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#AND its got amazing story
ninja-knox-ur-sox-off · 10 months
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Y’ALL THE MARKETING TEAM DID PIXAR’S ELEMENTAL SO DIRTY
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frobby · 4 months
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Nothing is stronger than the bond between a girl and a piece of media they brushed off 10 years ago that they now realized is the greatest thing ever made
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lwiann · 4 months
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Still so baffling to me how you cant completely ally with gortash as durge with all that history. For a game that lets you do some truly heinous things.
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Hey, hey, I just wanna pop in here real fast and say that I've just discovered the funniest fucking trans head canons/aus, and that's the Teenaged Mutant Ninja Turtles trans head canons/aus where they have no fucking clue that they're trans because Splinter doesn't know turtle anatomy.
It's the best. Holy shit. It's hilarious dog. They're so fucking stupid, it's great. This is my new favorite thing. They just find out one day that they've actually been trans this whole time because their Dad just assumed all of them were male. But surprise bitch! One/all/whatever of your sons actually had XX chromosomes the whole time!!
This is like... assigned cis at birth lmao
This is fantastic
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bluesidedown · 8 months
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Gratitude time
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creative-hanyou-girl · 4 months
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I don't know if anyone else feels this way but I think a big reason why I'm so chill about the changes made to the PJO show from the books is because I kind of look at each other as their own seperate canon.
Like, I read a lot of anime and manga, and anime adaptations have a huge habit for changing plot points for various reasons, and as a fan of said anime and manga, I've found that I can enjoy both versions of the same story even with the differences when I look at them as their own universe or canon. That's not to say I don't want them to be faithful or true to the source material, but if a scene or situation plays out differently for a logical or entertaining reason, than I can still appreciate that deviation from the manga even if I still like the other original version of that part more. And I can even like the reversal way if I feel an anime does something better than even the manga. But if I want to, I can look at certain moments as more canon than others because I got 2 different versions of that same scene or moment.
And, I don't know, I kind of apply that reasoning to the PJO series as well, mainly with the books, the show, and even the musical (not the movies put that right back where it came from). So far I'm loving the TV show, and while I miss some of the things they changed (like the pink poodle), this adaptation really is doing a great job with staying true to the heart and spirit of the original book that I personally am not even really bothered by the changes, especially when I remember that the books will always still be there with it's own version, or canon, of events.
Like, I will say 1 thing I adore in the books that isn't really in the show is the fact that a lot of Percy and Annabeth's "rivalry" during TLT has more to do with the rivalry between Poseidon and Athena. I just really like on how this adds a level of "forbidden friendship/love" to their relationship 'cause I personally eat the forbidden relationship trope up, especially when it's done well like with Percabeth.
Yet, even if this isn't really the reason percabeth have beef with each other in the show, I can still appreciate and enjoy that according to the show's canon, they have issues because they genuinely have problems with each other as actual people rather than their parents' rivalry, because at the end of the day, that's the PJO TV show canon, and I can always turn to the books for that version of Percabeth's "rivalry", as that is the PJO book canon.
Same goes for the characters too. I will always have and love my dark haired Percy and blond haired Annabeth in the books, but I can also welcome and love Walker's Percy and Leah's Annabeth from the show. And so far, they along with Aryan are KILLING IT as those characters.
I can love both versions of the characters.
I can love both versions of the same story.
I can look at both versions as they own seperate canon or mix them together if I so wish too (especially since both versions of PJO are written by the same guy)
And that's ok. The adaptation doesn't have to be a complete copy of the books. It doesn't have to have things play out eactly the same way. The characters don't have to look exactly the way they are described as in the books. And that's ok. I will still always have the books to love and appreciate, but I can also start to love and appreciate the new adaptation for it's new spin and twists to the same story that sets it apart as it's own canon while still staying true to the spirit of its predecessor.
Anyway, sorry if I'm not making a lot of sense. I just think the people complaining about the changes in the show are looking at it all the wrong way. The show has it's own canon just as the books have their own canon, or even the musical. At the end of the day, isn't that kind of cool to have different versions of the same story and characters? Doesn't it give you so many more options to look at the story in different ways that you can prefer or choose from? Doesn't it give you new versions of canon that you choose from? And really, as long as the PJO adaptation, or any adaptation for that matter, stays true to the heart and spirit of the original story and characters, do the changes made really matter?
#anyway sorry for the long post#I've just been seeing a lot of people complaining about the PJO making changes from the books and I thought I give my 2 cents#& I thought about how the show dies make enough changes to certain events or plotpoints that you could look at it as its own seperate canon#and how that actually is kind of cool as it gives us another version of the same story and characters#it's actually really neat to have different versions of the same story ya know#its like. if I ever want the Percabeth that has more of a 'forbidden relationship' thing going on. there's always the book canon to fall on#likewise if I want the percabeth where they're rivals because they have genuine issues w/ eachother. there's the TV show. ya know?#and if I want the Athena that I can at least somewhat believe might actually care for Annabeth. there's the book canon#whereas if I want the Athena I straight up wanna strangle from the getgo. I now got the TV show for that😊#same with the characters descriptions#I personally still imagine Percy and Annabeth as they are described in the books#but I am positvely loving Leah and Walker's portrayal of TV Percy and Annabeth so much. especially in these last few episodes.#and don't get me started on how much I love Aryan as Grover. he's the GOAT (literally🤭)#anyway thanks for coming to my ted talk#I just think its neat that Ive now got 2. even 3 versions of PJO canon that I can love together and individually at my disposal now#and I just think the people who are complaining about the show aren't seeing it that way and that's why they're whining about changes#like. chill guys. we still have the books. but now we also the show and musical to give us new versions of the same story and characters#and is that not amazing when you think about it?#percy jackson series#percy jackson and the olympians#percy jackson tv show#percy jackson#percy and annabeth#athena#annabeth chase#grover underwood#book vs show#percy jackson books#percy jackson musical#percabeth
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obstinatecondolement · 5 months
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I have a lot of fondness for clunky Hallmark Christmas romance movies with rock bottom production values, vaguely established and extremely contrived plots, dodgy dialgoue, often questionable line readings, and child actors playing a kid who seems either three years younger or older than themselves. Hallmark have not undermined themselves with glib, self aware irony or attempted to "elevate" the delightful low artform that they excel in. Refreshing, honestly.
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iheartmoons · 7 months
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SWIFTIES IN LONDON CAN WE PLEASE TRADE FRIENDSHIP BRACELETS AT THE ERAS TOUR MOVIE?? PLEASE CAN THIS BE A THING PLEASE 🫶🫶🫶
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thatsgonnaleaveamark · 4 months
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Tumblr media Tumblr media Tumblr media Tumblr media
Tell Me A Story 1x07 (p1)
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murple · 1 year
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I'm thinking about love in malevolent
Arthur and John love each other. Obviously. And that's what makes them so powerful. It's how they've survived this far. Exactly how Arthur says in ep 30.
But at the same time, it's what led to the events of ep 20. they didn't want the king to win, but the fear wasnt about the king getting more powerful, it was about losing each other.
And then there's all the examples of people clinging to or becoming horrific things because they remind them of their loved ones. Kellan and the vanguard. The widow on the island. The wraith, even. If popular theories are correct, Marie and whatever's in that secret room.
(I'm not getting into Larson and his family. I don't think he ever loved them. If he did, he would never have done that)
I don't fully know what I'm getting at here. Love is powerful, I guess. With the capacity to cause great and/or terrible things. It's such a human thing.
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sri-rachaa · 5 months
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“baLduRs gAtE diDnT deServe tHe GoTY AwArd” I’ll bite you
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galakaz · 6 months
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Watched Meti not the bad guy's video on roland from ruina
*DO NOT WATCH the video until you FINISH LIBRARY OF RUINA as it contains extreamly major spoilers*
and it reminding me of many beats of the game (and even telling me new things since i havent read the original orlando story and not every single piece of side text from these games) and my final conclusion is library of ruina is currently the best piece of media i have ever engaged with
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dangans-ur-ronpas · 12 days
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Chapter 18
are we finally getting somewhere with the trial? please??
SEE HERE FOR GENERAL WARNINGS AND FIC SUMMARY
Some pre-chapter notes:
was tempted to start this chapter with toko waking up and gasping 'i think i like girls!!'
wanted to say that everything would've been resolved way earlier if people were just a little nicer to toko before remembering that aoi was literally doing that and she STILL obsessed over byakuya. can we get this girl to a therapist please
shoutout to @digitaldollsworld for reading this at ass o'clock in the morning while i was still writing it. a real hero tbh
Content warning tags: self-deprecating language, implied self-harm, canon-typical manipulation and language
< previous - from start - next >
There’s a moment of stillness. Someone shouts in alarm, and a few people nearly step away from their stands with intention to help. But just as quickly, the dark figure slumped behind the rail begins to clamber slowly upwards, hands bracing against the balusters as she totters to an upright position.
Slowly, carefully, Toko Fukawa stands up straight, trembling all the while. “I-Is this a trial? W-what’s going o-on?!”
The stammer certainly sounds like Fukawa.“...Toko? That’s really you, right?” Asahina tries tentatively. “Um, are you okay? Are you feeling alright?”
“I…” She looks around, hands fisted tight around her braids, twitching with the same nervous quality of a bird. Her eyes must have landed on Byakuya, and the venomous stare he was giving her, because she squeaks and cowers again. “I-!”
“Chihiro’s body was found today. Approximately twenty minutes after you left the library.” He says coldly, words clipped and harsh. “Kyoko says you were both in the boy’s bathroom before the body discovery alarm. Can you verify this?”
“W-what?!” She stutters. “I-I don’t know w-what’s going on, I n-never know-” She’s shaking violently, as if she’s about to faint again.
“Let’s try a different question.” Kirigiri cuts in. “Toko. What were you doing between 12:30 and 1 o’clock today?”
“Wh- A-are you accusing me of s–something?!”
“No. But everyone else has given testimony on their whereabouts during this time. Yours would help grant us a better understanding of the course of events.” Kirigiri says patiently. Fukawa sways for a moment, thinking carefully, before she answers.
“Th-the library,” She half-mumbles, hands twisting in her braids over and over again, the black coils weaving over her pale fingers like eels. “Um, I w-wanted to talk to B-Byakuya alone, so I w-went to the library, a-and we t-talked for a bit…and then-”
He suddenly realizes what she’s about to say, but it’s too late to stop it. “Then, u-um, he h-hit me…w-with a book.”
He can feel eyes turning towards him, and the air turns disapproving. He scowls back. “She’s left out the part where she tried to blackmail me with the secret that she peeked at the other night.” He explains, and at once Fukawa flushes darkly and begins stammering something out.
“I-! I wasn’t b-blackmailing you!”
“What other word should I have used then? Manipulation? Coercion?” He asks sarcastically, and she shrivels and withers at his words.
“I told you m-my secret too, s-so it’d be fair-”
“You told me you were a serial killer who targets the men you fancied. Forgive me if I wasn’t immediately won over.”
The atmosphere turns a little less hostile at that. “Okay, yeah. If it’s like that I kinda get it.” Hagakure is nodding sagely, as if he understands everything. “But, seriously. You shouldn’t hit girls, man…”
“...Are you really going to do this now?” He just needed this trial to be over, already. The adrenaline of the earlier reveal had worn off, and now he felt sick with anger and exhaustion. “The whole thing barely took ten minutes. I wasn’t interested in dragging it out any longer than I had to.”
“Still, hitting is sort of-” But Hagakure shuts up at the glare Byakuya gives him, and quickly amends. “Never mind. Gender equality. Especially in self-defense. Cool, got it, my bad.”
“So, I suppose it is safe to assume that the source of the blood on your hand, and the book from earlier, was because of this confrontation?” Celeste asks. And, without waiting for an answer: “Then, that would also mean that the reason you were holding that file on Syo was due to what Toko had revealed to you.”
She sounds all too satisfied with herself for reaching that conclusion. “And so, it seems that the most damning evidence that had been implicating you has been disproven. Is that not reassuring?”
“...Don’t patronize me.”
“Why, I wouldn’t dare.” She laughs lightly, a soft sound that perfectly conceals her shrewdness.
“Toko. Please, continue.” Kirigiri says again, and there’s a quiet rustle as Fukawa yanks at her hair, the strands scraping over her fingers.
“A-after he h-hit me, I left…u-um, I went to the bathroom t-to w-wash my face, and when I touched the faucet - I-I mean, I wiped my f-face with my hands earlier, a-and the b-blood…” She trails off and shakes her head, and shoves her face into a fistful of her hair. 
Byakuya suddenly recalls something, something that Fukawa had mentioned during their confrontation in the library in a hurried, muttered tone. “Syo comes out when you see blood.” He remembers aloud, and her incoherent words begin clicking together.
Her pale face immediately darkens to an ugly, blotchy pink. “Yeah, um. I-I’m scared of b-blood, so…a-and when she’s out, I d-don’t have any m-memory of what s-she does.” She cradles her face in her hands, swaying a little like a swooning maiden. “S-so you did remember…” She mumbles, apparently to herself, and he feels his stomach turn with disgust.
It’s not worth wasting the effort on her to think of a response, so he opts to ignore her fawning instead. “So Toko left the library and went to the boy’s bathroom, and fainted after seeing the blood on her hand.” That seems logical enough, but something about this sequence of events bothered him. 
According to Kirigiri, Syo only woke up shortly before the body discovery. If Fukawa went to the bathroom right after leaving the library, why had it taken so long? And that aside, there was something that bothered him about her story. Something that he couldn’t place a finger on.
He’s not the only one who noticed the fallacy. “Excuse me, Toko,” Makoto tries tentatively. “So…that means from around 12:40 to one, you were unconscious?”
“Y-yes? What, do you n-not believe me?” She immediately goes on the defensive, cagey and snappish. “Y-you think I’m l-lying, right? J-just because I’m l-like this, you th-think that e-everything I say is a l-lie-?! Y-you all think I s-strung Chihiro up, I kn-know it!”
“Toko…no one said that.” Asahina has her hands raised, in some attempt to calm her down. “We just want to know what happened.”
She was proving to be an impossible witness. Byakuya raises a hand to press to his temple, feeling his pulse throbbing beneath his fingertips. “Kyoko. Can you verify what Toko has said?” He asks, exasperated, and Kirigiri actually seems to startle a bit, head snapping to look at him.
“...I can’t.” She says, after a pause. “Because she did not enter the bathroom at that time, or else I would have noticed it.”
She remains fixated on him for a moment longer, before turning away. Belatedly, he suddenly realizes this was the second time he’s caught her off guard. The first time was when he pointed out the fact that access to information on Genocider Syo was limited.
He doesn’t have the luxury to dwell on that though. “So, that means that either you, or Toko, is lying about their whereabouts during this time.” He sighs. “For now, we need to identify which one of you both is deceiving us.”
Both are equally suspicious. Kirigiri has been mysterious, even more so than usual, and purposefully vague about her activities. And he didn’t trust Fukawa at all to start with, but she was also clumsy and awkward. It was hard to imagine her being able to plan everything ahead to this degree, from planting the evidence, to staging the actual murder…
“Wait. Something’s not right.” Makoto says suddenly, and his voice is clear and contemplative, his chin tucked over his knuckle. “If Toko fainted before she actually washed her hands, then how come her hands are clean? Remember, when we first met Syo, she showed us that her hands were totally free of blood.”
“I-I-!” She squawks, indignant, but she can’t seem to formulate a reply for a few moments. “M-maybe Syo washed my h-hands or s-something, I don’t know! S-she’s the one that k-kills people, so o-of course she would h-hide her tracks!”
“But, again, the sinks of the boy’s bathroom were all dry.” Makoto points out, and Fukawa sputters some more. “And…”
He pauses, and his head dips for a moment, enough for a shadow to cast over his face. “Toko. How did you know that Chihiro is dead?”
Byakuya figures it out a half-step after him, and silently kicks himself for not picking up on it earlier. And the others pick up on it as well, and the atmosphere turns dark, thick with unease and suspicion. Same as the elevator ride down, but this time, directed at Fukawa.
She’s gaping like a fish. She turns left and right, shuffling slightly. The rails of the stand stand tall and straight like the bars of a cage. “I-that’s-the portraits!” She yelps, and jabs out a pale hand in Byakuya’s direction. “Ch-Chihiro’s portrait, i-it’s crossed out! Th-that means s-she’s dead, so-”
“He’s dead.” Byakuya corrects sharply, and glares so fiercely the confused question that Fukawa was preparing simply vanishes. “But the fact that you weren’t aware of that means that Chihiro never came to speak with you about it. When he already discussed the matter with the rest of us.”
“I-that doesn’t m-mean I k-killed he-him!”
“Maybe that doesn’t implicate you,” Kirigiri concedes. “But earlier, you said ‘strung Chihiro up’. How were you aware of what the crime scene looked like?”
Fukawa squeaks, and smacks her hands to her mouth, as if she can retroactively shove the words back. “Th-that- i-isn’t that like S-Syo’s habits? S-so o-of course I would a-assume-”
“Syo said the crime scene doesn’t match what she does.” Makoto interjects. “All her victims are pinned by her scissors. Like you said, Chihiro was crucified using a cord.”
“I-”
“The time period doesn’t make sense. If we assume that Kyoko is being truthful - why did it take so long for Syo to wake up, in the time between you fainting and Chihiro being found?” Byakuya stares at her icily, and she squirms and shudders beneath his gaze. “You woke up awfully quick just now. For someone accusing us of labeling you a liar, you don’t seem inclined to tell the truth about anything, do you?”
His words drip with vitriol and acid, and Fukawa digs her fingers into her scalp and stamps her foot and screams, a long, strangled noise of frustration and anger. It’s a piercing sound, sharp enough to make Byakuya flinch, and it echoes for a moment up to the high ceiling of the chamber. And then everyone is silent as she catches her breath, hands pulling slowly away from her thoroughly disheveled hair.
“Fine,” She spits, and somehow, her voice is steadier than he’s ever heard it. “I hung up Chihiro. A-and I framed Byakuya for it.”
The confession sounds almost giddy with how breathless she is, but maybe Byakuya was imagining it. After a moment’s pause for people to register what she said, there’s no small amount of shock.
“You- you did?!” Yamada, standing directly next to Fukawa, cows as far away as the stand will let him. “Wha- but you seemed so…”
He doesn’t finish his sentence, but the implication of the word ‘harmless’ hangs in the air. “Yes, I did.” She snaps back savagely. “I-it was easy. H-he’s so small, a-and I knew B-Byakuya would be l-looking for s-stuff on Syo…and, t-the extension cord…”
Byakuya suddenly remembers, then. How she had stumbled as she left the library, foot smashing through some box and getting tangled in its contents. And how he hadn’t paid any mind to it, already too preoccupied with his own survival to care.
“How did you manage it without turning into Syo?” Kirigiri asks, and Fukawa’s face twists. It's only as she turns her head, and Byakuya notices the subtle glint of her bared teeth, that he realizes that she’s grinning.
“He had been i-ignoring me f-for so long…I was w-working so hard. T-to be normal and good. S-so he would l-look at me…” It’s not hard to figure out who she was referring to by ‘he’. Byakuya feels eyes on him once more. But his attention is turned to her raised forearm, exposed by the sleeve drooping around her elbow from how her hands are clutching at her scalp, and the strip of white that is almost imperceptible against her already pale skin. “I-I thought if I could - I could g-get over it, I could prove th-that I could be normal, then…”
She trails off, energy quickly depleted. “So, you had been training to not immediately faint at the sight of blood.” Kirigiri concludes, and Fukawa nods once, jerkily.
“Wait, so you did all that just because he ignored you?” Hagakure asks, mouth agape.
“Yes!” She shrieks vehemently, so sharp and sudden that Byakuya nearly jumps. “You don’t get it! None of you g-get it! I-I can stand it i-if he was mean to me, o-or if he h-hated me, but- it’s the worst when h-he acts like I’m n-not even there!”
Her voice breaks, and for a long moment the only sound in the room is her quiet sobs. To some degree - and Byakuya is furious with himself for even thinking this - he understands why she might behave this way. Clearly, she had been abused, and likely neglected, and this manifested into the extreme, self-demeaning, aggressive behavior she displayed now. Her actions had a twisted logic. She herself was pitiable.
But just because he understood, did not mean he had to accept it.
“Well, you have my full attention now.” He says coldly. “Congratulations. Why don’t you try and keep that attention by telling us what we all want to know?”
“Yeah, how about you tell us how Chihiro died?” It takes Byakuya a moment to place that the question came from Owada, who had been mostly quiet for a while now. He’s not blazing with fury anymore, but there’s an edge in his voice now that Byakuya can’t read. “I don’t give a shit about your fucking crush. I want to know how you killed Chihiro.”
Fukawa tilts her head in thought, and the action is somehow reminiscent of Syo. “B-but, I didn’t kill Chihiro?” She says, and she sounds almost innocent. “I-I just found the b-body…I-I think if I d-did kill him th-then Syo w-would have woken up r-right away.”
As if anticipating it, Kirigiri raises her hands, as if trying to stop the rush of questions and shocked exclamations from the others. It’s no use though, as Owada bellows: “Like hell we’re believing that!”
“Guys, the time limit-!” Makoto has to shout above the din. At that, Byakuya glances at the clock hanging over Monokuma’s chair, the flashing red digits initiating a countdown. How long had it been already? How much time was left? There was no way for him to tell. He’d totally forgotten about it. “Just. Toko, can you tell us how you found the body? Please?”
“W-why should I?” Byakuya feels his jaw physically creak with how hard he’s grinding his teeth. It seemed that in the time Fukawa spent unconscious, she had absorbed the worst aspects of Syo’s personality.
“We may all perish if you don’t.” Sakura points out, a low threat in her voice.
“I-I don’t care.”
Byakuya thinks he might scream. “Why?! What else do you have left to lose?” He demands, and his voice rasps slightly, throat sore from how much he’d been talking. “We know what you’ve done already. You’ve already revealed everything about me. What else do you want?!”
And she giggles, a breathless, insane sound. “I-I don’t c-care what happens t-to me,” She sings. “I hate you. I h-hate everyone here. I kn-know I-I’m gonna get t-targeted no matter w-what I do, b-because you all th-think I’m so horrible…so I should h-hit back f-first, right?” She wobbles, hands knotted in her hair again. “B-but I hate you the most. I-I wanted y-you to know how you made me feel, even j-just a little.”
Even without seeing her face, he can sense her malice, thick and unpleasant like the smell of rot. He hasn’t been the target of such blatant contempt in years, and the complete hostility that she radiates makes him feel a little unsteady.
“Fine. We will figure out the details ourselves. You’ve given us enough clues already.” Kirigiri replies coolly. “Unfortunately for you, only one person will be dying after this trial.”
He’s not sure how she can be so confident about that. The pounding in his head is getting worse, and as his eyes slip closed, he finds he’s not even sure where to start with everything; after all this, they were still not any closer to a definite conclusion. All they had done so far was run blindly around each other, getting lured to dead-ends and circles.
Through the low throb of pain in his skull, he can just barely make out the sound of quiet muttering fromMakoto’s direction. If he opened his eyes, he might have seen the other boy tapping his foot, resting his chin in his hand as he thinks. And if he could have seen, he might have noticed how Makoto’s eyes were darting, drawing invisible lines between fixed points in his mind.
“The place where Chihiro died. And Toko found the body. That’s what we need to figure out,” He says aloud, slowly. “I don’t think Chihiro died on the second floor. There’s no place with enough blood that could justify it, or enough evidence of a clean-up to suggest that it happened there. Even in the hallway where the body was found, the only blood there was against the wall from where Chihiro was crucified. There’s no splatter to match the method of death.”
“Yeah, but there’s no place on the first floor to suggest that Chihiro died there, either.” Asahina points out.
“No, there is one room. There was no blood there, but there was evidence that it was cleaned recently.” Even as he says this, Owada is beginning to gasp, ‘Wait-’, but he continues. “And, it’s somewhere someone got injured recently, so any blood that was missed can be explained away.”
He turns to the pale, silent figure of Kiyotaka Ishimaru, as still and unobtrusive as a ghost. “Taka. Can you please tell us what happened?”
___
Of course, Mondo blocks him before Taka can even respond.
“How dare you.” His voice is a low rumble, and he somehow looks angrier than Makoto has ever seen him. He can practically hear the creak of wood where Mondo was gripping the bannister, knuckles white and bulging. “What the fuck are you trying to pull, Makoto? What the fuck are you trying to say?!”
Makoto swallows, his heart feeling like it’s about to pop out of his chest. He’s seen Mondo both at his most violent moments, and at his kindest ones, his face softening with sympathy as he was listening to Chihiro, the hearty reassurance and gentle clap on the back he had offered to them both. But now Mondo looked like he might actually kill him, and would make it hurt while it happened.
But despite that, he presses on. “I know you said that a trophy fell on Taka’s head, and that’s how you found him. When I went to look at the trophy room, the floor was still wet, and it was clean - like, really clean. And I assumed it was because you went back and cleaned it up after Taka got injured, but looking back, that doesn’t make sense.” He glances briefly at Kyoko, who merely closes her eyes in silent assent. “If your friend had a concussion, wouldn’t you stay by his side?”
Mondo’s face pulls into a snarl, a vein bulging at his temple. “So what if I went back and cleaned it up? Maybe Taka wanted to rest alone. What the hell does that matter?”
“No, I think it does matter. You don’t act like it, but you’re really nice, Mondo. When you were talking with me and Chihiro, and told us about your bro-”
He cuts himself off for a moment, suddenly hesitant. He’s already revealed Byakuya’s secret. He didn’t want to have to reveal Mondo’s as well, even now. He didn’t want to betray anyone else, but-
He already hates me for what I’m doing. He thinks to himself. Whether he reveals Mondo’s secret now or not, he knows that no matter what, he was going to be hated; there was no chance at the friendly ribbing and pleasant exchanges they had in the past. But even despite that, he finds himself unwilling to form the words on his tongue.
He needn’t have bothered though. Kyoko is the one who speaks up in his stead. “There’s no point in hiding the fact that you care deeply for Taka. We all remember the display of friendship the two of you put on the other day after spending weeks at each other’s throats. And as someone who’s familiar with violence, I imagine you’re also familiar with basic first aid; so why would you abandon someone with a head injury to clean up the other room?”
Mondo glares at her furiously, but there’s sweat beading on his forehead now. “You-you meddling bitch, what the fuck are you-?!”
“Please don’t misunderstand. I’m not trying to accuse you of anything.” She sighs. Makoto thinks she looks a little haggard, with dark rings of exhaustion under her eyes, and wonders when the last time she slept was. Despite that, her eyes are still sharp, and meet Mondo’s glower with a cool stare. “But, since we are missing out on Toko’s testimony, I think we should have our last witness speak for himself.”
And before she had even finished her sentence, Taka was opening his mouth.
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justarandomrat · 2 months
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I drew my favorite panel because I couldn't get it out of my head.
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waywardsalt · 10 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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rainowbenstyls · 10 months
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little illustrations inspired by this gorgeous piece of work by @tippitytap :D
DO NOT REPOST!
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