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#character design meta
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You make great art!
Your opinions on Vi’s alternate designs?
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I could stare at her all day. Perfection.
Design wise? Her final one is (chef's kiss) SUCH a good balance of showing and contrasting Violet’s personality.
And the alternates show why!
She’s a nerd. Shorthand for that is usually glasses, as seen in almost all her alternative designs. (Think Velma from Scooby Doo.) Not a bad trope.
But at the same time, does her character need a visual short hand for smartness?
Just the way Violet SPEAKS tells you she’s a nerd. She uses big words, and calls people by their full names. When we first meet her it’s in a LIBRARY and her and Webby instantly start switching between various ancient languages.
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We don’t need glasses to know she smart and a nerd.
So unless the show is willing to commit to some moments or gags where Violet loses her glasses / takes them off specifically not to see something / cleans them regularly as a character tick (think Giles from Buffy the Vampire Slayer), Conservation of Character Design says get rid of them.
Which the show creators did.
(also her introduction scene includes Quackfaster, and I appreciate that, instead of them both wearing glasses- a thing that isn't actually about smartness literally it's just wanting to be able to see- the thing Violet shares with the Terrifying Librarian is... hair tie / hair band, including the color thereof.)
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(It's a more personal choice. And it's message is "Practical")
Next is clothing style. Most of her alternates have a more fancy, ‘outfit’ kinda look to them. Like this is something she put together to get a specific Look. Nothing wrong with that. Nerds can be fashionable (Ellie Woods queen thereof).
But… there isn’t anything in Violet’s personality, story, or situation that connects to that idea.
Her things are Books, Learning, Forbidden Magics, Honorable Conduct in Contests and Duels, Adopting Stray Shadow Teens Off The Street As Her New Sister, Brining Pie To A Sleepover, Smacking Invading Moon People With A Spiked Mace, and Using Tibetan Breathing Techniques To Survive Eating Three Bowls Of Deadly Hot Spices In A Row.
The closest she gets to caring about her appearance is when her and Webby (and then her and Lena) put on gruesome costume make up and prosthetics for fun.
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So a snazzy outfit, while cool, doesn’t really… jive with the vibe of Violet Sabrewing.
Nerd clothes, like a vest, isn’t needed the same reason glasses aren’t. Also the details would be a pain to draw over and over again. Even Webby’s clothes don’t have that much little bits in them.
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High collars again look cool… but Lena’s already got that covered. Stand them next to each other, and where’s the contrast?
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Violet wouldn’t “pop” next to Lena if they had that on top of Violet’s dark color scheme and Lena’s dark sweater.
Wearing the same thing (to show characters are connected to each other) works best when either the color or the style DOES contrast sharply
(Huey Louie Dewy and May June wearing basically the same thing as their siblings, but in very different colors)
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(side note I’ll make a separate thing for someday: Lena and Webby with button down collar shirts worn under something, but with different style, effect, and colors)
The leggings are seen on two of Violets alternates and I think that got picked for Meta Simplicity and also In-Character Practicality.
They’re athletic, the kind of thing that isn’t at risk of snagging on stuff (befitting an eventual Senior Junior Woodchuck), and the dark color balances out with her hair. And they’re VERY easy to draw. Very good!
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Sweater.
Sweater with turtle neck (unless it’s one of those very loose ones) usually gets used as shorthand for “Comfort over Appearance” (Velma again, contrasting Daphne)
And in this case it’s a contrast with Lena who LOOKS like she doesn’t care at first glance but actually has put maybe the most effort into her outfit (sweater stolen from favorite band, dyed her hair, wears bright colored converse in a world where most people go bare foot)
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and Webby, who is wearing basically a uniform (picked by her Granny or by herself while daydreaming of experiencing Normal School Things???)
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So to balance out Lena’s rebel teen punk look, and Webby’s prim and proper look, Violet has a comfort and practicality look.
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BUT!
They kept the eyeshadow.
A VERY GOOD MOVE.
See, eyeshadow on someone who wears an ‘outfit’ (Lena, Daisy) says fashion minded and image conscious.
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(this includes Beakly the former spy taking up the role of grandmother).
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Eyeshadow on someone who wears a non-snazzy turtle neck and legging with her hair tied away from her face in a simple ponytail says something else completely-
It says, Violet likes eyeshadow, and that is the ONLY reason she wears it.
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Either she doesn’t notice that it’s unusual to do this, or she doesn’t care.  
THAT is showing her personality.
If it’s that she doesn’t know it’s unusual, then that fits with her in the Woodchuck Challenge not knowing about smack talk until Lena teaches her, and in Friendship Hates Magic brining a pie to a sleepover, and in The Split Sword of Swanstantine wondering in the middle of a fight if she should change in to more occasion appropriate clothes instead of, you know, running.
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Smart yes, savvy to social norms? Not so much.
If it’s that she doesn’t care, then that fits with her direct and blunt way of getting what she wants out of situations, never mind others' objections-
-Instantly running to Webby’s loft so she can see the picture of the demon lord and confirm the crookedness of his fang, repeatedly pressing for using the runes to try contacting the shadow realm despite Webby’s nervous boggle deflections, happily employing smack talk so she can learn it properly without stopping to ask what it’s effect on her competitor might be..
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So the clothes of her final design all work really, REALLY well telling new parts of Violet’s personality, without just repeating what we’d instantly know from listening to her talk for half a minute.
Hair.
One of her alternates has loose floofy hair, which I imagine is what canon her would look like without the hair tie, and it rocks.
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But the hair tie is kinda important.
Violet isn’t a book nerd who never leaves the library- She’s active, she gets in the thick of things, she’s happy to jump in a fight, and she’s a Junior Woodchuck. Practicality, again, makes more sense. Keeping her hair out of her face works with her character.
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Her little flop of bangs is really fun to me too because… well…. It reminds me of Lena.  
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Again, it’s different enough to pop while the two stand together, but it’s there. Lena has flopped bang thing. Violet has a curly bang thing. They are sisters. It’s cute!
Also helps her silhouette stand out more against Webby and Lena, who’s hair is pretty smooth and down in general. Gives her this sharp thing that moves around and makes her extra easy to pick out, even when you just see part of her head. Important for a main side-character.
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If you're going to add detail, add it to the silhouette -> very big visual payoff.
Colors! COLORS!!!!
Already mentioned the pants balancing her hair nicely, dark on top, dark below, but then there’s her eyeshadow and sweater!
They ALSO tie her with Lena!!!!
Lena’s shirt, hidden under her sweater, is pale blue- the same color her friendship magic is later- it’s the color of Lena being happy and being connected to people.
And Violet’s eyeshadow, is also blue? And Lena’s eyeshadow is purple! Like Violet!
Eyeshadow! That thing both her and Lena wear, them the Sabrewing Sisters, but Webby doesn’t!
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That’s so cool! That’s a way to show a connection between them AND their personal tastes, before they even become family! And once they ARE family it helps them visually LOOK like one!
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Also, Violet’s green sweater?
Again we’ve got the color contrast compliment thing (huey red dewy blue louie green) this time with Team Magic: Webby pink, Lena blue, Violet green. It helps them feel… individual in scenes they’re all in frame together, while also making them look good next to each other.
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The choice of all of team magic’s colors to be either more pastel or duller than the Primary Colors Trio also lets all six of them work together visually, like in Nightmare on Killmoter Hill.
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But again, LENA.
Lena has two other bright colors tucked into her design, aside from her pale blue.  
The pink in her hair (visual cue to Webby) and her lime green shoes. Green. GREEN. It’s enough of an important color for it to ALSO be in her friendship bracelet.
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And it’s the main color Violet, her adopted little sister, wears.
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Oh my heart….
Finally, it’s looks like they tested out ideas of Violet being some kind of, parrot maybe, or wren, or such.
I love her being a humming bird for one very queer reason.
Female violet sabrewing humming birds are actually green, not purple.
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And Violet.
Is purple.
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Just like her dads.
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(also name puns for the win yeeeeessss)
So on the whole, looking at the designs Violet could have had, I guess I’d say they’d make nice occasional outfits for her...
but if you’re going to make her an important supporting member of the cast and if you have to draw her over and over again, almost always with the same other two characters… and if those characters are Webby and Lena...
Then they picked exactly the right design to go with <3
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benbamboozled · 1 year
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The Bat-Trunks are GOOD DESIGN, they help break up Batman’s form! They allow the eye to pause and absorb his features! Without them he’s just a big blob of grey!
I WILL DIE ON THIS HILL!
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infestedguest · 8 months
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starflungwaddledee · 4 months
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from: @starflungwaddledee to: @post-it-notes7
message from santa: "happy holidays post-it-notes! 🎄🥳 i know you very politely only wished for a few modest things- characters high fiving, or struggling in christmas attire- but i hope you'll still enjoy this given that i kinda went the opposite direction entirely! i'm an enormous fan of your work and most times you post anything i wind up browsing your art tag from tip-to-tail in enraptured delight. as such, i thought it was only fair i give back something a little more significant in gratitude for all the joy your work has given me. i knew i wanted to do a comic, so i was thrilled you already had a whole storyverse for me to work from!! this scene seemed the most obvious choice (chapter 8 of "wishful thinking" on ao3) given that i enjoy a dramatic fight scene 😂 i tried to stick as beat-by-beat to the writing as i could and worked in as many details as possible; i hope it'll be fun to see it envisioned this way! merry christmas! ~starflung 🎀🔔 "
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I made some funny comics a little while ago about the potential effects of Fukuzawa's ability on Chuuya's, and how it perhaps could make it revert to a pre-Arahabaki state.
I realized later that some of you lack the context for where that came from, and that I might be creating confusion, so this is a (hopefully) comprehensive walkthrough of things we learned in Storm Bringer that lead to this conclusion.
tldr; The lab created "Arahabaki" by manipulating an ability into a destructive force. That ability existed before the lab, and the nature of that ability is heavily implied to be the power to enhance other abilities through touch.
Explanation and sources below (so you can judge yourself) ⬇
- spoiler warning for Storm Bringer, hopefully written in a way that you'd understand even if you haven't read it yet -
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In Storm Bringer, Chuuya meets the scientist that was responsible for Project Arahabaki, Professor N.
Project Arahabaki, N explains, was the Japanese government's secret project to create an ability singularity they could have control over and freely use as a weapon.
What are singularities? Singularities are what happens when abilities clash in specific ways and create a new, unforeseen reaction. The easiest way to create a singularity is to pit two contradictory abilities against each other to create a paradox; examples included the ability to always deceive and the ability to always perceive the truth, and to have two ability users who can see into the future (*coughs* Oda and Gide) try to one-up each other. The result is usually much more powerful than the original abilities on their own.
Some singularities are said to have been explained as god-like interventions, because of their often destructive nature. This is what inspired the name "Arahabaki", after the mythical being (here's a post of the subject and I'll it link at the end too) These events are described as very rare.
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Like mentioned in that passage, there is another way to create a singularity: to have a single ability user use their ability in a way that contradicts itself. This is what the lab was trying to do.
For that explanation, Professor N gives an example. He first shows a video of a child, whose face is hidden from the camera, holding a coin (described as having a certain melancoly to it), with a moon and a fox engraved on it. The video is from one of the lab's tests. The child is made to recite some activation lines, which are directly taken from one of Nakahara Chuuya's poems, Upon the Tainted Sorrow (which does mentions a fox, as a fun fact).
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The coin then starts glowing, the glow turns into a black mass, and from there the experimentation goes bad: the coin starts attracting things and absorbing them, the space gets distorted, the child's vitals flatline, panic spreads and someone calls for an emergency stop, we hear a scream. The video ends.
N explains that the child in the video had the ability to enhance the ability of others. That child then used that ability on themselves, effectively enhancing the enhancement which enhanced the enhancing, in an infinite loop. That loop created a lot of energy; the surplus of energy was so intense its mass deformed space (physics!) and it created a black hole.
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Here's where it gets tricky: N claims that child died during that accident, that the child was absorbed by the black hole created by their ability. We never actually learn their identity.
But N is a lying liar who lies; he said about one and a half truths the entire book. The only reason he was telling them any of this was that he thought he'd get rid of all of them within the next few minutes. His objective was always to regain control over Chuuya, his pet project.
Plus, during the epilogue, we learn that Chuuya was assumed to have died during the war. That's what his parents think. That's what is officially recorded.
Furthermore.
Project Arahabaki was based off French research papers; someone else had done this kind of experimentation before, and their result was Verlaine.
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Verlaine's gravity-manipulation is a singularity. Better yet: Verlaine also has a Corruption state, named Brutalization. Their abilities are the same, because the lab copied the techniques that were used to create Verlaine when they worked on Chuuya.
Here's a passage of Dazai nullifying Corruption, at the very end of SB:
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"The self-contradicting skill, which was supporting the energy of a singularity". This passage confirms that the source of Chuuya's ability is, in fact, like the child's and Verlaine's, if any doubts remained. "[...] weakening the singularity's output. It wasn't long before it returned to its normal state, and the Gate closed." The Gate refers to releasing Arahabaki, it's basically a limiter, just like the passage above when talking about Brutalization. When Dazai nullifies Corruption, he gives that limiter the opportunity to come back and seal Chuuya's power away again, but does not stop the singularity, only allows it to go back to its stable state.
From all that, we can say that Chuuya's ability wasn't always gravity manipulation, but that it was another, unconfirmed ability that was exploited in such a way that it became a permanent, stable singularity that allowed him to have control over gravity.
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Bullet point recap:
Chuuya's gravity manipulation comes from a singularity, like Verlaine, like that child;
You need a self-referencing/self-contradicting ability to create that singularity;
Such an event is rare;
There is a substantial amount of time spent describing a "random" child that was experimented on during the war;
That child created a black hole through their singularity;
That singularity was activated using a passage from Nakahara Chuuya's poems, while holding a coin that references it;
That child supposedly died;
Chuuya's parents think he died during the war;
N is a pathological liar with an agenda.
So no, there is no "confirmation" that Chuuya's ability was ability enhancement before the lab took him. But an author writes a story with an intent, so I am asking what Asagiri's intent was when writing all this, and if perhaps we weren't indirectly given the answer already.
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What is Arahabaki (Fifteen and Storm Bringer lore, with too many citations)
My own perceived timeline of the true events behind Storm Bringer (was originally gonna be part of this part, also with too many citations)
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lord-squiggletits · 2 months
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I think the key component to my personal reading of post-Delphi Pharma is that he's trying to be a horrible person on purpose. Not "on purpose" in the way that people have free will to exercise their own choices, but in that Pharma's "mad doctor" persona is a performance he puts on to deliberately embrace how much everyone else hates him. Basically, if people already think you're a "bad Autobot" and a horrible doctor who just kills his patients for fun, why try to prove otherwise to people who have already made up their minds about you? Just fully embrace the fact that people see you as an asshole. Don't try to change their minds. Don't plead for their forgiveness or understanding. Just stop caring. If you're going to be remembered as a monster, you might as well be a memorable monster, and eke as much pleasure and hedonism as you can out of it before karma catches up to you and you inevitably crash and burn.
I mean, I guess you could just go the route of "Oh, Pharma was always a fucked up creepy guy and Delphi was just him taking the mask off," but I really don't like that interpretation because, for one, it feels really wrong to take a character like Pharma becoming evil under duress and going, "Oh well clearly he did the things he did because he was evil all along," as if somehow Pharma breaking under blackmail/torture/threat of horrible death was a sign of him having poor moral character. As opposed to, you know, suffering under the very real threat of horrible death for himself and everyone he cares about while being manipulated by a guy who specializes in psychological torture.
The second reason is that it just doesn't make sense to write Pharma as having been evil all along. I mean...
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Occam's Razor says that the best argument is the one with the simplest explanation. Doesn't it make way more sense to take Pharma's appearances in flashbacks, his friendship with Ratchet, his stunning medical accomplishments, and the few we see of him speaking kindly/sympathetically (or in the least charitable interpretation, at least professionally) towards his patients and conclude "This guy was just a normal person, if exceptionally talented." Taking all of these flashback appearances at face value and assuming Pharma was being genuine/honest is a way simpler and more logical explanation than trying to argue that Pharma for the past 4 million years was just faking being a good doctor/person. I mean, it's possible within the realm of headcanon, but the fact is Pharma's appearances in the story are so brief that there simply wasn't room in the story for there to be some sort of secret conspiracy/hidden manipulation behind why Pharma acted the way he did in the past.
I just can't help but look at things like Pharma's friendship with Ratchet (himself a good person and usually a fine judge of character) and the fact that even post-Delphi, pretty much every single mention of Pharma comes with some mention of "He was a good doctor for most of his life" or "He was making major headways in research [before he started killing patients]" which implies that even the Autobots themselves see Pharma's villainy as a recent turn in his life compared to how for "most of his life" he "used to be" a good doctor.
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And although Pharma doesn't know this, we as the readers (and even other characters like Rung) know about Aequitas technology and the fact that it actually works, so... if Pharma really was an unrepentant murderer, why couldn't he get through the forcefield too? The Aequitas forcefield doesn't require that a person be completely morally pure and free of wrongdoing or else how could Tyrest get through, just that they feel a sense of inner peace and lack feelings of guilt. Pharma has murdered and tortured people by this point, and put on quite a campy and theatrical show of how much he sees it as a fun game, so why then can he not get through?
It circles back to my headcanon at the start of this post that the "mad doctor" persona is just that-- a persona. Delphi/post-Delphi Pharma's laughing madman personality is just so far removed from every flashback we saw of him and everything we can infer based on how other people see/saw him before that, to me, the mad doctor act is (at least in large part, if not fully) a persona that Pharma puts on to put his villainy in the forefront.
To avoid an overly simplistic/ableist take, I don't think Tarn tortured Pharma into turning crazy. To me, it's more like the constant pressure of death by horrific torture, the feeling of martyrdom as Pharma kept secret that he was the only one standing between Delphi and annihilation, the physical isolation of Messatine as well as the emotional separation from Ratchet, being forced to violate his medical oaths (pretty much the only thing Pharma's entire life has been about), etc. All of that combined traumatized Pharma to the point that the only way he could avoid cracking was to just stop caring about all of it. Because at least then, even if he's still murdering patients to save Delphi from a group of sadistic freaks, Pharma doesn't have to feel guilty and sick about doing it. As opposed to the alternatives, which were probably either going off the deep end and killing himself to escape, or confessing to what he did and getting jailed for it.
In that light, Pharma becoming a mad doctor makes sense. It avoids the bad writing tropes of "oh this character who was good his entire life was actually just evil and really good at hiding it" as well as "oh he got tortured and went crazy that's why he's so random and silly and killing people, he's crazy" and instead frames Pharma's evil as something he was forced into, to the point where in order to avoid a full psychological breakdown and keep defending Delphi, he just had to stop caring about the sanctity of life or about what other people might think of him.
Then, of course, the actual Delphi episode happens, and Pharma's own lifelong best friend Ratchet basically spits in his face and sees him as nothing more than a crazy murderer who went rogue from being a good Autobot. Then Pharma gets his hands cut off and left to die on Messatine. At that point, Pharma has not only been mentally/emotionally broken into losing his feelings of compassion, he's received the message loud and clear: He is alone. Everyone hates him. Not even his own best friend likes him any more. No one even cared enough about him to check if he actually died or not. He will only ever be remembered as a doctor who went insane and killed his patients.
So in the light of 1. Having all of your redeeming qualities be squeezed out of you one by one for the sake of survival and 2. Having your reputation and all of your positive relationships be destroyed and 3. People only know/care about you as "that doctor who became evil and killed his patients" rather than the millions of years of good service that came before.
What else is there to do but internalize the fact that you'll forever be seen as a monster and a freak, and embrace it? People already see you as a murderer for that blackmail deal you did, so why not become an actual murderer and just start killing people on a whim? People already see you as an irredeemable monster who puts a stain on the Autobot name, so why beg for their forgiveness when you could just shun them back? You've already become a murderer, a traitor, and a horrible doctor, so what's a few more evil acts added to the pile? It's not like anyone will ever forgive you or love you ever again.
Why care? Why try to hold on to your principles of compassion, kindness, medical ethics, when an entire lifetime of being a good person did nothing to save you from blackmail and then abandonment? Why put yourself through the emotional agony of feeling lonely, guilty, miserable, when you could just... stop caring, and not hurt any more?
#squiggposting#pharma apologism#i'm sure the doylist reason for the writing is just that pharma was a designated villain#so since he's a villain and 'crazy' it's fine for everyone even the good guys to treat him like complete trash#i just think from a watsonian perspective taking a sympathetic approach is way more interesting and logically consistent#what i mean is like. from a meta perspective one of the best ways to show that a character is super evil and not worth saving#is when even the good guy heroes. the ones who are supposed to be kind and compassionate and wise. see him as dirt#and this is also kind of a necessity in most plots bc TF is the kind of series that just needs action villains and long-term antagonists#so not every villain is written or has a plot to be made redeemable. and pharma is one of these bc he's not important or a legacy character#so from a doylist (meta) perspective you could read the autobots' disregard of pharma as a sign of#'this guy is not meant to have your sympathy as a reader. pay no attention to him'#but from a watsonian (in universe) perspective it paints a miserable picture of pharma being utterly forsaken by the ppl he served alongsid#and like yeah i'm super autistic about pharma so of course i view him with sympathy but like#the idea of being a loyal and good person for years only to be subjected to a Torment Nexus of#being blackmailed into breaking all of the oaths you held sacred. under threat of you and all your comrades dying horrible torturous deaths#then when your comrades find out about it they focus solely on the 'harvesting organs' and not on the 'blackmail' part#and then you get literally left for dead by your comrades and best friend hating your guts#and then you get rescued by a guy who uses you as a test subject for his evil machine#this is a fucking nightmare scenario like pharma could hardly be suffering more if the author TRIED to make him suffer#and for me it's like. the evil pharma did can't be decontextualized to what drove him to that. as well as the question of like#how easily ppl can write someone off as evil and turn a blind eye to (or even find satisfaction in) their suffering bc theyre evil#and either brought it on themselves or it's just karma paying a visit#like. i feel like if pharma WERE a shitty doctor and a terrible person his whole life then the delphi situation would feel like karma#but the way it's written and the lore retroactively put in makes it feel more pharma getting thrown in a torture carousel#and THEN becoming evil. but then being treated as if he was always evil or was some sort of bad apple#bc like i'm not opposed to LOLing when a villain gets a karmic torture/death related to the wrongs they committed#but in pharma's case it feels less like karma and more like endless torture + being abandoned by ppl who should have been more loyal
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mtkay13 · 8 days
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My version of the wardrobe template! yay!! I had a LOT of fun doing this and feel like I could elaborate a bit more on each of those.
It's already linked up here, but here's once again a > link to the post.< Anyway! More about these designs below!
So first, for WKX's template! - Chapter 2: Grey robes I had already made my design of those for the full TYK lineup I made a while back. I really, really like those, and took inspiration from some of the robes SHL!WKX wears in the show for the shapes. - Chapter 69: dark robes with dark red belt I expected to like that style for him, but not that much! I had seen a tutorial on how asymetrical hanfus were worn by archers in the past and that inspired me, purely on a fashion level of course. I like how intimidating he looks with those and enjoy the touches of blue in the inner layer of the robes. - Chapter 75: dark red robes The GVM robes! which I also designed a while back when researching for the illustrations of the Mt Fengya battle scenes that I wanted to make. I reworked them just a little bit and got rid of some details that I didn't like anymore. I tremendously pleated skirts for WKX so I went at it once again. I also used shifts in hues to make it look like it could have been drenched in blood. - Extra 5: deep red robes For the reminder (since apparently some people are not aware of extra 5's existance), this extra is set 5 years post-canon. I wanted WKX to wear something that looked comfortable for traveling but also practical and fashionable. The teal jacket is of course another nod at SHL since the red and teal combo was an absolute banger. Let's say I didn't want WKX to just sport an all-red look. Furthermore, the teal really works to adorn the red hues. - My personal favourite I actually don't really know whether those are my actual personal favourites, but I've come to LOVE WKX dressed in red and white thanks to @kwehxing's designs. I think it really suits him and on top of that it avoids the question "is this Hua Cheng" LMAO--okay jokes aside, I combined most of the shapes that I really like for WKX (wider shoulders, wide sleeves, and long robes with pleated inner robes) and I find him very elegant like this. Now, for ZZS! - Chapter 1: sapphire blue scholar robes Those had already been designed before as well! They're my go to generic TC!ZZS robes, haha. I was a bit extra with the blue colour here, but oh well. I'm quite obsessed with the silver brocade cynching his waist, haha. - Chapter 2: stolen farmer robes A classic as well as far as I'm concerned--of course, inspired by his hobo fit in SHL because it was quite efficient. I'm forever fond of my scruffy hobo!Xu and his toes poking from his sandals. - Chapter 18: luxurious robes from the Gao family Those were a new design! Which I had a lot of fun coming up with. Putting ZZS in a different colour scheme was also really nice. For those who don't remember, ZZS feels quite ridiculous when he sees himself in a mirror wearing those fancy robes while being so emaciated and still sporting his hobo mask. I wanted to give this "out of place" feeling; and also work on a very "wuxia" style for the robes, since this is jianghu and they were provided by Gao Chong. - Extra 5: black robes I'm incredibly fond of this design. I worked quite a bit on it, since I wasn't sure of where I wanted to go. My main guidelines were: practical and cool. I really like ZZS having a lot of room to move so ideally not too much fabric in the way, and I think he also needs arm braces to be rid of annoying sleeves. Of course, him looking much healthier and having a dynamic ponytail really works to "complete the look", and I find that he looks really cool there haha. - My personal favourite This one has been refined over the months, but it's definitely, overall, my favourite look for him in terms of shapes and construction. I like that the robes are short, I like the more fashionable jacket. I'm especially into the "pants tucked into the boots" silhouette, as well as the little ribbons keeping them tight around the ankles. I'd say that this leg shape + short robes + a bun (or sometimes a ponytail) is THE ZZS design combo for me, haha. It looks practical and fun and adventurous, just how I like it.
To conclude the whole post, I had more fun doing this than I even expected, and needless to say that I'm very excited to see other versions of them following this template. It was a good opportunity to try and project what the characters look like throughout the book, and a fun design exercise as well. I actually don't really like doing character design usually, but for characters I'm obsessed with, it's of course a much nicer experience. Anyway, thank you for reading!
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kaladinkholins · 10 days
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Taigen x Mizu mentioned in the The Making of Netflix’s “Blue Eye Samurai”
Taken from the livestream organised by Gnomon
Jane Wu:
Next slide, Taigen...
Brian Kesinger:
Everyone's favourite samurai, uh, Taigen. Uh, so, he was designed a bit over the top. The, the, peak of male samurai, even down to the quite prodigious hair bun, which he doesn't have on screen for much. Uh, but, um, he is the visual opposite of Mizu, right, so it was fun to kinda let her design dictate what his design should be, and, you know, I think that, you know, especially for all you Taigen x Mizu fans out there, I think that might be one of the reasons why he's attracted to her. Um, or in my brain, he's attracted to her, uh, is because she is who she wants to be, and doesn't have to put on airs. Uh, and that's a lesson that he has to learn and he literally, I mean, it's on the nose but, he lets his hair down. And that's the start of his journey of discovery, um, which he needs to go. He's, he's got a lot of growing still left to do. Um—
Jane Wu:
I also think he has a, has a talent—he has like a... sword crush on her right, he has like a martial arts crush on her, yeah. Talent crush, yeah.
Brian Kesinger:
Right, yeah. Talent crush. Yes. Yes, for sure.
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For context, Jane Wu is Blue Eye Samurai's supervising director and Producer, while Brian Kesinger is the lead character designer. Others presenting for this livestream were production designer Toby Wilson and art director Emil Mitev.
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raayllum · 5 months
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anyway one thing i think TDP does very very well is how it uses visual storytelling so strongly to indicate character mindset(s) and progression
Claudia's hair is the most obvious example - we don't need to be told she did something fucked up in 3x09 to bring her father back, because as soon as we see more white hair we know, from context and worldbuilding clues, that she did. It allows a lot to be communicated but not directly told, and it carries weight accordingly
Then there's more subtle ones - the sun being behind Janai when she steps up behind the horn ruins vs Karim not having one, because she is the true and fair queen and he is not, as well as her being right in how she handles matters legally and him being wrong in how he handles matters (il)legally.
There are also examples of Rayla's S1 binding - she's literally uneven/unsymmetrical and subsequently off-kilter - as a chain she has to be freed from, and how Callum has the golden bars around his wrists in his arc 2 design that also look like he's wearing permanent quasi-chains (because of course he is)
The crown of Katolis is a literally broken circle/chain, Aaravos walking around being literally heartless, how certain spells appear and a perpetual emphasis on circles (people being surrounded, objects, etc.)
There's a lot being communicated and is one of the reasons, I think, the show is so rich because our brains take it in subconsciously if nothing else, and then we can notice it more consciously on rewatches and subsequently appreciate it, and it just adds to how many layers are on screen at any given time
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joethesparkle · 1 year
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what if... I made kirby gijinkas... and they all had autism
part 2
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aspoonofsugar · 5 months
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Weiss's Design
Here comes an appreciation post of our Snowhite's beautiful design! This is also the third installment of my RWBY design series, after Yang and Blake's analyses. As per usual, it uses ideas shared in other Weiss's metas. Enjoy!
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A SPECIAL SNOWFLAKE
Monty Oum's early sketch depicts Weiss as a living snowflake:
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This is because Weiss's design plays with the idea of "a special snowflake" in two different ways:
"snowflake" is a derogatory term for a person, who is entitled, oversensitive and easily offended; it also holds some political implications linked to white privilege
snowflakes are famous for having unique structures, so each one is different from the others
Weiss is initially a stubborn and pampered heiress, who feels superior because of her name. Still, she is deep down frail and needs to build her own distinctive identity.
These two sides of our Snowhite are conveyed by the Schnees' semblance:
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Glyhps are snowflake-shaped and they represent:
the family privilege, as they are inherited by all the Schnees - they are a magical projection of the family crest
the potential of each Schnee to grow into their own person - they gain more complex and individual designs with time
In short, Weiss is a special snowflake, for better or worse. She can give in to her father's mentality and be defined by her name. Or she can step into the world and discover who she is outside her family:
Winter: It sounds to me like you have two choices in front of you. You can either call Father, beg for his money back, and explain once more why you would want to study at Beacon over Atlas, or you could continue to explore Remnant, discovering more about the world and honestly, more about yourself.
Let's see what Weiss's design says about her choice.
SNOW PRINCESS
Let's consider Weiss's concept art:
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And let's compare it to Winter's:
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The two sisters appear similar:
their color schemes are the same
they look like royalty
they share glyphs as their semblance
they fight with swords
They are designed this way to show that Weiss looks up to Winter and tries to emulate her. This is clear if one considers Weiss and Winter's allusions: Weiss alludes to Snowhite, while Winter alludes to the Snow Queen. And yet, when one looks at Weiss's concept art, it is easier to see the Snow Queen's inspiration, rather than Snowhite's:
She looks like a snowflake
She is the color of ice and snow
She wears a crown, like a queen
Glyphs resemble the Snow Queen's power to turn snowflakes into animals
It is as if Weiss's true self (Snowhite) is hidden behind a mask (the Snow Queen). This conveys Weiss's insecurity, as she is caught between the weight of the family crest (a snowflake) and her idolisation of Winter (the Snow Queen). She is a Snow Princess, who needs to decide which kind of Queen she'll be. Either an Evil Queen like Jacques or an Ice Queen like Winter.
Still, Weiss is her own person and this comes to the surface in her final design:
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The main differences with the first version are:
Her bangs and pony-tail do not part in two sides
She has a scar on her left eye instead than a beauty mark
Her necklace is an apple instead of a tear-drop
She has no tear-drops dangling from her sleeves
The golden circles on her bolero become silver and she gains silver decorations on her boots
Weiss loses her tear-drop motif and her color-scheme gets simplified. This gives her more Snowhite-like details:
The apple on the necklace alludes to the poisoned apple
The scar on the eye alludes to the magical mirror cracking
The final design only has black, white (silver) and red, which are Snowhite's defining colors
Moreover, Weiss's appearence grows more asymmetric. Her hair is not perfectly parted, but worn in a side pony-tail. This symbolizes Weiss's struggle against Jacques's expectations. Similarly, the elegant beauty mark is changed with a scar. This gives Weiss more personality and shows that behind the princess there is a fighter.
In short, Weiss's Vale design shows glimpses of our girl's true self. However, they are hidden by the cold ice covering Weiss's soul. Luckily, the Spring Arc comes and the ice melts.
MELTING ICE
In Mistral, Weiss leaves her white dress behind and wears a blue outfit:
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This happens because our snowflake is slowly melting into water (white > blue), so that she can become herself. In order to do so, though, she has to first lose all the superficial things that define her identity:
Jacques: You are no longer the heiress to the Schnee Dust Company.
Weiss sees herself as the SDC heiress, so the story takes away her title.
Vernal: Your sister isn't in Mistral anymore. No one is coming to rescue you.
Weiss sees herself as Winter's little sister, so the story has her separated from Winter.
Thanks to this, Weiss faces herself and discovers who "just Weiss" is:
Vernal: Let's see what the Schnee name really means. Weiss: I'm more than a name.
This transformation is mirrored by Weiss's design. She loses all the superficial references to Snowhite:
she wears no apple anymore
she has no black-white-red color pattern
Still, her fairy tale emerges strongly in her glyphs, as she learns to summon:
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Weiss's avatars are Snowhite's characters:
The Boarbatusk is the Hunter, who is famous for killing a boar
The Knight is the Prince, who saves Snowhite from the glass coffin
The Queen Lancer is both the Evil Queen and the New Queen Snowhite becomes at the end
Weiss loses all she has to be reborn anew. Similarly, her design is stripped of all the Snowhite's allusions, only for them to be expressed more clealry and in a deeper way by the evolution of her semblance. Weiss's magical snowflakes aquire unique patterns that refer to her personal story.
This process of refinement climaxes in volume 5. Here, Weiss dies, is resurrected and crowns herself queen by summoning the Queen Lancer. This Grimm represents who Weiss truly is. She is neither the Evil Queen, nor the Snow Queen, but a Royal (a queen), who is also a Knight (a lancer). She is a Queen Knight.
After this metaphorical coronation, Weiss starts showing her interiority outside. This is why she gains back her two missing colors in her journey to Atlas:
she wears a red scarf
she wears black thights
She is back to look like Snowhite (black + white + red)!
Interestingly, both the scarf and the thights are items worn to stay warm. In short, the closer Weiss gets to her Icy Kingdom (Atlas), the more she shows her true warm self (Snowhite).
QUEEN SNOWHITE
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Weiss's Atlas design has three layers to it:
it is queen-like
it is Snowhite-like
it has all the colors of the previous outfits
1- Weiss gains a silver tiara with red gems. It is bigger and more refined than the old one because Weiss has grown. She isn't a princess anymore. She is a queen.
2- Weiss wears Snowhite's three colors: a white dress, black gloves and red jewels. interestingly, black and red are not covered by white. The ice is melted and Weiss's different shades are now out in the open. What is more, Weiss's outfit is similar to her Disney's counterpart:
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Disney-Snowhite wears a dress with blue puffed sleeves, which are present in Weiss's Atlas design. There is no risk to confuse our girl with the Snow Queen anymore:
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Weiss is not Winter's imitation, but her own person. She is 100% Snowhite.
3 - Weiss's clothes are white, black, red and light blue. These are all the colors worn by her throughout the story. In addition, there is a warmer shade of blue, which shows the cold is gone once and for all. These palette symbolizes Weiss's different parts coming together into a more beautiful and stronger person.
This fits Weiss's new summon:
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The Nevermore combines all the other glyphs. It is the final form of Weiss's inner snowflake and the culmination of her growth. Aesthetically, it gives Weiss an angelic look, which brings to mind the final inspiration of her design.
MAGICAL SNOW ANGEL
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Oh look! Weiss looks like Sailor Moon! This isn't by chance, as Weiss is inspired by the magical girl genre. Magical girls are heroines, who:
transform into ideal versons of themselves
fight metaphors of human emotions in the form of monsters
purify people's hearts
Weiss is the same, but the first heart she needs to cleanse is her own:
Mirror, tell me something, Tell me who's the loneliest of all? Fear of what's inside of me; Tell me can a heart be turned to stone?
Yes, it can:
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Pure Heart Crystal (Sailor Moon)
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Soul Gem (Puella Magi Madoka Magica)
A gem standing for one's heart is a pretty common trope in magical girls' stories. Not only that, but the corruption and healing of these stones come up often. Well, Weiss's heart is a snow-crystal, which needs to be melted and rebuilt into a unique structure.
Weiss purifies it by fighting her inner demons in the form of Grimms. As a matter of fact these monsters symbolize humanity's darkness, so they are the perfect enemy for a magical girl. Weiss defeats them and makes them white like snow. She integrates them and the struggles they represent into herself. Through this process, she slowly changes into her ideal self. She doesn't need a spectacular transformation sequence because her evolution happens inside. It is slow, but deep and here to last. After all, the heart is irreplaceable:
Everyone is entitled to their own sorrow, for the heart has no metrics or forms of measure. And all of it… irreplaceable.
Hearts are like snowflakes because there are no two, which are the same. Weiss learns this lesson and starts teaching it to others. This is how she heals hearts. Empathy is her superpower. Thanks to it, she is ready to save her family legacy:
Weiss: I will not be defined by my name because I will be the one to define it.
Weiss's first step is to define herself outside the Schnee name. Her second step is to give the Schnee name a new meaning. She first refines her heart. Then she cleanses her surname. From her inner snowflake to the family crest. That is the kind of magical girl she is.
In a sense, she is stepping into Nicholas's footsteps. He purifies minerals into Dust. She purifies stones into souls. From Saint Nicholas to Snow Angel.
MAGICAL QUEEN SNOWHITE
In conclusion, Weiss's design describes her evolution in three ways:
She goes from being a snowflake (derogatory) to being a snowflake (unique)
She grows from a princess into a queen
She leaves the Snow Queen behind and becomes Snowhite
This refinement process is nothing, but her magical girl transformation.
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yokyoaaa · 1 year
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90s Kirby characters!
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opal-owl-flight · 9 months
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Drew a Mags gjinka....so what abt a Meta gjinka? Hes a bat dragon beastwalker! Can turn to said creature at will :)
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creator-mal · 8 months
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My take on human Kirby characters
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Kirby 64: Kirby, Waddle Dee, and Dark Matter characters
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Kirby 64: Kirby & Friends
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Modern Kirby: Kirby & Friends
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Kirby: All Dark Matter Characters
I had a lot of fun making these designs, as well as making unique lore for Dark Matter :) I may do more in the future since I left out a bunch of other kirby characters so look out for those.
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thunderboltfire · 25 days
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One thing that I think is really overlooked (and that probably has permanently altered the way I think about fantasy character design in general) is that BG2 portraits went ham with piercings.
Elf, dwarf, dude, lady, it doesn't matter. If they had visible ears it was a very good probability they will have earrings (sometimes multiple) and apart from that, a stray brow or nose ring. It isn't class motivated either, and seems to span multiple cultures.
Anomen, human aspiring paladin? Earrings.
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Korgan Bloodaxe, dwarven warrior? Multiple earrings.
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Minsc? Earrings.
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Haer'Dalis, tiefling bard? Dude has long, pointed ears and makes the best of it.
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Yoshimo, human rogue? An earring, plus a brow piercing.
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Edwin, human red wizard of Thay? Nose ring, eyebrow piercing and implied ear piercing too.
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Jaheira? yep, earrings.
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Aerie? Not much of her ears are visible, but under her left earlobe that's an earring for sure.
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And then we get to BG3 and apparently the fashion has changed, because you don't expect a random member of the thieves' guild to have multiple piercings.
My point? It's highly probable the BG3 party members who are over 100 years old have piercing scars, even if they don't use them anymore. Jaheira has some for sure, Halsin and Minthara very well could have them, in case of Astarion it depends whether or not piercing was as popular among the non-martially oriented people at the time.
Also, there's a good possibility that if you meet an elf who wears 3+ pairs of earrings paired with a nose or brow piercing, you deal with someone who's at least 100 years old, probably more.
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kikunai · 6 months
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i don't write tips often but i got asked frequently about characters designs and how i could make up one based on few source materials for fan designs or even from scratch for my ocs. so here's my general thought process which can be applied to both visual art and writing
are they a lazy person? -> do they care how others think about their appearance? (they may get creative in maintenance and wearing their hair/clothes if both questions are affirmative)
where does the character come from? how would you embed their culture onto their look?
mementos?
what's their occupation? how can elements in their outfit reflect that?
adjustments based on their disability (physical, mental, neurodivergence...) and body types?
are there any unnecessary or unpractical elements? (eg: elements that hinder how they walk if their job requires them to run a lot)
*it all boils down to the character's preferences*
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