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#The Druid's Bestiary
zyana-wyvern · 3 months
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Fey Eladrin (Bestiary 1/?)
"To be not just ruled by emotions, but physically changed by them? Better to have no emotions at all." Mordenkainen
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"The fey eladrin were the most powerful of the eladrin, a subrace of elves who adopted the Feywild as their home. After centuries of exposure to that plane's magic, they acquired supernatural abilities not seen on most of their kin from the Prime Material plane and were effectively transformed into fey. Sometimes called noble eladrin, they were capable of changing their physical appearance and powers according to their mood, assuming characteristics of the seasons.
When in their Spring Phase they were at their joyous and most benevolent. Their skin, hair and eyes would take on the green hues of spring, they would love song, dance and the arts and happily help those in need."
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briefbestiary · 11 months
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The one positive rumour surrounding Black Aggie was that if one left coins in her palms, good luck would come to you.
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indierpgnewsletter · 11 months
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New Itch Games for April & May
Been quiet on here but I'm back now!
It’s the itch.io round-up of new games! Now coming to you once every two months because that sounds easier. Usual disclaimer: This comes from be browsing itch.io and people self-submitting through the form. I haven’t played these games and mostly am just going by how interesting they sound to me. Okay, let’s go:
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The Hollow Queen: This is a GM-less horror game from Venezuelan designer, Felix Rios, about a dark force haunting the streets and the people trying to uncover it. It uses the diceless Ten Coins system and is available in Spanish.
Contact: A game where you use a music playlist and tarot cards to play through a story about trying to make contact with aliens. I think the idea is that the songs contain encoded messages from the aliens, which is a neat reversal of the Voyager Golden Record. By j strautman.
Tangled Blessings: This is a solo dark fantasy game set in a magic school. It’s a solo/duet game, building on Anamnesis by Sam Leigh. You explore the secrets of this weird school while dealing with a rival who’s making your life difficult. Designed by Cassi Mothwin.
Strike Force Omega: This is LUMEN game about science-fantasy supersoldiers coming back for one last stand, defending their homes in a time of war. By Chris Longhurst, designer of See Issue X and Pigsmoke.
Thirty Foes  (OR Once again, we are defeated): In a similar premise, but much more focused on the drama rather than tactics, this is Seven Samurai but cosmic cowboys. They sling cosmic power and defend against bandits. And they’re probably going to die. From Rat Wave Game House.
Thief and Druid: Two games from Stéphanie Dusablon. Both are solo games with an optional journaling element. Thief uses the Push system and Druid uses the Firelights system. I’m not sure if this is a series that will expand to all the D&D classes but it’s a neat idea.
Skyrealms: This is a fantasy bestiary, setting, and solo adventure game about three floating islands in the misty heights, full of secrets and strange creatures. It’s from Iko and Armanda Haller. You can also use the bestiary as a colouring book apparently!
In The Blind: This is a sci-fi horror game about working class people trying to do their job and instead facing the darkness of space. This is a free preview and showcases how good Riley Daniels, designer of As The Sun Forever Sets, is at visual design.
Queenless: This is another Firelights game from solo game blog, Croaker RPGs. You play as members of the hive, exploring the world and protecting your home from destruction.
When Prophecy Fails: Nick Wedig makes a game about cultists and what happens when their foreseen apocalypse doesn’t happen. I’ll give you a hint: they often get even more radical. Based on the For the Queen. (PWYW)
The Score: Tin Star Games GM-less storygame where you tell a heist movie in 18 minutes using 18 cards.
SDM: Eternal Return Key: Luka Rejec follows up Ultraviolet Grasslands with a full OSR-style rulset and more weird setting. It has the same much-loved psychadelic vibe from the original and there’s a free art-less version as well.
the city begins to exist: A citybuilding game with some solid prompts. I can always use more citybuilding games! Designed by kay w.
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advancement-made · 10 months
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List of EPPRBs (helping Status)
@dailyquests
@mission-board
@status-updates
@loading-tips
@advancement-made
@deathscreenmessages
@monster-bestiary and @bossfight-messages
@nefarious-exclam
@character-selecton (no i)
@item-shoppe
@glitches-and-bugs
@players-guide-to-magic
@beta-leaks
@mini-games
@location-finder
@objective-marker
@unused-questline
@magic-foraging-tooltips
@evil-loading-screen
@character-profiles
@roadside-shrines
@cmd-semicolon
@war-causing-interrobang
@bugged-inverted-interrobang
@hashbang-mods
@percontation-mark
@redacted-exclam
@location-loser
@magical-experiments
@unskilledpoint
@shady-item-shop
@collectibles-menu
@rpg-weather-cycle
@rpg-partylog
@small-cat-npc
@ultrakill-style-bar-updates
@john-tendrils-exclam-the-eighth
@the-tutorial
@big-bad-evil-guy
@system-notifs
@druid-exclam (no im not switching this to html <3)
@sparky-exclam
@trap-messages
@epcuartbook
@story-choices
@trudle-the-faerie
@the-moon-npc
@daily-companion
@slime-wizard-exclam
@virus-thing
@pheriya
@demon-exclam
@combat-menu
@buffs-window
@settinggeneral
@parasiteinfoform-greenstate
@weaponsshop
@level-12-weaponsmith
@level-1-slime
Not punctuation:
@gnome-armada
@demonic-dev-blog
Also check out:
@epprbcu-incorrect-quotes
@correct-epprbcu
@the-multiversal-asterisk
@epprb-art
@solidwater05
Let us know you exist so you can be added:
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character-selecton · 7 months
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Welcome New Player. Please select your character.
Current Playable Characters can be found under #Player Character
New Player Characters can be unlocked via Asks, and can be found under #PC Submission
You may also choose up to two (2) Additional Party Members. You can find them under #Party Member
Party Members unlocked via Asks can be found under #Party Member Submission
Other tags include:
#Character Variant for variants of existing characters
#Select Speaks and #Not RPG for original, non-rpg posts and roleplay
#Evil Character for Evil Characters
#Rare Character for Rare Characters
#Legendary Character for Legendary Characters
#Fan Selections for Fan Art
Selection Confirmed. Press Any Key to continue.
This blog is moderated by @eldritchdemonfox and is part of the exclamation point pfp rpg blog cinematic universe, or punctuationverse, which contains:
dailyquests, status-updates, advancement-made, deathscreenmessages, monster-bestiary, bossfight-messages, nefarious-exclam, item-shoppe, glitches-and-bugs, mini-games, beta-leaks, unused-questline, objective-marker, magic-foraging-tooltips, evil-loading-screen, war-causing-interrobang, small-cat-npc, collectibles-menu, character-profiles, rpg-weather-cycle, rpg-partylog, unskilledpoint, buffs-window, roadside-shrines, cmd-semicolon, shady-item-shop, location-loser, redacted-exclam, percontation-mark, hashbang-mods, ultrakill-style-bar-updates, big-bad-evil-guy, the-tutorial, john-tendrils-exclam-the-eighth, druid-exclam, system-notifs, level-1-slime, sparky-exclam, trap-messages, epcuartbook, bugged-inverted-interrobang, settinggeneral, pheriya, story-choices, slime-wizard-exclam, demonic-dev-blog, the-moon-npc, level-12-weaponsmith, trudle-the-faerie, combat-menu, virus-thing, daily-companion, demon-exclam, parasiteinfoform-greenstate, mrsladymadam, upgradegarage, tinkermenu, th3-oracl3, semi-headless-semicolon, plus-minus-contingency, ampersand-echo, bug-finder-tyria, lupe-the-waitress, hostess-exclam, exclamcook, ken-primordial-janitor, carr10n-exe, daily-sound-effects, doctor-percentile, vagueinfo, worldeater-tros, exclamania-news-network, messagingsystem, asterisk-armourer, the-upgrade-slime, mothermere, evil-therapist, the-strongest-exclam, zigsaw-puzzle, wood-golem, the-multiversal-asterisk, epprbu-shipping, and me [character-selecton]*
Other epprbcu connected blogs/non-punctuation rp blogs include: epprbcu-incorrect-quotes, correct-epprbcu, gnome-armada, the-goblin-horde, the-many-faces-of-things, pointless-achievements, post-shooter, solidwater05, daily-quest, fictitiousfanfics, epprbcubookanon, epprbcu-tournament, epprbcu, epprb-art-the-2st, i-follow-epprbcu, jonesbones1, and loading-screen-tips-occasionally
(Page 1. Cont in reblog)
*the profile linked here was created by @character-profiles
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rpgsandbox · 8 months
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kickstarter
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Ryoko’s Guide is a 350+ page book bursting with incredible kaiju, inspirational player options, and game-enhancing mechanics that revolutionise Gargantuan scale combat in D&D 5e. Stories and folktales of yokai paint a vibrant, dangerous world, giving GM’s the power to breathe life into any setting. Inspired by ancient mythology through to contemporary popular culture, enhance your game and expand the 5e system with Ryoko's Guide!
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Kaiju Battles
Conjure stratospheric levels of excitement and panic as players scale, leap, and desperately battle rampaging kaiju. Totally transform combat with a rules expansion to 5e, as adventurers exploit unique vulnerabilities, adapt to chaotic, changing behaviours, and utilise ingenious ninja prosthetics to overcome unbelievable odds.
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New Class: Element Bender
Harness elemental forces! Wield pillars of flame, redirect torrents of icy water, and surf on a storm of rising winds. 
The bender class allows you to mix and match elements as you progress in levels. You can specialise in one element or dip into them all to become a master of earth, water, fire, and air!
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New Spells! Master over 40 new spells! Enhance your abilities with the full versatility and power of raw, primordial magic.
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Immersive Subclasses
Become a master of shadows, stealth, and silent warfare as a shinobi wizard, a living weapon as bones burst from your flesh as the skeletal blade fighter, and Wild Shape into mysterious, spellcasting creatures as the circle of yokai druid. Or embrace any of the other 12+ subclass options for established 5e classes…
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Vibrant, Playable Races
Invoke your yokai ancestry, combining blade with spell as a hanataka-tengu. Skip across lakes and oceans as a blossoming fuyo-ren,  or channel the colossal strength and frigid resilience of mountains as a hulking, ape enkoh. Become one with the yokai realms as any one of 10+ races (14 subraces total!).
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These lore-rich race options allow the creation of NPCs and player characters that seamlessly blend into any setting.
Dynamic Combo Attacks
How does the world’s biggest collaborative TTRPG not have combo attack mechanics?
Act simultaneously with the rest of your party to unleash devastating combo strikes! Hurl allies through the air, enhance their weapons with bursts of magic, bolster an ally with a defensive charge, and shift the tide of battle as your sword falls in a dazzling strike of flame and steel.
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A Full Bestiary of Mighty Yokai
Surprise your players with unfamiliar creatures, where every stat block tells a story, and danger lurks behind every corner... 
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Populate your landscape with the magic of tricksy and dangerous yokai, with incredible twists and original mechanics in every stat block. With more than 50 creatures, this book is a bestiary unto itself!
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A Menagerie of Cute Familiars
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What’s better than defeating a kaiju? Biomancing its blood into an adorable yokai companion that follows you around! Even better, each of the 10 new bespoke familiars comes with a unique tech tree compatible with the Tamer class (first introduced in Heliana’s Guide). Choose your upgrades and craft your ultimate companion to become the very best that no-one ever was.
A Hoard of Magic Items & Prostheses
Unlock your imagination with over 80 new pieces of incredible adventuring equipment, magic items, and Sekiro-inspired prostheses.  Swing, grapple, and launch yourself through the air with a plethora of exciting new gear to expand your combat proficiency.
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Harvest and craft using a versatile and deep crafting system first introduced in Heliana's Guide. Transform the remains of defeated kaiju into a vibrant arsenal of magic items, or craft their soul into a living companion. 
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Free Playtest Materials!
Dive into the yokai realms early! Explore pre-released player materials or take on a kaiju in the epic adventure: The Ascendant Cascade.
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Playtest the Tengu and Atatsu races here!
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Playtest the Dodomeki and the Onryo here!
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Playtest the Ronin Ranger and the Spirit Caller Sorcerer here!
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Playtest The Ascendant Cascade Kaiju adventure here!
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Kickstarter campaign ends: Thu, October 12 2023 3:59 PM BST
Website: https://linktr.ee/dnd_shorts
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dailycharacteroption · 2 months
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Roleplaying Races 15: Orang-Pendak
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(art by young920 on DeviantArt)
And so we come to the final entry of the week, and it’s a First Edition ancestry that… well, I kinda thought was lame when I first saw it.
I don’t think I can be blamed though. After all, the orang-pendak are a species of sapient primates (already done with the vanara) that are based in part on folklore of ape-people living in the forest (also vanara) that are only really set apart by their small size with surprising strength and their unique aversion to riding on mounts or in vehicles. With only that bestiary entry to go off of, it’s easy to see why they’d be another bestiary-orphan ancestry.
But is there more to them? Certainly!
In the real world, orang-pendek (so glad to have validation that spelling it with an ‘e’ is ok) are beings from Indonesian folklore, specifically Sumatran, where the people have stories of the “short people of the forest”, which were similar to the orangutan, but different, more human-like. Certain accounts from islanders claim they are smart enough to use tools and could sometimes be territorial and violent.
Now, regardless of whether these tales are true or merely folklore based on misinterpreted sightings of orangutans or insular forest-dwelling societies, but the nature of the story has naturally attracted the attention of both legitimate biologists and cryptozoologists alike.
In any case, the Pathfinder version does not list a specific nation in the bestiary entry, but it can be assumed that they are from parts of Tian Xia. Additionally, they are described as a distant relation to sasquatches, and are just as shy and insular.
The orang-pendak are small humanoid apes covered in shaggy fur that ranges from brown to a rusty red-orange. As such, it’s easy to see how they could be mistaken for orangutans or gibbons from a distance. However, their proportions are more akin to a human’s or halflings, albeit with a hunched posture.
They are also semi-nomadic gatherers that only really hunt to round out their diet with protein, and spend most of the time subsisting on the world around them before moving on in order to minimize their impact on their surroundings. Beyond this, they are a close-knit people that are shy and distrustful of outsiders.
Surprisingly strong for their size, orang-pendaks are also empathetic and wise, but their lack of formal education hampers them somewhat.
Familiar as they are with forest terrain, they are adept at climbing and hiding within the foliage.
They also possess excellent night vision.
Orang-pendaks however, become easily unnerved and motion sick when being moved by forces other than their own autonomy, making riding mounts or in vehicles difficult and outright undesirable for them.
Their kinship with the other apes they share their territory with makes it easy for them to get along with other primates.
Their surprising upper body strength also makes them shockingly adept at destroying objects as well.
It’s nice to see a small ancestry that not only doesn’t have a strength penalty, but has a strength bonus, making those small barbarian or fighter builds much more viable. Their wisdom also lends itself well to rangers and druids, or even clerics. On the other hand, however, that intelligence penalty does make arcane magic builds somewhat limited, but the real kicker is their Own Two Feet weakness, which basically makes classes and archetypes with mounts, such as cavalier or samurai, difficult to play without using archetypes that remove and replace the mount with something more useful, to say nothing of the difficulties of overland travel in adventures where mounts or vehicles would be the superior way to travel. Like all weaknesses, however, they can be surmounted.
That does it for this week, and I hope you enjoyed it. This is the second to last time we’ll be able to do this for first edition ancestries, but fret not, I already have plans to continue into 2nd Edition, not to mention continuing to look at species from Starfinder!
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jander-sunstar · 1 year
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Jander’s Expanded Guide to Vampires: the Elven Strain
One could write a book on the whole of the Vampire condition. In fact, one has! Our friend Doctor Van Richten spent quite a lot of time researching his Guide to Vampires (and I count myself an uncredited source, for some of it), and the result is as reliable as any bestiary ever was. 
But, comprehensive as the Guide is, the good doctor focuses primarily on the Human strain of Vampirism. This is understandable, seeing as that’s the most common strain available - I myself am of the human variety, despite being a sun elf in origin. I am a rare example, though, as multiple other strains exist in these lands, and each one tends to favor a particular race.
Thus I will begin by describing what I consider to be true Elven Vampires, and compare them with the more standard human variety with which you might already be familiar.
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Hunter’s Rating: 🦇 🦇 🦇 🦇
The stereotype that elves are all, what was it, tree-hugging granola freaks (thanks, Soth), is perhaps an unkind one, but not strictly inaccurate. So, of course, when these misty lands decided to craft a Vampire to specifically target elves, they did so by turning nearly every aspect of our natures on its head. Elven Vampires inhabit the same forests that their living brethren adore, but slowly corrupt the landscape by their very presence. They share a cruel attunement with forest animals, and can summon and command swarms of small mammals, or birds of prey, or, of course, wolves. Many of the spell-like abilities an Elven Vampire possesses mimic druid spells, in how they shape and control plant life, and a hunter must always be wary of having their environment turned against them in this way.
Other considerations for the aspiring hunter include the naturally frightening affect these creatures have, beyond that of ordinary undead, and their terrible Black Thumb curse. This is the one point of commonality I share with Vampires of my own race; no living plant can bear my touch, and withers dead on contact. This is the cause of no small grief in myself and my similarly afflicted kin, and it even extends to one of the most powerful abilities a true Elven Vampire possesses, which is an innate ability to treewalk. Through this skill, an Elven Vampire might simply walk into an appropriately sized plant, and appear walking out of another plant of the same type elsewhere in the world. This action instantly kills both plants involved, and cannot be used to cross Domain borders, but good luck pinning one of the bastards in place when they can just vanish into the nearest tree.
Rather than feeding on blood and physical health, as human-derived Vampires do, Elven Vampires typically feed on charisma itself. This manifests as disfiguring marks and scars resulting from contact with the creature - although one must wonder if this isn’t a case of poor data collection, given that physical attractiveness is but one aspect of one’s charismatic charm, and victims of Vampire attacks really have enough to worry about already without knee-jerk ableism dropped on their heads as well.
And on top of everything else, a true Elven Vampire diverges from one’s expectations by being diurnal. Really! Diurnal! I’ve been struck with their Black Thumb curse, for the crime of having too good a time gardening, but they get to keep the sun!? Unreasonable! Inconceivable! I want to speak to a manager!
Ahem. Excuse me. The strange fact of the matter is, true Elven Vampires physically cannot tolerate either the open night sky, nor the presence of earth over their heads. They are restricted to daylight hours, and abhor underground spaces. It is as though the rules are utterly reversed for them -- which makes hunting them as a human-derived Vampire a chore and a half, let me tell you.
If you seek to destroy such a creature, know that the typical trifecta of repellants (mirrors, holy symbols, and garlic) will do you no good. Instead, reach for fresh flower petals to create a line on the ground that the Elven Vampire cannot cross, and season your stakes in the fire until they become as charcoal. Once paralyzed by staking, sever the head and burn it in a fire built of flowers and flowering plants for at least twenty four hours. A lengthy process, but an aromatic one, and the reward you will reap is the freedom from undead tyranny - at least, for now.
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dukeofdogs · 1 year
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Woodland Spirit
Chest 1: In some regions of the world, cults are formed around leshens. They are offered sacrifices, usually in the form of hares and birds, but sometimes human blood. Many legends have emerged of benevelont leshens that help hunters find prey, guide wayward travelers to safety, even rescue folk from bandit raids. Unfortunately, not a shred of truth can be found in such myths. In fact, leshes see humans as just another source of energy – a source for which their appetites continue to grow.
Chest 2: For years, scholars have debated the true nature of leshens. Although most bestiaries categorize them as relicts, many experts question this classification. Some consider them a being born of black magic, perhaps even necromancy. Others contend that they are demons, akin to djinns or draugs. Autopsies of leshen corpses would undoubtedly shed light on the dispute. However, once slain, its body vanishes... All that remains is of the creature is a yellowed deer skull...
Chest 3: What should one do upon encountering a leshen? Fighting it is out of the question – unless you are an experienced witcher, of course. Naturally, the first instinct would be to flee. Unfortunately, leshens can move between trees at the speed of the wind, making escape nearly impossible. So what is the alternative? Hunters, druids, and elves all agree – any traveler who stumbles upon a leshen should fall to his knees without delay, draw a blade over his wrists, and close his eyes. If fortune smiles upon him, the leshen will be satisfied with the gift of blood and leave the traveler be... And perhaps his wounds can be healed before it is too late.
Scroll 1: Experienced hunters can hide from most dangerous woodland beasts, be they wolves, nekkers, even ekimmaras. But there is no hiding from a leshen.
Scroll 2: It is impossible to conceal one's tracks from a leshen. They cannot be fooled. At one moment, the forest stands still and empty... Then, out of nowhere, staring back at you from the darkness is a pair of dead, hollow eye sockets, burning with an unearthly blue flame.
Scroll 3: Although its claws measure three feet long and are sharper than a Mahakaman sihil, they are not what is to be feared most. The forest – that is a leshen's most dangerous weapon. It can be brought to life and bent to the monster's will.
Scroll 4: Tree roots sprout from underfoot, tangling and gripping your legs. The air thickens with dense fog, obscuring the pack of wolves now on your scent. It is extremely difficult to survive such an attack, and even more difficult to retain your sanity after the fact.
Bonus censored avatar for Chinese version of the game
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minne-cerbinna · 9 months
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I have a lot of thoughts about Yaevinn in general but I especially like the association with beggartick blossoms, something that is at best loosely supported by the actual source text of the game, but compels me anyhow.
Beggartick blossoms, though considered a "common" sort of plant, and though they are later reworked into a much more commonly occurring plant, as of the first Witcher game, they were supposed to be a relatively rare aqueous plant, and the particular variety that grew plentifully in the swamp forest outside Vizima happened to grow on land. These plants are valuable because they are used in the production of fisstech; the blossoms are both poisonous and hallucinogenic, and lend these properties to the drug. However, just as refined fisstech can be used as anaesthetic, the unrefined blossoms can be used as an analgesic in small doses in order to treat pain.
Yaevinn is not a highborn elf or an Aen Saevherne, his status as a "legendary Scoia'tael commander" as stated in the bestiary entry for Sylvans in TW3 is not yet secured, and he is just one among the Scoia'tael who have made camp in the swamp forest. This becomes especially marked if one considers the extratextual context that his in-game character is an amalgamation of the three Scoia'tael commandos that were originally intended to appear in the game before being combined in development, and his design is the standard armour worn by all male elven warriors in-game as opposed to something unique; he is distinguished from the default model design only by his hair and the details of the face. He is, by his trade and his nature, a warrior, an archer by the novel text and a swordsman by the game text. He was thorough in his violence, but not senseless; Iorveth, who knew him, described him as having "beautiful dreams", of seeing combat and killing as "poetry". He remained ideologically faithful even after multiple losses, continuing the combat and killing for the sake of his people and his desire to create a better life for them; or perhaps a better way to look at it is not that he remained faithful but that he returned to his ideology every time, that after each disillusionment, he was restored. After all his losses, he still hoped to secure a better future for his people.
Of common stock, of a particular variety. Deadly, associated with visions or dreams, used for restoration -- in the form of medicine or revolution.
There can be an additional metaphorical reading in the commercialisation of the beggartick blossoms in association with Yaevinn's cynicism, his descent from his "beautiful dreams" into the cruel reality of the rebellion, just as these blossoms which were once offerings for vodyanoi divinities now being gathered and sold as drug components.
Another, less metaphorical association that can be made between Yaevinn and the beggartick blossoms is in regard to an optional line of dialogue from Gramps, the old man whom Geralt can escort to the shrine of Melitele upon arriving in the Swamp Forest. He gives an alternate recipe for perfume, which is a craftable item in The Witcher and has an alchemical formula that the player can create. This alternate recipe entails grinding beggartick blossoms and beast fangs in alcohol to create perfume. According to the game's alchemy system, this should not be possible as the proposed ingredients do not have the required alchemical components to create the craftable item Perfume; it can be posited that this is perhaps a simplified or otherwise popular recipe as opposed to a proper alchemical formula. This particular recipe is remarkable to me in the fact that Yaevinn is nearly ideally situated to fulfil it.
Yaevinn does not spend his time at the Scoia'tael encampment; he can instead be found at the druids' grove. Wolves nearby provide a source of beast fangs. The beggartick grows plentifully throughout the swamp, and alcohol can be procured through trade or theft, as he has contact with the druids and the encampment is situated near to the bricklayers' village. The beast fangs would serve no practical use, and the beggartick is plentiful enough that a blossom could be taken at no cost to the unit, therefore it is possible that Yaevinn could create this perfume himself without drawing unduly on resources for the sake of vanity. He's quite likely to possess a bit of a vain streak; while some aesthetic choices could either be considered signs of this vanity or simply be put down to character design -- the distinctive loose hair despite the impracticality, or the very thin brows in a different colour from his hair, for instance -- Geralt will note in his journal that Yaevinn comes across as "conceited" when they first meet. He's very proud and that pride likely extends to cosmetic matters. While a rebel living in a swamp forest cannot be draped in finery, it's a small luxury that he can afford.
I find that it also adds a new layer to his interactions with Geralt. The player's actions affect the extent to which Geralt and Yaevinn will interact, but the initial meeting is inevitable and they find themselves quickly reaching mutual respect, regardless of how things proceed from there. But in this first game, Geralt is amnesic and has very little idea of who he is and who is important to him; and yet he still finds himself drawn to a proud figure, slender and dark-haired, with a stern countenance and a sharp and clever tongue, scented of floral perfume.
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paperanddice · 1 year
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Wizards are not the only ones to craft constructs. Druids have a small selection of materials they'll make use of, ones more attuned to nature and open to animation by primal spirits, unlike the arcane energies that wizards draw in to power their golems. Wood is an easy medium for animation, usually cast of chunks of fallen trees roughly stuck together until the shape can stand and walk with enough mobility to be useful. Druids prefer the term sentinel for their animations, as they typically are used to stand watch over sacred spaces deep in the wilderness or as guards for their creator and the creator's allies. Wood sentinels splinter and crack, sharp chunks breaking off as thrown weapons or bursts of razor sharp slivers that can pierce deep and kill. Be very careful getting close to a wooden sentinel.
Originally from the Pathfinder Bestiary. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
5th Edition
Wooden Sentinel Medium construct, unaligned Armor Class 14 (natural armor) Hit Points 105 (14d8 + 42) Speed 30 ft. Str 18 (+4) Dex 17 (+3) Con 16 (+3) Int 3 (-4) Wis 17 (+3) Cha 1 (-5) Damage Immunities bludgeoning, piercing and slashing damage from nonmagical attacks not made with adamantine weapons, poison, psychic Damage Vulnerabilities fire Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned, unconscious Senses darkvision 60 ft. passive Perception 13 Languages understands the languages of its creator but can't speak Challenge 6 (2300 XP) Druidic Creation. The sentinel counts as a beast for the purposes of a druid's Wild Shape ability. Immutable Form. The sentinel is immune to any spell or effect that would alter its form. Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects. Magic Weapons. The sentinel's weapon attacks are magical. Actions Multiattack. The sentinel makes two attacks. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage. Splinter. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 9 (2d4+4) piercing damage. Splinter Storm (Recharge 5-6). The sentinel releases razor sharp splinters from its body. Each creature within 10 feet of the sentinel must made a DC 14 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful save.
13th Age
Wooden Sentinel  Large 5th level wrecker [construct]  Initiative: +9 Vulnerable: Fire Smashing Limbs +10 vs. AC (2 attacks) - 22 damage. R: Splinter Spray +10 vs. AC (1d3 nearby enemies in a group) - 15 damage. Shatter: The first time the sentinel is staggered, each enemy engaged with it takes 10 damage. AC 22 PD 19 MD 15 HP 140
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princeescaluswords · 2 years
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Deaton traveling on his own dime to Japan for a rare lichen to save Stiles and poisoning the yakuza all while looking like he'd fit right in in a action/spy movie will never not be badass. Especially when he says "There's an evil spirit inside a teenage boy and I'm going to poison it." He's unequivocally portrayed as a good guy but fandom still deems him shady and untrustworthy all while writing about Peter mentoring Stiles and Lydia lol.
There's obviously the antiblackness of it all but also the white supremacist notion wherein white characters are entitled to power, and that's what they view the Nogitsune as. Power. Power for Stiles. They see it as wrong for Deaton to "deprive" him of that especially since he's Black.
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Here's the thing that underscores your point while also driving racist Teen Wolf fans (and yes, I'm calling them racist at this point, there's no reason not to) to distraction: if you set aside Scott McCall, the person who supports Stiles Stilinski (and Derek Hale) the most often during the entire run of the show is Alan Deaton. Let's look at the tape:
doesn't call the cops on Derek in Season 1
tells Scott about the Bestiary (which ultimately helps Derek)
recognizes and makes sure to include Stiles in the plan to capture Jackson in Season 2
makes sure Derek is okay after Peter uses him
warns Derek about how Peter will try to manipulate him
helps Derek try to locate his missing betas
answers Stiles's questions about Druids in Season 3A
goes with Stiles to investigate the missing music teacher in 3A
rescues Stiles from Agent McCall in 3A
provides Stiles with the means to save his father in 3A
helps Stiles understand his dreams in 3B
travels to Japan to get the Letharia Vulpina
stops the possessed Stiles from killing Scott
secures the possessed Stiles
treats the de-aged Derek
endures Valack's gaze to help Derek
I'm sure I've missed instances but you get the idea. Deaton supplies Stiles with purpose, with information, with lore, but that's not enough for them. It is arguable that Deaton could have done everything for Scott that Stiles did and far more effectively, but Deaton chooses instead not to try to replace him. Deaton cares about Stiles a lot (certainly more than Derek or Peter did).
Oh, sure, the Sheriff rushed about bellowing about "where the hell is my son?" but he didn't actually do much of anything tangible to support Stiles. Their scenes are always about their relationship, and more often than not that relationship was an obstacle to resolving the plot.
Alan Deaton certainly appreciates Stiles's talents as much as anyone, but apparently that doesn't seem to matter to the fandom. You've already covered the reasons why.
I am always wary to use the term anti-blackness because it feels like that is not my lane but I'll do it this time because you said it first. They literally do not have any problem with any white male character criticizing other white male characters. Deaton's criticisms of Peter, Derek, and Stiles are comparatively mild when compared to how those three (or Isaac) go after each other, but somehow that's shown as an emotional connection. Deaton's reticence -- which is extraordinarily exaggerated in the minds of fandom -- is seen as a sign of sinister intent, even though Derek, Peter, and Stiles habitually hide critical information from others. To them, a black male character simply has no right to his own secrets.
But ultimately, Alan Deaton's unforgivable sin is prioritizing Scott -- even if that prioritization only serves to place Scott in danger -- over any white male character. I was watching a reaction video to Frayed (3x05) once, and the white women watching it were shrieking at Deaton not to relent and treat Ennis even after Marin explained that not doing so would place Scott in harm's way. At that point, the Alpha's were Derek's enemies and the reactors thought he shouldn't help them, no matter what. And there's the white supremacy you're talking about -- because this is the same episode where Derek endangers Scott by attacking his peace summit with Deucalion. It's very clear who fandom expected Deaton to value the most, and their disdain for him arises from the fact that he chose to value the lead protagonist over his foils.
It's a clear sign of the unearned importance they try to award white male characters.
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feralgalaxy · 2 years
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An Actual History Lecture on Halcandra
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Well, did I mention I got really bored of reading about American corruption for one of my summer classes I decided to write a whole passage about Halcandran corruption instead? Because I kinda did that. Lol.
Fair warning this is. Long. The Halcandra of my lore was an empire that never seems to consider the long term affects of their actions, and ultimately destroys itself.
Buckle in. And please don't make any real world or political allegory here it's really not that deep-
~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~
In its earliest iteration, Halcandra was a city-state populated mostly by magic-users from a variety of planets and upbringings. Mages, Wizards, Witches, Druids, and Students would converge in the city to share knowledge, write scrolls and teach young magicians to master their craft. 
As the city-state began to grow wealthy thanks to the traffic and trading it harbored, rival nations and countries that inhabited the planet cast a greedy eye towards Halcandra. A series of raids and attempted takeovers inspired Halcandrans to organize and fend off future attacks. Mercenaries, soldiers, and mages came together to form an army, headed by an individual who would become Halcandra’s first King.
At first, Halcandrans only wanted to protect themselves from raiders, and they did just that. However, opportunities to take the offensive arose, and the Halcandran army advanced. Fueled by retaliation for earlier raiding, Halcandra would take over enough of its home planet territory over the coming years to effectively have full rule over the entire star, renaming the planet itself to "Halcandra."
At this time, Halcandra was still governed by Magic-Users as it had been during its humble beginnings. Magic is a force that exists in all living things, but those who were able to wield incredible magic power would become social elites of Halcandra. The rules and principles of magic, old scrolls and bestiaries, and ancient tales of heroic legends were taught in Halcandran schools. Magic had been incorporated into early forms of technology, such as runes and elemental crystals providing archaic electricity and refrigeration to those who could afford it. A number of magical artifacts and tools, such as Star Rods and the Dimensional Mirror, were created at this time. 
One day, however, an interesting phenomena occurred in the Halcandran capitol. A portal would open up, and drop off a number of people from another world. They appealed to the current Halcandran King by telling him how their world came into disaster and they begged for sanctuary, which he obliged to. This faction of new civilians would come to be called the ‘Science-Users.’ Eventually, the King and the Leader of the Science-Users became great friends, and he allowed the Science-User people to permanently settle in Halcandra and eventually elevated a number of them to the royal court. With the introduction of Science-Users, the technology industry exploded (In a good way :) ) Not only did Science Users import their science based technology to Halcandra, but they would begin to marry magic and science into one. They created starships with portal technology that could travel anywhere in the galaxy, shortening year-long trips down to a matter of moments. Holograms could project images and information to anyone who had them. And Clockwork Stars with the power to grant wishes would be created and set loose in the galaxy to learn. 
Despite this boom, Halcandra was now beginning to find that they had a growing overpopulation problem. While many of her people were living in prosperity and enjoying these new technologies, many more lived in effective squalor and were left behind by the system. Halcandra as a planet was also not ideal for farming most crops, and the ones it could grow were unable to sustain its now massive population. A great number of people were starving, and the king feared a revolt. Influenced by his Science Using advisors, however, he got the idea to expand Halcandran territory to other planets and give their people more kicking room while also spreading their technology to “those without.” And so, the Halcandran military took to their starships and invaded a number of underpopulated planets. Many of these planets didn’t fight back, and those that did would be effortlessly squashed. Halcandran residents would be given a parcel of land and allowed to populate these planets as colonies, growing food and cultivating raw materials for the mother planet while out there. 
With the success of the takeovers of smaller planets, Halcandran egos were inflated. They conquered more and more land, seeking more valuable materials and resources for their rapidly growing empire. Until a coalition of planets came together to try and stop the ravenous threat of Halcandra. The Coalition is powerful, enough so that an invasion of Halcandra’s home planet takes place and the King and Queen are assassinated, though their children are saved by one Rosewood Knight and the invaders are pushed back and out of the planet. 
The Capitol Invasion is a humiliation for Halcandra, and the new Queen instead opts to try a hand at peace and scaling back her parent’s invasions of other planets. However, tensions begin to rise between Magic Using and Science Using Halcandrans. Magic Using Halcandrans blame the Science Users for causing the overpopulation crisis and their insistence on invading other planets, which led to an invasion that reminded Magic Users of a time when Halcandra had been regularly attacked by invaders. Magic Users also blamed Science Users for the destruction of Halcandra’s environments and the loss of magical values in society. Science Users, however, believed that Magic Users relied on their power too much and held back in the war against the Coalition. They felt that magic was beginning to get in the way of their progress, and that the old teachings of magical creatures and fundamentals were archaic and useless. 
It would be during this time that the puffball Galacta Knight was born to the Rosewood Knight. Fortune tellers predicted that the young boy was destined to become a hero who would save Halcandra, and that he would be the force that would either unite or divide an empire that was showing signs of division. Galacta Knight would be given a blessing by the Queen (a practiced magic user) and sent to the best schools and mentors to learn about and master his magical potential and become a knight under her. The Queen would reclaim some planets and territories lost in the Coalition war with her new Knight, but would die relatively young of an illness. 
Her brother, a man fascinated of and sweet-talked by Science Users, would become the new King of Halcandra. With a new all-powerful Knight at his disposal, he would begin a new conquest of planets in the spirit of his father. Galacta Knight, wishing to repay the royalty that provided him with his outstanding upbringing and hoping to be the force that ultimately unites Halcandra, does not disobey his king’s orders to dismantle the Coalition even though he believed, in his heart of hearts, that the action was wrong. With nothing to stop Halcandra’s second conquest, the King promotes Galacta Knight to the Commander in Chief of the Halcandran Military and given the coveted title of “Strongest Warrior in the Galaxy.” The King, meanwhile, ascended himself as the Halcandran Emperor. He commissions a new crown for himself- dubbed the Master Crown- and begins expanding Science User technology, permitting new factories, the conquering of planets for raw materials and resources, and ultimately pushing Magic Users aside. Protected lands once held sacred by Magic User populations were cleared for development, schools no longer were required to teach basic magic to students, and a number of sacred magical artifacts were being dismantled and stripped for parts. In some Halcandran territories, practicing magic would even become a criminal offense. 
Infuriated by this, a growing radical Magic User rebellion forms and calls themselves the Jambastion Cult. At first offering sanctuary to mages and wizards being pushed around by Science Users, the Cult begins to denounce the Science-loving Emperor and call for the destruction of Halcandra so that it may be reborn as a Magic Using society free from the meddling of Science. To do this, the cult’s leader, Hyness, concocts a plan to summon the powerful destruction god Void Termina to level Halcandra. To prevent others from standing up against the god, the Dark Hearts are created and scattered across Halcandra as the Cult’s first attack, causing anyone hit by them to grow mad with power. 
Protected by the Friend Heart, Galacta Knight is able to evade this attack and gets to work on freeing his friends and soldiers with the heart’s mysterious powers. Galacta Knight’s greatest friends and allies- General Marzi of the Halcandran Army, Princess Cheri of a Halcandran Ally nation, and Fecto Fennis of the Halcandran Healer Corps band together and go on the offensive against the Jambastion Cult, bringing down their top generals until they are tasked with stopping the god of destruction itself. Galacta Knight uses the power of his friend’s bonds with one another to create a new form of magic and craft the Heart Spears- artifacts that will seal the god and the Dark Hearts away. With this mission blessed by the Emperor, he names the party the “Heroes of Yore.” Granting them the titles of “Valor Hero,” “Fable Hero,” “Core Hero,” and “Aeon Hero.”
However, Void Termina grows too powerful for the heroes. And one by one they fall, leaving only Galacta Knight alone to seal the god and end the Jambastion War. He would seal Void Termina, their realm, the Dark Hearts and the Friend Heart away into an artifact henceforth known as “The Jamba Heart.” Galacta Knight returns to Halcandra a hero, but he returns alone. The fallen heroes are laid to rest with honors.
Galacta Knight isn’t given the time to grieve. Soon after the winning of the war and loss of the other three heroes, he is sent to round up the scattered cultists to be either captured and tried for treason or killed should they resist. Upon seeing Hyness again and capturing him, something seems to snap in Galacta Knight, or he is given a drastic order by the Emperor himself. Whatever occurred, Galacta Knight would then fly into a fury after the capture of Hyness. He ultimately ends up destroying the planet the remaining cultists had fled to. Those cultists who had not already been captured and transported, Halcandran soldiers, and innocent civilians alike were killed in the billions. 
The Emperor, Science Users, and the remaining Magic Users are shocked at the display, and know that Galacta Knight had grown too powerful for them to fully control. They began to fear him, and decided he should be dealt with before he could kill them all. They bargain with Hyness, and agree to give him and the remainder of the Jambastion Cult freedom if they agree defame and tarnish Galacta Knight’s reputation before putting him on trial for the destruction of a planet, alleged conspiracy to revolt, and for wielding magic for the purpose of destroying Halcandra. Jambastion Cultists testify against him in trial, and the verdict is ruled to be a guilty one.
Hyness informs the Emperor that, since the means to properly kill Galacta Knight do not exist, they should seal him away until they do. And so, Galacta Knight is sealed away in a crystal prison and banished to the outer edges of the Gamble Galaxy, to be unsealed when a sufficient means of properly dispatching him is created. Immediately after, the Emperor walks back on his deal with the Jambastion Cultists, who are also put on trial and similarly sealed away at the edge of the galaxy. 
Galacta Knight would be unsealed every couple of years or so in an effort to kill him, but each time proved unsuccessful and he is sealed away again and again. With each failure to kill the one being that threatened his rule, the Emperor begins to lose himself and turns on the Knight’s kin and the remainder of his loved ones. Galacta Knight’s elder sister, who dutifully served as the Royal Family’s soothsayer for years is ordered to be assassinated, her wife and child being forced to flee for their lives. Similarly, Galacta Knight’s own wife who was with his child fled Halcandra in fear that her and the child’s life was in danger. 
As more attempts on Galacta Knight’s life fail, the Emperor’s bloody reign of terror increases its fervor. Any of Galacta Knight’s apprentices who do not denounce their master are rounded up and killed. Tales of Galacta Knight’s heroics are forgotten and replaced with myths of a blood psychopath who killed indiscriminately. A Puffball known to be cousin of Galacta Knight speaks out against her family’s oppression and is executed for treason. History books and records detailing the exploits of the legendary knight are seized and rewritten to omit his name or replace it with tales of his tyranny. Those apprentices who denounced their master are rounded up and killed. Any who express sympathy or pity for Galacta Knight, his family, the Heroes of Yore, or his apprentices are executed. Those who express sympathy or pity for those executed are put to death. 
Halcandra is tearing itself apart as people are executed left and right while Galacta Knight continues to not be killed by the newest and most destructive of technologies. 
And then, one fateful day, the dormant Haldera Volcano blows its top and threatens the Halcandran Capitol. Though his advisors try to coax the Emperor to safety, the mad ruler can only sit in the corner of his chamber and weep as Halcandrans evacuate the city in droves. The Emperor perishes, and Halcandra falls. 
Those who escaped the destruction flee to any of the Halcandran colonies to mixed success. Some planets take in the refugees and allow them to cultivate new lives, while others find themselves free of Halcandra’s influence for the first time in a long time and rebuild or find opportunities for retaliation. A few Magic Users and scattered individuals come to the Halcandran ruins to loot and hunt for artifacts until a dragon known as Landia hoards the most dangerous ones within the Haldera Volcano to protect them from those who might do harm. In particular, it closely guards the Emperor’s Master Crown and recognizes it as a source of corruption that, when its power is tapped into, has the potential to corrupt and possess the individuals that wear it. 
Galacta Knight’s crystal prison remains undisturbed for the next million years, and nobody unseals him until Meta Knight wishes for a duel against the Greatest Warrior in the Galaxy. And though the tales that paint him as a force of evil remain in the galaxy, they become obscure with years gone by and are eventually regarded as mere myths and tall tales. After all, no Puffball could ever become this powerful…
… Right?
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lady-ravendancer · 29 days
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I like D&D 5E and been a big fan of it since 2018. I try to keep things organized.
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Misc
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nerath-mp · 1 year
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minor rant - D&D is too mundane
The “realism” school of thought stifle creativity and development of the mechanics and aspects of the game - like the bestiaries, or class design. c.f. the owlbear druid wild shape from the movie trailer fracas.
Just because it didn’t exist in 14th century Earth doesn’t make it extraplanar, or something a wizard needed to meddle with.
Why, yes, I thought 4e’s BBQ of untouchable assumptions in this manner was an amazingly fresh bit of air to the game, why do you ask?
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character-selecton · 3 months
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Welcome New Player. Please select your character.
Current Playable Characters can be found under #Player Character
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[Any asks about speeding up arcs, spreading drama, personally attacking mods, or constantly wanting [character] to meet some other person will be deleted.]
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exclamania-explained,
your-fave-is-status-updates-two,
exclashcan,
liquidwater05,
online-community,
mados-anonymous,
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