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#still not done the game yet
spittyfishy · 1 month
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Trying to get the hang of drawing Monaca (with varying degrees of success)
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thefloatingstone · 27 days
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Playing BG3
Me: Why does Astarion always disapprove when I do something to try and help out victims of slavery or when I do things specifically to uplift people who are victimised by groups and people more powerful than them? You'd think of ANYONE he'd be the guy most in favour of that sort of thing.
The little fairy that lives in my head and talks to me sometimes: It's because you are challenging his warped worldview that only the strong have power and without power you can only be a victim and you are stressing him out by showing him his perspective forged out of decades of abuse of every kind is incorrect and it's making him question if, maybe, how he was treated was unfair and avoidable.
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rumorofa · 4 months
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slightly spoiler-ish Tears of The Kingdom doodles
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hyakunana · 7 months
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When you need to lie, but you're a good boy.
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jjadmanii · 1 year
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fully prepared to punch anyone thirsting over young snow,, that’s literally FINNICK ODAIR’S MURDERER!!?? RUE’S MURDERER?!!!!!!THE GUY THAT DESTROYED THE BOY WITH THE BREAD!!!?!?THE MAN THAT TOOK EVERYTHING FROM THE GIRL ON FIRE AND LEFT HER SCARRED FOR LIFE?!???????????? idk but thats a bit of a turn off for me
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goldensunset · 2 months
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joining the war on autism on the side of the autism etc etc
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asteraws · 1 year
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i wish crick was a permanent party member
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messiahzzz · 3 months
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this informational piece is directed to the gale fandom specifically:
grooming is a tactic where someone methodically builds a trusting relationship with a child or young adult, their family, and community to manipulate, coerce, or force the child or young adult to engage in sexual activities.
1. Choosing a victim - The predator often chooses a child who is obviously vulnerable. Children who are withdrawn, low on confidence, emotionally deprived and with less parental supervision are particularly at risk.
2. Building access & trust - Sexual abuse often begins with friendship. The abuser can also take on other roles such as a romantic partner, a mentor, a caregiver or an authority figure. The abuser spends time in getting to know the victim's likes, dislikes and habits and pretending to share common interests. The perpetrator establishes trust with the child by making them feel special, sometimes through gifts or excessive compliments and attention. This is especially dangerous for vulnerable children who do not experience attention in their daily lives. In the trust development stage, offenders aim to develop a trusting friendship or relationship with their victim. This can involve several tactics, including:
a) praising the child for their maturity and intelligence;
b) encouraging the child to disclose personal information;
c) syncing their language with that of the child;
d) highlighting mutuality (i.e., similar interests, attitudes and behaviors between the offender and child); and finally,
e) portraying themselves as being trustworthy and nice.
3. Filling a need with gifts & favors - Giving the victim small gifts and favours is a strategy used by perpetrators to make the child feel indebted. Trust is further built by sharing intimate life details, going on special outings and giving the child access to things they normally wouldn’t get. Once the offender has identified a child’s needs, they will try to be the “hero” to the child who gives them what they desire. Examples include gifts, extra attention, or affection. This causes the child to see them as highly important and even idolized. They won’t want to upset them in risk of not getting the void in their life fulfilled.
4. Isolating - The groomer actively tries to isolate the child from people who may be watchful or helpful. This kind of isolation creates deeper connection & dependency. The offender also exhibits exemplary behaviour before parents of the victim & manipulates them into trusting the relationship. They will use this trust to create situations in which they are alone with the child. Time spent alone also reinforces the “special connection” the child feels they have with the offender. This “special connection” is further reinforced when the offender convinces the child that they love and appreciate them more than anyone else.
5. Initiating sexual contact - With the power over the child victim established through emotional connection coercion or one of the other tactics, the perpetrator may eventually initiate physical contact with the victim. It may begin with touching that is not overtly sexual (though a predator may find it sexually gratifying) and that may appear to be casual (arm around the shoulder, pat on the knee, etc.). Gradually, the perpetrator may introduce more sexualized touching. By breaking down inhibitions and desensitizing the child, the perpetrator can begin overtly touching the child. At this stage, the offender will exploit a child’s natural curiosity through physical touch and excitement. They will begin to teach the child sexual preferences and manipulate what the child responds to. The child begins to see themselves as a sexual being prematurely and the relationship with the offender now takes on a sexual term.
6. Post-abuse maintenance - The goal of the final stage is to ensure the child remains trapped in the cycle of abuse and loyal to the abuser, by either reinforcing and maintaining trust in order to prevent disclosure, or by explicitly threatening or blackmailing the child or their loved ones. This can also be reinforced and maintained by, for instance, giving the child affection, praise or encouragement for one’s actions.
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hannaswoosh · 1 year
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Susie<3
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nihilismtrcit · 11 months
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pov: your childhood bedroom has now become your writing cave room 
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st-hedge · 2 months
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I need to study them under a microscope
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spittyfishy · 1 month
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She’s just a normal girl with a normal life
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thimblings · 8 months
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in celebration of Starfield's official launch, here's a dumb fanart i drew of our game's most eligible (but sadly unavailable) companion and bachelor: Vasco (bg is just the original painting with a filter so i didn't have to paint Vasco super realistic/match the original style - purely done for the memes and an inside joke lmao)
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littleaipom · 6 months
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"lets stay here a while"
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crescentfool · 20 days
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i've been doing a bunch of tartarus runs in reload lately, and it got me thinking about how i miss certain ways FES's clunky gameplay can characterize minato… (ramble about the great clock mechanic + leveling up party members in reload vs fes under the cut)
when i got to yabbashah block in tartarus (block 3), i remember commending the developers for adding the great clock mechanic. it's a much more convenient way to keep party members at the protagonist's level- so when you think about p3 from the perspective of trying to make it easier for people to play, the mechanic succeeds in this respect.
but now that i'm in adamah block, and that i've done lots of my once-a-month tartarus runs… i think that i got a little too dependent on it, and the way that i played through reload feels like a vastly different experience from how i played FES.
in reload, my party's levels are very lopsided. minato, yukari, akihiko, mitsuru, and fuuka are all level 90+, meanwhile junpei and aigis are at level 79, and then… poor ken and koromaru are at 71 and 64 respectively. (i never got to have a great clock for them…)
meanwhile, in FES, my party's levels were much more evenly distributed and were at least level 90. i did all of this manually for every monthly tartarus run because i enjoyed having options available for the taratarus guardians and monthly operations.
with how i perceive minato, i feel that the way i played FES feels more in-line with his character than me dawdling around waiting for the great clocks in reload.
FES's gameplay loop left me with the very strong impression that minato has to work twice as hard as everyone else in SEES does. it makes sense because, yeah, he's the leader, but something about having minato run through tartarus multiple times with different groups of people just to make sure that they are adequately prepared speaks volumes about his character, to me.
and while the tired mechanic is present in reload to some degree, most notably with allowing you to freely raise your courage stat when you visit edogawa after school… the tiredness system doesn't hit the same way that FES does, i think.
the way your party members in FES will call it quits when they return to the entrance floor at tartarus when they're tired, versus minato, in spite of all his tiredness and sickness, still pushes through tartarus because it's his responsibility…. idk!!! i miss that! i feel like this really hammers home the difference between minato and the rest of SEES, how minato doesn't really see himself as a human with needs worth respecting as long as he's useful to someone.
i don't think that tartarus being tedious (in FES especially) is not what most people would describe as fun, and i can respect people thinking it's a slog. but, regardless of how it feels to play, it doesn't change that FES's gameplay loop is a fundamental building block in how i perceive minato…
of course, i do recognize that you can just opt to NOT use the great clock in reload (and it's great when players are offered the choice to not partake in mechanics)! i definitely think that if someone really wanted to, they could manually level up party members, but i do feel that kind of playstyle isn't necessarily "incentivized" to the type of people who are into playing games for Having a Good Time. it's kind of like… "why would you do that when there's a much more convenient option available to you."
in any case! despite my woes, i do want to emphasize that i'm glad that reload has a much more smoother gameplay loop than the original P3 did, because it does make the game more accessible to people. having played both FES and reload, it feels very strongly apparent to me how the core gameplay formula of persona has really been refined in the past 18 years (to think og p3 was 2006 and reload is 2024.. time flies!). and reload has made revisiting a story that i love so dearly much, much easier because the gameplay just bops!
at the same time, due to my "i miss characterization informed by weird and dated FES gameplay quirks" woes, i still think that playing FES is worthwhile. (really, i feel this way about all iterations of p3! i think it's worthwhile to see what each version and side media has to say even if it doesn't Land™ for you.) but i also understand why people wouldn't want to play it, so i will keep writing posts about things i liked from FES's gameplay because i'm still very fond of FES (especially in respects to minato. these mechanics are so telling about him!!!) 💪
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something I’ve been thinking abt is how many people think Makoto is immune to despair. I don’t think he is. I think becoming the ultimate Hope was BECAUSE he felt despair. He wouldn’t have fully reached that point without Junko. Makoto becoming such a beacon was his last attempt to avoid completely falling and it wasn’t because he didn’t feel despair, it was because he was too damn stubborn to allow everything to go to waste and he refused to sacrifice his beliefs for someone else’s. His inner monologue tells me he DID experience the same new low the other suvivors did in the final trial, but at the point where he had the choice to give up and die, he looked at the others and he looked at Junko and he couldn’t allow it to happen, not out of self preservation, but because the idea that Junko would have control over their lives made him FURIOUS. and that utter refusal to die kicked in, wether luck or otherwise, and he made the concious effort for one last push while something in him was breaking. He had to be broken in order for the Ultimate Hope to come through so aggressively, bc it could only exist in the face of the Ultimate Despair. He snapped the same way she did, but in the other direction. In what could have been his final moments he chose to embody everything Junko wasn’t, and every single optimistic and luck fueled ideal in him suddenly charged forward and pushed him. It was a combination of the final straw and a choice. Makoto isn’t immune to feeling despair, he’s just too stubborn to fall into it of his own volition. I think that’s why I like that scene in DR3 so much. People were SO SHOCKED Makoto actually fell for the tape, that he actually became despair for a moment. I saw people getting mad or disappointed, saying it was pathetic and Makoto seemed to fall from some sort of pedestal for them. Honestly part of me wonders if that sort of mentality, which clearly people had in universe, affected Makoto a bit. Like he started to see himself as less of a person, subconsciously. Prompting him to take more risks, less self preservation, act way more bold. It seems he has to be reminded a lot not to put himself in danger by his friends, to not do something too reckless. All over the place I would see in regards to that scene either this frivolous ‘oh this was just angst drama with no meaning behind it’ or ‘he can do better than that. he’s so weak’ or ‘come on, there’s no way he’d fall into despair, he’s the Ultimate Hope!’ This kind of mentality, which was kind of ironic considering Ryota was there the entire time saying the same thing and treating Makoto the same way. Like Makoto was superhuman. Like Makoto didn’t feel despair the same way ‘normal people’ did. In a way that was also how Munakata saw Makoto. Makoto stopped being a PERSON to the world when he became Ultimate Hope, he became a concept, a belief system, much the same way Junko ascended beyond herself. But the difference is that treating Makoto that way is the opposite of the reason Makoto became such a representative for hope. He wasn’t doing something no one else could. He was doing something everyone had the chance to, he just… was a little more optimistic, a little more stubborn, a little more ‘gung-ho’ about things. He just took the lead where no one else did, where no one else knew they even COULD in the face of Junko’s unstoppable force. She had overcome the biggest threats and obstacles in the world, what could one person do? And the answer Makoto found was, anything. Everything. It doesn’t all rest on Makoto, he’s just the one that was inspired to try to do what seemed like the impossible. But as evidenced by the change in his friends after that trial, it’s clearly not something only Makoto is capable of. The others pulled out of despair thanks to Makoto, but it was their choice to do so.
“But… this world is so huge, and we’re so small. What can we do…? No, we can probably do anything. Yeah! We can do anything!”
#makoto naegi#Danganronpa character analysis#Danganronpa#danganronpa thh#danganronpa future arc#I fucking love Makoto Naegi man.#I think there’s a fine line of nuance to Makoto that’s easy to miss bc he doesn’t really make it known#he’s not a pushover and he’s not overpowered. he’s a people pleaser but he will say what needs to be said#he’s an immovable object and the exact opposite of Junko but he’s also just a normal guy who’s optimistic and (un)lucky#he isn’t invincible but he has immense power to his words the same way Junko did#if anything his superpower is being kind above all else. he’s compassionate to some of the worst people in the world.#he was even conpassionatr to an extent to Junko. he didnt want her to kill herself despite everything she’s done#and he still acknowledges that for years she was a classmate and friend.#I do think the more he learned abt what she did the more he’s come to actually hate her though#post the first game he always refers to her without a suffix to her name which is one of the most subtle rude things you can do#it means you have zero respect for the person you’re referring to#and he speaks about her with some venom he doesn’t use for anyone else in the future arc#he’s not incapable of feeling negative emotions#I really liked the future arc scene bc it showed that Makoto DID experience enough despair to have overcome him if he didn’t refuse#and that it still affects him deeply. people treat him like he’s either this perfect ideal Chad or this baby chick who’s so delicate#and no one really focuses on how makoto shoulders so much and yet is still vulnerable.#honestly that guy was DUE for a mental breakdown even without the tape. it would have happened eventually#I actually wrote one based on him finally hitting a breaking point after giving so much of himself away and keeping nothing for himself#that his issues that he shoves down constantly finally can’t be held down anymore. Hajime helps him bc he knows how that feels#it was a LONG time ago that I wrote that but honestly if I can remember where i was going w it I might finish it#it was initially an rp but I could make it a fic#anyway. the point is Makoto is SO much more complex than people give him credit for#the most fundamental thing about him is that he’s normal and that’s ok! that’s what helps him rise!
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