it is always under appreciated how secretive phoenix is like he’s very breezy and hard to nail down. i feel like it’s bc he’s often seen in the context of his relationship with edgeworth but like. edgeworth isn’t cagey. if anything he’s somewhat willing to share a moderate level of personal details if he’s able to, he’s just awkward and very formal and task oriented. phoenix is snarky and impersonal but everyone allows it cause he gets deemed as harmless and goofy. kind of a slay
I like bloodweave. Okay. But I DON'T like the version of them in fanfic where Astarion is a dick and Gale is like. Whining and pleading for him to be emotionally vulnerable (or just. Nice to him) prior to the relationship being established. Because that is just not accurate. Gale needs the player to express interest in him during his weave-teaching scene before he even considers hitting on them properly. Gale is entirely resigned to his fate and needs someone else to pull him away from it. Gale only starts being sweet and romantic and devoted after you accept his love confession and give him hope for the future. Gale says fuck all and then slinks away to cry privately if you break up with him.
Like he isn't chasing after people lmao. He isn't dropping to his knees and crying about anything much less this dickhead he met a week ago. He is overwhelmingly passive about literally everything personal to him up to and including his own death (provided there are no casualties/there is a good reason) until after the player expresses that they care about him. Astarion is not doing that in any of these fics.
Like Gale is friendly and a dork and doesn't wanna get murdered but he fully has a suicide plan. He thought the artefacts would help him survive but he didn't believe he'd ever truly live again. If Gale confessed and Astarion said/did like one (1) mean thing afterward Gale's romance is closed off forever. He's wandering into the forest to cry. He's killing himself immediately. His fragile ego and self worth can't take it. You have to understand that when we joke about him being pathetic it's not bc he's like. Sopping wet and chasing people down and begging for a scrap of attention. It's because he craves affection but would literally rather die than ask or even hope for it until someone else forces that hope back into his serotonin-deficient tadpole brain.
I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
JENNY SHELDON FOREHEAD KISS FUCK YOU!!!!!!! 😡😡🤬🤬🤬🖕🖕
...
Gonna be real for a moment and say that I haven't watched this show in nearly a year, and idk if this pairing is deemed problematic or whatever (i think most people like jenny with brad). All I know is that a few nights ago I was driving home, and this image graced my mind, and i knew I had to make it real. I shipped the fuck out of these two when I was little. Nostalgia is a powerful thing
neither wants to be outdone by the other otherwise they’ll lose, and both of them are too invested in this point to even consider it.
and in the process of constantly one-upping each other in flirting they are developing feelings but they’re both so committed to the bit that to stop it would be “weirder” to them than to continue it
and the bit gives them the ability to ignore the feelings they are accidentally developing.
everyone around them is constantly like “what the hell even. what in the WORLD is going on with them” but this game makes sense to them so there’s no end in sight.
i know AM's hate monologue is memed a lot on here but i think you guys need to be aware of the fact that AM not only has more lines, he is voiced by Harlan Ellison himself and also makes himself completely and utterly insufferable throughout the entirety of the I Have No Mouth and I Must Scream 1995 video game
So many plotpoints I just don't understand in this arc. Why have bkg die? Why have him fight afo? Why have izuku lose his arms? What purpose has any of it served???? At all???????
Todorki and ochakos fights were handled so well and streamlined and benefited their characters and arcs but bkgs and dekus have been a mess all bcus hori is a coward who won't just let them fight together bcus ig save to win and win to save meant nothing at all
Why have bkg die?
I think it's pretty clear from the way that whole thing was framed that the purpose of Katsuki dying was symbolic. This is a staple of Japanese drama running all the way back to kabuki. It is a trope for a main character to die to shed their mortal incarnation and come back to life as their deified form. Katsuki's death runs perfectly parallel to Tomura's from the PLW arc right down to the part where they are both responsible for their own resurrections. It's probably one of the best cases I can think of where a character's death actually did further that same character's arc without fridging them for the sake of someone else.
Why have [Katsuki] fight AFO?
Because AFO was set up as a "what if" scenario or cautionary tale for Katsuki, the other side to his "villains and heroes are two sides of the same coin" storyline. AFO in his physical form has a different character arc and story utility from AFO the quirk vestige. He provided a lot of backstory that allows us to infer the subtlety of how Katsuki is likely some sort of reincarnation of Kudou, the mechanics of which we will never need to revisit because they're unimportant. It was about karma and personal growth. It was about showcasing how Katsuki is an heir to many legacies, All Might's included.
Why have Izuku lose his arms?
Again, it's symbolic. It's been foreshadowed pretty heavily that Izuku would risk losing his arms in reaching out to save someone. This was a demonstration of his willingness to take on that risk. It also provides a moment for Eri to get in on the "everyone contributes a little bit to the fight" action all the other characters have been allowed to have. We don't even know yet what state Izuku will actually be in when this is all over, so it'd be premature to jump to any major conclusions about all of this. The story may still have a lot to say about this.
What purpose has any of it served???? At all???????
To entertain me specifically.
Todorki and ochakos fights were handled so well and streamlined and benefited their characters and arcs but bkgs and dekus have been a mess all bcus hori is a coward who won't just let them fight together bcus ig save to win and win to save meant nothing at all
Bold of you to assume you've read the final chapter in the story yet.
I'm surprised you haven't posted any Welcome home stuff recently! Honestly kinda makes me sad since I love your WH art and stuff
yea y'all are gonna have to be Patient w/ me bc
a) i have like. a week left to pack all of my stuff before i need to shove everything into a uhaul and leave, so its crunch time! leaving little to no energy/interest in anything else
b) to be honest my mental health is the worst its been in years - which is fine, its whatever, i can deal. it's not as bad as it could be and im handling it! like a champ, even! but also its leaving little to no energy/interest in anything else
c) had a minor crisis over my art and how i interact w/ WH, and i realized im not scribbling enough of what I want. ive mostly been trying to please people and do as asked and thats! not good! so i want to temper expectation & reassert that im Not a WH art blog - its just a hyperfixation / something i love rn. i draw what i enjoy & what i want in the moment.
Just a reminder with asks to not send me any if it's for another person. I'll delete it if you do. I'm not your messenger, even if my blog theme (right now) is one.
rewatching S6 in bits and pieces for current fic and ahhhhhhhhhh but the whole Jack, Diana, Mosley and Lizzie final dinner is so *viscerally* fucking satisfying on every sensory and intellectual and emotional level of consumption.