Somehow during the ship poll I gained seven followers like hiii. I know you don’t go here but hi I guess
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I haven’t felt this tired in forever
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bleeehh i feel like junk today 😵💫 still managed to start some butter chicken in the crock pot for dinner tonight but idk if I’ll have an appetite for it 😞
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Me: *turns on Forbidden West*
Also me: *turns off Forbidden West the second it finishes loading*
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i can’t post normal so i have to go out of the app and hold down to post 👎🏼👎🏼👎🏼👎🏼👎🏼
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Call my face fortnite banana man the way it’s
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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Funniest bit of the dnd movie is Xenk clearly being an NPC the DM introduced for lore and plot purposes who’s a competent fighter because of course he is, his reputation and backstory require it. But whoopsies the DM made him too powerful, the whole party likes him, and now they want him to come with to fight the BBEG which will completely and utterly fuck up the encounter balance
So instead of there being any actual plot reason he can’t join Xenk just says “I can’t. This is something only you can do.” And then walks off, never to interact with the party again because the DM just knows those little shits will find a way to use their OP creation against them
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