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#Mega Man Zero 3
milaisa · 3 months
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That Resistance girl from MMZ3
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nintendometro · 19 days
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Slice Them Up 'Mega Man Zero 3' Game Boy Advance
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bunkerhillbros · 4 months
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"CanonBall" from おもち.
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rockman-x · 2 years
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the
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spinningbuster98 · 9 months
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Mega Man Zero 3 Ending: I am Zero
So one thing I forgot to talk about until now is Cyber Space: there are Cyber Space doors in each level that allow you to enter Cyber Space versions of the levels. All of your Cyber Elves are activated at once without them dying and enemies always drop health. It’s basically God Mode though you are penalized by 5 points at the end of the mission.
I only enter it in the second to last level because you can actually fight a secret boss this way: the deceased Phantom from Zero 1, establishing that upon dying a reploid’s programming goes to Cyber Space thus functioning as a form of afterlife for them.
Though this raises the question: did the same apply to Robot Masters? Or are Mega Man and the gang completely....you know....
Anyway by beating him you get the Ultima Chip which allows you to have all leg chip abilities on at once
Zero also basically kills two babies! And I find it hilarious how neither him nor especially Ciel have any reaction about it!
So the scene where Weil mind controls every Reploid on Earth is awesome and all but it’s always bugged me how they never explain why Zero and X are not affected, simply noticing that they’re not
If I had to give my own explanation well the Dark Elf can control Reploids and, at this point, neither X nor Zero are technically Reploids
X is a Cyber Elf, one powerful enough to negate the Dark Elf’s powers within an area
And Zero was technically never a Reploid to begin with as reploids are made from X’s technology while Zero is 100% Wily’s creation. Granted Zero’s current body is a replica made presumably using standard reploid tech but his programming is still Wily’s original
But then we see that even the Guardians seem to be unaffected. The only explanation I can come up with is that, since they were made by specifically using X’s very DNA, thus making them far closer to X than your average reploid (remember: in the X series X was so advanced that Dr.Cain couldn’t fully understand what made him tick and thus created the reploids based on said faulty understanding), and so also immune to the Dark Elf’s control
The final battle against Omega unfortunately suffers greatly from this late game balancing issue regarding difficulty: he’s just not nearly hard enough given all the hype around him. Yeah you could limit yourself by not using Cyber Elves, but it’s not like I used them super liberally either and I still barely had to spend a Sub Tank across 3 phases.
Speaking of which, some fans take issue with how Zero barely reacts to the revelation that he’s living in a copy body and that he now has to destroy his original. In general some people criticize Zero era Zero for being an emotionless drone
I’ve....never had such issues. With Zero 1 and to a lesser extent Zero 2? Yeah he barely speaks there. But here and especially in the next one?
Yeah Zero is generally more taciturn and stoic here than in most X games, whether due to the writers giving a different take or due to his amnesia and current circumstances just not giving him many chances to be very cheery
But once you peel back the surface this is still very much the same Zero as always
Zero was introduced in X1 as a no-nonsense kind of guy who takes shit very seriously, has a sense of justice and will support his friends (X specifically) by encouraging them when they’re doubting themselves, being very blunt in how he conveied said support and not very mushy, his no nonsense attitude showing even here: he flat out tells X that he has no chance in beating Vile as he is now but will grow capable of it and of beating Sigma and caps it all off by saying “X, I know you can do it!”
And that’s exactly how Zero acts here with Ciel: always giving her moral support whenever she’s feeling down and unsure about what to do next, ensuring her that she’s doing the right thing and that he has faith in her. He’s not all hugs and kisses, he just tells her straight up what he thinks very bluntly but also weirdly gently too
Zero also never once gave Sigma the time of day whenever he tried to toy with him with his unknown dark origins: in X2, when Sigma tells him that he was “destined to join him” Zero tells him that he’s not interested.
In X4 when Sigma toys with him by reminding him that he used to be a Maverick Zero literally tells him “Yeah and?”
In X5, when faced with the blatant truth that he was built for an evil purpose, Zero STILL tells Sigma to shut up and fight
Zero doesn’t bend easily, he mostly tries not to let his doubts about his past meddle with his present. He has his moments of doubt, like when he kept wondering about his dreams of Wily at the start of X4 or in that conversation with Dr.Light in X5, or how in the latter game he’s visibly afraid of the effect that the Virus is having on him. But he never breaks, he never keels over and cries. The only time that he does is when he kills Iris but that was an extreme situation even for him
Throughout this game Zero is indeed shown to be somewhat pensive about all the times a character makes cryptic comments about “his body” or about why would the Dark Elf know his name (although X could’ve really cleared the latter up for him huh). In the ending when Ciel reassures him that he is still Zero in her eyes he quietly says her name and then thanks her genuinely, implying that he was harboring inner doubts, but was bottling them up because he had bigger fish to fry
The way he reacts to Weil’s big revelation about Omega is perfectly in-character, just pointing out the logical hole in the idea of the legendary hero being a puppet for a madman for no reason
(Fun fact: the design of Omega’s outer armor is actually based on Zero’s X era design, which can be seen by the shape of the ponytail, the shape of the helmet, the sword on his back and the somewhat squared shoulder pads. I only noticed in recent years when someone pointed it out)
I mean just saying: a character reacting to a startling revelation about themselves with lots of angst isn’t always required, especially if it would be out of character for them. Sometimes a character not bending to whatever happens to them can be good: not all characters are meant to be relatable and vulnerable, some are written to be inspiring, to be looked up to as anchors. Zero mostly falls into the latter category. He’s not X
Oh also X is pretty much dead now. I would normally be angry about such a long running character getting such a quick send off but X has technically been dead since before the series started, only appearing as a ghost to help out whenever possible. Now he’s just completely passing on. Given that the X series is not over I think it should be up to it to depict X’s final living moments, even if we already know roghly how they will play out.
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honoka-marierose · 4 months
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HD Remaster - ZERO VS OMEGA DECISIVE BATTLE (60fps)
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ask-the-tasque-manager · 10 months
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the-monkey-ruler · 10 months
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Mega Man: The Wily Wars (1994)ロックマンメガワールド
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Date: October 21, 1994 / April 26, 2002
Platform: Genesis / Nintendo Switch /  Game Boy Advance / Wii U     
Developer: Capcom / Inti Creates Co., Ltd.
Publisher: Capcom
Genre: Action / Platformer / Action-Adventure
Theme: Sci-Fi / Cyberpunk / Post-Apocalyptic
Franchises: Mega Man / Mega Man Classic / Mega Man Zero /
Aliases: Rockman Mega World / Rockman Zero 
Type: Appropriation
Summary:
Mega Man: Wily Wars is a remake of the first 3 Mega Man games for Sega Genesis. It also features some extras. 
Mega Man: Wily Wars features remakes of Mega Man, Mega Man 2, and Mega Man 3, with improved graphics; however, it also features Wily Tower, a new mode in which Mega Man may use any weapon he wants and defeat new Robot Masters from the Genesis Unit.
Source: https://en.wikipedia.org/wiki/Mega_Man:_The_Wily_Wars
Link: https://www.youtube.com/watch?v=M8HDHzjA0KE&ab_channel=NintendoComplete
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devileaterjaek · 1 year
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hexadigital · 1 year
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g4zdtechtv · 1 year
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Johnny vs. The Mega Man Zero Series
My Hero, Zero.
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owlixx · 1 year
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Mega Man Zero 3 Thoughts
Overall, pretty dang similar to the other ones
I feel like this one has the most diverse move set yet
I really enjoyed doing the dashing sword spin lol
I once again ignored the extra weapons and pretty much just used the sword
I managed to actually get a few EX skills this time, only because I used the provided Elf’s that give an automatic A rank
I did enjoy having more customization options, but I wanted to have all the upgrades all the time, not a knock though
I liked the satellite elf system
I liked having elements and unrelated passive upgrades in the same slot
I enjoyed the plot alright, it felt easier to follow than the last game’s
I am pronouncing “Weil” as “Vile” in my head but he does kinda look like Wily…
The fight against true zero at the end was pretty cool
I enjoyed starting to see the guardians in a positive light.
I thought it was funny when I first heard they were basically playable in ZX(A?) but now I’m super excited for that
The mini games were super cute
I enjoyed having 3 separate chunks of mission select screens this time
Loved getting to rematch Anubis
Briefly got stuck on the library puzzle
This whole series throws the most WILD names at you for random chump bosses and then just glosses over it and never reminds you of what they were called
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eternalrockman · 1 year
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pitagain · 1 year
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#365DaysOfVGM Day 3:
Prismatic (Mega Man Zero 3; all versions [2004/2010])
One of the best hub area/stage select themes in the Mega Man franchise. It's also a great theme to start the DS collection, which notably has an extra instrument. and makes every existing one more pronounced, even if it kinda overshadows the original’s “echo”. Telos cranks all of this up!
(Length before loop [Both Original & DS]: 1.5+ minutes, [Telos]: Nearly 2 minutes)
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spinningbuster98 · 9 months
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Mega Man Zero 3 Part 1: The Devil Reploid
Ok so Mega Man Zero 2 was a pretty damn solid game
Zero 3 is one of the best Mega Man games in general
First off: you no longer need to upgrade your skills over time, you already have all your moves from the start
The Cyber Elf system has been reworked: now you always have with you your entire collection of Cyber Elves (which will create balancing issues later in the game tbf but that’s for later).
Satellite Elves are 2 Elves that you can equip at the same time that will not knock points off of your end level score, some are Satellites from the start while others have to be made such by feeding them E Crystals
Now throughout stages and dropped by enemies are Secret Disks, which either contain Cyber Elves, E Crystals or character bios
This new Cyber Elf system grants you way more freedom and allows you to be way more creative with them
And as you’ll see later there are new types of upgrades for Zero in store
The Volcano level is very tough but also very slick and fun (that last section is going to kill you dozens of times I assure you). The Residential level is cool because if you have the Fire Chip you can burn away the plants, discovering hidden passages and shortcuts
Also I can’t get over how this level’s music track has guitars that genuinely sound real. On a GBA!
Fun fact: the main 8 bosses of this game are called Weil’s Numbers.
This is actually a reference to how Robot Master numbering works in Japanese: you see the term “Robot Master” was coined in the US, in Japan they have always been called Light/Wily Numbers.
Also fun fact: the reason why these guys start out in a humanoid form but then turn into monstrous robots is because they were originally the Eight Gentle Judges of Neo Arcadia who, according to external materials, were the ones who banished Dr.Weil away from civilization. Weil has brainwashed them and turned them into war machines. I guess this is his way of getting back at them
Oh and we finally meet Dr.Weil!
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gay-robot-boyfriends · 8 months
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*throws*
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