"Sunset Peak" - Skies of Arcadia
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Skies of Arcadia Legends
At the risk of seeming like someone who starts reviews with their life story, I vehemently disliked Dreamcast back in the day. I won't go into why, but an older me has still to play catchup with some of the more notable games I missed due to this. Skies of Arcadia being probably top of that list until I beat it last night.
Produced by the late Rieko Kodama of Phantasy Star IV notoriety, I'd always kinda had half an eye on this game. Until Persona 5, PSIV was probably my favourite RPG ever. So, here we are with not-Phantasy Star, set on the world of Arcadia. Which is all apparently in the sky and has six moons? Is Arcadia a gas giant planet? Just, like, a really small one? It doesn't matter, as an excuse for motherfucking sky pirates I'm totally here for it.
The story pans out, in the broad strokes at least, quite typically. Of an evil empire, an ancient race, and a world-threatening danger the former needs the latter to bring about. But it's the finer strokes that shine; I was quite impressed with a fair smattering of the scenes here, even containing some half-decent 'acting' from the polygon models and their replacement-texture faces. It never went anywhere radically new, but what was there was good enough that it didn't have to.
Combat is pretty solid as well. This game's thing being that, well, all your spells take 1MP to cast. However, there's a 'spirit point' cost to them (and special/super moves which take zero MP) -- which come from a pool shared by the entire party. This adds a resource-management element to it all, and changes up the dynamic from the usual oldschool RPG turn-based combat affair of "hit the boss with all the heavy stuff, heal if need be". You may have to pick one or the other. Or both, if you spent a turn or two using the 'focus' ability to forego any action in favour of generating more spirit points than are normally awarded per turn.
There's also, this being sky pirates and all, airship combat! Also turn-based, this replaces the four character actions with four discrete slots per turn with which to do whatever; a selection of four onship weapons, items, or later on there's even a selection of spells from your character's arsenal (although selectively so). These are grand in scope and quite dramatic; but also a little long-winded.
In fact, that's related to perhaps my singular complaint about the whole journey; quite often there's a lot of game between save-points. My RPG playtime is late at night before bed (the experience as a whole of the genre is somewhat sleep-inducing for my attention span and I) and "I'll play until the next save" kept me up longer and longer as the game progressed. Not a problem for binge-gamers, and only a small niggle for me.
I have some reservations about the game's look as well, but that's a product of it being still relatively-early 3D territory and the jank that comes with it. But the art direction is pretty good, and has an excellent soundtrack to boot -- I hear the Dreamcast original sounds even better.
I'll stop beating around the bush now, Skies of Arcadia Legends was an amazing time in its 40-hour runtime. I'm definitely going to play through it again at some point in the future.
5/5
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[Skies of Arcadia Main Theme - Yutaka Minobe]
Vyse : Ah, yes. Fancy weather we're having. Beautiful music playing. This is truly quite the optional. Celebrating my anniversary ever since Sega has dropped out on me and the Dreamcast. But I'm gonna relax in my nice safe--
Homer (o.s) : Boring!
[RECORD SCRATCH]
Vyse : Wha-?
Aika : That main theme blows! Give us a real music party for no reason! [Presses the "PLAY" button]
[Party Party Party by Andrew WK plays instead]
[everyone except for Vyse starts partying to music]
*DBZ SFX : BOING*
Vyse [in disbelief] : Why did I even bother?
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#Gamefemerides Hace 22 años se lanza en América Skies of Arcadia. Un RPG desarrollado por Overworks y publicado por @sega para el Dreamcast. El jugador controla a Vyse, un joven pirata aéreo, y a sus amigos, mientras intentan impedir que el Imperio Valuan pueda revivir armas antiguas con el poder de destruir al mundo. Skies of Arcadia usa mecánicas de RPG japoneses tradicionales, como las batallas por turnos, puntos de experiencia basado en la progresión del personaje, pero pone mayor enfoque en exploración. #LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #Overworks #SEGA #SkiesofArcadia #SEGADreamcast #Dreamcast #Nintendo #NintendoGameCube #JRPG #RPG https://www.instagram.com/p/Ck5rOYiLqpN/?igshid=NGJjMDIxMWI=
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Vídeo de abertura do jogo Sakura Wars 3 feito para testar a qualidade captura do Sega Dreamcast com a placa de captura EZCAP 333 Game Link Raw convertendo seu sinal de VGA para HDMI com um conversor de baixo custo VGA2HDMI sem upscale de resolução.
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