Hello, lovely followers! I know there is lots of fandom goodness to talk about right now (especially with us being on the eve of the BAFTAs), but I had to share some personal news: I went to a gala myself last night, where I received an award! These are just a few pictures that I wanted to share from the occasion, and to let you know why I'm still working on my response to your Asks (which I will have done soon!). ❤️❤️
86 notes
·
View notes
In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
649 notes
·
View notes
I just came back from the cinematic watching “Puss in Boots: The Last Wish” (which is an amazing film, go watch it!) and I have to say I really love the current trend of animation film.
If I look at the most recent animation films we got like Encanto (2021), Turning Red (2022), Strange World (2022) and I also would argue Wendell & Wild (2022), they share all one big theme: trauma processing.
Some of these films have a big bad, but it is usually not the main focus. The focus lies mostly on the characters and how these work through their problems, showing how complex trauma is and how often trauma has been passed on from your own family. And in the end, the main characters usually are able to proccess it and finally break the cycle, redeeming the whole family with it in the most cases.
There is nothing wrong the classical “good against evil” story line but for me it feels like these are mostly rooted as form of escapism. Sometimes it is frustating to watch these films, knowning that the good ones will always win while in reality we are powerless against all the evil in the world.
Sometimes, it is better to change the perspective and focus on the things we actually can change, break the cycle of trauma in which a lot of people have been trapped and make the first step in the direction of a better life.
224 notes
·
View notes
7, 8 and 24 for old deut
7. What's something the fandom does when it comes to this character that you like?
It's on my mind because of that Bustopher post, but I do like how people stay away from Deut being an "old man yells at cloud" stereotype.
8. What's something the fandom does when it comes to this character that you despise?
Making his kids Munk, Tugger, and Macavity. I just think it's really oversaturated in the fandom and ironically it removes canon motivation from Macavity: to get back Demeter. Mostly I just wish people would come up with new headcanons/backstories for all four of them instead of sticking to what's most obvious/popular in fandom right now.
12 notes
·
View notes
"Ah... I can explain, this... was for science. Your shirt is too big on me, so I can't wear it outside."
Narrator voice: She had no intentions of wearing it for outside use.
This is a piece I received by winning a raffle. Do not steal, do not edit, do not use, and do not repost. I was given permission to post this onto my blog. Okay to reblog.
Haru Miura and Gokudera © Akira Amano
Pose reference by Disgustingcake on dA
Artist is Fluffypepole from dA
9 notes
·
View notes