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#once i upgrade to a real pc
browntrait · 7 months
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if only i knew how to make cc….
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myjunkisyuzuruhanyu · 24 days
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Any thoughts on the possible rule changes for singles (though not voted on yet I think)? One jump combo removed, one spin replaced by a choreographic spin (whatever that means), and the same type of jump can't be repeated more than 3 times
Let's see if changes really happen and if they happen if they will be implemented before the next Olympics or I rather think afterwards...tbh I haven't kept up with the possible rule change. Yet ofc I have some thoughts about it.
I think removing a jump combo might be good if they keep the lenght of the program bc the last time they removed a jumping pass they shortened the time for the free program about 30 seconds. It would give the skater a bit more time for choreography. (Also actually it would help Shoma to remove a jump combo bc that's what causes the problems for his free programs 😁 not that I really think that Shoma will compete until this rule change is implemented, but just a thought that occured 😅)
Choreographic spins are great especially when they eliminate this illusion as difficult exit from spins bc that looks really ugly most of the time. A choreographic spin would lead to more creativity if done well. I hope ppl would actually make use of more creativity in spins.
I am not sure if this really makes sense to limit the jump type. Like that will only be relevant to ppl who can perform quads and triples of the same type or will hinder skaters of lower levels when they jump doubles and triples. For skaters like Shoma, Ilia or Yuma that would not change anything. How many skaters really jump more than 3 times the same type of jump unless they make it about edge jumps vs. toe jumps that would be more of a challenge but again would rather hinder skaters of lower levels.
I think once again these rule changes if they happen don't get to the real problems of the sport lately which is the heavy importance of jumps. I would rather want them to upgrade the BV of spins and steps to match at least the BV of triple jumps bc this is where some skaters excell but gain nothing from and others that don't excell in it but are super jumpers don't even really need to work on it to be competitive. Also make the PCS factors rise to match the TES to have more balance for the programs and maybe that way they would get back to more creativity and art. I was really surprised to learn lately that under the 6.0 system the artistry score was higher valued than the difficulty and I wonder why that was totally lost under the IJS system, because I think what the sport needs atm is more artistry to not make it a jump contest only. Also maybe especially in ladies we would not have 100 of similar programs to slow ballad music without any kind of concept if artistry would really be a higher factor in this sport. But maybe that's only me who finds especially the ladies a bit boring lately (with ofc some exceptions like Kaori, Young You, Rinka Watanabe or Loena Hendrickx)
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It took five years, but I'm finally drawing on my tablet tonight. I am learning how to use IbisPaint. It's really similar to Paint Shop Pro, which I've been using for YEARS on my PC (at the most basic levels lol) but it has different brushes and such. So pretty.
I was inspired to finally learn how to use it when I drew* that Coot (*bird, poorly drawn, looks real bad) a couple weeks ago on my phone. Using the same app.
The only drawback I have at the moment is that my tablet is inside a protective case that has a thick plastic covering on the screen, and my stylus (a rubbery nub on a $3 pen from Dollarama) keeps stuttering over it a bit. However,
"Start where you are Use what you have Do what you can"
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Once I can have enough patience to draw anything that I actually like on this, I'll improve, and eventually upgrade.
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mtqcomic · 7 months
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Hey!
So, you might be wondering where I've gone. I don't like talking about my real life, but I doubt I can go too long without explaining that I'm now in university, and living in residence.
So, why is this stopping me from making pages?
Up to this point, my workflow for this comic has been... odd. I've been using an old iMac that I inherited from my dad when he upgraded several years ago. It was my only desktop computer throughout high school, so it's also where I started making this comic. It runs incredibly slowly and it hasn't received software updates in years, but it does have old versions of Adobe Photoshop and Illustrator.
Yes, that's right; up until now, I've been making this comic on an old iMac in Adobe software from 2015.
Since I had to move into a much smaller living space for university, it would be silly to bring this ancient desktop with me. It takes up way too much space for something I only ever use once a week (and which could break down irreparably at any moment).
So, I'm currently trying to figure out a new workflow on my PC. It doesn't have any of the software I've been using, so I'm gonna need to start from scratch.
When will pages resume? I don't know. Maybe next week, maybe not for another month. I'm doing my best!
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sealrock · 15 days
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benchmark shenanigans
my pc didn't explode!! 3 hours well spent I must say
putting everything under the cut because it got long but I'm actually really looking forward to dawntrail now;
main roster:
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(andromache is missing for obvious reasons)
ok I will say the CC did not inspire confidence in me when I first loaded in my ocs, especially paris. I used the lominsa location for better lighting but the wet sheen seemed to taint my first opinion of the graphics update. the updated eye and hair textures are well done, however
for paris, the lip shine, tweezed eyebrows, and eyelashes (and subtle makeup it looks like) are kind of jarring on them. they need to look crusty!! not moisturized!!!
achille looks.. rough. the eyes on face 4 looks fine currently, but here he looks zooted out of his goddamn mind. and I've been using dark eyebrows for all my ocs for a while now, seeing him with blond eyebrows is a shock to the system
hector (and patroclus) look so good though I think I hauve covid. like face 6 got the biggest upgrade to me, they actually have good-looking noses, eyebrows, and lips!!!
tauvane looks good, not as crusty anymore! the lips are better than what's in-game currently. she kinda matches achille in looking high as hell but it's less severe
npcs:
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the tatlonghari brothers are also safe. I'm obsessed with how face 1 looks, evander also got a better nose and they kept his acne marks which made me tear up with joy. his face looks a lot more round than his current model so I may end up changing it once dawntrail comes out
patroclus is back to his old face template from now on, and actually looks like he has a 10-step skincare routine now, it's great. like hector, he looks very good
I also did kirke for a bit and she looks decent!! the limbal rings look nice to me, though her lips are gonna have to grow on me
benchmark looks:
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crying and screaming and throwing up at how paris looks outside of the cc, overall they look great! I may end up using my fantasia to tweak their face a bit but otherwise I don't think I'll have any issues playing them throughout the msq
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achille still looks goofy asf, but that's just me unable to make face 4 look nice with this combination of colors. I actually may end up giving him a different face entirely because he doesn't look like how I imagine him. I try not to give two of my ocs the same face template but I wanna try face 1 on him to try and get him closer to his parents in appearance
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oh my god hector makes me wanna bite my desk. he got the best glowup, and the new hair looks great on him!! 10/10, face card cleared, no notes
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my girl tauvane looks a lot better rendered in the benchmark than cc. I also noticed her hair color is a touch darker than current, it's a nice touch!
bonus shots:
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evander and patroclus look amazing with the new lighting like whaddahell. they wouldn't actually be melee dps so watching them be a viper was kinda funny
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I wanted to test kirke real quick as well with limbral rings, she looked cool throughout the entire thing. and I may be wrong but it looks like they gave this hair extra bones because the bangs move with the wind, really neat!
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I ran yves' elezen model through the benchmark as well since his face is custom. as I don't play elezen his skin tone looks decent to me, it's not as ashy like his in-game model
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dunne-ias · 11 months
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Question for people with experience of modding:
So, some of you who also play sims, might have tried a game called My Time at Portia, which is a resource management/post-apocalyptic adventures/dating sim game for PC and consol that is, quite, frankly, very awesome.
Thing is, this game has something I would love to see in sims 2 too, which is the idea of a social network that is affected by your relationship to different individuals in the network.
Example: Clearly you want to be friends with Gust with the long and luscious hair, not only because he’s adorable and has a pet pig, but also because there is a real financial advantage to being friends with him (you get cheaper upgrades). As you befriend him little by little every day by bringing him architecture books or bacon rolls, once the social meter reaches a full heart, you get a relationship boost to his family and best friend too (also useful, his dad is the mayor and one of the most advantageous NPCs to befriend since he lowers the price on land expansion). The boost isn’t huge or anything, but it’s there.
Disregarding how fun it is to suddenly learn who is in who’s social network, this boost makes it easier to befriend different groups of friends or families.
So to the question:
Would something like this be moddable for sims 2? Suppose if my kid sim brings home the same kid from school every day, and reaches friend status, or best friend; could other people in his household get a boost to their relationship to him (even just a +10 short term)? Maybe even make him known to everyone in the household even if they’ve never technically met?
I don’t make mods, but I’d like to know if this is just impossible, and if it’s not, if anyone would like to take it on and try.
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ducktastic · 1 year
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Derrick's 2022 Gameological Awards
Every year on the Gameological Discord, rather than a simple top ten list, we ask what games did what things especially well. Here are my picks in this year's pool...
Game of the Year
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Game of the Year means different things to different people. Simply being “the best” is subjective. For me, it’s a matter of which game stuck with me the longest, a game that I couldn’t stop thinking about, a game that captured my imagination and would not let go until I was through. In 2022, no game did that quite like Tunic. A gorgeous isometric action-rpg heavily inspired by classic The Legend of Zelda games, Tunic fashions itself as a long-lost retro game. One where the instruction manual has had its pages separated and lost within the world itself, leading players to explore the world with little guidance and literally piece things together as they go. Mysteries on top of mysteries, stretching through the corners of my mind, obsessing for days on end. Tunic is a whole damn journey and no game in 2022 swept me away into its mythology, world-building, and sheer scope quite the way Tunic did.
Single-player GOTY 
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As we continue to blur the lines between the various forms of media, the main detail that separates games from comparable experiences in film and books is that games are about the agency of the player, that the person consuming the media is actively a part of it. It’s easy to escape into lives unlike your own by watching them on the silver screen or reading about them on the page, but games make you FEEL the way a different person might feel. Put aside the dreamy aesthetic, raunchy dialogue, and supernatural conspiracy story… the real star of Neon White was that it made the player feel like a goddamn golden God, launching themselves into the heavens and crashing down on the heads of their foes with righteous justice and unwavering focus. The absolute speed and force of Neon White’s gameplay made every player experience the rush of being a pro gamer, squeezing every last drop of blood out of a game’s throat as you dominated it. Yes, it’s gorgeous and sounds great and all that good stuff, but the adrenaline provided by Neon White was unlike anything else this year.
Multiplayer GOTY  
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The Splatoon games have lovely and imaginative single-player campaigns, but let’s be real, the franchise is all about frantic multiplayer paint action. Splatoon 3 is the least innovative game in the series so far, but that doesn’t make it any less joyous an experience to hop online with some friends or make some new ones while painting the town [insert your randomly assigned team color here]. New personalization features like SplatTags and lockers, along with games-as-service inspired seasonal catalogs and an always-on upgrade to Splatoon 2’s Salmon Run, Splatoon 3 is constantly hitting players with reasons to keep coming back for more.
Favorite Replay
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The Stanley Parable remains an iconic experience from the previous decade’s golden era of indie games. It introduced countless impressionable gamers worldwide to the concept of metatextual narratives within gameplay and the relationship between the player’s choice and the creator’s voice. It was all set to remain a once-in-a-lifetime exploration of interactive media, right up until this year’s release of The Stanley Parable Ultra Deluxe, a game that was, on the surface, a modern remaster of a decade-old PC game for modern hardware and consoles, but was secretly a stealth sequel with even more to say about the current gaming landscape. While the original Stanley Parable was happy to direct a mirror at gamers to make them question the choices they make when they consume media of any kind, the additional new areas of Ultra Deluxe raise new questions and concerns about the game industry and the ways that video games are designed, consumed, critiqued, discussed, and ultimately tossed aside. The revelatory experience revealed more than ever before, and remained effortlessly hilarious all along the way.
Didn't Click Award 
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Going into 2022, there was no game I was more hyped for than OlliOlli World. The first two entries into the side-scrolling skateboard trick-em-up were damn near perfect. Perfectly at home on the Playstation Vita, they were tight, thrilling, and oh-so-stylish. A long-awaited sequel was just so exciting, and the new Adventure Time-inspired aesthetic had a ton of potential, along with the ability to finally design your own skater and express yourself through fashion and gear. The only problem was… the gameplay never quite CLICKED. What was so magical about the previous games was how responsive the controls were. Just like Super Meat Boy assured people that, if they died, it was their own mistake and not the game’s controls, OlliOlli 1 and 2 both had immaculate precision with the skateboard controls. OlliOlli World did not. Controls are floaty and imprecise, sometimes it felt like the game just decided you didn’t jump in time or didn’t grab correctly. Without that precision, OlliOlli World just never felt right, and no matter how many times I tried, I just never connected with it the way I had with its predecessors.
Most Forgettable Award 
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Netflix made its first proper foray into game publishing this year, along with its first showing at the not-E3 “Summer Games Fest,” where they announced plenty of successful licensed games coming to mobile devices via Netflix, several Netflix streaming projects based on popular video games, and most notably surprise-dropped a new Netflix-exclusive game from the creator of Downwell. “Poinpy” instantly trended on social media as gamers laughed about the humorously named vertical platformer, and as one would expect from the creator of Downwell, the game showed a surprising amount of depth and strategy. That said, I only played the game maybe three or four times that first week and then it lay idle on my home screen for months before I finally just deleted it. Poinpy was certainly a thing… but only for a hot minute.
(In)famous Award
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Social media could not get enough videos of the viral sensation Trombone Champ, a rhythm game played by sliding up and down the screen like pushing and pulling the slide of a trombone. People loved adding silly songs or viral audio clips and making Trombone Champ levels out of them. I have no idea if the game is fun because frankly I have no interest in playing it. The videos were funny for a while, but really, they just felt like yet another meme, just one that happened to be centered around this silly game.
Unexpected Joy  
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With an uninspired name like Vampire Survivors, a nondescript retro pixel art style, and the increasingly tired “rogue-like” label, I had absolutely no interest in what seemed like yet another flash-in-the-pan indie sensation. And then they went and dropped a free mobile port during The Game Awards and I was like “eh, what harm could it do?” And then I drained my phone’s battery twice a day for a week, completely addicted to its game loop. As much as the game lazily lifts from rogue-likes and bullet-hell shmups, it brilliantly and expertly lifts from idle games and clickers. The end result is a remarkably passive game that steadily makes you feel more and more like an unstoppable machine of divine power. It’s incredible and has no right being this good.
Best Music  
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Melatonin only just came out a few days ago, so I haven’t had enough time with it to really consider it for titles like GOTY, but I can already say that this Rhythm Heaven-inspired minigame collection absolutely nails its inspiration when it comes to hooky melodies with toe-tapping beats. More than anything else, a rhythm game has got to have compelling music to keep you playing, and there is no doubt that Melatonin has that in spades.
Favorite Game Encounter
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There were several fascinating encounters in my GOTY pick, Tunic, from enormous mechanized sentinels to flittering joyous fairies, but nothing this year came close to The Mountain Door. If you’ve played Tunic, you know. Opening The Mountain Door is a puzzle that literally spans the entire breadth of the gaming experience in ways that I still get excited about just remembering months after the fact. It requires using all of the knowledge you’ve collected along the way to explore, examine, and rethink dozens of smaller puzzles that culminate in one euphoric victory. And it’s still not even the end of the game!
Best DLC of the Year
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Little Inferno was the unlikeliest smash hit of the Wii U launch library, and proved to be an absolute delight when it came to PC and mobile devices. Equal parts idle game, passive toy, and black comedy narrative adventure, the game remains a truly special oddball indie romp. Ten years after its initial release, in Fall 2022, players were surprised with its first DLC—Little Inferno Ho Ho Holiday—taking the game’s already explicit anti-consumerism bent and applying it specifically to that most commercial time of the year: festive winter holidays. What an unexpected joy!
"Waiting for Game-dot"
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Disco Elysium. I know. I KNOW. It’s been sitting in my library for years now. I’ll get there someday.
Game that Made Me Think
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I continue to find Sam Barlow fascinating as a game creator. He and David Cage are the two directors most experimenting with the rapidly blurring line between cinema and game, and his latest title, Immortality, blurs that line even further by actually just being about movies. The game is, essentially, three feature-length films, broken up into reels and rehearsals and behind the scenes footage for players to scrub through and explore, and even more than his previous efforts Her Story and Telling Lies, Immortality really bonks players over the head with "THAT WAS IMPORTANT" by disrupting the footage in jarring ways that I don’t want to discuss in case people want to enjoy the game unspoiled. It’s not my favorite of his titles, and I had a harder time investing in the characters than his other works, but from an interactive standpoint, Immortality pushes boundaries in fascinating ways that I couldn’t stop thinking about, even when I no longer really cared about the game’s mysteries.
Girlfriend Reviews Award
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The last major feature update Harmonix’s Fuser got in 2021 added a “Diamond Stage” where users could buy spots on the bill and mix tracks live to a global streaming audience. As the game steadily died through 2022—first with an end to new DLC tracks, then the decline of weekly challenges, and finally online services being shuttered just this week—but even when the game didn’t compel me to come back and play more, the Diamond Stage kept me hooked on the official Fuser Twitch stream, enjoying endless mixes by players spinning live at all times. The stage is finally closed now, leaving legacy players to their own devices to play locally and share mixes as one-offs rather than real-time collaborations, but for half of the game’s short life-span, we had a lovely dance party available to us 24/7 we could all share together.
WILDCARD
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Kirby and the Forgotten Land is just too good a game to not mention at all. It’s the best Kirby game since Super Star, which is very possibly one of the greatest video games of all time. It’s also, somehow, the first mainline Kirby platform adventure on a three-dimensional axis, something that other Nintendo icons Mario and Zelda did back on the N64 and Metroid did on the GameCube, all while Kirby kept happily within the confines of flat two-dimensional platforming (aside from some spin-offs like Air Ride, Blowout Blast, and Dream Course). Not content to simply mimic foes by stealing their powers, this time Kirby would take on the characteristics of inanimate objects in the world, becoming a car, a vending machine, a staircase, and more. The game ends with a spectacular over-the-top battle that feels like it belongs in Bayonetta, not the unassuming pink puffball that is Kirby, but it all works! Hell, this game gives Kirby a gun, AND IT WORKS!!! On paper, nothing about this game makes sense, but in practice, it freakin’ rules. If this is what 3D Kirby games are going to be like, I can’t wait to see what’s next.
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scrunkore · 10 months
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Scrunkore Media "Thread" 2023: Part 2
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welcome back to the scrunko core
14) Ib (Switch, 2023)
One of the real classics of RPG Maker horror games, upgraded for the modern age in just a few little ways that manage to keep the experience feeling as it should. Ib has a perfectly bizarre and creepy atmosphere, making really good use out of its excellent concept of being trapped in a living art gallery, with decent enough puzzles to keep you engaged throughout. I'm a big fan of its vibes and its exploration of loneliness and art in general, and it has a really strong trio of characters and various different endings that I found myself liking a lot. Now's as good a time as any to check this game out. [4.5★]
15) Everything Everywhere All At Once (Movie, 2022)
Kind of a critical darling as well as an audience favourite around when it came out, and yeah, I agree with everyone else - this movie is fantastic. Really good and creative direction in an absolutely wild ride through parallel universes, family and generational trauma that I'm told can hit really hard for the Chinese-American demographic and others like it but can be enjoyed by just about anyone. It uses its ideas pretty much perfectly, and it has a whole multiverse of them to play with; I was fully engaged throughout the whole experience. It deserved those awards. [5★]
16) Fire Punch (Manga, 2016-2018)
Tatsuki Fujimoto's earlier manga series, wrapping up just before his biggest claim to fame began, really can feel like Chainsaw Man's fucked up older brother - and it kind of is, really. It does touch on some of the same things, but the world is even harsher and the suffering even greater, and the overall mood can seem a lot more nihilistic, but there is hope in there still. It's also a harder read than Chainsaw Man, but it stands alone as a rough tale of struggling through an apocalyptic world, and it gets bonus points from me for its heartbreaking trans character I don't want to spoil. I'm not sure how much I'd recommend it, with the particular kinds of misery involved feeling gratuitous at times, but I am glad I read it. [4★]
17) Super Lesbian Animal RPG (PC, 2022)
The title kind of says it all here, this is a superb RPG about anthro animal girls in lesbian relationships, and it does an excellent job at delivering exactly that with a lot more besides. The whole cast is likeable, even the asshole characters, and the story is a mix of really good fun and powerful emotional beats, naturally being queer as hell to boot. I really appreciate the gameplay too, it's by default a fairly easy game until pretty late, but it's quite well-balanced and goes out of its way to ensure you'll never even think about grinding (levels cap at 30, even), plus a lot of the fights are just really fun. Excellent visuals and incredible soundtrack too, just a perfectly well-rounded super lesbian animal RPG that I have no real complaints with at all. [5★]
18) Tembo the Badass Elephant (PC, 2015)
A little controversial back when it released for daring to be a Game Freak game not on either of the Nintendo consoles in circulation at the time, this game is... well, it's fine. Just a decent enough 2D action platformer that feels like if you modded Wario into a Sonic game with how you can speed through levels smashing up everything in your way, but the level design and even the odd boss fight reminds me of some of the worst parts of Sonic games at times, so I'm not super fond of it. It does have plenty of charm though, with a fun cartoony artstyle and some 3D setpieces that do make one wonder why it wasn't on 3DS. Controlling a badass action hero elephant saving as many people as possible is a neat idea, too. [3★]
19) Picross 3D (DS, 2009)
There have been many different takes on Picross over the years, under many different names as well, but almost nobody has done it quite like HAL did with Picross 3D. It feels like a whole different breed of puzzle, and it is indeed nothing like regular 2D Picross - the transformation into cube-based puzzles makes things far more advanced, often more difficult, and a lot more rewarding. There's not much more to this game other than the massive amount of puzzles to solve and the option to create your own, but it doesn't really need anything else. Some puzzles are extremely hard, but that's alright, and the game is the perfect fit for the DS hardware. [4★]
20) Picross 3D Round 2 (3DS, 2015)
I technically played this a bit later, but I think it makes sense to put this next to the first game. HAL managed to do it again, innovating further on the 3D Picross concept with different shapes that you can turn blocks into - a simple change, but one that goes surprisingly far towards making the game more enjoyable. It's a lot comfier with its presentation too, and there's even some surprisingly great music in there. Not much more to it than that, but it's still filled to the brim with a huge amount of puzzles, including bonus special Amiibo unlocks (there is a homebrew program to bypass this), and that's all I can ask of it once again. I'd hope for a third round, but I don't know that I'd like it as much without stylus controls... [4.5★]
21) The Murder of Sonic the Hedgehog (PC, 2023)
Sonic coming out of nowhere on April Fool's with a shockingly high-effort "joke" project was unexpected, but that blue hedgehog does have a way of blindsiding you. The game is a small but lovingly made point-and-click revolving around a murder mystery party with a few fun twists happening towards the end, and it's pretty funny for the most part, so that's the "joke" part down. On top of that, it has a really solid grasp of the characters and how to write them, seemingly on par with the IDW comics, which is more than we've seen from most of the games until fairly recently. It's something of a breath of fresh air, with plenty of fanservice, and my only real complaint is the "THINK!" segments being kind of... not very good. But as a whole, this game is really nice, and I hope they do more creative projects like this in the future. They even got the "self-insert" protagonist right, because they're such a weird and silly one. They should murder Sonic more often! [4★]
22-23) Escaped Chasm/Dweller's Empty Path (PC, 2019/2020)
I'd like to group these together, because they're kind of part of the same interesting project from Temmie Chang (yes, the Undertale Temmie). Both very short RPG Maker games with zero combat and a focus on exploring all the dialogue and plot you can get out of them. Both games have their dark elements, but Escaped Chasm definitely has the most - it's got some upsetting bits, and the ending is rather bittersweet, but I did enjoy the short tale of the lonely girl. It kind of serves as a prequel to Dweller's Empty Path, though you won't know it until you see a certain part. Speaking of which, that game is pretty nice, mostly just being a walking simulator that you can end at any time by going to bed, but there is quite a bit of dialogue for you to see that fleshes out the world and characters, with hints at what might be to come in the future. Both games adopt a Game Boy style pixel art look with minimal colour palettes and I kind of like that about them, and the developer managed to rope in Toby Fox and Camellia for musical contributions, which is awesome. Overall, the games feel like they're setting up something rather interesting, also being rather interesting in themselves, and I hope Temmie is able to do more with this in the future. [3.5★]
24) OFF (PC, 2008)
Another certified RPG Maker classic that has somehow never been re-released in any form, unless you count the official English translation from 2011, and it's certainly an odd one. The vibes are deeply unsettling throughout, the morality of the protagonist is dubious at best, and it has all kinds of strange setpieces showcasing the utterly bizarre lore of its equally bizarre world. It's kind of hard to tell what it's even really about, but it contains themes relating to religion, illness, capitalism and more besides. There are even multiple endings, including a random joke one serving as a "reward" for beating a strange and lengthy secret boss, and honestly I think the game is more of a weird French art piece than anything else. The puzzles and battle system do kind of suck in several areas, so it's all about the feeling of the game in the end, and it certainly made me feel... something. I don't think anyone completely understands this game, but I do like what it tries to do, and I respect it. [3.5★]
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linuxgamenews · 3 months
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Gearing Up for Backpack Battles Auto Battler
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Backpack Battles the PvP inventory management auto battler game is coming to Linux and Windows PC. Thanks to the innovative team at PlayWithFurcifer for bringing this exciting concept to life. Due to makes its way onto Steam Early Access. PlayWithFurcifer, a German indie team, just announced that their new game, Backpack Battles, is hitting Early Access on March 8, 2024. This isn't your typical battle experience. It's an auto battler, so the focus isn't on direct combat control. Instead, it's all about smart shopping and strategic placement in your backpack before the real action begins. The twist here is how you gear up for battle. Your choices in items – whether it’s health-draining gear, poison, or just a hefty hammer – shape your Backpack Battles strategy. And the best part? You can take your time planning your inventory, thanks to the asynchronous matchmaking. No rush, no timers, just pure strategy. Back in May 2023, the Backpack Battles demo hit the scene with two classes – the Ranger and the Reaper. Since then, it’s been a constant stream of updates and new content. The item list has more than doubled! By October 2023, it exploded on Twitch, thanks to shoutouts from big names like xQc and Hafu. It quickly became the most played demo on Steam, boasting almost 19,000 players at once and over a million downloads. And it has a native Linux build.
Backpack Battles - Early Access Announcement Trailer
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Now, with the Early Access launch, they’re adding two more classes – the Berserker and the Pyromancer. The Berserker is all about upgrading items with her Forging Hammer, while the Pyromancer brings the heat, literally, by setting weapons and armor ablaze. Both are showcased in the announcement trailer, and they look impressive. The developers are planning a brief Backpack Battles Early Access phase. Due to focusing on finalizing these new classes and fine-tuning the balance in around 1 to 3 months. It sounds like they’re committed to getting everything just right. It's also refreshing to see a title that emphasizes strategic planning and customizing tactics. The variety of classes in the PvP inventory management auto battler as well as items promises a lot of replayability. And the fact that you can play at your own pace is a huge plus. The community's excitement is palpable, and I can't wait to see how the new classes shake up the gameplay. So, mark your calendars for March 8, 2024. Backpack Battles is shaping up to be a unique and engaging addition to the gaming landscape. Whether you’re into strategy, customizing characters, or just looking for something new, this game is worth checking out. Due to release on Steam Early Access for Linux and Windows PC.
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The Daily Dad
Things you might want to know, for Jun 16, 2023:
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Kesha Calls Viral Seinfeld Snub the ‘Saddest Moment’ of Her Life — Girl, if you were actually watching the show on the plane, you’d know Jerry has issues with casual physical intimacy.
Confidence in science fell in 2022 while political divides persisted, poll shows — The biggest failure of social media was giving stupid people the opportunity to connect with other stupid people who could reinforce their stupidity. The libertarian/meritocratic ideal that prevailed Way Back When assumed that idiots would be inevitably swatted down by superior facts and arguments… we never considered that the dumbest among us would congregate together and “promote from within”. Turns out that as with a pandemic-spawning virus, it’s easy to underestimate the survival strategies of primitive life forms.
How a dose of MDMA transformed a white supremacist — Wow, that’s wonderful.
Jesse Malin, 56, reveals that he's paralyzed from the waist down — Wow, that’s alarming.
Ancient Egyptian followers of a deity called Bes may have used hallucinogens
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Legendary Marvel Artist John Romita Sr. Dies Aged 93 — As a kid, I didn’t appreciate JRSR as much as I did JRJR. (In fairness, I didn’t like Kirby or Ditko, either. I was a Neal Adams/Mike Grell kid.) But as I grew older, I developed an admiration for the old man’s talents, and now look back fondly on all the work I once took for granted.
Apple's Secret Weapon to Getting PC Games on Mac — There have been lots of headlines like that over the years. We’ll see if this one pans out.
Rob Schneider to Take on Wokeness in New Fox Nation Stand-up Special — Elle King’s dad is the kind of cutting-edge comedy that the Fox audience can appreciate.
Southern Baptists vote to expel two churches led by female pastors — Don’t ever let them tell you their trans-panic isn’t inherently misogynist, ‘cause everything they do is inherently misogynist, based as it is on a world-view that demands strict adherence to gendered codes of conduct.
Brand new Atari 2600 game cartridge coming: 'Mr. Run and Jump' — The linked article is busy talking about the VCS cartridge version, but the attached preview is for modern consoles.
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Cormac McCarthy dead at 89
AirCard Combines Find My Support With a Digital Business Card and More — This is cool, but it isn’t a “business card”. That’s like printing a QR code on a t-shirt and calling it a business card.
Instant Pot’s maker declares bankruptcy amid declining sales — My Instant Pot has sat unplugged and idle for years. Its only purpose now is to hold the supply of weed gummies and vape cartridges, because, well, Instant Pot.
The US Is Openly Stockpiling Dirt on All Its Citizens — Peter Theil and his ilk need to be shut down en masse.
You No Longer Have to Be a Pro to Get a Big-Screen MacBook — I’m still happy with my M1 Air, but when the day comes that I need to upgrade, the 15” Air will be the way I go.
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Riley Keough to Pay Priscilla Presley, Ending Legal Battle Over Family Trust — I’m a little surprised this settled so quickly and quietly. But Reilly has a career of her own now, and who wants to spend grandma’s twilight years fighting over a million here and there?
Deepfake porn of TikTok stars thrives on Twitter even though it breaks the platform’s rules — The real societal change of the 21st century is in the way that reputation and personal narrative are now assets the average person values. If pornfakery becomes truly verboten, it won’t be for the sake of privacy or decency or liberation… it’ll be because no one can afford to have their lives devalued.
Tactical Free Radio — Pump up the volume, man.
Apple redesigns its Shortcuts app in iOS 17 to be easier to use — Not enough of you are using Shortcuts, or even know it exists. But you should. It’s an app that ties other apps together… it’s programmatic duct-tape, for lack of a better metaphor. I use Shortcuts every day, to generate posts like the one you’re reading: I “favorite” articles in my RSS newsreader, and when it’s time to post The Daily Dad, I hit a button. With one tap, my “RSS to Tumblr” shortcut grabs the favorited articles, organizes them into a bulleted list of links, and posts the whole thing as a draft to my Tumblr, where I can add images and commentary before adding it to the queue. Same thing with my livestream announcements… I edit a tiny text file that contains a description of the night’s show, then hit a button. Poof, Shortcuts automatically turns up the lights in my studio, sends out an “I’m streaming now” message to all relevant parties, puts all my devices into a specific Focus mode, and then posts the show description to Tumblr without me doing anything else.
Every Season of Love Island, Ranked — I can quibble with most of this, but I’m comfortable with their #1.
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eclipse-in-sky · 9 months
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Work took over my entire week, so I'm skipping my weekly eden run.... Here's the weekly news anyways! :)
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For this week's news it's just IRL stuff. I'm debating the addition of SkyCOTL beta events to my little news section. I dunno yet though. Maybe once I get more people interacting i'll do a survey for what I should add.
Something I can always have content for would be cool. (It's all below the line)
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• I am upgrading my PC! Eventually I plan on doing a complete overhaul of what I currently have. But as for right now, I have a new set of RAM in the mail! (Saving for a whole new CPU to support the speed of my games. Star Citizen takes a lot of strength)
• I'm looking for a new job but the search is going extremely slow. No progress has been made because every place I apply dosent actually need beginner lvl people. Yippieee...,,.,,,
• The cieling fell down in my current workplace! That's exciting and I didnt work for 4 of my scheduled days because the dining room was being repaired. It was a nice break but now i'm closing every night :,)
• Apparently aliens are real according to the US Government? Not even phased by this actually. Just another day in Florida.
ANYWAYS... Have a good one, and stay safe in the skies, friends.
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oddberryshortcake · 9 months
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I’m THROWing in ORTHO now
oRTHO MY BOY
What I love about them: eVERYTHING! He’s a delight. I’m so proud of him all the time. He also gets the best outfits too! He’s such a real one, I love that in 7, Ortho manages to create a solid theory on how to get MC home in 5 minutes that Crowley hasn’t managed to do in MONTHS 
What I hate about them: I cannot think of anything 
Favorite Moment/Quote: He gives this monologue in his fairy gala vignette that’s so beautifully written, and my friend actually told me it reminded her of my writing so no wonder I feel so connected with what he said- 
“It was the first time anyone ever needed me, Ortho, instead of my brother. Initially, I cam to this school as one of Idia’s technomatic gadgets. I was no different than a PC or blastcycle. And I was going to leave with Idia once he graduated, of course. I didn’t think there was anywhere else I should be. I believed the best place for me was wherever my brother was. I had it in my head that being with Idia was the best possible option- or rather, it was the ONLY option. It’s different now, though. I’ve been recognized as a person rather than a gadget.” 
And it goes on for longer but I don’t feel like typing that out.
I love Ortho coming into his own person and enjoying just being him aaaa
What I would like to see more focus on: More Ortho enjoying being his own individual person!
What I would like to see less focus on: Uhhhh idk 
Favorite pairing with: ahhh yknow 
Favorite friendship: Ortho and freshman gang aaaa Also Ortho and Vil is wholesome. The more friends Ortho has the better.
NOTP: Him and Idia for obvious reasons.
Favorite headcanon: I think Ortho is going to upgrade his gear so he can be taller, beat the allegations of being child and catch up with your peers! 
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blazehedgehog · 1 year
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Re: Throne gifts - of all the things on the list, which things do you think would help you the most / you want the most in regards to video production? For example, I see some monitors on the list. Would they provide more screen real state / better color accuracy that would make editing easier for you? Or the RAM, it should speed up rendering times. Is that more useful to you? Would like to know where donations might be most helpful.
(This is in reply to this post)
When thinking of things to buy for myself, the top two "things" I am saving up for are rebuilding my PC and the Xbox. Which one of those things is the front runner is complicated.
I can capture and edit video just "fine" with my current setup, but things can always get faster. So getting the Xbox first isn't necessarily going to diminish anything about my current life. But, again, things can always get faster. A new CPU would smooth out a couple of video capture woes I've been struggling with.
But for the PC upgrade, I can't just buy a new CPU and be done with it. I am currently on one of the fastest CPUs that my Socket 1150 motherboard supports. I think part of the reason this motherboard was as cheap as it was back in 2016 is because Socket 1150 was completely discontinued by the end of that year (I actually had to replace the motherboard in 2017, and had to buy the replacement on Ebay).
Which is why there's a CPU and a motherboard on Throne. I'd need both.
The RAM is also sort of attached to the new motherboard as my current one tops out at DDR3. That RAM is DDR4.
Actually, to back up a little bit, a lot of the computer stuff was on another wishlist I was building for myself back when I was flush with cash after the Sonic 3 video. I was waiting on a few other things to clear before I spent it, but then my Mom got sick and things played out like they did, meaning it basically became impossible to justify blowing my savings on a new PC. Which is why a lot of it "goes together."
Anyway, RAM is cheap right now, so the CPU+Mobo would be the focus, I guess. I have 16GB of RAM right now, which was kind of a lot back in 2016, but is considered average by today's standards. I am not quite starving for RAM just yet. 32GB is just a "nice to have because RAM is cheap."
(And for the record, the DDR3 would work in the new motherboard, just not the other way around)
Alternatively, this monitor I'm currently using is not only very dark after 12 years of all-day use, but might also be dying? Last month the entire display went completely wacky and basically turned to snow like an old CRT. It lasted about 5 seconds and then started displaying normally again. I very nearly almost took the hit and knee-jerk ordered a new monitor right then and there.
Of the two monitors I have on Throne, the Asus was the one that was on my old "rebuilding my PC" Amazon wishlist. My current 12 year old monitor is an Asus, so I'm inclined to stick with the brand unless someone tells me otherwise. It also has g-sync and some high refresh rate stuff I've been told looks good.
The Samsung monitor was just something I think I found while browsing Throne itself. It's cheaper than the Asus, but it also has slightly less features (and slightly less hook up ports) than the Asus, too. For instance, my current Asus monitor is connected via DVI, which that other Asus monitor also supports, but that Samsung only does HDMI or DSUB. So you get what you pay for.
I wouldn't look down on either monitor, but my preference is the Asus. I think the Asus is lower latency, too.
Honestly, it's a bummer Throne only lets you set one item as "featured." Amazon at least let you rate things by priority. Throne needs that, or the ability to put things in to multiple categories at once.
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i have returned to fallout 4, and i’m currently building a Child of Atom build inspired by one i saw on reddit!
the perks i’m leaning into are Ghoulish(obviously; allows you to heal health slowly dependent on how radiated you are), Nuclear Physicist(increases your radiation damage with every level of the perk), Lifegiver(more HP is really good bc until you can get Ballistic Weave for your outfit, you’re basically a glass cannon build), a lot of the weapon upgrade perks(makes the weapons better obvs), and Crusader/Inquisitor of Atom(at the highest level of radiation it essentially doubles you radiation damage; havent gotten this yet bc it requires beating Far Harbor in favor of the Children of Atom).
the gear i’m using are the Robes of Atom’s Devoted(has a unique bug/exploit where once you’ve reach your max amount of rads, the rad resist of the robes basically make you immune to any more radiation PLUS you can return your health bar to full), the Inquisitor’s Cowl(gives you more intelligence the higher your rads are), the Kiloton Radium Rifle(a rad-giving rifle that ALSO deals explosive damage! so it covers ballistic, explosive, AND rad damage and is stronger when any of these are improved via perk), Atom’s Judgment(a super sledge that +100 rad damage), and i’m working on getting Lorenzo’s Artifact(it uses a specifc kind of rad damage that works better on rad-resistant enemies); in the meantime i have a heavily modded gamma gun!
this combo is so delightfully broken bc when all the things are in play it basically quintuples your radiation damage, making you able to fucking destroy like, anything in your path. the only real negative is, bc your radiation is fully maxed out, you can’t see how your hp is doing from the main screen, but once you get ballistic weave for the robes(plus if you spec into Nerd Rage, it slows down time when your health drops below a certain threshold), it’s not really an issue.
as for roleplaying aspects, i’m really enjoying being a real Child of Atom in the Nucleus in Far Harbor :) i wish you could somehow make Commonwealth CoA be non-hostile to you tho! there might be a pc mod for that but i’m currently playing on console. i just wish more had been done with the CoA in the base game as it is, but i’m really enjoying the dynamics within the DLC.
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thedeadlyrobot · 1 year
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Animal Crossing: Happy Home Paradise Review
This review was originally published on my original website, and the views expressed here are of my very own.
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The year is 2020. January rolls around with fresh optimism for the new year, and that all too familiar feeling of new beginnings is in front of you. You set new goals, plan your activities for the year, and you look forward to all the recurring events and activities that you love. Come late February and talks about a sweeping virus on the other side of the world start to swirl, but you’re not too worried about it. Afterall, it’s not happening in your own backyard. Optimistic, you carry forward and try not to dwell on what could happen.
Then, early March, you flip on the news to witness the great panic over the impending pandemic besieging our country. It’s starting to become real. Now, it IS in your backyard. Various local governments start to close shop, and you’re now told that you are to stay home regardless of your work circumstances. It’s a culture shock that, even nearly two years later, we’re still up against.
But, in the comfort of your home, snuggled between your PC and your Nintendo Switch, you’ve got plenty to look forward to. Enter Animal Crossing New Horizons.
I know, I started this little write-up on a bit of a downer, but I want to paint the picture as to what Animal Crossing meant to so many people at just the right time. With everyone stuck at home, either working or unemployed, if you had a Nintendo Switch, you most likely participated in this phenomenon. It really can’t be overstated just how much of an impact that this game had on everyone involved, it was almost a social experiment, and if you really wanted to jaunt through the conspiracy theory route, you could humorously draw the conclusion that the pandemic was a product of Nintendo trying to sell more copies of the game. Obviously, that’s not the case, but it’s crazy to me just how many people were playing it. People I knew, who never played games—or people who used to obsess over gaming but had careers and life in general that pushed that aside— were playing this. It was fucking wild.
I could go on forever and ever about just what those first several months of the game meant to me and the people that I hold close. We were sending each other furniture daily, writing stupid messages, visiting each other, flaunting the latest fashions and buying up turnips on our respective islands. Building the island and showing off our architectural chops was one of the most enjoyable experiences that I think I’ve ever had throughout the entire Animal Crossing series.
Through small updates here and there, it seemed that Nintendo was really giving it their all on delivering worthwhile and meaningful content to keep the masses engaged. It almost felt like a perfect game for Nintendo to attempt getting into the live service model. Afterall, I think out of any IP in Nintendo’s arsenal, this was the one that seemed the most suitable for that. But, as time went on, the interest and intrigue faded. Everyone had their 5-star islands. We had all the celestial items crafted, all the Nook Mile rewards redeemed, shops upgraded, and fossils obtained. The big Museum update was a mix of cool and frustrating since Redd only showed up once in a blue moon, and even if you weren’t following guides, there was no way you were going to be able to get all of the legitimate art to fill up the Museum. Fuck you, Redd.
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“How about, eat shit, Redd. Whaddaya say?!”
Just when you thought that new content was around the corner it…. never came. Sure, there were seasonal events, and some little quality of life tweaks here and there, but the overall significant content wasn’t coming out in close enough succession to keep people interested. That’s why, when Nintendo hosted the Animal Crossing showcase showing off the 2.0 update, I was honestly skeptical that any of the additions would do enough to bring people back.
While not nearly the cultural juggernaut it once was, 2.0 and the Happy Home Paradise DLC managed to breathe new life into the game again. All the Discord and social media communities I’ve been a part of started to buzz again, TurnipExchange had queues in the hundreds for buying and selling turnips, and creative juices started to flow more freely again. Finally, it feels like Animal Crossing has some much-needed improvements that will keep the game relevant moving forward, and I’m incredibly happy to say that it’s not without merit. Happy Home Paradise might very well be my favorite “chillout” game of the year.
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2.0 introduced a plethora of new features outside of the paid DLC. I won’t go into incredible detail, but I’ve bulleted some of the more important and exciting features they added:
Isabelle announces when you have visitors on the island (CJ, Sahara, Redd, etc) She doesn’t announce everyone equally, but this is a nice change.
Kapp’n returns with a new voyage in the same vein as travelling with Nook Mile tickets, but the islands have greater chances to be rare, in different seasons than your own, and best of all….
GYROIDS! You can find a Gyroid Shard (or two) on these random islands you visit with Kappn. Gyroids are more cute than they have ever been and while not everyone may feel the nostalgia with them, it’s great to have the little dudes back.
Brewster (meeting with him introduces the Gyroids) is back with the Museum Café, with his own set of rewards and serving up a fresh cuppa joe every day.
Farming and cooking are now in the game, though outside of gifting villagers the food or using them for decoration, they do not serve a huge purpose. You can fill up your stamina (ability to pocket entire trees or destroy rocks using a shovel) by eating a single meal, but I never really need this unless I’m doing large scale island renovations.
Costs for moving buildings has dramatically been reduced, giving you more financial freedom to customize your island to your liking.
Home storage has been greatly expanded.
Ordinances from New Leaf are back and serve some of the same functions, though some frustrations around the night owl / early bird time extensions have been voiced through the community.
A pretty large handful of new villagers are available.
Harv’s Island serves as a shopping hub where you pay 100k bells per each travelling merchant to set up permanent residence. This makes art a little more easier to obtain, and gives some old familiar characters a little bit of spotlight. Shampoodle is also back, and Harriet will surprise you with new hairstyles.
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This gyroid seems cool, just can’t put my green-thumb on as to why…
There’s so much more than this, but these were easily the most desirable changes. Each of them grants a new aspect of the island life to enjoy, and it feels like they’ve done a great job of targeting each individual user’s own style of play. If I were someone who was more into the design aspects, I probably would have been more excited about the permanent upgrades for more designs and the pro designer at large. If I were more engaged on the completion of the museum, I may have pointed out the new rewards offered there. As you can see, there’s a little something for everyone here.
But, outside of the free 2.0 additions, where the game now truly shines, is in the Happy Home Paradise mode. Much like the original 3DS title, you’re tasked with creating the house of someone’s dreams. Utilizing their sense of style with a large catalogue of items to use, you have the ultimate freedom to pick and choose how you want their homes to look. It’s fucking incredible, as I will now try and explain in a greater detail.
Once the DLC has been purchased, you now have the option to visit Orville at the airport and tell him that you want to “go to work.” After a brief conversation and introductory video, you are introduced to Miko, an excitable gray langur, Lottie, the friendly otter from Happy Home Designer, and Wardell, the soft spoken, gentle manatee. All of these characters convince you to join their ranks as a newcomer for Paradise Planning, which is an island home development firm centralized on a cluster of varied islands. Each of these characters has a unique personality that are well written and start to open themselves up and develop a bit more personality after each task you take on.
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The islands themselves are very well varied, and each region gives you plenty of landscapes to pick from. Not only will you be picking where on the map each of the clients you service will live, but you have ultimate and complete freedom to design and decorate their exteriors and interiors how you see fit. Be it weather conditions, time of day, season, you name it, you can probably customize it. Coupled with this freedom is a much-improved decorating mode which unlocks more unique and neat features after completing a few buildouts. One such feature which gives you a wealth of new options is the ability to expand the rooms that you’re working in. Whether or not you want to make them wider or deeper, you can really nail certain aesthetics with the size of the room alone. For example, I was tasked with creating a gardener’s home, and made the house deep enough to give the top part of the first floor a little gardening area and had plenty of room in the bottom part of the first floor to design a little space for her to live and sleep.
As you start to develop their island getaways, your companions at Paradise Planning start to give you a few tricks of the trade. Eventually, you get the ability to build divider walls in the homes, kitchen island counters, support columns, accent walls, ambient sounds,  custom lighting, etc. The breadth of tools at your disposal gets greater and greater, and soon you’re making masterful homes that you wish you could bring over to your actual island. More on that in a bit.
The pacing of the game is something that I’m actually very happy with. While eventually Lottie will tell you that you need a break, you can design multiple homes in a single island day. As each of these gets built, you then start to get tasked with creating new facilities such as a school, a restaurant, a café, and more. With each of these facilities, you will have random villagers show up as patrons, and you can employ any of the animals that you have designed homes for to work in those facilities. It creates this almost city-like feeling that you’re creating this ever-growing civilization and developing some type of new world within New Horizons. As villagers start to fill the facilities and villagers come and go to request their dream homes, the sense of building something more than what your island was starts to become more apparent.
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It’s no Brewster’s, but it will have to do.
I won’t get into some of the later surprises, but there are some really neat ideas that get more fleshed out as time goes on. I want to hold a little bit of the mystique close to the chest so the surprises feel a bit more organic for whomever may be reading this. (Thank you by the way!)
With all the gushing I’ve done here, it’s no surprise that I love this damn game. I find myself after a mentally draining day at work coming home to fire up the latest competitive game, only to find myself gravitating more toward the almost therapeutic experience that is Happy Home Paradise. Getting online to get fucked up and potentially tilted in competitive games doesn’t hit quite the same when you’ve been up against the wall at the workplace, so this has been a welcome way for me to destress. That’s why I urge you to not take some of these upcoming criticisms as any more than nitpicky, because they definitely are.
I mentioned earlier that some of these tools can be brought over to your own island, and that’s where some of the disappointment comes into play. Sure, being able to spice up your villager’s homes and give them some neat designs is very welcome, but missing are some of the room expansion features that you find in Happy Home Paradise. I must have missed something, because in the Animal Crossing Direct, it definitely seemed like you would be able to expand the size of the rooms in your home eventually, but this does not appear to be the case. I was anticipating being able to expand the size of rooms to my will and make my house a bit more original in design, but alas, this is not at all possible yet. Nintendo mentioned that the 2.0 “free content update” is the last of it’s kind, so maybe if we get any further paid DLC, this feature could become available. Not necessarily going to hold my breath, but I would love to have this as an option.
I had also mentioned that you can design multiple islander homes in a day, but you are eventually told that you need to take a break. I’m conflicted on this, as I understand Nintendo doesn’t want people to blow through the new content quickly, but if I’m in the zone designing homes and feeling good and accomplished, just to have the game tell me to “chill out”, it’s a bit of a buzzkill.
I have yet to see the ending of the “story” of the DLC, but I’m still working my way through the designs, tweaking previous builds with some of the features that unlock later down the line, and having a great and therapeutic time doing it.
Verdict
If you’re a fan of Animal Crossing: New Horizons, and have a knack for design, this is an absolute no-brainer. The wealth of content here is something that eager designers will have seemingly unlimited amounts of content to sink their teeth into, and for the not-so-design inclined among us, this is a great introduction and tutorial of sorts to get you up to speed as to what’s possible with the tools Animal Crossing provides.
It’s also exciting to know that Nintendo is open to getting more content to fans of New Horizons. I’m only hoping that if there are future offering’s, they are as plentiful and exciting as this.
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10/10
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ottspot · 1 year
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Sonic Origins Plus Is Real!! Were My Predictions Correct?
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Originally I was going to write something about Evangelion for my next blog post, but it seems to be tradition that my plains are foiled once again by the blue bitch himself. Nothing against him of course, I like writing about this game.
Sonic Origins Plus was finally revealed today, March 23, 2023. The reveal honestly came as a shock, as I didn't think it would be revealed on a random Thursday morning. I watched the trailer on YouTube, waiting to consume that sweet, sweet information. Was I right in my initial post? Well... kinda?
My initial predictions for Sonic Origins Plus consisted of the following: • A physical release akin to Sonic Mania Plus • New playable characters: Amy, Metal Sonic, Mighty, Ray • Emulated versions of other games (Knuckles' Chaotix, Sonic 3D Blast, Sonic R)
I was surprised to find that some of this was... actually correct. What ended up being revealed was a physical edition with an artbook and reversible cover (exactly like Mania Plus), Knuckles being playable in Sonic CD FINALLY, Amy being added as an all new playable character in every game, and emulated versions of other games... 12 Game Gear games.
It's pretty much a staple to include Game Gear games in some capacity with a lot of Sonic collections like this one. It happened with Mega Collection, it happened with various PC releases, and now it's happening again. They're a nice little novelty, but quite a few of these have Master System editions with a larger field of view, thanks to not being on a small screen like the Game Gear. Those versions won't be brought over though, which is weird. It's not like I'll play much of them anyways.
I'm happy to see Amy be added as a playable character! She was a big focus in the animated cutscenes, so having her as someone to actually play as is really nice. It's cool that Knuckles is finally playable in Sonic CD, too. That was something I felt was missing from the base game for no real reason.
I'm not really disappointed with anything in here, and I didn't really expect anything more, so I'm kinda fine with this. I'll be picking the upgrade up on Steam, and I'll eventually get the physical edition for Switch. The physical and upgrade editions both launch on June 23, and I can't wait to play.
Thanks again for reading! A short post today, but the next one will be the one that I promised to write next originally.
Next up - The Legend of Zelda: Tears of the Kingdom - Improving on Perfection
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