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#psychedelica of the black butterfly
cat-meg · 9 months
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tsuki-akarii · 2 years
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🥲🥲
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h20milk · 11 months
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doodle dump from twitter ✩
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eleiyaumei · 9 months
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Otome game fashion comparison
Disclaimer: This is just my opinion, feel free to share your own!
Amnesia: Memories: Welp, it's pretty much 2000s/2010s Japanese (Visual Kei?) fashion and it's kinda cool. All outfits fit each other well, have a somewhat similar style. 3/5 stars (The outfits get better in the fandiscs/sequels.)
Psychedelica of the Black Butterfly: You have no idea how much I love the outfits in this game. Hella unique, perfectly fitting the atmosphere. Has some Visual Kei, Jirai Kei, Aristocrat style elements. 4.5/5 stars
Hakuouki: Sweet School Life: What the hell went wrong here? Everyone dresses like 30+ y.o. married people with barely a sense of fashion. 1/5 stars
Diabolik Lovers: Haunted Dark Bridal/Vandead Carnival: DL is what introduced me to/got me into Jirai Kei and if you know the franchise as well as the style's background, the style choice makes a lot of sense. Sure, the fashion in the games isn't overwhelming but I love that it shows us masculine versions of Jirai Kei. 4/5 stars (bc of my love for Jirai Kei)
7'Scarlet: Almost as bad as HSSL but Ichiko's outfit is pretty nice and I have a heart for Toa's normal outfit, wearing his grandpa's padded haori because it makes him feel comfortable. The yukata in this game though? Either pretty boring or ugly. 1.5/5 stars
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the-otome-freak · 6 months
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Psychedelica of the Black Butterfly Review!!
This is my first ever official, extensive otome review!! I hope y'all enjoy, I went through so many ups and downs with this game. I hope this review inspires more people to get the game, or maybe even helps people realize it might not be for them! I also attempted to keep it as spoiler-free as possible, but there are parts that might dive into spoiler territory. I made sure to mention it, if so! Enjoy~ . . . .
Psychedelica of the Black Butterfly is a visual novel developed by Otomate and published by Idea Factory in 2015, available on the PS Vita and Steam. It’s an extremely dark, gothic story with very heavy themes and romance akin to Shakespearian tragedy. When I first picked up this game, I had been previously warned about the angst it contained but nothing prepared me for what I was about to experience. This game contains themes of death, guilt, regret, grief, trauma, isolation, and more. The last time I cried so much consuming a piece of media was when I watched Les Misérables for the first time when I was 15, so that says a lot. POTBB has an iffy system, but this is easily overshadowed by the incredible storyline, jaw dropping art, compelling cast, and beautiful soundtrack.  
Before we get into plot points and character routes, I’d like to talk about POTBB’s system. It’s a typical visual novel at first glance, which means mostly just clicking in order to read the text and watching the events unfold. The features that set it apart however were quite interesting- and frankly quite frustrating as well. This includes its combat system and its flowchart.
POTBB has a combat system that pops up a couple times throughout the story while you’re fighting monsters. The instructions for the combat system were very vague and confusing, especially since I played on PC where the button configurations aren’t clarified in the “Options” menu, so it was a lot of trial and error. It instructs you to shoot your gun, but not how (on PC). I had to figure out on my own that I had to use the left and right click of my mouse to shoot/lock onto targets, so the first couple of plays I was very confused and frustrated. The object of the game is to shoot as many butterflies as possible in the allotted time while also getting a good score, which is achieved by getting combos. Playing the game earns you points. Another problem is that it’s quite glitchy and hard to lock onto the butterflies properly to shoot them, but with practice you can improve (with the sacrifice of a couple of hand cramps). 
The other unique thing about POTBB’s system is its flowchart, which is useful because it allows you to jump to any point in the story you’ve already unlocked, but it can be very frustrating sometimes. You’re required to use the flowchart in order to access the “Side Stories,” aka extra content you slowly unlock as you play. To access the flowchart, you have to go to the menu. The game doesn’t notify you when you’ve unlocked a Side Story, so you just have to remember to check the flowchart every once in a while to see if any have unlocked. And even if a Side Story is “unlocked”, you still have to spend your points you earned in the minigame to actually view the content. Certain character routes, endings, and choices can’t be unlocked unless you’ve viewed these Side Stories. I actually got stuck a few times during my playthrough because I didn’t realize some of the Side Stories were unlocked, and you need to read them to progress. I found that the process of scrolling through the flowchart in the middle of the story often took away from the immersion, but it wasn’t awful. 
On a positive note, I have to talk about POTBB’s art, which was created by Satoru Yuiga. Yuiga has an expressive, sort of water-color art style that adds to the spiritual and mystic elements of the game. I actually didn’t like the style at first; I thought some of the character sprites looked strange, but I quickly got used to it and was soon blown away. The CGs were gorgeous and added so much life to the characters. The facial expressions were so vivid, they displayed perfect depictions of terror, shock, love… I felt every emotion through the art. I’m looking forward to playing more of Yuiga’s games just because of her art. (Images below are promotional CGs)
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Now, let's talk plot! (I summarize the Common Route in this section, so feel free to skip if you consider that spoilers!) The story and characters are the best thing about this game, in my opinion. You play as a girl named Beniyuri who has just woken up in a strange mansion with no memory of her past or even herself. You see the world through Beni’s eyes as she traverses the mansion and tries to figure out what’s going on and why she’s there. The mansion is dark, gothic, and scary. Its halls seem endless, every window and door is locked, and mysterious butterflies can be seen practically everywhere. And just when things seem their darkest, Beni hears the loud roar of a beast. Two large lion-like creatures appear and attempt to attack her. Imagine if a Minotaur had a lion’s head; that’s what they look like. She thinks she’s a goner, but suddenly she’s saved by a mysterious man with dark hair and purple eyes. They hide from the monsters together, and Beni learns that this man also doesn’t have any memories. They team up and explore, eventually coming across 3 other men in the mansion who also have amnesia. The four of them find a large hall within the mansion to make their ‘base’ where they’ll be safe from the monsters. They realize that they all have phones on them, and though there isn’t any service, each of them has received one message. “Collect the shards. Complete the kaleidoscope.” They’re in this mansion for a reason, and clearly someone is pulling the strings.
I can’t go into too much detail about the individual routes because the amount of plot twists and spoilers in this game are insane. I will describe each guy and a summary of what their route meant for me and how it made me feel. Some of the routes were phenomenal in their story writing and character development, others not so much. 
The first route recommended is a man named Kagiha, the 2nd person that Beni meets in the mansion, and I have complex feelings about his route. He’s a tall, soft spoken, polite man with light brown hair and green eyes. He’s very kindhearted and treats Beni with a lot of care, cheering her up when she’s depressed about their situation. Kagiha was my favorite in the beginning simply due to how kind he was. All of them were in a very depressing situation with no memories and barely any hope, so his kindness was a sort of light in that darkness. I was very excited for his route and to learn his backstory. It turns out, his route is a branch of the “Best Ending” of the game, so you get to learn the truth about almost everything as you play through his route. I certainly wasn’t expecting this. I had been warned in the past about POTBB’s bittersweet endings, but I really wasn’t prepared like I thought I was. Due to Kagiha’s circumstances (that I can’t go into detail about), his route has two endings, and neither of them are “happy” in regard to his relationship with Beni. The “Best Ending” of the game does indeed end on a happy note, but they don’t end up happy together (again due to circumstances I can’t talk about without spoiling). The “Kagiha Ending” of the game does have them end up together romantically, but with very bittersweet conditions that’s more depressing than the alternative, in my opinion. I was very upset and I cried at both endings, regretting that I loved Kagiha so much because neither ending let him and Beni be truly happy together. But even though I was upset, I have to admit that the “Best Ending” was written phenomenally and deals with the concept of death, grieving, acceptance, and change in a beautiful way. The themes in this game are very heavy but discuss them in a beautiful, important way that really gets your brain going. I sat in silence for a while after the “Best Ending” just… thinking. 
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After that emotional wreck, I was ready for a happy ending or at least some more closure. Hikage’s route is recommended after Kagiha, which surprised me a bit. Based off of the cover art and his introduction, he seemed to be the “poster boy.” Hikage is the first man Beni meets in the mansion, the man who saved her from the monsters. I can barely describe his route without getting into spoilers, but it was intense. I didn’t like Hikage at first because he had this misogynistic mindset and constantly scolded Beni for being “weak, just like all women” and yelled at her for “slowing them down.” I wasn’t excited for his route because obviously it meant Beni would get more of this treatment, but I was honestly surprised at what his route had in store. There’s a major plot twist within the route and you come to understand why Hikage has this mindset, and that it doesn’t come from a place of misogyny, but rather trauma. The ending to his route shocked me so much and I bawled my eyes out. It definitely ends on a bittersweet note as well, but the very last scene offers some sort of closure (though not enough, in my opinion.) I overall liked his route plot-wise and thought it was also very thought provoking, tackling themes of abuse, death, mental instability, and despair. Romantically it was okay, but I felt like it took a side-seat to the plot which can either be good or bad, depending on how much you value romance and/or get attached to the characters. Without spoiling, I can tell you that Hikage is written in a way where it makes sense that romance isn’t the focus. Thankfully I wasn’t attached to Hikage as much as Kagiha, but I still cried a river anyway…
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You’d think after two routes with horrifically bittersweet endings that the whole game will probably be this way, but surprisingly, the third route in POTBB filled my heart with joy. This route centered around Yamato, who’s a short-tempered, sporty guy with ice-blue hair. He has a bit of a foul mouth, often yelling or getting angry at their situation, but never in an irrational way. Yamato actually ended up being my favorite character overall. He has an unexpected soft side and his romance with Beni was the most realistic among the cast. I also felt his route was quite tragic, despite having the happiest romantic ending in the game. Yamato and Beni’s relationship is really complex, and they actually bond over grief and guilt. Both of them harbor so much guilt in their hearts and it shackles the both of them to their pasts, but by grieving together and finding strength in one another, they’re able to push each other to move on and grow. I really enjoyed this route in a moral sense. It teaches you that it’s okay to grieve and that people grieve at different paces, and sometimes it’s okay to bond over said grief. Healing and forgiveness take time, and having someone else there to heal with you can make you both stronger. The themes in his route were so beautiful and even watching his bonds with other members of the cast grow were incredible too. He has the happiest romantic ending in the game as well, which just added to how good it was. Interestingly enough, Yamato’s route also helped me come to terms with the bittersweetness of the previous routes. I was finally able to accept the circumstances and reasonings behind the depressing endings, allowing me to appreciate the game more as a whole.  
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After Yamato’s romantic end, I was excited to finish the rest of the game. I prayed that this next route had a happy ending as well, and that Yamato wasn’t just an exception. I began to pursue Monshiro, who’s a mysterious man who wears a fox mask that Beni has spotted wandering the mansion sometimes. I didn’t know what to expect from him during the first bit of the game because he’s sort of absent until the end of the common route. I was pleasantly surprised, though! I learned more and more about him as I played, even in the other routes, and he’s wonderful. He’s adorable, loving, and incredibly sweet. His route tackles themes of isolation and loneliness, with Monshiro being severely traumatized due to being alone in the mansion for several years. He’s very clingy with Beni and values their relationship more than anything, his main fear being him getting left alone again. His ending was quite happy as well, but their romantic development and deep connection never really got the ending it deserved. Their bond was almost as strong as her bond with Yamato, but I feel like in the end they didn’t get to express that to each other properly. It also felt quite short to me, I wish I could have gotten more content with them that wasn’t plot-related and just focused on their bond and how much they care for each other. Overall, I enjoyed it because Monshiro is so loveable, but the ending just left me unsatisfied and begging for more.  
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Now, the last route was a doozy. I’d like to clarify before I begin that this is all, of course, my opinion and perspective, so don’t let this discourage you from trying the game or loving this character! I will get into minor spoilers as well here, just because it’s hard to explain my feelings without talking about what happened. The last route I played was Karasuba, who is… not the best. I can confidently say I hate him, and his route didn’t really change that for me. He has bright yellow hair and yellow eyes, so his design was already creepy to me from the start, but his personality is much worse. At first glance he seems like a funny, happy-go-lucky class clown type, but his real personality is much more twisted. He flirts with Beni so intensely to the point of sexual harassment, but then backs off and laughs, pretending it was “just a joke.” Now this is already bad enough, but he’s just incredibly rude to everyone around him as well. He demeans Beni constantly for being “naive” and “cowardly,” all with a smile on his face as he pretends he’s saying it “for her own good.” He also constantly insults the other characters, starting fights with them whenever he can and giggling about it when it’s over. The whole “reason” behind why he acts like this is because he was bullied when he was a child. He projects his insecurities onto others and thus becomes the bully he hated so much when he was younger. He does later apologize for this at the end of his route, but I felt like one sorry just wasn’t enough to atone for the way he treated everyone? He sexually harasses Beni until she starts crying at one point, then backs away and claims it was “just a joke to teach her a lesson at how dangerous men can be.” He’s just awful and I don’t think he develops very much, even in his good ending despite his apology. His bad ending was even worse, which involved him brainwashing and manipulating Beni to be with him. I know some people who enjoyed his route and while I do respect that, it’s just hard for me to understand how someone would enjoy a character like him. I do think he’s interesting because he has deep flaws and trauma and instead of growing from it, he let them taint him and he ended up becoming the very thing he hated. So, he is interesting, but that doesn’t mean he’s a good love interest for Beni or even a good character in general. If I’d have to state one major flaw about this game, it’s Karasuba’s existence and his lack of character development or redemption.
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After the 5 character routes are over, you’d assume that’s the end. The game actually continues after this, though, with the “Summer Camp” ending that unlocks last. This was my favorite part of the game. It’s a “What-If” scenario where every single character gets their happy ending, and offers a lot of closure after the despair you experience in the character routes. It healed me and freshened my mind after the tragedy. It’s a wonderful inclusion and I actually cried tears of joy while playing it, due to how emotional it made me. 
Overall, Psychedelica of the Black Butterfly was an emotional rollercoaster that I will never forget. While yes it has its flaws, I don’t regret playing it. The topics covered, such as isolation, death, and guilt, were so heavy and intense; but they were also so meaningful and I feel like everyone should experience them. I feel my favorite theme was the deep dive into Survivor’s Guilt and how people process and deal with it differently. The mystery surrounding the mansion and their circumstances was also very interesting and the plot twists were well executed. The whole cast is so full of life and each of their bonds are extremely complex. Beniyuri is a wonderful main character and I found myself rooting for her and her happiness the entire time. I definitely recommend this game to anyone who loves tragedy and complex plots, but I probably wouldn’t recommend this game to someone who’d be uncomfortable with really dark themes like graphic death. This game definitely took a toll on my mental health for a few days, but also offered life lessons that I’ll no doubt remember and value for a very long time. 
Rating: 7/10!
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ephin · 8 months
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黒蝶のサイケデリカ  
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cleaetpauline60 · 5 months
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As I see you played a lot of otome games. More than anybody. Can you say your 10 top otome heroines?
I don't think I've played that many otome games x) Don't forget that all my Heroines Otome Games posts aren't necessarily games I've played lol (that would be a lot of games indeed XD)
I've already made a top otome heroine you can see here: https://cleaetpauline60.tumblr.com/tagged/my%20top%20otome%20heroine
But here's my current top 10:
#1 Lulu [ Wand of Fortune ]
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#2 Nanami Haruka [ Uta no☆Prince-sama♪ ]
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#3 Shiranui Nanami [ NORN9 ]
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#4 Chihiro [ Tokyo Yamanote Boys ]
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#5 Komori Yui [ Diabolik Lovers ]
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#6 Fiona Galland [ Black Wolves Saga ]
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#7 Hoshino Ichika [ Collar x Malice ]
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#8 Yukimura Chizuru [ Hakuoki ]
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#9 Koharu [ NORN9 ]
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#10 Beniyuri/Minato Ai [ Kokuchou no Psychedelica ]
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I think my top 3 will never change :') But we'll see about the rest because I'm playing Haitaka and I love Jed!! 🥰 And I'm also playing Clock Zero and Nadeshiko is amazing ( ≧ᗜ≦)
Thank you so much for this question, I love being asked this kind of question, especially when it's about otome games. ( ͡° ͜ʖ ͡°)
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dulcesiabits · 2 years
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Liya’s Top Five Otoge
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notes: I realized I once promised to do otoge reviews and completely forgot about it until now, so here’s the top five otoge that I love and why. A lot of the ones on this list tend to be sort of angsty… but most of them have a happy ending!
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5. Dandelion -Wishes Brought to You-
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Available On: Steam
Favorite Characters: Jieun, Jiwoo
This is Cheritz’s first game, and the first otoge I ever played! I have a soft spot in my heart for the wonderfully developed protagonist, Heejung, and it was a joy to see her grow over the course of the story. Additionally, I thoroughly enjoyed the romance and overarching plot. Each character was charming and memorable (with the exception of Jiyeon...), and had a fun dynamic with Heejung. There was a certain mysteriousness to the world the love interests came from because we never learned too much about it; a dreamy, almost fairy-tale like quality that made it feel more real to me than if we had gotten an exposition dump. However, the game is a bit rough around the edges, and the gameplay mechanics get tedious quickly. I also wish we had gotten to see more of the love interests interacting with each other. Overall, I love how earnest and sweet the game was, and I definitely shed a few tears over the course of my playthrough.
4. Psychedelica of the Black Butterfly
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Available On: PS Vita, Steam
Favorite Characters: Monshiro, Kagiha
This game was definitely the highlight of the summer I first played it. The format is a bit different from other otoge, utilizing a flowchart to help you make choices and a shooting minigame, which I found rather neat. I also liked the ability to read short stories in between the main story, though sometimes it felt too tedious to be forced to read them to progress the main. The art is gorgeous, and the characters and their relationships with each other were well-developed and nuanced. I loved getting to find out more about everyone, and the fact that Beniyuri (the protagonist) was voiced was an excellent feature. This is a mystery and tragedy before it’s a romance, which I thought fitted perfectly with the sort of story it wanted to tell.
3. Cafe Enchante
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Available On: Switch
Favorite Characters: Il Fado de Rie, Canus, Misyr Rex
Cafe Enchante might be billed as a cute, slice of life game where you run a cafe, but it’s an unexpected tearjerker that left me sobbing after several routes. I have a fondness for all of the characters, because they were all sweet, well-developed and likeable. Their dynamics and interactions with each other was top tier as well; I love that they were friends, and felt like a family! I have a fondness for the protagonist, Kotone, and I liked her characterization. The side characters were absolutely wonderful, too! The common route ended up being way longer than the individual routes, something I didn’t find fault with because I enjoyed seeing how everyone interacted. However, I did wish we could have had more time with the characters individually. Additionally, though I loved the true route (something I normally never do), I found the ending to be somewhat disappointing, and it left me with a bittersweet taste in my mouth. Overall, a top tier game!
2. Collar x Malice
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Available On: PS Vita, Switch
Favorite Characters: Kageyuki Shiraishi, Takeru Sasakuza
Collar x Malice balances romance and a good story, and it does so well! The pacing was excellent to develop both, and both the core cast and the supporting characters were endearing and a joy to watch. Ichika is one of the best protagonists I’ve had the pleasure of playing as, and I love that she has her own personality, friendships and struggles outside of the main story and romance. I enjoyed the mystery aspects of the game, and piecing together the answers! I think the questions the game poses about justice and law, and sin and crime, were all interesting to consider, even if I don’t necessarily agree with every conclusion the game arrived at. Overall, it’s a beautiful game, and I enjoyed every minute I spent on it.
1. Code: Realize
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Available On: PS Vita, Switch, PS4
Favorite Characters: Saint Germain, Victor Frankenstein
If you’ve read this far, congratulations! To any seasoned otoge player, I doubt my choice for my top otoge is any surprise. Code: Realize was one of the first otoge I’ve ever played, and it deserves every bit of praise that it gets. Cardia is such a strong and well-written protagonist. I loved her growth throughout the game, and how she was given the sort of agency other otoge protagonists don’t have. The overall plot was brilliant, and I love how every route tied together and built up the overarching mystery. The true route was great, but it definitely felt like it was used as a vehicle to tell the plot instead of letting the romance breath on its own. Besides that, every character was lovable and had such great chemistry! I have a deep fondness for all of them, and I bought both the fandisks for Code: Realize because I wanted to see more of everyone’s adventures together. Even writing this review has made me want to replay Code: Realize, and all the other games on my list, as well!
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salty-hakuouki · 1 year
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Communauté francophone otoge
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(Not hakuouki related - post in french)
Salut ! Tu aimes les otome games ? Tu veux te faire des ami-e-s francophones qui les aiment aussi ? Tu veux pouvoir parler de Piofiore, Hakuoki, Amnesia et autre tout en communiquant dans la langue de Molière ?
Suite au stream (désastreux) d’Idea Factory pour la Saint Valentin, j’ai vu qu’on était plus nombreux que je pensais ! J’ai donc ouvert une communauté francophone pour qu’on se découvre un peu et qu’on partage nos passions ! Otome games, jeux video, manga, anime, club de lecture et autre…
Bref, un lien discord vaut mieux qu’un long discours ! Promis, on mord pas !
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otomeoutofcontext · 4 months
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kumoriyami-xiuzhen · 2 years
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黒蝶のサイケデリカ 上巻 Novel Illustrations
Taking a break from my hwk crap when I found these (the 8th is hopefully the last day I remain swamped). Honestly, I completely forgot I had these saved from when I extracted the ebook data. I also have images from some of the Amnesia novels... though I still haven’t played it. Should I post them?
Second novel illustrations are here.
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cat-meg · 7 months
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Using these otome-themed Inktober prompts
Day 9: Has It Always Been Like This? - Change the genre of the game
Psychedelica of the Black Butterfly's Kagiha as a fairy. ♡
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curitura · 2 years
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❥ Yamato Wallpapers
Requested by Anon! Please like / reblog if saving ♡
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raisethe-velvet · 1 year
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thsi fuckinf game 
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eleiyaumei · 9 months
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Kakihara-san's transition into a yandere-VA
Shin stole the kabedon from Toma and that was the beginning of the end...
Below: Parallels between Karasuba (Psychedelica of the Black Butterfly) and Toma (Amnesia: Memories)
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I talked about this in this post already. At least in Psychedelica, they made the yandere-ending into an obvious bad ending and did not normalize the abuse like in 7'Scarlet...
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lovebirdgames · 2 years
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OTOMETOBER DAY 7 ~ Time to turn the tables. Otome games are full of emotional scenes. What’s the saddest moment you’ve experienced in an otome? Did you cry?
(SPOILER CG FOR CODE REALIZE AHEAD)
I don’t consider myself an emotional person. The only time I’ve shed a tear is at the end of Saint Germain’s route in Code: Realize because I was so relieved that after all their struggles, they were able to achieve that happy ending and finally rest.
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Another scene I found very sad is Monshiro’s bad ending in Psychedelica of the Black Butterfly. The voice acting was excellent and it was deliciously angsty, though it didn’t make me cry. Gosh, white-haired characters always seem to have it the hardest, don’t they? ...
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However, when it comes to Band Camp Boyfriend? ...Anyone who follows this account knows I’m crying all the time! (TTATT) I cry at the bad endings, the good endings, certain CGs and voice lines, when I hear the credits music, when I just think about the characters too hard! I guess it hits different when it’s your kid.
Just like I hope you laugh when you play the game, I hope to make you cry as well! Yep. I’m out to make people cry. Horrible person, me.
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