Finally completed “True Detectives” S1 and S3, and while S1 could be said to be ‘better’ in some aspects, certainly grittier, I definitively prefer S3.
The story and characters are less depressing and enraging; the ending much happier.
Both are brilliant as crime procedural with different takes👏🏽 Looking forward to S4 because I am desperate for a women-centric show in this vein!
Rant ahead:
Here comes my rant about such male-centric ‘bro-romance’ shows! Which is most of the genre (in general, worldwide). I wished they had just come out and be gay and whatever and leave the women out of it! The cloying sexism, misogyny and ‘homoeroticism’ which too often sideline and diminish the female characters are not characteristics I can ever enjoy in a show.
The ideas that only men can have meaningful and strong emotional bonds/friendships with each other? Men and women only good for having children? No point in expecting more from men except as a sperm donor? Simply infuriating!
(Good then, that IRL - due to various reasons but the pervasive misogyny is definitely one of it - more and more women are choosing not to have children with men. Why bother).
The discourse around such shows are always quite disappointing from a female characters-lover/shipper perspective, and the “True Detective” series is no exception to those stereotypes/what I have come across regularly.
While I have enjoyed the aesthetics, brilliance, writing and performances of the shows, they are also a reminder of what I find extremely vexing about such shows.
Give me more shows like “Mentalist” (while had its minor issues, was way, way less infuriating than the TD series up till S3, and had more satisfying arcs and conclusion from my POV). “Mentalist” is such a wonderful show.
Looking at how it is, if I ever get to Night Country, that will highly likely be my favourite amongst the series.
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some undifferentiated thoughts about my Starfield playthrough as i have them. i am a game developer with a strong interest in procedural generation and i've enjoyed a bunch of other bethesda games so this might get pretty mean sorry
(this is a long one)
starfield dialogue is already exhausting me "oh you must've been living under a moon rock ;)" get it! because they're in space! this would've been too corny for the Jetsons
there's a kind of cheap dusting of space theme over everything. the food isn't salmon but alien salmon. it's not seaweed but alien seaweed. cooking alien stir-fry. come on
cannot get over how clumsily the theming is handled. books, board games, weapon names revolve heavily around space. these people have been living on alien planets for hundreds of years yet have this unending sense of novelty about it. the game takes itself completely seriously but feels like it's attempting to parody itself
people's EYEBALLS are CLIPPING THROUGH THEIR EYELIDS
a woman is speaking to me in french. her accent is about as believable as her haircut
these are some of the worst reflection maps i've ever seen
next to nothing is interactive. you can sit in chairs and sleep in beds and that is about it. can't even drink from people's toilets. disgraceful
game helpfully crashes 5 seconds after i decide i should get some sleep. very handy!
my character has not said a single thing since i started playing. not one peep. this is an unmitigated improvement over Fallout 4 i'm so glad honestly
the more i poke around the big city the more the NPC quips feel like something out of gen-1 pokemon. can't get enough of this coffee :) this city is where it's at :) spacesuits are comfy and easy to wear
very strange sense of altered reality from the quest dialogue too. has anyone at bethesda met a person before? i move on to some mission that has me scanning wildlife on a faraway planet hoping this will, somehow, feel less alien than human conversation
just as with No Man's Sky, every planet is uniformly dotted with equidistantly-placed points of interest that you slowly make your way to (no vehicles besides your jetpack) which always turn out to be some cave or building identical to those you've cleared before
unlike with No Man's Sky, the seamless exploration is faked and the biodiversity is nil. you do get an impressive amount of raw loading screens however
the prefab bases and power stations found everywhere on planets seem to have very sparse, very specific slots for spawning consumables, which results in encountering some giant industrial installation in the middle of nowhere with, i don't know, a loaf of whole-grain sandwich bread just casually sitting next to it all proper. there is no breathable atmosphere here. who is eating this
planetary traversal is a CHORE. i am saying this as someone who loved Death Stranding
heinous "hold to confirm" buttons sprinkled in various flow-breaking places throughout the interface
enemy AI is abominable. nobody is pathing their way to get my ass. "must've been the wind" taken to the next level. an infant playing peekaboo has more object permanence
hoisting yourself up on ledges when jumping is…nice
companions randomly nowhere to be found. persists through multiple fast-travels and loading screens until, just as randomly, they pop back up
storage space is now limited! unlike in Fallout 4 and virtually every other bethesda game, your containers now hold a finite item capacity. god forbid we let the player have fun
baffling inventory UI. i imagine there's a mod out there that completely overhauls it the way SkyUI did for Skyrim. this should not be needed! how are your UIs getting worse a decade later!
scanning the precious few species inhabiting some dusty planet; one of them is this arching red root i've already seen several times before. my job done in this biome, i travel (read: teleport with a loading screen) to the polar region to find some other species. the first one i catalogue is the exact same red root again but this time it's named "boreas root" todd howard is a genius
some alien horror comes at me full fangs out. i hop on a pebble. obscenely, i am safe
procedural terrain generation beyond dull, impossibly unimaginative. these people have not had one critical thought on what makes a procedural world interesting. beginning to feel validated in my belief that only i should be trusted with proc gen. along with perhaps tarn adams
jokes aside this is making me feel genuinely insane. there have been excellent procedural generation techniques that produce compelling explorable maps for decades now. bethesda absolutely has the budget and know-how to do miles better than this yet somehow they just…do not? the same way Pokemon has decided to just no longer bother with their mainline games despite being the highest-grossing media franchise in history? hello? what is for real going on
some of the most cynical breadcrumbing i've seen in years. approaching some random cave and this person in space gear, who in the vast immensity of the infinite cosmos just happens to be snapping pictures right here, tells me more-or-less verbatim "if you like this place, you should see this other place" [other random cave has been added to your map.]
i do not like how good this makes No Man's Sky's gameplay look. it depresses me how much i have to hand it to No Man's Sky for at least not fucking up this bad. please stop making me wish i was playing No Man's Sky instead this is grotesque
i think i've exhausted my interest and patience for this game at the moment. i'll get back to the main story at some point and try some other systems ie. crafting and base-building to see if there's any engagement to be found but so far, my god. my god
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A really underrated part of how the inhibitor chips are handled in canon is the fact that they can't be removed without an invasive procedure that has some risk. Whenever a character has his taken out it’s never necessarily an easy choice, a symbolic reminder that it takes bravery to choose not to be controlled by a system, and it gives these moments a lot more emotionality and impact because it’s not just a convenient plot device to restore or preserve their agency.
The most heroic moment Fives has is when learns he has this thing in him and he doesn't even hesitate to tell AZI to get it out, even if trying might kill him, because it so brazenly defies the way all clones have been positioned as powerless pawns whose individuality and choices ultimately won't matter in the big plan. When Rex has been activated and manages to get out just enough words to tell Ahsoka what to do to help him, it's a pretty powerful way of showing how much he trusts her at the end of their journey together throughout the war. Wrecker is the most hesitant to have his removed because he's scared of surgery but sees it's what is safest for everyone.
And thinking about it this way makes me appreciate why Rex's resistance has generally only been acting to help clones that have already willingly turned on the Empire, even though they always try not to hurt the others who may still on some level not be in control of themselves and, some could say, also need help. It makes me understand why the Batch couldn't just try to capture Crosshair at some point in season 1 and make him get his chip removed, something he'd never agree to while still under its influence.
It's implied that the Kaminoans subjected the Batch and Omega to a lot of scary and probably painful tests and procedures as they grew up - so much that Omega understands Echo being triggered by waking up hooked up to monitors and she dreads going back to being used in a lab. Fandom plays this up for angst in fanworks and rightfully calls the Kaminoans horrible for denying them agency over their own bodies in this and many other ways. Even if for a much better reason, the clone troopers who've left the Empire don't really have the right to treat their brothers that way and risk their safety when they're not in a state of being able to consent to it.
Just as none of the clones can reasonably hold themselves accountable for things they've done because of the inhibitor chips, they also can't be considered responsible for saving each other from being controlled by them. It's the Emperor and the Kaminoans that did this to all of them.
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Can you draw human version of Niffty? Your Alastor and Mimzy human designs are gorgeous and I was wondering about your thoughts on Niffty 🥺
I really enjoyed drawing my human version of her XD And she's a fun character in general. I really hope we'll get more information about her in the next season.
But for now, I headcanon that because of her OCD and, maybe, some sort of hysteria her relatives might have sent her for a lobotomy because in the 1930-50s this surgical procedure was so advertised that even a child who just couldn't sit still could be sent there (as advertisers often claim that after the surgery, patients became calm and didn't cause trouble). So Niffty may have suffered from her passion for cleaning and since the brain was accessed through the eye socket, maybe that's why she has one eye in Hell now.
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