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#it makes it less enjoyable
wallabywannabe · 2 months
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I'm trying to make my way through Star Trek chronologically, some series I've not seen before, some I'm rewatching. (I'm realizing this might not be possible to do evenly so I'll just go by the start of each series.)
But I am very much NOT emotionally stable enough to handle a "torturing a tardigrade" plot line so I may have to put a pause on Discovery for a minute.
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sneez · 11 months
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some viktors in czech and polish folk costume and a less specific miscellany from the past few months :-) i have to draw very very small with this pen which feels appropriate for him
[id: two pages of digital drawings done with a fine pixel brush. the first image is a series of coloured drawings of viktor standing in a variety of costumes. common articles across the outfits are puffy white shirts, colourful breeches, embroidered waistcoats, and decorative flowers. in each drawing viktor is smiling and leaning on his cane. the second image is a selection of drawings of viktor standing and sitting in various poses, looking generally cheerful. in one he is sitting next to barbie, who is smiling at him. the text beside it reads ‘Barbie (they are friends)’. end id.]
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cordwaner · 5 months
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Somsnosa + Wayne Art Dump for the soul
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cozy-the-overlord · 8 days
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Catching up on the whole watcher situation because I ironically stopped watching their channel regularly because I didn’t like how expensively produced their shows were compared to Buzzfeed Unsolved’s simplicity
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xitsensunmoon · 26 days
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Hi, just a curious question but when will you write/draw about how doctor y/n first met sun and moon? because in the FAQ, you said that you will show or answer the question we might ask but it has been a year and i haven't seen any spoilers or more details about the au?
I'm saying this not only to you but to everyone out there who is asking similar questions. Stop treating creators like content generators. You're not entitled to the content you're shared with for free.
Firstly - you're not being curious, you're being rude.
Secondly - if you're not monetising the creations you like, you have no word on deciding how soon they will come out. I'm the host, you're a guest, I'm not a seller, nor you're a customer, nor a consumer.
And finally - the more you ask the less motivation I will have. The best thing you can do is engage and support. This will result in the opposite outcome.
It will come out when it will come out. I am a living person with who knows what type of everyday struggles and you're in no place to say "it has been a year".
The fact that you've read the FAQ that said "no need to ask this question" and still you decided it was ok to do so just shows how entitled you think you are to my creations.
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5ucket · 8 months
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@sansxyouweek day 3: fun puns
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mxtxfanatic · 5 months
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Ngl, I’m actually pretty uncomfortable reading my old posts defending the goodness of the common people and their right to defend themselves—as persecuted groups or as individuals—from hierarchical tyranny, given how easily in this current irl moment a not-insignificant amount of people have fallen into supporting an active genocide, because I cannot separate this from how much pushback I got (and still sometimes get) for being consistent in my politics
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presiding · 5 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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theswedishpajas · 11 months
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[Mii Maker Music]
!!Find the palette in this thread!!
#my art stuff#beetlejuice#cartoon#toonjuice#digital art#bugs#emoji#I made my own brush for the bugs so I can use them in the future#I’m trying to make art more enjoyable for myself and that means making it much less complicated and take less time#so I’m hoping to use this brush more in the future when drawing beej#or things in general#I’m getting better at lightning the weight I put on myself with my art#but it’s an upphills battle and I am STRUGGLING#I’ve been using this eene inker randomly for a while now and it’s making art so much easier to do for me somehow#but it looks so disgusting in my art. not cus it’s an ugly brush. I think it’s really nice-looking actually#but I have such a strong need for all my art to look clean and for every line to be intentionally put where it is#I have a tendancy to go in and fix singular pixels in EVERYTHING when I draw. even if just to make it intentionally look unintentional#but this brush does it on it’s own and I haven’t felt this relaxed while making digital art in MANY years and it’s STRESSING ME OUT#but it’s good that I can relax. That’s the goal. I want to be able to rnjoy drawing again.#The biggest hurdle is my autism hating change but once I’m past that I know I’ll be right as rain#in the meantime I hope people can still enjoy what little stuff I mannage to crank out randomly#also don’t ask me what the style is. my hand just went off with the “whatever just get it down real quick” mentality#I really need to draw the sweetheart more… I say when he is all I draw besides myself anymore-
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dallonwrites · 7 months
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i do think as writers and creatives we would all benefit from letting ourselves embrace and enjoy being a beginner at something. and not just in a "because one day you will improve and see how far you've come" way but actually enjoying being an amateur at something in the moment. embracing the fun and excitement of something new even if you don't really know anything yet. like i'm making a worldbuilding bible for the first time and do i have any idea what i'm doing? no. am i having fun? absolutely
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Not to pull a Rose but I'm genuinely curious by how much of the popularity of shortkat headcanons might be due to a (subconscious) general consensus that short people are less intimidating and Karkat's tendency to yell a lot would be perceived as scary if he had the looks of an intimidating person
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pastelpaperplanes · 1 year
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More voice claims!
This lineup is even edgier than the last 😤✨I have a type. I know I KNOW
Missed Part 1? HERE IT IS
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jojo-schmo · 5 months
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Hello ms bubble wizard mage maam', I was just wondering what are your thoughts on magolor regarding how he's apparently **highly aware** of all characters to ever exist in the kirbyverse
Also its become a trend where god is replaced with NOVA in the expressions... Do they know?
Ello ello!
I like Magolor a lot, but he is omniscient? That's news to me. Is there a source for that? :O Unless you're talking about that Magoverse trend I saw floating around a while back- I didn't see much but what I did encounter reminded me of all the different Sans Undertale AUs out there. Hehehe Magolor is quite versatile! What fun.
And I know people use Nova as an expletive when writing Kirby characters! It's cool!
I use profanity in real life but I personally try to not associate Kirby characters with it in the works I make. I want to diversify the vernacular of the citizens of Popstar so I made a small list of expletives I thought of, lol. They should have a variety of things to yell out when they stub their feet or an apple falls on their head! So I get randomly inspired out in the world and I make sure to write them down!
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I remember seeing someone have the characters use expletives based on food, like for example, "For the love of shortcake!" or things like that. That idea's fun!! (If you are the person who had this headcanon and are reading this please tell me so I can credit you for it!)
Does anyone else have expletives/exclamations they write for Kirby characters? Please share them if you do heehee. It makes the world building feel more fleshed out and creative >:3
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phoenixkaptain · 2 years
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Phineas and Ferb embodies the antithesis of hustle and crunch culture because the fundamental lesson of every single episode is that your passions are no less fulfilling if they only last for one afternoon. You are no less passionate, just because you are passionate about a variety of things or even an entirely different thing every day. And your achievements aren’t worth less just because the fruits of your labour disappear. Even if there is no proof that you did anything, absolutely nothing to show for what you accomplished, no physical gain for all your hardwork, that doesn’t mean that you gained nothing.
The show’s very soul is that the joy of doing something is, in and of itself, enough of a gain. If you enjoyed doing something, if you found it fun or interesting for just an afternoon and then never wanted to do it ever again, that’s enough. That you found happiness, even if fleeting and momentary, is gain enough. You don’t need to have “something to show for it” at the end of your passions, you don’t need to have physical evidence of your work, the memory and the experience are the important parts and are the only parts you need to focus on.
And furthermore, relaxing or spending a whole day staring at something or playing video games or reading or even doing an activity that you didn’t enjoy but that you tried to see if you would: all of these things are shown as just as valid and important. If you spend an entire day staring at the sky, the show promises that you have accomplished the same goal as if you built a rollercoaster. If you get something from it — and that’s if you get ansolutely anything from it, physical, mental, emotional, spiritual, Anything — then the activity was worth doing.
Phineas and Ferb says embrace your want for knowledge, learn things that are absolutely meaningless in the so-called “real world” and share these worthless things with your friends and have fun. Find your self worth in how much you enjoy living, enjoy every moment that you can, and don’t feel bad if you tried something new and didn’t enjoy it! You don’t have to make a career out of your passion. Your passion is enough, no matter how long it lasts, and your joy is worth it.
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forestfullofberries · 6 months
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you don't like belos redemption aus because you think it's somehow morally wrong to redeem him. i don't like belos redemption aus because i like him fucked up and evil. we are not the same
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kicktwine · 8 months
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the problem is I’m such a staunch believer in the slow buildup, the earnest enjoyment of meandering through terrible story decisions and weird nothing subplots to build up into a conclusion that explodes out from all that as fantastic storytelling and intrigue based on all that buildup, such that it makes it necessary to get through all that or you’re missing something essential, that I’m also a terrible person to talk to about what makes a story good. I can tell you plenty of what actually makes something tight and well-written and all that technical speak but how could anyone take my advice when I so so so love excruciatingly long unnecessarily complex fumbling and weird nonsense that spirals into, inexplicably, weird nonsense that makes you cry your lungs sore
#kipspeak#my point being everyone is too mean about post arr. sure f’lhammin did not have to be our problem but everything after that was like#meandering. Thinking. building. unnerving. they were cooking and i RESPECT their dubious food#i love homestuck and long audio dramas and dnd podcasts and indecipherable fancomics and lego ninjas and khux and im starting to love ffxiv#all incredibly long and made with passion and kinda weird and hard to get into#said with THE MOST affection in my heart#I could structure a kids show and I know how to write for tv but in my heart of hearts#I just want to write an impossibly long absurdity epic that is weird and a little bad and also makes you feel shrimp emotions#ALSO I feel 0% bad for not respecting ur theory or opinion if you haven’t played khux/dr/recoded I don’t feel bad about it at all I’m right#understand what’s going on in them and I’ll respect your theories. it’s like comics enjoyers but less chaotic#don’t let me get into comics. superheroes never really catch my interest but if you let me get into comics I’d explode#‘it gets really good’ is a genuine way to interest me#also don’t let me get into anime that do this. I already watched a thousand episodes of detective Conan—#maybe it’s a careful balance of weird and Good Storytelling Seeds. it has to have internal logic for one; and it has to have a structure#It has to be leading somewhere. and I want to see where it leads#we are GOING through the disney worlds. all of them. they are COOKING !!!!!!!!!!!!!!!!
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