most likely pulled some of the idea from classic Science Fiction novels. Each story puts its own spin on it.
How does this relate to FFVII Remake? Well, when they say that the major plot points will stay the same, it reminds me of this. No matter what, Cloud must fall into the Sector 5 Church, the Sector 7 Plate must be dropped, Aerith and Zack both must die, and Meteor has to be summoned, to name a few. So, with a time loop, those things would still have to take place in order to prevent a complete collapse of reality (at least in how Doctor Who uses it).
Therefore, the Whispers are ensuring that the Will of the Planet is followed.
One of the major themes in FFVII is that of loss. People die and they do not come back. Yes, other FF games do allow this to happen (FFX, FFXIII, FFXV), but VII is not those games. It was written with that idea in mind, that once a person dies, they, just like in real life, are dead and cannot be brought back.
I've previously written that I think they'll make us believe we are able to change fate, but we will eventually be slammed with the reality that we can't. That is because the planet has determined that certain events are fixed points.
Xenogears
Xenogears takes a bit of a different approach to the loop idea. Instead of repeating the same time period over and over, it has the characters reincarnated, and the same outcome happens each time: Elly dies. However, each time it's different. After all, they're in various time periods, in some cases thousands of years apart.
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In all of the lives of Fei (who will have a different name in each time period) and Elly (who is always Elly/Elhaym), Elly will end up dying trying to protect Fei and the others. In one life, she is a religious figure at a totally not Catholic church, in another she's the wife of a scientist who was working to create children from nanomachines due to mass infertility issues. But she is ALWAYS with Fei, even if his name changes.
In her Mother Elhaym time, this is when Lacan (Fei) finally snaps. Though he's not fully aware of his past lives, he becomes aware, the anger consumes him, and he becomes Grahf. Fei is then reborn into the time period you play the game in.
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There's a lot to unpack with this, so I won't go into it. Grahf wants to destroy God (Deus) because he thinks if he does, then it'll stop the suffering (his suffering).
If you do want to read more about Grahf, you can do so here, but it probably won't make much sense unless you've played Xenogears up to that point... Since it's much later in the game that this is all explained.
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Lacan's desire was to stop the cycle of Elly always sacrificing herself for his sake. Though Grahf is not a perfect existence - he's not fully "The Contact", he sacrifices himself in order to let Fei move forward, and hopefully stop the cycle, by destroying the Deus system. (Elly also tries to sacrifice herself here, but Fei goes after her and stops her.)
Now, some people may think I'm saying that Cloud or somebody is going to do this in order to save Aerith or Zack (or his village or mom), but in FFVII if they do the loop method, I don't think Cloud, Tifa, Barret, and the others are aware of it. Most likely, it's only 'Sephiroth' and Aerith who are aware of it.
How this Could Be used for Final Fantasy VII
I'm stressing could because there's so many different possibilities on how they use this (if they are using this), so please, don't take this as fact. This is based on speculation based on what we know.
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A time loop is a great way to explain away the differences in the story that we've seen: Biggs being alive, Wedge living for longer than he should have, etc. Since these are not major plot changes, they can simply say that this time it'll be slightly different... but your fixed points (major plot points) will remain the same.
It's a way to pull in some of the more obscure themes from Dirge of Cerberus and also play with the LOVELESS lore.
It could all simply be a big red herring and it's really just a remake of OG, but with the compilation tied together nicely... since it works much better when it's combined and not in 50 different games, books, movies, etc.
I don't think it's a "sequel" per say, not in the way I generally perceive a sequel. It's more of a loop of the same thing. The question is, when is the loop started and what will cause it to end? When will the planet (if it even is the planet) determine that it's good enough to begin moving forward?
JENOVA, Sephiroth, Genesis, and Minerva - Oh My!
Let's be real... Genesis isn't exactly the most popular character in the FFVII Compilation... but what if they make him one of the most important to the story? //Ducks as various fruits and vegetable are thrown in my direction//
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I think what Genesis is probably most known for is his love of LOVELESS. He has the entire thing memorized and randomly says lines from it throughout Crisis Core. LOVELESS lore is still something I'm trying to grasp, so I am not going to comment much on it. Once I understand it more, I'll update this.
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...And then this happens. The secret ending for Dirge of Cerberus, where Genesis picks up Weiss. Weiss, who has now been introduced along with Nero in FFVII INTERmission and is an optional ridiculously hard boss in the Shinra battle simulator in chapter 17 of the main story. There is some lore associated with the battle sim - so if you don't plan on beating it or you just can't, you can look up the pre-battle and post-battle cut scenes on YouTube. They're very short, but interesting. (I beat this asshole last night - it's a hell of a fight.)
....To Be Continued because apparently Tumblr won't allow more than 10 images per post now.... Next will be more on JENOVA and Sephiroth along with Minerva.
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zikadraws · 4 years
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Here are the results for the mystery reference contest...!
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🎉Congratulations to @tarathelostghostinhere who identified the reference !🎉
It was indeed Giygas, principal antagonist of the game series Earthbound/Mother (and the little boy in the background is not Ness, but Ninten, less known protagonist), in which Satoru Iwata participated as game producer.
So as the reward and as I promised, here's some lore concept I developed about Satawa Itoru's mansion. Get ready. (*Click for quality*)
🎮🎮🎮
First of all, on his way to the mansion, Luigi encounters these little kids who gives him some indications and talks about how they often come to the mansion because its owner is ''super nice for a ghost''. There they are ; bet you can say their games reference as well... (Hope I didn't make it too obvious btw''')
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(I'm sure you're recognizing at least one of them amirite---)
(*ahem*) ANYWAY. This is the first thing. After that you advice them to go back home and arrive at the mansion.
Now for Satawa Itoru's mansion itself, I'm still developing the design. (I'm not exactly used to level design.)
I'm imagining something like this so far...
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It's probably unbalanced for now, and it looks small on the outside ; but actually, once you enter it it's like entering another dimension. It's way bigger and you can even discover others buildings and wings, all filled with [games/Nintendo/Iwata] references. (Can you identify those on this first concept until this ever happen...?)
(Btw if you have any advice and/or constructive criticism for any of this post's content, please don't hesitate. I could really use external opinion.)
***
Alright... Now, you know how I said Satawa Itoru would never attack you ? He's characterized as being an ally willing to help Luigi/the Player. As so, he won't be the 'final boss' of this mansion. Although... Someone else definitely will.
Marshall.
Yep, if @glitchyraccoon doesn't mind too much (although they were pretty okay with that idea for what I remember'''), I picture Marshall to be a close friend of Satawa (since they're both glitchy ghosts and able to interact with electronic screen devices), and so Satawa offered him a place in his unexpectedly owned mansion and to help him with his video games (creating of course creating-), and he accepted. So now he has his own private wing in the manor, and he WILL obliterates anyone who tries to look at Satawa Itoru the wrong way.
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Wether you suck Satawa in or you leave him be, it doesn't matter. You'll have to fight him to get out.(I'd like to think he acts as a particularly involved bodyguard.)
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🤗
🎮🎮🎮
Yeaaaaah so so far it's about the most precise lore I've developed. Could probably be better. If you have any suggestions...
Thank you for having paid attention. Hopefully I'd come up with more at some point =v=
Let me know what you think (✨and thanks to @glitchyraccoon for their collaboration✨)
Nighty night💗
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