Hey all, I’m really sorry for the lack of replies this week. I’m usually exhausted in the evenings after work to reply and yesterday I was out all day afterwards. I’m off today and tomorrow so I’m going to try and get some writing done. This week is also going to be busy. Especially at work due to the holiday and I have family coming Tuesday, then I’m going out Friday. So I apologize if my activity dips again. I hope it isn’t making anyone lose interest in writing with me or anything! My DMs are always open to chat/plot. I want to do so with some of you but I don’t want to be a bother!
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Shadowpeach's reaction to believing the other is dating again
ANON I AM SO SORRY T^T i meant to reply to this the moment I read it then got distracted and now it’s almost 1am (edit: it is now 1:30 lmao)
anyway,
you have come to ask me, a girlie who is a sucker for unhealthy shadowpeach and long time lover of the jealousy & possessive tropes, about shadowpeach’s hypothetical reactions of the two monkeys believing the other is back in the dating scene?
well, obviously, they would be completely fine. absolutely no negative reactions or breakdowns or obsessive thoughts hindering their ability to function and be mentally healthy. of course.
jk i lied: THEY WOULD BE SO HORRIBLE LMAO
however, i feel like swk would be more subtle about it. like maybe he hears something out of context said by MK or Mei or Tang or Red Son or Sandy (who might have also jumped to the same conclusion) and is like “oh……” and then is oddly quiet for maybe a month, freaking out MK
also, SWK would have his own internal battle of wanting to see Macky to confirm but also not wanting to see Macackle because the confirmation would break him. but he would make so many excuses to see Macaroon by visiting Pigsy’s noodle shop then chicken out when the time does come (the funny part of me says that Pigsy is the only one aware of SWK’s true intentions and is very annoyed about it)
the anger doesn’t really come until SWK feels fed up with Macaroni’s “mixed signals,” meaning Macky’s very bad attempts at being civil/flirting. because “if Macky thinks he can just use my feelings while being in a relationship he can think again!” (despite Macky never being in a relationship but Wukong never confirmed this so is mad for the sake of this hypothetical SO and himself while struggling with his own very messy feelings. because he likes it when Mac has his attention on him, he likes it when Mac tries to woo him the same way he had tried when they were younger and ignorant, he likes it when Mac cannot help but look at Wukong, he likes it when he makes Mac forget all about that stupid significant other because Wukong and Mac used to be something and could still be that something if Mac just gave Wukong a chance or if they had never ended their old relationship like the way they did. if only, if only, if only, if only, if only—
with Macky, ahahahaaaaaaa hoo boy.
not subtle. very unsubtle. like, yes, even Wukong can see and notice Macky’s very unsubtle and unstable self but unlike everybody else who is aware of the reason, Wukong would just be confused on why Macky is always weirdly snappy and grabby and always feel the need to mention Wukong’s love life????
anyway, Macky would not react well. 1) because it feeds into his angry theory that Wukong found their relationship to be superficial and temporary 2) he has been revived for, uh, *checks watch* not very long, so imagine going through a severe break up and dying them being resurrected and trying to enact revenge on your ex (of whom the feelings are still too raw) but you’ve been out of time for so long that you cannot process shit 3) it is my belief that Macky had nobody else as close to him as Wukong was
so, Macky hearing through the very botched grapevine that Wukong is back in the dating scene? man’s is not handling it well. house/apartment/whatever establishment he was staying in is trashed. he replans his revenge against Wukong. he stalks Wukong obsessively bc he has to see that bastard in the act because maybe then he’ll be free. he would sabotage any and all attempts of demons, humans, whoever that whispers about pursuing Wukong because….reasons
(obviously the reasons are not the fact that Wukong moving on terrifies him, the fact that he can be so easily replaced hurts, the fact that he cannot let go despite everything, the fact that Wukong still smiles the same, that Wukong still laughs the same but it’s so much lighter, that he understood what it was like to be loved and cared about by Wukong. to have all of his attention on Macky, to hold him so gently even though these same hands could break him (and have), to be treasured and desired by someone so powerful. how could Mackarell give up something so precious? he is still selfish and has been deprived for f that love for too long. why on earth would he ever wish for someone else to have a piece of what he once had?)
so yeah i’d say they would be coping sO well :)
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There’s always been something that bothered me about whenever I try to explain the concept of Hatoful Boyfriend and most people’s immediate reaction is “oh! Like Doki Doki!”. My response is always just “…I guess?” because I could never quite explain why that felt wrong to me but I think I finally can put a finger on it now.
(To be clear, I’ve played and enjoyed both games. They’re both fun - this isn’t a criticism at all! I just think they’re, at their cores, two very different things. Also I don’t spoil anything for either game here beyond the obvious; that is, that these games are not what they seem to be at first glance, which I’m pretty sure most people know going in. If that amount of spoiler still bothers you, then stop reading here and play the games first!!!)
When people compare the two games, I 100% understand where they’re coming from. It’s the same gimmick I suppose: cutesy looking or joke visual novel actually turns out to be a smokescreen to hide the horrors within. But. Like. I feel like that’s where the similarities end.
See, DDLC’s whole point is to be shocking. It’s intended to make you jump and disturb you. It’s primarily a horror game with you, the player, as its focal point, and as a result the characters are only really there to be used by the story. The majority of the characters, with the exception of one, are pretty straightforward and lean heavily on the tropes commonly used in dating sims so the game can later distort them in increasingly horrific ways - with the intent of shocking and scaring you. The characters are more tools to be used to tell the story and create the experience than fully fleshed out people, which I think works out well thematically for DDLC. It’s effective in the sense where the characters aren’t really what draws you in, but rather the premise and the anticipation of getting a good scare out of it, with some existential stuff mixed in there for a pretty cool experience. You came to get scared right? Well that’s what you got.
But Hatoful is very different because its intent is not to shock or scare you necessarily. Hatoful, since its initial development, has been designed to make you care. Hato Moa made the game intending for people to start it because of its ridiculous concept, but then to discover it’s depth along the way. Hatoful doesn’t want to jump scare you. It wants to tell you a story. It delves into horror, that’s true, but the horror is much more psychological and it stems from the character’s actions. It’s a character driven story at its core, and it does this by taking itself seriously. It knows it’s completely absurd and leans into the absurdity, but the character interactions are real, so that when actual plot begins to happen, you’ll wonder when you started getting so attached. The characters twist typical dating sim tropes again, but this time to ask “hey why is this character like this? maybe it’s not so straightforward as you think”. And then the game goes a step further and reveals that there is an actual in-universe reason for its insane setup of “a human girl goes to bird school which is for birds and dates pigeons”. Hatoful is less tongue in cheek and more completely unabashed about it’s ridiculous premise and plays it straight - which in turn makes its serious moments shockingly genuine. That, to me, is why it works. The point is to delve into the characters. The plot is driven by the characters. It’s horrifying at times because the characters will sometimes make or be forced to make horrific choices. It’s not a gimmick. It’s a cohesive story. It’s just asking you to dig into it a little further to get there.
Tldr; DDLC is a cutesy facade and Hatoful is unabashedly absurd. DDLC wants to scare you and Hatoful wants you to care. DDLC uses its characters as tools for the experience while Hatoful’s whole point is the characters.
Editing based off a reblog that made me aware I was not completely fair with DDLC here (again, still trying not to spoil too much): The experience in DDLC is heavily based on its thematic content. When I say “the characters serve the experience” and “it wants to scare you” I don’t mean this shallowly, and I think it can and has been frequently misinterpreted in this way. In DDLC, the horror comes from the situation. In that sense, it’s thematically appropriate that the characters are tools in that way - that’s actually part of it and you are meant to feel bad for them - their situations, issues, and personalities are thematically relevant and sympathetic. I shouldn’t have juxtaposed “to scare you” and “to make you care”; that was far too simplistic a summary to the point where it is inaccurate. They both want you to care - a story only has power if you care about it. But I do still feel strongly that DDLC’s draw is the terrifying situation it impresses on the player, and the self-aware questions it asks (in which characters are put through the existential oppressive wringer to emphasize these themes), while Hatoful primarily relies on you slowly but surely acclimating to the absurdity so it can tell what is simultaneously an off the walls story that is also genuine and believable for the characters you’ve grown to know.
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Why are people who look at comic books from a “critical real-world lens” so obsessed with identifying the one person who is “100% right”. That doesn’t even exist in the real world.
Lost Days wasn’t made to protest global issues. It is a comic book exploring fictional character Jason’s mental journey after being resurrected and regaining consciousness against his will and/or power. Now how dare this character, in his own story where he has his own personal objective, not go out of his way to make sure each individual child from the collective hundreds he saved from traffickers and the likes gets adopted into nice homes. Obviously we have to disregard any good he did or that he cares at all because all he did was kill the fucker at the top who was responsible. Winick also never fleshed out all 42 of the trafficked children into nuanced characters with their own thoughts and feelings which was apparently neglectful lol.
In regards to utrh, Idk what this person read but there were more drug dealers Jason didn’t kill than those he did. Not once did he ever say he wanted to eliminate the flow of drugs in the community. He took over the trade. Not to mention he explicitly stated control vs elimination is where his goals differed from Bruce’s pipe dream hence why he’s successful and Bruce is still failing. Obviously if you completely misunderstand the character’s motivations you’ll find issues that don’t exist.
People just don’t want stories to be about what they are about, huh.
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(one of) the most frustrating parts about the portrayal of drow society is that it wants to create Reverse Sexism without uncoupling itself from some. pretty foundational patriarchal ideas. it ascribes to the (tired, essentialist) notion that men are inherently good at certain things, and women are inherently suited for different things
but rather than the basic subversion of “women are warriors and men are the homemakers” or even early feminist thought experiments like “traditionally ‘women’s priorities’ are given importance over ‘men’s’ (ie things are governed by council, importance is placed on childrearing, etc)”, menzoberranzan is “this society still holds to patriarchal values and women are not as good at these things which is why it’s demonstrably worse”.
the biggest tell is that they have to control the male population to maintain female dominance, the implication being that in a fair fight, men would easily overpower them. it assumes the misogynist ideas as fact that “women are inherently weaker” and also “women are duplicitous” so the drow fighting style is based on stealth and sabotage rather than “”honorable”” face- to-face combat (letting lie also the assumption that the only avenue for ambition is through military violence, and therefore still making it so that they are reliant on men, even as disposable shock troops, for their success).
the only things that keep women in charge are by stacking the numbers on a systematic level, and through sexual domination on the individual level (because clearly the only real power a woman can have over men is her sexuality).
it is a society where “men act like men” but women don’t act like women; it is evil because an act of god created an aberration against the “natural order” of things, and there is no one to tend the hearth (because if the women won’t do it, no one will)
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