Tumgik
#listen idk what i am doing
willowser · 1 month
Text
i think katsuki just answers his phone by barking out, "bakugou." no hello, probably doesn't even look at the caller id LOL when he hears it's you, though, i think he breathes out the tension he didn't realize was coiled in his shoulders, and says a lil, "hey," 🥺🥺
and i think when he calls you, and you answer with your sweet, "helloooo ??" he is so soft 😌 just mumbles out a quiet, "what'chu doin'?" and listens as you tell him, before saying what he needed to 😌
2K notes · View notes
inkskinned · 1 year
Text
i keep thinking about hobbies and how i often spill over myself to pick up new ones. i have adhd, i end up trying something for like a month and then just getting far enough in it that i move on, satisfied.
and that should be fine; but it's never fine.
i am a pretty decent artist; but i can't just make art for my dnd campaign, i should be selling dnd maps and character designs and scene setting pieces. i can't just make my friends matching earrings, i need to get an etsy and ship them internationally and take bulk orders. i make pretty good props and decorations and use them to throw my friends parties - but i should be running a party planning business and start taking paying clients and networking and putting my skills to actual use.
for some reason, i never figured out the specifics of pottery. it was a fun class and i enjoyed myself - and still, i'm embarrassed, years later, that i put in all that useless effort. everything i make has to be stunning. stellar. i should have applied myself more. maybe i'm too lazy. maybe i'm broken and selfish and needy. actually creative people would have kept going; they would be bettering themselves at every possible opportunity.
we find ourselves in this trap, even accidentally: we need to commodify our time, because it is a commodity. if we spend our efforts and our time not earning, isn't that the same thing as burning free money? and god forbid you ever take up a hobby that ends up being more expensive than you thought. you sit in your car and you look at the receipt and in your head you hear a conversation that isn't even happening - your mom or your friend or your partner all saying oh great. not this shit again. it's always something with you, and it never actually means anything.
i have realized this horrible thing, recently - i'll get excited to start a project, pick up a new hobby. and then i just... stop myself. i start thinking about the amount of time it will take, and how it'll look in my monthly budget. what if i can't even produce a good enough final product. sure, it's exciting to think about how i could make my friend her own custom dice. but i'm just polluting the earth if i don't get it right. better not bother. better not try.
restless, i get caught in the negative space. the feeling that oh god, i want to create. and that horrible sense - yeah, but i don't have the time to just put to waste.
5K notes · View notes
bacchuschucklefuck · 2 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
while teen while goblin while aroace while injured while doing your best
669 notes · View notes
adhd-merlin · 9 months
Text
Tumblr media
I am obsessed with this
1K notes · View notes
nerdyqueerr · 6 days
Text
The Amazing Devil truly knocked it out of the park with Fair in terms of love songs i mean its got everything. Domesticity, deep adoration, confessions of love when youre sure no one else can hear, a that's what she said joke, yogurt, genuinely dont think there's a more romantic song on the face of the earth
390 notes · View notes
gammija · 2 months
Text
i know Gertrude and Gerry have done the 'kindly granny and her grandson' routine in tma before, so there is reason to not take them at face value here. but honestly, I don't think they're going to come back into play in tmagp a lot;
for the simple reason that we've already had Gerry and Gertrude act as the cool monster hunter duo. Casting them in that role again, instead of letting us meet some entirely new characters who are fucked up in different ways, honestly just sounds a bit boring imo
243 notes · View notes
Text
Tumblr media
And the dance floor is filling up with blood
But oh lord, you've never been so in love
204 notes · View notes
thelaurenshippen · 3 months
Text
Tumblr media
I spent a chunk of yesterday making a bunch of these trope memes for atypical's shows and when I tell you I BLANKED on how to describe a show I spent the better part of my twenties writing...
I'm really curious, TBS listeners, what tropes/identifiers/hooks would you use to get someone to listen to the show?
150 notes · View notes
whosectype · 4 months
Text
Tumblr media Tumblr media
I’m scared to click play
344 notes · View notes
aegagrusscholarship · 3 months
Text
familiarity, the lack thereof, and the only way it could have ended.
the thing is, ultrakill is a very diegetic game. near everything, from the style meter to the bottomless arsenal to the shitass graphics themselves, are explained in some way by some in-universe fact.
so, what with violence and the implication that V1 was designed to counter earthmovers
what with 7-4 and the fact that it is a culmination of this implication
i wonder. when V1 looked up at that earthmover, did it know, with whatever passes for instinct in a machine, exactly what to do? and if it did, then, how is this conveyed to the player?
diegetic as the game is, how does it engineer a situation in which the player, themselves, knows exactly what they have to do?
the biggest factor, i think, is the fact that the earthmover's health bar appears the moment you lay eyes (or camera, or whatever) on it, and it does not leave until you have finally killed this colossus.
but this factor is much more subtle than it appears at first glance. yes, big honkin' boss healthbar on screen for the entire level, what more to it. there's a good deal more, it turns out.
first off- this is the shortest leadup by far to any bossfight in the game. you slide through a single vent, and you are greeted with benjamin right out in the open. even P-1, devoid of any other hazards as it is, gives you a long trek down the spinal staircase before you reach the flesh prison. 7-4 has none of it. you enter the level, you enter the stage, and there you have it. you know exactly what you are up against right from the outset, and it's not quite a feeling of familiarity but it tells you exactly what you have to do. which is the point of this all, isn't it?
7-4 is also... not a bossfight! it is a full level! it is a full level framed as a bossfight. the health bar frames this full complete level as a bossfight.
and on one hand, this is not new news. on the other hand, i think this is the crux of it. the thing is, most bossfights are near-to-entirely new. you do not know how the boss acts. you do not know their attack patterns. you do not know their capabilities. you are learning something new. levels, though, you have done a thousand times over and so the player knows how they need to play through this bossfight in a way that is not quite present with any other boss in the game.
the content of the level is new, of course, because that's how it goes. but you know the motions. you have done this for two acts prior, you know the motions. you know exactly what to do.
also! this level does not exist in a vacuum. what i am saying is this: the rest of violence layer shifts its storytelling and its tone and even its graphics. it is something completely new in contrast to the rest of the game. 7-4, though, returns to environments and graphics more akin to what you have experienced before, bringing you back to familiarity and again knowing what to do here in a way the rest of violence hasn't let the player experience.
one more thing about this level: it plays directly into expectations. which is something that the rest of the game actually does not tend to do.
the game, at base, is just not a typical FPS. it gives you movement like a roguelite or a platformer, it takes guns you expect to know the mechanics of and goes utterly wild with how far the archetype can be changed.
in a smaller scope, here is a comparison of the earthmover and the corpse of king minos as two separate colossal bosses foreshadowed in similar ways. and i mean, minos's bossfight isn't unprecedented in other works. but i think the thing that matters here is that you are not, in fact, the underdog as is the case with so many other bosses of its ilk. riven of many voices, destiny 2, similar bossfight similar scale. you are hiding from her you are a fireteam of many you are triumphing over a dragon larger than life. project gestalt, madness project nexus, you are pulling out every stop you can to take down something so far over your head (both literally and metaphorically). corpse of king minos- V1 looks up, stands its ground, and parries his god damn fist.
and the thing is, the earthmover plays into a different expectation, but it's playing into an expectation nonetheless. you look at this thing and you climb it and you dismantle it from within, like you have done in many games prior. you know what your goal is from the moment you see that healthbar and you hook onto the conspicuously placed hookpoints that tell you- you will climb this machine; you will fight your way up to whatever its core is and you will kill it. you play through the entire level with this expectation and you get exactly this expectation. you destroy its core and it begins a countdown, and so very many games have countdowns before the collapse of whatever level you have just beaten, and you know exactly what you have to do.
i don't know. i love diegetic storytelling. i love this level.
it's just familiarity, i think. this level runs off familiarity. it gives you, the player, things and tropes and designs you are familiar with. it signals to you that you should know what to do, and it lets you do exactly what you expect to do.
if i were any more cheesy i could absolutely end this by restating something about the only way it could've ended, but uh. i am not that cheesy. this time.
aw crud now i don't know how to end this oh well goodbye then
123 notes · View notes
borkb11 · 8 months
Text
Tumblr media
GUUUUUYYYYYSSSSSSS LOOOKKKKK I DREW RHE BEST CHARACTER IN HOMESTUCK
273 notes · View notes
fish-shaped-mango · 3 months
Text
I know it's a bit late, but they are so vary bolas
Tumblr media
102 notes · View notes
mistykaru · 1 year
Text
Tumblr media
i got stuff from the csp asset store and i wanted to play with it so this is a mess but i did have fun and i kinda dig the vibes
623 notes · View notes
smrtnik07 · 4 months
Text
Tumblr media
they got fired for recording at work right after this
80 notes · View notes
orykorioart · 2 months
Note
👁️👁️
!!!?!?!?!!!!!!!! . oksamber you say
Tumblr media Tumblr media
Aww YEAH Oksamber WIP I do say 👀
51 notes · View notes
maybeamiles · 29 days
Text
A spoiler-free depiction of the Honkai Star Rail 2.1 story
Tumblr media
Tumblr media
45 notes · View notes