This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!
Taking after arcade classics like Space Harrier and After Burner, EOS: Edge of Skyhigh is a 3D rail shooter where you pilot a transforming mecha, using both a rapid fire gun and lock-on missiles to destroy hordes of enemies. The jet plane form is a little weaker but its smaller size makes it easier to dodge attacks, while the robot form is slightly more powerful but also makes it a bigger target. The robot form also features a powerful burst attack, a volley of powerful shots which is useful for taking down larger foes. You can use the shoulder triggers to speed up or slow down, but the difference in speed is often imperceptible.
“Often described as a twisted fusion between Tempest and S.T.U.N. Runner, this Positron game was released exclusively in Japan in 1999, at a time when the PlayStation games catalogue was already vast and varied. Dynamic and irreverent, Internal Section is essentially a complex ‘tube shooter’, an unusual angle that can be considered a welcome addition at a time when horizontal and vertical scrolling shooters were predominant. The mere sight of the initial presentation, or the bizarre imagery printed on the bizarre game manual, tells Internal Section apart from a common shooter. Instead of acquiescing to the adolescent anime characters and pseudo-plots, it evokes the same mature, impersonal and hi-tech ambience of the demoscene computer art subculture.
Each of eight levels is divided into four sub stages (A, B, C, D and Boss Fight). When the level guardians are reached, game scheme switches from its tubular form to that of a circular rail drawn around the enemy, where greater shot precision is often required. Internal Section‘s gameplay is utterly unique, allowing the player to instantly choose between twelve different shot types, each of them based on a Chinese zodiac sign: apart from dodging bullets and other obstacles, the key to success lies in the use of the appropriate sign for each situation. Far from a hardcore shooting game experience, Internal Section is all about the experience and aesthetics – rather than superhuman skills – with scattered checkpoints and infinite continues that make it a short, albeit extremely enjoyable video game.
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The first impact created by Internal Section originates from the awkward graphic style. Their lack of texture mapping is properly compensated with the addition of smooth and lustrous shading, drawn in vivid colors and wonderful contrasts. Flat polygons pervade the screen as each level displays a predominant color, and each sub-stage exhibits a rich and artful array of pictorial themes. Due to its spartan aesthetics, this uncanny Squaresoft release is bound to be compared with Rez, released by SEGA two years later.
iS also aspires to a perfectly balanced blend of audiovisual and gameplay, including a carefully selected techno music playlist. While not as memorable as the licensed soundtrack from games such as WipeOut, the disk includes 16 original themes that help bring some strong sense of rhythm into the game experience. Similar to Ridge Racer, it also lets the player swap the game disk for an audio CD, essentially giving it a customizable soundtrack. Customizations also include the selection of different ambiences for the levels, a factor that dramatically increases the game’s appeal and replay value.
If carefully observed today, in light of modern shoot’em up revivalisms, iS has achieved a certain state of grace, having risen to a level that only a handful of its counterparts were able to attain. Its flat polygon graphics running smoothly on the television screen and its responsive controls prevent the game from looking or feeling obsolete. In fact, everything about iS contemplates innovation, as well as a very strong desire to evade the usual patterns that have long infected this stagnant genre. Its status as a rare and unpublicized title coming from a major company has contributed, undoubtedly, to the consecration of Internal Section as one of the most engaging and sought after titles from the recent past.“
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Kana Asumi is one of my favorite Japanese voice actress because she's the voice of my favorite character, Blanc, from the Neptunia series, who is played by Wendee Lee in English. Other roles from her include (as pictured above):
(Note: I'll also list the English VAs in parenthesis for anime/games that got dubs)
Bronya Zaychick from Honkai Impact 3rd
Marika Tachibana from Nisekoi
Popura Taneshima from Working!!
Nyaruko from Nyaruko: Crawling with Love
Ene / Takane Enomoto from Mekakucity Actors
Chihiro Kosaka (Serena Varghese, Brittney Karbowski, and Cynthia Martinez) from The World God Only Knows
Yuno from Hidamari Sketch
Yuki from Dog Days
Komari Koshigaya from Non Non Biyori
Yū Kotari and Strength (Dani Chambers) from Black Rock Shooter
Ran from Shugo Chara
Kaoru Hanawa from Tamayura
Other roles that aren't pictured:
Bronya Rand (Madeline Reiter) and Silver Wolf (Melissa Fahn) from Honkai: Star Rail
Izuna Kuda from Blue Archive
Saori Maki (Wendee Lee) from Nura: Rise of the Yokai Clan
Aina "Cakey" Yoshiwara from Gran Blue
Nagisa Momoe (Xanthe Huynh) from Puella Magi Madoka Magica
Fun Fact 1: Blanc and Saori Maki share the same English VA, Wendee Lee.
Fun Fact: Silver Wolf is voiced by Neptune' English VA, Melissa Fahn.
This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!
At the beginning of Odo Odo Oddity, three kids open a book and find themselves transported to an alternate fantasy dimension. Two of them, Funifuni and Hoyoyo, are kidnapped, while the remaining one, Gikugiku, straps balloons to his back and takes to the skies to rescue them.