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#Earthquake Mitigation
westvalleyfaultph · 1 month
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The Vital Role of Schools and Educational Institutions in Earthquake Safety
Earthquakes are natural disasters that can strike without warning, causing devastation and loss of life. In regions prone to seismic activity, such as the Pacific Ring of Fire, preparedness is essential for mitigating the impact of these tremors. Among the critical pillars of earthquake preparedness is the role of schools and educational institutions. These institutions play a pivotal role not…
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tj-crochets · 2 years
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Hey y’all! There’s a tornado watch where I live and it’s my first time experiencing one and I hate it! We’re prepared in case it gets worse (emergency food and water and all necessary medications set up in the basement) but I Do Not Like This Please send me asks to distract me this tornado watch goes on for three more hours 
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airwavesdotblog · 25 days
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7.4-Magnitude Earthquake Strikes Taiwan’s Eastern Coast
On April 2, 2024, a 7.4-magnitude earthquake struck the east coast of Taiwan. The quake occurred around 8 a.m. local time and had a depth of approximately 21 miles. It was centered about 11 miles south-southwest of Hualien City. Taiwan television stations showed footage of collapsed buildings in the eastern county of Hualien, near the quake’s epicenter, and media reported that some people…
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nnctales · 6 months
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Introduction to Geotechnical Earthquake Engineering
Introduction: Geotechnical earthquake engineering is a critical field that plays a pivotal role in ensuring the safety and stability of structures in seismic regions. With the ever-present threat of earthquakes, understanding how geotechnical engineering can protect lives and property is paramount. What is Geotechnical Earthquake Engineering? Geotechnical earthquake engineering is a specialized…
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ahaura · 5 months
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from 🧵
the entire palestinian coastal plain from haifa to rafah is underlain by a large aquifer. gaza possesses a significant lobe of it, in large part because of this: this is Wadi Gaza, known as Nahal Besor in Israel, one of, if not the largest drainage basins in the Naqab.
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Wadi Gaza is a perennial stream in a country with very few of them. it's very small but occasionally subject to massive floods; the highly permeable coastal loess topsoil gives the coastal aquifer a relatively quick recharge time. photo shows the stream inside israel
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so in theory there's no reason gaza should run short of water, even with 2.4 million people relying on it. well... this is what Wadi Gaza looks like inside the Gaza Strip. you may notice some differences.
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inside israel, i.e., upstream from gaza, huge amounts of water are pumped out of the aquifer in order to make all those kibbutzim and moshavim the highly productive agricultural communities that they are, and in order to sell the water to palestinians at a markup.
the river also naturally loses water through the riverbed, and this is not recharged, it doesn't have the flow rate inside gaza to carry pollutants out to sea. so they penetrate into the topsoil. where do all the pollutants come from? industrial and household wastewater.
gaza cannot import components to maintain its own water treatment plants, nor can it maintain its own energy supply, because israel restricts the importation of building materials, fuel, and other power sources (e.g. solar panels). so most wastewater goes untreated
as a result, wells are dug deeper, because the surface layers of water are contaminated. this causes horizontal subsidence, because gaza is adjacent to the sea, and saltwater infiltrates the water supply, making the water brackish. only about 5-10% of the wells in gaza are usable
can israel pump enough seawater into gaza's aquifer to render it completely undrinkable? yes, for as long as they keep the pumps going, and a few months afterwards. once they stop, fresh water flowing downhill from the israeli part of the aquifer will increase water pressure
salt water is denser than fresh water, so when fresh water flows into a brackish aquifer and water pressure increases, the salt water sinks deeper into the crust. in general, the artificial injection of desalinated water could restore gaza's water supply this way
if, of course, there were sufficient power to run all of gaza's desalination plants and water treatment plants, and if israel's water company stopped depleting the upstream aquifer (and, of course, if the risk of subsidence- and swelling-related earthquakes was mitigated)
IOW: the only reason this is a realistic plan for israel is bc they've spent the last 30-40 years already doing indirectly. even then, they'd need a lot more than five pumps. but the "permanence" of the effect is only true if the occupation and siege are also permanent
whereas, if the occupation and siege ended tomorrow, and even if 5 million people lived in Gaza, the area could regain not only its habitability but its famous and historic agricultural productivity within, at most, a couple of years. end of thread
(Dec. 6)
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thecreaturecodex · 3 months
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Protean, Renegwe
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"Fang of Nulzann" © Hex Entertainment, by Martin de Diego. Accessed at his deviantArt here
[My final original species of protean, this time embodying plate tectonics as a manifestation of change. I knew I wanted to do a continental drift-themed protean, and this was one of the first art pieces I found when embarking on this project. As a reminder, all of my protean species have a name that's an anagram. I'll be posting the solutions to those at the end of the week.]
Protean, Renegwe CR 19 CN Outsider (extraplanar) This massive creature appears like a snake with a humanoid torso, its body composed of black volcanic rock. A snort hood grows between its head and neck, and a pair of horns like bent stalagmites grows from its head. It shimmers with heat.
A renegwe is a protean devoted to some of the most dramatic changes in the cosmos—plate tectonics. Renegwes are the shepherds of whole continents, observing them move over the course of thousands or millions of years, and steering them if their whims dictate they speed up or slow down. Rather than the immediate thrills of transforming a person into an animal, or the destruction of killing enemies and overthrowing governments, renegwes prefer the gradual pleasures of growing mountains, eroding canyons and rock formation. That is not to say that they cannot be dramatic—a renegwe who grows bored with a landmass’ progress might start earthquakes with magic, or heat up a lava reservoir to re-activate a dormant volcano. 
Few renegwes care much about the short lives of humanoids directly, but may become territorial of particular mineral deposits and protect them from mining or other exploitation. They might also come into conflict with magical creatures that seek to stop or mitigate the destruction their earthquakes and volcanoes engender. A renegwe prefers to fight atop or within a solid surface—although they can fly, they feel much more comfortable when touching earth or stone. Renegwes spew lava from their mouths and can fire exploding boulders from their hands. They have relatively few spell-like abilities compared to other proteans, and prefer simple melee tactics to pitched battles at a distance. 
Renegwes are more common outside the Maelstrom than in it. They dwell mostly deep underground on planets of the Material Planes, or in places where the Planes of Earth and Fire overlap. From these magma-rich bastions, they may plot against the shaitans and efreeti—both of these genies types are lawful, and seek to impose order where the renegwes prefer chaos. Renegwes are natural allies of magma dragons, but these allegiances may be fractious and marked by power struggles. Few renegwes have much interest in the politics of the protean choirs, but may work for a given protean lord on a temporary basis when their interests overlap. The protean lord most sympathetic to the renegwes is Etna, herself a being of volcanic power.
Renegwe        CR 19 XP 204,800 CN Gargantuan outsider (chaotic, earth, extraplanar, fire, protean) Init +6; Senses blindsight 60 ft., darkvision 60 ft., Perception +31, tremorsense 120 ft. Aura cloak of chaos (DC 26)
Defense AC 34, touch 12, flat-footed 32 (-4 size, +2 Dex, +4 deflection, +22 natural) hp 330 (20d10+220) Fort +23, Ref +20, Will +26 DR 15/adamantine and lawful; Immune acid, fire; Resist electricity 10, sonic 10; SR 30 Defensive Abilities amorphous anatomy, fiery body, freedom of movement, rock catching
Offense Speed 40 ft., burrow 80 ft. (earth glide), fly 80 ft. (good) Melee bite +31 (2d8+15 plus 2d6 fire), gore +31 (2d8+15 plus 2d6 fire), 2 claws +31 (2d6+15/19-20 plus 2d6 fire), tail slap +29 (2d8+7 plus 2d6 fire plus grab) Ranged 2 lava bombs +18 touch (4d6 bludgeoning plus 2d6 fire) Space 20 ft.; Reach 20 ft. Special Attacks breath weapon (80 ft. cone, 20d6 fire, Ref DC 31), earth mastery, trample (2d8+22 plus 2d6 fire, DC 35)
Spell-like Abilities CL 19th, concentration +27 Constant—cloak of chaos (self only, DC 26) At will—chaos hammer (DC 22), scorching ray, stone shape 3/day—earthquake, empowered flame strike (DC 23), greater dispel magic, quickened wall of stone, word of chaos (DC 25) 1/day—clashing rocks (DC 27), repel metal or stone, wall of lava (DC 26)
Statistics Str 41, Dex 15, Con 32, Int 14, Wis27, Cha 26 Base Atk +20; CMB +39 (+41 bull rush, +43 grapple); CMD 55 (57 vs. bull rush, cannot be tripped) Feats Awesome Blow, Combat Reflexes, Empowered SLA (flame strike), Flyby Attack, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Quicken SLA (wall of stone) Skills Bluff +29, Disguise +26, Fly +25, Intimidate +29, Knowledge (geography, planes) +23, Perception +31, Sense Motive +29, Survival +29 Languages Abyssal, Draconic, Ignan, Protean, Terran, telepathy 100 ft. SQ change shape (dragon or elemental, elemental shape IV or form of the dragon III), no breath 
Ecology Environment underground (Maelstrom) Organization solitary, pair or geoform (3-6) Treasure standard
Special Abilities Breath Weapon (Su) Any creature that takes damage from a renegwe’s breath weapon is coated in lava, taking 10d6 points of fire damage for the next 1d3 rounds (no save). Change Shape (Su) A renegwe can change shape at will, but does not gain the healing from changing shape as is typical for proteans. It can only assume the form of dragons or elementals with the earth or fire subtypes. Earth Mastery (Ex) When both a renegwe and its opponent are touching the ground, the renegwe gains a +1 bonus on attack and damage rolls. Fiery Body (Ex) A renegwe’s body is blazing hot. It deals 2d6 points of fire damage with all of its natural attacks, and any creature striking it with a melee touch attack, natural weapon or unarmed strike takes 2d6 points of fire damage. Lava Bombs (Su) As a standard action, a renegwe can fire two lava bombs, one from each hand. Each lava bomb is treated as a ranged touch attack with a range of 200 feet and no range incremenent. A creature struck takes 4d6 points of bludgeoning damage and 2d6 fire, and then the lava bomb explodes, dealing 10d6 points of fire damage in a 40 foot radius (Reflex DC 29 half). If a creature is in the radius of both lava bombs, it makes a single save at a -4 penalty, and treats the fire damage as coming from a single source. A renegwe can use its lava bombs once every 1d4 rounds. The save DC is Charisma based.
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Would A Swinub Be A Good Pet?
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It’s complicated. While some owners may be able to handle a Swinub just fine, others will have a hard time accommodating their behavior and move set. Swinubs fall into a solid B rank.
Size certainly isn’t the problem. Swinubs are pretty small, and as far as appearances go, they’re just round little babies. Swinubs are essentially tribbles with noses. Keep in mind though: just because they’re small, it doesn’t mean that swinubs are easy to keep indoors!
Swinubs’ little pink noses are incredibly sensitive, and their appetite is pretty extreme. This can be a rough combo. It’s said that once a swinub smells something they’d like to eat, they’ll dash off at surprising speed (Silver). Questions about how they dash around on their tiny limbs aside, any prospective swinub owners will need to get a harness for when they want to walk their pet in order to avoid their little buddy getting injured by dashing off while wearing a standard collar. Swinubs don’t just detect food above ground, however: they can rub their snout on the ground to detect edible material, and even soothing hot springs, under the ground (Gold). This could be a problem if you don’t want a pet that will dig around too much in the yard! Swinubs’ rooting behavior may be problematic depending on your circumstances, but can certainly be mitigated by keeping your swinub away from places that aren’t ok to dig in.
This behavior does present an excellent opportunity for enrichment activities for your pet: it could be fun to provide your swinub with a sandbox or dig pit in which you’ve buried some of their favorite foods, like Hoennian mushrooms (Ruby/Sapphire) or berries (Platinum), for them to find. They’re also clearly very food-motivated, so training may be a breeze. And you’re gonna want to train them, because these little pokémon have the potential to be a threat.
Swinubs can use a handful of concerning ice-type moves such as Powder Snow and Blizzard that can freeze targets solid, which is really concerning and potentially deadly, depending on the environment. Beyond this, thankfully, this species doesn’t pose too big of a problem. Oh, except for Earthquake… that one is always a big issue. Depending on its intensity, this move can cause some pretty catastrophic damage to your home, which puts everyone inside, the swinub included, at risk. Thankfully, it appears that swinubs aren’t particularly violent and are, as I mentioned, theoretically easy to train. You’ll definitely want to spend time working with your swinub to teach them not to use these moves. That being said, as usual, the risk still exists and needs to be considered.
All in all, swinubs are a case where the potential difficulty of handling their natural behavior and the threat of their moves drag them down a rank in the algorithm. For those who are determined to take care of a swinub, it is certainly possible, but I would really stress that they research this species’ rooting behavior and how to handle it in a domestic environment.
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stormbreaker101 · 5 months
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Music(ology) headcanons! Part 2
My friend @klaraflamez and I have been writing a shared story based upon the wizard101 AUs we made independently. Things go somewhat off the rails, and so these headcanons that we made for Music absolutely do not work for canon, which is part of why I'm making this post separate.
An overview of our AUs:
In both Corrupted Spiral (my AU) and the Cleaved AU (Klara's), the Spiral learned so heavily on its dependency upon its Wizard that it led to the Wizards' demises. In CS, before Arc 4 could properly begin, Nora lashed out in fury, sick of being Nothing but a title and weapon, and abandons the Spiral. In Cleaved, Scarlet was killed in the final fight of Lemuria, a 1v8, abandoned and alone because the Spiral assumed she would have handled it.
The main characters of the next generation after the two Wizards (~0-5 years after Nora's departure and 25 years after Scarlet's death) each realize that even though they're not The Wizard, they still have a duty to serve the good of the Spiral.
Overall there's a major theme of destiny and responsibility not falling on just one person's shoulders. The Wizard is not the only Paradox, and the primordial magics of Light, Shadow, and Music are no longer reserved for the Wizard and the gods. They become proper schools, integrated with the other ten (7 playable schools + 3 Astrals).
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I've written and come up with spells for the Music school, as one of the characters I'm writing ends up as the Scion of Music, while Klara's writing the revamped Shadow and Light schools because her OCs become the Scions for those.
More details on Music as its own school in CCSAU (both lorewise and mechanicswise because i am gamerpilled), and all the spells themselves plus their explanations (where I derived inspiration from) are under the cut!
Music is the magic of creation. 'Outgoing' mechanics are the name of the game. It is a major hitter like Fire and Storm, but also has access to heals like the more defensive Life magic that came from the Song of Creation. Music's greatest weakness is that it is a major glass cannon, with no spells in its repertoire able to mitigate incoming damage.
The reason Music is tied to Fire and Storm alongside Life lorewise is because the Scion of Music first studied Fire and Storm magic alongside Musicology, before Music was its own school. Our Scion shaped Music as much as Music shaped him.
Now onto the spells themselves!
MAINLINE (primarily ATTACKING) SPELLS:
1 pip - Lyrebird - 90-130 damage. Based on the lyre instrument, and also a nod to Lyra, the fanon Music school tree in the Cleaved AU.
2 pip - Trombun - 220-260 damage. A pun on trombone and bunny.
3 pip - Earworm - 500 damage over 3 turns. Colloquially, earworms are catchy bits of song that just stay in your head and WON'T GET OUT, which is the inspiration for making this spell a pesky overtime. Also, taken from the Earworm/Brainworm mobs in Empyrea.
4 pip - Melodeer -  465-525, + 20% heal OR damage blade to self. Melody + deer. Here we begin to see some utility and niche poke its way into spells so that they're not plain and pure damage. Also, just to balance Music against the other 'hitter' schools a little bit more, it doesn't get a 4-pip AoE.
5 pip - Volta Bracken - 400 damage AND 400 health to self. A reference to volta brackets (an element in musical notation), with language nodding at Storm and Life magic (volt as in electricity, bracken as in a kind of plant). Yes this spell is an objectively better version of Beary Surprise. I hate Beary Surprise so much why is the bear both anthro and nude. why does he fucking smile like that. why can i see the whites of his eyes. WHY THE HUG?
6 pip - Resonance - 525-610 damage + remove all blades on 1 target. A single-target version of Myth's dreaded Earthquake.
7 pip - Horschestra - 700 damage to all enemies. Your classic 7-pip AOE. Horse + Orchestra, taken from a song in the Homestuck OST because it made me laugh tbh.
8 pip - Revivace - 1200 Heal to all allies. Name derived from Revive (synonym of Rebirth) and Vivace (musical mood). Meant to be a parallel to Life’s Rebirth spell, since Bartleby is the closest thing to a Music school tree in CS. However Rebirth gives an absorb-shield, which counts as temporary HP even if the spell heals someone to full, while Revivace has no extra defense.
9 pip - Crescendo! -  100 damage turn 1, then a DoT for 200, 300, then 400 damage, to all enemies. Crescendo is a musical term for "get gradually louder"
10 pip (Azteca) - Ceramic Drake - 1000 damage to 1 target, then 625 damage to all enemies over 3 rounds. The first of Music's spells that take on aesthetics derived from the world they're learned in. It takes inspiration from the tlapitzalli, an Aztec flute-like instrument made of ceramic.
5 pip + Shadow (Darkmoor) - Rehubution - 810 damage + 25% Music trap to all enemies. The spell's name comes from the word Retribution and the rehu, an instrument made by the Māori of Aotearoa. All of the canon Darkmoor spells are actually Khrysalis themed, and @chrono101 (now deactivated) made a really cool post about how the Hoppers had Aotearoan references that I remembered while coming up with this post. The effect in combat is derived from Fire from Above before it was nerfed and then slaughtered.
6 pip + Shadow (Polaris) - Luphilymn - 1260 damage, +1 turn to Damage over Times (DoTs) on enemy and +1 turn to Heal over Times (HoTs) on self. Luphilim + Hymn.
4 pip + Shadow (Mirage) - Spirit of the Groove - 900 damage, divided between targets (like all other Mirage spells). This spell is less a reference to something Miragian, and more a nod to a character who had a major impact on the Scion of Music's development. Ceramic Drake, Luphilhymn, and the upcoming spells of Ramalong and Jungle Drum Jam also are nods to characters that the Scion of Music was greatly supported by.
X-pip + Shadow (Karamelle) - Ramalong - 220 damage per pip. A blend of sing-along and the candy rams. This spell is an X-pip because there are a handful of songs/lullabies about counting sheep. Count your pips up!
6 pip + Shadow (Lemuria) - Jungle Drum Jam - 850 damage to all enemies, +40% Music blade AND +40% heal blade to self. Taken from this once-off moment in Lemuria where Bantam says that he and the Koolakamba just casually use advanced musicology for the sake of boogieing.
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The effect is taken DIRECTLY from the far superior path of the Life Lemuria spell, Lord of the Jungle, before KI nerfed it to bits. I am so fucking mad about the nerf. I fucking liked having a decent shadow AoE on my Life and now it's useless again. <- had to get my gamer rage out sorry.
1 pip + Fire pip + Storm pip (Novus) - Tempo Inferno - 800 damage, gambit 1 blade into a DoT for 500 over 4 turns, gambit 1 trap into a HoT for 500 HP over 4 turns. Tempo refers to the speed of a musical piece, and both pieces of this spell's name are nods to Storm and Fire as well (Temp- for tempest, Storm's most iconic spell, Inferno for fire). This spell would also hold visual reference to that one sidequest about how clocks don't work on Novus.
1 pip + Death pip + Myth pip (Wallaru) - Crab Grave - 575 damage to all enemies. A reference to the extinct Juggernaut crabs of Wallaru, the still living Tasmanian giant crab, and the legendary Crab Rave meme. Given that all of the Wallaru spells' archmastery pips are the ones backwards from the Novus spells' pips, it made sense to make Crab Grave's pips the roshambo opposite to Tempo Inferno's. Myth is the roshambo opposite of Storm, and Death is the roshambo opposite of Fire. Don't believe me on Death and Fire? Look at how Balance's Novus gear has 3 variants that pair Ice-Life, Storm-Myth, and Fire-Death as its archschools. No I don't know why the Balance Wallaru spell is Death-Storm instead of Death-Fire I don't get it <- gamer raging again.
UTILITY SPELLS:
There are some utility spells that every school gets access to, simply changed per school: the basic Blade and Trap and Shield are simply named Music Blade, Music Trap, and Music Shield, because they're standardized for all the schools (Except Ice Shield, which is actually Snow Shield, for whatever reason?). Though, to put a wrinkle into things and keep with Music's theming as hyper-outgoing, Music Trap is the only ward spell (a spell that affects incoming damage rather than outgoing) that Music gets permanent access to. Music Shield would be TC only. Traps get special treatment because of Maulwurf von Trap existing. I like the guy don't @ me.
Then there's the utility spells that are just about the same for each school but with unique names. These include:
the 2 pip damage bubble - Circle of Fifths, after an important element in music theory. +25% damage to all outgoing Music spells AND +25% to all outgoing Music heals (the boost to healing alongside damage is unique to Music. Life gets Circle of Thorns (+25% damage) and Sanctuary (+60% healing) as two different bubbles.)
the 4-pip critical and pierce bubble - Acoustic Arena, +15% Music critical and +20% Music pierce.
the dispel - Mute
the Taunt/Pacify - Soloist, Taunts the enemy for 2 turns, making you the only target they can hit. Yes, having a glass cannon school gain taunt is a bit poor in game design, typically you want your glass cannons to have some form of Pacify so that they're not killed as quickly, but thematically Music becoming a loud center of attention makes more sense to me.
the complementary triad shield - Eclipse Shield, -70% incoming Light and Shadow damage. The parallel to Storm's Thermic Shield (-70% Fire and Ice) or Death's Dream Shield (-70% Life and Myth). Like Music Shield, because this spell is both a staple piece of utility that every school should have access to and a defensive ward that goes against Music's school identity, it would only exist as a treasure card.
The level 75 minion from The Professor - Baronness Webberfeld - 5 pips, summon a minion of Music. She is a reference to Baronness Elberfeld, a minor character from the Sound of Music. Because I had to get a reference to that in. Because I am normal about Maulwurf von Trap and his source media.
And then we get to the unique utility spells, the gimmicks that gives Music its identity in-game or give it thematic support.
Tune Up - 0 pips, +20% accuracy to the next outgoing Music spell. A parallel to Storm's Lightning Strike (which back in my day only gave +10% accuracy, not +25%). Music spells have a base accuracy of 70% like Storm, so the accuracy buff would be greatly needed at lower levels.
Bangsnap! - 2 pips, Confuse or stun each enemy for 1 turn.
Gurdy-hurdy - 3 pips, Confuse or stun each enemy for 2 turns.
Bangsnap and Gurdyhurdy go together, I'm thinking of them being from the Grizzleheim and Wintertusk spell quests at level 35 and 55. Bang snaps are small explosives that only release a loud sound but do no damage. Gurdy-hurdy is a reference to another in-game moment.
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(The hurdy-gurdy, un-reversed, is a kind of musical instrument.)
And, yep! Myth is no longer the only school with the Confusion mechanic! Yippee! (I can hear the gamerbro players scream.) This is because before Music became a standalone school in CCSAU, Klara had the idea that, the way some Wizard101 spells are musicological despite not being in the school of Music, some Pirate101 abilities are inherently musicological as well, namely Blast of Discord.
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And this is an ability that our Scion of Music was able to learn before Music became an independent school, so rather than take that ability away from him, we decided to incorporate it into Music's entire repertoire.
Leitmotif - 2 pips, 305 HP to 1 target, then 305 more HP 3 turns later. A leitmotif is a snippet of a musical melody that comes back later in a piece or in another piece (Toby Fox, one of my favorite composers, uses leitmotifs to the MAX.)
Sonatyr - 4 pip, 650 Health + 30% Healing Blade to all. Satyr + Sonata. Does less health than Life's Satyr because I don't want to completely upstage Life, but giving an extra blade to everyone is useful. It buffs every healer, and would count for any blade-based gambits/secondary effects.
Adagio - 1 pip, +1 turn to a HoT on an ally or to a DoT on an enemy. Adagio means for a piece of music to slow down.
Allegro - 1 pip, -1 turn to a HoT on an enemy or to a DoT on an ally. Allegro means for a piece of music to speed up.
Adagio and Allegro are spells that go together. If they were to be implemented in-game, I'd have them be learned at the same time. Having a spell that does different things depending on whether it's on an ally or enemy is really interesting to me, though it would be a pain in the ass to code.
Encore - 5 pips, force your target to cast the same spell for the next 2 turns. Encore, of course, means "to play again". Taken directly from Pokemon because why not?
Baton Pass - X pips, give your blades to an ally, universal and at half-value, (1 pip per blade). Also derived from Pokemon because why not? The half-value gimmick comes from Bantam's cheat of "I'll be taking that, thanks!" Where he replaces a blade you cast on someone else with a universal blade of half value. The devs intended that cheat to be annoying and discourage buffing one player to the max, but it's actually a REALLY HANDY mechanic when used correctly. The half-value blade would count as a unique blade that therefore stacks with whatever other blades your ally has.
Perfect Pitch - 1 pip, +20% accuracy to all allies. Perfect pitch is defined as the ability to tell exactly what note(s) a sound is without any reference. This spell would be copy-pasted over from Life, and also derived from the Pirate101 abilities Call to Arms and Esprit de Corps, which both boost your team's accuracy. (Esprit also gives dodge, a stat that I cannot find any way to translate into Wizard101 that wouldn't be a defensive ward, which Music does not do). The animations for those two powers feature musical instruments (a drum and a trumpet), which makes it feel very musicological to me and therefore fitting for Music itself.
Fortissimo! - 2 pips, +15% Critical chance to all allies. Fortissimo is music speak for "BE FUCKING LOUD!" This spell is derived from the Pirate101 abilities Discipline and Enduring Discipline, which (are supposed to) give +5% and +10% critical chance to all allies. (I have heard that the abilities that purely increase critical chance rather than another stat simply don't work because Pirate101's code is made out of silly string, but that's besides the point). There are very few spells that affect critical, so it's a niche that Music could fill in if it wanted to.
This probably isn't even enough utility, Wizard101 has a SURPRISING amount of spells it throws at you. It's such an in-depth game. I love it. I am normal about Wizard101.
Also, Klara was absolutely AMAZING and drew some of the spells!
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ralfmaximus · 20 days
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Taipei 101 is the tallest building in Taiwan at 508 meters (1667 feet), and 11th tallest building on the planet.
To mitigate sway from wind & earthquakes, it utilizes a 660 ton spherical mass suspended inside the building between the 91st and 67th floor.
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This is what the sphere was doing during the recent earthquake.
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seraphim-if · 1 year
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So I was thinking of professions the angel mc can have. At first I thought I would use domains, but now I think I will use the following system instead. Think carefully of which profession you want. It'll affect a big portion of the game.
1 - Guardian of Humans - Angels that protect individuals, families, or communities from harm or danger. Sometimes their mission is to provide guidance or direction in life, helping individuals to make important decisions or navigate difficult situations. Angels may provide comfort and solace to those who are grieving or experiencing emotional distress.
2 - Preserver of the Environment -- Angels might be responsible for protecting the environment of both the Celestial Realm and the Mortal Realm, including the earth, water, and air. They could be tasked with monitoring and mitigating natural disasters, such as hurricanes, earthquakes, and wildfires. They would also care and maintain sentient magical beasts, like dragons, phoenixes, unicorns, etc.
3 - Warrior of Heaven -- They are the defenders and soldiers of Heaven. They might be called on to fights other angels from a different faith, monsters, or demons.
4 - Nurturer of Life --- Angels that take care of child angels and cherubs. They help educate and train them. They also act as therapist or counselors to angels in general.
5 - Keeper of Knowledge -- Angels responsible for guarding knowledge and wisdom, preserving it for future generations. They could be tasked with maintaining archives of important information, including historical records, scientific knowledge, and spiritual teachings.
6 - Creator of Beauty -- Angels that are responsible for cooking, designing buildings and living spaces, creating angel fashion, and making art, stories, and music. They serve the important role of reminding angels why life is worth living when their life is eternal.
7 - Reaper of Souls - Angels that guides souls to heaven or reincarnation. They also maintain the Heavenly Realm, the place where heaven-sent humans go when they die.
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westvalleyfaultph · 4 months
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Unveiling the Mysteries: Geological Origins of the West Valley Fault in the Philippines
Scan the QR code to get this blog on the go. The Philippines, known for its stunning landscapes and vibrant culture, also harbors hidden geological wonders that shape the very ground we walk on. One such marvel is the West Valley Fault, a tectonic boundary with a rich history that intertwines with the country’s geological narrative. In this article, we delve into the fascinating geological…
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xyzviper · 8 months
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Idea for Kay and Seb's Lawyer Superpowers!
Detective Kay Faraday - Born with a tapidum lucidum (reflective membrane) in each eye
Advantages
Best night vision in the LAPD
Capable of investigating in the dead of night without a light source (distant ambient light is enough)
Doesn't need a flashlight to examine dark nooks and crannies for clues
Can see ambushes waiting in dark corners
Can find and pursue suspects in near-complete darkness
Drawbacks
Pupils glow green in the dark, making her noticeable in person and on cameras when other humans wouldn't be
Easy to identify, must close her eyes to go full incognito
Still needs a tiny amount of light in order to see, so total darkness is still blinding
Bright light induces migraines and overstimulation (darkened contacts or sunglasses mitigate this)
Special Protocols
Allowed into areas deemed susceptible to collapse if and only if partnered with Prosecutor Sebastian Debeste
Must wear a tracker at all times while investigating, including any investigation done at night (tracker info shall be received continuously by devices in possession of Police Chief Dick Gumshoe and Chief Prosecutor Miles Edgeworth)
Prosecutor Sebastian Debeste - Born with an unusually high number of mechanoreceptors (receptors that sense vibration) in his skin, especially in his hands
Advantages
Can feel the inaudible frequencies of hidden devices and locate them
Can accurately predict earthquakes and collapses
Can identify the cause of a vibration with reasonable accuracy based on strength, frequency, and pulse pattern
Can feel footsteps long before he can hear them
Baton can be used to amplify distant vibrations
Drawbacks
Baton isn't useful as a sensor in close range
Must be touching a solid or liquid material to feel vibrations through it
Normal clothing and shoes dampen his ability
Needs ultrathin, non-standard surgical gloves to use his ability without contaminating the scene
Vibrations within the comfortable range for normal humans are overstimulating and can be painful when in contact with bare skin or ultrathin gloves (standard cotton gloves mitigate this)
Special Protocols
Allowed into areas deemed susceptible to collapse on the condition he is uses his ability at frequent and regular intervals
Upon he sensing an earthquake or collapse, he is to evacuate the scene and notify Chief Prosecutor Miles Edgeworth immediately
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dio-icarticaae · 4 months
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So I had a thought.
Krypton is destroyed by its radioactive core, and Jor-El figures out this is going to happen and tries to convince everyone to leave/figure out a way to survive or mitigate this. There are obvious parallels to climate change/global warming here, and how the warnings of climate scientists are ignored by people in power.
As Superman, Clark deals with a lot of natural disasters - earthquakes, tsunamis, wildfires, hurricanes, etc. All of these things are increasing in severity and in frequency from climate change. And because he's intervening in natural disasters like this, he knows and can see firsthand how much climate change/global warming is changing things.
Does it remind him of how Krypton was destroyed? Does he worry about Earth being destroyed in a similar way to Krypton and he can't really do anything to stop it because actions have to be taken by humans? Does he relate to Jor-El's attempt to save Krypton?
I feel like Clark has a lot of feelings about this.
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nnctales · 7 months
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What can be done to Reduce the After-Impact of Earthquake?
The after-impact of an earthquake can be devastating for the people and the environment, causing loss of lives, injuries, damages, and disruptions. Therefore, it is important to take measures to reduce the after-impact of an earthquake from a civil engineering perspective. Possible Actions for After-Impact of Earthquake Here are some of the possible actions that can be done: Rapid assessment…
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scamuel-likely · 8 months
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Week 3 of writing workshop with @bettsfic & @books
Stories of a place:
The place I wrote about was Rokkō Island in Japan, and the surrounding area where I used to live.
I only used the common facts that anyone could find out.
1. The Rokkō Liner is an automated tram that transports people from the mainland to the manmade Rokkō Island.
2. Kobe was hit by a devastating earthquake in 1995.
3. Rokkō Island was made by taking the top off nearby mountains and compressing them to form new land in the ocean.
Tangled Up In Blue:
The tram snakes its way across a thin stretch of vibrant water, a thousand crystalline waves dance far below its metallic carapace. Inside, it carries precious cargo. The kind of cargo that thrums with the rush of blood and the spark of life, the kind that reads the morning paper and taps away at their cellphones. The tram is a noble beast, and it carries its task of transport out with no direction, no driver at its helm. It’s an entirely automated system, ferrying travellers from the densely packed mainland Sumiyoshi to the equally dense Rokkō Island. A commuter tram for many, as Rokkō Island houses few attractions and the heavy boom and bustle of harbours echo from its shores. This island is a freak of nature. It has been stitched together by the hands of mankind, mountains ripped from the earth and shoved into an orderly rectangular form. A picture perfect piece of the modern industrial world.
The tram, the Rokkō Liner, announces its destination to the passengers in singsong Japanese and again in a similarly musical yet somewhat mechanically clumsy English. Many, many foreigners, live and work on the island. Stacked into towerblocks and gated housing complexes, these expats make their livings in finance, shipping and translation. The early dawn illuminates a sea of suits, Japanese and foreign salarymen shuffling to work. Their faces are lined with stress and their company-issued tie clips shine in the newborn sunlight. One of them trips and falls, his briefcase letting loose a deluge of papers onto the pristine pavement below. He looks up at the sky, a tangle of telephone and electrical wires crisscrossing from granite apartment to granite apartment, and beyond that a vibrant cloudless blue. His suit is scuffed and he’s grazed his palm, but no one stops to help him up. So he’s left to shake himself off and pick himself up, as his spreadsheets and quarterly reports are pulled away by the soft morning breeze. He sighs and that too is snatched away by the wind. His boss isn’t gonna like this one bit.
His boss, the one who requested those quarterly reports to be on his desk by nine am at the latest, is sitting on the Liner reviewing a book his wife recommended to him, on Goodreads. He’s giving the thing, an American book called All The Pretty Horses, five stars. He’d sat down to read it one evening, with a glass of port in one hand and a cigarette in the other. After three refills of port and eleven more cigarettes he was done and, despite his insistence to the contrary, there were tears in his eyes. And tears freely flowed again when he conversed with his wife about the book over breakfast. Something about the book’s message of freedom and hope was inspiring, and made him hark back to the days of his youth. He was once a young revolutionary student who campaigned to end uniforms and for the school to stop getting funding from the nearby American airbase. He used to be a free spirit, used to wear a beret to school and sport Groucho Marx style glasses. Used to quote Karl Marx to teachers and Keats to fellow students. Used to organise film festivals, write in the local newspaper and mitigate street showdowns between young Yakuza members. And then he’d grown up. Life had caught up to him, forced him into a suit and pushed him through the sliding doors of a faceless office building. And he’d lost the joy in his life, crushed by timesheets and shipping mandates.
The review he was writing, on his wife’s account, was full of beautiful prose and cascading metaphors. He unleashed his creative streak, the one the grindstone of society had oppressed, and crafted an excellent essay-like review of McCarthy’s book. While writing this, his mind filled with such raw emotion, he let loose just one more tear. The teenager sitting across from him pretended not to notice him wipe it away with his shirtsleeve, which had been neatly ironed the day before by his wife.
The boss’s wife, an American-Japanese woman who’d grown up in Kobe, had first discovered Cormac McCarthy in a quaint little bookstore tucked away in the shadow of the Kobe Tower. The red light spilling from the tower reflected on the window display, dousing all its contents with an eerie blood-red glow. She’d taken shelter in there, as it was raining something awful and the karaoke bar she’d been at had closed early due to a leak in the roof. It was late at night, she was quite tipsy and in no mood for the noise and light of a train station, so she tapped on the window of this bookstore. It was closed, but light was spilling from a beaded curtain partitioning the shop from its backroom and her hurried and frantic tapping soon altered the owner. He was a man around her age, his eyes were ringed with the telltale dark circles of the sleepless. He wiped a stray eyelash away from his eye with one slender hand as the other fumbled for the door key. She wondered, somewhat drunkenly, if he was single.
He let her in, gave her a cup of green tea, and asked her, in excellent English, “What the hell are you doing dancing around in the street during a typhoon?”
She admitted to being a little drunk, and he gave her a blanket and a book, telling her to rest while he finished up his work for the night.
“Then what?” She enquired, but he clearly hadn’t heard her, as he’d slipped through the beaded curtain into the shop and was busying himself with the shelves.
Having no real other option, she took a sip of the piping hot tea and blearily glanced at the book.
The cover was well-loved, the spine supple and the edges fraying. Emblazoned on its front were the words: No Country For Old Men by Cormac McCarthy.
She took one more sip of tea, and began to read.
Eleven years and a long marriage later, she’d finally recommended the author to her husband. She knew he loved old Clint Eastwood films, and she knew something of his creative side, remembering him writing her elegant haikus when they’d just started dating. They’d been quite distant as of late, with her time mainly spent working from home and his in the office. She knew full well he didn’t do anything of substance, it was all delegation. His boss would tell him something, then he’d repeat it to his own employees, mimicking his boss’s angry demeanour best he could. The stress of his job had been making him snappish and standoffish, so she thought a literary diversion might be just what he needed. And she was right. He openly sobbed into his miso soup when they’d talked about the book at breakfast, the tears mixing with the broth and dissipating like rain into an ocean.
The ocean the tram was crossing was prone to violet outbursts. This was mainly due to the fact Japan sits in between four different tectonic plates, making it prone to earthquakes and tsunamis. One such earthquake had occurred in 1995 and had wreaked Kobe. Water had been forced out of the soil used to build Rokkō Island, causing pavements to crack open as water bubbled onto the surface. The rush of underground water brought with it geysers of sand that burst pavements, tearing down towering red construction cranes and shiny new bridges alike.
The bookseller remembers that earthquake well. His shop had been flooded by a burst sewage pipe, and his parent’s house had collapsed in on itself, a supernova of rubble and debris. He had wandered through the wreckage days after the quake, trying to find anything that remained. Quite a bit of the ground floor walls still remained, jaggedly and abruptly ending at around shoulder height, giving way to a sky still grey from debris dust. His parent’s fridge still stood, remarkably, dented as it was. A lone survivor of the now mostly-unrecognisable kitchen. He swung open its door to find a mush of foodstuffs, mulched up berries, squished meat, crushed pasta, eggshells, juice cartons spilling their contents onto the rubble-strewn cracked wooden floor below. A line of orange juice ran through a contour in the wood and pooled at his shoe. He glanced at his reflection in its vivid bring surface, a colour pop in this grey world, a world still shaking from the events of the past few days.
He looked just the same as he had on that rainy night in the bookstore, only now his hair was being eaten by wisps of silver and his shaded eyes were adorned by wire framed glasses, these two effects combining to make him seem scholarly and intellectual, though doing nothing to aid his never-ending quest for long term companionship. His parents, who had luckily been on holiday in Hokkaido when the quake had struck, had tried to set him with so many women in the past but nothing had ever stuck. He’d gone on a few dates with a girl in university but when her grandfather died she had to move back to Kanazawa. Their relationship slowly fizzled out after that, the fire of passion dying through increasingly rarer and briefer love letters and phone calls. Since then he hadn’t really had much luck with love, even going to a love hotel, just out of sheer desperation, only to find that sex was something he utterly didn’t understand, even when doing it. It was the human element that he fell for.
Take, for example, that woman he’d met when he was working late at the bookshop. Her tipsy little smile as she sipped her tea and opened No Country on her lap. Then the awe and raw excitement that flitted across her face as she read further and further. He had spoke a few more times to her that night, to refill her tea, to answer some basic questions about himself and to ask her where she lived so he could phone her a taxi. Her replies had all been witty and polite, and he’d etched them into his mind, despite her actual appearance fading into the obscurity of his memory, long since tarnished with taxes and neighbours and train times and the pressures of adulthood.
The teen on the tram didn’t want the pressures of adulthood. If adulthood made you cry on your morning commute, like she had seen that salaryman do just moments ago, she wanted no part of it. She was heading onto Rokkō Island to meet her girlfriend for early morning coffee. Her stomach was filled with a buzzing static that built and rose to her throat, making it hard to swallow. Not only had she called into school to tell them a family emergency had come up, which she had never done before, but she’d also slipped from her bedroom window and tiptoed to the train station in the waning night, which she’d also never done before. She was now sitting on the first train out to Rokkō Island, a doughnut in the shape of a lion in her hand. She bit into its adorable face, the soft sugary flesh splitting with the force of her teeth, spraying forth a tsunami of cream filling onto her hand. Another doughnut, this one a plump porcelain-like Hello Kitty face, with a jammy centre, sat in a paper bag on the seat next to her. It was for her girlfriend. The static in her stomach surged at the thought of that. She had a girlfriend. They’d met playing netball, it was a sweltering summers day and the tarmac had felt like lava when her palms had smacked down onto it after she had tripped trying to defend the net. After the ball had rushed through behind her, the girl that had scored, a very pretty girl with shoulder-length brown hair and sparkling eyes, had reached down and helped her up. She was so surprised that this girl, who was far better at sports and probably far more popular than she was, had helped her, instead of hugging a teammate or somesuch celebration. She was even more surprised when that girl cornered her by the changing rooms and gave her a tiny slip of Snoopy-branded notepaper. Etched on it in elegant gel pen was a set of digits. And a heart. They’d spoken over the phone a lot since then, and met for a few whirlwind dates when either school was competing. But now, now they were meeting up not in school hours, bunking to go to a boba & coffee place together. She felt so alive, like someone had lifted up her soul from her body and she was floating freely among the candyfloss clouds that hung in sparse bunches over the horizon. But there was a worry, a deep and suffocating one, that sat squarely in her chest and didn’t budge. It was the anger of doubt, of wondering if she was unnatural, of fearing her parents wouldn’t understand, of having to keep it all a secret. She finished the doughnut and wrung her hands together, her nails digging into her palms, making deep white marks that drowned out the static inside her.
“Miss, are you okay?”
It came from the salaryman. He’d put his phone down and was looking at her with deep concern through his thick-rimmed glasses.
“Yeah, yeah I’m alright.” She managed to stutter, her hands shooting apart and onto her lap.
“That doughnut for someone?” He, rather redundantly, pointed at the bag with the smiling Mr Doughnut mascot on it.
“Urm, yeah, it’s for a friend.” She said, mostly to the gum on the underside of the salaryman’s seat.
“Well I hope they enjoy it,” He smiled at her, a kindly tired smile, “do you read much poetry?”
The question hit her like a freight train. A salaryman asking a teenager about poetry? She was astonished.
“No, no I don’t really, sorry.” She spurted out.
He leaned forward on his knees and with an exclamation of ‘yoisho’ lifted himself out of his chair and motioned to see if he could sit down next to her. She nodded, like a frightened rabbit.
“Well you should,” he said, sitting down, “it can free one’s mind of all sorts of heavy burdens. Can I read you a haiku?”
She was strangely at ease with this stranger, and so mumbled, “Yes, you may”.
He cleaned his throat and read, from memory;
“Even with insects-
Some can sing
Some can’t
It’s an Issa poem,” he said to her, “ and I think it relates to you somewhat. You seem different to others your age. And that’s fine, I was different once. I was a communist! Or I thought I was at least. And look at me now, huh? Another cog in the machine.”
The machine of the tram ground slowly to a halt and the lilting voice of the automated announcer proclaimed they’d reached Rokkō Island. The few passengers flooded out from the train and made their way out of the station. Passengers going from Rokkō to the mainland queued in orderly lines at the side of the tram doors, waiting for everyone to exit before stepping on. It was an intricate and well-executed dance of etiquette and unspoken rules. The salaryman picked up his briefcase, loosened his tie a bit, and walked off towards the shining sliding doors of his office building. The teen half-walked, half-tripped her way to the coffee shop, her brain was alight with hope and happiness, and all the static washed away on the wind.
The wind had carried the man’s papers far far away and so now he sat in his puffy, uncomfortable swivel chair, awaiting his boss’s arrival with a glum look on his face. His cubicle neighbour and best friend, a man with dyed blonde hair and perfect teeth, was consoling him.
“At least he’ll give you saké, he does that with everyone he fires right?” The guy grinned, leaning over the cubicles.
“I’d rather keep my job than have a bottle of saké, if I’m honest.” His mate glumly replied.
“Well bossman isn’t even here yet, maybe he’s been chopped up by the Yakuza, or run over by a car or-“
And in walked their boss, his tie loose around his neck and an odd spring in his step. He smiled, yes, smiled at them as he passed. When the door of his office was shut, the two men looked at eachother, then looked around at the puzzled looks on the faces of every employee in the room.
“What the hell just happened?”
“I think you’re not getting fired. Or maybe we all are.”
Music began to drift from behind the boss’s door. American music. Rather old.
Tangled Up In Blue by Bob Dylan.
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arrozaurus · 2 years
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Hello, hope you're somewhat well. I was wondering if you could possibly explain what the whole deal with bismuth and rose was. To explain, I am confused on why exactly bismuth was wrong with her idea about killing the the diamonds and rose's later response. I remember reading somewhere that the reason that bismuth was wrong with her plans was because a) the diamonds are just too powerful and b) it wouldn't really fix/help anything because the system would still be in place (you'd just have dead dictators). Is that correct? And so why did rose later on do somewhat of what bismuth wanted if she (assuming here) knew it wouldn't work? Pink would be dead, but the system not at all dismantled. Please explain as if you were speaking to a really dumb person (me)
Thanks for this question. I know it's been sitting for a while in the inbox but I didn't forget, I just think that I should leave this macerate... because? that's a complicated question??? you're not dumb at all.
I think that you're conflating perspectives here: what the story is trying to tell, morally, with how the characters feel and do and where they morally position themselves regardless of the story. The first corresponds with your first question: why Bismuth's plan was wrong (in the sense that it was flawed, not necessarily inmoral--though it is). And the second question corresponds with what pertains the characters inside the narrative.
Objectively, Bismuth's plan was not going to be succesful, and it would've been a mistake in the future. We know this because... Rose went in with the idea, she carried it out. She killed Pink Diamond and it changed nothing about the situation. Homeworld's status quo, its hierarchy and its system, remained unchanged, but moreso it created an earthquake, a trauma, on the landscape that reverberated back on the crystal gems.
I want to say that this is normal. It's a plan that is blotchy, messy and runs on a very emotionally charged motivation. Bismuth was right on feeling this way, these emotions are admirable and also very valid. But having the right feelings does not mean that things are going to go the way you expect and the way you want to.
Let's look at what the story says about this: Steven Universe is a medium that sits on the belief that justice must be restorative in order to be justice. Punishment, vengeance, other contemptious actions are always unwarranted under this principle, because they're not considered useful to actually amend the hurtful situation and are in fact almost always counter productive to mitigating the injustice. Hurts keeps going because we keep hurting each other back.
There are several examples were this statement particularly stands out in the show, most notably Steven in Homeworld Bound when he shows resentment towards the Diamonds, perceiving injustice for the trauma they directly caused on him and feeling vengeful at this injustice. This is portrayed as wrong. It's okay to have feelings on the matter but if you want to kill someone that is actually already trying to fix their wrongdoings, the story says, you're the one that is going too far and the one that needs help.
Bismuth is another example because she also has resentment towards the Diamonds (for a completely good reason!) and wants to revenge her friends and free everyone by getting rid of the only thing that seems to be perpetuating that. While the way Rose acted is unfair and kind of cruel? , Bismuth's plan is never warranted by the story because it collides with this principle of restorative justice.
Parenthesis, part of the reason Bismuth hates the Diamonds so much is that she's been swallowing everything Rose had been saying about them. Rose comes from a place of self hate and she's particularly harsh on Pink Diamond when she talks about them with the CGs. We could talk about how she uses this to cope with her own inner critic and to find what feels to her like an honest response to her inexcusable behavior, but maybe not here.
Moving on to why Rose follows through despite disagreeing with that plan... I think she doesn't, necessarily, disagree on the plan of Killing Pink Diamond. I think that's a possibility although we cannot know for sure. What she's definitely against is the weapon. She doesn't think it's right. And I think it makes perfect sense when you think about her background and her feelings on the matter of destruction: she has the core belief that her nature is inherently destructive and she's deeply ashamed of it, she wishes to make it disappear, to not reproduce that destructive nature ever again.
There is some complex trauma around it that gets triggered when Bismuth shows her the breaking point. She had swore to never hurt anyone ever again but here it is the most Crystal Gem of all telling her that she created a weapon of (at the time) irreversible destruction... As irreversible as Volley's scar. How is she not going to feel responsible for this, after all she created the Crystal Gems, and how is she not going to feel contempt at someone who wants and seeks to do something like this to someone else?
Who says they wouldn't use this weapon against any other gems too? I don't know, I think Rose simply didn't want to get more gems hurt so horribly. Which is not incompatible with killing "herself".
One thing is that Rose is not aware of the impact this action will have when she decides to go through with it. She's under the impression that she's utterly irrelevant and that no one on Homeworld will miss her if she were to be gone (and I don't think she can truly believe it even after that, since she does it a second time).
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I think that the major catalyst to this decision for sure was what Blue told her in Can't Go Back. Immediately, she believes the words, fixates on them. Earth will be a colony for as long as she's there to rule. And materializes the idea in her mind. For as long as she's there. If she's not Pink Diamond anymore, if she gives up her status and kills this part of herself, Earth will be free and the war will end. And everyone will be free. She will be free.
With this comes the second and last realization, Rose’s goals killing Pink Diamond were never about dismantling the system. Not because she's conservative, that'd be absurd, it's just that she simply does not believe that she's capable of that at all (out of feelings of powerlessness). She thinks reedeeming the system is impossible, and therefore the only solution is to escape the system and create a new solar punk anarchist utopia outside of it.
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