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#i might have made this post before
brooklynsspiderman · 2 months
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its wednesday my dudes
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chasingwhitebunnies · 4 months
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Who decided it would be funny for Albus to Polyjuice into his Uncle Ron and kiss his Aunt Hermione? Because I want to sue
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rumplestilskin & lilith are the same character actually a scientific analysis by someone who was too deep in both fandoms
both rumplestilskin and lilith serve very similar roles in the first season of their respective shows, they act as a mentor to the head strong blonde protagonist while harboring anterior motives and secret identities (Mr. Gold is secretly Rumplestilskin and “Mary Wardwell” is secretly Lilith)
cool evil titles with The Dark One and Madam Satan
Scottish scene stealing actors
Actually not the Big Bad Evil of their shows even if they seem like it in s1
Tragic backstories with understandable motivations
Abused by their first partners
Extreme magic powers, like one of the most powerful characters of their show
I am in love with them. My poor little meow meows.
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I fear Hollow Knight might be becoming a special interest
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xiyade · 2 months
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NONE OF YOU TOLD ME THERE ARE WES ANDERSON FILMS WITH DEV PATEL???!!!! DO YOU WANT ME DEAD???!
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maritimecorpse · 2 years
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i also have lots of feelings about people tagging fics with non-scarred/pre-weapon x wade as pretty!wade
it's insensitive and the scars doesn't mean that he's no longer pretty
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eyrieofsynapses · 4 months
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why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
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Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
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Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
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(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
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—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
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—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
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We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
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First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
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It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
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The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
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What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
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They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
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sh0rtins0mniac · 2 months
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Who are the hostages still held by Hamas?
On October 7, 2023, 253 Israelis and foreign nationals were kidnapped to Gaza by Hamas and gazan civilians. Since then, 105 were released in a prisioner exchange deal, 4 were released by Hamas and 3 were rescued.
However, 134 remain in captivity (4 of those were kidnapped prior to 2023). A recent investigation has concluded that more than a fifth of the hostages are dead and the fate of some other hostages remains unknown. This video explains how doctors determine which hostages are dead, based on the nature of their injury and by analyising footage and the victims' last phone calls. Additionally, during the operation in Gaza, the IDF has recovered the bodies of a few victims and returned to their families for burial.
Since I couldn't find this all in one place, I've compiled a list of: 1) hostages who are presumed alive; 2) hostaged whose death has been reported/confirmed; 3) hostages who were released or rescued. In the group of hostages presumed to be alive who haven't been released, the youngest is 1-year-old Kfir Bibas and the oldest hostage is Iraqi-born 85-year old Shlomo Mansour.
As we learn more information, I'll continue to update this post.
They need to come back home. I'm hoping for more successful rescue operations soon. Keep them in your thoughts.
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Hostages still held by Hamas (presumed alive or fate unknown):
(1) (2) (3)
Abraham Eitan Mor (23)
Abraham Munder (79)
Agam Berger (19)
Alex Danzig (75)
Alexander (Sasha) Trupanob (28)
Alexander Lobanov (32)
Almog Meir Jan (21)
Almog Sarusi (26)
Alon Ohel (22)
Amit Buskila (28)
Amiram Cooper (85)
Andrey Kozlov (27)
Arbel Yehoud (28)
Ariel Bibas (4)
Ariel Cunio (26)
Avera Mengistu (37) – Has been held hostage since 2014
Avinathan Or (30)
Bar Kupershtein (22)
Bipin Joshi (23)
Carmel Gat (39)
Chaim Peri (79)
Chanan Yablonka (42)
Daniel Gilboa (19)
David Cunio (33)
Dolev Yehoud (35)
Doron Steinbrecher (30)
Dror Or (48)
Edan Alexander (20)
Eden Yerushalmi (24)
Eitan Horn (37)
Eli Sharabi (51)
Eliya Cohen (26)
Elkana Bohbot (34)
Elyakim Libman (24)
Evytar David (23)
Gadi Moses (79)
Gali Berman (26)
Guy Gilboa-Dalal (22)
Hamzah Al-Zayadni (22)
Hersh Goldberg Polin (23)
Hisham al-Sayed (35) - Has been held hostage since 2015
Yair Horn (45)
Idan Shivi (28)
Itzhak Gelenter (56)
Itzhk Elgarat (68)
Kaid Farhan Elkadi (53)
Karina Ariev (19)
Kfir Bibas (1)
Lior Rudaeff (61)
Liri Albag (18)
Matan Angrest (21)
Matan Zangauker (24)
Maxim Herkin (35)
Michel Nisenbaum (59)
Muhammed Alatrash (40)
Naama Levy (19)
Nadav Popplewell (51)
Nimrod Cohen (19)
Noa Argamani (26)
Oded Lifshitz (83)
Ofer Kalderon (53)
Ohad Ben Ami (55)
Ohad Yahalomi (49)
Omer Neutra (22)
Omer Shem Tov (21)
Omer Wenkert (22)
Omri Miran (46)
Or Levy (33)
Ori Danino (24)
Oryon Hernandez (30)
Rom Braslavski (19)
Romi Gonen (23)
Ron Benjamin (53)
Sagui Dekel-Chen (35)
Samuel Keith Siegel (64)
Segev Kalfon (25)
Shiri Bibas (32)
Shlomi Ziv (40)
Shlomo Mansour (85)
Tal Shoham (38)
Tamir Nimrod (19)
Tsachi Idan (51)
Yagev Buchshtab (34)
Yagev Kirsht (34)
Yarden Bibas (34)
Yoram Metzger (80)
Yosef Al-Zayadni (53)
Yosef Ohana (23)
Ziv Berman (26)
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Hostages confirmed/reported dead:
(Note: I couldn't find a report with the full list, but if you google each individual name you can find sources.)
Alon Shamriz (26) – Mistakenly killed by the IDF
Arye Zalmanovich (85) - Death reported by Hamas. He was forced to appear in a propaganda video.
Asaf Hamami (41)
Aviv Atzili (49)
Daniel Oz (19) - Killed on Oct. 7. Status updated on 25/02/24
Daniel Perez (22) - Killed on Oct. 7. Status updated on 17/03/24
Dror Kaplun (68)
Eden Zecharya (28)
Eitan Levy (53)
Elad Katzir (47) - Murdered by the Palestinian Islamic Jihad. His body was recovered in Khan Yunis. Status updated on 06/04/24.
Eliyahu Margalit (75)
Gad Haggai (73)
Guy Iluz (26)
Hadar Goldin (32) - Body held hostage since 2014
Ilan Weiss (56)
Inbar Haiman (27)
Itay Chen (19) - Killed on Oct. 7. Status updated on 12/03/24.
Itay Svirsky (35) – Killed by Hamas in captivity. His body was shown in a propaganda video
Joshua Loitu Mollel (21) – A released video shows how he was brutally murdered by a group of men on October 7
Judy Weinstein (70)
Kiril Brodski (19)
Maya Goren (56)
Mordechai Yonathan Samerano (21) - His body was taken to Gaza
Nik Beizer (19)
Noa Marciano (19) – Her body was found near the Al-Shifa hospital
Ofir Tzarfati (27)
Ofra Keider (70)
Oren Goldin (34)
Oron Shaul (30) – Body held hostage since 2014
Ran Gvlli (24)
Ravid Katz (41)
Ron Scherman (19)
Ronen Engel (54)
Sahar Baruch (24) – Killed by Hamas during a failed hostage rescue operation
Samer Talalka (22) – Mistakenly killed by the IDF
Shay Levinson (19)
Shani Louk (22) - Body taken to Gaza
Tal Chaim (42)
Tamir Adar (38)
Tomer Ahimas (20)
Uriel Baruch (35) - Status updated on 26/03/24
Yair Yaakov (59) – Sons and girlfriend were released; murdered on Oct. 7
Yehudit Weiss (65) – Her body was found near the Al-Shifa hospital
Yossi Sharabi (53) – His dead body was shown in a propaganda video
Yotam Haim – Mistakenly killed by the IDF
Ziv Dado (36)
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Released/rescued hostages:
(1) (2)
Abigail Edan, 4, American citizen
Ada Sagi, 75
Adi Shoham, 38
Adina Moshe, 72
Agam Goldstein-Almog, 17
Aisha Ziyadne, 17
Alma Avraham, 84
Alma Or, 13
Amit Shani, 15
Amit Soussana, 40
Anucha Angkaew
Aviv Asher, 2, German citizen
Aviva Adrienne Siegel, 62
Bancha Kongmanee, Thai national
Bilal Ziyadne, 18
Boonthom Phankhong, Thai national
Buddee Saengboon, Thai national
Chalermchai Sangkaew
Channa Peri, 79
Chen Goldstein-Almog, 48
Clara Marman, 63, Argentine citizen
Daniel Aloni, 44
Dafna Elyakim, 15
Doron Katz Asher, 34, German citizen
Ditza Heiman, 84
Emilia Aloni, 5
Emily Toni Kornberg Hand, 8
Emma Cunio, 3, Argentine citizen
Erez Calderon, 12, French citizen
Eitan Yahalomi, 12, French citizen
Ela Elyakim, 8
Fernando Marman – Rescued by the IDF
Gabriela Leimberg, 59, Argentine citizen
Gal Goldstein-Almog, 11
Gal Tarshansky, 13
Gelienor (Jimmy) Pacheco, 37, Filipino national
Hagar Brodetz, 40
Hanna Katzir, 77
Hila Rotem Shoshani, 12
Ilana Gritzewsky Kimchi, 30
Irena Tati, 73, a Russian citizen, was included on the list but released separately from the exchange deal.
Itay Regev Jerbi, 18
Juckapan Sikena
Judith Raanan, 59 [Released 22/10/23]
Karina Engel-Bart, 51, Argentine citizen
Keren Munder, 54
Komkrit Chombua
Kong Saelao
Liam Or, 18
Liat Beinin Atzili, 49, American citizen
Luis Har – Rescued by the IDF
Manee Jirachart
Margalit Mozes, 78, German citizen
Maya Regev Jirbi, 21
Meirav Tal, 53
Mia Leimberg, 17, Argentine citizen
Mia Shem, 21, French citizen
Mika Engel, 18, Argentine citizen
Mongkhol Phajuabboon, Thai national
Moran Stela Yanai, 40
Natalie Raanan, 17 [Released 22/10/23]
Nattaporn Onkaew
Natthawaree Moonkan, Thai national
Naveh Shoham, 8
Nili Margalit, 41
Noam Avigdori, 12
Noga Weiss, 18
Noam Or, 17
Noralin Babadilla, 60, born in the Philippines
Nurit Cooper [Released 24/10/23]
Ofri Brodetz, 10
Ohad Munder, 9
Or Yaakov, 16, German citizen
Ori Megidish – Rescued by the IDF
Oriya Brodetz, 4
Owat Suriyasri, 40, father of two
Ofelia Adit Roitman, 77, born in Argentina
Ofir Engel, 17, Dutch citizen
Paiboon Rattanin
Pattanayut Tonsakree
Phonsawan Pinakalo
Ra’aya Rotem, 54
Raz Ben-Ami, 56, German citizen
Rimon Kirsht Buchshtav, 36
Raz Asher, 4, German citizen
Ron Krivoi, 25, an Israeli-Russian citizen, was included on the list, although he was released separately from the exchange deal.
Ruth Munder, 78
Sahar Calderon, 16, French citizen
Santi Boonphrom, Thai national
Sapir Cohen, 29
Shani Goren, 29
Sharon Aloni-Cunio, 34, Argentine citizen
Sharon Hertzman Avigdori, 52
Shiri Weiss, 53
Shoshan Haran, 67
Surin Kesungnoen
Tal Goldstein-Almog, 8
Tamar Metzger, 78
Uthai Sangnuan, Thai national
Uthai Thunsri, Thai national
Wichai Kalapat, 28, Thai national
Wichian Temthon
Withoon Phumee, 33, Thai national
Yaffa Adar, 85
Yagil Yaakov, 12, German citizen
Yahel Shoham, 3
Yarden Roman-Gat, 35, German citizen
Yelena Trupanov, 50, a Russian citizen, was included on the list but released separately from the exchange deal.
Yocheved Lifshitz [Released 24/10/23]
Yuli Cunio, 3, Argentine citizen
Yuval Brodetz, 8
Yuval Engel, 12, Argentine citizen
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astrobei · 3 months
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in my heart of hearts mike wheeler is absolutely an athena kid but i also have to offer up a concept that i think has extreme comedic and dramatic potential aka: repressed gay teenager mike showing up at camp half blood unsure of who his godly parent is and feeling insecure about not having powers and one day when he’s making not-so-secret heart eyes at his best friend and son of apollo will byers is when a bunch of glowing floating hearts show up above his head. and that’s how mike gets claimed by none other than aphrodite, the goddess of love and sexuality, and is in full denial about it for three days because he thinks it’s some kind of sick and twisted JOKE
(on aphrodite’s end, she’s upset mike is throwing away the gift of true love and keeps trying to trick him out of repression by making more and more improbable and hilarious gifts appear when he and will are hanging out. mike hands will a book and it turns into a box of chocolates and he has to fling it away like a frisbee before will sees it. they’re having lunch and romantic music starts playing. she gives mike the same blessing she used to claim piper and will can’t even look in his direction for a full day because he starts blushing so hard. fifty bouquets of flowers show up at the apollo cabin’s doorstep with a note that says love, mike and by the end of it, mike isn’t even repressed and unsure about his sexuality anymore — he’s just trying to not throw himself into the bonfire out of sheer embarrassment)
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puffywuffy8904 · 9 months
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Assorted Ducktales 2017 text post edits! (under the cut to avoid dash clogging)
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I just want to remind everyone that Wallace is canonically the worse one to sleep in the same bed with.
Scott can be a bad roommate in every other aspect but GUYS Wallace is the one that canonically snores and kicks in his sleep.
Scott sleeps like a princess with his back against the sheet lying perfectly straight (and also taking all the covers) and Wallace sleeps semi-on-his-side and apparently just fucking punting Scott in the leg every so often (not to mention he talked in his sleep too) and I don’t know why this is important to me but it is.
Because when people draw them cuddling in their sleep it’s always Wallace being normal and Scott turning and snoring and shit but you’re missing out on sleepy-cuddly Wallace turning and snoring on Scott. Let that cringe-fail 25 year old be annoying. Istg.
I’m talking to the Mobillace people too btw. Not that I’ve seen anyone draw them cuddling in bed (which is a CRIME btw. Draw that. For me.) but like imagine how funny it would be: Mobile stays the night for the first time and the hot-weirdo is a bed-menace, snoring and kicking and tossing and turning and suction cupping for warmth and Mobile is like “I want him to be my boyfriend” THATS FUNNY! LIKE-
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benrybenrybenry-chr · 3 months
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trying to explain ultrakill to someone who's never played it before is so funny like "haha oh yeah there's a whole secret level where you talk to an animegirl version of the player character, pretty silly huh? well in concept anyway... in practice it's pretty dark. oh the lore? yeah I can tell you the lore SO IT ALL STARTED IN 1914 WITH THE ASSASSINATION OF ARCHDUKE FRANZ FERDINA-"
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annabelle--cane · 5 months
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s1 jarchivist voice: there was, however,
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moeblob · 11 hours
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Happy Birthday to Ferdinand von Aegir!
I actually made 33 emotes, affectionately known as Aegirglyphics to some, for my own personal use on discord. However, I figure why not share some of them! They're free to use for discord servers/icons/pfps or whatever. However, my only request is Do NOT use them as subscriber emotes on Twitch. You can make them free follower emotes but you are not to make them locked behind a paywall.
#fe three houses#ferdinand von aegir#discord emotes#i thought long and hard about this bc idk the actual want for emotes i made ages ago but#i still love my son and its his bday ad so i should be nice and share#since i no longer have nitro and can no longer use them myself#the fact i can technically post 30 at once was tempting but#some of them arent living up to my standards and also just might not be easy to use in most contexts#so those im gonna skip on lol#whoever wants 21 aegirglyphics tho have at em#i think i might have posted some before? but only 10 and i dont recall which ones#if you want a secret the last three and the middle on the second row are my favorites to use#i used concernednand (the upper one) so much#the internet concerns me guys it was a valid use every time#debated sharing heartnand but honestly the world could benefit from it imo because gotta spread that love#fun lil trivia i love making emotes and so when i was in a server and people knew me as the ferdinand fan and artist#someone was like why hasnt salmon made a ferdinand emote yet#and im like bc i dont run the server and i cant just demand they add my art#and then a mod was like i didnt wanna put pressure on salmon but i thought about it so i was like bet#and then drew a server exclusive happy ferdinand emote#and that was the start of me somehow being able to have like.... ten emotes in that server#some of them were just me joking and then mods encouraging me#cause i used to use felix for every single art prompt theyd give and one week someone said the prompt was pog#and i just was so upset because dude why would i wanna draw felix for that hes not pog#so a mod was like hey if you make a pog felix emote we ill add it to the emotes here#so i once again was like bet and then posted it and then they really added it lmao#anyway sorry for so many rambles please feel free to use them on discord in whatever server#i cant really expect everyone to credit me but also im not really concerned since i fear people know my nands a mile away
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claypigeonpottery · 7 months
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sold
sanderlings at the shore
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quadrantadvisor · 5 months
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Owl House/Boiling Isles biology headcanons from a fic idea I never wrote:
Witches have a wider range of color vision than humans. A lot of magic puts off infrared light (meaning Luz is missing out on like, half of what spells actually look like).
Humans, however, have a better sense of smell. Witches are better at digesting potentially hazardous materials, but humans have to worry about poisons. Humans are also highly specialized to smell petrichor (via Wikipedia, "able to detect it at concentrations as low as 0.4 parts per billion"), and witches can't smell it at all. (Luz is like, "I miss the rain smells in the human realm so much. On the Boiling Isles the rain just smells like burning :/" and all her friends are like, "what. are you talking about."
Witches don't have an appendix, but they do, coincidentally, also have a random organ that doesn't have much of a purpose and sometimes ruptures and kills you. It's located slightly above the right lung.
Kinda obvious but, ears. Witch ears have a greater curve than human ears and taper into a point. They have some limited mobility, allowing the witch to pinpoint sounds, and they play a part in emotional expression. For a witch, it's not really that strange that human ears are round, it's more that they don't move at all. They're completely stiff, and it makes humans difficult to read. (Luz is lucky she's otherwise very expressive, or else she would come off as nearly emotionless. As it is, sometimes people think she's not being genuine, because her ears don't match the rest of her expression, like when someone smiles without their eyes.)
Humans have slightly denser bones than witches. As a result, humans weigh a bit more on average and put on muscle easier.
Witches can't digest lactose
A high tolerance for most human poisons means that alcohol isn't a popular drug for witches. It technically affects them in a similar way, but their tolerance is such that it's not an effective way to get high. Most of the drugs used recreationally on the Boiling Isles would kill a human instantly.
Witches have a different pulse beat from humans, since their hearts are designed differently to accommodate the bile sac (and grimwalkers' pulses are even more unique, since they have a galdorstone. Rather than the thump of blood valves, Grimwalkers have a sort of magic hum that pulses their circulatory system.)
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