Who you gonna call? Ghostbusters!
See, ghosts got bored, a lot, Danny did too. When Amity became a neutral and cooperative zone they decided to go exploring. Which was mostly fine, since most of them didn't really mean any harm. And the GIW had been dismantled, Danny preferred to let people speculate why rather than answer.
The problem arose when the ghosts of the Realms encountered other types of ghosts. Apparently there were spirits that did not reach the Realms and became weak or simply vengeful (spiteful?)
The ghosts Danny knew were very upset because apparently "weak" ghosts were extremely rude. So he started talking to them (when they didn't want to talk, or refused, the thermos was a good solution)
Very quickly people started calling him "Ghostbuster", he found it ironic since he wasn't actually repelling ghosts, he was attracting them and sometimes collecting them. A ghost named Deadman yelled at him for not "respecting the rights of the dead", to which the halfa raised an eyebrow. The ghost vanished before he could explain that all ghosts were in the Realms or Amity (where people didn't really mind sharing a house with a spirit).
He shrugged and continued visiting all the ghosts that his friends pointed out to him. He argued with a certain "Zatanna Zatara" and "John Constantine" for disturbing the rest of the dead. Danny rolled his eyes as he chose to ignore them.
It wasn't long before Justice League Dark branded him a "ghost threat" and people in general called him out asking for help with their haunted houses (Danny hadn't really considered turning his travels into a job but at least he was getting paid). The halfa wondered how wizards would react if they knew he was ghost hybrid and his "Ghostbuster Team" was full of ghosts.
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Mike's og character design having a birthmark is really cool i think but also related gripe i have with the show is them not giving him a scar post s3 which would have been in the exact location the birthmark would have been in originally. perfect set up and then they fumbled the prime opportunity to make a homage to their original idea
the show always picks and chooses when to be medically accurate. like how Steve never needing immediate medical attention after the multiple blunt hits he got over the head is an actual miracle. but it's easy enough to suspend disbelief on that since people get knocked out and get back up again in movies all the time. everyone's used to that
but actual bleeding wounds are a lot weirder to just magic away especially when Jonathan and Nancy both got lasting scars from something as clean as a knife cut in the same show
face skin already scars incredibly easy to begin with and on top of that the cut Mike gets is the opposite of the clean knife cut J/ancy made. that's from getting his face forcefully smashed into a metal pipe and giving it's bleeding like that (unlike Max who only got bruises, no broken skin from hitting the wall) he seems to have either hit a valve/edge or the blunt force was That much. that wound lining is going to be jagged as fuck either way, no way that heals cleanly irl (only upside here is the mall being built as a cover for a new military base so the pipe's at least not rusty, small wins. low tetanus risk who cheered)
i get why they'd ignore it from a technical perspective. giving a character facial scars is always tricky since you need to make sure it's in the exact right place every day with how obvious even small placement errors would be. i get they avoided the hassle. still, fumble imo, would have been really cool. kind of more surprised i've not seen more fans go with medical accuracy on this, that's things fandom usually jumps on. i've seen no art and like one fic go with that scar now that i think about it
anyway that's the closest canon got us to the birthmark territory but then they didn't L
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some more ideas for the totk rewritten project (botw2);
underground general ideas
i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals
since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar
so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds
a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT)
(forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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