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#or any of the other fucking games
apollos-boyfriend · 11 months
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i'm a firm believer that there's nothing funnier than professional minecraft players who Only know their very specific niche, so the second they try to do anything outside of said niche they're fucked. there's nothing more entertaining than watching a speedrunner who knows every little mechanic on how to optimize beating the game struggle to craft a fence. or watching a builder whose constructed cities bigger than real-life countries figure out they can equip shields in their offhand for extra protection. genuinely peak comedy
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satansleftnutcheek · 18 days
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Bitches will create the MOST DEVASTATING STORIES KNOWN TO MAN out of 2 besties playing Minecraft together what the FUCK did they put in the water why are people making work about GoodTimesWithScar and Grian as if they’re Penelope and Odysseus the boys really saw a silly comedy and said no not sad enough we MUST fix this
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mugwot · 3 months
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funnyjokespunperson
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artgletic · 7 months
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case study of the self-identified god
#obsessed with the fact that rain world is a game about survival#yet every character we meet has the express goal of trying to optimize killing themselves#every creature in game seems perfectly content fulfilling their role in the ecosystem no matter how many cycles they do the same thing#(rly obvious with gourmand's entire route. guy who lives their life to the fullest without the slightest hint of resentment)#it was really only the ancients who thought they were above it and thought of it as something to escape from#5pebbles is so interesting because the only reason hes “”“godlike”“” is because of his vast knowledge. if he was in any slugcats shoes he#would die instantly which is ironically what hes been trying to do this whole time#this comic was kind of exploring the idea of awareness (divinity) as something that drags down ones enjoyment of life (walking).#if 5p would humble himself down enough to walk around like any other creature#he would a) be much happier in life and b) achieve the ascension he's been gunning for for millennia like all the slugcats did#but he never will.#getting rid of all his work on the problem or even his awareness of it entirely#would just be a trick of convenience that steals away his godhood#and him calling himself godlike is kind of a cope LOL#a cope being faced with a problem he was never meant to solve#a cope being faced with what he did to moon#a cope being faced with the rot inside him#oh well.#anyway fuck 5 pebbles i hate that guy#rain world#rain world fanart#rw five pebbles#rain world five pebbles#rw gourmand#rain world gourmand#five pebbles#rain world void worm#rain world ancients#also JUST KIDDING ilu 5p. you suck but i💛u
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musubiki · 1 month
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danmarch 🐉💎
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front-facing-pokemon · 10 months
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#spinda#AAAHHHH YES!!! our belovèd spinda. from their café!!! probably one of my favorite minor characters from pmd sky#whom i don't even think was in the original explorers games. i think spinda's café was exclusive to sky. if i'm remembering correct#ly. or maybe that was shaymin village. i know shaymin village was for sure but maybe it was just that and not both of them. either way#have a delicious drink and allow the flower of conversation to bloom! i could quote spinda all day. he had “hopes and dreams” before toby#ever did. THAT'S ALSO like i had no idea what spinda's pronouns were. i kept trying to figure it out because i talked about him quite a lot‚#but no one in game ever talked about him. to mention his pronouns? turns out. there's ONE line of dialogue where the post office fucker in#shaymin village mentions him and calls him a he. i think that's the only time spinda is referred to in the third person with a pronoun#i believe it's when they're talking about like. how you can send gifts or whatever and pick up the characters' responses at spinda's café#which is still a really fucking good feature. of any video game. SEE WHAT I MEAN spinda and their café is just an incredibly good      Thing#it's to the point where my home wifi network is named “Spinda's Café Wi-Fi” because i love it so much. so if you're ever runnin around#and you see a wifi network by that name… it might be me! you never know! or… it could be the real deal. the real spinda's café is somewhere#nearby…! ugh. i wish. i would go there immediately#not even to mention all the other shit about this pokémon that's really good. like that they never walk in straight lines or whatever#their little dance. it's just.  huUGHKLJKAHJVDHJHDAJSVGD i love spinda. a nice pick-me-up after the underwhelmingness that was grumpig#shake it this way… shake it that way… and stir it all around… and it's done!
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waffietato · 3 months
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HOLY SHIT BIG WIN FOR THE GAYS??
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be-queer-do-arson · 1 year
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Yall ever think about how Riko forcing Neil to play backliner is ultimately the reasons the ravens lost to the foxes? If he hadn't done that the foxes defense would never have been able to keep up with the raven strikers and Riko would've won. But Riko was so obsessed with his perfect court and Neil playing the exact position he did at age ten that he handed the foxes the keys to victory.
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"oh boy i've actually missed the view of hylia lake from the bridge, i should climb it aga-"
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"wait, what the fuck is that"
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"WHAT IS THAT????"
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terristre · 1 year
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hello hello!! in honor of clubwear rook, how does it know to feel to know that "i am making le pipe bombs" is partially canon
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LE MOLOTOV COCKTAIL??
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crazy-fangirl2524 · 5 days
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Jeanneil and kandrew will always be my biggest what if
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Decided to finally take a look into my photo folder after almost 2 years of not looking there
Gonna share some them here bc this blog is MY autism and IM gonna be the one who chooses how its gonna look like (im not gonna be mentioning vrc worlds here bc i dont rember lol)
22nd of march 2024 - a friend of mine showering me with affection while i was afk (she gay)
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20th of february 2024 - "Sunset in the ocean" (despite how bad it looks i love it honestly)
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23rd of december 2023 - "Universal bandit named: Fukc" (probably one of my greatest most beautiful creations /hj)
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31st of august 2023 - "The autism" (probably was the loudest and longest laugh i've had; all of the other options were so fucking good too but the outpocketness of the last one got me harrrrrrrd)
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20th of july 2023 - "Highest tower"
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31st of march 2023 - Probably the prettiest world i have seen in vrchat (i miss that avi.. its not only been made unavailable but also the creator of it nuked; that avi is my pfp atm, still yet to decide again what avi i have captures the "me" energy)
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16th of february 2023 - One of earliest memory i have with my long time friend gwen @virapyon
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21st of july 2022 - Probably the 1st time i ever tried using pens in vrc (glad to know my sense of humor havent changed since then)
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Also despite being besties with @doggirlpaws we share 0 pictures together, at least on my end; mind sharing them if you find any bestie?
@virapyon this applies to you too as well girlie
also ahem,
EVERY MUTUAL MENTIONED IN THIS POST IS VERY GOOD LOOKING AND WHOEVER FINDS THIS POST SHOULD THINKS SO AS WELL CAPICHE?????
tagging into my other, but nonetheless beloved mutuals im not that active with to say hi, you are welcome to add your good experiences that you had, be it vrc, gaming, life or anything else, would love to hear more from you people; no pressure tho
@letrayofash @suchlostflame @redheadedfailgirl @labgrownmeat @collector-of-dust
@parasocial-hermit @raspberrypie4u
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stormikins · 1 month
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Mass Effect: Failed Opportunities.
An informal rant essay about my opinions and thoughts (and ideas/suggestions) about the choices made in Mass Effect Three. This is all because of this one post, and my friend (@xoshepard) giving me a compliment about my Shepard came back wrong headcanons. So. I’m fueled by validation and rage. A summary of the mentioned post is anonymous regrets that BioWare didn't explore the implications of Shepard dying and coming back and the fact that Liara helped Cerberus in doing so.
Disclaimer: I am a hater in this. I am. No doubt about it. If you like the story and think it’s great and nothing is wrong with it— then I am so happy for you. Truly. I wish I was the same. So, this post might not be for you. Also, this is a rant, and I try to keep it sensible so apologies if it’s not.
Word Count: 3k
TLDR: BioWare flip flops between decisions and choices and never truly settles, disregards choices already made, and leaves players wanting (AND THEIR MOTHERS!) while eviscerating character personalities. Consistency is not in BioWare’s vocabulary. Or dictionary. Or thesaurus.
One of the things that I dislike the most about BioWare's choices regarding this matter is that Shepard starts having these crisis thoughts/questions about if their body is theirs or not, etc. not only in the third game, but at the end of it. The player is literally doing the mission that marks the point of no return in the end, the last of two until the game is finished, and now Shepard is voicing these thoughts. Roughly sixty-ish hours since the beginning of me2 if the player is a completionist. (not to mention how much more time in between playing bc people have lives but I digress). This isn’t a plot hole, it’s a speed bump the player trips over and then the game expects us to get back and get going while asking why our nose is bleeding. Fuck you BioWare.
Now, one could construe this into being part of Shepard's character; squashing down all these conflicting and worrying thoughts to focus on their mission, bc they are a soldier. They literally don't have time for this. But now they're physically confronted with their reconstruction post-awakening haze and/or denial about it all bc Cerberus could be them lying to Shepard bc of manipulation. All right. If that is supposed to be the implication, Shepard putting their mental focus on their mission, why didn't Shepard have this crisis when they were in lock-up for six months, aka where they literally only have time to think?
James having a throwaway comment to Shepard, or another crew member (bc they talk to each other now between missions!), about how he's worried about them, about how Shepard had a freak out some point in lock down, the level of 'freak out' does not need to be expanded upon. Hell, James can just say maybe they passed the time asking each other philosophical questions, maybe about consent and choices and bodily autonomy. It could help lend more weight with Shepard posing these questions during the Cerberus HQ bc these thoughts are still plaguing Shepard. Shepard dies-again-without getting closure-again. This would fall into the cycle theme that the games have.
But, like always, Bioware fails to capitalize on opportunity.
Now. The Citadel DLC. sighs Shepard's repeated variations of "don't want to talk about it" it being the clone and everything else that's happening in the DLC, lends more to the theory of Shepard's supposed to be repressing this all. But the counter point about Shepard having their crisis in lock-up still stands.
What could have been interesting is if Shepard had these identity issues in 2 and potentially in three and given that the Citadel DLC ends with the clone always dying canonically, it can be a pivotal moment for Shepard to realize that they are who they are, different than their me1 counterpart or not (it also would be cool if characters mentioned if the player was choosing choices that an imported me1 Shepard normally would not have) and to have a clarity moment that they are Shepard. This clone and these logs could have provided a clean tying of loose ends of Shepard having identity issues instead of the teammates saying two lines about how they know that Shepard is Shepard and Shepard simply... moving on bc you do all this in the middle of a base attack. The player's mind is already set on defeating Cerberus (finally) and getting revenge, on being so close to the end of the game! It's also OPTIONAL. Yes, the player is automatically entered into a dialogue wheel but the choice to leave without seeing what's on the logs is immediately available.
Another thing the previous post went into was Liara's involvement. Her part in Shepard's reconstruction is not explored in the game. The player never learns about how Liara helped, just that she did and that she lost Feron because of it all to the Shadow Broker. I will not go into the comics, bc 1. I have not read them and 2. If developers must depend on supplemental media to explain key plot points, they are in fact doing it wrong (this is a conversation for another time).
I would not be as bitter about Liara's involvement if the game treated it better. The player has to complete two quests to unlock the dialogue of Liara telling Shepard that she gave their body to Cerberus. Shepard’s renegade dialogue to Liara apologizing about giving their body over is as follows, “all this time, it wasn’t your sources. You knowingly gave me over to Cerberus. You did this to me!” SHEPARD DOESN’T SAY ANYTHING ELSE. JUST SITS BACK DOWN AND THE RENEGADE RESPONSE TO HER SECOND APOLOGY IS TO SAY, “Let me know if you need any more help,” AND YOU LEAVE. WHY IS THIS THE ONLY TIME SHEPARD ACKNOWLEDGES THIS. wow. AND WHY IS IT LIKE THIS? ITS OPTIONAL. I— Again, this could tie into Shepard bottling up feelings and acknowledging them in Me3, could show Shepard as an actual person is the game lets us choose to be mean or turn her off but alas, the player cannot because the game likes ruining Shepard’s character (which I’ll save that for later).
One could say that Liara would go to any lengths for those she loves, whether the player romanced her or not, but in the first game, we have no indication that she is willing to go this far. I have a belief that nothing is 'out of character' if the circumstances are right. Now, these circumstances are right: two important figures in Liara's life die (Shepard and her mother), Liara's only connection to her theories on the extinction of the reapers dies as well, the threat of the Reapers, and all the traumatic experiences she had during me1 and then the destruction of the Normandy all collide together to make it realistic that Liara wouldn't be able to let Shepard go. There is one thing, though, is that this is all boiled down into “I couldn't let you go” and the game doesn't show it. Doesn’t show Liara's descent down into this rabbit hole, doesn't show the switch getting flipped of her turning much more ruthless compared to her me1 characterization.
She does show ruthlessness in some regards in me1, willing to kill her mother no matter their relationship. But out of all the SR1 cast, she is one of the most paragon characters. The game does not show the shift into Liara's characterization. No commentary from Me1 companions about how Liara suddenly shut them out, or from Feron talking about the things Liara was willing to do to get Shepard. No comments from Miranda and Jacob who I do know were part of the retrieval mission about how Liara acted. Liara is just immediately introduced with quoting her mother’s threats. WHICH IS SO INTERESTING! Again AGAIN the game goes nowhere with this. We get optional dialogue from Aethyta about the Matriarch’s being concerned about her but that is optional, and only if the player talked to her in Me2 does she show up in Me3 and deliver said dialogue. Liara herself never confronts this. Even when SHE TALKS ABOUT HER MOTHER. LISTEN— LIARA COULD HAVE TURNED INTO A SCIENTIST THAT WOULD DO ANYTHING FOR HER RESEARCH. TO PROVE HERSELF RIGHT BECAUSE SHE IS, SHE KNOWS IT AND SHE’LL DO ANYTHING LIKE BRINGING SOMEONE’S DEAD BODY TO A TERRORIST ORGANIZATION TO RESSURECT AND YET—
Garrus, on the other hand, gets his new characterization explained. In me1 he already tends to be reckless, ruthless, and selfish. It is no surprise that when Shepard died and the Council buried the truth, he went vigilante. The game shows his new bleak outlook on life bc we find him fighting for his life in a base full of dead bodies and then he explains he got betrayed. We deal with his character arc. We do not deal with Liara’s.
One could argue that could go and show how Shepard wakes up two years in the future and everything is different and confusing. Which I will agree with. If it was purposeful. And I don’t think it is, personally.
She doesn’t stay this new ruthless way. I am not saying she can’t be more than one-dimensional; I like that she can be soft with Shepard and the other companions. But all of a sudden, she, the character whose introduction in Me3 is her popping a singularity and gunning down two Cerberus goons with a cold look on her face, “can’t be that callous” about not focusing on the death numbers in the middle of a war zone because “that’s my home down there”. A home she rarely talks about, and she’s also been in numerous war zones just as bad as this. Liara, who spent more time in digs or collecting intel than with people, feels a sudden connection with her people.
I would like Liara a lot more if they didn’t eviscerate her character, thank you. Don’t take this the wrong way, I love her, I think she’s great. She just has the potential to be so much more.
Like—
Mass Effect for some reason, tries not to be an RPG. They don't give the players a proper choice/dialogue to allow Shepard to be mad at Liara about what she did. Or to stay mad. (I am not going to get into the debate of whether being mad at Liara should be a renegade option or paragon). It would make sense for someone to get pissed at the person who gave their dead body over to scientists to reanimate, but also terrorist scientists. The same terrorists that Shepard potentially fought in Me1 and also potentially discovered were behind the whole sale slaughter of their entire platoon and the torture of the only other survivor of the incident.
(I can’t remember if Shepard ever mentions Akuze to Cerberus. Funny, isn’t it. How the games like to take away Shepard’s agency but not in any compelling way.) 
Besides, simply not choosing paragon options, it’s never mentioned again what Liara did to Shepard, which makes sense if Shepard accepted Liara’s apology. But what if Shepard, and the player, doesn’t? Liara’s forced on the player in Me3 as Shepard potential confidant, showing up repeatedly to Shepard’s cabin to move the plot forward, give Shepard missions/updates. Yes, the player can refuse to get personal with her which I do appreciate it. Like I said, Liara’s actions never get brought up in any meaningful way to help Shepard on a character journey.
Another failed opportunity about Shepard’s character is when the games don’t get into what Shepard is like post-resurrection. The game seems to be in the middle ground of making Shepard different but not still human, but in actuality, they can in the words of Hannah Montana, have “the best of both worlds”.
Me2 shows how Shepard is different now. “I’ve noticed a few upgrades,” Shepard states when talking to the Illusive Man on Minute Man station. Shepard can have multiple hard-hitting drinks in a row along with Ryncol in Dark Star, Zakera Ward. A poison tailored for humans served by a batarian bartender in the lower segment of Afterlife only knocks Shepard out, not killing them like it does to every human before.
That is how far the game will go in showing how different Shepard is, not counting renegade scarring. Which is a waste.
Shepard is The Protagonist. The main character. They have done the actual impossible. They are the Sole Survivor, the Hero of Elysium, the Butcher of Torfan, Savior of the Citadel, repeller of Geth, Collector, and Reaper armies and a host of other incredible achievements. They are a prophet, the damned, a modern-day Cassandra. The tip of the Spear, the Diplomat, the Soldier. Coats in the FOB on Earth says that it means something to the soldiers to see Shepard with them. They are “a tool, an agent with a singular purpose,” TIM calls them. (And a Karen ‘accuse her of classism’).
And yet, when Shepard gets revived—the most impossible of all things (and yes, it’s not like they had anything to do with it, it was Miranda and her team, but the Lazarus project only had one subject)—they are not made further into something larger than life. Something Other. Something that sets them out from the others. Because they’re Commander Fucking Shepard.
They literally have a vision of a dying race in their head that propels them to stop the Reapers. Me1 does a great job of playing with it. The player sees it once in Me2 and Me3, a side mission (Blue Suns: Archaeological Site) and after retrieving Javik, respectively.
Mass effect is all about cycles. The Reaper’s, Saren/Tim parallels, etc. What could have been interesting was instead of the reoccurring dream we have about a child that gets his emotional impact tarnished because of said dream and the star-child, the game does a mesh of the vision, prothean civilization in ruin, and the ruins we see of current civilizations from the missions Shepard goes on. Keep the oily shadows that whisper quotes from our dead teammates, but also have their voices coming from long dead Protheans pleading with Shepard to stop the Reapers, to save them.
Shepard can’t get any escape from the war, from the Reapers in their sleeping nor waking hours.
The game not making Shepard Other and going in the opposite direction—that despite all these upgrades Shepard is still human—would be fine if it was done better. A good stereotype of “I’m only human” is when a character fails. Shepard fails in Me3 most prominently on Thessia. I’m all for having characters fail but only when it’s done not so obnoxiously.
It’s a terrible fight. It is. Kai Leng hides behind a gunship that Shepard took down at least three separate times in Me2. Two of these instances are non-optional (Garrus and Samara’s recruitment, with Kasumi’s loyalty quest being the third). So, Shepard—Commander Shepard who literally destroyed a proto-Reaper—can’t destroy a gunship. It’s insulting how they ruin Shepard’s character in three.
In the end cutscene, Shepard clearly hears and registers that Kai Leng orders the gunship to fire on the supports of the structure and… runs further into the building. One could argue Shepard was trying to get the Prothean VI for the catalyst, but Liara is shown scanning it with her Omni-tool. What did she do, if not copy it? Why would she not? Why wouldn’t Shepard? They’re in the middle of a war zone, with enemies that were just right outside the door. Why stop for a chat here and now? (I know why, the plot demands it and lore dumping— lore that contradicts the lore dump by Vigil in Me1 so I’m even more inclined to not like these proceedings).
Kai Leng is Shepard’s nemesis in Me3 (and I’m forever mad that he is) and he’s supposed to be badass and edgy and able to go toe-to-toe with Shepard. Yet the game shows he can’t. He can’t reach his target because a terminally ill drell stopped him, or he didn’t notice Bau being cloaked in front of the Salarian councilor. (I can also go into how stupid this scene is with BOTH Thane and Bau).
He gets one over Shepard with the C-SEC sky car chase but that doubles back to BioWare ruining Shepard’s character by making them an idiot. Why not hit the brakes? Why not do a couple barrel rolls? Why fire through what should be bullet proof glass because it’s a C-SEC sky car?
Kai Leng can’t go toe-to-toe with Shepard unless Shepard gets dumbed down into an idiot and isn’t someone who reached not only Commander rank but also became the first human spectre. HELLO!?
So, Shepard failing and still being human and fallible doesn’t hit because they execute it poorly via Kai Leng and his stupid plot armor.
Who would be Shepard’s nemesis if not Kai Leng? HARBINGER. YOU KNOW THE REAPER THAT TAUNTED SHEPARD IN ME2? THE VERY FIRST REAPER MADE? THE REAPER THAT WE ONLY SEE—NOT TALK TO—SEE IN THE LAST HOUR OF THE GAME? THAT GUY. (matter of fact, throw in some of Harby’s arrogant lines about Shepard not being able to stop the Reapers in the alternative dream.) Harbinger should have possessed troops like he did in Me2 in the major Reaper battles. Earth. Menae. Thessia. He should have showed up somewhere, boasting about how they’re darkening the sky of every world. YES THAT’S A SOVEREIGN CALL BACK CYCLES! SHEPARD’S VISION IS COMING TRUE RIGHT BEFORE THEIR EYES AND HE’S NOT BRAGGING!? I THINK THE FUCK NOT! If you’re gonna make the Reapers so obsessed with Shepard as shown in Me2 with Harbinger’s comments and making a human looking Reaper, KEEP THE OBSESSION FOR THE LOVE OF GOD! I hate that the Reapers are obsessed with Shepard, Reapers who are above organics, have no weaknesses etc. and the entirety of Sovereign’s brilliant Virmire speech, because it’s not CARRIED OVER!
The enemies should have primarily been the Reapers from the start, and Cerberus the splinter group trying to sabotage the player. Make them smaller. Keep them kidnapping people for troops and biotic tests and lying about Sanctuary being a sanctuary and not run by Cerberus. Continuously have them send assassins—plural! Phantoms and nemesis— after Shepard with Kai Leng at the head of them. Even better if a strike group of baddies show up randomly during missions and watch out! Now Shepard has to deal with them as they fight the Reapers—in the same mission— because Cerberus wants to stop Shepard from killing the Reapers so they could control them and secure human dominance. Kai Leng is kept away from his target because they’re also fighting Shepard where Reapers are. Have them locked into statements until the environment falls apart literally forces them apart. Have them actually be equal adversaries.
Cerberus is introduced to be a mere group Shepard took out in Me1. They’re not all gone in Me2 surprise! Okay that’s fine and yet they not only sunk so many resources into Shepard and had so many cells gone rogue but they’re able to stage a coup on the Citadel! Pardon?? “But our resources are not unlimited, rebuilding you was a significant investment. And a significant risk,” Miranda tells Shepard in Me2. Cerberus kidnapping people on Benning would make sense if they’re scrambling for troops other than the relying on Sanctuary. (EVEN IN ME3 THERE ARE ‘ROGUE FACTIONS’— still a common occurrence for them. It’s never explained if Cerberus is lying about Benning or not). If they have these many rogue cells, again, how can they manage all they do in Me3? Especially if scientists are leaving Cerberus as well, aka the Ex-Cerberus Scientist mission Traynor gives you.
Yet, the player talks more to the Illusive Man than Harbinger in Me3, the leader of the Reapers, and we confront TIM at the end of the game, the most pivotal moment. The moment which people have sunk countless hours into, and we get a power hungry and indoctrinated TIM to… talk into shooting himself or firing a single bullet at him. There is no physical fight between the two. The conversation is similar to Saren’s and again, cycles are a theme, so why can’t we get a Reaper!TIM fight? The player, and Shepard, deserve the choice to fuck him up. This is a military game after all, they’re supposed to be encouraging our aggressive nature.
They ruin TIM but also Shepard.
Shepard never grows and changes like the characters around them, and their resurrection could have—should have—played a part in that. If they’re supposed to remain the same, be a tool for the narrative, make them it. Lean into that. The player chooses options. What would be an interesting mechanic is to make it a struggle for a certain background to get a certain morality. Have Shepard be stating doubts about who they are and if the player is contradicting a stereotypical background (Butcher trying to be paragon, a Hero trying to be renegade), they meet the camera—the players eyes—as they explain their inner turmoil. Make Shepard feel like the tool they are, like they’re not in control of their actions. A renegade overcoming it all and being a paragon hero, or a fall from grace paragon that brings the galaxy down with them. A renegade trapped in a cycle of violence (CYCLE) who can only see the world down the barrel of a gun, or a paragon who continuously chooses kindness. MAKE IT MEAN SOMETHING!
I think I’m done. So.
In conclusion, my love and passion for this game transitions into rage because of seeing possibilities squashed like a bug under a boot. To borrow Star War’s phrase: Mass Effect could be so good if it was good. 
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skitskatdacat63 · 10 months
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2011 Japan Post-Qualifying
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ahalliance · 5 months
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qsmp francophone cubitos and their dynamic drive me wild, they all know they’re mutually lying and obscuring the truth to one another, they all know they’re keeping each other at arm’s distance, they all know they’re not as open as they once were when it was just them and the aftermath of a plane crash, but the love is still there. the worry and the concern. they pry information out of one another in supposedly subtle ways that really just convey how much they still care about each other. what’s your stance on the federation. how’s your code arm doing. even if in the end you don’t turn to me, please call out to someone. maybe looking out for yourself is looking out for others as well. i don’t know you anymore but i will protect the unknown anyway
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zeb-z · 5 months
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“Red team was so selfish looking past the cursed team like that” listen man they were thinking about it often, and had evidence they were cursed too. They were convinced they were cursed too. Bad (with Pierre’s help I’ll be honest) singlehandedly destroyed any sort of civil relations and good faith between the two teams and this shot Blue in the foot when they tried to make the case about them being cursed last minute, about trying to rig it in the cursed teams favor.
There was never a cursed team in the first place, it was all a tactic to build paranoia and that feeling of betrayal and to get them to tear eachother a part. And it worked super well! At the end, neither would listen to the other about their evidence, not with an honest open ear, not with the willingness to think the other team could be cursed. It’s not a case of ‘Red just refused to listen because they wanted to win more than they cared’ they thought they were cursed too - if they were selfish, then so were Blue in the same way.
Every time Red had tried to talk first early on, it was met with extreme violence - and with Bad consistently proving he’ll play dirty to win, they didn’t trust Blue enough to listen to them in the later game. Maybe they should have listened then. Maybe Blue have listened earlier. The game worked as intended to set them against eachother.
#link is to another post I made back when they were debating about the cursed teams in purgatory and why red couldn’t trust blue and blue#couldn’t believe red. they were both stuck#and bless Tubbo he tried. he did try. but he was just as convinced he was right as Phil at the end. it was about convincing one another#more than it was about coming together and piecing together the evidence. yknow what I mean? they all cared about it but because of tension#and they also could not trust blue. which sucks because that’s hardly Tubbo’s fault but yknow#I dunno. it’s not simple like that. it’s not a case of red blowing it off being selfish not caring. they also thought they were cursed#AGAIN I’ll say it again bad burning bridges fucked a lot of them over for when diplomacy had to win because there could not be benefit of#the doubt or good faith or any sort of trust#it’s not just cut and dry red wanted to win more or blue wanted to win more. it was complicated and had way more factors#red thought they were cursed too!! they had solid evidence for this too!!#and like. again it’s a case of both parties kinda suck purgatory sucked it was always going to be like that because the game worked as#intended#idk. blue should have listened to red early on. red should have listened to blue later on. they were never going to do that on either side#idk from Tina’s pov it’s understandable why she said what she said. but knowing the others pov and what actually went down that’s not what#happened at all yknow?#they’re all gonna be feeling the effects of ‘we killed and betrayed eachother for two weeks’ for a while to come#mcyt#qsmp#qsmp purgatory#z speaks
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