Thank you for answering that mecha ask, it was very helpful!! Though if I may, could I ask if you have any advice/tips for people who are new(ish) to drawing mecha? or just struggling in general I guess
first off, sorry for taking so long to answer this- it made me really have to think about how the hell i structure my mecha drawings in the first place. so here's my best advice, structured in a very on-brand confusing and shitty manner:
really, when you're just starting out its all about taking a base shape and warping it. the biggest thing is exaggeration- what you exaggerate and where you do so really does depend on your own tastes/goals for the robot. high exaggeration reads as super mechanical/otherworldly/technical, while keeping it close to the base shapes you want to replicate will make it seem more organic.
a good thing to remember the whole time is that you're putting a shell around a frame! it's like trying to draw an animal but with only hard bits (well, most of the time). so your base shape layouts aren't exactly indicative of what will be your mecha's internal and external structure. you can exaggerate inwards to make it seem like, say, an armored skeleton, or only exaggerate outwards to seem like a carapace on a bug. it's really just a whole lot of pushing and pulling within your original silhouette and weights!
162 notes
·
View notes
do you have any advice/tips for posting art on tumblr for the first time?
I’m not new from twitter, I just don’t wanna fuck up somehow
really the two keys to posting art is 1. knowing how to use tags, and 2. having a dedicated art blog
tumblr only tracks the first 20 tags on a post, everything after that is Just For Funsies. tracked tags will show up in search, both for the whole website and on your blog.
if you're not sure what tags to use, see what other popular posters are using! i think i mentioned this in my tumblr guide post, but generally you want to tag fandom, characters, ships (if applicable), and any AUs or similar things. oh, and content warnings if those apply, too. then if you want you can try stuff like mediums and other general tags, that'd be your #art, #illustration, #fanart, #fanfic, #digital art, #(program you used), etc etc. you don't really have to use those, but if you want to keep your blog Super Extra Organized or if you're posting original content with no fandom tags to lean on then they are good options. (you can use things like #ocs, #original characters, #character design, #concept art, and genre tags for those!)
really tagging comes down to: if i wanted to find content like this post, what tags would I look in?
You want to have a dedicated art blog so you can keep your art front and center, if people have to dig to see your art or you post a lot of content they aren't familiar with aside from your art, they are less likely to stick around or follow you! this goes for all social medias really, not just tumblr. it's okay to make the occasional non-art related post, you don't have to completely separate art and artist here, but if you have an art blog you want it to be 95% things pertaining to your work. I have a main blog where I post everything that isn't my art, but occasionally I will reblog important things here or share other artists work because it's good that artists support each other :D
TL;DR - Get familiar with tumblr's tagging system and what the popular tags are for the types of artwork you want to post, and have a dedicated art blog! 💖
Bonus tip: Not everyone is online at the same time, and many people don't scroll to the bottom of their dashboards to catch up on every post they missed. You can schedule your posts so you post consistently at the same times, and you can schedule a reblog of your post later in the day. I for example will make all relevant art posts at 12PM CST, and I set the post to reblog at 8PM CST. The tumblr userbase is more active in the evenings, so if you don't post around that time it's definitely good to reblog things then!
71 notes
·
View notes
🤡, 🎶, 💖 and 🤗 please for the Emoji Ask! Thank you!
I answered the clown emoji question before, and I'd add more moments I've written that make me laugh but I'm struggling to think of any (just woke up, memory bad..)
As for the music question, I'll post another absolute banger from the SimCity 4 soundtrack. It's so good it makes me go insane
Also I ended up rambling A LOT for the other two questions so I'm putting them under a cut sdfghdfjsgj
What made you start writing?
I honestly don't really know. When I was a kid, people kept telling me to write my ideas down and do something with them, and I was like "okay :)" And then I wrote fanfiction for 20 years.
For the Sims 2, specifically, I told stories with my sims pretty much from the day it first came out, but somehow had no idea that there was a whole community of people doing the same until 2020.
That's when I found Fortune & Romance by Skell. My mind was blown because of the attention to detail, the composition of the pictures, the writing, and everything else, and all I could think was "you... can do that? you can just do that? people did that?" And then I found a bunch of sims stories on Tumblr and thought, "people STILL do that?" because by that point F&R was pretty old and literally no one really uses Livejournal anymore.
And then I was like "omg I wanna do that," because I genuinely think using video games as a storytelling medium is extremely cool.
What advice would you give to new fanfic writers that are just getting started?
uhhh I'm not good at giving advice but something that worked for me is... "just jump right in and start writing, man." Probably not the most helpful advice, I know it's not that easy.
But what I mean is, I have terrible anxiety, so if you're anything like me, you'd know that Getting Started and pushing past that anxiety just enough to actually post something is one of the hardest parts, because of thoughts like "oh no what if people don't like it :(("
So, this is advice both to myself and to anyone reading this: Don't let an idea fester in your brain forever just because you're scared of the What Ifs that come with writing something and posting it. Not everyone will like it, but surely someone out there will. And if that someone is just you, that's perfectly fine.
Because writing fanfic - sims related or not - is a hobby, and hobbies are meant to be Fun.
5 notes
·
View notes
🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it):
THE visual novel software. Comic artists, look no further
✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles!
✨Cons: None really <3
Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
Twine:
Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want)
✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch)
✨Cons: You can add pictures, but it's a pain.
Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy:
Little topdown games!
✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small!
✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing!
Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker:
To make RPGs! LIKE ME!!!!!
NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post.
✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here!
✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale!
Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
engine.lol:
collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden!
NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff.
So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
27K notes
·
View notes