"Why does this fandom have to create so much angst all the time? The games were fun, right? Let the boys be happy!"
While I generally, wholeheartedly agree with and love the, "maybe it was an adventure" viewpoint, I've been thinking recently about why, for example, so much of what I write is angst. The short answer is projection, but I wanted to dive deeper. Why these boys, specifically? Why not some other characters from some other fandom? Why would I take such happy bois from such happy games and angst them into oblivion?
It's fun to push buttons. To swing an imaginary sword. Play fighting against invisible foes is fun, because there's no real mortal danger involved. At the end of the day, The Legend of Zelda is a video game series. A video game series that wants to be fun, that wants to sell the joy of adventure, the accomplishment of saving the day and being the hero. And those are valid! I definitely think those are key aspects of their journeys and should be included in fanworks, featured even!
But... That's not the whole story. Pushing buttons from the comfort of your sofa is one thing. Actually, physically being there, experiencing the exertion and adrenaline and injuries of combat, the pressure of actual time relentlessly ticking by (no pausing, no saving and quitting the game, no infinite tries against difficult enemies) as the world slowly inches towards its doom... Those would be very real for the boys, who, in a sense, live in those worlds.
Remember Dead Hand? Redeads? Guardians? Some other boss or monster that gives you all the nightmares? Think about how terrifying they are when your life isn't on the line. When you can pause the game, turn off the console, get up and go do something else. Simulated fear and actual, life-threatening terror are very different. Your body and brain make darned sure to remember when your life is on the line and make very very sure that you don't ever want to try that again.
But the Links do.
They try, they fight, they soldier on. They don't give up and they don't give in. How many of us would do the same, were our lives actually on the line like theirs would be? How exhausted would we be? How many of us would end up breaking down, literally unable to continue the journey ahead of us? How much worse, more vivid and debilitating, would those nightmares be?
And yet, there is joy.
They smile, they laugh, they wonder at their surroundings. They offer a helping hand to those around them, kick back and relax with mini-games, and take time to explore their beautiful world. Their trials, though horrific, do not break them. Because that is what it means to have a Hero's Spirit in this world of LoZ: no matter what happens, no matter what or how much they suffer, they will. Not. Ever. Break.
They won't become jaded. They'll still see the joy in life. They won't ever give up, won't ever have to. They will always defeat evil in the end because they will always overcome whatever is thrown at them. Up to and including death itself.
Wouldn't it be nice if we could say the same?
I can't speak for everyone, but I angst these fine young men primarily because I want to explore how an unbreakable soul would handle my horrors, my problems, my struggles and inner turmoil, and still come out okay on the other end. How do they manage it? If an "unbreakable spirit" is the rule, how does that look? How does that work?
What can I learn about myself by putting these guys through hell?
The light is made brighter to our eyes after suffering in darkness. Anguish and pain carve out the depths of the soul required to feel exquisite joy. These young men, these little boys, these heroes aren't happy in spite of the horrors they've suffered.
They're able to experience that joy precisely because they've suffered.
So yes, let the boys be happy. Let them laugh. Let them have fun. But always remember: There is no true joy without the experience of pain.
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When I was tagging @sky-squido's 'maybe it was an adventure' post I actually hit the tag limit and had to cut a few at the end, but one that kept coming back to me was "[there once was a boy] who made a game out of the slippery ice in Zora's Domain ". I was playing a lot of OoT at the time and there's this cavern just off the domain where the physics make you slide around. Just the idea of little Link slipping and sliding in there, and finding the room to laugh after one of the most chilling and horrific moments of the game wouldn't leave me alone. So here we are!
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#maybe it was an adventure is getting SCIENCE’D now, baybe!!!
no i am not putting this below the cut. this stuff is REALLY FREAKING COOL YOU GUYS! let characters grow from their hardships! spread hope that we are more than the difficulties we encounter in life!
This isn’t even just about the characters!! Studies (quoted below) show that viewing your own life as an adventure, that accepting that challenge is a part of growth, that assigning meaning to your hardships helps you to overcome them better and emerge stronger!
We cannot control what happens to us, but we can decide what stories we are going to use our beaten, bloodied lives to tell the world.
Don’t let this break you.
(all bolding is mine)
“consequently, it is not the environment per se but the meaning that people attach to their experiences in that environment that is the determining factor […] Positive effects have been noted in exceptional, extreme and tortuous environments including submarines, polar research stations, space missions, and even amongst survivors of genocide and persecution including the Holocaust” (Leach 2016, 12).
“when the moment of turning finally came, it was attended by a strong sensation of choice. That sensation of choice indicates a reversal of mental defeat and the reimposition of some personal control over the situation which is a key factor in recovery” (Leach 2016, 20).
“With their new awareness that the impossible might now be possible, [patients] harness their energy and allies for a final showdown with their dragon. [Patients] have gained a psychological “second wind” and almost come full circle with their cognitions concerning the problem, from “this is not a problem” to “this is my problem to resolve.” This awareness, coupled with their new sense of self-efficacy (“I can’t” to “I might just do this!”) makes for a more determined and motivated [patient]. The Road Back signals the [patient’s] final resolution to address the significant life problem. The fearful and avoidant person present at the beginning of their Hero’s Journey is no longer” (Williams 2019, 534).
“Taken together, these studies support the idea that missions in space and space-like environments on Earth can provide mental health benefits, even though the experiences may be fraught with danger, hard work, and isolation from family and friends” (Ritsher 2007, 339).
“Although recent research has taken greater notice of such variables as hardiness, resilience, and optimism, the majority of studies on stress still focus on sequelae such as PTSD, anti-social behaviour, low self-esteem, learned helplessness, and the feeling of permanent victimization” (Suedfeld 1998, 100).
“Even amidst the acknowledged dangers and deprivations of the early polar explorations, expeditioners frequently referred to the beauty and grandeur of the land, ice, and sea, the camaraderie and mutual support of the team, the admirable qualities of their leader, and the thrill of facing and overcoming the challenges of the environment. Those who study present-day polar sojourners report very similar positive reactions. Many studies have reported high emotional adjustment and positive feelings in expedition members in both summer and winter.
[…]
An Australian survey of 104 Antarctic residents reported that although a greater range of negative reactions was listed, most of them were infrequent; positive events were much more frequent
[…]
One important piece of evidence of the overall benefit of the polar experience is that so many people volunteer for repeated assignments and are perturbed when asked to consider never going back; as one researcher noted, “Almost every member of the winter party considered his Antarctic stay as one of the best experiences of his life.” (Palinkas & Suedfeld 2007, 158).
“Salutogenesis means not only the ability to cope with stress, but also the ability to come out of a stressful experience with increased psychological and perhaps physiological strength with which to face future stressors… well-known study of naval veterans of Antarctic service, whose subsequent lives demonstrated better health and greater career success” (Suedfeld 2005, B63).
“There may be a hint in a recent finding that, with increasing experience in polar regions, station crew members and scientists prefer to work in small field camps, which pose more difficulties and discomforts than do larger stations” (Suedfeld 1998, 100).
“The emphasis on positive psychology, and the benefits that may result from meeting [extreme] challenges, should be lauded. It reminds us that human beings are, in general, a remarkably tough and adaptable lot” (Steel 2005, B72).
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yk when you see someone share a finished handmade item that they clearly spent a lot of time and money on and it's just. The absolute tackiest thing you have seen in your life. And then you ask yourself why someone would waste all those resources on such an eyesore.
(no, of course you can't relate to that because you're a much nicer person than me)
In any case.
BEHOLD!
A wool coat!
The top fabric is handwoven and handspun, the whole thing is sewn by hand, too.
Leftovers. Barely anything, all things considered, which is very satisfying.
This thing took me well over 3 years to make, on and off. And now I'm done.
Thank you for your attention.
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