Tumgik
#3H critical
yanderefairyangel · 5 months
Text
I think it's very funny how I hear so many people say "if only we could have a game with Engage's gameplay with 3H's level of writing we could have a perfect game" because we already had a FE game with 3H's level of writing long before 3H came out... and that's Fates.
I kid you not. 3H and Fates have the exact same writing flaws when it comes to the story and the worldbuilding. And that's that it was waaay too ambitious for its own good.
I mean, Fates orginal script was literaly so big it was massive novel trimmered down for video game format as for 3H's well...
Tumblr media
10 freaking thousand years of worldbuilding for a video game story.
See the problem ??? That's something you do for a novel not a video game !!!
The main reason why stories in video games tries to stay simple is because they are aware of the medium they are dealing with !!! Fates and 3H are both game that are very, very long. Do you have any idea how long they would be if they went fully into developping all of the worldbuilding and lore they were supposed to have ?
That's the problem with big worldbuilding. As ambitious as it is it comes with the downside of requiring a lot of screen time to make every bits of it story relevant in a way or another and to flesh it out well. Do Fates and 3H do it well ? Well, Fates is a tought subject seeing how the localization removed a lot of its worldbuilding and created incoherences and inconsistencies on top of that, but we do see that in the original there were some of them not that developped such as the 12 dragons having only 3 at least that are very plot relevant : Hydra, the Rainbow sage and Moro. You don't learn a lot about 3 more of them, the Ancestor of the tribe we do meet in Fates and the one that shared their blood with the Royals, but there is still some stuff missing and that could have been developped more. And this problem Fates had, 3H had this too, but multiplied by 4 because of 4 routes. And the Hopes recton. And I know Hopes takes place in an alternate timeline but some of the change are way to weird to attribute it just to Shez's survival. Like, the complete shitf of personality from Dimitri's uncle : in Houses he is supposed to be a useless lecher, in Hopes he is a depressed Claudius trying to kill Dima.... what happened exactly ?
What those game tried to do was waaay too big. They have the exact same problem in the story and lore. They also have the same strengh as in a strong cast with good characterization. And if I consider 3H's stories to be weaker then the 3 stories in Fates, I think the 3H''s cast had a stronger characterization compared to the Fates one.
Again, I can salute the ambition, but if we encourage the devs to follow that direction, we are basically begging them for half finished story with improper lore and worldbuilding.
A good worldbuilding isn't a gigantinc epileptic. It's one that is consistent, well used in the plot and despite of his tenght is rich enough. Take Pandora hearts. It's worldbuilding is small. Literaly. We only know the name of 2 city, Sablier and Reveil. We don't even know the name of the country we are in ! All that we can recognize is that the character are dressed in the 19 century victorian era seetings and have English name. But the country has 0 name. You can look, it's called and I quote the material world only to distinguish it from the Abyss !!! Even the characters comming from another country such as Isla Yura or the Duc Barma's family, characterized by their red hair and special clothing, we never learn which country they come from not the name ! And that is perfectly FINE. Because learning the name would eventually change nothing. Not having the name removes nothing from the story because PH focus only on those setting in a way that matters for the plot. Reveil being the capital of their country only matters to localize Gil's appartement and the Pandora's base. Sablier matters because it's at the core of the plot, the only historical aspect that matters is the tragedy of 100 years ago. All the other important place such as the Abyss, the monster, the chains, the system of contractor etc all of this is detailed in a way that is not thousand of data but only the essential to keep the plot moving foward so the story feels focus and only has some elements to flesh out rather then 1000000. And even then, Sensei still managed to improve that with the VNC worldbuilding that is much richer but that still is focused and that focus comes from how she is using a size that fit for the medium she writes for !! And the PH lore is still rcih in references, metatextuality and wink wink to Alice in Wonderland
And the main reason why I think Awakening and Engage had stronger stories then these 2 game was because they knew what they were doing. And by that they knew what they were : video games. Think about it 2 seconds.
Awakening was written as a random regular video game script. Fates became a novel. 3H had an over 10 thousand years woth of lore chronicle going on. Engage was written as a random regular video game stories keeping with a traditional RPG vein.
And out of the 3 Engage is the most consistant. It's not without its flaws, but it objectively does better because it knows the format it has. It knows it is a video game. You can't expect a video game to be has rich and have the same writing as a novel. Each medium as it's own rules : that's why when manga or novel can adapted on screen, the screewriters as to adapt it to the medium he is dealing with. Because it's not the same medium, it has different rules, different challenges etc. If a video game adapts a novel, you can't expect it to be as much in depth because a video game is supposed to be shorter then a novel. Same for a manga. Same for a movie.
Engage and Awakening knew their size. They knew what they were doing and avoided being so big. Because even if the 3H writers had kept in check all of the ten thousand years of lore they wrote, nothing would change the fact that they don't have the time to flesh that out in that game. The data doesn't allow it. The timing doesn't either.
Another example. Recently, Goody two shoes came out. And despite it being a prequel to Pocket Mirror, it has a very good story and a simple one with a few very important characters and enough lack of information for it to be a mystery and not just something that was left as is without proper developpement. And that's because it knew what it was and stick with it : being a prequel to Pocket Mirror.
Engage and Awakening, while not perfect, also stick with what they were : video game stories. Fates and 3H were more then that because they have enough of information to be literal novels. If you compare Engage to the manga, you'll noticed that the manga get to expend more on a lot of things and again it's all because of the medium. If Engage had a serialization as novel, it would be the same, more dense. If Engage had an anime, same. The same story will have different management of its ressources depending on the medium you are writing it for. Fates was written like it was a novel when it was supposed to be a video game. Same thing for 3H.
When the fandom says they want a story or writing on the same level of 3H they don't think about how a lot of 3H's flaws comes from the very core of the project, the size not fitting the medium or try to handwave it as "a game can be ambitious" but the problem is that 3H and Fates biggest flaws WERE their ambitions. The more your project is ambitious, the more it requires you time and effort and date for it. So when it doesn't suit a video game format because of the several restrictions, you know your project will end up feeling incomplete. The writers of 3H themselves said it. 3H is the smaller picture of a bigger one.... so how many Foldan game do we need to have the FULL picture ??? Knowing that Fire Emblem's settings keeps changing, 2 are clearly not enough.
Again, it's the aesthetic of depth that speaks. The fandom loves big stuff. And while 3H's worldbuilding isn't an empty shell, it has way too many elements to flesh them out entirely leaving holes that aren't of the level of mystery or ambuiguity, but of half cooked. However, fandom LOVES HOLES, it adores void so each time they'll spot one they will try to fill it imagine something bigger then it could have been implanted within the canon. Because it's more interesting to them then whatever IS could have actually written. And it shows that the aesthetic plays into this because 3h and Fates have the EXACT SAME LEVEL OF WORLBUILDING and it follows Seisen's too. 12 important figures ? Check ! Weird wonkery of blood givins special power to an elite of favored people? Check ! Lizard like creature revered as deities ? Check ! Magical weapons only some people can wield ? check ! The list goes on. But for some reasons people acts as if Fates had no lore (that's wrong, you can even check what the FE wiki says on that matter) because it doesn't have the same aesthetic as 3H despite all the common points these 2 games have.
And even if they decided to do 3H but less big, I don't think it would work because 3H's story also ended up being relying on its size and it would have worked had it had more lore... but that's the thing ! it already had TOO MUCH lore for a random video game and it was over 400 hour long and no matter how many DLC they would have released they just can't dwell into all of this ! Might as well create a new franchise entirely focused on the world of Foldan !!!
So really, be careful what you wish, because if you keep making believe to the devs that what they did with 3H was the way to go even though it's clearly disadvantaged by the size and the format of the medium, they will never manage to improve what was flawed in 3H. And that's mainly because what was flawed in 3H was that it needed more then it did when it already did something gargantuan which imo is the evidence that the level writing of 3H doesn't work on a video game. At all.
Again, take Goody two shoes. It had little going on but it explore it to its fullest resulting in very simple story with little stuff yet very rich and full of emotion and its simplicty made it work very efficientely. That's good writting. Not throwing in very big stuff and struggling to finish it, but managing to exploit to the fullest even the smallest thing to create a rich experience. Something that manages to be rich even though simple is what's actually impressive. That's the route to follow for a good game story.
So you wanna know what IS should do ? Follow what they did for Engage but simply improve what in Engage was flawed. Because Engage has the right size for a video game format and even if you think they would have expanded on more, the additions are so easy to spot that you can see it's not level of 3H big, but simply some polishing, maybe some chapter added, but not something as astronomically tall as Fates or 3H since those game had the problem of not going more in depth with the lore, requiring more lore to something that was already too big and too long for a video game. And again, I am not saying they can't take anything from 3H cause 3H does a lot of good things notably regarding the characterization, such as the idea of personal paralogue for the characters. That's great. This should come back. But when it comes to the story itself... gneee... nope. No. 3H's ambitions and tenght is way too close to to the core of the project yet it's the main thing that hold it backs and lead it to slip so often.
Imo the perfect FE story would be able to managed to combine simplicity and ambitions since the more simple story could feel like it needed more, but that's the same problem with the much more ambitious project. The writers of IS should try to find a balance between the two to fix that issue, but I don't think 3H has this balance
30 notes · View notes
benebonv · 1 year
Text
Tumblr media
Imogen i don't know how to say this but we think your mom and Otohan Thull are fucking
2K notes · View notes
butwhatifidothis · 1 year
Text
ngl it really is almost impressive how easy it is to “not” be a villain in the eyes of edelstans.
“Edelgard says that she will sacrifice her own citizens for a “higher cause,” and then goes on to allow her own citizens to be harmed and killed for her own benefit, as well as innocent people in general (note: this is message is the result of failing to save Flayn... which Edelgard gave her strongest man to help do)”
edelstans: “okay but like, she knows that, and, like, acknowledges that - that makes it okay!”
“Edelgard explicitly says that she wants to get rid of the Children of the Goddess as a whole, who she finds to be creatures masquerading as humans, and she will celebrate their apparent elimination as the front liner of her S support.”
edelstans: “okay but like, Rhea is a meanie, so that makes it okay!”
“Edelgard will blatantly say that she wants to eliminate the Kingdom and Alliance along with the Church, and that she wants complete Imperial control over Fodlan.”
edelstans: “okay but like, Dimitri and Claude fight back against her though, and they don’t just stay exclusively on the defensive, so they’re just as bad! there’s no real good guy here, so that makes Edelgard okay!”
so all you have to do is
be aware that you’re committing atrocities against the innocent and undeserving
have a scapegoat to pass along all blame onto
have your victims strike back against your attempts at killing them
and viola! it’s just that easy! with this three step guide you may commit genocide and imperialism to your heart’s content, all while never being anything more than A Misunderstood Bad Boy Lonely Girl <3
99 notes · View notes
wanderingmind867 · 9 months
Text
Probably an idea someone else has already had, but I feel there's definitely potential for a story like this:
I've heard in Fe3h you can spare Flayn and Seteth on Crimson Flower. I think there's potential for a story here. I'm not good at writing dialogue or most other elements of a story, but let me give you the idea.
Let's say Byleth spares Seteth and Flayn and they go into hiding. That means they're not dead. And if Edelgard and Byleth still kill Rhea, I can maybe see potential for some sort of sequel.
I don't watch Star Wars, but let's use a metaphor from there. Years in the future, let's say there's a figure who leads a rebellion against the empire (a Skywalker type). They could then enlist the aid of Flayn and (if he's still alive) Seteth. They could be the Obi-Wan/Yoda figures of the story. I feel like there's something here. I don't know if I can do anything with it, but there's definitely something here.
20 notes · View notes
emblemxeno · 1 year
Text
I did not spend a ludicrous amount of time watching 3H character portraits be superimposed onto Vines and TikToks for people on Twitter to try and gaslight me into thinking the game is some sort of deep, serious political thinkpiece.
44 notes · View notes
ravendruid · 1 year
Text
"Life needs things to live."
- Percival Fredrickstein von Musel Klossowski de Rolo III
22 notes · View notes
Text
Really I think the biggest problem TDP has is that it wants to wallow in all your classic fantasy tropes. Good kings and evil advisors, dark magic and wise elves, dragons (can’t really blame them there). It wants to be a very simple good vs. evil narrative but realised people like Nuance(tm) in their stories nowadays and decided to shove it in, trying to make a more balanced story about the horrors of history… and then keeps overcorrecting when the scales are too obviously tipped in one way. As a result the whole thing is just an incoherent mess.
This really isn’t helped by having to make the protagonists flawless so we’ll root for them no matter what, leading to the antagonists being the only interesting characters. Even if their writing can be really messy they are at least allowed to make mistakes that have consequences.
Or the fact despite claiming to have Nuance(tm) it has progressively grown more into a show about how conflicts are always because of a few bad apples (and one rotten to the core in specific) rather than anything engaging.
To put it bluntly, the show wants to have its cake and eat it too. Has basically said as much at this point. But the cake is burned on the outside and batter in the middle, all the worse is that the recipe looked promising.
54 notes · View notes
silent-partner-412 · 1 year
Text
lmao person in the reblogs of my last post essentially says dimitri is the worst lord in all of fire emblem boy i’m glad i’m not here to start fights cuz he’s quite literally my favorite of all of them 💀 i guess this is how 3h discourse became so toxic huh
9 notes · View notes
blaiddydbrokeit · 2 years
Text
Perhaps this is out of line to say, but I've been thinking. It is quite frustrating that the primary factional conflict in Three Houses/Hopes has become a real and lasting divide within the community, particularly with regard to that of Edelgard VS Dimitri.
I am not saying that it is wrong for anyone to side with the lord and route of their choice, or that we should all simply be chummy best-of-friends, because that is entirely unrealistic an expectation. I am saying that there is no need to aggressively preach one faction over another as superior, especially when it comes to matters of opinion, personal interpretation and perspectives. Nor is there need to attack others to justify your perspective as the 'one correct indisputably factual view' that they should subscribe to.
If you like Edelgard, good for you. She's cute, and she's quite an orator. I will stay in my lane as a Faerghus fan and not interfere.
That said, if you so choose to actively target us for having less than stellar opinions of her or Crimson Flower, you are the aggressor. We do not take kindly to having our side of the community invaded, and most of us would rather simply co-exist with your side in peace left undisturbed.
If you choose to attack, and you raise your flag against us, you do not have grounds to be offended when we raise our own in defense to hold our established space in the community. We have not lost for simply safeguarding our own interests by closing off, and should you have to convince yourself it is your victory to celebrate, then I pray you find some hobbies to bring you joy beyond petty verbal skirmishes on the internet.
31 notes · View notes
yanderefairyangel · 3 months
Note
In Fodlan, are the crest and nobility power structures one and the same? It doesn’t really seem like one could exist without the other but you have characters like Hapi who just aren’t nobility despite having a crest. So it seems that crests make you a noble sometimes but it’s still bad news if you’re from a noble family and are crestless.
Fodlan lore is quite perplexing,
Well here is what I remember, but from my memories those are actually separated structure ?
The 10 Elites all had descendant from which come the nobility however because Fodlan is Fodlan we learn that not all nobles have a crest because Crest can skip a generation.
For example, in the Gautier house, Matthias posseses a Crest however Miklan doesn't, it's Sylvain who has the Crest. Same thing, Ingrid have a Crest but her brothers doesn't.
Normally being crestless often result in the child in question to not become the heir, that was the case for Miklan. However, we do learn of nobles that don't have a Crest without knowing more about their mansion, for example Hanneman's brother in law who married Hanneman's crestless's sister and still hoped that they could have a Crest baby since Crest can skip generations.
Likewise, House Bartel's leader, Baron Bartel did not have a Crest and had to marry Mercie's mother to be able to have Crest babies to pass on the Crest of Lamine
We also learn of nobles so desperate to have a child with a Crest because they don't have one to pass down to their heir that they had marriage with lower nobles or adopted Crested commoners.
So logically this would mean that nobility is independent from Crest. I say logically because the Lady in Red would disagree with me but again, there is 3 story instances that contradict her : Hubert, Miklan and Caspar.
Hubert is still a noble despite not having a Crest. Now granted, he killed his father and then inherited the title because of what his father did to Eddie but point still stand. In Miklan's case, the problem is that we are told that as the first heir, normally he should have inherited the title but he didn't because Sylvain have a Crest which means that should Sylvain not have a Crest, Miklan would have in normal times inherited according to the rule of first born. Likewise, in her support with Caspar Eddie gives him a speech about why people should be judge for their capacity... thing is Caspar is the second son of his household so the reason why he didn't became heir isn't because of Crest but because he is the second son since in a normal noble system he would not inherit anyway and Miklan's plotline implies that the noble system is in reality separated from the Crest system so this means that Caspar's only way to inherit would have been to have a Crest since as the second son he wouldn't.
Now this gets even more convoluted because even if none of them have Crest they can still give birth to a Crested heir... meaning that this system makes hardly any sense since even if a child is Crestless they can still give birth to someone who has a crest. In fact, my memory serves me right but each time we bring the parents of the student, only 1 parents is said to have a Crest, the other parent who is also usually a noble is not said to have one, in fact I think the only case of 2 crested parent's is... Byleth.... yeah.
Now that is from what I recall, I do think that 3H was trying to establish that the nobility is based on the Crest system but that was rather sloppylily done
11 notes · View notes
crazy-fruit · 10 months
Text
Slowly going insane over the fact that I most likely spend more time in the lab than in the field for my thesis.
3 notes · View notes
butwhatifidothis · 1 year
Note
Also, a conquering force thats fully refusing to compromise versus people defending themselves and have showed to be open to peaceful communications and compromises is. lol. not a conflict of ideals. Ooooh if only they TALKED this all could have been - well yes except there is only one specific party here that is refusing to talk and I dont think everyone else should be blamed for her being a pig-head, actually.
Especially when Dimitri, once his mind settles, straight up says that it was her methods he had his primary issue with, not her ideals
Tumblr media
Note that he asks her what her ideals even are here, at the end of the war itself, meaning that they obviously weren't any motivating factor for him to fight her before because he didn't even know what they were. He just wants to know why she did this shit - that he didn't exactly take to her "I had to kill people, or they would have died!" mentality afterwards has shit all to do with everything before that moment.
And especially especially when Claude even straight up says in the beginning of VW that he agrees with her, but that it was literally specifically her bloody methods that made him stand against her
Tumblr media
Ideals are, at the beginning, what Claude and Edelgard literally have no conflict about. And he makes the revelation that Rhea was a positive influence after defeating Edelgard, so his change in opinion about her didn't have anything to do with his beef with Edelgard either. His problem with Edelgard, like Dimitri, was her proclivity to murder innocents. Which, uh, yeah, kind of a bit of a deal-breaker there.
And then you have Edelgard, who explicitly and directly states that she wants to destroy the Church, Kingdom, and Alliance to force Fodlan back under complete Imperial control.
Tumblr media Tumblr media
THERE AIN'T SHIT ABOUT IDEALS. BECAUSE EDELGARD DOESN'T GIVE A SHIT ABOUT IDEALS. THAT IS NOT WHY SHE STARTS HER WAR AND SHE MAKES HERSELF SO, SO CLEAR ABOUT IT.
Like, to be clear, I can't stand the game either whenever it does to some degree try to sprinkle that shit in here to make Edelgard easier to take in, but holy shit do Dimitri and Claude make it hilariously obvious that Edelgard's ideals are not the damn issue here. The fandom clinging on to this idea just to make some limp-wristed "they were all bad in some way!!!!!" point is annoying
74 notes · View notes
saviourkingslut · 1 year
Note
Apparently the three 3H lords are gonna be DLC for Engage and ohhhhh did they make Ede.lgard Uglygard lmao. Deadass she looks 12
Tumblr media Tumblr media
SGJGGDFHHV YOU'RE NOT WRONG. jesus christ. they massacred my boy dimitri too but this is just pathetic. she doesn't even look like herself what the fuck. and they want me to pay for this shit? hello??
9 notes · View notes
wanderingmind867 · 9 months
Text
I think fire emblem three houses should get a sequel. At least for Crimson Flower. Let me give you my pitch:
Imagine Edelgard winning against Rhea. Her, Hubert and Byleth rejoice and celebrate as they're destroyed the "decadent church" and brought order back to society . (This is their POV, not necessarily the truth).
Now, fast forward some couple hundred years. The Empire that Edelgard successfully made is now beginning to crack. Her successors have not been nearly as charismatic as her, and the cracks are beginning to show. One day, a rebellion forms; a rebellion hoping to destroy the empire. The rebellions are all put down, but there's only so long that can keep happening. There's rumours that Seteth and Flayn are involved in these new rebellions, but no proof. (Byleth spared them years ago, and it's now coming back to bite them).
Our main character for this game/story would be a Skywalker type figure (I don't watch star wars really, but I know the characters well enough to say this). Someone the rebellions leaders choose to rally behind.
To quote a comment I saw on one of my previous posts about this (I asked permission, but I'm impatient and wrote this before their response): "So you know that line where Dimitri says the Blaiddyd bloodline will live on even if he dies? There’s your main character". Thank you, @bummedoutbutstillalive you took my idea and made it a lot better. Thank you!
So there's my pitch for why I think Crimson Flower is ripe with potential for a sequel! I don't know if I have the writing skills to do anything with my idea, but I needed to share it! Thank you for listening!
29 notes · View notes
burr-ell · 2 years
Text
thinkin about percy and rhea, about "you took everything that i loved!" and "you did this to me and you'll pay!", about making choices to do good while also doing selfish and morally dubious things, about acting out of horrific trauma and grief but one represses it and the other wallows in it, about devotion to religion vs withdrawal from the gods, about surviving and finding hope through it all and choosing to do better with the second chance
17 notes · View notes
fellhellion · 2 years
Text
Completely understandable to dislike or feel uncomfortable with Edelgard but I NEED people to accept that “fodlan reunification” is literally presented as your uncritical narrative reward regardless of route.
13 notes · View notes