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#that said like. i love bioshock. i love the fallout series.
lacefuneral · 8 months
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iirc i never posted about this but. it's on my mind rn.
okay so. i'm FTM, yeah? and by some metrics i am a "late bloomer" in that i didn't begin my transition until i was an adult. and also, i am effeminate. i've never really been a Masculine person.
growing up, i had access to my older siblings video games. and then whatever my parents got me for birthdays and holidays. which tended to be games that were marketed towards girls. i'm talking your barbie games, your horse games, your nintendogs.
and when the internet began to develop central hubs for flashgames that weren't just insensitive jokes and pro iraq war propaganda, i always gravitated towards the "girly games." usually dress ups.
and as i kid i never wanted, say, nerf guns or toy soldiers. i think the most masc interest i had was rewatching the same power rangers episode on VHS over and over.
so i never got into War Games. i never got into Male Power Fantasy. i was playing harvest moon. i was playing pokemon for the cute critters. i played TF2 i guess? but that was about it.
and i feel like. my experiences as a Man Who Plays Video Games is very different from other Men Who Play Video Games. i will watch streamers on twitch and they'll gleefully reference something from their childhood that i have no frame of reference for.
there's a disconnect there. what feels like, to me, a Central Lore that i am missing. and it can be very alienating sometimes. like i'm not Allowed into the Boys Club because i was playing with virtual dolls instead of virtual guns
and that, as an adult, i still tend to skew in the direction of cute games/dress up games instead of like. fighting games and FPS and RTS
so.... ya. this is a post for Girly Gamers. love u
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-boots up the pc 20 minutes before work to type a diatribe-
Something that always bothered me about the series as a whole but mainly the book series is the inference of plot. Scott has played the 'there's a secret here but i'm not telling! X3c' game for so long that I think he's forgotten how to actually SAY a thing without skirting around it. Inference can be a great and beneficial skill in worldbuilding, and is entertaining for games like Bioshock, Fallout, etc where the majority of the plot/lore/backstory is hidden in logs or graffiti or character dialogue trees.
The major factor is that all inferred stories *must eventually be told.* The secrets must come out, the twists and deceptions coming to light. The player/reader must be shocked by these because they exist. I think either Scott still likes playing the 'guess what's in the box' game... or he didn't have anything to begin with.
"I'm a storyteller first" always made me roll my eyes. A story has a beginning, middle, and end, Scott. A story has value and symbolism that works and not Chekov's guns that don't go anywhere. The crow at the end of TSE is one of those guns - it doesn't MEAN anything. It doesn't GO anywhere. A storyteller first? He's just pulling garbage out of the void and scattering it with no lines to go between. This is why the fandom owns the series. This is why WE are the major contributors to the story. Because Scott won't - or can't - do it himself.
He’s been leading us by the nose with all the ‘what’s in the box’ concepts that some of us - a lot of us - have just decided not to give a shit about what’s in the box. And it isn’t like it matters anyway - in his interview with Dawko, Dawko asked if whatever’s in the box had changed over the years, and Scott said that it had. THAT’S NOT HOW YOU TELL A STORY. 
It’s like if Harry Potter had gone on for years talking about Voldemort and how evil he was and how he killed Harry’s parents and how there were witnesses to that and how people had seen Voldemort and suddenly at the end Voldemort turned out to be Dumbledore or Harry’s dad who wasn’t really dead or something. It doesn’t make sense to change that up. 
We finally got a name for Purple Guy. We had a name and a crime and somewhat of a backstory, but not a motive, not a reason, not a past. We all would’ve loved to see a dedicated book on William Afton’s history, how and why he became what he did, how he treated his children beyond how he treated Elizabeth. We YEARN for that even now, because we want answers. Was it cancer? Illness? Greed? Life eternal? A family? Unrequited love? 
We want answers, not more useless books. Not more connect-the-dots with no numbers. Give us lore, give us food; we’re starving.
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Continuing my last ask; Personally I think it’s a bit gross and wrong of 2k to continue with the Bioshock story, franchise and characters while Levine and that team do not get to continue. While I personally completely disagree with Levine and that team’s politics in regards to Bioshock Infinite, I don’t feel that it’s right for 2k as a company to just continue the Bioshock story and use those characters. Maybe it’s the Marxist in me, but I don’t believe 2k should have ownership of those things. It’s hard not to believe (and sympathize with to an extent) that Levine and those writers basically knew they weren’t going to be allowed to make any future installments after Infinite’s release and decided to break that world. I can’t blame them for it if they knowingly did so, and it’d feel weird and exploitative to continue with those same characters and world. I mean, imagine creating a world and characters and the company that, because you needed a publisher, now owns the IP needs a sequel in a very limited amount of time just so they could capitalize on the success of the original product. Of course that team said no, and I can’t even blame Levine, who sucks, for not considering Bioshock 2 canon. I understand fans love it, and I do as well, but if I was in their position and had characters and stories I had personally worked on forced out of my hands, I’d do the same thing. All those things aside....what would be the point of continuing with the world of Rapture? I get that we are all nostalgic for it, but in a world where franchise storytelling is now never ending, I’m glad these games were just able to actually end. I don’t want some Bioshock 1+2 extended universe, I already feel like the denouement of the series was tarnished by the multiverse shit in Infinite. If they do continue...Personally I’d want it set in an entirely different place unrelated to the last few games so none of it would have to feel compromised and they could explore any story they wished to do. I wish Arkane Studios was making it.
Ken Levine fired the vast majority of his employees to go make a game with “creative legos” that hasn’t been shown in eight years. The people currently at Cloud Chamber are veterans of the series who have worked on the franchise before (Scott Sinclair, Hoagy de la Plante, Robb Waters, etc) and some were laid off from Irrational. There is also new blood, which is great, because series don’t survive without new talent.
If every franchise was stopped just because the creator couldn’t continue working on it, it would mean that the vast majority of franchises simply wouldn’t exist, not just gaming: Resident Evil would stop, Fallout would stop, God of War would stop, Batman, the Marvel Universe, literally every iconic comic series would just stop. New characters wouldn’t be introduced, there would be no opportunity for growth, and there would be no new creatives allowing the world to grow.
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singingbun · 4 years
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Psycho-Pass 1 vs 3: on Escapist and Societal Dystopia
I have a lot of thought into this and came up with a conclusion as to why PP 1 was a far cry from PP 3. It’s a long post but bear with me.
As far as I know, I’ve only categorized the Dystopian Genre into two types: Escapist and Social Critique.
The Social Critique Dystopia is where the story focuses on the issues we have on our society as a whole. Whether it be 1984′s warning of extreme communism; or Brave New World’s critique of the over-indulgence of the 1920s America; or the extreme censorship of Fahrenheit 451. This type of Dystopias is written not as a means to entertain the reader, but more to do with warning us of the consequences of our current society. If not to warn us, but to undermine a certain aspect of our culture, like how Battle Royale was undermining the desensitised youth of the portrayal of violence in t.v. shows.
Escapist Dystopia focuses less on the societal critique but leans more towards a more science fantasy approach of world-building. Though the dystopia itself can have small moments of meta-reading, the plot centres on the MC’s journey of self-discovery of their place in the world. Unlike social dystopias, escapist dystopia often ends on a happier note; if not, hopeful or satisfying and less open-ended. Ready Player one, Divergent series, Maze Runner, Fallout, Bioshock, etc. are such examples of the escapist dystopias. Though the functions or origins of the dystopia are centred towards a certain ideology or philosophy, most escapist dystopia worlds do not project/mirror our own reality as a means to criticise our current society.
Where does that leave Psycho-Pass as a series? To be honest, I believe that Psycho-pass falls into both types, depending on which instalment of the series.
I can safely pin 1st season of Psycho-Pass as the Social Dystopia. Philip K. Dick was said to be the inspiration to Urouchi’s writing when it came to writing the 1st season of Psycho-Pass. The encompassing philosophy and the social critique of the influence of technology in our day to day lives were in reminiscent to ‘Do androids dream of electric sheep’ and the justice system from ‘minority report’. Urobuchi explained in an interview that writing a sequel for Psycho-Pass is difficult. And there is a good reason for it. The reason why social Dystopias don’t have sequels is that every social dystopia asks a question that the author poses to the reader. Given the nature of the scenario, Psycho-Pass 1 asks the question of true justice under the law where a cybernetic brain decides our own futures based on their algorithm. The answer was presented at the end of the series and concluded at the end of the Psycho-Pass movie.
Psycho-Pass 3 on the other hand, is definitely an Escapist Dystopia, rather, in the lense of our new protagonists, a Utopia. The functions and world-building are highlighted in season 3, so much so to cover the basics of how society was able to keep itself afloat. Though ironically, PP 3 points out more social critics than its predecessor, but in a way where we find the world less intimidating, but poses more of a self-accepting society. Remember that one man’s dystopia is a utopia for another. We are seeing the world of PP in its utopian lense, so to some of our characters, they do not doubt Sybil’s judgement because they are unaware of the truth of its origins. At the same time, the story seems to show us those who have benefitted the system. The escapist dystopia is laid out in season 3, so the weight of its insights are less on the core values of free will and justice, but more on the world-building of Psycho-Pass.
I’ve been familiar with the Dystopian genre since as far back as 13 years old since my eldest sister began reading Orwell’s two iconic works: Animal Farm and 1984. I became familiar with Blade Runner and the summaries of Philip K. Dick’s works from ‘Do androids dream of electric sheep?’ and minority report. Then have my brother explain to me Brave New World and Farenheight 451.
I dare confess that despite my love-hate relationship with the genre as a whole, I never got around to reading the YA dystopia novels but had friends summarise them for me. Looking back at it now, I am part of the side that sees the half-half sides of why the new season of Psycho-Pass is good/bad. I personally thought that after the end of Psycho-Pass the movie, I felt that there was it was a bad idea to give us more sequels than that, as any more instalments will miss the point of its 1st season. But seeing season 3 gave me the impression that it was truly less on the philosophy, but more on the world-building.
I’m generally bad at conclusions, so I’ll the rest up to you guys.
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victorluvsalice · 4 years
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AU Thursday: Tell Me Where To Find Shelter -- Weird And Complicated Video Game Crossover AUs Strike Again
Okay, so last week I offered you all an updated rewrite on my old Fallout 4 Sole Survivor!Victor AU, Tell Me Where To Find Shelter. And at the very end of said update, I let you know that I had an idea for fitting Alice into the AU --
Specifically, my Malkavian Alice from Vampire: the Masquerade -- Bloodlines.
Look, the fact of the matter is, Fallout 4 and Bloodlines have been rather closely connected in my head from day one of my purchasing them -- hell, I got them during the same Steam sale! (Along with the BioShock series entire, which is why I had a couple of posts about Tell Me Where to Find Shelter back in 2016, then it dropped off the face of the earth -- I played Bloodlines first, and followed up with that series.) And my “Londerland Bloodlines” playthrough of Bloodlines was done concurrently with my starting up Fallout 4, so -- yeah. Me wanting to figure out how to cross the two over was probably inevitable.
I know what you’re all thinking, of course -- “how the hell do you make this sort of crossover work?” Well, I have had a few ideas:
-->This version of Malkavian Alice and her adventures in 2004 Los Angeles would be much more like the standard fledgling’s, given that the Corpse Bride characters are now born in the future. So the person she saves in the hospital is Heather (who she does manage to send away in time to save her life), and the Giovanni party goes down without dragging an undead version of Lizzie into the mix. Obviously the story and setting would have to be tweaked to fit better into Fallout’s alternate history (though given what the computers in the original game are like, maybe that’s easier than expected). She still goes Independent, and escapes from Los Angeles in the wake of LaCroix’s explosive death, making her way slowly but surely to the East Coast because she has had enough of California and everyone there.
-->She manages to get on with her unlife, watching the growing tensions with China and the Resource Wars with unease, but keeping to herself and doing her best not to let her humanity slip as she gets older. When the bombs fall, she’s sleeping the day away in a basement bunker she set up in Boston -- but the destruction from the explosion ends up collapsing part of the ceiling, burying her in rubble -- with a chunk of timber piercing her heart. She ends up in a staked torpor. . .
-->Until Victor shows up at her location at night to clear out a few raiders who are taking over the place as a base. One of the raiders yanks out the stake to use as a weapon, has three seconds to wonder why it’s got fresh blood on it -- then Alice explodes from her centuries-long hiding place and drinks him dry. Victor is too stunned at first to actually shoot her, and once Alice’s blood thirst has been quest, she immediately puts her hands up and does her best to show she means him no harm. They talk, Alice explains what happened (and goes ahead and admits she’s a vampire when Victor explains about the nuclear apocalypse -- who gives a shit about the Masquerade when the world has ended?), she offers to help with the remaining raiders to prove her good intentions, Victor accepts, and they take down the assholes together.
-->Obviously, Alice isn’t immediately “unlockable” as a companion -- she’s still got her sunlight thing, after all! She and Victor chat about it, and Victor, feeling bad, offers his assistance. Alice accepts -- she misses the sun -- and says that she’ll stay where she is for the moment (after finding a non-partially-collapsed basement to stay in) and keep raiders and monsters out while he searches for information. And so the “Here Comes The Sun” quest begins, with Victor searching for a way to counteract the sunlight curse! I’m thinking this would end up interacting with the Cabot family stuff, because I don’t think it would be hard at all to change the source of their immortality, and the artifact upon Lorenzo’s head, from something alien to something vampiric. Maybe Lorenzo’s partially possessed by the spirit of an Antediluvian, and it’s turned his blood into something close enough to vitae it can make ghouls? At any rate, Jack manages to whip something up after examining some of Alice’s blood (which, naturally, she’s kind of nervous about, but what choice does she have?), and it successfully stops her from burning up in sunlight (though she is weaker in it). A grateful Alice thanks Victor (and Jack) and agrees to travel with him to experience the Commonwealth.
-->As they go on together, they end up getting closer -- Alice likes that Victor is generally a good guy and sympathizes with the story of his lost family; Victor likes Alice’s snarky wit and strong sense of justice. As they share more details of their lives, help out the settlements, and battle monsters together, they realize they’re growing feelings for each other, and eventually get together, facing off against the Institute as a couple and parenting Synth Shaun/Chester together afterwards. (Alice jokes a lot that it took both her dying and the end of the world in general to finally get a domestic happy ending.)
-->Alice’s starting clothes would be a simple blue dress and apron with black buckled boots (the dress would naturally have a big bloody hole right over her heart when she first wakes up; she patches this after you leave her to her own devices for a bit), and she’d have the Tal’Mahe’Ra Blade (her prize from her storming of the Hallowbrook Hotel, taken from Andrei’s lair) as her standard weapon. She has a unique bite attack, being a vampire, and can still use Obfuscate (turning invisible to sneak past/sneak attack enemies) and Dementation (inflict debuffs on enemies so they’re confused and can’t shoot straight, or kill a single enemy from fear alone), though both have a cooldown so Victor can’t rely on her just spamming that to take care of every raider for him! XD Her perk would allow you to drain blood from enemy corpses (which other companions would find less disturbing than outright cannibalism, but still fairly creepy) and/or increase the healing capabilities of blood packs. I’m thinking, once romanced, she’d also have a unique variation of the “Lover’s Embrace” temporary perk, “Love Bite” -- Victor wakes up with HP not fully restored, but the XP boost is greater than “Lover’s Embrace” (+20% vs +15%).
-->Other vampiric elements of the Commonwealth would include:
A) That blood bank you can find? Those bags of blood are warm and fresh because there’s a Tremere there who has built up their power and knows some rituals for preserving the stuff. Unfortunately, they’re also very low humanity by this point, so they end up being a nasty surprise fight.
B) There’s a secret settlement of vampires that is made up of all the various fledglings you could pick from in Bloodlines, having learned to live together after the destruction of vampire society along with human when the bombs fell. The local Tremeres managed some blood sorcery that infused a mutfruit tree with human blood, so plasma fruit, a la The Sims 4, is a thing for them, and allows them to live in relative peace with their human neighbors (though they’ll happily drain anyone who attacks them). They’d probably have a quest revolving around either talking down or killing some vampire hunters who have been eying their base, and they could be persuaded to allow Jack Cabot and family to study them in exchange for vitae to help them stay in their immortal states. Also, the Malkavians openly call Victor the “Sole Survivor” and offer roundabout tips on his quests -- if he can decipher them. XD
C) This is just one that amuses me -- this universe’s Mysterious Stranger is none other than good old Caine! He’s trying to be a little more helpful to mortal and Kindred alike in the post-apocalypse, and has decided this means “showing up randomly to help people out of tight spots before vanishing again.” Alice, upon seeing him, jokes that the cabdriver thing didn’t work out, huh?
D) I’d kind of like to make stimpacks developed from vampire or ghoul blood to explain just how it is they can heal crippled limbs so fast -- the wiki didn’t provide much of an answer there! Which means anyone who uses them is at least slightly a ghoul. . .which might explain a few things about carry weight and why some enemies are so tough. (Legendaries have more vitae in their system, prompting the power-up, maybe?)
So yeah -- that’s how I’d get Bloodlines and Fallout to work together, and thus have my Malkavian!Alice and Sole Survivor!Victor be a couple in the wasteland. Because why make a crossover simple when I could make it way more complicated than it needs to be? XD Look, I just like the mental images I have of them together -- and of Alice taking out a whole army of baddies by hitting them with Voice of Bedlam to throw them into absolute chaos.
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nightcoremoon · 4 years
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I like horror.
(this post has screenshots of horror media)
I don't like 3edge5u gore porn that ~looks so realistic because tom savini used a real pig~, paints the walls with blood, and makes you find entertainment in watching characters you care about die.
I hate friday the 13th
I hate nightmare on elm street
I hate dawn of the dead
I hate hellraiser
I hate halloween
I hate final destination
I hate the hills have eyes
I hate texas chainsaw massacre
I hate hereditary
I hate escape room
I hate unfriended
I HATE anderson's resident evils past the first
I hate the conjuring LITERALLY SHUT THE FUCK UP ABOUT THE CONJURING
I hate fucking birdbox
I hate most stephen king adaptations (except for reiner's misery)
I hate most american remakes of japanese films (except for verbinski's ring)
I hate everything by blumhouse productions (every single goddamn horror movie they made is a billion dollar steaming pile of shit and only their horror comedies are worth anything)
(saw is a guilty pleasure of mine because it's just so off the walls insane and cartoony if you go by "everyone dies except cary elwes and matthew passmore" because they're the only famous people in the series except for tobin- because well he IS saw- and chester b because he's famous for other reasons)
I hate gory jumpscarey horror. it's shit.
but with that being said:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I fucking love dead space.
It is literally my favorite FRANCHISE.
Not just video game: favorite fucking franchise.
My first tattoo is gonna be the marker (and my second will be rainbow dash's cutie mark right next to it and my third will be a tramp stamp that just says "this machine kills fascists" in block letters), the first games I cracked into when I first got an xbox 360 were dead space (up against bioshock, the orange box, fallout 3, elder scrolls: oblivion, and gta iv) because it was the coolest horror concept I'd ever seen. "shoot off the limbs and not the heads? THATS AWESOME!". I even loved dead space 3 even though it sucked and killed the series. I read the comics, watched the movies, played the multiplayer, love every game in the series yes even the puzzle game and the rail shooter (the iPhone game is legit amazing). only part I don't like is the awakened dlc because that's dumb. But dead space 1&2 are in my top 10 faves, 2 in the top 3 (behind resident evil 4 and tales of symphonia, of course).
But sheena, I hear you say,
I thought you hated gory jumpscarey horror, and that's exactly what dead space is! It's 3edge5u and has incredible graphics even for 2008 (!) and literally paints the walls with blood and guts, and you watch at least four beloved character deaths over the course of the series!
and you're right
clearly I don't mind gore in horror since there's gore in dead space, resident evil, silent hill, the evil within, cry of fear, and doom 3.
clearly I don't mind jumpscares since there's jumpscares in dead space, cry of fear, five nights at freddy's, and spooky's house of jumpscares (fuck you that's what I call it).
clearly I don't mind edginess, realistic effects, overuse of blood, and character death either.
so what gives?
and I gotta say
idk
I don't know why I love dead space even though it's just system shock 3 but resident evil 4 with scientology and 90% of the mainstream horror staples I hate. but clearly there's something that dead space does differently from horror films.
maybe
just maybe
horror as film is overly predictable and follows traditional story arcs we've all seen a zillion times and there's no influence on the outcome no matter how many times you watch, it's just the same bloody mess each time and that's why I have no desire to watch any of them again because there's no ethical way to derive entertainment from watching people die in the same way over and over again.
perhaps I like dead space and horror games as a medium a lot more because the control and the direct integration into the game as a factor of immersion plugs it deeper into my brain juices and lets me actively enjoy it as a participant (even though I love horror music so that argument holds no water)
...
*avgn voice* or maybe it's just because schlocky sensationalist horror movies suck ass, merely appealing to the lowest common denominator recycling the same shit to keep audiences happy and make billions of dollars off of loud noises and a red filter over a cgi monster.
ffs I hate highschool of the dead because it sucks but it's still better than 90% of horror movies because there's actual meaning and heart behind all the panty shots and jiggling titties and skimpy underwear on junior high school girls which is you know still weird but like... japan be japan when it comes to anime and that's just how it be; it's still entertaining though and very gory and with high stakes and lots of character death but HOTD is still eons better than the similar walking dead became, partly because hotd didn't wanna go past the source because the author died but TWD was like EH, FUCK IT, KILL EVERYONE. and anyway this isn't a criticism of japan as a culture at all, just at the men in charge of anime, because japanese FILMS are incredible. their horror is so much more compelling than american and it really shows in the side by side comparisons (except for gore verbinski's version of the ring which was... better in some ways. nakata hideo sama please don't kill me for saying this, it's just that gore's an amazing director from a punk rock background- literally he was in a band and he was like "hey bad religion and nofx can I do your music videos" and they were like hell yeah bro- and only it makes sense that he would make a better horror movie). and I can say with no amount of irony that highschool of the dead is a better zombie series than george romero is physically capable of producing (well, outside of call of duty black ops).
if you disagree...
¯\_(ツ)_/¯ hey it's your opinion man
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bluemoonmojave · 4 years
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10 Random Questions/Tag 10 Simmers
I was tagged by @pepperoni-puffin (thanks Ashley c:) to answer these questions, alright here we go!
1. If you could travel one place in the world where would you travel?
Japan. Specifically, Tokyo. I love the culture in Japan, the style, and there’s so much to do there. I would love to be able to visit the Ghibli Museum, the Pokemon Center Japan, there’s multiple restaurants I would love to try as well, including the Tokyo Robot Restaurant.
2. What do you do in your free time away from sims?
Lately, I’ve been playing a lot of Animal Crossing New Horizons, I’m completely addicted to it. I pretty much switch back and forth from Animal Crossing and Sims 4. haha But, I do also read quite a bit. I just made a big order of a bunch of books for my new bookshelf. I also play a lot of RPG’s.
3. What other games do you play besides the sims?
Like I said previously: Animal Crossing New Horizons, Fallout Series, Skyrim, Bioshock, Far Cry, a lot of RPG’s and RPG Maker type games.
4. How tall are you?
5’ 6”
5. One random interest of yours?
I love small things. I collect them, I’ve always had an interest in just little things. lol I also love rocks and gems, I collect those as well. I’m very connected to the Earth. 
6. Current favourite bands or artists?
I’ve always, and will always, love Mumford and Sons. Any Indie type band really. I also love “oldies” music. I will admit, Fallout and Bioshock got me into these songs originally, but I’ve always been a sucker for some oldies music. 
7. Something your looking forward to:
Last of Us Part 2 to come out, the FRIENDS reunion, for corona to be over.
8. Current favourite films?
This is very difficult, but my top three favorites are Pride and Prejudice (2005 version), Eternal Sunshine of the Spotless Mind, and Eat Pray Love. I also have a special place in my heart for Studio Ghibli films.
9. Who is a historical icon who has left an impact on your life?
Jane Austen. I love the way she writes, and I love how she was so ahead of her time. I would love to be able to sit down and talk with her about her life. 
10. Favourite series (book or movie series)?
I really enjoy young adult fiction, so I love the Selection series by Kiera Cass, I also love the Percy Jackson series by Rick Riordan, and The Hunger Games series by Suzanne Collins. As for adult fiction, I love anything by Jodi Picoult or Liane Moriarty.
I don’t know who else to tag that plays Sims, so if you’re one of my followers who enjoys the Sims games and wants to give this tag a shot, go right ahead and feel free to tag me in it as well! :) 
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demansiabites · 4 years
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So, the 2010′s are over, what the fuck is up with that one? I spent more time in video games during the 2010′s than I probably spent in school, so I’ve naturally been trying to rank 10 games as my favorites of the decade. Of course, I’m a dumb bitch so I couldn’t think of anything past four or so games that I loved during the decade. So under the cut, here are my top 10 games that I played during the decade ranked in idunno an order I guess:
Number 10: Far Cry 3 (November 29th, 2012), aka the worst fucking game I’ve ever enjoyed. Far Cry 3 is a video game, that’s one of the few things I’m certain of, so naturally it has video game elements. Story, gameplay, characters, some vague semblance of doing something. If someone asked me to describe how well it did any of those things, it’d probably go something like this: “The story was fucking garbage, there was one good character that they killed halfway through, there was like one good mission in the entire game, and the gameplay was passable for a first person shooter”.  So then what the fuck, why is it this high up? I don’t know, but for some reason I kept playing this god damn game at least once every year for the past few years. Even though I had to use uPlay, even though the characters are unlikable as fuck, even though the story feels like it was written in one night long bender including some combination of Vodka and Red Bull that probably resulted with at least one person in the hospital, I kept playing this fucking game. And I think I might have figured out why, it’s just fucking stupid. There are very few games I would consider a “survival” game where it doesn’t actually have survival elements, and Far Cry 3 is one of them. The entire map itself wants you dead honestly. Including a cast of tigers, giant birds, pirates, bears, giant cliffs, and sharks, there’s no safe place on the map. Getting from one end of the map to the other will include at least one fight, no matter what you do. The game gives you the stupidest tools I can think of to get you across the map. There’s literally no reason for them to give you a flare gun, but they do because why not. A wingsuit? You get that shit like, 60% of the way through the game, and that last 40% is mostly me fucking around with the added mobility they should’ve given me from the start.  I fucking hate this game so much, purely because I enjoy it more than this game has the right to make someone enjoy. I give it a 4/10. If someone asked me of any good survival games, I would recommend something else then remember Far Cry 3 a couple hours later when taking a shower. Then I would probably play it myself, because it’s the guiltiest of pleasures.
Number 9: BioShock (August 21st, 2007), aka I never said all the games came out this decade, I just said I played them. BioShock is one of those games people consider a “masterpiece”. It’s got an amazing story, revolutionary gameplay, fantastic characters. I may agree with that, but that’s not why it’s here. I bought this game and for the following three days I stayed up playing it from 8 PM to 7 AM because I kept getting so fixed into the game that I lost my passage of time. If that’s not top 10 material I don’t know what the fuck is. BioShock is a 9/10 game, play it if you know you’re not doing anything for the next 3 days because you probably won’t realize how long you’ve been playing it. Also it’s actually pretty scary sometimes, so be warned.
Number 8: Mount and Blade: Warband (March 30, 2010), aka the game where I said I was going to take over the entire map then spent 60 hours getting 33% of the way through that goal. Mount and Blade: Warband is a perfectly accurate simulation of the days under the feudal system, because everything takes 8 years to fucking happen. Travelling across the map takes minutes at a time, battles take minutes, starting a castle’s siege takes 3 in-game days, then the siege itself takes anywhere from 10 real life minutes to an hour based on how mean the game is feeling. Do I dislike this? No, not at all, I love how large scale this game. As a matter of fact, it’s one of the largest scale games I’ve played ever. Battles can have hundreds of troops at a time, the world is dominated by kingdoms with actual politics, there are hundreds of named NPCs in the game almost every single one of which you can fight or ally with. It’s fucking insane. Mount and Blade: Warband gets an 8/10 from me, it’s not at all for everyone but it’s certainly for me.
Number 7: Resident Evil 4 (January 11, 2005), aka “wait the same person that played Leon Scott Kennedy also voiced the Merchant?” I don’t think I have anything new to say about Resident Evil 4, so I’m not really going to bother trying to critique this game. I will say I beat it at least 4 or 5 times throughout the decade, having only owned it for a few years, and that I also played it with my significant other during that time and after that they bought it to play it themselves. The only other thing I feel worth mentioning is god damn did they make Leon Scott Kennedy fucking THICC. You may think the artillery are the guns you’re carrying around anymore, but nah, them cheeks could fucking fracture a skull. Resident Evil 4 gets an 8/10 from me, I would buy it at a high price. Also I love Ada Wong.
Number 6: Danganronpa Another Episode: Ultra Despair Girls (September 25th, 2014), aka the reason I would never recommend somebody to follow me on this fucking website. Danganronpa is by far, the best series I’ve ever seen have so many crippling flaws in it. Thankfully, Ultra Despair Girls manages to avoid those flaws by being just straight up a different game entirely. Most of Danganronpa’s flaws comes from how many characters they have. Ultra Despair Girls manages to fix that by not having as many characters, but expanding heavily on the characters that it does have. The motherfuckers literally made the hyperactive serial killer my favorite character in fiction, I don’t know what y’all expect of me at this point. Also, the game manages to have gameplay that is actually suited for someone such as myself. I absolutely adore the class trials in Danganronpa, but visual novels aren’t my thing most of the time. Danganronpa is certainly an exception, but Ultra Despair Girls’s third person shooter gameplay holds my attention like a vice, that shit was made for me. Danganronpa Another Episode: Ultra Despair Girls gets a 7/10 from me, it’s certainly not the best game but god damn if it didn’t ruin me.
NOW ENTERING, THE LARGE LADS, WHERE RANKING MATTERS
Number 5: Plants vs. Zombies (May 5, 2009), aka the sentiment from the memories I have playing it is enough to put it on here. I played Plants vs. Zombies one time in the past decade, and that was just last year. But, I played it with my significant other while I was in England visiting them. We bought it for 1 pound from a game store, and played it almost every. single. day. after we bought it. We beat the main story at least three times, and one of those times I played. Honestly, it’s still a really fucking fun game, and I wouldn’t go back and change a second of the time I played it. Plants vs. Zombies gets a 9/10 from me, it’s an incredibly polished game and the memories I have of it means it’ll hold a special place in my heart for a long time to come.
Number 4: Fallout: New Vegas (October 19, 2010), aka 234 hours of my life I will never get back. Fallout: New Vegas is a special experience that I’m certain will never have a replacement. It’s reached a place in my mind where if I ever want to experience a game like it again, there is no “other game” to go to, I just go back to New Vegas and play through it all again. I give Fallout: New Vegas an 8/10, it’s incredibly buggy, but I’ll never be able to escape its grasp.
Number 3: The Outer Worlds (October 25th, 2019), aka wait there’s another Fallout: New Vegas, damn that’s rad The Outer Worlds was introduced to me through this trailer, upon which everyone was hyping it up. The game was made by the developers of Fallout: New Vegas, it looked like it had way more polish, and it was a space adventure. So naturally, with all of these positives, I was fucking horrified at what we were going to get. I was so unbelievably afraid that Obsidian was going to release the game and it was going to be bad. Well, I bought it a couple weeks after release, and let me tell you what the days after were like: BioShock, it was fucking BioShock again, god DAMMIT. The Outer Worlds is a fun, amazingly written, anti-corporation, fuck you Bethesda, space adventuring, really fucking fun game. I’m pretty sure I did almost every side quest, only missing on a couple companion quests, and I did everything I could to get the ending I sought after the most. I wanted nothing more than to topple the Capitalist Assholes, so I did. Not only did the game let me do that, but it has LGBTQ+ characters, and holy shit are some of them comparable to the UV Rays the sun is trying to fucking end me with.  The Outer Worlds receives a 9/10 from me, and I should play it again.
Number 2: Fallout 2 (September 30th, 1998), aka wow this game is the most dated piece of media, can I play it forever? I honestly have no fucking clue why I fell so in love with Fallout 2. It’s got some real problematic elements, homophobic NPCs, some of the worst parts of society, literal slavers? Literal slavers? But for some reason, I’m happy playing a game with them, because there is almost no consequence to just wiping them the fuck out. Every time I play through this game, it’s just routine for me to kill the slavers, the drug producers, the Scientologists. It’s like, the most selective experience ever, I could probably do quests for these people, but nah, I wipe them out and the game just stands there with its hands in its pockets not saying a word. It doesn’t try to stop me, it doesn’t give me some stupid negative trait for what I did. So long as I survive the encounter, I’m free to just move on with my day. On top of that, it’s also got amazing characters, and an amazing story. You can tell the story’s amazing, because in Fallout 3 Bethesda tried to do it again, and failed miserably. Fallout 2 gets an 8/10 from me, it’s a buggy piece of shit, but with a mod that fixes it it’s a way for me to spend another 90 hours.
Number 1: OneShot (December 8th, 2016), aka the best video game experience. OneShot is one of those special game experiences where I have nothing that I dislike about it. The main character is one of my favorite characters ever, they are an absolute baby. Every other character in the game is likable, as well. I have honest to god tried to come up with something I dislike about OneShot and I just can’t think of it. I may not replay it multiple times, but I don’t need to. I’m so in love with OneShot, I don’t need to play it multiple times. As a matter of fact, I don’t need to play it. I don’t own OneShot, my significant other does, they bought it at my recommendation. OneShot will never stop being one of the most special experiences to me.  OneShot is a 10/10 game, and I genuinely, with all my heart, recommend anyone who has even slightly similar tastes to me to play it. It’s one of the most lovable games in gaming, has exclusively likable characters, and I will always adore Niko from it.
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sirbadgerduke · 5 years
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Retrospective Thought: “Ten Games I’m Highly Excited For in 2019″
Starting off this year with a list! A list of games I’m super excited for that are coming out(or not, you never know lol). 2019 has already seen two really strong releases in Resident Evil 2 and Kingdom Hearts 3, expect a review of the former sometime next week. So let’s get into this list! 10) The Sinking City(March 21st) I’m a massive fanboy of anything Lovecraftian and Cosmic Horror tinged. From all of the stuff shown so far both in videos and screenshots, Sinking City looks really promising to be a rather crazy adventure into madness. If there’s something I’m hoping for this title to do, it would be more survival horror in the vein of Resident Evil than actiony like Bioshock 2 or a slog like Amnesia. So far though? This has my attention the more I see of it.  9) Left Alive(March 5th) I love some big robo/mechy action in my shooters, and this new title seems to hopefully cure that itch, for now at least(Further down the list will make more sense). Set in the rather cool Front Mission-verse, which have been mostly Strategy titles until Front Mission:Evolved(A rough gem that’s worth checking out imo). Left Alive seems to take some notes out of Titanfall’s books, by having having both out of and in mech action. So long as there’s a nice balance of on foot combat and mech combat i’ll be darned and hype for this title. 8) Toejam & Earl: Back in The Groove(March 1st) I’m not going to lie, I’m a stickler for some Nostalgia-pandering, especially if it’s this little gem from the 90′s. While it’s more in the vein of say, the first game? The funktacular return of this blast from the past is a welcome change in my opinion. It’s basically a randomly generated treasure hunting game in which you play aliens looking to gather all their Spaceship’s parts, with an added awesome OST to boot. It’s a nice change of pace from the usual non-combat focused game(as in, it’s at least not another fucking Walking sim). 7) Code Vein(TBA in 2019) Souls-like that’s more Bloodborne than Dark Souls? check! Vampire themes and concept? Check! Dystopian Post-Apocalyptic setting? Check! basically “Anime Bloodborne but vampires and psuedo-sci-fi stuff) and I’m all aboard for this shit! While it may not be super high on my list, I’m still looking to check this little action anime RPG Romp when it drops! 6) Metro Exodus(Feb 15th) Not gonna mention the fiasco over the PC storefront bullshit(It’s all dumb, shouldn’t be happening imo just have the game on both fronts. I’m still really hype, while I’m currently re-going through Last Light to better get an understanding of the franchise before the third one is out next week. I’m hoping this will give me a good Post-Apoc survival experience over the botched fuck up that is Fallout 76.Post-Nuked Russia has always interested me honestly.  5) Judgement: Project Judge Eyes(TBA 2019) Yakuza is easily one of the best franchises of the Modern Era of Gaming, from fuckin Sega of all Publishers to, the same Publisher that really royally fucked over the Sonic franchise. Well Judgement is another title set in the same universe as Yakuza, only you’re playing from the PD’s point of view. It’s out now in Japan, and some of the zany whackiness has been turned up to fuckin hundred, so that alone gets my body ready for this(Hopefully) great new title. 4) Ghost of Tsushima(Unknown)  Look, this game hasn’t been given a release date yet, but that doesn’t mean I’m not hyped for it. Essentially, I’ve been killing for a non-supernatural.fantasy tinged japanese set game. Samurais and mongols fighting, as you play as said Samurai? I NEED THIS GAME NOW! To be honest, the game could easily turn out to be “Ryse:Japan Edition” But I’m really hopeful for it! 3) Mortal Kombat 11(April 23rd) Mortal Kombat has always been my fighting jam, except for the god awful fully 3D Tekken-alikes that happened over 10 years ago. While I have my reservations on some of the stuff(Jesus Sonya and Cassie look....not great lol), I’m still more so hyped for it. The new loot system ala Injustice 2 making a somewhat MK-esque debut in MK11 really makes me happy. Now if they can announce Noob, Rain, Kabal, Erron Black and Motaro as returning playable fighters I’ll be super happy! 2) Sekiro:Shadows Die Twice(March 22nd)  From Software did some awesome shit; Bloodborne being my favourite, plus the Dark Souls Trilogy and even Armored Core. So no doubt I’m very much excited for Sekiro. While it’s Japan with some fantasy/supernatural elements, I’m willing to get with it for the gameplay, which by the stuff out about it? Looks really fluid, solid and really good. The traversing options are just the cherry on this fantastic sundae and I’ll guarantee this will be a hit! 1) Devil May Cry V(March 8th)  I’ve been waiting for this since I finished DMC4 for the first time back in 08. I tried to like DmC, but I just couldn’t, what a huge let down that was, and for a long ass time I thought the DMC series was on ice. That’s until last year when it got announced, and Hooooo boy, I couldn’t be happier or more excited for it. the initial leakage of info since? has done nothing but get me more excited for this sequel than probably anything so far. Ofcourse they could fuck it, and it’s not in the realm of impossibility, it’s just so good to have a true DMC title releasing sooner than later! Maybe it will be my GoTY? So far, Resident Evil 2 is. And so, that’s 10 games I’m super duper looking forward to playing and hopefully reviewing too! This year looks to be a stellar lineup of new and old and returning franchises. Trying to keep positive vibes despite some really fuckin dumb shit happening already. Next up is a review of Resident Evil 2 and honestly? Well, you’ll find out!
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myrcella · 6 years
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i was tagged by @burnedlegate -- thank you babby! i think i’ve answered some of these in an ask meme before, but here it goes again:
Favorite game from the last 5 years? a few and some i forget: far cry 5 & primal, nier automata, kingdom come deliverance, what remains of edith finch Most nostalgic game? ooh i have a plethora cause i started early #babygamer: black and white 1&2, morrowind, the sims 1&2 (makin magic, iconic right?), the movies, babyz & petz, rollercoaster & zoo tycoon, bully, simpsons hit and run, tony hawk games, cool spot, toejam and earl... Game that deserves a sequel? telltale’s got season 2... where. and alan fucking wake (yes i know american nightmare but it’s not a ~proper~ one) Game that deserves a remaster? MORROWIND! where is it todd Favorite game series? tie between bioshock + fallout :’)
Favorite genre? i really love strategy, rpg, and good old shooters Least favorite genre? puzzles ;; i’m not very bright with them. ocarina of time was hard for me okay Favorite song from a game? anything from the transistor soundtrack lol Favorite character from a game? sofia lamb from bioshock 2 !!! her url is kinda rotting away as my aesthetic blog but... Favorite ship from a game? sofia lamb + subject delta Favorite voice actor from a game? i know she’s just sofia but idk voice actors: fenella woolgar! Favorite cutscene? just the good old bioshock 2 opening i think Favorite boss? like i said before, high lord wolnir from dark souls iii, and the human reaper at the end of mass effect 2 First console? gameboy advance? Current consoles? i play on pc exclusively. but used to own ps3/ps4 Console you want? none Place from a game you want to visit? rapture from bioshock when it was pretty  Ridiculous crossover that would never happen but would be super fun?bioshock and fallout in some capacity. would just make me wet for the rest of my life. maybe an underwater vault that’s rapture lmfao Book that would make a good game? HELLO? WHERE’S MY ASOIAF / GAME OF THRONES RPG GAME PROD. BETHESDA???? can you imagine skyrim mechanics but. game of thrones. make your own house and work up in the world. interact with canon characters maybe. they’d probably set it in the distant past to avoid conflict but that’d be fine with me, i just eat anything about asoiaf society up... it’s delicious  Show/movie that would make a good game? omg i would love a stargate sg-1/atlantis game... Games you want to play? i still haven’t played horizon zero dawn properly, but i don’t have access to the ps4, it’s my dad’s and i never get time on it. also i’m trash at playing on console Have you ever gotten 100% completion in a game? yeah: assassin’s creed origins, fallout: new vegas, fallout 4, nier automata, to name a few Have you cried over a game? i cry at my own life everyday What power-up or ability would you want in real life? let me fly so i can see my online friends
tagging (and sorry if you’re annoyed by these, i just think you guys like doing them so i keep tagging the same people!): @robcoindustry @ladycomstock @chuckhansen @attcnos @tombralder @hans-capon @bethesdas @bosmer
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missdreawrites · 6 years
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Far Cry 5, and How I Feel a Week after Beating It
@weekend-writer, here we go. Hold on to your butts.
I just recently finished Far Cry 5, and mid-way through the playthrough, someone asked if I thought it was worth the 60$ USD and I had originally said yes. Now, having completed the game, I’m rethinking that stance. Don’t get me wrong, I’m not sorry I bought the game for full price, but I’m definitely a bit - sad over it. So I’m going to go through the game point by point, in a somewhat blistering, disappointed review.
Obviously, beyond the cut, there are SPOILERS ahead.
Let me start this out by saying I enjoyed seventy-five percent of this game. The graphics were amazing, the outposts were all unique, the characters were priceless (fucking Hurk Jr, man, I love him so much and dude, I ran around with a bear named Cheeseburger). The music was fantastic. I loved the theme, and the battle music, and even the scary uber-Christian hymns that played on Eden’s Gate Radio.
Now, for those of you who are looking for a bit of a rundown, the game is about a Rookie Deputy Sheriff - hereby known as Rook for the rest of this review. You play the Rook who goes to Eden’s Gate, an uber Christian cult in the middle of Hope County, Montana. You, Deputy Hudson, Deputy Pratt, and a US Marshall go to arrest the leader of this cult, Joseph Seed.
Like in Far Cry 4, you have a choice in the very beginning of the game. You can choose not to arrest Joseph - though you have to loiter for ten minutes or so as your partners and boss get increasingly angry with you, but eventually the Sheriff decides you’re right, this is not a battle we want to fight, let’s just go. Credits.
However, if you actually want to play the game, you have arrest Joseph and bring him to your chopper, wherein all hell breaks loose, and you crash because of course you do. Joseph Seed tells you that arresting him was breaking the first “seal” and anyone who has watched Supernatural within the last thirteen years knows what that means.
The rest of the events in the game are not all that important to this review, only that Joseph Seed has several siblings that you have to defeat to get to him after you escape and are set loose on the region.
There’s John Seed, a torturer who has Deputy Hudson. He’s obsessed with cleansing people of their sins. There’s Jacob Seed, a war veteran who has so many PTSD issues I can’t actually list them all, and he’s a manipulator who believes the weak should be culled from the herd. He brainwashes you a la Bioshock, only he uses a song to do it. Then there’s Faith Seed, and she’s not actually related to them. She was a junkie who came to Joseph for help, and ended up helping him create Bliss, this hallucinogenic drug that stretches the bounds of reality just a bit too much.
There. Now.
You have to liberate each region (John, Jacob, and Faith respectively) in order to unlock the final confrontation with Joseph. Each region has a bar that has little bubbles on it, once reach those bubbles, those are essentially check points of “pissing off a Seed sibling” and they send Hunters out after you.
1. Mechanic I hate number the first one: the Hunting Party
So you’ve pissed off a Seed sibling! They send a Hunting Party after you. The party arrives - even if you fast travelled to a different region, or even the other side of the map. Or like me, you’re a stealthy snipery jerkface and you kill the entire party undetected as they yell about finding me and “use the Bliss Bullets, John/Jacob/Faith wants ‘em alive!”
I kill all eight of the hunting party, and breathe a sigh of relief. There are no more red markers, Boomer says no one else is around. I venture out of cover.
Blam.
Screen goes wavery, then sparkly. Then Rook falls unconscious. Despite having killed the party, or left the party or hidden, these are scripted events, so I literally can do nothing to save myself. I have to get kidnapped by the Seed sibling, for Plot Reasons.
Annoying but manageable.
2. Mechanic I hate number the second one: The Rook
Unlike in the rest of the Far Cry series, you are not a person. By which I mean, you’re not like Jason Brody or Ajay Ghale, or even Jack. You’re still the Rook, of course but you’re not voiced, you have no personality. You can be male or female, and the only person in the entire game that mentioned my gender as female was freakin’ Hurk.
Your character makes noise - when you’re hurt or falling, you grunt and groan and cry out, but you don’t talk. You don’t emote. You are just a blank canvas. What’s worse, is they didn’t bother recording two sets of dialogue like Bethesda did in Fallout 4.
So all the cultists just call you by a gender neutral sound. “Get ‘em!”/”I saw ‘em over there!”/”I got eyes on the sinner!”
Y’all. Y’all come on.
This is especially hard to stomach when the characters are spewing just the most ridiculous nonsense at you. There’s a moment after you get kidnapped by Jacob, and Joseph is there. He goes on this - truly awful and ridiculous monologue about how he used to be a different person, he was married, a baby on the way. How happy he was. Then there was an accident. His wife died, and the doctors saved the baby but the baby was sick, probably premature, and they said he had to be strong for his baby daughter.
TW: he is not strong for his baby daughter.
The rook doesn’t say a damn thing to this horrible man who admits he killed his baby daughter instead of taking care of her. The rook just watches him, from behind bars. Yo, I was livid. I was like WHAT THE FUCK YOU MURDERER HOW DARE YOU PREACH PEACE but nope. My character was totally silent.
Y’ALL.
3. Mechanic that I hate number the third one: the Ending (collectively)
WARNING: Here be spoilers. If you don’t care about me spoiling the entire ending confrontation with Joseph, keep on reading. Otherwise, feel free to skip down to the conclusion, which I’ve helpfully put in bold.
SO THE ENDING.
After you liberate each region, gather all your Roster, finish your side quests and helping each person you find, Joseph Seed contacts you - he offers to open up his compound so you two can finally have it out. Now, I’ll take this moment to say that I put it off for a bit. I ignored Joseph so I could finish side quests, and my partner, who beat the game two days before I did told me no, go do it, you won’t want to keep playing after. Why waste that time?
I was thoroughly alarmed by that statement. So even though it was almost seven in the morning and I’d stayed up all night to play it, I drove my ass to Joseph’s compound and in a mirror of the very beginning, walked up to the church.
Immediately, I am placed in a cut scene. This has happened a few times throughout the game, Whenever John Seed implored you to say “yes” to whatever tortures he wanted bestow on you, to talking with your allies. However, the length of this cutscene dragged on, until Joseph is done preaching at you.
He says he’ll give you an offer. That despite all you’ve done, despite the fact that you’ve killed his flock and family, he’s going to offer you peace. He’s going to do the “right thing” and offer you peace. You hear something behind you - still in a cutscene - and turn around to see all your friends. The roster you helped out, minus the animals, all Blissed out of their minds (as noted by the glowing cloud around their faces) and leading tied up people into the compound. They aim their guns at Deputy Pratt, Deputy Hudson and the Sheriff, all of whom have been recaptured by the people you thought were your friends. Joseph tells you if you resist, if you don’t choose peace, then you can kiss your friends goodbye.
Then you’re given the ability to choose two options: Resist or Accept.
IF YOU CHOOSE RESIST:
He knocks over some Bliss barrels, and everything gets all kinds of fucked up, and your friends attack Pratt, Hudson and the Sheriff. After you fight off Joseph for a second or two, you’re able to revive them (not a new mechanic, you can revive anyone during the rest of the game) and all four of you start fighting Joseph. You have to fight your roster as well, but once they go down, you’re able to revive them as well - which puts them back on your side. However, Joseph will also try to revive them, which leaves them your enemy.
I guess “killing them” and reviving them is like cognitive recalibration? Either way, once all your roster-friends are revived an on your side, you turn your attention to Joseph and shoot the fuck out of him. It’s real cathartic… until you beat him and are immediately locked into another cutscene.
While Joseph monologues at you, the Sheriff (your boss, essentially) comes up behind him, declares him under arrest, and handcuffs him. Joseph proclaims that another seal has broken, and then the entire screen shakes with some kind of impact. The cutscene shows you, Hudson, Pratt, and the Sheriff a giant mushroom cloud, not too far away from where you are, across the lake.
There’s a moment of shock, and Joseph declares it the end of the world, just like he predicted. He was right, and the end is upon us, etc, etc yadda.
We all run toward a car, with Joseph in tow, and then you’re given control back just long enough to drive helter skelter away from the shockwave, as shit is getting set on fire, until you’re suddenly locked in another cutscene just in time to slam into a falling tree.
The screen goes black and red, as you come to, realizing that Pratt, Hudson and the Sheriff are dead. The car door opens and you fall out, blacking back out. When you wake up again, you’re in a bunker - the same bunker you woke up in before being set loose on the county after the prologue, and who should be with you?
Joseph. Seed.
He tells you that everyone in Hope County is dead, and it’s all your fault, why couldn’t you have just picked peace? But hey, it doesn’t matter - we’re family now and one day, we’ll walk through Eden’s Gate together.
“I am your Father,” Joseph Seed says, leaning back in his seat, and staring at you with those wide eyes. “And you are my Child.” He locks eyes with you, never blinking, as the screen fades to black.
Credits.
I was in fucking shock. According to my partner who was awake on the couch and watching me play through this, I kept clicking my mouse like I was trying to pull my guns to shoot him. Why couldn’t I just shoot him?
Now, I’m willing to admit that a lot that might have been a hallucination - the cutscenes make use of the Bliss (which is hallucinogenic) a lot - even though when you aren’t in a cutscene the drug only behaves that way in the most minorest of ways. I’ve been running through fields of Bliss for ages, and all you get is weird sparkling on the corners of your screen. Sometimes you hallucinate Faith Seed, or animals that aren’t there.
However, ultimately, whether or not it was a hallucination doesn’t matter. Because the credits roll and the game is over. Hope County is gone, your friends, your allies, they’re gone. Your only companion is the man you failed to kill, the man you failed to arrest, and you’ve lost.
You lost.
So, utterly livid, I reloaded my save just before choosing Resist, and instead chose the other option.
IF YOU CHOOSE TO ACCEPT PEACE:
Joseph lets you go. He monologues a bit more, but he lets you, Hudson and Pratt, the Sheriff, he lets everyone go. You retreat to the edge of the Compound, get into the same truck you’d get into if you chose to resist, and start driving away. The Sheriff talks to you a little and ultimately what he says isn’t important, because the radio turns on, as you drive away.
Remember how I said Jacob Seed brainwashed you.... With a song?
The screen goes red as your character starts screaming, and then the screen goes black.
Roll credits.
The game is over. The last time that song played, when you did Jacob’s Region, you killed one of your allies because he brainwashed you into doing it. The entire lead up to killing Jacob is one big brainwashing suckfest, and you do things you don’t think you’re doing until it’s over.
It’s very, very clear that you’ll kill everyone in that car with you.
You lose. Everyone in that car knows how bad Joseph Seed is, they’re your survivors, your witnesses. The people who could have helped you get more manpower to come back and get rid of Joseph with more than a song and a prayer.
But you kill them. You lose.
Both of these endings mean that the ninety hours I spent playing were useless. Nothing I did mattered. Either the world fucking ends, or you murder the people you spent the whole game trying to save. Nothing you did matter, you made no difference, and you lose.
I have nothing against games where you don’t win. I have nothing against games where the ending message is you lose. I have serious issues with being plot railroaded via cutscene into endings I don’t want. Why couldn’t I shoot Joseph? I shot Faith, and Jacob and John. Clearly due process wasn’t important THEN, so why are we arresting Joseph? He’s a dangerous man who knows how to use a dangerous drug to mind control people - but yeah sure, let’s arrest him.
CONCLUSION:
Am I disappointed I bought the game? No, not really. I’m glad I played.
However, I was left with this - bad taste in my mouth, a little. The endings were lackluster, I feel like a require closure to move on with my life - especially because I beat it a week ago, and I’m still stewing over the ending.
Like the original ending of Mass Effect 3, where I was left in shock, I hope that Ubisoft hears how disappointing those endings were and gives us a miniature DLC (to go along with the three weird ones they already have) that gives us a better option.
To the anon who asked me if it was worth the 60$ USD, I originally answered your ask saying yes, because I loved the game.
I hope you see this, and note that my answer has changed. If you’re a hardcore fan of the series, like me, sure - spend the 60. But if you’re not? If you’re a casual player who just liked the idea of the plot - give it a miss, until the next Steam Summer Sale or Xbox Gold Give Away.
This is a little disjointed, I started it while I was at work and then slept before finishing it but I am free and available for any questions via ask/message system. Anon hate about loving the endings will be added to the fire and will fuel the heating for my house. Ain’t nobody got time for that.
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What’s your favorite video game? c: Mine is Bioshock Infinite
Of all time? Probably The Witcher 3, if you like put me at gun point. But DAI has Cullen so I’m quite fond of it, of course. As I am with the entire DA series. 
And Detroit: Become Human has Connor, so for that alone I’ll always have a fondness for it. Cullen and Connor are special to me because they inspired me to write a story, in terms of my favorite game it’s kind of different. That being said I have many favorites for different moods. Fallout 4, Skyrim, I love Far Cry….
so lots :)
Tmi Tuesday
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aion-rsa · 3 years
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15 Best Video Game NPCs Ever
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Free Guy follows a video game NPC who becomes aware of the circumstances of their existence and uses that newfound awareness to become the star of a game that they were only ever supposed to be a bit player in. It’s ultimately a look at the little people in video games and how easy it is to ignore them.
Of course, most gamers know that NPCs can be so much more than non-playable characters. While there are some NPCs that are little more than seat fillers in some of the largest and most elaborate video game worlds ever, others have used their supporting roles to steal the show and establish themselves as legends in their own right.
From mistranslated villagers and merchants to dogs and knights, these are some of the absolute best video game NPCs ever.
15. Error – Zelda II: The Adventures of Link
With the immortal introductory line “I am Error,” this humble NPC from Link’s bizarre second adventure found a home in the memories of a generation of gamers that wondered what the story behind this seemingly glitched character was. 
It turns out that Error’s bizarre dialog can be attributed to good old-fashioned translation issues, but this is a prime example of a seemingly meaningless NPC’s ability to work their way into our hearts despite being given almost no time to shine.
14. The Merchant – Resident Evil 4
For anyone who played the Resident Evil games up until the release of Resident Evil 4, the joy of encountering “The Merchant” cannot be overstated. Just when you thought you were about to have to battle yet another insane villager in a Wicker Man setting, the Merchant speaks cryptically, opens their coat, and offers you a very surprising helping hand. 
The Merchant’s sporadic appearances and unique role made them an instant favorite among franchise fans, but it’s the character’s mysterious nature that makes them so compelling all these years later. We still don’t know a lot about the Merchant, and that’s the way it arguably should be.
13. Jeff “Joker” Moreau – Mass Effect Trilogy
There’s no shortage of incredible characters in the Mass Effect franchise, but since we’ve already shown a lot of love to the game’s best squad companions, let’s talk about one of Mass Effect’s best NPCs that can’t join your away team: Joker.
Along with being one of the best pilots in the Alliance fleet, Joker is one of Mass Effect’s most consistently funniest characters. BioWare did a brilliant job of growing Joker’s story arc in future games, but he always remained a source of strength was always there to help make the Normandy feel like a home.
12. Elizabeth – BioShock Infinite
It’s fascinating to see how divisive BioShock Infinite remains eight years after its release, but one of the things that the game absolutely got right was Elizabeth’s role as an NPC companion. 
At a time when it was still fairly common to have to babysit your companions (even though there had obviously been tremendous advances in that area by this point), Elizabeth proved to be a more than capable partner who not only used her unique abilities to help you out of tight spots but would even occasionally toss you ammo and health. Elizabeth is an incredible character in her own right, but few games have ever made an A.I. partner feel so invaluable. 
11. The Narrator – Stanley Parable
It feels strange calling Stanley Parable’s narrator an NPC given that they’re the main reason that this game is one of the best of the last decade, but this disembodied voice certainly meets the technical requirements for that role.
The narrator’s determination to get you to follow The Stanley Parable’s most obvious path forward is bested only by the dry, witty frustration he exhibits whenever you start to veer off-course. He’s the real star at this look at the relationship between choice and storytelling in gaming. 
10. Cortana – Halo (Franchise)
Cortana is absolutely a strong character in her own right, but the thing that makes her stand out among the best NPCs ever is the nature of her relationship with Master Chief and you as the player. 
Cortana is the voice in your head that manages to guide you along the path while making the world feel a little more interesting along the way. At a time when gamers grit their teeth at the mere mention of the words “Hey listen,” Cortana proved that it was possible to make such a character feel like an irreplaceable part of what is ultimately the player’s journey. 
9. Dogmeat – Fallout (Franchise)
Truth be told, you could fill a list of the best NPCs in gaming history with Fallout characters and it would be difficult to argue with you. However, it’s hard not to ultimately give the nod to Dogmeat. Not only is this companion one of the most consistent sights in the Fallout universe, but their status as the absolute goodest boy/girl is undeniable.
In a series filled with moral ambiguity and complex characters with unique agendas, Dogmeat is…well…a dog. They’re loyal, loving, and willing to help you in any way that they can. They’re as perfect of a companion as you could ever ask for, and they make the wasteland feel just a little less hostile. 
8. Phillip “The Bloody Baron” Strenger – The Witcher 3
In a game that’s arguably best known for a collection of side quests and side characters that are better than most of the main stories and main characters seen in other games, it’s telling that “The Bloody Baron” is regularly referred to as the highlight of this epic adventure. 
The Bloody Baron may get more screen time than the average NPC, but it honestly doesn’t take long for this morally complex and utterly fascinating character to simply steal the show. He’s one of the best examples of why you should take the time to get to know the various inhabitants of RPG worlds. 
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7. Sans – Undertale
While it sometimes feels like blasphemy to rank one Undertale character over another given how well-rounded and important so many of the game’s NPCs end up being, it’s hard to talk about the game’s best characters for long without the conversation turning to Sans. 
This apathetic skeleton’s most tragically relatable quality is his tendency to pivot between whether or not the futility of his existence is a reason to do nothing or if it’s all the more reason to relax and have fun. He practically embodies this game’s complex morality and wicked sense of humor. 
6. Hal “Otacon” Emmerich – Metal Gear Solid (Franchise)
Granted, Otacon doesn’t exactly make a great first impression (he wets his pants the first time you meet him), but this quirky scientist has to be one of gaming’s best examples of how an NPC can grow on you over time. 
While it’s easy to champion the way that Otacon becomes slightly more badass over the course of this series, his most enduring qualities are the two things that never really change: his weirdness and commitment to going above and beyond to try to help. He’s one of the most “pure’ Kojima characters. 
5. Tom Nook – Animal Crossing (Franchise)
The debate over whether Tom Nook is the quiet hero of Animal Crossing or little more than a loan shark who introduces this quaint world to the joys of capitalism will rage on, but nobody walks away from Animal Crossing without some kind of thoughts about this true icon.
Tom Nook helps you get started in the world of Animal Crossing and is often the character you need to go to whenever you want to move on to the next part of your adventure. He’s kind of a gatekeeper in that sense, but he’s also the thing that keeps the Animal Crossing experience consistently compelling. 
4. HK-47 – Star Wars: Knights of the Old Republic
You do technically have the ability to control HK-47 during combat sequence, which means that their presence on this list could be considered a bit of a cheat. However, I dare you to play Star Wars: Knights of the Old Republic and let that technicality get in the way of giving this character the love they deserve. 
While KOTOR’s morality system helped distinguish it from so many other console RPGs of its era, there’s always been something undeniably compelling about HK-47’s wonderfully uncomplicated moral code. He sees every human as a “meatbag” and struggles to understand why you wouldn’t just blast your way out of a situation. 
3. Solaire of Astora – Dark Souls
Solaire of Astora is everything that you’re not expecting to find in Dark Souls. He’s optimistic, friendly, and, if you play your cards right, helpful.
While it’s possible for Solaire to succumb to insanity if you make the wrong choices along the way, he’s best remembered for his unusual commitment to the idea that there is hope and good in the game’s overwhelmingly dark world. His viewpoint may be idealistic, but you cannot deny the purity of his spirit and intentions. “Praise the sun” indeed. 
2. Cave Johnson – Portal 2
It’s impossible to ignore that GLaDOS is indeed the most famous NPC in the Portal franchise as well as arguably one of the most memorable characters in video game history. Long after “the cake is a lie” became one of gaming’s most overused memes, though, it’s Cave Johnson that stands apart as one of this franchise’s greatest creations.
Cave Johnson is the former CEO of Aperture Science who apparently reached Mr. Burns levels of evilness before he died from moon rock poisoning. His incredible dialog (which, it must be said, is expertly delivered by the irreplaceable J.K. Simmons) includes some of Portal’s best jokes, but it’s when you start to spot the tragedy and world-building in-between his jokes that you really appreciate how much this character accomplishes.
1. M’aiq the Liar – The Elder Scrolls (Franchise)
I love an NPC who practically becomes the star of the show, but my heart goes out to the NPCs who occupy a small part of a game’s world but a large part of our hearts. So far as that goes, M’aiq the Liar may just stand alone. 
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
As the name implies, M’aiq the Liar isn’t always entirely truthful. While those lies are often hilarious and clever, M’aiq is best known as a kind of unofficial developers’ commentary track. He often addresses meta subjects regarding missing features and misunderstood pieces of lore but does it in ways that make it difficult to separate the world-building from the Easter eggs. He’s the perfect reminder of the ways that the best video game NPCs can surprise you. 
The post 15 Best Video Game NPCs Ever appeared first on Den of Geek.
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miuplays · 4 years
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Miu’s Games of the Decade
Hello all! Wishing you a Happy New Year wherever you are in the world! It’s already January 1st where I am, but I’m sure people are still counting down in other parts of the world. But anywho! I wanted to end the year with a celebration of some of my favorite games released this decade. The 2010’s have been an incredible year for video games, I think. With strides made in graphics, scale, and storytelling, I think this has been easily one of the most innovative eras on all fronts. I hope you enjoy this list of a few of my favorites, and hopefully some of your favorites are here as well! If not, make a list of your own and share it with me! I’d love to see some of your opinions.
But without further ado, on to the countdown…
2010 – FALLOUT: NEW VEGAS
This game, for me, set the standard for what every RPG game should be. From its worldbuilding, to character interactions and on-the-nose commentary, to the way it expands the Fallout universe both mechanically and through storytelling. Of all the Fallout games, this is the one that left the biggest impact on me, and it’s the one I still reflect on to this day.
Honorable Mentions – Bayonetta, Red Dead Redemption, Mass Effect 2, Bioshock 2
2011 – DRAGON AGE II
So I looooove Dragon Age. It’s, in my opinion, one of the best RPG franchises ever made, and this game in particular is easily my favorite in the series. The writing is at its best, and every character is so loveable that I found myself playing it multiple times just so I could romance everybody. Despite some structural issues in the overall story, I still consider it to be one of the most memorable in the franchise, and I don’t regret a single hour put into this campaign.
Honorable Mentions – Deus Ex: Human Revolution, Dark Souls, Portal 2, The Elder Scrolls V: Skyrim
2012 – DISHONORED
As RPG-heavy as this list is, I do wanna give some love to immersive sims. Another favorite genre of mine, and Dishonored is by and large one of the best. I found myself entangled in a number of sticky situations that I had to sleuth and stealth my way out of one too many times. Yet they somehow managed to make that the best part of the game. Player freedom and creativity are practically the foundation of this game, and it’s something that made this game not only an enjoyable and unique experience the first time around, but its replay value is through the roof. I do think that later installments in the series, as well as other immersive sim games like Prey, definitely improved upon this one in a lot of areas. But regardless, I still really enjoyed Dishonored, and I’m holding out hope for the future of the series.
Honorable Mentions – Sleeping Dogs, Mass Effect 3, Borderlands 2, The Walking Dead
2013 – THE LAST OF US
I’m sure you’re all surprised, but yes. The Last of Us is my GOTY for 2013, and possibly my favorite game of all time. Before playing this, I’ve never had a game put me in such a state of emotional duress for an extended period of time. Not even MGS3’s ending did what this game did to me. And even as I’m typing this, I realize that the technical aspects of this game—the graphics, mechanics, level design, etc.—aren’t what makes it stand out in my opinion. My favorite part of this game has to be the journey. The connection between Ellie and Joel (two characters so brilliantly portrayed by Ashley Johnson and Troy Baker). My love for these characters and my desire to see them succeed despite all of the hardships and challenging decisions they were faced with. That’s why I love this game. It is, for me, the most incredible storytelling experience I’ve ever had.
Honorable Mentions – Grand Theft Auto V, Tomb Raider, The Wolf Among Us, Injustice: Gods Among Us
2014 – BAYONETTA 2
The Queen has made it onto this list, and I have nothing but praise for the greatest hack n’ slash game ever made. Character design? Stellar. Combat system? Robust, intricate, and absolutely flaw-fucking-free. Improves upon its predecessor in every way imaginable and still remains as stylish and fun as ever? 100%.
If you haven’t played this game yet, please stop reading this and go play this game. It is… phenomenal.
Honorable Mentions – Dragon Age: Inquisition, Dark Souls II, Alien: Isolation, Tales from the Borderlands
2015 – THE WITCHER 3: WILD HUNT
What can I say about this game that hasn’t already been said, like, 9 million times…?
It’s legendary. Simply put. A flawless and unforgettable RPG experience that simply cannot be replicated. Also, I would die for Yennefer. And Ciri of Cintra is the love of my life.
Honorable Mentions – Bloodborne, Metal Gear Solid V: The Phantom Pain, Life is Strange, Mortal Kombat X
2016 – HYPER LIGHT DRIFTER
The only indie game on this list, but its spot is well deserved. What has always set video games apart from other storytelling mediums is interactivity. Despite this, I feel like most games still rely on heavy dialogue and cinematic cutscenes in order to spin its narrative. Which is why I’m so appreciative of games like this, where art and exploration are key to understanding the world and the happenings around you. Hyper Light Drifter is a gorgeous game, with challenging combat and beautiful, stylish music and design that will have you feeling both nostalgic and mesmerized. Even in its quieter moments the game remains so rich and thoughtful, and even now it’s hard to decipher my feelings afterwards. A mixture of melancholy, delight, and solace. It’s a journey I thoroughly enjoyed taking.
Honorable Mentions – DOOM, Uncharted 4: A Thief’s End, Titanfall 2, Deus Ex: Mankind Divided
2017 – HORIZON: ZERO DAWN
This year was a solid year for games, which made this decision insanely difficult… but after a lot of deliberating, I decided to go with my gut. Aloy stole my heart the moment she came on the screen. She’s an incredible leading lady who’s strong, determined, complicated, and layered in ways that both intrigued me and that I could relate to. But beyond just my crush on the game’s protagonist, the scope of this game is just… fantastic. The way they mixed post-apocalyptic tribalism with futuristic technology, the physics of every monster you encounter being so dynamic that every battle feels viscerally intense, even just the combat mechanics and how much effort was put into designing Aloy’s bow and her diversity of combat options, I’m just so!!!! In LOVE with this game!!!!!!!
Honorable Mentions –Tekken 7, Uncharted: The Lost Legacy, The Legend of Zelda: Breath of the Wild, Butterfly Soup
2018 – GOD OF WAR
Yet another game that I’ve showered in so much praise that I don’t think there’s anything left for me to say about it anymore. This game is flawless for a number of reasons. Its meticulously crafted combat system, amazing graphics, beautiful character and game design, gorgeous score, and seamless transitions from action to story that make it feel like a film taken in one single camera shot are all key selling points. But what sold me on this game, and makes it my top pick for this year, was its compelling narrative. The story is one that’s very personal to me. I felt for them and their loss at the very start of the game. I resonated with Atreus and his struggles to connect with his father. And I understood Kratos’ inner battle with coming to terms with who he is and the things he’s done, and trying to be the father his son deserves. I related to these things, as they resembled all to closely the relationship I had with my own mom. God of War moved me in more ways than one, and I’m very thankful that this game exists. I felt like it was my own story being told on that screen as well.
Also… the boss fights are just so fucking fun.
Honorable Mentions – Spider-Man (PS4), Red Dead Redemption 2, Gris, Super Smash Bros. Ultimate
2019 – RESIDENT EVIL 2: REMAKE
This may be a more controversial pick considering the amount of quality games that came out this year, and I know most of my viewers were probably expecting Control or The Outer Worlds to be here considering how much I hyped those games up. But in my defense, Resident Evil 2 was already one of my all-time favorite games, and this remake nothing short of a masterpiece. To me, it’s what every horror game should be. The atmosphere is dark yet engrossing. Every aspect of design, from sounds to levels to enemies, make this one of the scariest horror games I’ve ever played, all without relying on jumpscares, or grotesque imagery (although there’s plenty of that as well, it’s not what makes the experience so horrifying imo). It’s one of the most beautifully crafted survival horrors, while manages to improve upon the original while still remaining faithful to it. I consider it a masterclass in how to approach any remake. Capcom truly earned back my trust with this one.
Honorable Mentions – Control, Katana ZERO, The Outer Worlds, Sekiro: Shadows Die Twice
And so concludes the list! I hope you enjoyed reading, despite how lengthy it got. I wanted to get out as much praise as I could because every game listed here deserves it. I’m in love with every single one, including so many more that weren’t mentioned. It was truly an amazing decade for gamers and game developers alike, and I’m nothing but optimistic for the future.
See you all next year.
– ミウ。
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lavellit · 7 years
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ok so after 6 days and 70 odd hours, i finished andromeda. and i really liked it. there were also some things i didn’t like as much, but i’ll go at it by parts.
what i liked:
the overall hopeful tone. it has a really great star trek-y vibe, which as a massive star trek fan, delights the fuck out of me. that might not appeal to everyone, i don’t know what’s the tone of the original trilogy, i never played it, but i suspect it’s much darker. if you like star trek tho, you’ll enjoy andromeda to hell and back. that’s the best compliment i can pay. if you’ve always wanted a star trek open world game, andromeda scratches that itch something fierce. 
the combat. this is the first mass effect game i’ve ever played, because a) i dislike sci-fi games (sci-fi is my favourite genre of everything else, just not video games) b) i dislike 3rd person shooters ( the only other shooters i’ve ever played are fallout and bioshock, and that’s because they’re what i call “fun shooters”, they make shooting up mooks fun, and andromeda blissfully does this too, albeit not to the enormously satisfying level of bioshock, but on par with fallout)
the loyalty missions. it’s a bioware game, this one is a no-brainer. and in terms of action and duration, they are a lot deeper than in dragon age games, but, i’ll say, some of them don’t do much in terms of satisfying character development. all companion quests in the dragon age series do this a lot better. but over the course of the game, and through main, and secondary quest reaction cutscenes, most of the tempest crew does get some sort of character development.  
lots of cutscenes, even for secondary quests. what can i say, i love cutscenes, and having the opportunity to be a smartass as often as possible. seeing as the lack of secondary quest cutscenes is one of my biggest gripes with da:i, i was really happy that there were so many in andromeda. there could be more tho, i’m talking da2 levels of unnecessary cutscenes to send me to my happy place. 
kadara is amazing, has some of the funniest side quests in the whole game, one of the most engaging and rewarding questlines, and some really well-written characters. plus,  sloane kelly is voiced by indira varma, the same actress who voiced vivienne, and reyes vidal is voiced by nicholas boulton, the same actor who voiced hawke. enough said. all aboard the kadara dlc train
the turian ark rescue mission, i uhm...needed to walk away for a moment after that one. really atmospheric quest.
the missing memory questline is surprisingly rewarding, i say surprising because it was a pain getting some of those memories.
ryder is ryder, i can only compare andromeda to dragon age games, but ryder resembles hawke, a lot more than the warden or the inquisitor, you can make different dialogue options, but the tone is set, and you can’t really go against it. ryder is ryder, but that’s okay, because much like hawke, i happen to like ryder. instead of the sarcastic option you have the casual option, which when paired with the emotional option, leads to what i like to call: bleeding heart asshole, and it’s amazing.
so much background dialogue, it can become a little bit of a cacophony at times, but i like hearing it nonetheless, makes the world feel really alive.
lots of banter, no one shuts up in my game, between my squad, SAM talking about the weather, and ryder pointing out every single thing that came up, i don’t think i’ve gone more than five minutes in silence...but that also leads me to:
what i didn’t like:
lack of romance specific banter. i romanced jaal with scott in this playthrough, and was disappointed that there was no acknowledgement by any of the crew during banter. i didn’t realise this, but jaal was made available very recently as a bisexual option with patch 1.08, so that might be the reason for it. but i did a few searches and there were other ppl complaining about the lack of romance banter for other characters so it might be a general thing. i live for this, and there was so much of it in da:i, and da2, i really felt its absence. it seemed that when i was romancing sera in my first da:i playthrough it was all my party wanted to talk about, and i.was.living. - still, in my next playthrough with sara i’ll romance either peebee or vetra and then i’ll be sure if it is as lacking as i suspect.
the prologue. the only reason i even played as scott in the first playthrough was because my first save with sara got corrupted when i was playing during the origin installation, don’t ask me how that happened. but the sheer prospect of playing through the prologue again was so daunting that it made me start over with scott so it wouldn’t be all the same. the game is very worth it, but the prologue is uhm...a trial.
the nomad. listen i got better at driving the damn thing, but why the fuck do i need to steer with the keyboard instead of with the mouse? what’s the damn point, but it’s fine, it became fine eventually...except, being in the nomad, and the fact banter really only fires in the nomad, meant i had no desire to get out and explore, unless it was for a specific quest. points of interest? i drove right by. and this really frustrates me, because i actually loved exploring every nook and cranny in da:i, but there’s just no tangible reward for it, your party won’t talk, the planet will try to kill you, and you might end up not doing anything more exciting than killing some enemies.
the archon. unfortunately went to the corypheus school of bland villains, fortunately the remnant plot holds its own, and he’s more of a nuisance keeping you from discovering its secrets. 
none of my choices really mattered, at least not immediately, there’s a few i feel will have some serious repercussions in further games and dlc, but as of finishing the game, the consequences were minimal. 
none of my companions betrayed me/ left forever. what the fuck is up with that? honestly this might be my biggest gripe with the game. how am i supposed to pine if they don’t backstab me/ leave for tevinter/ disappear to study eluvians? not one of them blew up a building. 0/10
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linuxgamenews · 5 years
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ZED brings dementia to gaming next month
ZED first person adventure games Linux and Mac release and Windows PC. Thanks to Cyan Ventures, the publishing arm of Cyan Inc and Eagre Games. The legendary indie studio that created best selling classics. Such as both Myst and Riven. Who are announcing further details for Steam. ZED will release on June 4th, 2019 for Windows PC. Also on Rift and VIVE. While the Linux and Mac versions will release later in June. Although no specific date is available yet. This is also what's in the official release details via email. Due to the recent developer statement via Discord:
"Our Linux release is a bit delayed. We are 2wks behind on starting our QA and beta for Linux. We've got a native build running on Debian/Ubuntu. And we're going to get testing on Arch/Manjaro and some other distros as well."
The platform support is not listed via Steam. But if you search for ZED, voila:
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"It's exciting to release ZED as the first. In what we hope is, a series of artisan indie titles," said Rand Miller, CEO of Cyan. "Cyan Ventures was created to connect our amazingly supportive Myst fan base. To inspiring artists like Chuck at Eagre Games. We hope that ZED, with its graphically mesmerizing narrative. Will resonate with our fans and audiences worldwide."
ZED - Official Trailer (Linux, Mac, Windows PC)
youtube
"I am thrilled to be working with Cyan Ventures," said Chuck Carter, Founder of Eagre Games. "It is awesome to be working with a publisher as vested in the visual fidelity. And compelling story as us. They believed in our vision. And helped us move ZED across the finish line. From its Kickstarter inception to a deeply moving story of an unexamined life." ZED is the story of an artist suffering from dementia. Who is also trying to reconnect fragmented memories. The player explores the dreams of the artist's crumbling mind. While hoping to help him assemble enough meaningful images. So they can leave behind a loving memento. And final legacy for his granddaughter. The experience blends adventure, a rich narrative, stirring sentiment, and fanciful world exploration. ZED is the vision of Chuck Carter. Also developed in association with Skymap Games. And co-written by Joe Fielder (Bioshock Infinite, The Flame and the Flood). While including David Chen (Metal Gear Solid series, Narcosis). The game features compelling voice over work from an outstanding cast. Including a gripping performance from veteran voice actor Stephen Russell. Who is also best know in the Thief, Skyrim and Fallout series. ZED ready to release on June 4th, 2019. But only available on Windows PC. Launching on Steam, GOG, Oculus Store and VivePort.
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