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#Stay Crunchy
goodjohnjr · 2 years
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Ronald Jenkees - Stay Crunchy
Ronald Jenkees – Stay Crunchy
“Stay Crunchy” – Messin With An E-Piano Sound What Is It? The song Stay Crunchy by Ronald Jenkees from his 2009 music album Disorganized Fun. Here is the description for this video: T-Shirts & signed CDs: https://www.ronaldjenkees.com/cd-store MP3s: https://www.ronaldjenkees.com/mp3-store iTunes: https://tinyurl.com/25pkerr This is another one in the very early stages, but it’s fun to jam…
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homemakinghippie · 21 days
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shadow-magpie-draws · 2 months
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(click for better quality)
shido palace escape scene you will always be famous to me (i'm sorry for what scene followed next)
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risingsunresistance · 2 years
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crunchity-munchity · 1 month
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Having to remind myself constantly that being able to balance bith a job and college at the same time is actually a pretty impressive feat for people like me (disabled both physically and mentally). And that I shouldn't push myself to be perfect all the time because the fact that I'm here at all is impressive
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mo-ok · 6 months
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Jiraiya being exceedingly useful for (almost) 3 minutes
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druidshollow · 3 months
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spring brings a lot of change in these girls' (after)lives <3
saturday morning art trade w @trelning teehehe >:))) look at their ocs. i fucking command you
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soul-nymph · 5 months
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this mod is a W
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wxywardsun · 10 months
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Supernatural truly peaked with its earlier seasons I mean just take a minute to think about it! All the grain,the deep colors,that odd feeling of nostalgia watching the earlier episodes (I get that a lot when I see episodes from the early seasons and I still don’t know how to explain it). It’s just something about the way it always looks like it’s autumn,it’s probably a little chilly out and there’s always some unexpected thing that goes bump in the night. Midwest gothic incarnate and that’s what I love!
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ickyguts · 11 months
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Your out of context whiteboard scribbles for the day
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angelsdean · 4 months
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big destiel forever and ever amen
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homemakinghippie · 3 months
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Your honor, he is slaying
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isthisamew · 15 days
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i'm gonna put this in its own post cus this is gonna be a fair amount of Words. thank you for enabling me @theslime
there's two parts to this. there's the stubborn reason why i even started putting milk first into cereal, and then there's the practical reason why i haven't switched since.
the origin story
feel free to skip this part, but i found it quite fascinating (and pretty funny) to realize why i had started in the first place.
i was a wee child, with parents who very much appreciated every ounce of independence i could muster in daily routines. one of the things i learned to do fairly young was pour myself a bowl of cereal for breakfast every morning. and every morning, i had to eat that cereal while watching cartoons in the living room, obviously.
i had weak little baby arms, and my parents only ever bought the full gallon of milk. after some trial and error, i figured out the optimal steps to make only a single trip between the living room and the kitchen, while also minimizing the amount of heavy lifting i had to do when that gallon was mostly full. it was as follows:
bring the bowl and spoon to the fridge
pour the milk into the bowl. add in the spoon
grab the cereal box
very, VERY carefully walk from the kitchen to the living room with a full bowl of milk and an arm full of cereal box
i need to mention: this bowl of milk was Full. i was a growing creature, and i ate two as-much-as-i-can-fit bowls of cereal for years and years. i needed enough milk to satisfy this intense Hunger.
i spilled a lot of milk, y'all. fluid mechanics was something i was learning about the hard way in these moments. but i was determined. i was dead set on perfecting my technique because i never wanted to do two trips ever again.
this was my villain milk-first origin story. i put my blood, sweat, and tears into my methodology. and honestly, the thought of switching to cereal-first was painful in a sunken cost kind of way. i achieved the perfect milk-to-cereal ratio; switching would require relearning it. but i'm nothing if not a person who values reconsidering my habits and putting in the effort to change them if they will serve me better. and as someone who still eats cereal every single day as an adult, any change to my cereal ways would have a profound impact on me.
after careful consideration, i determined that milk first is superior, regardless of my emotional attachment to it.
why milk first is superior, regardless of my emotional attachment to it
it all boils down to a single factor: maximum cereal crunchiness.
i have heard of people eating their cereal in warm milk. i did it once, and never fucking ever again because i simply cannot stomach the MUSH cereal turns into upon CONTACT with warm milk. if you eat cereal with warm milk, i will not cast judgement on you as many have for my milk-first ways. but you do not belong in this conversation, bcus it literally doesn't matter which order you put the milk in. (if a warm-milker reads this and disagrees, i'd love to hear about it. genuinely.)
i value crunch. crunch gives me joy. most mornings these days, i wake up food-averse. the crunch of cereal is an important tether keeping me from skipping breakfast. i know that even if the thought of eating food is making me nauseous, once i feel the crunch of cereal, everything will be okay.
the moment cereal touches milk, its time is numbered. fully submerged cereal can lose its crunch within seconds, depending on the brand. even being partially submerged is enough to start the clock. keeping as much of it as dry as possible is so, so important if you want to maintain Crunch.
and the key is putting milk first. when cereal is poured on top of milk, there is a much larger layer of dry cereal than if it was done the other way around. (as much as i want to, typing out the physics behind this phenomenon is too daunting for me. but i think it's intuitive enough that you know this to be true, right??)
strategy is also important. i eat a bowl of cereal like a cake: cutting through the layers from top to bottom. this means each spoonful has a mixture of soggy cereal that's been submerged, and the fresh, dry cereal that's been sitting on top of it. for cereal that's had milk poured second, that cut-through ratio can be as bad as 75% soggy, 25% dry. with milk first, that ratio is closer to 50/50, sometimes better. it's sublime. knowing how good it can be makes turning back impossible.
i'm not trying convert anyone to the milk-first way. it just feels nice to finally write out my thoughts on it. i don't understand the animosity i receive when people find out i do it, but maybe now i'll link them to this essay so they can better understand my dark, twisted mind.
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equalseleventhirds · 7 months
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Hey, do you have any recs for long form, more serious ttrpg systems for fantasy settings? I feel like I hear a lot about short/definitively-lengthed systems, but I've been yearning for a DnD-esque system without all the baggage of equip loads and complicated Challenge Ratings and other rules-y baggage I don't super care about.
do i! do i ever!
serious & long-form systems do on the whole tend to be crunchier than shorter systems (not always, but generally); nevertheless, i've picked out a........ handful......... ok there's Several, i did try to control and limit myself but u kno.......... games......... anyway, here are some that are considerably less crunchy than d&d but still lend themselves to long fantasy campaigns.
uh. under the cut for. oh god it's so long. it's so long. tried my best to explain them, u see. (which is also why it took me so long to reply lol, sry abt that)
godeater (& godeater 2.0): play in a broken, post-apocalyptic fantasy world, where dead and dying gods warp the land, and you raid their bodies for divine magic to help support humanity. 2d10-based, get weird & funky with it! i admit a small preference for version 1.0, which gave u some loose examples but left much of the worldbuilding and even character building up to u to create; 2.0 has some extra books that go with it that i haven't much looked into yet, but seem to give more solid lore to work with, if u would like that.
when the guilds pay in copper, crime pays in gold: alchemical guilds pay shit wages to use people for magical experiments. go do crimes on 'em with your own magic. d6 base, assign dice to stats to make ur own dice pool; fairly light rules and in fact very little in the way of instruction or hard lore on the gm's side, so better played with an experienced gm who's good at making their own stuff, but certainly campaign material for the right gm!
third empire - violence + beauty: the world sucks, and has sucked for a while, through two oppressive empires and into a third one. you play adventurers who are trying to carve out a little goodness, a little justice, a little vengeance, in the world. y'know. lasers & feelings based, but expanded beyond the original (which also comes with it if u get it!) into more lore, more character choices, very collaborative worldbuilding, downtime mechanics, etc etc.
ruby radiance 6e: streamlined dungeoneering built to let ppl play the way actual play podcasts sound, essentially. d20 pool system, based on trophy mechanics but v much adjusted. lots of choices to make during character creation & leveling, but much much less to keep track of during the playing part. u get it.
wizard pals: all of you are wizards, going on adventures and trying to accomplish your goals in a fantasy world. d12-based, fairly lighthearted (can lean silly but u could use it for more serious if not super grimdark adventures), much worldbuilding left up to the gm, but very simple rules, so.
grimblade rpg: (speaking of grim lol,) action & adventure in a grim fantasy world; things like character creation and rewards (and magic) fully imply a fantasy world, but worldbuilding is left up to the gm, altho there are many tables to roll on to give some help. uses d4, 6, 8, and 10; all rolls are contested rolls, with dice picked based on how serious the gm feels this roll is.
shattered aether: post-apocalyptic science fantasy, you roam around a fucked up magic world and protect ppl from various dangers. 2d6 based, based on the lumen system so fairly combat-forward in a very high-action very cool asskicking way. for some reason the font chosen for this book is murder on my eyes, but if u can get past that (or just zoom in lots and read a bit at a time) it's straightforward, simple, and fun!
familiars of terra: this one may be a little too crunchy, but i love it a lot and rly the most crunch is in character creation and tracking experience, actual gameplay is (imo) pretty easy. post-post-apocalyptic fantasy world, some science fantasy elements depending on where you choose to focus, bcos there are absolute PAGES of lore on this extremely cool and enormous world; you and your party go around with your soul-bonded animal friends to spread hope and healing and also do cool shit. y'know. card-based, again it is probably more crunchy than ur looking for but less abt tracking what you can do during things and more abt tracking experience in order to level up stats, so.
1400 quest: ok that last one was crunchy, this one's very uncrunchy. pick a handful of things and get going! clearly inspired by d&d, but very very streamlined, so things that were pages of mechanics are like, one or two sentences. gm's side of it is like, a handful of rollable tables and then do whatever, so prolly for the more experienced gm. d6 based, but you may have occasion to use other dice. also if you like this one there's others by the same author focusing on other things (1400 mage, sneak, etc), or you can check out others in the 24XX type of games, which started out sci fi but has since been expanded to a bunch of other stuff. u kno.
beast dream: pokemon-inspired game where you make friends with magical beasts and go on magical adventures! d6-based, forged in the dark, so there is a little crunch wrt deciding on position etc and stuff like stress, but the author rly wanted to focus in on letting u adventure and have fun without getting bogged down in numbers and i think that shows, stuff like load and reputation aren't so much a thing.
cognatons: play as sentient, magic-filled automatons doing whatever fantasy adventures your robot heart desires. d4-based, caltrop core, so you get a fairly simple & defined set of actions; less to keep track of, easy to follow.
dethrone the divine: you're gonna overthrow the gods, and also take their places. you're already either divine, semi-divine, or magically powerful in other ways, and you adventure with the goal of gathering power and followers so you can take the place of the shitty gods in power. d6-based, pretty straightforward system, makes characters v cool and powerful, which is always fun.
perilous: do you love dungeon crawls bcos i love dungeon crawls... streamlined and easy to understand fantasy dungeoneer adventures in this one! d20-based, leans towards tags instead of complicated numerical skill stuff to keep track of. go to dungeons, fight monsters, get treasure. simple n good. (adds in some metaplot, like who sent you, how will this affect the people living here, whatever, but rly strong with the very old core of d&d-style 'go do a dungeon' kinda thing, if that's what u like.)
high magic lowlives: ok my latest obsession bcos i'm currently planning a big ol campaign for friends in this one. there are classic adventurers in this world, out there cleaning out monster nests or whatever, but they're usually in the employ of the immortal aristocracy. you? you make your money by stealing from and humiliating the immortal aristocracy, because you're a lowlife. it's a dangerous gig, but isn't it better than going into student debt at wizard school? melds high fantasy aesthetics with like, magical twitch streaming aesthetics. fun as hell. uses all the dice and also sometimes tarot cards (mostly just for character creation, u kno). easy to understand rules, i'm having a great time.
ellipses rpg: setting-agnostic system (make ur own setting!) with simple, streamlined rules and an emphasis on improvisation. d20 based, rly just some very basic foundation and then a lot of encouragement to make things up and do what's fun. so like, loosey goosey & not super structured if you want structure, but could be fun!
unbound: setting-agnostic system but with much more formal structure, got structure around how to collaboratively worldbuild your setting and everything. obvs this means some crunch, but it's still not super crunchy, nice and straightforward rly. lotta character options but not so complex and math-heavy, u kno. card-based system. designed actually for a series of short campaigns in a linked world, tho, so if ur not up for exploring new characters a lot, may not be for you.
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gxlden-angels · 10 months
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I think it's really funny when fundies are also super into the crunchy lifestyle like bestie your whole system is based on a dude with magical powers born from a virgin you can take a tylenol and stop feeding your infant raw milk now
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