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#pn 2
faggglerock · 2 years
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Happy birthday psychonauts 2..!
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pokemon22551 · 1 year
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My Etsy shop is now officially open! 
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evgar · 7 months
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the food is ready kids!
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katlotl · 1 year
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A bunch of psychonauts doodles I colored! The hyperfixation is strong and has infested my brain!
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tuinendraws · 1 year
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Psychonauts 2 is SO good.
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technovillain · 3 months
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Guyse. Thoughts on this. The fact that they took note to mention this makes me feel crazy. Otto is frequently pictured with his hands in his pockets, his palms covered.
Showing your palms is noted as a sign of vulnerability and honesty... and Otto is so shady right? Why does he just get to be a walking enigma red herring guy like that!!!! Please elaborate i neeeeeeed to know about this dude.
Also sidenote I think it's so funny how nobody on the dev team settled on how to spell his last name. Even in the official book it's spelled Mentalis on his page header. Reminds me of the old official PN1 things saying 'Lobato' or 'Bodello'
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ssomepersonn · 7 months
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On the road again 🎶
Fanart for the first chapter of my lovely bud arsons fic Low Tide
(unshaded and no bg versions under the cut)
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asfodeltide · 2 years
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In bloom
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ottosbigtop · 5 months
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thinking abt the brain tumbler experiment in pn1. The whole merging brains / projecting your mental world out for other people to accidentally receive thing is such an interesting concept to me.
thinking abt the idea of expanding on it. Mental highways between two people’s brains if they have a strong enough psychic connection. (I.e. Sasha and Milla, communicating constantly.) You enter through one brain and watch as it slowly develops into a mix of the two (or more?) people within the highway until you start crossing over closer to the other brain and it becomes more of a singular influence again.
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nd-of-a-manatee · 1 year
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I know this isn’t quite how ranks work in Psychonauts canon, just go with it.
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[Image ID: The following is rendered in fuzzy digital pastel. Razputin Aquato–in his late teens, tall and skinny–lies breathless on his back on the ground, covered in sweat. He’s wearing sweatpants, a striped undershirt, and sneakers. His hair is disheveled, pushed back by his signature goggles. One of his eyes is a little higher than the other, now that he’s older. He stares upward with eyes wide, at his wit’s end. He lies in a white space, his colors graded dull blue. The foreboding cyan shadow of a three-digit number is projected over him: 206. End ID]
Raz has a problem.
He trains so hard to rank up his prowess as a psychic. He’s been training since the day he learned what a Psychonaut is. Now that he’s one of them, he sees diminishing returns for his efforts. That’s normal, they say. It gets harder over time. But he’s only 15, and it hasn’t changed in months. He’s way behind the other cadets his age, all approaching the 300s in their psychic specialities. Here he is stuck at 206.
This isn’t normal.
It’s not just about the number. There isn’t supposed to be a ceiling. A person can always improve, always extend themself to reach closer to their full potential. His mentors–his heroes, all well into the 1000s themselves–gave him a chance to be a Psychonaut because they saw so much of that potential in him. They were impressed that he picked up his first set of powers so quickly and used them to save the day nearly by himself–twice. What if that was the trick? He picks up a new discipline right away, then can’t advance it past a certain point. Hydrokinesis should be what he’s good at, but he’s barely better with it than anything else. That’s it. This is his potential. It was all a trick.
He lies awake at night, frantically weighing in anything that could be related to why. Anything he could do about it. He has often looked back on himself and thought that autism or ADHD or both could explain whatever being an enthusiastic little psychic nerd couldn’t. What if this is part of that? What if he can’t change it? His heart sinks.
He can’t hide it. They’ll all find out what he really is. What will they do if he can’t live up to the position he’s been awarded?
An old anxiety stirs. He doesn’t belong here.
Suddenly, Raz can’t concentrate. His performance falls below even his mediocre rank in practice, in study, in everything. He can’t even walk without tripping. His peers and mentors notice, though he insists that he’s fine.
It reaches a point where a couple of his teachers stop in their busy schedules and call him to sit down with them. That’s when the truth comes out. He tells them everything.
He waits nervously for their response.
They answer easily and say that he’s already proven his worth as a Psychonaut beyond any kind of rank or measure of raw power. His sense of duty, determination, willingness to learn from his mistakes, inventiveness, and compassion are what maximize the effectiveness of his psychic abilites–not to mention his unique skills as an acrobatic. If strength were all that mattered, none of them would be worthy of the abilities they wield.
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[Image ID: Raz sits up. The hole in the zero makes it look like the shadow has retreated until it’s almost all the way off of him, lingering at the top of his head. His eyebrows are raised, but he’s calmer–having made an epiphany. End ID]
He hadn’t thought of it like that.
After some rest, Raz goes looking for new psychic sensitivities–not in a desperate attempt to find the thing that will bring him up to par, but with all the curiosity of an adventurer in search of new discoveries. By the end of the year, he has achieved adequate command of a wide, wide range of disciplines and has begun experimenting with using them in tandem. “Power juggling” is a difficult art for most psychics. It’s easy to get overwhelmed and lose control. As it turns out, Raz thrives in that kind of chaos and is able to compartmentalize his focus enough to practically create new powers unto themselves, if for a very short time. He shakes the dust off of his acrobatics. It’s no longer a grueling requirement to please his family. It’s his now. Fun and challenging, a test of dexterity and flow. He quickly renews his skills and finds new ways to wrap his powers around them. The other cadets come and watch him practice just to see what wild shit he’s up to that day.
He feels alive. He feels like himself, now more than ever.
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[Image ID: Raz sprints out from under the shadow, turning to raise a middle finger at it with gleeful disdain. End ID]
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[Image ID: The story shifts to a comic book sequence, also graded blue-green. Morceau Oleander has a green psychic shield raised to protect him, Milla Vodello, Adam Gette, and Norma Natividad from blue psychic needles that threaten to skewer them from above. The others use their own powers to try to fight the needles off, but it doesn’t seem to be enough. Someone talks over them. “Miserable fools.” A lanky white woman in a housecoat, plain shirt, sweats, and slippers with long billowing silver hair commands the scene from the center of some kind of pump room. Her arms are outstretched like a conductor. Her needles press buttons on control panels and hover menacingly over tied and gagged hostages. “I’ve had to devote my life to perfection to get this far,” she declares with triumphant superiority. We see her up close. She’s in her late 50s with sharp facial features and a high hairline, and she’s wearing a small earring on each ear. Her teeth gleam in a wicked smile as she shouts. “You have no idea of the sacrifice. The fortitude. I alone am qualified to correct the modern world’s failure to compete. Content weaklings like you don’t stand a chance. Just look at you.” She turns to face a shadowed corridor within a tangle of pipes behind her. “You can’t even sneak up properly.” Someone with angular shin-high boots runs down some steps deep in the corridor. That person– wearing black gloves and Sasha Nein’s old green jacket–uses orange psi power to draw water in the shape of a hand from a pocket-sized bottle. The hydro hand leaps forward toward the woman with its fingers outstretched. A coil of orange lighting snakes around it. Then, the hand freezes into an electrified claw. The hand is suddenly shattered on a horizontal needle that pops into existence. The woman sneers. “Ha!” The person uses the needle to swing forward and lunge out from the shadows feet-first. It’s Raz in his cool spy mission outfit. His boot folds the old woman in half by the stomach. She makes the dumbest surprised face, having been caught in her most confident moment. Raz looks determined and focused. Ice shards tinkle in the air around them. Raz then has her pinned on the floor. He has produced a helmet that looks like a Geodesic Psychoisolation Chamber from his jacket and plunked it on her head. “Did I break anything?” he asks, deadly serious. “My worldview is shattered,” she answers, bewildered. Raz pops into his excitable mode. “Oh! We can help with that.” He takes out a psi-portal. She turns to him and says, “Ok.” End ID]
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I keep rewording my commentary on this idea, so here’s the jumble:
I love the idea of protagonist syndrome. Main character kiddo is the specialest one of all who overcomes impossible odds or has a big cool unique ability. You see it all over magical/superhero kid cartoons. And then, that all collapses when they get older and change or can’t measure up and have to learn how to detach from the initial self-image and explore who they want to be (Steven Universe & Future, Venture Bros, my actual life experience if you can’t guess). I know it’s a little weird to poke holes in fun kids’ media and should be done with care. But I’m super interested in how protag syndrome applies to real life post-straight-A/sports star/Good Kid TM imposter syndrome. I wanna use this kinda thing as a framework to explore ways to be kinder to and happier with ourselves.
And just look at the boi. He’s doing so good.
Special guest appearance by the Noodler’s mean aunt, the Needler.
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[Image ID: The Needler–the woman described before–is depicted in an initial sketch in black and white. She looks annoyed, standing with her hands and fingers splayed out in an “evil wizard” kind of gesture. The image is a little simplified. She has no nose. End ID]
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cosmignon · 6 months
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psychonauts 2 is a good game bc you think one of the plot important characters you've met once the game's really gotten going is just being very deliberately and affectionately implied to be gay and youre like oh how nice for him. and then his textually canonical husband fucking Gets You. and you're smothered in wedding cake the size of a mountain and you witness a beautiful bittersweet story about 2 men loving each other, losing each other, then reuniting. and thats not even like the main conflict of the game. but its important and you cant ignore it and you will cry this is not an option
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paperbagedhead · 1 year
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I like to think Sugarcube is just as much of a little spitfire as Frazie is.
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pokemon22551 · 2 years
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Happy first anniversary for PN 2. I know it's not much but I tried making something with oil pastels.
People have summed it up much more elegantly than me but I'm really glad that I found this game when it came out and gave it a chance. It made me feel seen and opened up an entire community of people who are my best friends to this day. It's endlessly charming, emotionally and mentally powerful, and just a great game in and of itself that deserved to be recognized even more. Thank you
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leonkennedyaoi · 3 months
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RICHARD HORVITZ WHEN I FUCKING GET YOU
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muppetcube · 8 months
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He is a depressed horse to me
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thefuchsianeko · 6 months
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Putting together all the Psychonauts art I've done for Inktober over the years... my second favorite video-game.
Fun fact about the Loboto drawing, it was originally sketched years ago for an unfinished monthly challenge (along with Doviculus here) and I only found it now, never posted it though. Since I've been messing around with using brush and ink, I decided to add some greytones to it, along with touching up the lines with a small brush pen and white gel pen. The paper was NOT made for that lol, but it still worked and I love how it turned out.
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