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#RTS track 5
wavechime · 11 months
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badgertracksart · 9 months
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Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
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2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
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5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
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7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
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karriethemechtech · 6 days
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Sabretooth SB2-RT
Mass: 100 tons Chassis: Earthwerks AS IV Power Plant: Vlar 300 Cruising Speed: 32.4 kph Maximum Speed: 64.8 kph Jump Jets: None Jump Capacity: 0 meters Armor: Hellespont Lite Armament: 2 ER PPC 5 Medium Pulse Laser Manufacturer: Majesty Metals and Manufacturing Primary Factory: Unknown Communication System: Tek BattleCom Targeting & Tracking System: Tek Tru-Trak Introduction Year: 3146 Tech Rating/Availability: F/X-X-X-D Cost: 16,031,000 C-bills
Overview Proposed as part of Project: BIG CAT for the Magistracy of Canopus, the Sabretooth was designed by Majesty Metals and Manufacturing in 3146 as a hardy, brutally effective brawler.
Capabilities The Sabretooth was the most troubled of the three BIG CAT designs; early drafts were unfocused and confused messes; months of prototyping went into fitting all of the necessary components onto the frame. To accomodate the bulk of all of the components, Endo Steel was escewed in favor of more traditional materials. The 'Mech is armed with two Clan-spec ERPPCs for long range, mysteriously supplied in the same way as the Yaguara's large lasers. For closer ranges, the machine mounts five medium pulse lasers, all across the top half of the 'Mech, as well as two massive claws. These giant blades are capable of decapitating a mech in a single swipe, making the Sabretooth a terrifying force up close.
Deployment The Sabretooth is used among the Magistracy Armed Forces in much the same manner as an Atlas--find a target, approach, and make that target cease to exist, while shrugging off as much fire as possible. Indeed, the Assault 'Mech's snarling visage is starting to develop a reputation all its own.
Type: Sabretooth Technology Base: Mixed (Standard) Tonnage: 100 Battle Value: 2,547
Equipment Mass Internal Structure 10 Engine 300 Fusion 19 Walking MP: 3 Running MP: 5(6) Jumping MP: 0 Double Heat Sink 18 [36] 8 Gyro 3 Cockpit 3 Armor Factor (Light Ferro) 307 18.5 Internal Armor Structure Value Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 42
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons and Ammo Location Critical Heat Tonnage Supercharger CT 1 - 2.0 Medium Pulse Laser RT 1 4 2.0 3 Double Heat Sink RT 9 - 3.0 ER PPC RT 2 15 6.0 Claw LA 7 - 7.0 Medium Pulse Laser LA 1 4 2.0 Medium Pulse Laser LT 1 4 2.0 3 Double Heat Sink LT 9 - 3.0 ER PPC LT 2 15 6.0 Medium Pulse Laser HD 1 4 2.0 Claw RA 7 - 7.0 Medium Pulse Laser RA 1 4 2.0
Features the following design quirks: Distracting, Stable
And here's the final of the three Project: BIG CAT designs! This one has...wow, that's a lot of armor. A LOT of armor. And can swipe your head off in one punch if you're not careful! Yikes. I'm glad I'm on the same side as these things.
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Status of Project HAGELSCHAUER
@karriethemechtech Yakima Proving Grounds reports that Project HAGELSCHAUER is complete. Gewitter's Clantech refit and general upgrade is complete. Skobel MechWorks sent over the new TRO for you to review, as you are the Black Watch's Chief MechTech now. See here:
BattleMech Technical Readout Name/Model: Atlas "Gewitter" AS7-K3-Tb Technology: Inner Sphere (Mixed) Technology Rating: F Tonnage: 100 Role: Sniper Configuration: Biped BattleMech Era/Year: Dark Age / 3150 Rules (Current): Experimental (Extinct) Rules (Era): Experimental Rules (Year): Experimental (Extinct) Total Cost: 35,416,333 C-Bills Battle Value: 2,509 Chassis: Foundation Type 10X-E Endo Steel Power Plant: Vlar ClanTech 400 XL Walking Speed: 43.2 kph Maximum Speed: 64.8 kph Jump Jets: Northrup 12000 Jump Capacity: 90 meters Armor: Durallex Ferro-Fibrous with CASE II Ferro-Fibrous with CASE II Armament: 2 ExoStar Pinnacle (Clantech) ER Large Lasers (C) 1 Krupp Sturmfeuer Light Gauss Rifle 1 Holly SRM 4 w/ Artemis IV FCS (C) Manufacturer: Defiance Industries, Skobel MechWorks Primary Factory: Hesperus II (DI), Yakima Proving Grounds, Terra (SMW) Communications: Clan-enhanced Angst Discom with Nova CEWS Targeting & Tracking: Clan-enhanced Angst Accuracy with Advanced Targeting Computer ================================================================================================ Equipment Mass Internal Structure: Endo Steel (C) 5.00 Engine: 400 XL (C) 26.50 Walking MP: 4 Running MP: 6 Jumping MP: 3 Heat Sinks (Double): 10 20 0.00 Gyro: Compact 6.00 Cockpit: Standard 3.00 Armor Factor: 307 16.00 Type: Ferro-Fibrous (C) Internal Armor Structure Value Head: 3 9 Center Torso: 31 50 Center Torso (rear): 12 R/L Torso: 21 34 R/L Torso (rear): 8 R/L Arm: 17 34 R/L Leg: 21 42 ================================================================================================ Weapons and Ammo Location Critical Tonnage Nova CEWS (C) H 1 1.50 Jump Jet CT 1 2.00 CASE II (C) RT 1 0.50 Jump Jet RT 1 2.00 Light Gauss Rifle (Ammo 32) RT 2 2.00 SRM 4 (Ammo 25) Artemis IV RT 1 1.00 CASE II (C) LT 1 0.50 Jump Jet LT 1 2.00 Light Gauss Rifle LT 5 12.00 SRM 4 w/ Artemis IV FCS (C) LT 1 1.00 Communications Equipment (3 tons) (C) RA 3 3.00 ER Large Laser (C) RA 1 4.00 ER Large Laser (C) LA 1 4.00 Targeting Computer (C) LA 4 4.00 Note: Equipped with RISC Heat Sink Override Kit & RISC Super-Cooled Myomer ================================================================================================ Alpha Strike Statistics Point Value (PV): 55 TP: BM, SZ: 4, TMM: 1, MV: 8"/6"j Damage: (S) 3 / (M) 3 / (L) 3, OV: 1 Armor (A): 10, Structure (S): 5 Specials: CASEII, ECM, MHQ4, NOVA, OVL, PRB, RCN The Atlas AS7-K3-Tb "Gewitter" is subject to the following Design Quirks: Accurate Weapon (Light Gauss Rifle) Battlefists Combat Computer Command 'Mech Difficult to Maintain Distracting Improved Communications Improved Sensors Multi-Trac Stablized Weapon (Light Gauss Rifle) Variable Range Targeting
What do you think, Karrie?
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bcacstuff · 3 months
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Timeline 10 October - December 2023
For completeness and to consult when there’s discussion about his whereabouts. In addition to the previous timelines.
Timeline 10 covers 3 October 2023 - 17 December 2023
For previous dates see timeline 9
On 3 October he's back in NYC as he's invited as special guest for the event of TKOQ-us on October 4th. He's spotted doing a photoshoot for Departures. The next day pics appear, disappear and reappear again spotting him at Cafe Select with the editor of Departues, all taken on 3 October.
4 October he's at the Keepers of the Quaich event, many pics and videos are posted afterwards. (see my archive for more posts).
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On 5 October more kilt and press. Followed by a video shoot at Two Doors Down on October 6th. Presumably he went after the weekend on a vacation. (see below, 25 October).
On 18 October he's on Fallon Tonight mixing cocktails, definitely recorded that same day.
On 19 October he's a guest on the Kelly Clarkson Show which airs on Tuesday 24 October. All while his fandom is shocked about a mistake he made.
20 October more promo for Access Hollywood at 30 Rock NYC, though it's said to air next month it's available on Youtube the next day
On 25 October he posts a video showing his comped vacation at Four Seasons Nevis clearly a latergram as he posts the same day a video in his garden which appears to be RT as he flew back the day before.
While Graham posts a pic of signing the books at Waterstones in London on 30 October, Sam posts the next day a video doing so. A combined video shows they're not signing the books together at the same time.
1 November he's at the Bafta screening of TCND, some more pics and videos and an impression. Two trailers are released a couple of days later on.
2 November he's at The Rake Anniversary XV party Claridge's Artspace, London
5 November the first book event at the McEwan Hall in Edinburgh, pics and video and 6 November the second one at the Barbican in London. At the airport in Edinburgh he was spotted by 2 fans.
7 November the book is released, articles in tabloids and a podcast are published.
We lose track after the book release, he posts on sm on odd times as of 10th of November indicating a timezone in the eastern part of the world. At some point Nepal is speculated. 2 or 3 days he seems to be completely of the grid, when he comes back he's a lot on sm. In een interview published later on he talks about planning a trip to Everest. After 21 November he seems to be back in UK.
On 23 November a story recorded at Waterstones, Tottenham road London is posted, but it's hard to tell if this was or wasn't a latergram.
On 29 November he posts a story, showing back in the studio and captioned OL S8 Prep
The next day, 30 November he posts a video showing the trailer from LA on a plane apparently to NYC. Which is later on confirmed by another video and story and a post from Alex for St. Andrews Day. He's recording promo and visiting his friends bar.
1 December he's spotted at a bar and on 3 December he posts a video at the Metlife with AN watching the NY Jets game. Another pic of him, AN and Peter L is posted on 5 December, recent though posted a bit later.
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Friday 8 December he's scheduled for The One Show on BBC1. Some videos and pics are posted. Same day we learn he's scheduled on radio 4 Saturday Live on December 9. In the evening he attends Rusell Tovey's Talkart anniversary party at Toklas restaurant London
The Sunday brunch show on Channel 4 apparently got canceled, instead he appears on Graham Nortons Radio Show on Sunday 10 December
The first of the announced book events on Sunday 10 December is at Hatchard's St. Pancras, London. Many pics and video's are posted by fans
Wednesday 13 December he posted a story from London and a post showing he signed books at goldsborobooks (Cecil Ct.).While the story is from the weekend, the booksigning is RT as later on a fan posts a fan pic, saying she met him on 13 december, showing the same shirt as in the book signing.
On Friday 15 December he posts a video from the costume department at the studio in Glasgow.
On Sunday 17 December he signs books at Waterstones in Glasgow and stopped by for social_bite.
Other timelines:
Pre Hawaii timeline
Timeline 1 August 2020 Timeline 2 September 2021 Timeline 3 February 2022 Timeline 4 August 2022 Timeline 5 October 2022 Timeline 6 January 2023 Timeline 7 April 2023 Timeline 8 June 2023 Timeline 9 August 2023
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dragynkeep · 6 months
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Oh boy! Time to be RWDE again!
Volume 1:
Why is Glynda set up with every possible anime trope of being Ruby’s mentor, yet she gets shafted?
Who thought two minutes and forty seconds is an episode? No, that’s a clip. A short.
Speaking of episode length (or lack thereof), what is up with this pacing…
So…team RWBY aren’t going to ever speak to each other? Why not assign them to different teams?
Borrowing from Young Justice, Weiss could lead the team until Ruby is mature enough to handle the role. Why yes, I do think Weiss has the head to be a leader, or at the very least, try to be a leader and fail, teaching her how to be a better team player. Character Arcs 101.
You had Weiss having a internal dialogue (great! Do that!) and then drop it to never use it on her or any other character. That’s a staple of anime, geniuses.
-we’re not copying Soul Eater down to the school layout, we swear- Uh huh. Sure.
Why is Ruby giving Jaune advice she doesn’t know herself??? How did she learn/know that???
Also PS- While Emerald’s redemption is something RT did, it could have been pulled earlier in Volume 2 or Volume 5, but that requires actual good writing and planning.
So many points, so little time with this show fr.
1:
RWBY just hates women. Like I'm not even joking, this show hates women despite being a female-led show. Glynda was given the oppotunity to be this figure for not just Ruby, but the team as a whole, but every chance she gets is given to the male teachers for no reason.
Professor Port was the one to lecture Weiss about being a good teammate and to not allow her ego to blind her to her own shortcomings, even if that scene is dogshit in retrospect. Professor Oobleck was the one to challenge Team RWBY's ideals around being Huntresses, to the point where we got depth into his character on why he wanted to be a Huntsman.
Even when Yang had lost her arm and needed guidance, Port and Oobleck were there with Tai for that arc. Glynda never gets a chance to even talk properly with our main team, or even flesh herself out as a character to the point that the most we got is from the AA game.
2.
The reason why V1 was like 20 episodes long. The episodes were like five minutes long and would've done better just shoving the parts together. It also meant that the pacing was really slow because we'd be waiting a week for a continuation only to have another five minute long episode.
3.
Interteam relationship outside the partnerships have always been an issue tbh. It's just more egrigious now because it's been like ten years and Ruby/Blake are barely friends, let alone close enough that Blake would admire Ruby like she said she does. Classic told =/= shown.
4.
I think the whole leadership issues with Weiss and Ruby were concluded far too quickly, they could barely be counted as arcs. Weiss has justified issues with Ruby not taking Beacon or her role as their leader seriously, but rather than that being built up more and having the two actually grow together, they just get lectured at and immediately change.
5.
Unpopular opinion but I hate the inner monologue used in anime and I'm glad RWBY doesn't go into it all that much outside of that one time with Weiss. The issue rises because they don't ever let the watchers in on what these characters are thinking or feeling, and even contradict themselves over the volumes.
6.
The advice Ruby gave to Jaune is honestly bad advice? A leader isn't someone who puts the team before themselves, that just opens up for the burnout and idiolising the leader, which is exactly what happened to Ruby in the later volumes. But they didn't show that the advice she gave them was not meant to be something taken seriously.
If they even remember what Ruby told him when they can't even keep track what happen in the volume before.
7.
The whole thing with Emerald's redemption is that she really wasn't given much to flesh out. She started the show straight up ignoring Cinder's orders to go out of her way to be more evil and violent, murdering a minority who ran from an organisation she has no part of. Only for the show to try and paint her later as a lost soul who doesn't realise how bad Cinder is for her.
Nevermind the actual redemption doesn't have her face consequences for the fact that she murdered countless people without much care and only ever pulled sad faces rather than, you know, having actual character to push her redemption.
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dextixer · 8 months
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RWBY: Arrowfell review - An autopsy of an overpriced dissapointment.
RWBY as an IP has not had a good run with their video games since the show inception. While some games definitely gained popularity amongst the FNDM like Amity Arena. None of them have stayed for long, either being discontinued in the case of the online games or simply, not being played in the case of the single player ones. RWBY: Arrowfell is no exception, despite the game being produced by another studio. With this review i would like to talk about it more in-depth after playing it and talk about why it failed.
Did it fail?
First things first. I have to answer the simple question of "Did RWBY: Arrowfell actually fail?". Yeah. It did. While no EXACT data can be gathered due to it not being publically shared, one only needs to look at places like achievement tracking websites of Xbox, Playstation and Steam one can find that only around 500 people in each of these got an achievement for opening up a chest, something that you can do in the first 5 minutes of the game. Even if we agree to be generous and say that 5k people bought the game (Which is more than double the people that got the erliest achievement in game).
That ammounts to 5000 x 30 - 150 000 - Euro earnings.
The game was first teased in 2021-07-09. But considering that the footage of it was already presented it most likely was already being developed for around maybe half a year to 3 months. So let us be generous and say that it was started to get produced in 2021-04-09. It was released in 2022-11-15. Around 19 months of production.
Some of you might ask, why is that important? Well, because with estimating the time of production we can try to estimate how much money was spent making the game, at least at the lower end. By using employee wages. I live in Lithuania, mandated minimum here is 800 Euros per month.
For 1 employee to be paid wages for the entire production period costs around - 15k Euros.
WayForward has a studio of over 50 people. Even if all of them were not working on the game the entirety of the time. If even 10 people did. Which is a low estimate. That alone would suck up all of the earnings the game made.
All of this is guesswork of course. And NO company will share information on whether or not their game did badly (They will only share good news). But even with doubling the numbers that we can see, well. It aint looking good. Of course, its always possible that Way Forward locked a single person in a shed till they made the entire game.
So yeah. As far as i can see. It failed. And at best MAYBE made small profit if RT game them additional funding or money and ArcSystems did not pay for the entire thing themselves.
Price sets expectations
So, now that we are done examining the cadaver, let us speak on what killed it. And what killed it... Is first of all. The price. The quality of a game matters, but at the end of the day, expectations for that quality are set by the price.
Arrowfell costs 30 Euros. For a sidescroller that is an above average price. Most modern sidescrollers the type of Arrowfell cost between 20-25 Euros. Blasphemous - 25 Euros. Hollowknight 15 Euros. Shovel Knight - 15 Euros. Dead Cells - 25 Euros.
The reason i listed these games is for comparison. A 5-10 Euro increase in price might not seem like much, until one considers the differences between these games. The games i listed are considered to be the BEST of the best of modern sidescrollers. They were part of the sidescroller rennesaince that the video games industry experienced not a long time ago, and each of them boasted MANY welcome features. Be it amazing storytelling and boss battles or massive replayability.
Arrowfell cost more than them. And yet... It broke no new ground. In fact, it broke no ground at all. It released as quiet as a whisper with only really RWBY fans knowing and talking about it. As far as the sidescrolling genre goes, Arrowfell gave nothing to it.
It would be one thing if Arrowfell was comparable to the games i listed before. But it simply isnt. Which of course, leads me to the next point.
Simplistic Gameplay
Arrowfells gameplay is not worth 30 Euros. The games i listed before have very responsive combat systems, different weapons, characters, various upgrades that change the way that the game is played etc. The combat in them feels crisp, and the boss battles can even come close to those of Dark Souls in terms of both difficulty and spectacle.
Arrowfells combat is simply... Its Boring. There are basically no differences between the playable characters besides their special abilities. They all feel like the same character. That is bad enough, but there is also another problem. The game has no dodge/block button. Something that MOST combat games have figured out long ago. The only character that has a dodge is Ruby, and thus, for the most part, she is the only truly playable character in the game.
An enemy only has to TOUCH your hitbox. Not with an attack. Just with their HITBOX and you will take damage. You doing damage also does NOT stagger them, so you are forced to either hit and run or hope to god that you will kill the enemy before it attacks.
Some people have complained that playing this game is difficult. I thought it was simply them being bad at the game. But that is not the case. After playing the game myself, the reason why this game is so difficult is because its combat is simply shit. It has no mechanics that would be expected of a sidescrolling game. Enemies getting staggered on hit is something that was figured out in the EIGHTIES. Most of the game also has barely any verticality to speak of except in SOME cases like boss battles. So dont expect to easily jump over most enemies either.
You also have a ranged attack. A ranged attack that drains your health and does half the damage that your melle attacks do... Think about it, in a game about RWBY, the place of the "Its also a gun meme" you are disincentivized to use your GUN attack because it activelly drains your health.
But WAIT, THERE IS MORE! Dont worry trooper, you have 3 health bars to help you deal with the shitty combat system. EXCEPT that once you lose ONE bar it does not fully regenerate and instead leaves you on LESS than half HP.
But heeeey, RWBY has an upgrade system! You can upgrade your characters! That must be exciting! It must be new powers!? Maybe new weapons!? No. Its all percentage increases. You can increase damage/health/gun/health recovery. Thats it..... Yeah... Thats it... Cookie clicker has more exciting upgrades.
Simplicity in video games CAN be a benefit. Shovel knight is a relatively simple game for example. Yes, it has its own quirks, but it gives you TOOLS to deal with your opponents.
RWBY Arrowfell is simplistic to the point of making combat not only boring, but also frustratingly bad. I have unironically seen flash games with better combat systems.
Its boring, its unimaginative. It lacks the BASICS of proper combat systems (dodge/block), and the 4 characters you can choose from might as well be one, because their ONLY difference is their specials.
Flash Graphics
The gameplay is bad. Okay, so, is the game at least pretty? No. No it is not. While the backgrounds can look pretty nice, the design of the in-game characters and platforms feels like babys first game on mario maker. Its very cartoony but not in a stylized way. Its very... Functional. You can understand what the character is, what the background is. But none of it looks good because, once again, there is no stylization to the game. Its all simply functional. And quite frankly, when this kind of game has to compete with games like Blasphemous and Hollow Knight? That just wont cut it. But words in this case simply cannot cut it. So instead, i will let pictures speak for themselves.
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Can you see the difference? Where Hollowknight and Blasphemous both are stylized and look AMAZING in their own ways. Arrowfell looks like a pre-fabricated 3d mess. Its looks like plastic. Can you see just how DIFFERENT the goliath looks textured in comparison to everything else?
The RT animated cutscenes, in my opinion, while good, do not save this mess of an artstyle considering this is what you will see most of the game.
Sound Design
I like RWBY music. I truly do, at least the Early RWBY until it all became practically the same. The sound design in the game is fine. It doesnt grate on the ears. Different situations have appropriate soundtracks. Its nothing special in my opinion, its more RWBY. But thats quite frankly fine with me.
Story
I have already written a few threads about the story of Arowfell. To summarize, the story is very simplistic. It follows team RWBY first mission after they got their huntsmen licenses in V7. They go around Atlas investigating Grimm attacks and weird Grimm attracting equipment which came from a defunct Atlas military base, Arrowfell. Most of the new characters presented in the game are inconsequential and barely appear in the game. Like team BRIR. The story is functional, but no more than that.
As far as my other threads on the topic.
A) This is a thread i made about weird characterizations of team RWBY - LINK
B) This is a thread i made about the writing of Hanlon Fifestone - LINK
Conclussion
RWBY Arowfell is an overpriced sidescroller game that offers nothing new to the genre at large and is of IMMENSELLY lower quality, artistically and gameplay wise than any of its cheaper contemporaries. Even for RWBY fans, i would never recommend this game. Watch the story on Youtube, and spend your money on any of the other titles i have listed in this thread, some of them are even on sale.
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anjael · 7 months
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TLHOD SECRET SANTA 2023 - SIGNUPS OPEN
Yes, it's that time again!
As always, even if you aren’t participating, I’d be very grateful if you could signal boost by re-blogging!  I’ll also be cross-posting to my Twitter *here* so RTs much appreciated if you’re on there ~
What’s a Secret Santa?
For those who have never done a Secret Santa before, the way it works is you submit a gift request, which goes into a pool which is then randomised. The randomised requests are then handed out to the participants.
So basically, its Mystery Gift! Everyone draws/writes a gift for someone. You won’t know who it’s for, and you won’t know who is doing yours! Then at the exchange, the completed gifts are handed out anonymously to whomever they belong, via email.
Sounds good, where do I sign?
Send your email applications right here!   ->  [email protected]
What do I write in my  application email?
1. Your name / tumblr tag / most used social media - a link to your blog would also be helpful so I know who you are and can contact you if emails are not working or something. A link to examples of your work (art tag, etc) is also appreciated!
2. Preferred gift rating.  NSFW requests are totally okay as long as they are not offensive/racist/sexist but if you’d like something NSFW, please also provide a SFW alternative request as not everyone is comfortable producing such content. If you don’t mind receiving NSFW but would prefer not to submit it, please tell me and vice versa.
3. Your actual request!  If you prefer shipping/non shipping, please include this in your signup email. Please try to word your request so that it can be filled by either an artist or writer, if possible, as your gift-giver is randomly assigned!
Examples of requests  (just for reference, there’s no required format):
- something with your fave pairing / a particular scene
- an AU you’d like to see (please provide some details)
Your requests don’t have to have any particular theme, request whatever you like!
4. Whether you would be able to pinch-hit (fill an extra gift if needed).
5. Whether you would like to remain anonymous to your gift recipient and/or on the master-post of entries (which will be posted up on Tumblr a few days after gift exchange)
———-   DEADLINES   ————–
Applications Close:  29th October 2023, 00:00 GMT
Prompts Sent Out to Participants: by 1st November 2023, 00:00 GMT
Gift submission: 20th December 2023, 22:00 GMT
(Please submit your completed gifts to [email protected])
Gift Exchange: 22nd - 24th December 2023 (TBC)
———-      RULES/GUIDELINES     —————–
- Don’t be a butt. (generally the best rule to live by)
- Complete the gift using your MAD SKILLS, be it drawing or writing fanfic! If you have other cool magic abilities like animating, you’re welcome to use those too!
- Please submit completed works only. Your gift should be fully coloured if it’s art (unless you are specifically doing a monochrome / inked piece), and properly formatted, spell-checked and at least 1,000 words if it’s a written piece.
- For written pieces, google doc links/word documents are fine for the email exchange, but if you want me to include your fic in the tumblr master-post please bear in mind you need to post it somewhere link-able such as AO3.
- if you are submitting NSFW art, AO3 hosts art too and can be a good alternative to tumblr/twitter restrictions.
- Please don’t post any completed gifts on your blog before the gift exchange date!
- if the deadline is approaching and you know you won’t be able to submit your piece in time, please tell me as soon as possible so I can arrange for someone else to fill your assigned prompt.
- if you’d like to remain anonymous, please tell me (there will be master-posts of all the submissions a couple of days after exchange)
- I’ll be tracking the tumblr tag ‘tlhod secret santa 2023’.
There’s also a Discord group - please let us know if you’d like an invite!
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rohirric-hunter · 3 months
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There comes a time in every young LotRO player's life when they have to ask themselves: "Do I want that cool horse at the end of the Reward Track on my main?" And sometimes the answer is yes and you should have learned your lesson about this last time, but you didn't and are once again setting out to master the Reward Track in less than two weeks.
And I know just how I'm gonna do it
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You should have made task items bind to character, SSG
(Actually that would be awful, please do not do that)
(It's not actually comparable to last time at all because I'm only trying from 61 to 100. Not. 5. to 100. Also I'm doing it on a server where I have a character with stats that make sense and a lot of characters with access to the RT who can support each other. So. Not even slightly the same thing. But yeah one part of the plan is to collect task items on Leonys Prime and then send them to characters who are at the level of the relevant tasks. It won't take out the RT by itself but it'll take a chunk out of it)
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howlingday · 1 year
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Let's say following the final defeat of Salem and her forces, the remaining 5 Kingdoms (including Menagerie) pull out an "Avengers Accord" gambit to force Huntsmen/Huntresses to become state-sponsored/controlled agents similar to the Ace Ops.
Calling it the Mantle Memorandum, they highlight their reasons:
Greater surveillance against potential extremists (Menagerie & Vacuo).
Financial and operative transparency to prevent corruption(Vale & Mistral).
And keeps a check on Huntsmen/Huntresses from escalating political tensions into catastrophies (battered Atlas).
How would Team RWBY & ORNJ react to these demands?
Avengers-style "Civil War"? Indifferent acceptance? Or bemusement on account of Huntsmen/Huntress strength overall?
So, let's summarize what happens following the defeat of Salem. Upon her defeat, and assuming all of her inner circle are dead, and assuming all our heroes survive, the first thing everyone will do is recover and rebuild.
Atlas and Mantle will come together and form a new Atlas with likely Willow Schnee and Councilwoman Camilla working together to make Atlas as great as it once was. If I had to guess where they would rebuild, I would say the Mantle crater lake with workers living nearby and the civilians squashed in Argus.
Menagerie, with the help of the New Fang led by Ghira Belladonna and Ilia Amitola, becomes established as the fifth kingdom and will aid Atlas in their rebuilding efforts, as part of a "be the bigger person" movement, seeing as Menagerie is now larger than Atlas territory.
Mistral and Vacuo will continue as they are, with Mistral's Haven Academy now under the tutelage of Lil Miss Malachite, and Vacuo's Shade Academy still run by Headmaster Theodore. The former will go along with whatever while still running a criminal underworld while the latter just lets things go as they do so long as Vacuo still does what they do without any outer-Kingdom interference.
Beacon Academy will be fully rebuilt with Glynda Goodwitch remaining as the Headmistress. Overall, nothing too out of the ordinary, with the exception of being more critical of their admissions.
Now, let's talk about this mandatory service and indenturement, Mantle Memorandum. Which should state, as I would assume it to...
"Any and all persons of ages 12 years and older, and of sound mind and body, are required to attend any starter schools as listed in enclosure 1 (one), and any and all persons of 15 years and older, and of sound mind and body, are required to attend any huntsman academy as listed in enclosure 2 (two). Any civilians who do not meet these criteria are to register as auxiliary hunters to perform duties and responsibilities as listed in enclosure 3 (three). Failure to comply will be met with punishments including, but not limited to, manual labor, incareceration, or death as appropriate, as stated in enclosure 4 (four). Any and all fully licensed huntresses and huntsmen are to be registered by an outpost in alliance with the Registration Team (RT), or they may be punished as per enclosure 4. All kingdoms must approve of all candidates for Huntress and Huntsman licensing."
Now for what you're really here for. Your favorite Teams reactions. The issue on the table is the forcing of huntsmen and huntresses to being registered and the tasking of aiding with the approval of all Kingdoms. In other words, no one is going to be fighting off remaining Grimm forces or protecting towns and villages without the approval of the government. RWBY & ORNJ react as follows...
Oscar, or perhaps Ozpin, depending on how the story plays out, would be in support of the Mantle Memorandum, as all of the Kingdoms should pull together to continue to prosper in this new age without Salem. No more secret wars.
Yang would also be in support of this, seeing as there are too many unregistered and criminal forces outside of Salem who need to be kept track of.
Blake is also in support of the Memorandum, as the inclusion of Menagerie means more Faunus can have a say and put in the effort to make a difference for the New Fang.
Weiss is reluctantly supportive as she sees a lot of similarities in the enclosures with the criminal loopholes her father made with his mining operations. However, she is also in the middle of rebuilding Atlas with her mother, providing assistance with her knowledge of Grimm, dust, and Argus-Atlas relations.
Ren is supportive, as this would provide a better chance for villages to not suffer the same fate as his own, or others in Mistral.
Nora is also supportive, but is also very concerned with how dehumanizing this all feels. With the Memorandum, she won't be able to live as freely as she used to, and she isn't sure if that's as good as everyone thinks it is.
Jaune is against the Mantle Memorandum in every possible way. Forcing kids to attend schools for monster hunting with no control over the curriculum, and then forcing them to register so they can be tracked wherever they are? None of it sounds good. Especially with the requirement of all Kingdoms to approve on missions and efforts, when he knows full well what happens when someone disagrees. Jaune refuses to sign his agreement, and remains unregistered.
Ruby supports of the Mantle Memorandum. She understands that having kids attend school will be the best start to ensure another situation like Salem doesn't happen again. The registration process would help the Kingdoms locate and collaborate with one another to ensure the right people are placed in the right job. She understands that the Mantle Memorandum does seem shaky, but it's only a rough draft. There will be laws to help shape things out, and after seeing the trust the Kingdoms placed in both herself and in the others, she is reminded that Remnant will always see what is best for Remnant. She is the first person to sign the Mantle Memorandum.
I hope this gives you an idea of what I'm thinking with this idea of yours.
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call-me-rucy · 1 year
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Always “new designs of Layton and Luke found!” and never “who was the one who found them by spending a whole hour tracking down twitter ads with only 5 keywords in japanese at hand and trying diferent several combinations of browsers and search engines until finally finding a single lone RT of the L-5 tweet ad that they specifically retweeted and not shared the image in trying to prevent widepread use of the image out of context so as to not make L-5 upset?”
Also, shoutout to this guy who was the one who got the ad and posted a screenshot of it in the japanese professor layton hashtag.
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pleafyistired · 1 year
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WELL UH. results i guess
The Bloodbath No deaths occurred.
Day 1 All the RTs ALL OF EM is unable to convince Froge to not kill him. Daniel kills Kiesha with her own weapon.
Night 1 No deaths occurred.
Day 2 Aamit, Adam, and Morkify start fighting, but Adam runs away as Aamit kills Morkify. Froge unknowingly eats toxic berries.
Night 2 RTSans repeatedly stabs Copper to death with sais.
Day 3 Daniel severely slices Aamit with a sword. the Board bashes Fluffy's head against a rock several times.
Night 3 Kevler forces The Employees to kill Jay/Qil or Cupcler. He decides to kill Jay/Qil. Daniel forces RTSans to kill the Board or Possum. He refuses to kill, so Daniel kills him instead.
Day 4 No deaths occurred.
Night 4 No deaths occurred.
Day 5 Void unknowingly eats toxic berries. Daniel throws a knife into Bubblegum-gf's head.
Night 5 Dweebo kills Styx with his own weapon.
Day 6 Kevler catches Plex off guard and kills him.
Night 6 RTcler severely injures Magical John, but puts him out of his misery.
Day 7 Possum falls into a pit and dies.
Night 7 Daniel stabs RTcler with a tree branch. Dweebo dies trying to escape the arena.
The Feast Kevler kills the Board as he tries to run.
Day 8 No deaths occurred.
Arena Event Carnivorous squirrels start attacking the tributes. Cupcler is brutally attacked by a scurry of squirrels. Adam tries to kills as many squirrels as he can, but there are too many. Kevler tries to kills as many squirrels as he can, but there are too many. Daniel tries to kills as many squirrels as he can, but there are too many.
Night 8 Lucy tracks down and kills The Employees. The winner is Lucy from District 5!
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Note
Begin transmission:
"Katrina. Additional data recovery efforts have yielded a full set of specifications for the Ragnarok. The fabled shielding system is indeed real, but flawed - it appears it is non-viable on other 'Mechs barring extremely expensive R&D work. Here is the full readout."
- COMGEN Melissa Hazen, SLDF (@is-the-battlemech-cool-or-not)
Open attachment [Y/N?]
> Y [automatic]
Displaying:
BattleMech Technical Readout
Name/Model: Ragnarok RGNK-1X
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 22,723,667 C-Bills
Battle Value: 2,095
Chassis: Celestial Series SP1
Power Plant: Immortus 200
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Guardian II Light Ferro-Fibrous with CASE II
Armament:
1 Eden's Angel 324 Heavy Plasma Rifle ("Lava Gun")
2 Baal Defense Lacerator 22L Light Gauss Rifles
1 Baal Defense Hellstorm 25CX LRM 10 w/ Artemis IV FCS
4 General Systems Micro Pulse Lasers (C)
Manufacturer: Word of Blake
Primary Factory: Helios Manufactory Blake-Alpha
Communications: Master's Voice Cel-Alpha
Targeting & Tracking: Master's Sight 1-Omega
================================================================================================
Equipment Mass
Internal Structure: Standard 10.00
Engine: 200 Fusion 8.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 10 20 0.00
Gyro: Heavy-Duty 4.00
Cockpit (Armored): Small (C) 2.00
Armor Factor: 307 18.50
Type: Light Ferro-Fibrous Internal Armor Structure Value Head: 3 9 Center Torso: 31 50 Center Torso (rear): 12 R/L Torso: 21 34 R/L Torso (rear): 8 R/L Arm: 17 34 R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
Improved C3 Computer RT 2 2.50
Micro Pulse Laser (C) RT 1 0.50
Plasma Rifle (Ammo 20) RT 2 2.00
CASE II (C) LT 1 0.50
LRM 10 w/ Artemis IV FCS LT 2 5.00
LRM 10 (Ammo 24) [Artemis IV] LT 2 2.00
Micro Pulse Laser (C) LT 1 0.50
Plasma Rifle LT 2 6.00
CASE II (C) RA 1 0.50
Light Gauss Rifle (Armored) RA 5 12.00
Micro Pulse Laser (C) RA 1 0.50
Blake's Shield Energy Damping Field Generator * 7 3.00
CASE II (C) LA 1 0.50
Light Gauss Rifle (Armored) LA 5 12.00
Micro Pulse Laser (C) LA 1 0.50
Light Gauss Rifle (Ammo 16) RL 1 1.00
Light Gauss Rifle (Ammo 16) LL 1 1.00
* Blake's Shield EDFG occupies 1 critical slot in each location except the Head. Operates as Blue Shield PFD, but applies damage reduction to all damage types. Can only be active for 2 turns before automatic shut down, requiring recharge of 2 turns to use again.
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
Point Value (PV): 52
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 0
Armor (A): 10, Structure (S): 8
Specials: ARM, C3I, CASEII, IF1, MHQ2
The Ragnarok is subject to the following Quirks:
Distracting
Cowl
Rugged (1)
Non-Standard Parts (Blake's Shield EDFG)
Noted, General. That is a tough cookie to crack. I will disseminate this information to the forces when necessary.
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karriethemechtech · 6 days
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Cheetah CHT-1A
Mass: 30 tons Chassis: Earthwerks PXH IV Endo Steel Power Plant: Ceres Motors 240 XL Cruising Speed: 86.4 kph Maximum Speed: 172.8 kph Jump Jets: None Jump Capacity: 0 meters Armor: Hellespont Lite Armament: 1 Large Pulse Laser Manufacturer: Majesty Metals and Manufacturing Primary Factory: Unknown Communication System: Tek BattleCom Targeting & Tracking System: Tek Tru-Trak Introduction Year: 3146 Tech Rating/Availability: E/X-X-X-D Cost: 7,777,250 C-bills
Overview Proposed as part of Project: BIG CAT for the Magistracy of Canopus, the Cheetah was designed by Majesty Metals and Manufacturing in 3146 as a fast, durable, and modernized scout 'Mech.
Capabilities Though not in form, in function the Cheetah most closely resembles the Star League's venerable Hussar design. Featuring a similar armament of only a single large pulse laser, the Cheetah is lightly armed, though it makes up for it with a pair of 'Mech-scale claws. Powered by a Supercharged Ceres Motors 240 XL engine, the 'Mech is blisteringly fast, capable of running almost 173 kph in a sprint; combined with its 4.5 tons of Hellespont Lite Ferro Fibrous armor, the Cheetah is makes for a very survivable scout and forward operative.
Type: Cheetah Technology Base: Inner Sphere (Standard) Tonnage: 30 Battle Value: 735
Equipment Mass Internal Structure Endo Steel 1.5 Engine 240 XL 6 Walking MP: 8 Running MP: 12(16) Jumping MP: 0 Double Heat Sink 10 [20] 0 Gyro 3 Cockpit 3 Armor Factor (Light Ferro) 76 4.5 Internal Armor Structure Value Head 3 9 Center Torso 10 10 Center Torso (rear) 3 R/L Torso 7 10 R/L Torso (rear) 2 R/L Arm 5 6 R/L Leg 7 9
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons and Ammo Location Critical Heat Tonnage Large Pulse Laser CT 2 10 7.0 Double Heat Sink RT 3 - 1.0 Claw LA 2 - 2.0 Supercharger LT 1 - 1.0 Claw RA 2 - 2.0
Features the following design quirks: Animalistic Appearance, Narrow/Low Profile
Behold! Canopus marches--this is one of the 'Mechs the MAF recently introduced. I've been told they sent a few over to join the operation; lights aren't really my thing but I'm still excited. It's a pretty solid machine!
I'll get you information on the rest of Project: BIG CAT as I can.
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veradragonjedi · 1 year
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I was tagged by @doublechocolate EEEEEE rt bestie!!
Rules: You can usually tell a lot about a person by the type of music they listen to. Put your playlist on shuffle and list the first 10 songs, and then tag 10 people. No skipping! 
Doing this instead of writing. Oops!
(P.S — my playlist is 600 songs long so some of these will be covered in dust and unlistened to)
(P.P.S. I am also doing live reactions because my morning brain cannot focus on one thing at a time — so have my thoughts too why not.)
1. The Spectre — Alan Walker (this is an example, I like it, but not as much as I did two years ago yk?? Never got rid of it.)
2. Afterlife — Arcade Fire (my mums favourite lmao)
3. Love Again — Dua Lipa (I noticed you had Hallucinate, Choco 👀)
4. Sweet Dreams (Are Made Of This) — Eurythmics (recommended by my bestieeee wahhh I listen to it while writing BBB~♡)
5. Agnes — Glass Animals (😭🥰💖😍😩) I won't lie I paused writing this so I could listen to it over and over again for a while
6. NEON BLADE — Moon Diety (I have so many songs like it I'm surprised they haven't popped up yet — like loud and B A S E Y!!! My JAM!!!!!) VERY nice for lil ADHD AMVs waaaaa makes my thoughts vibrate.
7. One Day — Björk (very Luke Skywalker song actually. I prefer Hidden Place and Full Of Love, but I'll listen to this one on occasion)
8. Sugar Rush — Addison Grace (awww I love this one mmmm. Its very soft unlike many in my playlist lmao. Again, it's in my writing playlist hehe)
9. Lay All Your Love On Me — ABBA (pffffft I won't lie yes I love it BUT It's in my writing playlist bc I'm writing Vampire Luke sooo.... yeah you can guess haha)
10. Hot As Ice — Britney Spears (not my favourite of her tracks, but I'm not opposed to listeni- *chorus drops* :O....)
Taglisssssst!!!!! No pressure
@positivityjediprince (⁰w⁰ )
@airlocksandaviaries @deviltownresident @distinguished-coffee-grounds @kalak @jspookywolf @donitkitt @d3epfriedangels @iamscoby :3
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rvps2001 · 4 months
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Russia-Ukraine Daily Briefing
🇷🇺 🇺🇦 Tuesday Briefing:
❗ Ukraine claims destruction of major Russian navy vessel in Crimea ----------------------------------------- - No Russian, Belarusian equestrians in Paris 2024, says FEI - Russia hits third humanitarian aid base in Kherson in 5 days - Fighting for Marinka continues, Ukraine says - Russian-backed union signs free trade pact with Iran - Ukrainian refugees falling victim to ‘extremely sophisticated’ UK visa scam - Russian criminals pardoned for fighting in Ukraine have high levels of recidivism - Russia's Navalny tracked down to 'Polar Wolf' prison in the Arctic - Latvia donates nearly 300 cars confiscated from drunk drivers to Ukraine - Ex-director of Kremlin’s RT channel poisoned, Ukrainian intel says
----------------------------- 📨 More in a daily newsletter: https://russia-ukraine-newsletter.beehiiv.com/
💬 My socials: https://linktr.ee/rvps2001
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