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#this is also my first time writing and drawing a long term original project so i’m trying to be kind to myself
rosebous · 1 month
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Remembering the good ol’ days when I thought I’d be done writing the graphic novel when I finished the script. lol. Lmao
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mustangs-flames · 1 month
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'Hail, True Body': my boundaries
Now that HTB has become an original horror story series by me, I have new boundaries about it as it surrounds my OCs! I'll be adding this to the Masterpost once I update/overhaul it, but here they are in the meantime for people who might be wondering :)
Shipping I am fine with people shipping characters (so long as the ships themselves aren't inappropriate - e.g. no adults with characters that are minors, no ships that are family members, etc.). I don't plan on there being any romance in the main story of Hail, True Body: first and foremost, it's about platonic, familial, and self-love. It's about what it means to be human when it's in direct conflict with the horrors happening all around. It's about coming to terms with trauma, hurt, and facing it to move forward. Romance won't come into it as that isn't really an aspect I want to tell though there might be the odd background character who is in a relationship with another background character. Whilst I don't mind you shipping my OCs, I do ask that you don't be weird about it: don't message or tag me in NSFW stuff or demand that I ship characters together, please. Platonic shipping is very welcome. There is plenty of platonic intimacy in the series - hugs, wound care, comfort, etc. - to be found!
Art & Fanfic You are more than welcome to draw artwork or write fanfic of the series! All I ask is that you tag it back to the fic series on Ao3 and tag me here if you can so I can see and support it - I love seeing what you all make! <3 This also goes for animatics, comics, playlists, and even cosplay! The tag for this series is #hail true body! If you have any questions about the content you want to make, shoot me an ask and I'll get back to you ASAP!
Headcanons These are more than welcome!
Character Designs I will be posting new character references for the main characters very soon! You are more than welcome to add your headcanons in when drawing them yourself. For background characters who don't have any official art from me, you are more than welcome to draw them however you envision them!
OCs If you'd like to make your own OCs for this series, you are more than welcome to! All I ask is that you follow the same rules as laid out in point 2 "Art & Fanfic" and credit me for the HTB setting you're using.
If you have any questions, please feel free to ask! I plan on updating this list as and when is needed so be sure to check in from time to time!
Thank you all so much for your support of this project! It truly means the world <3
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zwy01 · 2 months
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Blood Moon AU!! Part 1 - Nobles
Time for a second major AU yayy!! I’m still working on Millennium AU as usual, though I want to get started on another one that’s been on my mind since years ago but never really got the chance to put on paper.
So here we are. I’m calling this Blood Moon AU. The nobles and werewolves basically have a race swap in an almost brand new setting. Lukedonia and werewolf island still exist; it’s the characters that have changed.
All characters reference their canon counterparts to various degrees. Some are similar or even near identical to the original, while some are vastly different. This could apply to names, looks, personalities, heritage/family, moral alignment… etc. It’s gonna be fun! I’m going to let myself get crazy with this and change things up quite a bit, haha.
As for the story. To be completely honest, at this point I just want to start off this new AU as more of a simple artistic approach. Right now I’m much more interested in designing and drawing the characters rather than writing the story itself. Maybe I’ll come up with something much later but it won’t be nearly as complicated as Millennium AU, and it’ll be fairly straightforward. Even then, I don’t want to rush it so that’s for the future. If I end up liking this new AU more than I do right now, maybe I’ll give the story an honest shot and turn it into more of a long-term project, but time will tell.
(Fyi “Noblesse” does not exist in the world. Too early for details but they either never existed, are a now permanently extinct special type of noble, or they simply peaced out and ditched Earth and returned to their special heavenly realm… etc. Honestly doesn’t matter. In this AU’s setting, they are absent. “Raizel” and his brother do exist but they’re both human. Actual normal human beings, with a normal life, currently students at a normal high school, stuff like that. Just your average human. The trio are also unmodified normal human beings. They are scattered across the world and never meet each other. Basically, unlike their canon counterparts, their existence is minimal and contribute to almost nothing in this universe. It’s weird, I know! That’s just how this AU is set up)
I’m going to split the noble and werewolf characters into two parts. Doing the (originally werewolves) nobles first! Posting the werewolves in a future post aka. part 2.
The characters!
Lucretia Natalina “Lunark” Drosia: Leader of the Drosia Clan. Kendrick’s twin, and on-and-off lovers with Julius. A rather carefree woman who is primarily interested in having fun, and shows little to no concern for the future of Lukedonia as a whole. When it comes to her people, she is a decent Clan Leader and manages her family efficiently. Lucretia’s efforts only apply to her clan, and her interests in other noble affairs are almost nonexistent. She has a habit of ditching meetings and whatnots. Sometimes, she even tries to ignore the Lord’s summons but ends up going anyway because her lovely daughter makes her show up. The only thing that can get Lucretia’s blood pumping with true passion is an offer to spar. Lucretia is an excellent fighter. People have to be very careful to not interrupt her fights unless they want to unleash her wrath, because she hates it when people invite themselves into her business. She also likes to flirt with her opponents during spars. Lucretia has a bit of a weird relationship with Julius, who is the father of her daughter. They seem to have positive feelings for each other, but that’s only when both of them are very bored and have nothing better to do.
Kendrick Tian-Chen “Kentas” Ru: Leader of the Ru Clan. Lucretia’s twin. A prideful, stubborn man who believes that the stronger should rule the weak. Like his sister Lucretia, he likes to fight and enjoys a good spar. Sometimes, people can choose to settle a quarrel with Kendrick by offering to spar with him and he would gladly accept. You can trust him, because he’s a man of his word. No more grudges, no hurt feelings. Done. In a way, he’s quite simple. Unlike his sister, Kendrick does care about the future of Lukedonia. He has a strong moral code of his own, but that can be overridden by his belief of submitting to the strong. That is why Kendrick is extremely loyal to their Lord and never questions him even if the latter makes some controversial decisions. As of now, Kendrick has no children.
Marcus Duruvan “Maduke” Siriana: Leader of the Siriana Clan. Erica’s older brother, and the Lord’s advisor. The only person who truly has everyone’s best interests at heart. You can say he’s the most “good person” leaning guy in this entire AU. Marcus is quite worried about the future under their Lord’s reign. Life is pretty comfortable inside Lukedonia, which is by itself very isolated from the rest of the world. However, Marcus foresees the destruction of planet earth if no one stops the Lord, since the latter doesn’t care about other races and is only concerned with the prosperity of nobles. Though, he doesn’t want to overthrow the Lord and instead wants to convince him to step away from his current path of darkness. He believes there is still hope. Simultaneously, Marcus is secretly gathering followers and supporters who all share his beliefs and formed his own organization. Together they work to transport resources out of Lukedonia and deliver them to humans and werewolves in need because the Lord refuses the share.
Marcus is struggling to plan for the future of the Siriana Clan, in case the Lord gets tired of him and decides to kill him one day for “meddling” too much, because his younger sister Erica is insane and cruel which makes her the worst possible candidate for the next Clan Leader of Siriana. Marcus loves her, but also fears her. He doesn’t know what she is capable of. Marcus is trying to look for ways to bypass his sister and hopefully be able to hand over both his position and Soul Weapon to another pure-blooded Siriana who isn’t his sister.
Marcus had a son, but he was assassinated sometime after his coming-of-age ceremony and now Marcus is once again childless and without an heir. To this day no one can figure out who the culprit is.
Erica Siriana: Marcus’ younger sister, and next-in-line for the position of Siriana Clan Leader. Wife of Lord Maximilian, and mother of Ashlynn. Erica is a ruthless, bloodthirsty woman. She is actually the person who orchestrated her nephew’s assassination. She made sure he was killed, then got rid of his killers, whom she sent, with her own hands. No one is going to suspect a thing and they’ll never find out no matter how hard they try. Erica did this to eliminate brother Marcus’ heir so she can regain her position as first-in-line. She’s been after her nephew ever since he was born, but waited for two whole centuries before doing the deed. To Erica, she’s just getting back what she’s entitled to, which is the full power, control, and privileges of a Clan Leader. Marcus is trying to be discreet but if Erica ever finds out that her brother intends to bypass her and give his position and Soul Weapon to someone else, she might actually just kill him and take over the clan immediately. Erica is truly a terrifying, power-hungry woman who will do anything to reach her goals. She does not care for anyone aside from her daughter Ashlynn and husband Maximilian, whom she genuinely loves. As messed up as Erica is, she is capable of being very loving and committed to whom she treasures. She and her husband are absolutely addicted to each other and he would let her do anything her heart wishes for, even if she continuously breaks Lukedonian laws.
Vivienne Branwen Di Ashlynn: Name means “lively and blessed raven of dreams”. Daughter of Erica Siriana and Lord Maximilian, and the next Lord of Lukedonia. On the surface, Ashlynn isn’t as straightforward as her mother despite their similarities. Ashlynn is just as ruthless and bloodthirsty as Erica, but the former puts on a facade in front of her people and pretends to be a sweet, altruistic future Lord. The perfect angel princess. And she’s very successful at it. Ashlynn is energetic, talkative, and empathetic around her subjects. She always tells them about how she wants her father to teach her power so she can protect not only her subjects, but also people around the world so they don’t have to suffer from hunger and war. In reality, she doesn’t care about any of them and she honestly thinks of them as a burden. They’re nothing more than cockroaches to her, and she’s only doing this because she enjoys deceiving her people and pulling on their puppet strings. She welcomes the love and respect they give her, and at the same time pities them for not knowing better, for she’s had them fooled this entire time. The world is her stage, and she’s the center. Ashlynn only drops her act and returns to her true self around her parents, who not only tolerate, but also accept and even encourage their daughter’s behavior. Well, their entire family is insane. Erica and Maximilian are totally overindulging Ashlynn while being completely aware of the fact that she is just as insane as them with no attempt to correct her, because she’s their little princess and hey, if she wants the world, then they’ll give it to her. Like Erica, Ashlynn doesn’t care about anyone who isn’t her family. Ashlynn loves both of her parents to the moon and back, and she might as well kill anyone who dares to speak ill about either of them. No one is allowed to disrespect them in front of her. Not a single word.
Ashlynn has a crush on Dominic and wants him for herself one day.
Eutimio Friedrich Di Maximilian: Name means “good-spirited and peaceful ruler of the greatest”. The current Lord, husband of Erica Siriana, and father of Ashlynn. Maximilian firmly believes that nobles are the most supreme beings to exist on this planet, and that they have a right to rule over every other species. Humans, werewolves, whatever… well, for now he’ll let them be for as long as they’re still useful. He won’t hesitate to unleash his power on them if he loses his patience. From a world view, Maximilian would be categorized as “evil”, but he doesn’t think of himself as such. In fact, he believes that he is doing good for his people, who are his priority. Which is true from a certain perspective, especially to the nobles who share their Lord’s vision. To them, Lord Maximilian is the greatest Lord in all of noble history. To others who strongly disagree with him, he is the most terrifying and coldblooded Lord in existence. Maximilian is only concerned with the prosperity of Lukedonia and doesn’t quite welcome the idea of distributing resources with the rest of the world. He doesn’t want the nobles to simply exist alongside other species; he’ll make sure the nobles are on the very top of the food chain. Everyone else is irrelevant and they’re all at his mercy. Generally, opinions are very divided and you either side with him, or you don’t. Life is very, very comfortable inside Lukedonia, and indeed, to some nobles, that is all they care about. Those with more empathy see beyond the obvious and are concerned with what goes on outside Lukedonia. The thing with Maximilian is that despite showing neither mercy nor any sign of remorse for his deeds in the outside world, he is actually quite lenient and loving with his subjects. You can say he has two extreme sides to him. He’s very kind to his nobles, but only them. He doesn’t mind if Lucretia skips meetings; he’d let her be. Or when his servants make mistakes, when someone does something offensive, etc... it’s alright, no big deal. In a way, Maximilian’s Lukedonia is teeming with freedom like never before under the rule of his predecessors. This is where Marcus comes in. He is just nervous and overthinking about getting killed if he says the wrong thing, but in reality Maximilian doesn’t mind voices of objection. He’s not going to give anyone a treason sentence or kill them for saying what they really think of him. You can tell him you disagree with him, he’ll just shrug it off and laugh. Say all you want, he knows you’re trying to persuade him, he doesn’t care. He’ll just keep doing what he’s always been doing. Maximilian knows he’s the Lord, and ultimately it is his decision to make. Just don’t let Ashlynn know, because she’ll come after your head if she figures out that you had doubts about her precious Daddy.
Maximilian is a very loving husband and father to his family. He is obsessed with them just as much as they are obsessed with him. On a personal level, while Maximilian himself doesn’t crave for the blood of his own kind like his wife and daughter do, he doesn’t mind letting them do whatever they want for the funs and thrills. Erica and Ashlynn are free to break the law all they want. Though, they’re smart and strategic with it and don’t commit murder in broad daylight. Still, Maximilian is aware of his beloveds’ occasional killings, and he lets them be. He’s the type of person who would let them burn down the entirety of Lukedonia to nothing more than a pile of ash if that is what they wish to do. It’s no big deal, he’ll just rebuild Lukedonia to be even grander and more luxurious than before! To Maximilian, they are the only two existences in this world to come before Lukedonia. How sweet.
Zivon Tradio: Leader of the Tradio Clan. An elderly sorcerer who is quite the hard worker, and spends most of his time studying existing spells as well as coming up with new ones. He’s from the previous generation of nobles, and he stayed behind because he’s just too damn cool to die. Just kidding, his love for magic is why he’s still rocking it. It’s still too early! Zivon’s ultimate goal is to push the boundaries of noble magic and to create what has never been seen before. A true spectacle to behold. Zivon is one of Lord Maximilian’s favorite subjects and the latter even has an entire wifi system built and set up in Lukedonia as a gift just because the former has the hobby of streaming and likes being an “influencer”or whatever the humans call it. Zivon is quite an internet celebrity and Lord Maximilian is supportive of his work of “spreading superior noble influence over humans”. Zivon is also Princess Ashlynn’s tutor, who calls him “teacher”.
As of now, Zivon has no children.
Julius Loyard: Leader of the Loyard Clan. On-and-off lovers with Lucretia. An elegant man who is well-received by his fellow nobles. Julius is a man of few words and usually doesn’t express himself beyond the bare minimum required to be polite. While Julius does admit to enjoying the lavish lifestyle that was a gift from the Lord to all nobles, he is beginning to see why this is a problem for beings outside Lukedonia and starts to sympathize with them. It isn’t easy for him immediately to give up what he’s been used to all these years, but he’s starting to steer away from that lifestyle in support of the less fortunate. Julius was one of the first members to join Marcus’ secret organization of smuggling resources out of Lukedonia to help those in need. Currently, he’s responsible as the leader of the food distribution sector. In his free time, Julius is a jewelry designer and Lord Maximilian is a fan of his work.
Julius’ heir is his son whom he had with Lucretia. He is fond of her but doesn’t entirely agree with her rather carefree personality. They seem to have positive feelings for each other, but that’s only when both of them are very bored and have nothing better to do.
Giada Agvain: Leader of the Agvain Clan. Like Kendrick, she is extremely loyal to their Lord. She’s been by his side since the beginning, and they are childhood friends. Everyone knows that Giada used to feel one-sided love for the then-Maximilian and now Lord Maximilian, but what they don’t know is that she is still in love with him. Well, maybe it’s better for them to continue to believe that she has gotten over him. It’s not like he’ll ever like her back anyway, and you’ll never know what Princess Ashlynn will do if she finds out that anyone other than her precious Mommy is “coveting” her beloved Daddy. Giada is one of the few people who knows about Ashlynn’s true nature despite the latter’s angelic facade. While Giada does love Max on a personal level and is loyal to him, she doesn’t agree with his actions. She is also one of the first members of Marcus’ organization. Currently, Giada is responsible as the leader of the money distribution sector. In her free time, Giada tends to a small spider lily garden.
Giada’s heir is her daughter whom she had with an unnamed noble woman.
Dominic Raffaello “Dorant” Blerster: Leader of the Blerster Clan. A calm and rational man who remains unfazed in extreme situations. He is also the youngest to become Clan Leader, because his mother and predecessor saw so much potential in him, she passed over her title and Soul Weapon to him as soon as he came of age. Dominic pretends to be fairly neutral, and most people think he isn’t dedicated to anything or anyone, but he’s actually Lord Maximilian’s right hand man in the shadows. On the surface, he is simply Clan Leader of the Blersters and does a good job of managing his clan. When he no longer needs to act as Clan Leader, Dominic goes to the castle and reports everyone’s moves to his Lord. Dominic is actually a member of Marcus’ secret organization and oversees the medical distribution sector… as a double agent. His allegiance is with the Lord and he’s only there to watch what everyone else is doing to report back to his master. That includes a long list of who is working with Marcus, what resources they have been smuggling out of Lukedonia, who is on the receiving end… etc. Every. Single. One. So Lord Maximilian is very much aware of Marcus’ “betrayal” thanks to Dominic. Curiously, Lord Maximilian tells Dominic to just let them be. Perhaps he finds this to be amusing. Nobody knows what he’s thinking. Dominic, on the other hand, is in total awe of his Lord for his immense generosity for the “traitors” even though they clearly don’t deserve it.
Dominic doesn’t know that Ashlynn has a crush on him.
As of now, Dominic has no children.
Undine Mergas: Daughter of the leader of the Mergas Clan. A woman with a short temper who is also easily provoked. Undine’s father, the current Mergas Clan Leader, believes that she is unfit to become Clan Leader due to her personality and tendencies to boss the knights around instead of being a responsible and respectful leader like she is supposed to, but he is hopeful that she will change one day. Undine is best friends with Mimi and the two of them are almost always seen together. On one of her travels to the outside world, Undine met a human named Michael Travis Osborn by chance and she has had a crush on him ever since. He’s pretty cute. Maybe the Lord will let her capture him and bring him back to Lukedonia, she thinks.
Mimi Elenor: Daughter of the leader of the Elenor Clan. A woman with a similar personality to her best friend Undine, but less impulsive and more calm. That’s why they get along and are best friends because they have much in common. Mimi has an older brother so she likely won’t become the next Elenor Clan Leader, but she’s fine with that. In fact, she’s glad she won’t become Clan Leader because all those responsibilities, hassles, sitting in meetings all day, blah blah blah… ew, just too much work. She just wants to have fun, so her brother better be competent so she won’t have to bother with her clan at all. Mimi, like Undine, also has a crush on Michael Travis Osborn. They chat about how cute he is. Both of them want to capture him and bring him into Lukedonia. They’re thinking about discussing this with the Lord. If Lord Maximilian hears about this, he’d approve of the capture and tell them to go ahead and enjoy themselves because of course he wants all of his nobles to get their hands on everything they wish for. Plus, these two remind him of his daughter Ashlynn so he’d be even more generous towards them.
Kushaal Kertia: Leader of the Kertia Clan. Cousin of Galileo. A respected fighter known for his immense speed and agility even amongst the Kertia. Kushaal is also honorable. He dislikes dirty fighting and is fairly open to acknowledging his own weaknesses and strives to become even stronger and faster. He has heard about a certain blonde werewolf warrior who is the fastest of his pack, and wishes to fight him one day. While Kushaal enjoys and supports the luxurious lifestyle given to him by their Lord, he believes that humans and werewolves could use some help from Lukedonia. After all, if they’re all gone, he’s not going to have anyone interesting to fight with anymore. Kushaal would love to spar with the werewolves, so he hopes that they’re doing well. In his free time, Kushaal likes to collect rare werewolf artifacts to display in his home because they feel familiar to him, for some odd reason.
As of now, Kushaal has no children.
Galileo Kravei: Son of the leader of the Kravei Clan. Cousin of Kushaal. A man who has a bit of an inferiority complex because his abilities seem to have hit a wall, and he can’t get stronger with his own strength. Galileo is probably going to get by just fine, even though he himself is more impatient than anyone in terms of wanting to gain strength. Other than that, no one really knows much about him since he tends to keep to himself. In his free time, he plays with his three supernatural pet aquatic snakes: Ramen, Ramyeon, and Lamien. Galileo has a huge love-hate crush on Kendrick, and people will tell you he’s both extra mean and extra nice to him. He sends him cheesy “let’s fight” love letters written on rose scented paper. Yeah. He’s totally in love.
And that’s it for now!
Again, very open to questions and discussion. Quite happy about my second major AU! While this post only touches the surface of what I have in mind, I have a feeling that I will grow to like this AU even more. Maybe I’ll even create brand new OCs specific to this AU lol.
Thank you for reading and stay tuned for future posts!
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doshmanziari · 28 days
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Hey, everyone.
In 2022, I wrote and illustrated a short comic book which I published and sold copies of at that year’s MICE. Entitled Adyton, it was a brief exploration of what I'd very loosely call the close encounter phenomenon, with an emphasis on the abduction aspect. Since then, I’ve wanted to expand on the book; but, as is usual for me, I have to ruminate on something for a long while until embarking on the project feels right. This recently happened, and I’ve decided to entitle what I intend to be my first complete and long-form graphic novel Can You See Behind the Moon? I’m not going to say where the title comes from, and will leave it to those who are more familiar with some of the paranormal literature to recognize its origin.
Over the years, I’ve made sputtering attempts at other graphic novels, but the lack of a clear narrative direction for one doomed it to oblivion (Underbrickers), while the creative momentum of the other seemed bound to a very particular timeframe (Grim Synergy). Differently, I see this project as encompassing ideas which, to varying degrees, are present within my mind every day, or every other day, and I do think it can be sustained by that persistence. If I were forced to speak in very general and perhaps reductive terms about Can You See Behind the Moon?, it is my attempt to explore possibilities implied by close encounters in a way which emphasizes a deep and occulted relationship humanity appears to have with itself, the cosmos, and what one might term the evolutionary impulse.
The first four pages you see here (not counting the cover) are recreations of Adyton’s first six pages. As should be apparent, the narrative is not linear. Like Adyton, the plot sometimes progresses according to visual resonances which can also be interpreted as conceptual resonances. For instance, the as-yet-unnamed young man’s finger-gun gesture becomes the transitional point for a reference to the so-called Kelly-Hopkinsville encounter, wherein guns figured prominently, and unusually.
To be clear, this work has been done very quickly, in the interest of submitting it to relevant publishers as proof-of-concept material, and so that I’m able to maintain a pace of a couple of pages every two or three days (while also producing “fine art” for gallery shows, to say nothing of various other side projects). But I also like the roughness of the drawings, and the color of the newsprint paper… so, the making of these has also carried with it pleasure and occasional surprise at the results. Since I’ve decided to work within a limited palette, I’m relying heavily upon the linework.
For Christmas last year, my partner — somewhat regretfully — got me a comic book about UFOs published the same year by Dark Horse. I write “somewhat regretfully” because she didn’t really like the look of it; and when I received it I had to agree: the art is so simplistic, mundane, and ugly that I don’t think I’ll ever do more than skim some of the pages (the author also seems to have only done the bare minimum of research regarding Betty and Barney Hill’s case). But I’ve used the book as a point of motivation: surely, if something that bland could get green-lit by a fairly well-known comics publisher, then my work stands a chance.
Another one of my particularities is that I tend to get through projects more quickly when I don’t assign their completion an arbitrary date, and also when I don’t make myself beholden to publicizing all of the progress. I don’t intend on making a Kickstarter or anything for this — unless it becomes necessary — so I’m not sure when I’ll be prepared to share more. But, the time will come.
Anyway — even if there’s not much here yet, thanks for looking!
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bikwin5 · 6 months
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"ELLY'S ADVENTURE" notes and retrospective
It's been almost a month since I released "ELLY'S ADVENTURE," my first finished game in quite a while. I kind of dropped it without any context so I want to talk about it a bit. This is going to be a long post.
If you haven't played it then GO DO THAT CLICK ON THIS NOW!!!!! Just now I uploaded a recent 1.2 version that fixes a couple more bugs. I highly recommend you read this after at least beating the main game.
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THE ORIGINAL
The first thing I want to reveal about Elly's is that the characters and setting did not begin with this project. How scandalous!!! They were actually conceived for a different project that I started thinking of as early as the end of 2015. This was also a game maker project, but it was much larger in scope than what Elly's Adventure became. It was going to be a "METROID MANIA" type game that many indie devs love to make.
The characters themselves didn't change that much in terms of roles. Elly was still the protagonist with Natalie as a supporting role, and I even had the idea of a hard mode where you play as Natalie back then. The plot was that there was like a magical item that got stolen and Elly and Natalie accidentally end up in a situation where they get recruited by the military and sent to take it back from a factory being used as a front for a base of very evil operations. The tone was still kind of funny but a little more serious than Elly's Adventure.
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These are the earliest digital drawings of Elly and Natalie from 2015 and they look like FUCKING DOGSHIT!!!!!! SOmehow worse than I remember. I'm glad I learned to draw a bit better if nothing else.
Chandra was also a part of this project but she was not the main villain, rather she would have been the main henchman you fight multiple times throughout the course of the game, getting new attacks each time. She was to work under a character who I called MINERVA, THE CYBER-QUEEN who was to be the main antagonist. Chandra was more of a funny character who displayed moments of incompetence while the Cyber-Queen was more serious. I never really settled on a finalized design for the queen and I didn't even really like her that much in retrospect so Chandra ended up being the main antagonist of Elly's Adventure due to its more lighthearted nature. The enemies were also always meant to be weird round robots with green eyes, and I reused some designs for Elly's Adventure.
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Old sprite sheets of Elly and the enemies. Was never really satisfied with Elly's animations.
Yulie was also part of the original project but she was to not make any physical appearances. Rather she was to give hints and bits of lore from pieces of her writing you would find around the factory, from a time when she worked there and slowly discovered that something sinister was going on. Surprisingly Yulie was never actually intended to be Elly's mom from the start until I started thinking of her being a support character in Elly's Adventure and I was like wait why should she be helping these kids... well her and elly both have blonde hair so she's her mom now LOL
This project never had a proper name, I think I also considered calling it Elly's Adventure but I didn't want to exclude Natalie from it so I was thinking of names like "Sky Diamonds" but it doesn't take place in the sky so that's stupid. I got as far as laying out the whole game and getting basic controls and some of the opening area down but that was about it. Truthfully I was never really satisfied with how it controlled or the art direction I was going with and making a metroid type game that lasted several hours felt so daunting I didn't really want to work on it anymore after a point.
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Here are some old gifs of what it looked like. The main gameplay idea was that Elly was going to have a propulsion as a double jump that could be upgraded, sort of like the booster 2.0 from Cave Story. That idea ended up working its way into Adventure as a powerup. There was to be other mechanics like shot upgrades and secondary items that would do fun things but I never got around to that.
THE INSPIRATIONS
Now that I've spent long enough talking about Elly origins I can get to the actual game that, if you are reading this, most likely played. While it uses the same characters and setting as the last project, Elly's Adventure has a much smaller scope and style of gameplay. I am not a huge fan of the word "inspiration" something about it pisses me off. But with everything there was stuff that Elly's was inspired by.
First off only the most keen of observers may have realized that Elly's Adventure very much emulates the look and feel of titles played on a certain handheld system. It is the GAME BOY and it's one of the greatest things ever made. It has TI-84 ass graphics and sold a hundred million. I think the Game Boy might be the most rudimentary electronic game device to ever be so popular and I love it for that.
What's really ironic is that I actually did not have a Game Boy growing up YES that's right my first system was the Game Boy Advance. I know it's backwards compatible but I didn't know that as a kid and the only way I knew about games was either seeing them directly in the store or the sears catalog. And I loved Yoshi so much that I wanted a GBA specifically for the Super Mario Advance games with Yoshi in them. I enjoyed my Yoshi's Island port very much. So any original Game Boy title I've played I was either a teen or older since that was when I discovered the magic of emulation.
Anyway this is getting too anecdotal so I should start talking about the specific games that actually did inspire Elly's: Mole Mania and Link's Awakening.
MOLE MANIA is a puzzle game released by Nintendo in 1996. No one bought it because the Game Boy was dying and Pokemon had yet to breathe life into it again. People like to call it "Miyamoto's forgotten masterpiece" and then not say anything else about it. But it is legitimately a very good puzzle game that manages to do so much with so little and it's surprisingly difficult too. Each level is a series of one screen puzzles where the mole has to get the big ball into the goal, like this:
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I got this from a youtude video so it has the cool Super Game Boy border. Anyway Muddy Mole can go underground to get to places and push and pull the ball around and all sorts of stuff. It's all designed in a very competent and concise way and I love everything about it except for the bonus stages and final boss. It feels unique among Nintendo games because it feels like they almost never do pure puzzle games that aren't some sort of falling block variant.
Of course Elly's is not a puzzle game so you might be wondering why I'm even bringing this one up. I felt compelled enough by the concise puzzle design that I wanted to make a Game Boy styled thing myself, something that I was considering for a while. I thought the idea of moving from screen to screen and clearing everything out would be fun. So I ended up digging up the handful of characters I had hardly thought about in years and set out to make a game with them.
Funny enough, even back in the day I was considering making a Game Boy styled game with Elly as a sidescroller. The idea was that it would have been a primer before jumping into a big game. It would have been something really short, like only 20 minutes, and the only characters would have been Elly and the Queen. But I didn't really get into it, not even writing down any ideas. So I suppose I was itching to do something with the GB style all along.
LINK'S AWAKENING is a much less obscure Game Boy game, and is probably the most well cherished GB title ever that isn't Pokemon. I went and played it shortly after Mole Mania because I wanted ideas for Elly, which was to be a small funny game of action. It wasn't purely for research, I just realized it was one of the few Zelda titles I hadn't played yet and I figured now would be a good time.
Of course it's a very good game. It uses the Game Boy's capabilities to its fullest and the color version enhances it even more. The overworld is made to feel bigger than it really is and the dungeons are honestly a lot more elegant that what Link to the Past had to offer. But mainly the thing I took away from this was level design stuff that could translate to Elly's well. I think STAGE 10 with the waterfalls was a good example of stuff I took away from this. A lot of the background graphics were also inspired by Zelda, such as the cliffs and castle walls.
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did you know between DX and the remake its impossible to find any good screenshots of the original GB link's awakening... anyway just imagine this screenshot in monochrome and that's pretty much everything the desert stages were referenced from.
The Kirby series ended up being another source of inspiration, despite not taking many gameplay influences but rather style influences. Kirby is a funny little guy with awesome power and Elly could be considered similar, maybe even a ripoff if you think about it. I took a lot of ideas from the GB games in particular but moreso the spinoffs than anything. I think Kirby's Block Ball is a neat little title that's probably the best you can get with Game Boy breakout. Stuff like the structure of the game and the concept of an Extra Game were also taken from Kirby.
There are a couple of other minor GB titles that served as inspiration. Painter Momopie is a Japan-exclusive game about a little witch that has to paint floors. It's not an amazing game but it's cute and small. Elly's sprite, which was the first thing I drew for the game, was in fact based off of Momopie, and that's how I set the graphical style in motion.
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There's also a game called Out of Gas which has these full screen cutscenes with fucked up looking people in it, which I tweeted about once.
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I don't remember how I found out about it. This pic stands out to me a lot because there is not a single other game on the Game Boy that looks like this. This was dated May 10th and the notepad file where I started writing ideas for Elly's Adventure was also May 10th. So it's very much possible that this somehow ended up pushing me to make the entire game LOL
Moving on to Elly's Adventure
As implied by the last section Elly's Adventure started development around May of last year. This was probably my fastest turnaround from concept to development ever for a game idea. Somehow I still have the first things I wrote in the notepad file here unchanged:
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There is a LOT more to the file than this but also I want to show that my process of making big projects is stupid as shit. Just take a big notepad file and start putting things in it until it gets so big I have to make a separate one. It's not the best but it works for a one person team.
You might also notice I intended the game to be about 30 minutes long, which did not happen as now it's more than twice that length. This is something called "scope creep" and it happens with every video game ever made by an ambitious indie dev. Honestly not sure how I intended "20-25 stages" to only take 30 minutes. Regardless scoping as small as I did I expected this project to take maybe a year and it ended up only taking a year and five months!!!!! I probably could have done it sooner if other projects and real life things like moving didn't get in the way.
Regardless it was relatively smooth to get Elly's Adventure off the ground. Since earlier last year I was already playing around with making a prototype of a different top down game that was puzzle based (don't count on me picking it up again) it wasn't too hard to do something similar on a smaller screen size, with already existing characters. I had some ideas that I scrapped early on like a score counter and a timer and decided to make Elly's a simple action game where you are simply focused on destroying everything you see.
This video is the earliest footage of Elly's after only a couple of weeks. The music was added by me, it wasn't in the game yet.
There's only one other bit of gameplay that's different than usual and that's the bonus stages, those were added fairly late in devlopment. I had the idea because I realized that a handful of Yulie locations was a pretty slow way of gaining 1ups by itself. I kind of forget they're in the game until I play it myself.
Truthfully I made Elly's as small as I did because I really did want to have a whole game out there that felt complete and polished. My Kirby games of the past might be funny but they're derivative works and VERY unpolished. With Elly's I wanted to give myself as much time as possible to refine a smaller game and I think based on reception it turned out alright.
THE DEVELOPMENT
Elly's Adventure was made in Game Maker Studio 2, a platform that I used because I had prior experience. Is it the best platform for making games? Honestly not sure. It's ok but it's obviously built off of an old codebase, much to its detriment. But I think Game Maker is very good at making 2D games that you can compartmentalize into a series of rooms, and Elly's was perfect for that. So I ended up doing that instead of learning GB studio or something because I didn't want to deal with actual GB limitations.
The development timeline of Elly's Adventure I ended up splitting into three phases. The first phase was to send the game to a couple of friends in secret and see what they think, purely as a proof of concept. The only feedback I was looking for was confirmation it was a good idea for a game. This was about three months in development and it had stages 1-10 without the stage 10 boss or the bonus stages, something I hadn't even conceived of yet. I got enough feedback that I knew I wanted to continue with the project.
The second phase was the longest, spanning like nine more months. This was the bulk of creating the game's content, as well as stuff like me moving that got in the way. I was more open about the game at the end of this phase and I sent it to a number of friends who are listed as "Generous Playtesters" in the credits. Special thanks to them, again, for doing this. I had more people than I expected willing to give me feedback for free. It took them a while, I think because I ended up sending it out the same time that fucking Zelda came out.
The "demo" I sent out was in fact the full game in a less polished state. All 20 stages, the intro and ending, and even a less refined options menu was all in. I did this because I really wanted the whole game to be polished as much as possible, especially since the last big game I put out (PEKSCTG2) was a hellscape tested only by me. Most reception was actually pretty positive and I think the thing I ended up changing the most apart from bug fixes were the bosses. I think all of them had a bit of rework to adjust their difficulty. This build actually did not include the Extra Game you get from finishing the main story, so all those stages actually are an untested hellscape. Have fun!
The third phase went from May to now, taking longer than I expected. Pikmin 4 coming out in that time didn't help either. When making the extra game it turns out making 20 harder versions of the existing stages takes a while!!! It was that + refining pretty much everything else and getting it ready for release. Speaking of level design here is a little snippet of the MS Paint type stuff I did for that:
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Later I would put the actual sprites in instead of these shitty placeholders. Note that some rooms are not the same as they are in the finished game, I made some changes on the fly. That's kind of a fun thing of working by yourself, you don't have to like tell a separate design person to do something if you want changes.
Sometimes I see sentiment that making a project is easiest at the start and really hard in the middle but for me it's the opposite, at least with game dev. Getting something off the ground beyond just an idea is hard but making the content is honestly pretty smooth sailing. Then you have the end where the last bit of the game is most of the work. It's a bit painful having to comb through such a big project multiple times to make sure everything is there and running. Despite this project taking way longer than expected I'm still glad to finally get something done and out there.
THE GWAPHICS
If there is something between 2015 and now I have done a lot it's drawing. I'm not exactly an accomplished artist but I think a lot of my stuff has improved in past years. Or at least that's what they say. Taste is subjective after all.
However I didn't do very much pixel art for a while. Especially not anything with a palette as limited as the Game Boy. So making all the graphics for Elly's was something of an exercise in trying to figure out how this pixle art shit works all over again.
Almost everything in Elly's is drawn by me. A few images are actual things shrunken and convered to 4 colors but otherwise it's all me. And as it turns out drawing all the assets for you own game takes a long freakin time even when they're this simple!!!! While no one sprite took very long apart from bigger ones like bosses it all adds up to a lot of hours.
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Not all of those hours are on Elly's but still. I think doing the tilesets took up a lot of time, in particular the playroom area because I was insistent on including a bunch of funny easter eggs and references. I can't explain all of them here because it would take much too long, but let it be known that this thing before the third boss is called "The Fumpship" and has like 3 layers of inside joke to it.
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As for the character designs they were simple enough that transcribing them into Game Boy sprite form was actually pretty simple. Elly and Natalie in particular I had to remove the symbols on their clothes since it wouldn't translate in sprites.
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You already saw this at the start of the post. These are character sketches I did around the start of development. Note that Natalie's outfit color is different, later I made it lighter to make her more distinguishable from Elly in-game. There are very few "concept art" things for Elly's, most of it I started with doing the sprites.
As for the enemy sprites since the ones I already had (see sprite sheet 10 pages above) already worked pretty well in this setting so I used that as a base for other enemies. The "Big Boy" enemies in particular took a while to figure out their sprites but I do like how they turned out. My favourite enemies are the exploding dolls, so much that I even used them as the game's icon.
THE COADS
This section is very technical and vague so you can skip it if you want. I'm something of a programmer... I think. I don't talk about it that much. A lot of what I know is not exactly suited for game dev BUT I did have a lot of residual Game Maker Language knowledge from my past projects. And there was a lot to learn too, since this was my first time using GMS2 in particular.
Truthfully since Elly's is kind of simple there wasn't THAT much that was that difficult programming-wise... I think the hardest shit for me is doing collisions and stuff. Collisions for Elly weren't too bad but for certain enemies like the grinders it was a pain in the ASS!!!!! That's why getting any game off the ground is hard for me, trying to make the groundwork for everything is daunting because I'll worry if it's good enough to accomodate the rest of development.
I think a lot of the challenge was not from getting things to work but rather having everything neat and organized. When you're making a game there is a lot of stuff to keep track of and even sometimes with the way I organized things I get lost in the game maker asset browser. I also made sure to comment things a lot... If you ever decompile the game i'm sorry if my comments are weird and embarassing.
The reason why I'm even bringing this aspect up is because in my past projects, particularly Pik's Epic Kirby Sprite Comics 2 I didn't know SHIT about programming nicely or efficiently and a lot of it was brute force via if statements. I did not want that!!! So with Elly's I made it so that adding new things like powerups and enemies was as easy as possible and I think that ended up making the project bearable.
This was also my first time making certain things like an options menu which was kind of strange and daunting as Game Maker does not have anything build in for menus. You just kind of have to do it from scratch. I was really insistent on having remappable controls in particular because I feel like that's essential for PC games these days. Also I enjoyed making the map system a lot, which was something I only added late in development. It uses a very hacky method of finding hard-coded arrays for each stage and drawing boxes for them but it works.
THE BOSSES
I think bosses in video games are a very novel thing on how inefficient they are for such a capital-driven industry. You have these things that take up a lot of effort and development time and are usually a small part of gameplay but they get made anyway because they look cool and also maybe you can use them as marketing or something. Maybe "boss fights" can be viewed as a disruption of power making its way into the hands of the workers? Ok I'm just talking out of my ass here.
There are not a lot of bosses in Elly's and they don't last very long but I wanted to discuss them anyway because there are some fun things to say about them. The first thing is that I wasn't even sure if Elly's was going to have more than one boss at first. Then I came up with the idea for the first boss (Death Orb) and started getting ideas from there. Fun fact, the Death Orb is named and modeled after the enemy (obstacle?) from Warframe:
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I honestly thought it was really obvious but no one, not even my Warframe-playing friends seemed to notice. Anyway I just wanted a very simple boss that doesn't move with one attack. For a long time it didn't have the beeping sounds that telegraph its moves and therefore was very difficult to avoid the second phase without getting hit at least once! It was a bit bulb shit once I realized so I did that.
The second boss is a fish and funny enough, the only surviving boss idea from the original project. The major bosses were planned to be massive weapons named "______ Guardian" and the fish is loosely based off of an underwater boss idea I had back then. Of course the current day Water Guardian fight is not anything like that, and instead likes to flop around. Fun fact, the boss was a lighter grey color for most of development until I decided to make it dark so the weak point was more visible. I also changed the second phase movement late in development so it would flop less, making the grenade powerup feel more useful against it. The way it acts in Extra Game is a lot closer to how it originally was.
The third boss is a hat and is largely based off of "WIZ" from Kirby and the Amazing Mirror. Wiz is just a clone of Paint Roller from Kirby's Adventure but I thought the design was neat enough I even based the intro animation off of it. I also really wanted to tie into the toy theme and the doll enemies so I figured why not a funny magician doll? This boss used to always spawn in the middle after a cycle but then people would spawncamp it so I made it appear in multiple spots instead.
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^^^WIZ
The Pillar Knight boss is honestly not that hard for how late it is in the game but I made it to just be a surprise at the end of a boss rush. I don't have that much to say about it really, I based the name and greatshield off of the Tower Knight from Demon's Souls. The big stomp it does in the second phase used to summon a single bouncy and nothing else but that was kind of pathetic so I changed it to falling rubble instead.
The "Antlion" final boss was actually a boss idea I had early on, possibly for the second or third worlds. It's kind of similar to the "head and hands" type bosses you see in so many Nintendo games. It was moreso going to be based off of the "Giant Enemy Spider" from Jerma's car game video. Then I figured that having the biggest boss for last would be a good idea. Funny enough this was the boss I received the least feedback on, most people seemed to like it. It was also a bit of a pain to test because I had to ensure that all 5 powerups would be viable, but I'm pretty satisfied with the end result. The second phase where Chandra shows up in a pod is very much based off of Eggman fights from Sonic, I'm sure you can tell. Something about seeing a little round flying thing is very satisfying.
THE SOUNDS
The sounds and music in Elly's are not mine. It's why I released it for free on itch instead of bothing to publish it on Steam or anything. Why am I even writing about this? I think that there is some fun to be had from digging through existing sound or music libraries and picking the best ones.
The style of Elly's is very upbeat happy scrimblo type game as you can tell, so I went out of my way to pick songs that fit that. The first levels having Mole Mania's first world music is pretty emblematic of what I wanted. I wanted to pick songs that were not necessarily obscure but not too well known so I made an effort specifically to avoid Mario, Zelda, Pokemon. Then I broke the rule because I liked the Link's Awakening nightmare battle enough and that's not exactly a super recognizable iconic song. I think the style of the music is not always consistent, as you can tell with the Belmont's Revenge music in later levels, but I tried to keep to songs that I felt fit the game well enough.
The sounds were taken from various Kirby games mostly because those are the easiest to rip, as those games have individual sound tests. With everything being kind of Kirby inspired I also thought it was the best decision. I think if maybe I were to ever do a Steam release I would hire some bastard to do a GB soundtrack and play around with making sounds myself but I DIDNT FEEL LIKE IT!!!!!!!!!!!!!!
THE LAST PART
There is so much more I could say about the old project and the finer details of development but I think this post is already long enough.
Elly's is not something that I think is ever going to go viral. It did get more attention than I expected for the first few days but it's petered out by now. Elly's is not meant to be anything groundbreaking or revolutionary. It's not going to turn heads all over the world. It's not going to make me the new Tony Box and that's OK. I wanted Elly's to evoke the sort of feeling of finding a weird cartridge in a Gamestop bargain bin of the past or maybe a thrift store of the present. The feeling of digging through an archive of every Game Boy ROM ever and finding something refreshingly decent after playing 10 crunchy janky sidescrollers in a row.
QUICK LAST MINUTE EDIT: Apparently Elly's Adventure was featured on a Hungarian news site??? Not what I expected but I'm still honored to be mentioned by a publication.
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I don't really know what's next for game dev from me. I am not interested in breaking into the industry, I just do this for fun. I've considered doing more things with Elly, which may or may not be in the same style. I've also considered ideas with other characters, and even using things that aren't Game Maker. Maybe in another 8 years there will be something. Keep an eye out!
Overall I am satisfied with Elly's Adventure. I mostly enjoyed making it. I don't know if I would call it my magnum opus. It doesn't have the same sort of unfiltered eccentricity of my Kirby things and it's hardly character or story driven enough to leave much of a lasting discussion. To be honest I liked making a game with no dialogue because in the cases where I do have a more character driven game idea I think about the funny dialogue more than I do the actual game. Regardless I think we can all agree that Elly's Adventure is, and always will be, a small funny game of action.
if you bothered to scroll to the end of this post here is a FUN GAME TIP: on stage 1 from the starting position go one screen right and investigate the rightmost flower on that screen. this can be helpful for those wishing to see the 1CC screen.
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pixelchills · 11 months
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What’s up, Current content & Original story starting point
Hey guys! I’m getting back on track with the move now over, and I have my full focus on art and writing again! 
I know many of you are getting a bit impatient with the lack of updates on my fics - which is fair, they’ve been without new chapters for a few months now! However, I have been very busy with a lot of other stuff (travels, moving, crafting the dolldrops), and my focus seems to always be on one thing at a time, which hasn’t been the stories of ANSSW or MDD for the moment. 
This doesn’t mean I’m abandoning them. The updates will just be a little slower since I write those stories when I feel like it. The reason why the Prequel was written so quickly, was because it was my main focus at the time. I have ADHD, I tend to hyperfocus on one thing for a while, then move to the next. Right now, my focus has been on the Helper Bot AU, commission work, and my original story of Dreamflower. 
I might be able to go back to hyperfocusing on ANSSW and MDD, but as for now, they’re getting updates whenever I feel like it. The fics are content I give you guys for free, as art and writing is mostly just my hobby (excluding Patreon and commissions). And since I’m not working this summer, I’m doing commissions. So technically they’re my summer job, lol. So work comes first, and fanfics a bit later.
I am a disabled person with long-term fatigue. There are many days when I can’t make content at all because of how tired I am. And since I have so many projects and AUs and interests (most of them circling around Sun and Moon though), sometimes I’m more focused on other projects than I am on the others. So sorry about that!
This is not what I wanted to talk about, though. Just to give a little heads-up on what’s going on behind the screen! 
My genuine wonders lie within the original story of Dreamflower right now, and I would love to hear your opinion on this. 
I know most of you follow me for my Sun & Moon stories and AUs, but I can genuinely tell you if you like my storytelling, LGBTQ+ themes, with angst and fluff; I think you’ll enjoy the story of Luan and Solros a lot, since they are based on my Animutant Moon and Sun after all! 
While building the story and its characters, and besides a few Tumblr ask answers and drawings, I am really eager to tell their story and work on the universe with you. But right now it all seems to be still stuck in my head and drawers.
I really wish to make Dreamflower into a Webtoon one day. But to get there, I need to get faster at drawing, and figure out the story fully before I can start drawing it. Besides being a visually driven person, I’m also really wordy (ADHD trait, I talk even more than I write). So writing a comic script from scrap, where I need to keep the story moving at a good pace, seems like a lot of work to my wordy brain. 
So, I wondered: what if I write first and then script the comic from there? 
This way I would be able to get the story out and delivered - with as many words as my heart desires - while also being able to publish content about my original story. 
Of course, this would push back the actual starting point of the comic itself, but I have realised this story and its universe are a passion project of mine; I don’t really care how long it takes, since I’m mostly doing it in my free time anyway. 
So I have a few options I’d like you to help me pick out from:
Write the story of Dreamflower in the order it should be told, and publish it to AO3. Currently, there wouldn’t be an ending point, since the story itself continues far after where the Webtoon would end. 
Same thing, but publish future scenarios/oneshots to Tumblr or AO3 separately too (usually these scenes take place after Solros and Luan have started dating, and they would appear in the main story if you’d like me to keep them secret until in that part of the story.) 
Most likely, similar to ANSSW & MDD, I would include art in each chapter for visuals. I’ve found this type of content creation very appealing to myself, as it allows me to both tell a story and draw a scene from the story without it becoming overwhelming like a comic. 
So, any thoughts on this? Which way would be a good way to go?
Thanks for reading! I hope you’re having a good summer! (Or winter if you live on the other side of the globe! c:)
I'll be taking a little break again next month when travelling again, but I'll mention that again a bit closer to the date! Just wanted to give a little notice of what’s going on at the moment!
-Chill
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kosmicdream · 10 months
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Well, Chapter 6 of Nasty red Dogs is finally complete. This chapter took about a year to make and it was one of the hardest chapters to make. A lot of factors played into this, but probably the hardest one was my day job making the whole process much slower. This meant that there was a lot more time for me to sit and think, sometimes this was a benefit, but in general I am a massive over-thinker, so that dragged down a lot of my enjoyment of the process as I kept over analyzing all my choices. 
But, it wasn’t just chapter 6 that was tough. For a while, i have been struggling with Nasty Red Dogs. This isn’t a surprise, its something i face with every long-term project and it makes sense that I would hit that moment at some point. NRD is 5 years old now and while its getting closer to being complete, we still have a few more chapters to go. My process for it is much slower, so a single chapter can end up taking a long time. Still, this past chapter was both the longest in length for a NRD chapter and also took the longest to make, so it was a very tedious process.
I have dont a lot more writing and rewriting than I normally would do, and while I don’t consider myself much of a perfectionist, it was really starting to creep back in my mind in a way I haven’t experienced in years, but more so targeting my writing than anything. I also got very critical over my drawings, but I have felt that way outside of NRD too. I am still very proud of the end result of this chapter, but I don’t think im out of the storm yet. It took years for me to refind my footing with FFAK and Eggshells, but I eventually got there and both projects, and I, got stronger for it. I expect that to happen here too, its just pretty draining and difficult. Regardless of the struggle, I am glad that it’s bringing deep feelings like that out of me because I feel like that’s the whole point of trying to make something that takes so many years to finish, cuz it really creates a situation where you are having to challenge your own personal demons on a mundane, daily level and sorting through those feelings. I don’t really know if the story is going to end up “good” or even how i want it to, but I know I’ve changed from it as an artist, and that already makes it invaluable to my journey to make great stories, which has always been my deepest dream to do on this planet.
That being said, I need a break from NRD to rebuild my stamina again. As I said, we’re nearing the end of the story.. But not quite there. I do expect there to be at least 3 more chapters, but considering how I originally planned for Chapter 5 & Chapter 6 to be a single chapter, that could change. It is still all written though, and has been, but pacing the scenes often changes as I’m actually “on the set” and “directing” the moments. While NRD is on hiatus, I will be returning to FFAK, which I have been pretty desperate to return to as I’ve been looking forward to ARC2 for literally years. I also know ARC2 of FFAK is tremendously long, possibly 4x longer in length than all of NRD (my expected length of ARC2 is around 4k or 5k pages).. So Of course, i get anxious when I’m not drawing it for too long. As I mentioned before, I already kinda got through a really huge block with FFAK that took years to address & heal from and I’m very happy to say that I’m in a great place with the project again, in a way that i haven’t felt in years (even if it still feels very different and new.) So returning to it makes me tremendously happy, which I will need to be in high spirits to feel like I can tackle the next NRD chapter. Anyway, I just wanted to share some of my thoughts on this past chapter and as always- thanks for reading my comics. Every day, Its the first thing i check are comments on them and it is always the last thing i do before sleeping. They are always on my mind, but also so are the readers, and I want to deliver my story to those who are willing to listen to them. -kosmic
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batmanfruitloops · 6 months
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Just wanted to post a small update about what I'm going to work on next. Some for my own sake because I have the worst organization skills and writing it down will probably help.
First I want to work on a silly short animation related to Interrobang, it's a short clip of audio that was all I could think of while working on the second part. Hopefully, this won't take too long it just makes sense to me to finish it first.
Secondly, I will get back to work on Interrobang. I will get a break from classes in November for Thanksgiving so that will give me a lot of free time to work on it but I will be working on it as soon as I finish the animation. So ideally I will be working on it before the break starts if classes don't pile drive me into the ground or if my health decides to be funky and silly. This will likely be the last part of this "section" I guess of Interrobang. So Interrobang isn't over there's just a break that's needed in order for the parts going forward to be understood. Which leads to the next project.
Thirdly, the origins of Riddler and Scarecrow starting with Riddler. To understand the rest of Interrobang and of course them as characters in general. The rest will also get their origins explained in time, these two are just the most relevant to get them first. Though these will likely take a while to finish, especially Scarecrows because it will be pretty long.
This does not exclude Ask or any other smaller drawing projects. These are just the most important things I will be working on. I will also have whatever else that comes once I finish these things. I have other animations and stuff I want to do but I don't want to overwhelm myself by listing them and instead just work on them when I need a break or after working on the listed three. This is meant to be a list for a short-term time scale. This is alongside everything else Sarsee is doing too.
Thank you all, have a lovely day/night
-Fluffy
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authoralexharvey · 1 year
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INTERVIEW WITH A WRITEBLR — @mjjune
Who You Are:
MJ June || She/they, any
Healthcare worker by day, writer by night, who writes all kinds of fantasy with a focus on diversity and exploring dark themes and trauma.
What You Write:
What genres do you write in? What age ranges do you write for?
Adventure, fantasy, paranormal. Adult.
What genre would you write in for the rest of your life, if you could? What about that genre appeals to you?
Fantasy, because I love exploring how real life themes interact with other worlds and times.
What genre/s will you not write unless you HAVE to? What about that genre turns you off?
Anything that's contemporary/real life based, or a plot that's purely romantic in nature.
Who is your target audience? Do you think anyone outside of that would get anything out of your works?
My books are Adult, but most of them I consider to be PG-13. My goal is to write stories that, if a teen/young adult were to pick it up, they could also read it, understand it, and get something out of it, even if they're not the audience I have in mind.
What kind of themes do you tend to focus on? What kinds of tropes? What about them appeals to you?
Gender and sexuality exploration, and how society defines and views gender and sexuality will probably be in all of my works. The concept of time, change, trauma, humanity, acceptance of the past and moving on. The exploration of dark things, and characters accepting and living on is a big draw for me, I guess because I write what I need, or what I wish I had when I was younger. In terms of tropes I love enemies to [anything], found family, female friendship, reluctant heroes, and anything diverse.
What themes or tropes can you not stand? What about them turn you off?
Most romance-only tropes are meh for me. I don't hate them, I just don't prefer romance in general. The most annoying trope to me is forced miscommunication for the sake of a plot device.
What are you currently working on? How long have you been working on it?
I just started outlining a new story this week!! So like.. 4 days? lol
Why do you write? What keeps you writing?
I have to. I have too many worlds and themes to explore and writing is how I explore my own feelings and perceptions of the world. Not sure how I could function without writing.
How long have you been writing? What do you think first drew you to it?
Since before I could write, actually. I would say them aloud and my mom would write them, and then I started writing them myself in kindergarten. I don't have memory of it myself, so I don't know what drew me in originally. I think it's just the way I communicate my ideas best.
Where do you get your inspiration from? Is that how you got your inspiration for your current project? If not, where did the inspiration come from?
Books, movies, music, and all forms of art. Lately, I've been doing fairytale retellings so fairytales have been my go-to inspiration.
What work of yours are you most proud of? Why?
I really only have 2 right now, and I'm very proud of both of them. My urban (paranormal) fantasy duology is how I explored my own identity, through various characters and arcs, and my red riding hood retelling is very much about exploring other elements of my identity that I haven't gotten to yet, as well as exploring the theme of hatred and revenge, which is something I've never tackled before, so it was fun and exciting and I'm proud of how it turned out.
Have you published anything? Do you want to?
No, but I want to. I have queried some and hope to start querying my red riding hood retelling after a few beta rounds.
What part of the publishing process most appeals to you? What part least appeals to you?
Um.. getting paid? lol And getting my work out to large masses of people. My least favorite part is querying and how long it takes to get anything done, and also royalties tend to be low in trad publishing.
What part of the writing process most appeals to you? What part is least appealing?
All of it! I don't think there's a part I dislike. Worldbuilding, outlining, drafting, editing, getting feedback… I really enjoy the whole process.
Do you have a writing process? Do you have an ideal setup? Do you write in pure chaos? Talk about your process a bit.
I outline, which is generally chaotic and what I call "word vomit" and then from there I elaborate, edit, remove, rearrange, etc. Then I draft it and get it out to alphas and then betas.
Your Thoughts on Writeblr:
How long have you been a writeblr? What inspired you to join the community?
Only a few months. I had tried a few other online communities but they all had elements that ended up pushing me away. I've been on tumblr for years under other aliases so I thought I would start fresh with a new blog for writing.
Shout out some of your favorite writeblrs. How did you find them and what made you want to follow them?
@jamieanovels, @isabellebissonrouthier, @flowerprose, @pinespittinink, @vacantgodling just to name a few!! I mostly find people through the writeblr tags and my dash.
What is your favorite part about writeblr?
How positive and accepting and supportive everyone is.
What do you think writeblr could improve on? How do you think we can go about doing so?
Hmm honestly it's the best community I've tried online. I do think it could be helpful to have some way to clearly identity who wants to publish (whether trad or indie or self) and who doesn't, and from there also setting up support for betas/feedback?? But really that would just be icing on the cake, and not sure how exactly that would work lol
How do you contribute to the writeblr community? Do you think you could be doing more?
I try my best to reblog, share and comment in the tags of the writers I follow, and actually just made a separate sideblog for it because I was doing it so much my main blog started feel too chaotic for me. I probably could do more, but it's hard to find the time with everything irl I have going on.
What kinds of posts do you most like to interact with?
Short snippets, tag and ask games.
What kind of posts do you most like to make?
Excerpts, moodboards, and playlists
Finally, anywhere else online we may be able to find you?
Themjjune on twitter but I'm mostly just lurking there lol
Questions For Fun:
What is the worst thing you have put a character through? Why?
Hmm well I have tortured quite a few characters in my day. like chained and human experimentation, starved to near death - the works. so, probably that?
If your writing was a smell, what would it be and why?
lmao my sense of smell sucks but I want to lean towards a mix of something natural, like plants or a forest, plus something artificial - to mirror how in all of my works i take nature and twist it, or how i use old tropes to reveal things about human nature that usually tropes (especially toxic cisheteronormative tropes) don't usually allow to be shown
Have you ever taken anything from your career and put it in your writing? If so, what was it and how did it turn out? If not, have you wanted to do so? What's stopping you?
as a healthcare worker, absolutely! a lot of my supernatural/vampire lore and use of blood loss, how often they have to drink, inclusion of blood plasma, etc. all come from my medical knowledge. i also have a background in linguistics and while it hasn't directly impacted my books, i do think my characters use and understand language similarly to me and will play with it.
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trinkerichi · 1 year
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TEKVENTURES! I wanna ramble about Tekventures.
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if you remember them you qualify for a veterans discount
So they were Sgt.Frog ocs that my best friend SARAZA and I made on flipnote for edgy amvs and comics. I wanna say I wassss 13? give or take. But these little guys were my EVERYTHING. We thought of a billion stories about them. Then I got sick of drawing frogs eventually and wanted to make them more of an original thing. Our first sketches were of anthro goats, but over time with my style changes, an the fact that I hate spending more than 2 seconds drawing anything, they no longer resemble any specific animal and turned into fuzzy nondescript species of alien thing. ANYWAY I wanted to make them into a "real comic series" when i was 17. That's when I started the chapters that are still up on tumblr n webtoons! and a few other sites probably that I forgot about.
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I've been harsh on it in the past but honestly I still love it to bits. What's there is a solid little comic and i still think it's adorable!
The only thing is, that's judging it based on what's there. It's a basis for a cute episodic thing with low stakes! Like the early mlp fim episodes or the new care bears cartoon. But that's NOT what it was planned for in the long term. Oh no, I was so ambitious. I had at LEAST 50 episodes planned which would weave together into this massive arc that would introduce other space teams, wayward space travelers with secret pasts connecting to the main cast, sad backstories for everyone, ALL of the family members of the main cast, a villian team with like... 'anti-versions' of the main cast, and a dramatically foreshadowed final confrontation with robot clones that want to destroy their planet. OH AND ROBIN too! Besides all that, they ALSO have multiple side story episodes about crashing to earth and befriending a human girl named Robin who has to keep them secret.
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That might have been um. a lot.
But when you start writing a story with your best friend when you're 13 you most likely have NO CONCEPT of "too much". Who am I kidding I STILL have trouble pacing myself. But when you come up with a story it's hard not to think it's just GOLD! And that you've gotta keep it no matter what! Because that stuff is fun!
I went full force into the comic in my senior year of highschool and eventually I finished the first chapter! It took me a year. And then I looked at my plans for the other 49 episodes and thought "maybe I need to rework some things.."
I rebooted the comic once, tried making smaller stories, all that, but I wasn't quite feeling the same drive anymore. I realized I was comparing my work to high budget tv shows with like. a full team of writers and artists. and studio funding. and greenlit seasons and all that. And it was making me feel TERRIBLE about my art!
So I quit comics! I started hating comics! I hated how long they took and how restricted I felt (with my own expectations) and I lost my confidence in finishing projects because I was so sad about giving up on my big magnum opus. and I just kinda gave up and started only doing fandom art for a couple years. I did a jyushimatsu ask blog and kept it up for ages! And then a new season of Osomatsu came out and I realized when comparing it that I was basically writing an oc at this point. And that I CAN commit to long term projects if i dont get self conscious about it!
I still didnt wanna jump into comics again. But I thought of some new characters that I was becoming attached to. the very very beginnings of what could turn into a new idea.
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I thought "well i still love cartoons about space! even if im not making tekventures anymore maybe i could do another space story. a really tiny one."
so i started making an rpgmaker game! and it started taking forever. so in the meantime i made a really rough doodle comic about how the characters first met. as a little side story thing.
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and THAT was the key. I had to stop thinking about it like i was making a big cool tv show and starting my career and all that. its just a fun thing, off the cuff, not overthinking it, just for fun and personal expression.
so im still going with it! and its GREAT! Rocket chip has 12 planned chapters, and I'll be halfway done by the end of the year.
But BOY did it take me forever to learn that.
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applestorms · 7 months
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morality in the world of good omens
so i wrote another (admittedly very messy) essay on good omens not long ago right after watching season 2 but after finishing that, rewatching all of both seasons multiple times, and reading through the book, i have a couple more distinct ideas to get out...somewhere...if only for my own sanity. this is me throwing my thoughts into the internet before i pop, if you will. just 3 sections, below the cut.
1. environment, characters, & transformative fandom creations
to start this post off a bit more broadly, i've been thinking a lot recently about transformative fandom and the reasons why we write fanfiction/create semi-original works in the first place, as well as why certain aspects of fandom (writing, art, analysis, etc.) will be more appealing to me for certain shows/series than others. correct me if you have a totally different view of this, but in my experience i've found that i tend to naturally gravitate towards different parts of fandom depending on what the original medium of the story was- podcasts tend to lead to some of the most interesting art trends, for example, since there's more room for interpretation and character design tends to be more of an ongoing community project than something set in stone like for a tv show with live human actors.
in my own observation, i've noticed that a lot of the really big & excitable fandoms, the ones that generate tons & tons of fanworks more naturally (a.k.a. just because of the story itself & not other factors like a pre-existing franchise or hype about new great gay representation, etc.) tend to surround stories that fall into a kind of "sweet spot" that makes the creation of fanworks really appealing. if you've ever wondered why there are so many ravenous artists bending over backwards to draw gorgeous fanart for stuff like homestuck or south park or even minecraft youtubers, it's likely because those stories all fall into a sweet spot for drawing, with character designs that are recognizable at a glance and yet still simple enough that there is plenty of room for personal creative touches. (think also, if you're familiar with such kinds of homestuck terms: hyperflexible mythologies, A4:1524, and/or this archive link cause the official thing is down now for some reason)
the conclusion i've come to is thus that even something as basic as the original medium of a story can dictate a lot about what kinds of fan activities are more common or popular within said story's fandom.
so, back to good omens- for me, this all relates back because of a question i've been messing with in my head recently, about why i've been less interested in fanfiction for good omens than i have been for the last few fandoms i've been, almost all of which have basically broken my ao3 bookmarks.
this question has been fucking with me for a while now, largely because i'm not entirely sure what's motivating it. a lot of times i can figure out pretty easily why i might personally not be interested in some parts of fandom, but that's not really the case here. from what i've seen this fandom seems to be pretty mixed in terms of age, & the writing that i have read is certainly no worse than i've seen elsewhere, perhaps even better in some places- and yet, i can't seem to get entirely into it, even getting frustrated as i can't find something to my tastes for an ao3 bedtime story as i've grown so accustomed. what caught me off guard is that this was an issue that i ran into while watching season 1 as well, back when the series was still quite popular but not blowing up like it is right now.
a lot of this may seem like (and likely is, at least in part) basic overthinking, but i mentioned it all here because the answer i eventually came to is reminiscent of my previous reflections above on the nature of fandom & how/why fanworks are created.
a couple paragraphs above, i used the example of art as an example of how fandoms that generate a lot of original artwork will often do the most when the original story falls into a sweet spot of character design, but notably i think that this sentiment applies to a lot more than just art. if you've ever seen the copious amounts of kpop & hockey rpf fanfiction that lives on ao3, it should be clear that this applies to writing too.
i wrote this essay a while back responding to an observation about the lack of a more extensive symbolic language in fanfiction & i've toyed around with the idea more since, particularly in considering the question of why a lot of what we see as the staples of fanfiction exist in the first place. in that post, my response largely revolved around an argument of why we create fanfiction- namely, that fanfiction is created as in tandem with deeper analysis of the original story/series, as a way of trying to practically apply character analysis to a new context.
the key part of that last sentence to me is how a lot of this revolves around character analysis (and shipping, but really it's the characters that motivate the shipping in most cases so. same difference).
i tend to instinctively separate fanfiction into two separate categories: fanfiction that is based out of the original world/canon of the story (including but not limited to fix-its, deeper analysis fics that take a scene & extrapolate from it, continuations, etc.) and fanfiction that takes the characters from the original story & plops them in an alternate universe/AU. while i separate these out as two distinct categories of fanfiction, i should also clarify that i don't think these two groups are necessarily equal in terms of number of fics- rather, the vast majority of fanfiction tends to be AUs, keeping the original characters & changing any & all aspects of the world around them. again, this may vary depending on the story & Vibe of the fandom at the time, stories like game of thrones or harry potter or homestuck might have a lot more in the canon category by nature of any major dissatisfactions the fandom has with how the original story was told, but in most cases AUs are more popular. this was a lot of the basis behind my argument that fanfiction is created as character analysis in fact, since the characters are the most important part that carries over from original story to fanwork, as well as can end up being one of the most debated/scorned parts when it comes to fandom drift (i.e. "that's out of character"/"he wouldn't do that"/and all other such arguments about fanon vs. canon characterization).
basically, my conclusion in this case was that i was a lot less interested in gomens fic largely because i have a really hard time separating the characters from the world in the case of this particular story. aziraphale & crowley being an angel & a demon and dealing with all of the bullshit of their world when it comes to heaven & hell are such integral parts of their characters in my mind that i have a much harder time getting behind AU fanfiction that plops them in a totally different context. it's just a much harder sell for keeping the characters in character for me. (i also tend to not like s2 fix-its just cause, idk they're just not my style, which is where a lot of the recent blast of energy has led us.) to clarify, this is not a judgement, just a matter of personal preference and a reflection of why, even if a lot of fandoms will look the same from the outside/involve the same things like art, fic, etc., an individual's mileage can vary wildly when it comes to how they interact with different things online.
*additional note, also for clarification: i do want to acknowledge that a lot of this depends on pure popularity as well, popular fandoms will often end up with basically everything in terms of fanworks just by nature of how many people are interacting with & thinking deeply about the story. my point here is more along the lines of the fact that even within the more well-populated fandoms, certain types of fanwork will often Stick Out more to me than others, or even be visibly much more common than in other fandoms, due largely to the original medium/structure of how the story.
so, speaking of aziraphale & crowley in more depth now- why does the world of good omens feel like such an integral part of their personalities when it comes to characterization? up next, let's talk about morality within the context of good omens' perhaps surprisingly secular take on heaven & hell.
2. the amorality of heaven & hell (ft. the crowley quote apples you know the one)
(warning in advance that this section may be a bit limited since i'm not going to get super far (or very far at all, really) into the whole religious-analysis aspect of good omens.)
i've been binge-reading the original pterry & gaiman book for good omens over the last few days and it's been very fun seeing all the slight changes between the tv show & the original. you can really see the hand of the original creators in how the tv show was translated, even just by looking at which parts made it and which parts were deemed worth cutting out. i suppose having one of the original creators right there helping build everything really helps make a book -> show translation work, since the ASOUE tv series was also pretty well received- something about knowing what's the core of the series & truly important to keep in, and having more time to tell the story itself?
anyways, i have a short list of notes that i've been taking as i read, conversations that stand out to me or footnotes that particularly amused me, but i keep coming back to one line that stood out to me quite early on. in context, this line comes from crowley during the conversation where he is first attempting to fully convince aziraphale about stopping armageddon, specifically when they're talking about exerting equal forces on warlock to make him normal:
"You're saying the child isn't evil of itself?" [Aziraphale] said slowly. "Potentially evil. Potentially good, too, I suppose. Just this huge powerful potentiality, waiting to be shaped," said Crowley. He shrugged. "Anyway, why're we talking about this good and evil? They're just names for sides. We know that."
(pg. 67)
"They're just names for sides." if i had to pick one line to sum up the view on religious morality of this series, this would likely be it.
on the one hand, i tend to interpret a lot gomens' take on heaven & hell within the context of its political stance, something that is particularly obvious through a line from gabriel in s2e2 where he tries to clarify to aziraphale that heaven isn't trying to hurt job directly, but instead is just not stopping hell from doing horrible things to him. while there may be some additional nuance to add to this take within the context of british politics that i don't really know well enough to add about, i'm inclined to see this from the side of my own familiar american politics, which might hold some weight considering how long mr. gaiman's lived around here. point is, my current interpretation of that line is that it helps in more clearly establishing the analogy of heaven & hell as the story moves forward into newer seasons and thus more contemporary politics, equating heaven with mainstream liberal politics & politicians and hell with conservatives.
this stance seems to be emphasized even more in the tv show than the book which makes sense considering its been coming out more recently, and especially in season 2 which is still quite caught up in a lot of quarantine-based reflection. (the tv show puts a lot more emphasis on heaven & hell in general, actually, perhaps initially a byproduct of actually being able to see those environments in their entirety and all the angels & demons that populate them- but we'll get to that.)
the book takes a slightly different stance that, fittingly, seems more reflective of the time it came out. in particular, i was struck a lot more when reading the book by adam's rise (fall?) to power, and how much of it was motivated by a burgeoning nervousness/pessimism about climate change and the anxieties of younger generations that comes with inheriting an earth that feels so fucked up. honestly if anything it's only gotten more relevant in that respect, what with the current vibe on the internet & the hopelessness of the doomer gen z gang, but it also has a distinctly different flavor to me from the tv show, which i think is largely because it's less connected to Formal politics since again we see a whole lot less of heaven & hell as such distinct, bureaucratic entities.
instead, there is a very distinctly amoral aspect to heaven & hell that we get through lines like the one above and especially from characters like crowley. this is why i argue that good omens, despite having so many religious elements, is such a deeply secular take, especially when it comes to its ethics & morality- Good and Evil, notably with the capital letters in this case, has very little to do with actual actions and much more to do with the name that you stamp on top of said actions. heaven & hell and the angels & demons that we see directing and watching and generally fucking with aziraphale & crowley throughout the story are distinctly separate from humanity, and as we see even more as the story progresses, distinctly unaware about what it even means to be a human, in both a deeper philosophical & very basic and literal sense. Good and Evil is simply another name for the sides- and thus the true ethics is something separate, and based in a deeply human experience.
in my opinion this is also why aziraphale & crowley, lovers of humanity and also to some degree spokespersons of it from how much they've "gone native," tend to be so deeply at odds with both heaven & hell and always end up agreeing with each other over their own supposed sides. what makes aziraphale & crowley so distinctly different is that they ascribe to the same ethics & morality that humanity does, or at the very least are trying to figure out ethics & morality & How to Be a Good Person in the same horribly messy way that humans do, separating them from the black & white "this side Good & this side Bad," logic that the rest of heaven & hell instinctively ascribe to.
there's a lot of nuance here, which is also why i think there is such an emphasis on moral ambiguity (and love, but we'll get to that) throughout season 2. the story of job, grave robbing, & questionable attempts at matchmaking- aziraphale is working through a lot of Shit right now when it comes to trying to figure out what the Good thing actually fucking is, and i think it's key that a lot of that is motivated by crowley himself. crowley might'e been cast out of heaven for asking too many questions, but aziraphale is there & listening to them & giving them the serious thought they deserve, and that can't be overlooked.
sidenote: i couldn't figure out a place to shove this in, but i also wanna point out that a lot of this is tied to the idea of growing over time too. on the same page as the quote transcribed above is another line from crowley leading up to aziraphale's question that puts a lot of emphasis on the fact that warlock is going to be a product of nurture, not nature. again, this is an argument against basic black & white assigned-at-birth morality for the ability of humans to grow & change over time and be influenced by the people around them.
it's notable that despite adam's supposed origin as a Son of Satan, what really gets him to stop the apocalypse in the end is the fact that he doesn't really give a shit about all this big plans but instead just wants to hang around his friends. there's a lot of emphasis in the book placed on how beautiful & nice tadfield is as a place for a young kid to grow up, how well loved & fiercely protected it as as something beloved to adam. while he might be overwhelmed when faced with the full picture of how horrible the world can be, ultimately what he cares about is loving & taking care of the people & places that he grew up learning were precious, and the only way to do that is to keep growing & changing yourself within that world and trying to help it also grow into something better, not throw it all away just for the slightest chance that you could restart. a message worth taking the time to think about, at the absolute very least.
3. finding morality w/in humanity: crowley & aziraphale and speculation for s3
i have complicated feelings about both aziraphale & crowley throughout a lot of the show and especially in season 2. i think a lot of people, myself included, are inclined to see crowley as the voice of reason in this season, and for good reason- as i mentioned before, a lot of aziraphale's deeper questioning of the status quo and goodness (Goodness) as a whole is motivated by questions from crowley.
i kiiind of mentioned this in my previous essay, but to state it more clearly, my take on crowley is that he's arriving at the right answer for the wrong reasons, and, conversely, aziraphale is arriving at the wrong answer for... kind of also the wrong reasons but also slightly for the right reasons. let me explain.
crowley is clearly much more aware of the flaws in both heaven & hell than aziraphale is, which seems to be the basis behind a lot of his motivation in asking aziraphale so many questions in the first place. he's also, as maggie & nina point out in s2e6, deeply lonely, often running away or getting ready to fight literally anyone that isn't aziraphale (or humans, but that's a little more complicated). from his reaction to beelz & gabriel getting together, i think it's pretty clear that he still hasn't entirely given up on the whole alpha centauri idea, and it makes sense- as i said in that last essay, crowley basically won the argument at the end of the previous season when it comes to aziraphale & crowley, "making [their] own side," so he doesn't have much reason to face any of his personal fears until maggie & nina basically point out that they exist directly to his face. once they do point it out, however, he's very motivated to act & does so almost immediately, even after hearing what aziraphale has to tell him and being pretty thoroughly devastated by it.
my point here is that crowley is correct in seeing the toxicity of both heaven & hell, he's just flawed and largely motivated by fear (up for debate if that's all it is, but i certainly think it's a big part of it) in his desire to run away from it all. it's not quite armageddon, again he's going more flight > fight here, but he's still ultimately giving up and that's not a great conclusion.
on the other hand, as some others on this site have pointed out, aziraphale is certainly showing a lot of strength in his willingness to keep fighting & try to change things for the better, but it's not hard to see how that belief has been twisted. one of aziraphale's biggest flaw in motivation at this point imo is that he doesn't just believe in goodness but Goodness, the kind that's tied to heaven always being right & all actions being morally Good so long as they're done under the name of heaven, and that clearly also isn't great.
thus what i think the both of these two really need ultimately is that deeper connection to humanity, and the ethics born from humans interacting with humans. we can already see how strong these two are when they collaborate, even when they're doing their absolute best to be as subtle as possible, but what i think they need is to once again be grounded by humanity, not to get so caught up in the bullshittery of heaven & hell and Good & Evil, but once again find a goodness defined by the world that they mutually love so much and stick with it.
i keep tossing a question around in my head about whether or not aziraphale & crowley are going to end up human by the end of this series. it feels natural that they would, they're already so at home and in love with earth & around humanity, but i'm also not entirely sure if that would be a happy ending for them considering how long they've watched & loved the world as it's changed. perhaps taking this post into account is another push towards humanity as a happy ending, not running away to a cottage to get away from the world (i just can't see running away to a cottage to be together as as happy ending, sorry- it might work for beelz & gabriel but not for aziraphale & crowley), but choosing to settle down within that world that is so dear.
#'just three sections' LAFFS. YEAH#astronaut rambles#good omens#gomens#no but i like this one a lot better than the last attempt at a gomens essay#this one feels a lot cleaner. more focused?#got a bit sappy at the end but i don't mind humanity is always worth loving#also off topic but i read this really interesting paper at work the other day#about pratchett’s writing in discworld & zizek & religion#forget what it’s called now but it was an interesting take on how fiction/fantasy can allow for deeper insights/reflection of reality#got some discworld books today so looking forward to reading those once i slurp up the last hundred or so pages of good omens#also thanks to my dad for having some interesting commentary on the job interpretation in s2e2 today#i all but literally slept through sunday school so i think a lot of the more noteworthy religion takes in this show go over my head =3=‘’#man i am so very much looking forward to how season 3 continues this story#i feel like a lot of the big conclusions there are really gonna be important for the direction of the story’s main message#season 2 is just. such a transition season it’s hard to get super distinct conclusions sometimes#like it’s still going somewhere there’s shit developing#it’s not like sherlock where it just teases deeper meaning forever but gives you nothing#but. it’s just so obviously Not Over Yet and I Need More#anyways much love i need to go to bed now arghfjdkd lots of shit to do in the future but all i wanna do is keep writing gomens essays. sigh#brainrot central#oh yay my phone’s at 69% now ☺️ wheeee#good omens meta
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onenerdroaming · 6 months
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My first media review in ages! I know I said last year I'd get to Legends and Lattes as soon as I was in a headspace to write about the stories I listen to when hiking, but I'm not going to lie, saying I would review it and then forgetting about it entirely basically is my review of that book. All set up and no pay off.
Today's review is the new audible original audio drama: Slayers: A Buffyverse Story by Christopher Golden and Amber Benson.
Before anything else we have to talk about the frankly confusing discourse I've seen around Slayers. I have been following all of the new comics coming out connected to BTVS so I've honestly been shocked by this "Buffy is being disrespected and erased" discourse? There is one current long term ongoing series. This series is called The Last Vampire Slayer, and is about a world where all of the Scoobies as well as all of the Slayers save for Buffy were brutally killed years ago. Now an older jaded Buffy has to deal with a young Slayer (the only one she knows of who was not killed upon being called) who has tracked her down to beg to be trained by Buffy. Before it became an ongoing series, it was a miniseries about the young slayer talking Buffy into training her (the fact she is Willow and Tara's orphaned daughter got Buffy to decide to keep the kid from dying), which I will admit is all I read because that was all I needed to know that series really wasn't for me. I'm not a fan of that level of dark and gritty.
Honestly, the whole "Buffy is being erased" thing feels like a game of telephone being played with second hand information.
People of course tend to point to the short miniseries that recently came out where Faith arrives in Sunnydale in a position of power. The Scoobies look to her as the person in charge, because just before she arrived in an effort to try and help Buffy with her magic Willow accidentally took away Buffy's powers. This leads Willow down the path of becoming Dark Willow, and once the comic establishes Faith in her confident established position, the powerless Buffy saves the day from Dark Willow and gets her powers back in the process - reinforcing for the millionth time that Buffy doesn't need her powers to be the best at this (as in she figures out what is happening, tracks Willow down, gets Faith to act as her backup, and then saves the day). Oh, also that comic ends with canonical Buffy/Faith, Xander/Spike and Willow/Tara so color me confused about why the fandom hated it so much.
Before that we had a few other comics all of which were, of course, centered around Buffy, including a long running ongoing (the main Boom! Buffy comic) essentially about how Buffy was the best Vampire Slayer across the multiverse, where there is a massive battle across the multiverse with many different Buffys (complete with musing about how one writes Buffy in plural so truly all spellings including Buffi are valid here) and multiple multiverse traversing characters make it clear that Buffy is special because she is so important in so many worlds.
Ok, so all of that said - and here is the key thing that confuses me - this is an audio where the main draw is the original BTVS cast are reprising their roles.
Buffy fans know that neither Sarah Michelle Geller nor Allison Hannigan have ever, ever, in the history of BTVS supplementary materials, played their roles. Not for the PS2 game Chaos Bleeds (where literally every other member of the cast played their character), not for the never actually picked up or aired animated series, not for the Season 8 motion comics. This is something Amber Benson (who was in Chaos Bleeds) and Chistopher Golden (who wrote Chaos Bleeds) would most assuredly know from the start of the plotting process. It is also possible they were asked and said no - all of that said, truly the chances of either of those actresses appearing was less than zero.
That means there were two options - recast them the way those prior projects did (which dragged alllllll of them down and would muddy the whole ORIGINAL CAST RETURNS appeal) or write a story that makes sense without them (or Xander, but truly fuck him and I am glad to report he's only name checked like one time in the entire story). So of course Buffy does not appear in the story (although a wild drinking game would be to take a shot every time anyone talks about how amazing she is. In the story itself Cordelia demands that Spike, Clem, Giles and Indira stop talking about how great Buffy is all the time because it was getting old). This also means that as amazing as the cliffhanger at the end was, it felt more like a massive bone being thrown to the fans for the purpose of fanfiction rather than setting up any future story, since obviously they will NOT be able to continue with the set up plot due to casting concerns.
Ok - so now to review the audio itself. I will confess, I was not a fan of Spike's narration at the start of each episode. But my irritation with him evened out as the story went on and the cast moved past Spike and Clem. I loved the fact that our new character Indira is a massive fangirl, there to endlessly exclaim over how cool Buffy is as she tags along. I loved the way the alternate universe was used to explore different versions of the characters we know and love. Cordelia as a jaded Slayer with PTSD was fascinating, as was Anya as the lone witch left on the side of good freaking out over having to face down her best friend. Evil Tara and her relationship with Dru was of course an absolute delight. But of course the role that most impressed me - and the only actor in the audios who sounded 100000% exactly the same as she did back when the show was airing - was Drusilla. Wow, talk about an incredible performance from Juliet Landau. I also really loved the role Clem played in the audio, it was so great to have him fleshed out more and playing such a key role in the cast.
Actually ok, I lied a bit, another actor's voice was fairly unchanged and immediately recognizable. That of course was someone I was not excepting to hear and I actually shouted when that character popped up because well... with the amount of success that actor has achieved I didn't think they'd be here. But through the power of their personal friendship with Amber Benson, there they were! That was a really fun surprise cameo and I am not going to spoil who (although if you are curious this actor's inclusion in the cast is listed on the internet).
There were a few such cameos - the audio did a great job folding in those fun little reward moments for Buffy nerds. Also it gave us Anyanka as a yappy dog? I did not know I needed to hear Emma Caulfield Ford play a vengeance daemon as a tiny dog, but I am so glad this audio gave it to me.
I don't want to spoil too much of the story, but I very much had a blast listening to this, and would highly rec. it. As much as I really really really loved the ending and would love to read a million fics exploring what happens next in that universe, I am pretty sad that it is unlikely we will be getting the story the cliffhanger implies.
Truthfully I really hope this audio is not a one off and we can look forward to more Buffyverse audios in the future. Plus, who knows, maybe if they are successful enough even SMG may one day get involved (although I feel that really is a long shot).
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vase · 9 months
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Writing Tip #2: Getting Started, Part Two - The Fourth Pillar
Hello again! I want to thank everyone for the phenomenal amount of support my last post received. I'm really hoping to keep this momentum up, and I'm very thankful that so many people are having as much fun as I am.
As always, it's time for our next venture into the wonderful world of writing. Last time, we discussed character, plot, and setting. Next, I'd like to delve into what I personally consider the fourth important pillar alongside these. This fourth pillar is prose!
In writing, prose is meant to describe the manner of which a writer writes. Think of it as the writer's own personal style. Prose is specific to what is literally on the page. Prose dictates specifically the word choice, sentence length variation, grammar choices, and diction of the author. While communities around this are virile, an author need not worry if their prose is strictly "good", rather that it is consistent and fitting.
Typically, when a person (mostly literature students, because no one else gives a shit about prose) refers to "good prose", they will refer to the works of classic authors like Austen or Melville. "Good prose" tends to be filed under the same vein of books that non-literature students complain about, the ones that harp on about descriptions of a tree for an hour. This prose is praised because it excels in imagery--these hour long tree descriptions use excessive verbiage to paint an excessively clear picture of the surroundings. Often, the word choice of the author is what lends it its praise. Our average author, again, need not worry. One does not need to harp on about a tree for an hour to be good at prose. It is better, instead, to be fitting.
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[ ID: MOTHER died today. Or, maybe, yesterday; I can't be sure. The telegram from the Home says: YOUR MOTHER PASSED AWAY. FUNERAL TOMORROW. DEEP SYMPATHY. Which leaves the matter doubtful; it could have been yesterday. ]
What precedes is an excerpt from Albert Camus's ever iconic 'The Stranger', in one of its many translations. While the original word choice is lost in translation (from dastardly French), the intent and prose of Camus is obediently transcribed by loyal translators. The main character of The Stranger, Meursault, is a man who thinks in a very objective and brisk sense. This bleeds into the prose of the book itself. Here, it would only kneecap Camus and The Stranger if the book indulged in the flowery, purple prose (term used to describe prose that is syrupy and poetic) of other notable classics, because it would go against the main character's worldview.
It's not necessarily important that your prose uses amazing words and the perfect Austenian writing, but rather that it matches the story. If your narrator character is a preteen girl, she's not going to describe things as 'Kafkaesque' (unless she's the coolest teen girl ever). Experimenting with prose is especially fun in multiple POV stories, with the possibility of different characters speaking or recounting things differently. Just as I recommended writing exercises previously when building characters, writing multiple POVs with different prose on purpose is a good way to build skill in prose. Everyone has their own specific 'prose', but developing your prose is an excellent idea, especially before writing the first draft of your project. Just like a drawing style, whereas everyone has their own style, it's better to learn to draw motion, backgrounds, and shadows before starting drawing your webcomic.
In a first person perspective novel, the prose of the book should be close to the way the narrator character speaks in dialogue, unless there's a specific reason otherwise (ie. the character is a spy and speaks differently to the people around them than they would regularly, or something along that vein). Multiple POV third person novels may also see a shift in prose depending on who is being followed, but they don't always need one. In fact, a dramatic shift may be a bit jarring for readers in these instances. Third person omniscient books need not a prose specific to the central character per se, but this brings in the topic of audience. A book with a story aimed at preteen audiences probably shouldn't use advanced prose, as it may be difficult for the preteen audiences to follow. A writer's prose, however, should be flexible enough to shift from genre-to-genre, reading level to reading level.
Don't believe me? Try it! A great way to practice prose, especially in this sense, would be to write the same general passage for different audiences: first as a children's book, then as a YA book, then as an adult book, and maybe even as an Austenian classic. A great way to practice prose and strengthen characters would be to write the same scene from many different character's perspectives, and incorporating the character's quirks into the prose. Personally, as well, I'm going to recommend writing poetry, especially rhyming poetry. Poetry challenges writers to use thinner perimeters to build word choice and intent.
Thanks everyone for reading once again! I know prose isn't a topic many find super interesting, and I'm sorry to disappoint those who were looking for a character writing or a worldbuilding tip. I promise, next time. Happy writing, prose apprentices, and thanks again for being along for the ride.
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thecactusoasis · 1 year
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💙 I figured it'd only be fair to return the offer to ramble about any of your OCs. So...! if you have any character ramblings available, feel free to share them with us!
If the freedom of choice is paralyzing there, though, I'd personally be down to hear some Rin ramblings (if you have any.) 💕
So!  Actually I WILL talk about Rin, as it turns out I haven’t done a proper post for the main character of my own story.
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Rin Kazashi, Commanding Officer of the Investigation Wing within the organization known as the Hunters. (They’re a group known for protecting the treaty between Humans and Kraeka after the last major war two thousand years prior to the events of Oraeka Project.) 
She’s the main character of my story, though originally when she was first thought up she wasn’t!  She’s the single daughter of the Kazashi family and was raised in a bit of a pampered life, though she works hard on her own terms as she truly believes her actions should sway your opinion of her and not her family heritage. 
Her main weapon of choice is a Katana and her typical fighting style is more defensive than aggressive. She does know how to wield a bow and otherwise fights with her Aura. Secretly, a fact only those she trusts the most, she has the power of manipulating another beings Aura by either taking it or giving it.
Before I continue a small explanation of Aura. It’s the magic of the world and the lifeblood of all souls. Kraeka can use it to empower extremely potent magic but they can’t use it to empower their own body as well as risk exhausting themselves to dangerous levels. Humans, on the other hand, can enhance their body as well as items they touch with their aura. Though, its not as potent as a Kraeka’s but they make up for it in technological inventions.
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This image has some of the worlds writing, spelling out her name!
Most of the drawings I depict her in show her when she’s aged a bit, 29 to be exact. In the story it starts off where she’s 19 and the trials and tribulations she goes through in the world. 
Despite her Hunter title being the Hunter of Fire, she actually prefers to use air aura in battle thanks to its usefulness to the human body.
Rin does have a canonical romance in the story with a powerful warrior woman named Kaede. It takes a long time, as I depict Rin as Ace as well as not exactly understanding what Romance even is.
Being seen outside her uniform, Rin can be found in frilly dresses and dressing very formally. I like drawing her in gothic lolita from time to time but it’s rare she gets to show her feminine side.
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Rin’s known for trusting people a little too much or giving people the chance to learn from their past quite often. Her second in command had, at one point, tried to kill her. 
She won’t cut someone down unless she’s forced to. She gives people the option at least to not fight to the death, most end up testing her patience in this manner anyway. 
Other random facts include that: She likes to bake. Her height is 5′6″ Her birthday is October 22nd (October is also my own birth month as well as the birth month of Oraeka Project. Very important month haha.) She loves to bake and does so regularly for her Wing. She was the first human in at least a thousand years to allow Kraeka to work in the Hunters and they do so with great respect to her. She was the first person to survive a battle with the Great General of the Fire Kraeka, Kaede, and she became quickly infamous for it. She hates being touched without knowing. You will end up on the ground, with your aura drained and a blade at your throat. She is a workaholic and doesn’t mind being busy. She also tends to not bother asking for help in her workload.
Right now Oraeka Project sits at 4 chapters in its current draft, found HERE! 
I love how far she’s come as a character, and it always brings warmth to my soul that people enjoy her so much.
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genericpuff · 1 year
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Two questions about Rekindled. How long do you think Rekindled will last? And how long is your buffer for it?
It's hard to estimate how long it will be as I haven't finished plotting it all out yet and I don't wanna make any promises I can't keep LOL God knows RS thought LO was only gonna take her 100 episodes and now we're 230+ in...
But that being said, unlike Rachel, this isn't my first rodeo, so I have a pretty semi-decent idea of how long it'll be. And I'm not one to suddenly throw in new shit after I've made my plan, if that makes sense.
It also depends on how I upload each episode. Because so far every episode I've drawn has ended up essentially being two parters - meaning, I'll draw out a certain length episode, but have to chop it into 2 because I'm used to writing/drawing 50-70 panel episodes. So like, what you guys are reading as Episodes 6 and 7 were originally labelled as "Episode 5" LOL
I don't want to be doing the whole full-length webtoon treatment with Rekindled though, this is just a fun side project after all and I don't wanna go burning myself out. I've been on that grind before and lemme tell you, it's not sustainable in the long-term especially not for one person 😅
So I guess, estimate wise, expect Rekindled to be here for a while, but not nearly as long as LO has been. I'd preferably like to have it wrapped up within the next year or two assuming I'm able to keep up the episode-a-week pace. If it were an official webtoon with seasons, I guess 2 seasons? But who knows, we'll see! Just depends on how long it actually takes me in reality. I won't know for sure until I've fully plotted out the episodes in script-form which is still a work in progress ;) But I do have the general 'layout' planned out, it has a beginning, middle and end, and every single plotline in it is meant to serve a purpose in the overall narrative surrounding Hades and Persephone.
Buffer-wise, I don't really have much of one at the moment, my "buffer" is more focused on making sure I have stuff written ahead of time rather than drawn, as the drawing itself only takes me like, 2 days to do lol and I'm also working on coming out of hiatus with Time Gate: [AFTERBIRTH] AND getting the redraws started for Reaper. Needless to say, I'm bouncing between a lot of projects right now but it keeps things fresh!
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looneywanderers · 2 years
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What are two random facts about each character?
🥃 Carson "Cuphead" Suramicson 🥃
In the "Cupventures" era, Cuphead often got drunk. It would reoccur a lot, and it would be because of the whole daddy and mommy issues, but it feels kinda 'eh' looking back on it. Now in Looney Wanderers, the only time he ever drinks is if he's having fun with the rest of the group (minus Mugman), or when he's visiting Catreena at her bar. He is fond of alcohol but he's not batshit crazy using it
Cuphead is not depressed despite looking like it. He's just a chill guy. He's actually a really happy person, and (usually) clear-headed, but sometimes though it can be stressful and tiring for him having to deal with his soul being in dept and all. Anyone would be if they were in his shoes. But he's greatful to have the group to support him, even though he does feel a little guilty having a bunch of people drag him out of his problems.
🥤 Michael "Mugman" Suramicson 🥤
Mugman is the type of kid that puts himself to bed instead of relying on an adult to keep watch over him all the time. Mugman is very responsible despite his age, but nonetheless he's still a kid. Meaning he's still vulnerable and innocent to a significant degree.
I think Mugman would really like literature. Maybe he keeps a journal and writes in it a lot, and maybe he writes in cursive too. I think it would be kind of funny to see Cuphead's writing in comparison, seeing how bland it would look compared to his little brother's fancy handwriting.
🖋️ Ingrid "Riddi" the Picasso Toon 🖋️
In the very first stages of Looney Wanderers (aka the era where it was called "Cupventures"), Riddi's original ability was to manipulate fire. This was when I had no world lore built and all the characters just had abilities. That's it. If I recall correctly, I remember roleplaying with @linklovepage during that time, and there was a point where Cuphead threw Riddi into a lake and the entire thing started boiling lol
There might be small changes to Riddi's design in the near-ish future. I plan on dyeing the tips of my hair red, and I also plan to get a septum piercing (Riddi is a persona and I project nearly everything onto them). If you wanna draw Riddi with these features, go right on ahead!
🍰 Ernest the Lucky Cat 🍰
Me and Ernest came up with the idea that if Ernest came from an actual cartoon show, it would be from Adult Swim (which would explain all of the swearing and crude jokes).
There is no particular reason why Ernest's shirt says "Fart." Ernest wanted to put something on the shirt for the design and came up with that, and I just rolled with it. And as for the ribbon on his tail, Minnie Mouse gave it to him as a "cute accessory" for working around the cafe. Ernest tied it on himself, so instead of it being a neat little bow, it's really droopy and kind of weathered from it being nearly never touched since then.
♠️ Bendy the Dancing Demon ♠️
I'm starting to think Bendy can't take his suit off. Since he was just born with it on because of him being made by ink magic, maybe the suit is made of ink magic. I'd think that he can change it to his will, but 90% you're gonna see him in his same ol' suit in canon. Official art is different though, you'll see more variety in there dw :)
Bendy is allergic to cats (yeah... that also includes toons if they get too close.) Oftentimes as a teaser, Catreena drags her tail under Bendy's face, resulting in him violently sneezing most of the time.
🤍 Boris the Wolf 🤍
Boris doesn't like hurting things. He's very hesitant when attacking someone who attacks the group first. Even if it's in self defense, he can't help but feel like he did the wrong thing afterwards.
Boris has a bad memory because of the process of Allison healing him from being corrupted when she went back to the studio to look for Tom. He can usually remember short term things, but a lot of things are a blur when he tries to remember something long-term.
🍾 Catreena the Cat 🍾
Catreena was originally @linklovepage's persona, not an OC. Back in gradeschool, I still remember the day where Ernest asked me to draw him as a cat toon. We've used Catreena a lot throughout rp's and such, but now Catreena is her own character and has grown just into an OC. Now she's not like Ernest at all (also Ernest the Lucky Cat did not exist during the era of Cupventures).
Catreena was originally an OC for Quest for the Ink Machine, who I used to ship with qftim Mugman. At some point it shifted to Allison Angel, since Ernest liked the character (even though she wasn't in Quest). When I made Cupventures I added in Allison to ship with Catreena (I think that's how it went at least). Now the memory of qftim Catreena x Mugman is behind us, and we sure don't plan to bring it back that's for sure. Especially not in Looney Wanderers.
🗡️ Allison the Angel 🗡️
Allison is lesbian. She also let's Catreena nickname her like "Al" or "Ally", but if other people were to call her that, she would correct them and say "it's Allison." These are nicknames that only Catreena is allowed to use on her. She has dated Tom, but that was when she was experiencing comphet. As time grew, she looked back at that and realized she was never actually into men (and no, she's not attracted to Boris).
Allison has a hard time trusting people. She's also often paranoid, and having Bendy around doesn't help. She doesn't trust Bendy at all, and she thinks that he's just there to trick them (which is not the case mind you). She also doesn't like cults...
🌈 Jestö the Clown 🌈
Jesto didn't go through any significant changes in character. The only changes would be his outfit. I'm pretty proud of how the current outfit looks, where as the first one looked less clown-ish and more like he would belong in a marching band. And believe it or not he used to have heart-shaped n!pple covers peeking out of his chest window...
I don't think I've stated this anywhere yet, but Jesto's ability is to change certain parts of his body into all kinds of wacky junk related to circuses (or something like that). For example, he can change his arms into those extendable boxing gloves.
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